1970s, 1980s, Action-Adventure, Family Films, Fantasy, Scifi

Galaxy Express 999 (1979) / Adieu, Galaxy Express 999: Final Stop Andromeda (1981)

Ginga Tetsudô Surî-Nain / Sayônara, Ginga Tetsudô Surî-Nain: Andromeda Shûchakueki

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Director: Rintaro
Screenwriters: Kon Ichikawa, Shirô Ishimori; Hiroyasu Yamaura

By Roderick Heath

Leiji Matsumoto isn’t a household name outside of Japan except to fans of manga and anime, Japan’s beloved, specific styles in cartooning and animation. But for anyone who does love those art forms, he’s been one of pop culture’s most vital figures, and even those who don’t might still have felt his influence in their childhood TV watching and their contemporary moviegoing. Matsumoto, born in Fukuoka in 1938, helped spark a popular sci-fi boom and a revival of the romantic early style in the genre called space opera, a few years before Star Wars (1977) officially did the same thing in the west. Matsumoto’s love of the space opera mode took some time to gain traction in his early career, and he gained his breakthrough with Otoko Oidon, a manga about a young man struggling to get into college. That project might seem light years away from Matsumoto’s later repute for fantastical dreamings, but rooted all his work in authentic reflections on rites of passage for boys struggling to achieve manhood and define what that means. Matsumoto’s success was sealed when he was hired to develop a concept by a producer for a tale about space travellers on a desperate mission to save the Earth from alien assault. Matsumoto’s take saw a wrecked World War II battleship rebuilt as a spaceship, a bizarre notion that nonetheless proved the key to the idea’s success. A TV adaptation of Matsumoto’s manga, Space Battleship Yamato, or Star Blazers as it was called for its first English-language dub, became a perennial touchstone for anime.
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Space Battleship Yamato defined Matsumoto’s unique touch, his fascination for combining the super-futuristic with the bygone and antiquated, a sense of possibility and longing at once childlike and sophisticated, and vigorous, spectacular action colliding with dreamy lyricism. Matsumoto soon began producing a clutch of beloved characters who evolved to share a fictional universe in his manga and various adaptations for television and cinema, including Galaxy Express 999 and Space Pirate Captain Harlock, making him one of the first artists of his kind to really embrace what is now called intertextuality. The French electronica outfit Daft Punk so idolised Matsumoto they talked him into directing Interstella 5555 (2003), a feature-length tale woven around the music from their album Discovery. Matsumoto’s style transposed a very personal and localised sensibility onto happily harvested concepts and tropes from a global tradition in sci-fi and fantasy. Growing up in the midst of war and resulting devastation profoundly impacted upon his creative attitude, and his beloved franchises gained much of their power from an informing anxiety about the tragedies of defeat and loss and the irreparable state of lost innocence and youth. Galaxy Express 999 was first made into a popular TV series and then adapted into a film version by Rintaro, one of the storied hands of anime who had first gained repute working on morning children’s programming perennials Astro Boy and Kimba the White Lion series in the 1960s, adaptations of another legend of manga and anime, Osamu Tezuka.
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Rintaro (born Shigeyuki Hayashi) became chief director on the TV version of Matsumoto’s Space Pirate Captain Harlock, and went on to helm many successful anime series and films including a chapter in the acclaimed Neo-Tokyo (1987) and Metropolis (2001). Rintaro worked with Matsumoto, who was credited as planner on the film and, most interestingly, the director Kon Ichikawa, maker of such classics as The Burmese Harp (1956) and Fires on the Plain (1959). Ichikawa had started his career in animation and began dipping his toe back into the field in the ‘70s, and served here as supervisor and co-screenwriter with Shirô Ishimori. Ichikawa’s talents for adaptation and feel for mediating a poetic lustre meshed with Matsumoto’s vision and Rintaro’s visual skill. Galaxy Express 999 revolves around a similar motif to Space Battleship Yamato, a spaceship voyaging through the void built to resemble a far less sophisticated piece of technology, in this case a steam train, in a storyline replete with picaresque discursions but always arcing towards an ultimate confrontation with a formidable foe. But the martial valour and warlike spectacle of the other series were swapped out here in favour of images and ideas more redolent of westerns, and an overall aesthetic that pushed Matsumoto’s romantic and sentimental streaks to the fore.
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Matsumoto’s sci-fi style had a host of readily recognisable inspirations, including the Victoriana dreaming of Jules Verne and H.G. Wells and space opera of E.E. ‘Doc’ Smith and Alex Raymond, but he also drew on more specifically Japanese properties, particularly the novel Night on the Galactic Railroad by Kenji Miyazawa. There’s a strong similarity in sensibility, too, to works like the poet Hagiwara Sakutarô’s poem “Night Train,” and the opening chapter of novelist Yasunari Kawabata’s Snow Country, where the act of travelling by train takes on near-spiritual dimensions, being dissolving into a near-ethereal state of communion. From Sakutarô:

Near daybreak in the dark
Fingerprints chill on the window
Like a soft spill of mercury
White glimmer on the mountains
Passengers hang between sleep and waking
Over them the light-bulbs
sigh with fatigue
(…)
Unexpectedly
we draw close in sadness
and gazing at the eastern clouds
watch light touch
a nameless village in the mountains

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Galaxy Express 999 unfolds in a future where humankind has achieved tremendous technological leaps to colonise many nearby planets and travel to distant galaxies. But a new force is taking hold and redefining existence, as an increasing number of people are travelling on the famous Galaxy Express 999 transport to its distant, scarcely-seen final stop to swap their frail mortal shells for cybernetic bodies, and conflict between the finite and the virtually immortal seems to be nascent. Young Tetsurô Hoshino (voiced by Masako Nozawa) is an orphan living a hardscrabble existence on the streets of an Earth city called Megalopolis. Tetsuro harbours relentless ambition to get off the Earth again and track down the nefarious robotic overlord Count Mecha (Hidekatsu Shibata), who murdered his mother for sport when they accidentally strayed into his hunting grounds whilst traversing a distant colonial planet. Idolising the outlaws of space whose faces he sees on posters, including Captain Harlock and his fellow pirate Emereldas, Tetsuro wants to obtain a robotic body of his own so he can stand a chance in battle with the Count. He tries to steal a pass for the Galaxy Express from a passenger at a ticketing office, bringing down the wrath of law enforcement.
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Tetsuro glimpses a mysterious woman during his escape, and she helps him evade the cops and hide in her apartment. Tetsuro is startled by the woman’s resemblance to his dead mother, and the woman, whose name is Maetel (Masako Ikeda), agrees to help him achieve his goals. She buys a ticket for Tetsuro and becomes his travelling companion as the Express blasts off into space. The inherently dreamlike conceit of an intergalactic craft that looks like a rattling old steam train is mediated through some expertly deployed technobabble as the engine, actually an incredible, self-aware piece of engineering, sustains all within an “anti-energy infinite-source electro-magnetic barrier.” More importantly, as Maetel explains to her young charge, it’s an aesthetic choice that means the same thing to its passengers as to the movie viewer: it’s designed to foster a sense of nostalgic delight to offset the intensely alienating sensation of travelling deep space and encountering a vast and teeming cosmos.
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Tetsuro gets to know the train’s crew, including its assiduous Conductor (Kaneta Kimotsuki), a squat, glowing-eyed entity in an official uniform, and the attendant Claire (Yôko Asagami), a robotised girl whose body is made of transparent crystal. The Express stays for the length of one day on each planet it lands on, which can be, in Earth time, a couple of hours or a couple of weeks. When it lands on Titan, which has been colonised and terraformed into a lush and rustic backwater, Maetel is kidnapped by some bandits headed by the bristling old warrior Antares (Yasuo Hisamatsu), who is dedicated to battling off the encroachment of the robots and raises a gang of children, all orphans made by Count Mecha. Ignoring Maetel’s pleas for him not to risk himself by chasing her, Tetsuro tracks down the bandits, who test both him and Maetel with x-rays to see if either is a robot; surprisingly, Maetel proves to be entirely human. Tetsuro encounters an old woman (Miyoko Asô) living alone in a cabin, and she finds him so similar to her long-lost son Tochirô in his fighting spirit that she gives him two of her valued possessions: a battered-looking hat, and a laser pistol, the only one of its kind capable of killing robots.
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The movie narrative reproduces the episodic storyline inherited from the manga and TV series, as the Express moves from planet to planet. The filmmakers turn this to their advantage, as each new world reflects as aspect of Tetsuro’s psychological journey as well as his external quest, whilst also suggesting encapsulations of different epochs in recent history. The crude arcadian beauty of Titan blesses Tetsuro with a grandmotherly figure and allows him to step into the shoes of the missing Tochirô to gain a more specific identity, and accumulates the garb and convictions of a mature being. When he and Maetel next disembark on Pluto, which is used as a giant refrigeration unit to keep the discarded mortal shells of the robotised humans, Tetsuro encounters Shadow (Toshiko Fujita), a robotised woman who fills the job of caretaker for the ice cemetery to be close to her own human body, a beautiful corpse she keeps in a glass coffin to pine for and worship. Desperate for human contact, she tries to claim an unwilling Tetsuro as her child, but Maetel fends her off. Maetel herself seems fascinated by something in the ice which Tetsuro doesn’t get to see. Here lurks the threat of frigid emotional stasis and a frightening surrogate mother figure who provides a distorting mirror to Maetel in the role.
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The gritty frontier atmosphere of Trader’s Fork reproduces a western feel and exploits that genre’s suppressed evocation of rootless melancholy to convey Tetsuro’s alienation as he encounters other characters, like the sad chanteuse Ryuzu (Noriko Ohara) and the real Tochirô (Kei Tomiyama), who share his state of exile and longing. Tetsuro gains a peculiar family in the form of ambiguous but devoted Maetel and the train’s crew of oddballs, and fearsome friends and comrades in the form of Harlock (Makio Inoue) and Emereldas (Reiko Tajima), who both intercept the Express and find their fates linked to Tetsuro’s. Antares has told Tetsuro that only Emereldas knows where Count Mecha’s wandering Time Castle can be found at any time, so when her spaceship flies by the Express Tetsuro brings it to a halt with a blast from his pistol and soon finds himself confronting the fearsome female pirate, who proves, despite all to be defined once more by a pining absence, longing for a lost lover who proves to be the sickly, dying Tochirô. Tetsuro finds Tochirô in the wastes of Trader’s Fork and helps him achieve his dying ambition, uploading his consciousness into a computer system so he can serve as the navigation system for his comrade Harlock’s space ship. Harlock turns up shortly after to thank Tetsuro for giving his friend’s mortal remains a burial, and repays the favour by beating up some of Count Mecha’s goons who have attacked Tetsuro.
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Tetsuro is the hero of Galaxy Express 999, but it’s Maetel who is its most obsessive locus of images and pivotal figure, and the ultimate example of Matsumoto’s obsessive figure of femininity. Her iconography is exact, with her cascading mane of blonde hair and huge, long, limpid eyes, and all-black garb of fur coat and cap, resembling some fey-gifted young Russian Countess riding the Trans-Siberian circa 1900, the centrepiece of the film’s uniquely Proustian take on sci-fi adventure. She’s dogged by an air of inexplicable melancholia, her mystique in seeming both infinitely enigmatic and yet deeply familiar embodying a half-forgotten ideal from childhood. Willowy and fragile-looking, she nonetheless constantly proves more powerful than she seems. She’s at war with her own identity in profound and disturbing ways, as it’s revealed she’s the daughter of Queen Promethium (Ryôko Kinomiya), the terrifying, witch-like mastermind and controller of the robot horde. A weirdly dichotomous charge wells up when Tetsuro accidentally walks in upon her in the shower, and Maetel comes to occupy a perverse Freudian nexus as, alternatively an echo of Tetsuro’s mother, avatar for a worldly big sister, and a dream of first love.
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This aspect makes Galaxy Express 999 feel crucially similar to Jaromil Jires’ Valerie and Her Week of Wonders (1970) in contending with the intensely protean experience of adolescence where the roles of life and the people who fill them blur into commonality. In the series Tetsuro was a small, naïve boy, where in the film he’s on the cusp of adolescence. It’s ultimately revealed that Maetel is actually inhabiting a cloned reproduction of Tetsuro’s mother’s body, which doubles down on the perversity. The other female characters – the wretched Shadow, haunted Ryuzu, sweetly transparent (literally) Claire, brooding, powerful Emereldas – all resemble her (aptly, in one of his revisits to his creation, Matsumoto revealed Maetel and Emereldas are twin sisters). This is certainly partly because of Matsumoto’s famous basic template for his romantic heroines, but it also makes perfect sense given they can all be seen as reflections or distillations of the essence of a cosmic feminine Tetsuro chases across the void but can never quite take a proper grip of as he matures. Tetsuro’s physique sharply contrasts his partner’s, a short urchin with a round face and squiggle of a nose, he almost becomes lost to the eye once he dons his complete signature costume, with overcoat and hat reminiscent of Clint Eastwood’s in his Sergio Leone westerns.
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Tetsuro himself has many doppelgangers and brothers in spirit, from Harlock, who stands as an idealised version of the man he’d like to be, Tetsuro, whose boots he steps into, and Antares, the grizzled old warrior who’s taken on duty of care to a host of waifs with the same tragic story. The theme of life journey conjoins with Matsumoto’s anxious confrontation with the forces of modern transformation, which had gone through a breakneck process in his youth: the Galaxy Express itself belongs to an evocation of a pre-war world and dreams of gilt splendour as glimpsed in the retro classiness of the great railway station Tetsuro and Maetel pass through, even in the surrounds of the glittering superstructure of Megalopolis. The new and the old are in constant dialogue throughout, both in terms of physical entities and the gap between action and remembering. Tetsuro’s desperate desire to grow up and take on the evils in his universe is constantly retarded by a growing awareness of the ephemeral nature of his life. Maetel carries a device that allows one person to tap into the dreams of another, a sublime metaphor for the act of creating and sharing art itself, and also a vessel for mutual comprehension, or lack of it, for the characters: Tetsuro’s maturation is measured in part by his choice not to tap into Maetel’s dreams, for all his desire to parse her foreboding opacity.
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Matsumoto’s gleeful mix-and-match of ages and styles is even justified in terms of his tale’s internal logic as the characters are all desperate to locate themselves through clinging on to pieces of the past, to familiar and amusing things that subvert the impersonality of an oncoming state of total, alienated modernity, embodied by the robot people. The tavern full of toughs all weep in listening to Ryuzu’s song of longing for lost childhood. It’s not until they reach their destination in the Andromeda galaxy that they confront a shining, alien, inimical bastion of pure modernity that just so happens to look like any sleek new train station or airport, a setting equated with the loss of identity, physicality, and the pleasures of liminal existence. The robotised people Tetsuro encounters are all haunted by their loss of it, like Claire, who gained her crystal form to please her mother, or driven into utter hysteria, like Shadow, or completely lose humanity, like Count Mecha. Ryuzu testifies to abandoning her human body to please the count and eventually evolving into a spiritual force with power over time itself, but losing in the process all sense of tangible existence. The basic theme could be read Rintaro and Matsumoto’s next-generation burlesque on the comfortable power fantasy of Tezaku’s Astro Boy as well as mediating the post-human disquiet of arguably the most famous anime works, Akira (1987) and Ghost in the Shell (1995).
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Despite being produced on a relatively small budget, Galaxy Express 999 proved the biggest hit of the year at the Japanese box office upon release, a sea-change moment that coincided with Hayao Miyazaki’s debut on Lupin III: The Castle of Cagliostro in announcing cinematic anime’s arrival as a potent cultural force. Miyazaki’s later films would often sport his particular brand of young heroine who combine the qualities of Tetsuro and Maetel. Galaxy Express 999 was soon taken up by New World Studios and became the first anime film in many years to be released in the US, albeit in a sharply truncated form. The animation style of the film is fairly limited because of the budget, and yet it’s a stream of visual pleasures, particularly the ecstatic sequence when the train takes off for the first time, Tetsuro’s enthralled perspective conjuring the sight of his mother in the stars set to a theme song provided by the band Godiego, best known for scoring the cult TV show Monkey; the band were experts at creating a sound at once carefree and wistful. There’s a strong echo of Yellow Submarine (1968) throughout, not just in the basic conceptual conceit but also in the evocations of a fantasy landscape built out of the detritus of a nostalgic perception of the world, a child’s vision of adult realms inflated and transmuted into the stuff of dreams.
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That quality is apparent in settings like the towering, cavernous halls of the Express’s railway station, and echoes on through the film’s visions of surreal splendour. Shots of the train speeding across the face of the Earth and amongst the stars and planets, and descending through the cloudy atmosphere of Titan. A Plutonic landscape of hazy grey clouds and hovering moons with thousands of human bodies locked in the ice. The abstract green sworls and winging snowflakes around Tetsuro and his mother as she dies, her hair shimmering in the wind, and the appearance of Count Mecha and his hunters with their single huge glowing eyes. The grotesque sight of Tetsuro’s mother’s body mounted and stuffed in Mecha’s banquet hall, in the midst of his faux-gothic castle. The stark, near-featureless faces of Shadow and Queen Promethium, whose dress is bedecked with stars and whose appearance most clearly echoes a figure out of Noh. When Tetsuro finally locates the Time Castle thanks to Emereldas, he sneaks into its halls and finds that Ryuzu is Mecha’s concubine and servant, and is promptly surrounded by the Count android guards. But Antares appears, having followed Tetsuro, and helps him annihilate Mecha’s guards and finally, heroically blows apart the shield Mecha and Ryuzu hide behind, whilst Ryuzu fatefully betrays Mecha by refusing to transport them in time, giving Tetsuro the chance to shoot the Count dead. Ryuzu grievingly strips down to her robotic body and lies with Mecha as he and his castle crumble into a rusty pile of scrap.
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Success against Mecha does not sate Tetsuro’s anger, however, as he now believes robotisation is a scourge destroying all that’s worthy about life. He resolves to travel on to the last stop on the Express’s route to the machine planet and destroy it to. But he’s in for a rude shock as he learns the name of the planet is the same as his travelling companion, and learns from the robots who meet him at the station that although he’s killed the robots’ hero Count Mecha, he’s nonetheless a very fit candidate to be turned into a cybernetic component of the planet’s vast machine complexes. Stung and betrayed, Tetsuro smacks Maetel and is strapped to an operating table under Promethium’s approving gaze. But Maetel’s own, ultimate purpose finally reveals itself: she carries with her an amulet device containing the stored consciousness of her father, who is appalled by what Promethium has become, and intends destroying the machine planet, having stored up an explosive lode of energy to do so. Harlock and Emereldas throw in their support, attacking the planet with their pirate vessels to give their comrades a chance. Maetel falters on the very precipice of destroying her mother’s empire, so Tetsuro has to help her throw the amulet into Promethium’s power supply, whereupon the planet begins to disintegrate. Maetel and Tetsuro manage to get back to the Express, but find Promethium has managed to get aboard too. Rather than let her kill Tetsuro, the only person she ever felt was truly her friend, Claire grabs the Queen and detonates her own robotic body, blowing both of them up. Tetsuro pockets the only piece of Claire remaining, a piece of crystal shaped like a teardrop.
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Maetel’s considered act of parricide, however necessary, cruelly mimics Tetsuro’s own orphaning, releasing them both from the obligations of identity but also now needing to reconstruct themselves: for Maetel this means recovering her original body. And of course, being as they are a pair who love each-other but who cannot reconcile it to any familiar life role, they’re doomed to never quite meet in any sense, and Maetel delivers Tetsuro back to Earth and leaves again on the Express after a jolting moment when she kisses him on the mouth. In a moment reminiscent of the finale of David Lean’s Summertime (1957), Tetsuro runs alongside the Express as it departs, with Maetel gazing back at him, becoming the ghost of all things lost in growing up. It’s one of cinema’s great tragic finales, so of course there had to be a sequel. Adieu, Galaxy Express: Final Stop Andromeda was released two years later. Far from releasing the galaxy from robotic domination, Tetsuro’s actions prove to have sparked all-out war between humans and mechanicals. Hordes of robots are laying waste to Megalopolis, and Tetsuro is now one of a ragged and weary band of resistance fighters cowering in the ruins. Tetsuro settles down in a muddy puddle in his disheartened and exhausted mindset, only for the old, tough commander of the unit to tell him he might as well be choosing death. One night whilst gazing up into the sky, Tetsuro sees the familiar glowing green squiggle that is the Express’s wake coiling through the sky, but no-one’s seen it land on Earth in ages.
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Nonetheless Tetsuro soon receives a device from a dying runner carrying a voice message from Maetel calling him to board the Express. The rest of his unit volunteer to help him get by the robot patrols to the station, at the cost of their lives: the old commander uses his dying breaths to make sure the Express can take off. Tetsuro soon finds, to his bewilderment, he’s the only passenger on the Express and that Maetel is not on board. The Conductor introduces him to Claire’s replacement, a robot maid named Metalmena (Yôko Asagami), who claims to have taken the job to get a chance to get hold of “the most precious thing in the universe.” The Express makes its first stop on the planet La-Metal, where the human settlers are battling the robots. Tetsuro is wounded by a flying robotic sentry and saved by a guerrilla unit, and he becomes friends with an alien warrior, Meowdar (Kei Tomiyama). The duo explore a ruined castle and find huge portraits hanging on the wall that look startlingly like Promethium and Maetel, and Meowdar tells Tetsuro the rumour abroad that Maetel has taken her mother’s place as controller of the empire. Tetsuro is so enraged by this notion he slogs Meowdar. The two are almost captured in a robot ambush, but the appearance of Harlock’s ship helps them escape. Parting as friends, Meowdar leaves Tetsuro at the La-Metal station, where Maetel appears, striding out of the steam plumes, entirely unchanged.
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It’s not explained why Maetel never recovered her body and with the portrait on the castle suggesting she’s always looked this way, the cloned body idea seems to have been dropped (pedantic consistency of detail was never something Matsumoto’s properties have been famous for anyway). Tetsuro is joyous upon seeing Maetel again, but becomes increasingly perplexed and aggravated as she fends off his questions and encourages him to leave the Express. The train has strange encounters with other vessels. A craft the Conductor calls the Ghost Train bullies its way past the Express, much to the engine’s shame and chagrin. A spaceship commanded by a menacing cyborg calling himself Lord Faust (Tôru Emori), who seems to have a specific interest in Tetsuro comes next. Maetel almost gets herself killed leaping between the two when Tetsuro tries to shoot Faust, and his spaceship explodes from damage Tetsuro’s gun makes. Tetsuro makes it aboard the Express and Maetel is plucked on the edge of death from space by Emereldas, turning up in the nick of time. During a stopover on the heavily industrialised planet of Mosaic, Tetsuro sees the Ghost Train parked and thinks he hears the sound of a music box belonging to Meowdar, but he can’t break into the menacing craft. Maetel finally reveals that she didn’t send the message that brought Tetsuroi aboard the Express, and someone wants him to come to the true capital of the Machine Empire, Great Andromeda. Soon enough the Express gets there and Tetsuro learns that Meowdar wasn’t wrong: Maetel really has returned to take her mother’s place as queen, Promethium’s remnant consciousness still sustained as part of the planet infrastructure.
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Adieu, Galaxy Express is darker and punchier in many respects than its predecessor, kicking off with scenes of grimy warfare and cyberpunk terror that sharply anticipate oncoming preoccupation with apocalyptic imagery in much acclaimed ‘80s and ‘90s anime. The plot leads into a revelation that evokes Soylent Green (1972) as well as carrying strong holocaust connotations as Tetsuro learns that the energy pills the robot people take to sustain themselves contains life force drained out of captured humans, ferried to Great Andromeda on the Ghost Train. The film also displays increased directorial ambition from Rintaro working with crisper, more fluid and confident animation, apparent in an emphasis on dreamlike ellipses like the fades in and out of black interspersing the credits with the opening scenes and flashing, mono-colour backgrounds the envelope Tetsuro in moments of pain and crisis, and some cleverly animated battle sequences, including a nod to North by Northwest (1959) as Tesuro is pursued by a flying robot sentinel. The Express’s arrival at Great Andromeda, passing through barriers of time, space, and energy, becomes a dazzling psychedelic interlude, particularly well-scored by electropop artist Osamu Shoji. Both films are marvellously scored at that, the first replete with syrupy beauty by Nozomi Aoki and the second with Shoji’s spacier synthesiser strains.
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But Adieu, Galaxy Express noticeably lacks the sense of poetic metaphor that made the first film so striking, and wields a more generic edge to its animation concepts at times. The absence of Ichikawa’s input on the sequel tells, and the plot essentially boils down to a retread of the original’s, with appearances by the likes of Harlock and Emereldas feeling like afterthoughts. The best call-back is the most minimal, as Tetsuro catches a glimpse of Shadow still watching over her frozen charges in silent pathos. Maetel doesn’t turn up for a good fifty minutes, which means the film lacks its obsessive pole to Tetsuro’s for too long. Still, it’s just as desperately romantic and outsized in its evocations of dire emotional straits, becoming particularly gruelling as Meowdar and Metalmena die, and offers up moments of deliriously transformed emotionalism like Harlock’s mouthless female alien crewmember weeping spherical, crystal tears. Rintaro offers ideas reminiscent of Mario Bava’s Operazione Paura (1966) in his portrayal of a malign mother punishing a hostile world and following a relentless quest for power ever since she and an infant Maetel were exiled from their home on La-Metal, a tragedy suggested as in Bava through portraits on the walls of a ruined castle. High gothic paraphernalia and technological Gotterdammerung collide as Maetel once more confronts her mother and steps into her shoes – if only, as it proves, to access a sanctum and find out the truth behind the fate of the human captives. Metalmena’s object of desire proves to be Maetel’s body itself, hoping to transfer her consciousness into it, but learning just where the power capsules she likes consuming come from drives Metalmena to attack some of the robot guards, getting herself terribly wounded but earning Tetsuro’s admiration.
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Adieu, Galaxy Express also goes memorably for broke in a spectacular finale when an even more formidable threat than Prometheum and the mechanical empire appears, a force dubbed Siren the Witch, an all-consuming cosmic void attracted by the wealth of energy on Great Andromeda. As Siren begins sucking in everything in its path, the crews of the Express and the pirate ships have to try and make headway whilst not using their computer systems or other sophisticated machinery, which means for the Express quite literally driving its engine with coal in the boiler. Meanwhile Tetsuro has to duel the looming Faust upon the train roof, trying to use the lesson he learnt for Meowdar about listening for robotic enemies rather than looking for them. Tetsuro wins the duel, only for Faust to reveal, as he drifts off into Siren’s maw, that he’s Tetsuro’s long-lost father: it was he who arranged Tetsuro’s journey so they could fight out the basic battles between human and mechanical, old and young. There’s such wild spectacle here, with an undercurrent thrusting the material back into the correct zone of Oedipal frenzy, that it makes up for the feeling of déjà vu, and also suggesting the ultimate irony that a Matsumoto property was suddenly in debt to George Lucas rather than vice versa.
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A bittersweet coda beholds the wastes of Great Andromeda, reduced to the frozen asteroid it was originally, the ghost of Prometheum’s consciousness still clinging to it in delirious longing for her daughter’s touch, who stands upon the planetoid with Tetsuro regarding the waste. The most interesting, tantalising, painful idea constantly repeated throughout the two films is the awareness that gaining anything, from victory over evil to achieving maturity, usually requires losing something just as vital, and to exist means being gnawed at eternally by that sense of loss. Inevitably, Maetel parts from Tetsuro once more, now with the stated awareness that she’s a wanderer in time whose job it is to help other boys grow up, and Tetsuro’s last wail of her name from the departing Express still carries with it the charge of loss even as a final title declares he’s become a man at last. Anime has grown a lot as a school of cinema since these films, but they stand as estimable, defining classics in the style. Mainstream worldwide cinema perhaps owes them a debt both immediate and through their influence on the mode – would the filthy, glistening world of Blade Runner (1982) exist otherwise, or the fierce images of human softness in the clutches of robotic hellspawn in The Matrix films, the poetics of Wong Kar-Wai (his 2046, 2004, borrows a lot from the Galaxy Express 999 concept as well its obsession with the ephemeral, and his The Grandmaster, 2013, references it in a key scene), or even perhaps the “King of the World” scene in Titanic (1997)? At any rate they’re marvellous lodestones for the gregarious pleasures of anime, and at their best attain that rarest of conditions for popular art, the feeling that they’ve cleaved off and kept safe a piece of a collective unconscious, like that shard of Claire’s heart Tetsuro keeps in his pocket.

An English-language dubbed version of Galaxy Express 999 can be viewed here

…and the sequel, Adieu, Galaxy Express 999: Final Stop Andromeda here.

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By Roderick Heath

Ray Harryhausen’s death this past May genuinely pained me, like so many fellow film lovers who had grown up with his works. Harryhausen’s work kept the faith in cinema’s capacity to make the illusory and the impossible come to life on the big screen. Whilst the grand old man of movie magic hadn’t done any new work of note since 1981, his life provided a link with the golden age of studio cinema, and beyond that, through his mentors, to the pioneering roots of film. Nerds of many stripes loved Harryhausen, not just for fashioning images that fuelled their imaginations and brightened up the dolour of existence, but also because he seemed one of us. Like a much later generation of filmmakers who would try conjuring epic cinema through backyard thrift and wit, Harryhausen began as an adolescent enthusiast and tinkerer, one who watched King Kong (1933) one too many times.

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Harryhausen sought out the mentorship of Kong’s effects maestro, Willis H. O’Brien, who had forged his famous stop-motion techniques, a version of animation working with malleable figures rather than drawn cells. In 1949, having worked under Frank Capra and George Pal, Harryhausen gained his first feature film credit alongside O’Brien with Mighty Joe Young. Four years later, after crafting a handful of shorts, he helped make The Beast from 20,000 Fathoms, partly inspired by a story by his boyhood friend Ray Bradbury, but really a variant on King Kong, albeit one that dragged the mythos into the Atomic Age. Harryhausen’s effects immediately became a kind of film star in their own right.

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Harryhausen followed up Beast with It Came from Beneath the Sea (1954), Earth vs. the Flying Saucers (1956), and Twenty Million Miles to Earth (1957), all produced on tight Columbia Pictures budgets that severely limited their scope and drama. Nonetheless, they were highly profitable and are still huge fun, quintessential experiences of the era’s scifi craze, shot full of imagery that helped create a lexicon of the fantastic in cinema that’s more powerful than ever. Harryhausen forged a partnership with producer Charles H. Schneer that would hold until Harryhausen’s retirement. The team first paired with Nathan Juran on Twenty Million Miles to Earth, a former art director who had won an Oscar on John Ford’s How Green Was My Valley (1941) and had moved into fantastic cinema with the weak Beast rip-off The Deadly Mantis (1957). Looking for a more expansive and spectacular field in which to exercise his gifts, Harryhausen spearheaded a turn from scifi monsters to mythology and adventure for the first time with The 7th Voyage of Sinbad, crossbreeding special-effects-based spectacle with traditional swashbuckling heroics. For the first time, Harryhausen got to make a feature in colour, and he debuted his new technique, called Dynamation, which allowed more sophisticated, layered interaction between photographic elements.

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Harryhausen was always deeply involved with developing his projects and the aesthetics of his films, writing storylines and often dictating their visuals. This was one reason he became identified as their essential auteur over the credited director, on top of the fact that he was often accused of picking journeymen over greater directors to make sure the spotlight remained on his work. This wasn’t exactly true: amongst the directors Harryhausen worked with were Juran, Cy Endfield, Don Chaffey, Gordon Hessler, and Desmond Davis, all talented and engaged smiths of genre cinema who had a way with arresting imagery. Harryhausen and Juran meshed particularly well, as Juran had a sense of decorative colour and design that fleshed out Harryhausen’s worlds, as well as a strong sense of craft. 7th Voyage and Jason and the Argonauts (1963) stand as Harryhausen’s best films, both triumphs of a particularly lustrous and stylised, yet also earthy and robust, brand of adventure filmmaking.

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Harryhausen’s material was cleverly pitched on a level that appealed both to the youth audience, which loved the colour and fantastic intricacy of his work, and to older filmgoers. His films stood fairly lonely throughout the ’60s and early ’70s, when it was widely assumed that to be hip, fantastic films had to be either self-mocking or else loaded with loud satiric or allegoric import: Harryhausen stuck mostly to a tone of bare-boned, unself-conscious intensity, but with suggestions of a deeper awareness. One of the most memorable sequences in 7th Voyage comes when evil magician Sokurah (Torin Thatcher), for the sake of entertaining the Caliph of Baghdad and his court, transforms a princess’s middle-aged, uptight handmaiden Sadi (Nana DeHerrera) into a bizarrely erotic, blue-skinned snake woman who dances with liberated, but deeply disturbing joy, until she almost strangles herself with the new tail she’s not quite aware of. The undercurrents of this scene exemplify the sensibility behind the Harryhausen brand, distilling suggestive and polymorphic ideas into a colourful and deceptive sequence, and also presenting a perfect unity of the special effects and Bernard Herrmann’s scoring.

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In 7th Voyage, Sinbad (Kerwin Matthews) is transporting his fiancé, Princess Parisa (Kathryn Grant), whose marriage to Sinbad will seal a peace between Baghdad and her native kingdom Chandra. On the way, he rescues Sokurah from the rampaging assault of a cyclops when his ship anchors off the mysterious island of Colossa. In the process of escaping the cyclops and protecting Sinbad’s crew, Sokurah loses the magic lamp that is his most prized possession. Sokurah is desperate to return to Colossa to recover his lamp, which contains a genie in the shape of a boy, Burani (Richard Eyer), who can emerge to perform feats of wondrous magic. He tries to charm the caliph (Alec Mango) into granting him the ship he needs with displays of sorcery, but Sinbad convinces the caliph it’s too dangerous. Sokurah forces their hands, however, by shrinking Princess Parisa to the size of a small doll: the princess’s father threatens war on Baghdad if they can’t restore her, and they have to accept Sokurah’s word that the princess can be restored with ingredients only found on Colossa. Because so few regular sailors will dare the voyage, Sinbad hires a crew of criminals, who naturally prove mutinous; they are tamed by the terror of encountering Sirens that drive them mad off the Colossa coast. Landing on the island, Sinbad takes a party inland to search for the nests of the fabled Roc, a bird whose shell is a necessary ingredient for Sokurah’s potion. But the island proves a relentlessly dangerous place where Rocs and the Cyclops decimate Sinbad’s crew.

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7th Voyage starts with a motif that would recur throughout Harryhausen’s subsequent fantasy works and that helped mark a new phase in Hollywood’s approach to historical cinema—engaging with the past through approximations of period aesthetics. The credits unfurl over illustrations that mimic the style of the art of the from which cultures the stories are drawn, introducing the audience to the iconography and traditional background of the stories before the narrative proper begins, and grounding the material in a sense of the arcane suddenly brought to life, in much the same way that Harryhausen shocks lumps of latex and metal to life. Juran’s sense of colour and design balances the lustrous location shooting, which, like many epics of the period, was done in Spain. The candy-coloured costuming of the court scenes treads close to pantomime, but the use of old Moorish structures as stand-ins for Baghdad helps give the film a sense of solid physicality, one that pays dividends as it moves to the Colossa coastline, a place filled with genuinely interesting and odd-feeling locations that give lustre to the sense of transportation: Harryhausen’s effects conjure a colossal carved face through which the adventurers must move to penetrate the inland of Colossa, with suggestions of lost civilisations and daemonic power.

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Juran’s direction is canny in his sense of event: knowing a character like Sinbad doesn’t really need an introduction or an origin story, he can simply leap into the narrative, with Sinbad’s ship crawling through the dense fog near Colossa, and dissolving to a inward tracking shot that finds the good captain himself at the wheel of his ship, face stricken with keen attention and electric curiosity as well as concern as he ventures into a new unknown, thus immediately identifying the hero’s perspective with that of the audience. 7th Voyage actually strip-mines a couple of different Sinbad stories from the tales of Scheherazade, freely mixed with touches from The Odyssey, notably the Cyclops and the Sirens off Colossa, whose hideous screeching drives Sinbad’s mutinous crew mad but that he, Sokurah, and loyal mate Harufa (Alfred Brown) block out with waxed cloth in their ears. And again, King Kong’s influence is apparent in the motif of a lost world where monsters weird and fantastical stomp, visited by a ship penetrating a veil of fog.

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The first time I ever saw 7th Voyage, I was struck by the unnerving predication of the film’s being partly set in Baghdad—this was around 1990, I was a kid, and the Gulf War was brewing, lending dark immediacy to the threat of the Sultan of Chandra (Harold Kasket) to reduce the city to “rubble and bleached bones.” Of course, being a kid, I still had an occasionally confused sense of film chronology: I recall exclaiming during the finale, when Sinbad and Parisa swing across a chasm on a rope, “Hey, they ripped that off from Star Wars!” Of course, it was the other way around. Indeed George Lucas’ love of referencing Harryhausen’s works was a recurring motif in his glitzy series.

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The beauty of Harryhausen’s work always lay in the exacting sense of behaviour, the articulation and physicality of his figures, and the mischievous qualities of humour and sensitivity so often invested in them. It’s this aspect, difficult to describe, which helped them transcend the realm of mere effects and become creative visions. The Cyclops, great two-legged beasts with horned heads and centaur legs to match their singular eyes, seem like cruel mistakes of nature trapped by being too large to be agile and too dumb to think logically, but with their cages for prey, spits for roasting game, and cumbersome, spiked clubs seem barely less civilised and intelligent than the creeps who comprise most of Sinbad’s crew, and with whom they engage in a battle of brute force and arrogance. When the crew come across a hatching Roc, they promptly spear the huge, fluffy chick and roast it, the newborn’s thigh offering a hunk of meat the size of a buffalo leg. When the chick’s mother, a far larger, two-headed, eagle-like bird, returns and finds what’s happened, she understandably ravages the remnants of Sinbad’s crew and plucks Sinbad himself away to devour at her convenience. This was a quality Harryhausen had partly learnt from O’Brien, who offered such touches as his prehistoric birds scratching behind their ears and an often jarring sense of detail, like the broken-jawed Tyrannosaur King Kong defeated lying prone, dying but still breathing. Harryhausen followed O’Brien in this, his monsters often displaying wrenching, surprising emotion, peculiarly sensitising an audience to their plight: you feel sorry for the Ymir of Twenty Million Years and the Cyclops of these films even as they rampage, often because their human persecutors seem much less lively and individual: so often in Harryhausen there’s a sort of ecological spirit underlying the message. The overt violation of a tenuous balance of a rarefied natural order wrought by Sinbad’s crewmen is replicated less crassly but more dangerously by Sokurah’s alchemist arrogance, having gone so far as to chain a colossal dragon outside his cave laboratory as a watchdog.

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The colour of 7th Voyage, the vivacity of its pace and the mutually complementary power of Harryhausen’s effects and Herrmann’s music rest on the bedrock of a well-shaped narrative, with a kind of simple but rigorous care that’s even rarer in modern equivalents than the exacting personality of Harryhausen’s effects. Characterisations are, of course, one-dimensional in an authentically mythic fashion: Sinbad is brave and honest, Sokurah is evil and wily, Parisa is sweet and plucky, Harufa is loyal and doomed. The younger audience gets a figure to empathise with in Burani, who is essential to the narrative and whose desire to escape his supernatural life accords with Sinbad and Parisa’s tragic frustration in her plight, and contrasts Sokurah’s merciless hunger for power and the threat of war hanging over their respective cities. The clarity of the plotting in Kenneth Kolb’s script, which borders on the naïve but retains integrity, keeps its flow of cause and effect surprisingly precise, even elegant, each element informing another. Parisa’s plight is not just a plot motivator, but a superbly utilised device: with her tiny stature, she can help spring the lock of the cage where the cyclops puts the crew. There’s a lovely sequence of chintzy fantasy in which Parisa realises she can slide down the spout of the lamp to visit Burani within and learn the phrase that calls him out. She finds a pellucid space where fog flows out a tablet and a poem-puzzle that holds the key to freeing Burani, and the boy himself in solitary imprisonment, delighted by the Princess’s visitation but melancholy in his fate as a slave to the will of men: the film aptly fades out on the lad, now human, gleefully taking the helm of Sinbad’s ship. The cyclical rebirth of Burani is echoed by the self-induced destruction of Sokurah. The amusingly literal device he provides for Sinbad’s crew to defend themselves from the Cyclops, a huge crossbow that takes a dozen men to load, is finally used on Sokurah’s pet dragon, which then promptly falls in death on its master.

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The finale, in which Parisa drops the lamp into lava according to the rhyme, looks forward to Peter Jackson’s finale for his The Lord of the Rings: The Return of the King (2003), Jackson, of course, being another contemporary movie wizard much influenced by O’Brien and Harryhausen. The Fellowship of the Ring (2001) betrayed the influence in its Mines of Moria scenes that mirrored the environs of Sokurah’s underground castle, whilst its dragon protector surely inspired the one guarding Gringotts in J.K. Rowling’s Harry Potter and the Deathly Hallows and its film version. It’s not just the ingenuity of Harryhausen’s effects and Juran’s design here that made their work so powerfully formative, but its genuine artistry, the care of the lighting and framing, the gift for capturing the flavour of the arcane with ruins of civilisations and lost lore rediscovered, in the midst of primal terrors and alchemic nightmares. Juran’s fondness for high and low angles turn every element in the film into an aspect of a drama built around size in a dialectic of relative strength. Sokurah appears as a silhouetted figure sneaking into Parisa’s palace bedchamber to curse her, her arm seen getting smaller and smaller on the bed, whilst later he looms over her as colossally as the Cyclops do over the others. The taboo is evoked throughout, from Sinbad’s initial knock on Parisa’s cabin door, rebuked by Sadi, to Sokurah warning crewmen he leads not to drink from a stream he claims is poisoned, but they soon find tastes like wine, a different kind of poison in the context of a dangerous land.

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The finale’s eye-popping set-piece is Sinbad’s battle with a skeleton animated to glowering, ferocious life, armed with sword and shield and duelling the hero in the midst of Sokurah’s castle. Sinbad, faced with the impossibility of killing such an enemy, tricks the skeleton into following him up a spiral staircase from which it falls and breaks to pieces. Over a half-century later, this sequence is still astounding, and perhaps more so for knowing that the choreography wasn’t being exactingly mapped out with computers, but rather by Harryhausen’s hand and eye. Of course, Harryhausen tried to top this in the climax of Jason and the Argonauts with a small army of such skeletons battling the heroes. If there’s a dated aspect to 7th Voyage now, it lies only in the blandly American presences of Matthews and Grant, whereas British character actor Thatcher’s magnificent hambone zeal is hugely entertaining. Juran went on to make with Matthews the more overtly juvenile Jack the Giant Killer (1961), almost a remake of 7th Voyage that also featured Matthews and Thatcher, and the horror movie The Boy Who Cried Werewolf (1972).

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Harryhausen did not return to Sinbad as a subject for 15 years. The changes that went on in the world and the film industry in that time were enormous, and Harryhausen relocated to England, joining a small band of American filmmakers who were finding a more rewarding production base there. The interval between 7th Voyage and The Golden Voyage of Sinbad is telling, less in the look and quality of Harryhausen’s work and the film, which does a great job of evoking the saturated colour and epic craft of the earlier film, but in the approach it takes to the same basic story: where 7th Voyage is bouncy and comic book, Golden Voyage is terser in dialogue and storyline, tougher and less primly naïve, if also less spectacular and vibrant. The success of One Million Years B.C. (1966), largely owing to the incandescent sex appeal of Raquel Welch, was followed by the nearly ignored The Valley of Gwangi (1968), and a five-year gap intervened before Golden Voyage’s release. Harryhausen’s product had been battered by inconsistent commercial performance, and he had learnt one lesson: Golden Voyage puts the busty beauty of English starlet Caroline Munro front and centre. Director Hessler, fated like too many other interesting directors to spring out of British genre cinema in the late ’60s to essentially disappear, had done striking work in horror films before this, and his subtly oneiric take on Harryhausen’s visions is loving and rich.

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Although it’s often suggested that Harryhausen’s brand was ultimately rendered obsolete by the explosion of fantastic cinema at the end of the ’70s, I think it’s also true that explosion was largely due to the success of Golden Voyage, which revealed there was a new audience hungry for old-fashioned thrills. Sinbad was played this time by John Philip Law, the most conspicuously Aryan of movie stars appearing with dyed-black hair, an American who had become a stalwart in European cinema. His Sinbad is a touch more roguish, if no less ultimately good, in a fashion that looks forward to Indiana Jones as a gritty soldier of fortune leaping into the unknown for good and glory. Like its predecessor, Golden Voyage pits Sinbad against an evil sorcerer and sends him to a mysterious land filled with atavistic peril: Tom Baker earned his epochal run as Doctor Who by playing Prince Koura, the magician with designs to ruling an Arabian city-state, trying to unite the three pieces of a wrought-gold dial that will give him unlimited power, anticipating the plot of Hellboy II: The Golden Army (2009), by another Harryhausen acolyte, Guillermo del Toro. One of the pieces of the crown falls fortuitously into Sinbad’s hands via a Coleridge allusion—the piece is dropped by a tiny winged homunculus created by Koura. The finger of fate is on Sinbad, as he’s visited by that dream of a mysterious dancer with a tattooed eye on her hand and visions of Koura. He finds the dancer, Margiana (Munro), is a slave in a merchant’s house, and, seeing the tattoo and recognising her import, manages to extract her at the price of also accepting the merchant’s bohemian son Haroun (Kurt Christian) as a crewman. Sinbad is enlisted by the Vizier (Douglas Wilmer), who has been so disfigured by Koura’s magic in his efforts to resist that usurper that he has to wear a mask. The Vizier gives Sinbad clues that point to the lost continent of Lemuria in the Indian Ocean as the location of a fountain of divine power, and he accompanies Sinbad in the adventure to retrieve the relic.

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Harryhausen often turned his own showmanship into a subtext of his films: Sokurah’s malefic delight in exhibiting the transformed Sadi in 7th Voyage—“Behold!” he cries before shattering the urn that contains herr transformed self—is the cinema magician’s sneaky avatar, whilst Golden Voyage more darkly suggests the exhaustion as well as the thrill involved in conjuring life from clay. In one of the most fiendishly achieved, but subtle moments of Harryhausen’s craft, Koura is shown resuscitating one of the homunculi, patient and delighted father to an unholy, yet charming beast rising from a lump of artificial flesh to alert, scampering life ready to do mischief. Koura is slowly being aged to the point of wizened collapse by working his magic, a note that accords with Harryhausen’s explanation of his eventual retirement as owing to his wearying of labouring so long and hard on single projects when other filmmakers could make many more. Elsewhere in the film, Harryhausen proffers two sterling scenes of combat by the heroes with animated statues, the first with the figurehead of Sinbad’s own ship, brought to life by Koura to steal a map, and later a figure of Kali, the Indian goddess of cyclical destruction and rebirth, whose six arms present Harryhausen with one of his greatest challenges of articulation, solved with superlative skill.

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Golden Voyage romps gleefully through its essentialist plot: screenwriter Brian Clemens, a stalwart hero of British film and TV genre writing at the time, is mischievous in developing some familiar themes but then distorting them, like orphaned Margiana’s anointed status by the eye tattoo that proves to mark her not, as usual in pulp fare, as a lost heir to a kingdom, but actually a chosen sacrifice/mate to a centaur worshipped as a god by the devolved inhabitants of Lemuria. The film moves through the crucial motifs of the mythic quest, a reminder that Harryhausen and Clemens had a grip on the innate structural sense Joseph Campbell identified. Such motifs come complete with riddle prophecy, delivered by the “Oracle of All Knowledge,” a horned spirit (played by an uncredited, marvellously weird Robert Shaw) that appears in a sacred flame like an eruption of the secret id of humankind. Although the narrative is determinedly traditional, it laces contemporary ideas as well as classical references throughout: whereas 7th Voyage is concerned with frustrated mating rituals, perfect for the repressed ’50s, here Haroun is a coded stoner-slacker needing some advanced application, whilst Margiana offers unabashed cheesecake in a role ironically defined by nascent emancipationist reflexes, as Sinbad, after glimpsing her delirious dancing form in a prophetic dream, liberates her from slavery and makes her one of his crew. There are hints of perverse metaphor as Margiana encounters her intended fate as bride of the centaur, whilst Haroun offers some comic relief redolent of Willie Best: “My heart is full of bravery!…But I have very cowardly legs.” Of course, Haroun mans up enough to become a possible successor to Sinbad, giving the Kali statue a shove over a precipice to save his master.

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“There’s an old proverb I choose to believe in,” Sinbad says at one point, “Trust in Allah, but tie up your camel.” This becomes a running gag, and also reintroduces a thematic strand that runs through so many of Harryhausen’s works—counterbalancing the seriousness with which they question the nature of what’s alive with a belief in human audacity in the face of primal forces. Just as the hero of Jason in the Argonauts tells Zeus to his face that he wants to prove men can challenge the infinite, Sinbad repeatedly proves the value of his blend of guts and caution in taking on the mystical. The polycultural wonderland that Hessler, Harryhausen, and Clemens evoke here encompasses a variety of mythological traditions, keeping its hero in focus as a figure of early cross-cultural outreach and dynamism. The usual climactic battle of monsters takes on overtly symbolic aspects, as the Oracle predicts good and evil battling at the edge of eternity, fulfilled when the centaur is attacked by a griffin. Golden Voyage could have used a little more story complication, but the feel for storytelling minutiae is still strong, in Harryhausen’s effects, like the displays of fear on the homunculus’ face and the bewildered aggression of the centaur, and the production, particularly the excellent sound design that gives corporeal conviction and dread to moments like the figurehead tearing itself loose from its place with the crack of splintering wood. Care and vision are also apparent in the directing, culminating in the finale in which Koura becomes invisible, only to be caught out standing in the waters of the magic fountain, his shadow revealed; Sinbad stabs him, and the fountain turns blood red.

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The success of Golden Voyage gave Harryhausen renewed vigour and clout, but fate proved unkind, as his next film, Sinbad and the Eye of the Tiger (1977), was released in the same summer as the first Star Wars hit. Harryhausen’s stop-motion effects themselves weren’t yet outmoded: inspired to take up the form by 7th Voyage, Phil Tippett would work on the likes of Star Wars – Episode V: The Empire Strikes Back (1980) and Robocop (1987), and use his knowledge to help make the first CGI blockbuster Jurassic Park (1992) more convincing. What did become immediately passé was Harryhausen’s effort to produce special-effects-driven cinema without blockbuster budgeting, that could have added greater artisanal vigour and input to the almost cottage industry approach he had to his work. Eye of the Tiger, whilst not as bad as often painted, is still badly hampered by the sluggish, shapeless direction of Sam Wanamaker. Harryhausen bounced back for his final film, the glorious if camped-up Clash of the Titans (1981), but it was the end of an era.

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It’s too tempting to turn a tribute to Harryhausen into another excuse to bash the era of CGI. CGI special effects’ crimes have been exaggerated, as many who work with the form are spurred by the same spirit as Harryhausen’s, but often without that crucial sense of personality and sparing approach to detail and problem-solving that invested his creations with unique life. One doesn’t have to be a luddite to see the difference between, say, the engagement with these creatures as entities with, say, the whirling robots of the Transformers movies or, indeed more aptly, the Kraken of the remake of Clash of the Titans (2010), which become amorphous, characterless blotches of pixels by comparison with Harryhausen’s creatures. More importantly, too many of the movies around them are, compared to these voyages of Sinbad, equally amorphous and dreary successors. Harryhausen did not specialise in cinematic realism: he specialised in cinematic dreams.

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