2020s, Action-Adventure, Drama, Fantasy, Historical

The Northman (2022)

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Director: Robert Eggers
Screenwriters: Robert Eggers, Sigurjón Birgir ‘Sjón’ Sigurðsson

By Roderick Heath

Here there be spoilers…

Emulation and synthesis are eternal processes in art as young talents arise and pick and choose touchstones and heroes and try to find new ways of appealing to audiences. Since the millennium’s turn we’ve seen many a new talent positioning themselves, or being positioned by studios and the media, as cinema’s next Scorsese, Coppola, Spielberg, Lynch, Cronenberg, Kubrick, Malick, or Woody Allen. More intriguingly if not always satisfyingly, in the past few years a fresh cadre of filmmakers has tried to blend styles in moviemaking once thought irreconcilable, mating art house, independent film, and Hollywood hit inflections in novel fashions, each commenting on the others. But the spark of real creativity that turns such busy remixing into authentic original art, on whatever level, is something much more rarefied. Native New Yorker Robert Eggers emerged with a bang in 2015 with The Witch, a Horror movie that proved a substantial box office success on a modest budget, made an instant star out of lead actress Anya Taylor-Joy, and Eggers, in his attempts to mate art house movie-style textures, the simultaneously vivid and dreamlike approach of directors like Werner Herzog and Lynch, to a period tale of supernatural menace broadly conforming to the Horror genre, announced he belonged to the gathering wave of directors similarly trying to fuse aesthetic modes and genre presumptions once thought irreconcilable, and in particular a specific wing of this tendency labelled “Elevated Horror.” The main connection of many of the Elevated Horror directors lay in their efforts at quoting classic Horror movie imagery and metaphorical potential but atomising them in a narrative sense, trying to evoke states of dread and fragmenting psychological states.

That said, Elevated Horror very quickly became a set of cliché stylistic gestures, and what was often greeted as groundbreaking in the movement was, to anyone with a strong grounding in the genre as it was in the late 1960s and early ‘70s, rather old-hat. But Eggers also evinced a strong visual imagination and a fascination with surrealism-touched imagery in common with other directors like Ben Wheatley, Peter Strickland, Panos Cosmatos, and David Lowery, filmmakers who, whatever their individual qualities, certainly all seem to share a desire to annex the stature once by filmmakers like Herzog or Kubrick, and reinvest some of the stylistic freedom and atavistic power to cinema that inflected periods in the medium’s history as in the heyday of German Expressionism and late 1960s psychedelia, at a time when both mainstream models and independent alternatives are all but exhausted of personality and visual imagination and potency. The Witch, a film that was certainly exceedingly well-made and impressively styled, nonetheless wielded a contrived brand of onerousness too many seem to automatically accept as artistry, and strikes me as fussy, over-managed, and dead to the touch. I hesitate to say that stylistic instability is, far from a failure in moviemaking, is the essential source of art in the medium, and excessive control is its slow death. But I still often feel it’s true. Eggers’ second film, The Lighthouse (2019), highlighted both his specific strengths, expertly exploiting strong acting performances in depicting a crisis of besieged personality, and his potentially aggravating weaknesses, as he wrapped the central character tale in imagery and Horror movie teases that refused to resolve into much more than student film showboating, an extended stab at trying to have your art house cake and eat your genre film too.

Nonetheless Eggers seemed like a director of promise who could be forgiven the contemporary critical tendency to latch on to the new voice as the greatest thing ever. The Northman sees Eggers taking a leap most of his contemporaries have been unwilling or unable to execute so far, in making a big movie – the budget of The Northman is somewhere in the $70-$90 million range – and trying to bend the mindset of the mass audience to bold and challenging vision, much as, say, Kubrick managed with 2001: A Space Odyssey (1968). The Northman is also a Viking movie, a perennially popular movie subgenre stretching back through the likes of Richard Fleischer’s The Vikings (1958), Roger Corman’s The Saga of the Viking Women and Their Voyage to the Waters of the Great Sea Serpent (1958), Mario Bava’s oddball Norse Westerns Erik the Conqueror (1961) and Knives of the Avenger (1966), Jack Cardiff’s The Long Ships (1965), Robert Stevenson’s The Island At The Top of The World (1974), Charles B. Pierce’s The Norseman (1978), John McTiernan’s The 13th Warrior (1999), and, for some actual Scandinavian input, Nils Gaup’s Pathfinder (1988) and Nicolas Winding Refn’s Valhalla Rising (2010). One could even stretch this to include works like John Milius’s Conan the Barbarian (1982) and Peter Jackson’s The Lord of the Rings trilogy, being as they are film drawing heavily on Norse myth for their more overtly fantasy settings.

More recently all things Viking have been hugely popularised by TV shows like Vikings and The Last Kingdom, and now also permeate music genres and subcultures. Those include, rather controversially, sectors of the far right and white supremacists, which has some basis in the idiotic cultural theories and ideals of the Nazis. I suspect the greater part of their penchant for the imagery Norse culture and mythology is essentially the same as everyone else’s at the bottom of all: it’s really cool. The Viking mystique is at once deeply alien and peculiarly familiar, violent and menacing and contemptuous of the more pastoral visions of medieval Europe and the evolving structure of its power and institutions, but also reflects a folk culture defined by powerfully appealing things like camaraderie, macho virility, and rowdy boozing in the mead hall. That Eggers wants to examine the charisma of the old Norse culture more incisively, unsentimentally, and palpably than many such precursors is signalled not just in the sturm-und-drang he invests in his movie’s look and sound, but in the material he takes on to give his project form. The Northman adapts the Danish folkloric tale of Amleth, which William Shakespeare annexed for Hamlet. The Northman isn’t the first film to bypass Shakespeare for the source stories: Gabriel Axel’s Prince of Jutland (1998) also took them on, although, despite featuring a notable cast including Gabriel Byrne and Christian Bale, it didn’t make a cultural ripple.

Amleth’s story might be sourced in lost bardic poems and sagas from Norse culture, but no extant version comes to us earlier than the versions found in two 12th century texts, by the historian Saxo Grammaticus, who included it in his Gesta Danorum, and another, slightly different version in the Chronicon Lethrense. Both versions contain scenes familiar from Hamlet, like the crafty protagonist rewriting an execution order carried by two guardians during a voyage to Britain. Eggers and his coscreenwriter, the Icelandic poet and musician Sjón, by contrast only utilise the loosest outline of the tale, as if trying to peel away the layers down to some presumed origin point as a Viking campfire tale, a myth of bare-boned moral reckoning emerging out of a wild and savage time and culture. This also gives him leave to work in a myriad of harvested movie likenesses. Nonetheless, the basic story is hazily recognisable. Young prince Amleth (Oscar Novak) is overjoyed when his father, the king of the island of Hrafnsey, Aurvandill War-Raven (Ethan Hawke) returns from war, badly injured and weary. He’s reunited with Amleth, his wife Gudrún (Nicole Kidman), and brother Fjölnir (Claes Bang), and resolves to initiate Amleth into the mystical secrets of being king in a rite overseen by Heimir (Willem Dafoe), who is also the Fool in Aurvandill’s court and under the guise of lampooning suggests Gudrún is sleeping around. As father and son walk together, Aurvandill is struck with arrows by a hidden sniper, and Fjölnir and henchmen surround him and slay him, even as Aurvandill curses his brother.

The henchmen chase Amleth through the woods, but he manages to cut off the nose of the one who catches him, and he glimpses his mother being carried away by Fjölnir. Amleth reaches the beach and rows away from Hrafnsey, vowing revenge. “Years later,” as a title card puts it, Amleth, now grown into the hirsute beefcake bodaciousness of Alexander Skarsgård, has become a mercenary berserker in a band of marauders who attack a village in Rus’, slaying many and taking others for slaves. When he hears that some slaves are going to be shipped to Fjölnir, who has since been dispossessed of Hrafnsey and has relocated to Iceland with what’s left of his clan, Amleth slips aboard the ship transporting the slaves and pretends to be one of them: one of the Rus’ prisoners, Olga of the Birch Forest (Taylor-Joy), sees him come aboard and becomes his helpmate, chiefly because she also intends escape: “Your strength breaks men’s bones,” she comments, “I have the cunning to break their minds.” Brought to the homestead of Fjölnir and Gudrun, who now have a son together, Gunnar (Elliott Rose), as well as Fjölnir’s snooty adult son Thorir (Gustav Lindh), Amleth believes his mother feigns affection for Fjölnir to protect Gunnar. He and other slaves are pressed into playing knattleikr, a brutal field sport, during a celebratory meeting of clans in the district, and when Gunnar gets too excited and invades the pitch he is knocked down by a hulking rival player (Hafþór Júlíus Björnsson), who then in turn is beaten to a pulp by Amleth, a sign that Amleth feels some familial attachment to his half-brother. This thorny situation demands Amleth chart a careful path to his retribution, but also earns him a level of privilege amongst the slaves, including being allowed to marry Olga.

From its earliest frames The Northman declares its ambitions with volume, as Eggers’ camera swoops over long ships sailing towards the Hrafnsey coast with the booming, drum-and-dissonance-laden scoring of Robin Carolan and Sebastian Gainsborough immediately establishing a mood of strange, jagged grandeur, and scarcely lets it up for the next two-and-a-bit-hours (the quality of superficial weirdness is as prized by the current crop of would-be film artists and cineastes as much as it was in pop music in the early ‘90s). One distinct facet of The Northman, and the one that Eggers seems most intent on putting across to make this something more than just your average muscleman revenge movie, lies in the way Eggers tries to anatomise Viking culture, to force the audience to share the viewpoint of these almost primeval people who peek over the edge of civilisation before burning it down. In this regard The Northman reminded me less of all those other Viking movies than it did of Pier Paolo Pasolini’s versions of Oedipus Rex (1967) and Medea (1969), and Sergei Paradjanov’s Shadows of Forgotten Ancestors (1964) and Sayat Nova (1968), with their usage of relic narratives less to tell their stories than to recreate the societies in their customs and philosophies and the forgotten cultural precepts lurking behind the plotlines.

Applying this approach to The Northman, stripping away the psychological qualities of modern drama and instead immersing itself in the way such things were conveyed and explored in myth, in symbols and archetypes, is a potentially very interesting one, particularly given that Hamlet is one vital source point for modern psychological drama. To radically deconstruct a couple of millennia of western art is certainly no small project. Rather than adapting Amleth’s story straight from the original sources The Northman harvests ideas and images from a variety of classical myths – Eggers and Sjon introduce hints of Agamemnon and Clytemnestra, The Odyssey, Beowulf, Medea, and more. Less elevated influences are apparent too: Amleth’s habit of repeating his to-do list of revenging recalls that of Arya Stark in the novel and TV series Game of Thrones, whilst at time I suspected Eggers was somewhat desperate to play Led Zeppelin’s “Immigrant Song” but couldn’t as it has recently been profaned by use in Thor: Ragnarok (2017). The Northman also reminded me of Darren Aronofsky’s Noah (2014) as an odd and fulminating blend of a specific personal lexicon of images and concepts with the blankness of mythical metaphor and the pressures of modern blockbuster filmmaking. Eggers also follows David Lowery’s The Green Knight (2021) in applying a similarly self-conscious style to illustrating an almost equally archaic but very different tale. If The Northman is a much less insufferable a film than The Green Knight, it’s because at least it seems to know what it wants to say about the artefact it tackles, and adds up to more than a succession of stylistic gestures. On the other hand, it lacks the kind of grand synthesising reach of parable Aronofsky achieved. Where he linked the ancient and futuristic and ages of human development with his approach to Flood tale, Eggers is stuck fetishising rites that at times look like a really far-out men’s encounter group session.

Eggers dedicates himself to portraying the hallucinatory religion and ritual that pervades Amleth’s life and world and strongly suggesting an intended dialectic. Early in the film he dedicates a lengthy sequence to depicting the Aurvandill and Heimir inducting Amleth into a mystic union where they bring him through a process of mimicking and animal and making music with his body – burps and farts – before he then ascends to the status of man and then leaves his body. This ritual cements Amleth’s love for his father in terms both physical and spiritual. It’s echoed later when the priest of the berserkers (Magne Osnes), who took Amleth under his wing, leads the rampaging band in a dehumanising rite. Other visions are proffered as portals of understanding for his psychological functions. This is particularly notable when, sent by a He-witch (not to be mistaken for a Manwich; anyway he’s played by Ingvar Eggert Sigurðsson) to claim Draugr, a magical sword, from its owner known as the Mound Dweller, an undead being who resides on a throne in a buried barrow: Amleth battles the Mound Dweller when he comes to life for the sword, and finally bests him, only for the camera to return to Amleth standing before the dead man and simply pluck it from his hands, the battle we saw representative of Amleth gathering to courage to risk the taboo and take the weapon. Whether Eggers really nails what he’s aiming for is another thing entirely.

One problem is how he purveys it, with some special effects visions of Valkyries and the mystical family tree that bears forth its progeny living and passed like so many apples, that sway towards the CGI generic in execution, and spoil the integrity of physical solidity he pursues elsewhere. But the feeling of jammed gears also stems fromt he way Eggers approaches the story. Eggers and Sjon try to situate the tale in an overtly realistic and fetishistically authentic depiction of his world, but then lace it was aspects of magic and irrationalism, full of wise seers and preternatural animals. One can see the intellectual project Eggers tries to articulate, but then won’t stick to. He strips away all hint of depth from Amleth and then tries to reinvest it as the story unfolds. Eggers justifies this in part through Amleth’s single-minded project and his berserker schooling, which is depicted in a scene early in the film as he and other warriors whip themselves up in ritual manner to become animal beings who unleash bloody mayhem on the Rus’: Amleth is so dead-eyed a being in this state he doesn’t notice when he fellows seal the village children up in a hall and set it on fire, a casual act of genocidal contempt for anyone weak enough to fall prey to the Viking marauders. By contrast his journey of bloody revenge is an act of a civilised and rational man, insofar as it involves honouring bonds of identity and some basic code of ethics. This leads Amleth to experience a prototypical tragic experience, as seeking revenge commits him to acts that seem self-defeating.

Eggers takes definite risks with this film. Several people walked out of the film during the screening I attended during interludes of violence and overt weirdness, which, whilst perhaps not great for the movie’s bottom line, is a sign that whatever else you can say about it, The Northman is not yet another toothless mass media product. Eggers’ view of the Vikings is hardly exalting: he portrays this world as squalid and replete with brutality and oppression, and leaves you with the impression no sane person would want to live in such a world. The Northman serves the cult of the Viking with a hot dose of undiluted junk. Eggers tries with all his might to force the viewer into the atavistic zone he describes, to enter into a world where codes of speech and behaviour obey their own, peculiar, ritualistic rhythm. Trouble is, Eggers’ manner of doing so courts ridiculousness and a brand of stilted ye-olde-isms and rejected Death Metal lyrics that lack a compensating poetic quality, offering a parade of rasping-voiced men who say things like “I will meet you at the Gates of Hell!” and “Furnish this fierce heart and slayer of men with a drink that I might drink to him!” with a straight face. Eggers and Sjón pull off an interesting flourish however as Gudrun speaks consistently in a more elegant and sophisticated manner than those around her, even employing quasi-Shakespearean metre and metaphor on occasions (“Let my words be the whetstone for your mighty rage.”), befitting her status as a former slave stolen another culture as well as a power behind thrones.

Throughout, Eggers exhibits cinematic traditions he’s eager to annex. There are repeated nods to Conan The Barbarian, particularly in Fjölnir’s attack on Aurvanduill, and later when Amleth battles the Mound Dweller, which takes the scene in the Milius film where Conan discovers the Atlantean sword a few steps further. The sequence of the berserker attack on the Rus’ village is staged in a series of fluid tracking shots and culminates in a long single shot that variably does artful tracking and then pivots from a fixed position, whilst pseudo-objectively capturing acts of carnage and chaos, in a technically impressive but arch imitation of Andrei Tarkovsky’s shooting style on Andrei Rublev (1966). Vignettes like Amleth encountering a Rus’ shamanka (played, in a most inevitable in-joke, by Icelandic singer Björk) wearing funny stuff on her head echo Pasolini and Paradjanov in portraying pagan creeds. Hell, the climax, which situates the final battle of revengers in the midst of flowing lava with the seething magma mimicking the protean moment for civilisation as well as two warring psyches and bodies, directly mimics Star Wars – Episode III: Revenge of the Sith (2005). There’s nothing wrong with homage and magpie borrowing in filmmaking, but like many younger directors of the moment, Eggers’ mix-and-match approach struck me as if he seems to be seeking a fast track to being hailed as a great artist, when the actual meat of the film is prosaic and straightforward, the human-level gestures by and large blunt and obvious, and the images have a contrived quality, so desperate to knock your socks off and yet so often arriving as lumps of conceptual show-off.

Eggers’ Tarkovsky-quoting tracking shots, for instance, don’t wield the same immersive feeling of being a wandering tourist in another world the Russian master achieved, but rather simply feel strenuous in technique and distancing from the horror it portrays rather than making it more immediate. His desire for flamboyance sometimes even hurts the story he’s trying to tell, like the long, mobile take of young Amleth sneaking about wearing a purloined robe amidst slain bodies of his father’s loyalists and glimpsing Fjölnir carrying his mother. Amleth then steals away in full view, rather bewilderingly paid no heed at all by Fjölnir’s men. It’s clumsy staging purely because Eggers doesn’t want to cut yet. Elsewhere Eggers’ barrage of surrealist visions occasionally made me feel like I was watching an especially long music video. The Northman is also one of the most stringently humourless films I’ve ever watched, perhaps out of fear even the most casual gag or moment of ordinary human interaction will spoil the desired credulity for this stylised world, and disrupt the texture Eggers labours to weave. I could have some sympathy there, but even the less heaviosity-charged interludes are encaged by style, as when Amleth and Olga meet to bump uglies in the forest in good pagan fashion, filmed with a kind of iconic import and inescapable aesthetic that chokes off any depiction of real sexual ferocity and feel for the strange catharsis of two fearsome personalities meeting in a place of tenderness.

Amleth begins terrorising Fjölnir and clan by chopping up some of the guards and also two priests of Freyr, acts of violence that seem present mostly because it’s been a few minutes since we had some baroque violence and so Eggers can work through his obsession with imagery of mangled flesh. One of the few sequences that effectively varies the onslaught of ostentatious style is an interlude depicting a mating rite for the younger Vikings, a male and female pair of singers performing for the gyrating lovers. Just for a moment a different sensibility gleams out of the muck. Eggers makes a point that this world is cruel and rough, and otherwise evokes virtually nothing but cruelty and roughness. Still, Eggers attempts through Amleth’s journey to chart the one real force that counteracts such barbarity, the bonds of family and lovers, but even these gets seriously stress-tested. Most broadly, The Northman can be described as a critique on the classic revenge tale, substituting Hamlet’s careful, intellectualised ethical contemplations for Amleth’s more visceral confrontations with the ironies of his quest. Self-professed critiques on revenge tales are pretty common these days, and, again, something of a short-cut to being taken seriously. Most classical revenge tales end nonetheless with varying forms of self-defeating mayhem unleashed.

Eggers’ main twist on this most ancient and hallowed realm of cliché is to essentially present everyone in the film as standing at some point on the timeline of a revenge path because everyone has some spur to seek payback and play such games, because everyone is aggrieved in an endless chain of power. Whilst the film is officially bracketed by the course of Amleth’s, it is also revealed that we’re in the end game of Gudrun’s and see other revenges launched and delivered or deflected. Amleth’s “heart of cold iron” and washboard stomach, honed in his years as a mindless berserker, give him the tools to pursue his end, but they have simultaneously retarded aspects of personality that need reawakening. In a pre-modern world like the one Eggers tries to portray matters of justice, like every other human value, has no greater muscle or strength in the world than the individual human holding them, and the radial of their connections to others, family first and foremost, then whatever can be called their community. Fjölnir’s act of treachery towards his brother is, in a manner never really fleshed out, partly inspired by a general feeling that Aurvandill has failed as a king, but this in turn leads to Fjölnir being labelled “The Brotherless” and tossed out of his kingdom by another, greater king.

The film’s vital story and character pivot comes when Amleth finally manages to sneak into his mother’s rooms in her and Fjölnir’s homestead, believing he’s bringing her the promise of rescue and righteous revenge. But Gudrun instead explains to her son that she pressed Fjölnir to kill her husband, who took her as a slave and then to bed, and far from being her beloved progeny Amleth is the last tether to that slavery and doesn’t care if he lives or dies as the product of her body’s colonisation by a hated foe. Kidman delivers a neat lesson in star acting cunning in her role here, erupting with feral energy as the formerly idealised maternal figure of Amleth’s faith suddenly reveals herself a ruthless and equally primal character even with her greater word power. This scene hits a note of volatile and unexpected emotional perversion but also one that wreaks subtle havoc on Eggers’ theme and approach to it. Rather than taking on Hamlet’s Gertrude as a clueless, sensual thrall, he remakes Gudrun after other Shakespearean archetypes like Queen Tamora and Lady Macbeth, a cunning embodiment of will to power aimed at what engendered it, who is also, to boot, rendered a rather demonic figure, laughing mockingly and employing incestuous appeal to dazzle and disorientate her son-foe.

Trouble here is Eggers nonetheless insists on straying into the kind psychological narrative he was supposed to be avoiding: he presents in Gudrun a furious counter-avenger created by the world’s evil and paying it in kind, one who wields a knowledge of how to manipulate men to control them. Olga, meanwhile, is an earthier archetype, a witchy woman who has cunning arts of her own but uses them more precisely, driving the Vikings to crazed fits by feeding them hallucinogenic mushrooms and keeping Fjölnir from raping her by showing off her blood-smeared crotch. Eggers makes a point about differently gendered forms of payback and power-exercising in this world, the women using guile, stealth, and manipulation to achieve their ends, but just as invested in their aims. At the same time despite his hardening to an engine of insensate wrath Amleth is saved from becoming a self-satisfied princeling like Thorir. Thorir reminded me strongly of the character Senya in The Saga of the Viking Women  and Wigliff in The 13th Warrior, both similarly peevish, hysterically insecure and fey princelings trying to prove their strength in a forbiddingly patriarchal world. This indicates the thematic preoccupations of the Viking movie as a subgenre are more codified than one might expect, and more than Eggers quite realises: they’re all fascinated by definitions of masculinity and the strange weeds that grow in the family plot in the shadow of virile patriarchs.

I couldn’t help also but think back to Bava’s Knives of the Avenger, a film which similarly used a Viking-age setting to explore the moral ambiguity of revenge, masculine rage, and fatherhood, in the character of Rurik, a man who in a fit of madness after his family’s slaughter avenged himself by leading a rampage of his warriors and raped the wife of one the enemy’s leaders, and years later inadvertently becomes protector to her and her son. Most crucially, Bava, despite much smaller advantages of technical resources and budget, casually delivered the kind of complex blending of mythological starkness and dramatic complexity depicting the evolving human psyche that Eggers here labours to execute. Late in The Northman Amleth is distracted very briefly by the sight of Olga running away, giving his enemies a chance to to capture him. ‘Twas beauty killed the beast. There’s some guff about Amleth being just like his father, but I’m not sure what that means beyond the very obvious: they’re both dumb enough to be captured by Fjölnir. Anyway, here Eggers tries a pivot of perspective as Fjölnir, confronted by Thorir’s slaying by Amleth, is filled with paternal wrath, wrath Gudrun tries aim properly, whilst Amleth, when captured, manages to delay Fjölnir’s execution of him by taunting him over the whereabouts of Thorir’s heart. Cue a scene of Amleth being tortured and making an escape that nods to another evident model for Eggers, in Akira Kurosawa’s Yojimbo (1961) (or is it A Fistful of Dollars?). Except that Amleth’s freedom comes thanks to some ravens who peck at his blood-soaked bonds – with the hint it might also be Aurvandill’s spirit animals to the rescue.

Eggers also resorts on occasion to very hoary suspense-building tricks, as when Amleth crouches out of sight behind a hut hiding from some of Fjölnir’s men only to be barked at by one of their dogs, and Amleth is only saved from discovery by that time-honoured mistake of villains not to advance one or two steps more or turn their heads slightly. The film’s last act is enabled when Amleth and Olga, after she has helped spirit him away from the homestead elect to leave Iceland to together, only for Amleth to experience a vision telling him Olga is pregnant: deciding he needs to protect his incipient brood from any chance of Fjölnir hunting for them, he leaps off the long ship, swims ashore, and starks wreaking havoc at the homestead, carving up henchmen. Amleth dealing death to the same warrior whose nose he cut off as a lad feels indicative of the film as a while – cleverly done, wince-inducing in its gory verve, and lacking any true irony or purpose. Bang, a Danish actor who has brand of dark charisma well-suited to playing superficially charming but rather seedy characters, catches the eye as Fjölnir, even if he’s not really present that much in the film.

At least as the film veers towards a climax Eggers ventures into morally abyssal climes as Amleth, on the hunt for Fjölnir, is attacked by his mother, and then by Gunnar who tries to defend her, and Amleth kills them both. Both acts are done in self-defence but spring directly from his resolve, having fully accepted that, if they’re not encompassed within the aegis of his nominally defensive wrath, then they must be sacrificed to it as a matter of course. Eggers captures the spectacle of violently contradictory emotional impulses as Amleth later pays homage to their bodies where Fjölnir has laid them on the volcanic ashes below the Gates of Hel – an erupting caldera – that serves as the primal temple of their mutual fury. There’s a contradiction in here that’s potentially, endlessly rich, in presenting Amleth as at once a lover and a killer, the force of destruction and the seeder of soil contained with his bulbous body, that doesn’t fully emerge, in part because by this point we’ve seen so much death a little more doesn’t make much difference. Amleth and Fjölnir’s battle amidst the lava floes, as well as the likeness I’ve mentioned, is foiled in part because it wants so desperately to finally and fully anoint the drama in a perfect mythic tableaux, two naked men waging a perfectly symmetrical war of motives and heaving abs. But, again, this tries so hard to be instantly iconic that I couldn’t give myself up to it, particularly as the glossy, digitally-enhanced look of the scene and its calculated silhouetting robbed it of the kind of concussive physical immediacy it needed. It’s hard to deny The Northman is a compelling, intermittently fearsome piece of work. But I was left with the feeling the would-be visionary’s reach still exceeds his grasp.

Standard
1970s, Fantasy, Horror/Eerie

Carrie (1976)

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Director: Brian De Palma
Screenwriter: Lawrence D. Cohen

By Roderick Heath

The novel Carrie, published in 1974, vaulted a struggling young English teacher with a few short stories to his credit named Stephen King to sudden fortune and fame. Director Brian De Palma, looking for a project after his would-be breakout project Phantom of the Paradise (1974) had proved only a minor cult success, was recommended the novel by a friend who also knew King. After reading the book De Palma found the rights were unsold and snapped them up. Something of the material’s weird magic rubbed off. De Palma’s film of Carrie became his first big hit and marked his emergence as a fully mature filmmaker in his major phase, and boosted several members of its cast, including star Sissy Spacek and supporting actors Nancy Allen, Amy Irving, and John Travolta, to it-kid status. The film’s success also sparked a swiftly metastasizing industry adapting King’s work for the movies, which only helped reinforce his position as one of the preeminent genre wordsmiths of the last fifty years. King himself had only reluctantly committed to writing the novel after the first scene came to him a squall of phobic thinking when, working part-time as a janitor in a school with his brother and cleaning some girls’ locker room showers, was fixated by the image of some poor girl terrified by her period suddenly arriving whilst showering and being ferociously mocked by her classmates, a scene of a kind King had witnessed often in high school.

The taboo-grazing blood rite King had psychically conjured upon proved to be the ticket to directly tapping into the modern audience’s new hunger for a kind of direct engagement with things once kept off in the margins of metaphor in artistic report, in both the intimate engagement with a young woman’s body as an unstable and sometimes alien thing to herself, and the direct portrayal of the raw pack animal behaviour young people often inflict on each-other in the process of growing up, and the occasions where such behaviour gains a dreadful retaliation. The cementing of suburban youth culture in the 1950s made the dramas of adolescence increasingly profound as part of the average person’s life. Carrie’s appeal is, then, plainly emblazoned in its core imagery and concept, a tale recognisable from just about everyone’s youth in the games of social status amongst teenagers and fantasies of revenge stoked in the face of rejection. King’s ambivalence about his subject and characters was mediated to a degree by his choice of writing it as a modern version of an epistolary novel, that is, one that affects to relate a story through second-hand sources like letters, diary entries, and newspaper articles, holding the key personalities at a certain distance. Once boiled down by screenwriter Lawrence D. Cohen to something more immediate and reconstructed by De Palma into a succession of potent images, King’s story clearly had the directness and velocity of a modern myth.

For De Palma, the former no-budget semi-experimental ironist springing out of the Greenwich Village hipster scene, Carrie was a dynamic embrace of commercial populism, and yet still charged with a transgressive energy in style and story. After scoring cult successes with his early works like Greetings (1968) and Hi, Mom! (1972) on the counterculture-informed midnight movie circuit, De Palma cobbled together the money to make Sisters (1972), a blend of new age Alfred Hitchcock revisionism, Italian giallo movie riff, and New Yorker’s inside joke that put him on the path to mainstream attention, only be foiled by Phantom of the Paradise’s failure with its wilfully odd attempt to blend Grand Guignol pathos and ink-black satirical comedy. The ironic thing there is that Carrie basically presents the same mixture, complete with another tormented victim-monster at the centre like Phantom’s Winslow Leach, broken on the world’s wheel but also transformed into a force that starts laying waste to the iniquitous. This time however De Palma swapped giddy absurdum for tight-wound drama. De Palma’s infamous tendency to twist the knife deep and hard with his pitiable antiheroes found an ideal stage to play out on in King’s story. De Palma’s cultural and political cynicism likewise found a more personal realm to play out in, latching onto King’s reportage of a country in painfully dynamic social flux where medieval religiosity can sit cheek-by-jowl with the kind of blunt modern sensibility both King and De Palma personified in their individual ways.

As well as the worm-turns essence of the storyline De Palma was likely also attracted to a central character who plays as a distaff take on Psycho’s (1960) Norman Bates, with Margaret a still-living Mrs Bates, and her house as an islet of American Gothic: the homage is made more explicit in naming both the high school and the nearby slaughterhouse after Bates. And yet Carrie also sees De Palma defining himself askew from mere emulation of Hitchcock, indulging visual techniques antipathetic to the master. Carrie also had good fortune to be released after the enormous success of William Peter Blatty’s novel The Exorcist and its 1973 film, a zeitgeist-defining that identified the corporeal form of an adolescent girl as the ideal vessel for satanic hellraising in a fragmented and faithless modern world. As a story Carrie both rode that wave and also dismantled it, accusing repressive and neurotically obsessive religiosity as part of the conspiracy of torment that results in calamity, counterpointed by a new variety of milquetoast, disinterested, hands-off attitude by the representatives of adult authority in the hothouse environment of the average contemporary American high school which offers no harsh chastisement but no solace either. The first glimpse of Carrie White (Spacek) is on the volleyball court of Bates High School, failing to smack back a ball when it sails her way, earning the disdain and abuse of her classmates. De Palma follows with a long, languorous credit sequence, with his slow-motion camera and Vaseline-glazed misty imagery, glides across a school playing field and slides through changing rooms for female high schoolers as they wash and get dressed.

De Palma immediately pokes fun at multiple targets, playing out the voyeuristic teenage boy fantasy of getting an eyeful in a girls’ locker room and the kind of movies that had exploded around the same time built making bank with such fantasies. At the same time he plays at sentimentalising it, Pino Donaggio’s lush strings scoring rendering the scene like some lyrical depiction of the blooming glory of young womanhood. Cross-reference the more idealised, clean, arty version found in the early scenes of Picnic at Hanging Rock (1975). The caressing slow-motion tracking shot zeroes in on Carrie showering alone, lost in the warmth of the shower and the sensual pleasure of touching herself, the image of the protean adolescent ripe for plucking, until she experiences the raw terror of suddenly finding her nethers leaking blood, an inevitable and completely natural moment of burgeoning that is nonetheless a profound shock to Carrie as she’s never been told about it by her fanatically religious and abusive mother Margaret (Piper Laurie). Carrie’s terrified pleas for help reap only ruthless joy from her fellows who pelt her with sanitary products to the malicious chorus of chant, “Plug it up! Plug it up!”, which evokes the “One of us!” chant from Freaks (1932) but with inverted meaning: the exalted state of conformist normality can only be so exalted by finding a sacrificial lamb. Or perhaps the better Biblical reference point is the Gadarene swine, to contain the concentrated essence of wickedness to be released at some appropriate juncture.

This rite of blood and shunning is interrupted by gym teacher Miss Collins (Betty Buckley) intervenes with vehement anger, promising to punish the girls for their behaviour and helping Carrie out of her cowering humiliation and shame. But, as Collins herself confesses to the school principal Morton (Stefan Gierasch), she experienced a similar kind of exasperation to the girls at the spectacle of Carrie’s absurdity. Morton, confirming complete cluelessness and timidity when faced with such female trouble, lets Collins handle the girls, and Collins forces the class to exercise to the point of exhaustion on pain of being banned from attending the upcoming prom. When one of the girls, the wilful and entitled Chris Hargensen (Allen), refuses to play along, Collins smacks her and bans her, scaring the rest back in line. Chris plots revenge aimed not at Collins but at Carrie, and Chris’s former friend Sue Snell (Irving) accidentally hands her the perfect way to achieve it when she decides to try and cheer Carrie up by asking her own, popular jock boyfriend Tommy Ross (William Katt) to take Carrie to the prom instead of her. Tommy is initially dismayed by the prospect, but is eventually convinced, in part because he and Carrie recently shared a moment in English class, under the auspices of the patronising and disdainful teacher Mr Fromm (Sydney Lassick), where she pronounced one of his writing projects Fromm reads aloud with an acerbic lilt as “beautiful” and he quietly insulted Fromm for mocking Carrie’s moment of self-expression.

Carrie herself can only wander homewards after her excruciating ushering into adulthood. But another new trait has arrived along with her period, first manifesting in a moment of confusion during her panic when she screams as Collins tries to bring her out of her hysteria and a light globe overhead abruptly busts, and becoming more defined as she glares at a younger boy who calls her the teasing name “Creepy Carrie!” and seems to make him fall from his bike by force of will. Later Carrie investigates in the school library and realises she has telekinetic abilities. But returning to her home Carrie finds herself still entirely at the moment of her zealous, domineering, cape-swanning mother, who spends her days soliciting donations for some vague denominational cause and ranting about the influence of Satan, an imprint she sees now as fatefully taken hold of her daughter after long repressing it. “Why didn’t you tell me momma?” Carrie questions in tearful agonistes whilst her mother wallops her with a religious pamphlet and exiles her to a closet specially kept as a place of imprisonment and musing under the baleful glaze of a glowing-eyed crucified Jesus. Eventually, after the frantic, gruelling spectacle of parental abuse and Carrie’s anguish is expended she’s released and allowed to go to bed.

Carrie feels curiously distinct from the pack of 1970s American Horror cinema despite sharing key concerns with so much of it – a supernaturally-gifted child destroyer a la The Exorcist and The Omen (1976), and a setting befitting a genre becoming obsessed with both depicting and sating teenagers, which could still deliver movies as diverse as Massacre at Central High (1976), Communion (1976), and Halloween (1978), and a tendency Carrie’s success likely quickened. Carrie’s distinction stems from the opportune convergence of De Palma, his cast, and King’s story. De Palma made the $1.8 million budget, solid for a ‘70s genre film but still very modest, stretch a hell of a long way, and applies operatic reaches style that’s the complete opposite to the low-budget, DIY atmosphere of many films of the time. That stringency was exemplified by the so-real-you-can-smell-it intensity of The Texas Chain Saw Massacre (1974), although both films become fixated by a spectacle of witnessing horror, communicated through flash edits zeroing in on the eyes of a young woman’s – the arrested cosmic terror of Sally Hardesty gives way to the arresting cosmic wrath of Carrie White. Both movies also connect the griminess of working-class life as represented by industrialised farming, a zone where bloodshed is at once carefully controlled and rendered on a vast scale, and human degradation, tethered in the singular, queasy connection of Carrie’s menstruation and a fateful bucket of pig’s blood. The narrative’s slow burn towards a singular, orgiastic eruption of violence and character-driven drama in the meantime are also distinctive at a moment when the genre was becoming increasingly geared towards serving up shock machines populated by living mannequins. This informed the film’s embracing as a mainstream success, with Oscar nominations for Spacek and Laurie, a rare achievement for a Horror film.

Spacek herself, genuinely remarkable in the role, lobbied intensely for it after having worked under De Palma as a costumer on Phantom of the Paradise. Spacek had already established a unique ability on Terrence Malick’s Badlands (1974) to seem at once earthy and alien, open and recessive, and this talent is key to Carrie’s success, particular in the climax where her blood-caked, glaze-eyed visage shifts from human to demonic in the blink of an eye. De Palma depicts the multiple forms of abuse and misuse Carrie receives with a blatant verve that manages to walk a very fine line between savage intensity and campy extremity. Margaret White’s religious paraphernalia and fire-and-brimstone speechifying, brilliantly expostulated through Laurie’s well-pitched performance, is imbued with a faint touch of black humour (like flashes of lightning accompanying some of her grimmer pronouncements, almost like we’ve segued into a Mel Brooks film) that keeps the experience from being too nasty and convincing, but still evoking pain. Carrie herself, unlike the gawky, sullen character in King’s book, is allowed a sympathetic pathos reminiscent of a Dickens heroine, vulnerable and damaged but retaining of dignity and grit that begins to assert itself as her secret power grows, even if soon enough Little Dorrit goes Godzilla on their asses.

De Palma’s tendency to be mean to his protagonists in his 1970s and ‘80s heyday, a tendency that many onlookers found off-putting, wasn’t an incidental perversity but core to his essential worldview, beholding everyone as engaged in a battle to the death, whether they know it or not, with powers reigning over them and/or within them. Carrie gave him the perfect focal point for this recurring drama as she fights on both fronts and loses on both. Carrie’s stab at liberation is potent, as she begins to wield her telekinetic ability to hold her mother at bay and takes up Tommy’s invitation, met at first with incredulity, as a vessel that, no matter what motives are behind it, she can ride to some new shore. But there’s a weak point in that armour of emancipation which, when breached, has consequences beyond reckoning. One irony in De Palma’s treatment of King’s story, one the writer himself noted, was in seeing it as an account of a matriarchy, a world of women controlled by women existing semi-separately to the one shared by the genders, where the ferocity aimed at eccentricity can make the peevishness of boys look limp by comparison, and where feminine power exists in multiple forms, good and bad and smudged.

Collins’ embodiment of a positive force is complicated by her also being an avatar of an everyday world that can’t help but be exasperated by Carrie as an emissary from a slightly different one. Carrie’s need for her mother to show her something resembling unconditional love simmers right up until she’s obliged to kill her. De Palma raises the curtain on two different kinds of female manipulation, one essentially positive, as Sue talks Tommy into taking Carrie to the prom, and one negative, as Chris wields a mixture of unease-inducing derision and sexual appeal to push her boyfriend Billy (Travolta) into helping her plan to destroy Carrie. And Billy signs on with giggly-dumb charm, readily exchanging hanging out and driving around for bashing a pig to death, much to Chris’s flagrant erotic excitement, conveyed as De Palma cuts repeatedly from Billy’s hammer swings to Chris’s chanting delight. The linkage of cruelty to sexuality isn’t just the usual edge of sadism attributed to villains either: this is a portrayal of social order enforcement at a basic level, the core breeding class ensuring their perpetuation by guarding privilege and punishing outliers. Whatever gloss the ‘70s youth culture bestows on them doesn’t disguise their part in an ancient order. Collins’ collective punishment of the girls only has the effect of stirring more determined action from the hive.

Margaret White on the other hand tries to subsist within a bubble preserving another atavistic order, playing at detachment from all fashion, a bubble of faux-renaissance paintings of the Last Supper on the walls, candlelit dinners, and terrible wrath. Margaret of course comes to believe her daughter’s manifesting gift comes like her monthly from Satan, despite Carrie’s insistence that it comes only from herself, much in the same way as she retorts to her mother decrying her “dirty pillows” on display in her prom dress, “They’re called breasts, momma, and every woman has them.” Margaret’s raving climactic soliloquy to Carrie recounts her relationship with her long-since absconded husband, who respected her demand for chastity in their union until one night he came home drunk and molested her, to her eventual enjoyment, a lapse into humanity Margaret becomes convinced she’s being punished for through her cursed child. The example of mania her mother provides is one Carrie tries to move past but ultimately entraps her: the moment she’s presented with a source of rage and the power to do something with it she reacts in exactly the same way. Meanwhile Carrie’s timorous reaction to Tommy’s invitation gets to Collins who angrily confronts him and Sue, assuming they’re up to more mischief, but eventually, warily accepts their reasoning. Tommy goes to see Carrie at her home to repeat his invitation, and finally gets her to accept, and Carrie begins embracing her chance to bloom with determination.

Carrie’s story advances with the rigour and inevitability of Greek tragedy, a likeness that only becomes stronger as it encompasses an offended heroine whose story counts down in distorted gradations of unified time and setting, and a stage that becomes an amphitheatre of carnage and breakdown, and where the mechanics of what’s happening unfold with predestined smoothness. Intrigues simultaneously reach out to Carrie to rescue her and destroy her, charted with mischievous detail and coming together in the prom. Hitchcock, never of course far out of range of De Palma’s points of reference, is nodded to in the suburban gothic of the White house and in the name of the High School. De Palma’s aesthetic for the film is as hot as Stanley Kubrick’s for The Shining (1981) would be cold, via Mario Tosi’s cinematography. De Palma’s deeply sarcastic romanticism continues with Carrie’s walk home early in the film along sun-dappled streets replete with shady trees and red roses that mimic and mock her menstrual blood, and mirrors this imagery towards the end as a sanctified and white-clad Sue makes the same walk towards the White house, or where it used to be. Strong anticipation here for the aesthetic David Lynch would apply to Blue Velvet (1986) of a stylised, utopian, too-good-to-be-true suburban life.

Collins’ forced exercise regimen for the girls’ punishment becomes a little aria of camera wit, tracking along at thigh-height with the teacher as the girls are put through their strenuous paces, rendered ridiculous as they bob in and out of the frame with increasingly frayed expressions. This is in itself a more deadpan and playful riposte to the precursor scene where Margaret lords over Carrie where De Palma conveys the application of authority more ominously from on high, as Margaret slaps her daughter’s face with a booklet with a chapter title, ‘The Sins of Woman’ and, with a similar rhythmic intensity to the exercising girls, tries to make Carrie repeat her chant of “The first sin was intercourse,” which also echoes the girls’ chant of “Plug it up!” By contrast, De Palma sees Tommy and his pals hitting the town to be fitted for prom tuxedos, vaguely recalling the lads about town in Greetings, except that De Palma starts fast-forwarding through their yammering, a good joke in its own right that engages in a playful way with De Palma’s delight in the texture of film itself, and also a curt thematic underlining: the boys aren’t the show in this movie. The detention exercise scene also provides a definitive character moment with Chris’s attempted rebellion turning distraught after Collins slaps her, and her appeal to her friends – “She can’t get away with this if we all stick together!” – gains only timorous shakes of the head from most and, from a revolted Sue, one “Shut up Chris, just shut up.”

Irving, who would be promoted to the role of gifted-accursed psychic in The Fury (1978), De Palma’s thematic sequel, has an interesting role as Sue, whose journey is in a way the actual core of Carrie although she’s not the focal point, as Sue represents a kind of assailed middle ground in the story, someone who grows up a little faster than her schoolmates but remains dangerously naïve in aspects. Glimpsed at first eagerly joining the pack attacking Carrie, she’s pulled aside by Collins when she first comes on the scene and angrily berated for her behaviour, and looks bewildered, as if pulled out of sleepwalking. Sue’s desire to do Carrie a good turn – “We don’t care how we look,” she tells Collins when the teacher confronts her and Tommy – is a noble gesture with troubling caveats, in obliging her boyfriend to make that gesture on her behalf, but not imagining there’s personal risk in it, and in accidentally handing Chris the perfect venue for her own cruelty. Sue’s working on Tommy resolves when he finally says he’ll do it whilst she’s doing homework and he’s watching a James Garner Western on TV, a deft little joke that suggests Tommy enjoys playing the white knight. Irving’s on-screen mother Eleanor was played by her real one, Priscilla Pointer. Eleanor’s early encounter with Margaret, who comes to her house soliciting donations, sees the way adult transaction counterpoint those of teenagers, Eleanor trying her best to fend off Margaret’s proselytising with awkward courtesy before flatly bribing her to go away, a gesture Margaret accepts but not without making sure the offender feels the frost her righteous gaze.

De Palma also taps the paraphernalia of Margaret’s religiosity for exceedingly dark humour and even darker psychology, setting up a motif that has its brilliantly sick pay-off by film’s end. Margaret’s exiling of Carrie into the prayer cupboard sees her share space with a statue of St Sebastian, riddled with arrows, upturned eyes painted with phosphorescent paint to better depict ecstatic agony. Good education for a life of martyrdom. Carrie already has Tommy in her sights as a fair idol, a newspaper clipping of his footballing exploits stuck to the side of her bedroom mirror, a mirror whose gaze she cracks in a moment of anxiety but manages to reforge mentally in time to avoid her mother’s attention. Katt is also tremendous as the genuinely good-natured Tommy, who eventually finds not just pride but real affection in playing Carrie’s beau for the night as he comes to comprehend there’s an interesting, potentially lovely person on his arm. He deftly knocks aside her not-at-all-illusioned stabs at releasing him from duty by assuring her he asked her out “because you liked my poem,” although he admits later he didn’t write it. Meanwhile Chris draws in other friends into her conspiracy, including Freddy (Michael Talbott), who left school before graduation and works now in the local slaughterhouse, and her friend Norma (P.J. Soles), who volunteer to be on the committee overseeing the election of the Prom King and Queen, intending to stuff the ballot for Carrie. Chris gets Freddy to help her and Billy kill a pig and collect its blood in a bucket, which they rig up in the rafters of the high school gym, where the prom will be take place, to pour the contents down on Carrie as a sadistic coup-de-theatre.

Carrie works beautifully as a metaphor for the sheer goddamn pain of growing up as a human animal. Where in the book Carrie had her powers from childhood here it’s explicitly connected with her new maturation, connecting them as devices of creation and destruction. For Margaret the ‘Sin of Woman” is not just to experience lust but to propagate at all. Spacek herself defined her understanding of Carrie as a “secret poet” who has no gift at expression and assertion until some strange kink of fate gifts her this powerful talent, as if her stifled will has forced some latent part of herself to grow like muscle. Or perhaps it’s a test provided from on high, or on low, connected to rather than breaking from her upbringing, and what Carrie then does with it can be seen a radical extrapolation of the Christian concept of free will. The more immediately troubling facet of Carrie’s prognosis lies in its understanding the pressure cooker nature of modern teenage life and the age of the school massacre, the school a social zone designed to force young people to become independent entities but instead all too often producing both dronish cliques and outcasts and rebels, experiences that most make part of their permanent identity for good or ill. King noted in his book On Writing that both of the girls he based Carrie on from his experience died young, one by suicide, their pain turned inward and septic, but Carrie the book and film sees a time when that kind of sickness will be turned outward and become the stuff of mass media causes celebre.

Notably, in The Fury when De Palma picked up the same basic plot motif of psychic powers as a metaphor for adolescent genesis and the fine line between creative and destructive potential, he turned the tables in making the popular, sporty kids stricken with the same power, with Robin Sandza the ultimate coddled man-child jock, and Gillian Bellaver a more focused and virtuous version of Carrie, finally blowing the false parent/authority figure to smithereens. Carrie certainly cemented precepts Horror cinema would extend for years afterwards, but also seems from today’s perspective to have left a deeper influence on popular storytelling to come, many of which would invert the film’s tragic apocalypse into heroic narratives. Works like the Harry Potter series and a vast swathe of superhero movies take up its wish-fulfilment thread whilst avoiding its bleak contemplation of social and psychological determinism. The wave of high school movies, whilst having more realistic narratives, like Pretty In Pink (1985) and Mean Girls (2003) might also be counted as its children. The film’s underpinning similarities to George Lucas’ Star Wars (1977) as an adolescent fantasy about control and annihilation, despite the very different tonal and genre frames, is given extra piquancy by how many members of Carrie’s cast also tried to get in on the Lucas film.

In any event, Carrie’s climactic prom sequence is one of those cinematic set-pieces it’s hard not to relish in anticipation even as in involves terrible things, simply for the sheer verve of the filmmaking and storytelling force. The sequence divides in three miniature chapters, each keyed to a different emotional experience and a different style, beginning with a depiction of rising exultation, a midsection of simultaneous anointing and portent, and a climax that erupts in anarchy. These chapters also have metaphysical overtones connected with Carrie’s experience: heaven, purgatory, hell. Heaven, because Carrie’s entrance to the prom and her experiences seem like her deepest wishes coming true, as she connects with people for the first time, finding actual friends in Tommy, Collins and some other girls, with Sue watching on like a fairy godmother who’s made this particular pumpkin into a princess. Purgatory where the slow motion photography stretches time into a dream zone where triumph – Tommy and Carrie delighted to find they’ve been elected and ascend to claim their dues – and calamity – Sue and Billy hiding behind the scenery with their fingers on the rope – coexist, and finally the inferno released along with the torrent of blood.

De Palma had already established himself as a powerful visual stylist, but the techniques and structural elements he would bring into play here formed his arsenal henceforth and defined him as a mature talent, winnowed down a series of suite-like moves. One constant De Palma stylistic motif provides the crux of the movie, spinning his camera with increasingly speed whilst also zoomed in, delivering a resultant feeling of dizzied rhapsody around Carrie and Tommy as they dance, a swooning islet of pure teenage romanticism that’s sufficient in itself. The central slow-motion passage performs a similar feat of immersive style but to quite different effect, swooning headiness giving way to dreamlike ponderousness that exacerbates with malicious humour and charts coinciding actions with precision – Sue, having agreed to keep away from the prom to avoid any hint of unpleasantness for Carrie, sneaks in to revel in the scene she cares about like a good director, only to notice the trembling rope linked to the bucket above, and, following it, almost breaks in upon Chris and Billy in their hidey-hole. Only for her intervention to be forestalled by Collins, who thinks she’s going to make trouble, grabbing Sue and showing her out of the gym without listening to her explanation. De Palma dives in for a close-up of Chris licking her lips in sensual relish of her triumph, her face a gleaming mask of almost sexual satisfaction in her moment of revenge. And down comes the rain of red, red blood, splattering on Carrie, and with the bucket dangling and falling, hitting Tommy on the head and killing him.

The precise diagramming of the various story and character threads here and accompanying, interlaced ironies makes for a just about perfect unit of filmmaking, and that’s before Carrie avenges herself by wielding her powers in blind madness, psychically controlling doors and firehoses to herd and pummel the crowd, unleashing fire and flood. Here, De Palma’s virulent showmanship is also Carrie’s, apparent as she forces all the doors of the gym shut and then turns on a red fill light, all the better to perform devilish work. De Palma presents Carrie’s delirious perspective with wheeling kaleidoscopic images as her mother’s enjoining, “They’re all gonna laugh at you!” repeats in her head whilst she imagines the entire crowd, rather than the handful of creeps the more neutral camera reveals, laughing and jeering at her perfect humiliation. De Palma then turns to split-screen shots, which he had played with on Sisters but here found a more aggressive use for, to present the violent action in a flux of cause and effect, picking out both diverse events and different angles on the same moment. Carrie herself becomes cinematically bifurcated as she is mentally. At the centre of all this is Spacek-as-Carrie sweeping all before her, mouth twisted in an awful deathly grin when the blood first falls on her, reminiscent of silent film Horror images like The Man Who Laughs (1928) carved grin or The Phantom of the Opera (1926) wearing his Red Death mask, caught somewhere between lunatic hilarity and plain lunacy, before her face turns impassive and her eyes wide and aglow with berserker wrath as she rains down death.

There’s another sting in the little detail that the two people most responsible for her downfall, Chris and Billy, sneak out before she unleashes the mayhem. Instead Carrie’s indiscriminate hate falls on both creeps like Freddy and Norma but also on many absolutely innocent people, even Collins, who, realising what’s happening, cries at Carrie to stop it only to be crushed by a piece of stage scenery. Fromm is fried by whipping electrical wires and the backcloth catches fire, a rippling wave of fire rising behind Carrie’s red-smeared silhouette, become a creature akin to the awesome Chernibog in Fantasia (1940) commanding an army of imps dancing in the flames. Steven Spielberg might have kept it in mind just a little for the climax Raiders of the Lost Ark (1981); Quentin Tarantino certainly did for Inglourious Basterds (2009). De Palma pulls off a most difficult feat in forcing the audience to identify with Carrie, even love her, and then behold the spectacle of her maniacal anger, about as a pure an episode of Grand Guignol there is in cinema. Carrie, still lurching in wraithlike detachment, exists the blazing gym and wanders down the road, where Chris and Billy spot her as Chris drives Billy’s car with a glint of her own maniacal delight in her eyes, whilst Billy drools and giggles. De Palma’s editing here, taking the inward-stepping jump cuts to the dead man’s eyes in The Birds (1963) to a hyperbolic zone, skips in towards Spacek’s glowing eyes in lightning-fast jump-cuts that explicitly connect the glaze-gazed power of Carrie’s looking as she turns at almost the last second and casually swats the car aside with her power, then makes it explode.

Carrie’s return home nonetheless sees the avenging angel becoming a pathetic child again, washing off the blood that cakes her and searching for her mother, who has set up guttering candles throughout the house but seems to be hiding herself, eventually proving to be hovering behind the door to Carrie’s bedroom. Margaret recounts Carrie’s conception and then stabs her daughter with a kitchen knife, and stalks her through the house with a blissful grin on her face. Carrie defends herself by launching kitchen implements at Margaret until she’s been turned into a simulacrum of the St Sebastain statute, the lolling moans and grins of Margaret condensing martyred rapture and Sadean penetration into a singular new state. Carrie beholds the perverse pieta she’s sculpted – offered by De Palma and Motti in a slowly unveiling pullback that exactly hits the equator between black comedy coup and character pathos. Carrie’s subconscious takes over, consuming the house in fire and disintegration whilst she makes one last, desperate attempt to retreat with her mother’s corpse into the prayer closet. De Palma moves into assure she’s at least granted the mercy of dying from her mother’s wound rather than being crushed and burned to death.

All this is the kind of tragic narrative that can really only be served up in the Horror genre as entertainment rather than some as solemn cultural chore, Carrie sharing DNA with Lon Chaney Jnr’s afflicted Wolf Man or Boris Karloff’s Frankenstein’s Monster, born into a cruel world and departing from it in relief. The very end proves a deliciously merciless De Palma fake-out of a kind he would return to repeatedly in variations. After a brief vignette of Eleanor looking after a traumatised and tranquilised Sue, we see Sue walking down the pavement and entering the yard of the decimated White house, a neat rectangle of ground where the building was filled with grey stones, a suggestively cruciform For Sale sign planted amidst with “Carrie White Burns In Hell” crudely scrawled across it. Sue is envisioned in angelic white, a mourner paying tribute to a failed friend and kind of suppliant offering obeisance to a vengeful goddess, only for a bloodied hand to reach out of the ground and grip her arm. De Palma’s stylisation for this scene carefully announces it’s a dream, with Donaggio’s scoring presenting a lilting, Ennio Morricone-esque lyricism that suggests a fantasy of peacemaking, only for it to turn starkly and suddenly into a nightmare where the grip of such wounding horror never really lets go. De Palma cuts to black on the image of a distraught Sue being calmed by her mother, a vision which does, at least, finally restore the classical mother-child relationship to something like what it’s usually supposed to be.

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2020s, Auteurs, Drama, Fantasy, French cinema, Horror/Eerie

Titane (2021)

Director / Screenwriter: Julia Ducournau

By Roderick Heath

Film festivals are in an odd position these days. Given the wealth of venues for viewing movies we have now, the idea of gathering everyone together in one place to watch the new crop threatens to feel passé. And yet critics and cognoscenti still look to the major film festivals to winnow down the ridiculous number of movies produced each year, to showcase and gate-keep for the supposed crème-de-la-crème. The Cannes Film Festival has been the premiere event in the international cinema calendar since the late 1940s, providing a great crossroads for the many artistic streams around the world, but it’s still had a bumpy ride in the past few years, with a large number of Palme d’Or winners failing to make much impact. Recently, however, Cannes has managed to reverse that to a degree, first with 2019’s anointed Palme d’Or winner, Bong Joon-ho’s Parasite, and this year’s Titane, both choices well-attuned to capitalise on contemporary cultural talking points, much as the Venice Film Festival created a stir with its 2019 choice Joker. Such choices, however good as actual films they are, nudge awareness that current film discussion is animated as much by the way art is framed as much as by what it does in itself. The way movies are sold to us today is in terms of cultural discussion as important, or indeed more so, as the movies themselves, one reason why today YouTubers can make a good living fossicking through trailers interpreting the signals blockbuster movies are transmitting into the populace, and in art-house cinema touching on hot-button issues can make a movie seem vitally important even if its message is something like, “greed is bad,” and when you’re desperately trying to make up for a roster of seventy-odd previous Palme d’Or winners where only one was directed by a woman.

All that doesn’t really have much to do with Julia Ducournau’s Titane beyond noting that it’s very easy these days to be pulled into reviewing the way a movie is framed by external factors rather than the movie itself. But today we might well be facing cinema that plays this game within itself. On YouTube it’s common to see movie trailers that start off with a kind of miniature trailer within a trailer, a little grab-bag of moments of action and spectacles offered as a taster presumably offered to instantly capture the attention of attention-deficient young people. Again, this doesn’t necessarily have much to do with Titane, except that the film’s narrative approach reminded a little of this: Titane is frontloaded with elements of attention-getting intransigence before taking a swerve into something for the large part more conventional. Ducournau emerged in 2017 with the gruesome, stylish Raw, a portrait of a girl attending a veterinarian school, who contends with the abusive social strata in the student body and begins to develop voracious cannibalistic traits. Ducournau immediately declared herself in the running as one of the many possible heirs to David Cronenberg as the founder and champion of “body horror” on the current scene. Ducournau is also working in a familiar stream of outrageous, carnally and intellectually provocative French filmmaking long plied by the likes of Claire Denis, Catherine Breillat, Bruno Dumont, and Jean-Claude Brisseau: Ducournau borrows Vincent Lindon to play a similar character type as he did in Denis’ Bastards (2013), the igneous but weathered exemplar of Gallic manhood.

Body horror retains an aura of cool because it readily situates itself at a fruitful nexus of cinema’s most low-down and most exalted aesthetic vantages. Any director who dabbles in it is automatically edgy because not everyone can stomach it, but it’s easy to be considered elevated in the mode too, because body horror challenges contemporary culture’s obsession with physical wellness and beauty and easy commercialised images of such by degrading, perverting, and outright assaulting such imagery with inversions of decay, damage, and grotesquery. It is therefore intellectually and aesthetically connected with the deliberate destabilisation and defiling of form found in post-World War I modernist art. Which leads me to consider another odd contemporary trait: nostalgic attachment to yesterday’s iconoclasm, often matched by an absolute resistance to current iconoclasm. Anyway. Ducournau’s first film, in a manner that’s becoming increasingly pervasive in current, ambitious horror cinema, turned the cannibalistic theme into an unsubtle metaphor, in this case for emergent sexuality, which was something horror cinema had done arguably to more effect before, but the framing of quasi-abstract artiness made it more respectable, more discourse-worthy. One problem with body horror is that, to me at any rate, it’s a style most effective when being sparing. Many of Cronenberg’s imitators, constantly trying to up the ante of provocation and abnormality, see their films devolve into sprawls of blood and other bodily fluids without that much wit or depth to their musings, and indeed I too often get the feeling the showmanship is substituting for anything actually stimulating to say.

Ducournau is most interesting for most onlookers as a female filmmaker venturing into this zone, and both Raw and Titane are predicated around impudently twisting ideals of femaleness on screen. Actually Titane is ultimately rather old-fashioned, given the fiercely schismatic debates going on about gender and its meaning today, in what it says about the female body. Ducournau’s journey to that end is a long and winding one. She begins with a jarring scene that presents an everyday sort of life-altering disaster. 7-year-old Alexia (Adele Guigui) sitting in the backseat of her father’s (Bertrand Bonello) SUV, stokes his irritation with constant humming, fidgeting, and finally unbuckling her seat belt and flipping about. When the father turns momentarily to force her back into her seat, he loses control of the car and it crashes against kerbside barrier blocks. Cut to gruesome surgery scenes as surgeons implant a titanium cap in Alexia’s skull, which leaves her with a large scar, and Ducournau’s vision of the shaven-headed girl, encaged by a steel truss (nodding less to Cronenberg than to the vision of the hospitalised father in David Lynch’s Blue Velvet, 1986, another constant point of emulation for would-be art-house provocateurs) presents her as something already ambiguous in gender and physical integrity, a fusion of human and machine, a misbegotten by-product of rage, damage, and family. As she’s released from hospital, Alexia walks to the family car, caressing it and hugging it, pressing her scar against the window glass as if in intimate communion.

Ducournau takes this basic idea to a weird and literal extreme as the adult Alexia (Agathe Rousselle) is portrayed as erotically attracted to cars. Ducournau stages a long, dynamic tracking shot travelling through the environs of an auto show where exotic dancers gyrate atop vehicles to The Kills’ “Doing It To Death,” conjoining the fetishisation of flesh and of shiny steel for the titillation of the mostly male consumers, but Alexia has ironically taken this to the logical conclusion as her dances are to covertly get her rocks off with the machines, even as they’ve made her famous in this world. But Alexia’s strange tastes have a dangerous side. Showering after her performance, she gets her hair entangled with the nipple ring of a friendly fellow dancer, Justine (Garance Marillier), in a moment of comic intimacy; as she heads out to her car later, she’s tracked by a male fan who crosses the line between eagerness and offensiveness when he tries to force her to kiss him, whereupon he stabs him in the ear with a sharp metal file she hides in her hair like a hairpin. Ducournau seems to stoke sympathy for Alexis here, presenting her as a cold-blooded survivor who’s justified to a degree in lashing out at a sexist and abusive world. But this is soon enough revealed as Ducournau trolling the audience: Alexis is an active serial killer, murdering anyone she gets close to.

We’re obviously in quasi-surrealist territory here, even before our antiheroine fucks a car and gets pregnant by it. Or at least, surrealism in a contemporary usage. Original, authentic surrealism aimed to move beyond mere symbolism and strangeness to explore a realm of total instability, where all things can become their opposites; its aim was anarchic. Titane is not anarchic, not really: how it works as a movie depends on the degree to which one swallows the storyline’s outlandish ideas as metaphorical. We can, say, interpret Alexis’ injury and reconstruction as recovery from childhood abuse and her later persona as a resulting maladaption, her ardour for cars a symbol of a need for perverse and self-mortifying kicks, as well as offering a clear enough nod to Cronenberg’s Crash (1996). But it’s more fun to take literally. Alexis, infused with foreign metal as a child, has been infected with the hunger for steel, and only such fearsome penetration can satisfy her, the language of the metal beings is the one she speaks. Ducournau depicts Alexis having an actual erotic encounter with a self-animated Cadillac that demands she emerge from her dressing room, car bouncing up and down with glaring headlights and beeping horn as Alexis within has a raging orgasm, wrists wrapped in the seatbelts and tits jogging merrily, sweat flowing down her tattooed form. A bold, funny, weird, sexy image. We, and she, will of course pay a price for this. Turns out if you have an automobile for a lover you can still get knocked up.

Anyway, Alexia’s taste for violence asserts itself when she hooks up with Justine, biting her nipple with hungry force when they make out at a waterfront locale, just before Alexia vomits and realises she’s fallen pregnant by the car. When she goes to Alexia’s house and they resume their make-out session, Alexia slays Justine once again by her hair needle, missing at first and plunging it into her cheek, before a struggle that ends when Alexia manages to plant it in Justine’s ear. But she’s quickly confronted by the necessity of killing the two people Justine shared the house with, plus a random guy one had brought home for sex. Here Ducournau feels locked in the same creative zone as Raw, basically repeating its driving, punkish preoccupation with a young woman whose carnal needs manifest as a desire to kill, only sans cannibalism and with a different motivation. It could be that Alexia is supposed to be gripped with such a homicidal impulse because of her injuries, or because she’s not entirely human anymore. But the real explanation is that Ducournau simply wants to galvanise the audience with images of bloodshed and mayhem ironically committed by a young and sexy woman. When she has Alexis tussle with a topless woman on the stairway, it seems Ducournau’s trying to do an arty lampoon of trashy thrills. Alexia, deliberate as she is in her murderous activities, experiences a blackly comedy exasperation as her task keeps getting more gruelling, including killing a sweet-natured black man named Jerome (Lamine Cissokho) and one of Alexia’s housemates: a second manages to throw her off and escape. Realising she’s going to be busted, Alexia returns to her home and sets fire to her clothes, seeming to set fire to her family home as well, and flees northwards.

It’s easy to see why Ducournau kept all this stuff in her script, because it’s provided all the talking points for many critics and viewers ever since, the sort of thing that gets reported in breathless “it’s so crazy” terms, even though it only accounts for about a third of the film. The rest of Titane is an oddball take on a Shakespearean pastoral play, mixed with a variation on the Monster and the blind man scene from Bride of Frankenstein (1935). Alexia adopts a cunning plan to elude police: a couple of times early in the movie an old missing persons case is mentioned on TV broadcasts, with the father of a young boy named Adrien Legrand who vanished several years earlier still searching for the son he still resolutely believes it alive. Realising she looks just enough like a new computer-aged picture of the boy that’s being circulated by investigators to possibly pass for him, Alexia retreats to a bus station bathroom and quickly gives herself a brutal makeover to look like a teenage boy, even breaking her nose on the sink to complete the illusion. And so she’s ironically able to use the police hunting for her to instead deliver her to Adrien’s father, Vincent (Lindon). Vincent proves so eager to find his son that it quickly becomes clear he’s willing to accept anyone in the role, refusing to get a DNA test and immediately taking “Adrien” under his wing. Vincent is the captain of an all-male squad of firefighters, and he swiftly inducts his reclaimed son into their ranks.

This portion of the film feels the most adroitly observed and successfully ironic, in the contrasting visions of people doing gruelling things to themselves in bathrooms. Alexia’s self-effacing, self-mutilating adventure, strapping down her breasts and smashing her nose and shaving her head to a ragged crop, segues into vignettes of Vincent not just forcing his body through a gruelling nightly exercise regime, but injecting himself in his bruised and track mark-riddled flank with steroids. This is his ongoing attempt to maintain his physical fortitude as the macho hero and king of the crew of professional heroes: as Alexia is trying to erase and overcome her biological identity, Vincent trying desperately to hang onto his. This works because, wild as the adult-woman-passing-as-a-teen-boy twist is and these scenes nudge zones of heightened grotesquery, it’s still made just sufficiently believable by Ducournau and the actors. I’m sure someone’s also already writing a thesis comparing the scenes of attractive women breaking their own noses in this and Cate Shortland’s Black Widow from earlier this year, an act with the quality of a last taboo. With so many women, and men, in the world desperately trying to improve their looks, to reverse their aging, to assert their inner vision of what they are over the crude material of their genetics and environmental moulding, what perverse freedom in the act.

Once this point is made, however, Titane begins to tread water, settling into a wash-rinse-repeat structure of Alexia/Adrien constantly trying to avoid being caught in the altogether, first when she’s bunked down for the night when her/his “father” comes to give her clean clothes, and then repeatedly thereafter. In between are vignettes of Vincent fiercely declaring his determination to protect Alexia/Adrien at all costs, and his pseudo-offspring interacting uneasily with the firefighter squad, including when she accompanies them on an emergency call and manages to save a life. The smirking younger men take the slight and shy-eyed Adrien to be “gay.” For a moment I imagined a more farcical variation on the situation where all the nominally straight young braves start hitting on the newbie who has to keep his own secrets, but this is a supposedly serious movie. Finally Vincent’s ex-wife (Myriem Akheddiou), the mother of the missing boy, barges in on Alexia and recognising her fraud demands a basic compact: she won’t tell on Alexia if Alexia will continue her charade for Vincent’s sake as one who truly knows how deep and painful his psychic wound is. Underlying all the superficial perversity here then is a straightforward emotional arc: Alexia, so badly damaged by her own pinch-faced father’s incapacity to control himself, finds a superior father figure in Vincent, who engages Alexia/Adrien in an extended dance of role-playing where each is entirely willing to sustain their role according to their needs, leading to moments like Vincent insisting on shaving Alexia/Adrien’s face, as well as ignoring the gigantic scar from her childhood operation on her head.

Their relationship seems to be constantly in danger from the ticking biological clock of Alexia’s pregnancy, and she finds herself increasingly, frustratingly beset by her body’s rebellion against her attempts to bury it. Eventually she’s forced to survey her mangled form, covered in bruises and gouges and with the stigmata of her unnatural pregnancy breaking out regardless as she leaks out motor oil in place of milk and blood from nipples and vagina, and splitting skin on her bulging belly reveals the infesting gleam of metal. This narrative turn reminded me, in a seemingly distant swerve of attention, of something out of ancient ritual myth, or variations transmitted in some more profane vehicle like Jane Seymour’s Solitaire in Live and Let Die (1973) – the seer who loses her mystic power when she’s sexually awakened. Similarly, Ducournau seems to offer Alexia as depowered by the admission of anything like human feeling, with her killings representing some sort of sovereign power – a ridiculous metaphor but okay – that she loses, although it’s her impregnation that nominally starts her down this road, an impregnation brought about by her rare nature. The trouble with this is that the early scenes of Titane seem to explicitly disavow sentimentality in terms of its characters, only to then try and milk Alexia/Adrien and Vincent’s relationship for something resembling grounded pathos. Their connection is deepened when Alexia finds Vincent prone after one of his steroid injections goes wrong, and finds she can’t take advantage of the chance to kill him.

More power to artists trying to walk a tonal tightrope and reach for strange new epiphanies, but I never felt particularly convinced or compelled by any of this, despite Lindon’s vehemently committed and deeply felt performance: Lindon is one of the best actors in movies today, and he brings a depth of feeling and a palpable sense of his character’s bleary mental and emotional exhaustion and desperate attempts to keep up appearances. The greater part of the problem is that Alexia/Adrien is by comparison an empty vessel: the casually murderous entity of the first section of the film becomes a poor vehicle for exploring unexpected and unusual bonds later in the film. It might have been more interesting if Alexia/Adrien was allowed a greater degree of self-expression, but the character is stricken with an impassive blankness beyond mere registers of transient feelings – pain, anger and so forth – particularly emphasised in the long mid-section of the film where Alexis/Adrien refuses to speak lest her voice give the game away and it’s taken for a traumatic symptom. Such blankness is rather too common in contemporary “serious” movies, usually because filmmakers want characters who function as ready viewpoint figures, but Alexia remains stuck someplace else, between multifarious symbol and actual character. Alexia’s scar is constantly, improbably on show, obvious both when she’s a dancer – is that a good career move? – and later when she’s posing as Adrien, gaining no comment from anyone. Again, of course, one can read it as symbolism of a kind, but it still feels overly garish and distracting.

In Raw Marillier also played a character called Justine, whilst the two major characters framing her emergent nature were named Alexia and Adrien, suggesting those names have some totemic meaning, particularly in their ultimate pseudo-fusion. Ducournau killing off this version of Justine, who’s bold and queer, might represent some leaving behind of the past. Or maybe it’s just a precious screenwriting touch. The version of Alexia presented early in the film is completely unsympathetic; the version we get later, the quasi-Adrien, we’re asked to feel some odd sympathy for as she’s beset by increasing impotence, stricken as her body rebels on her and her former cold-bloodedness deserts her – she can’t kill Vincent and she fails in her attempt to abort her new body-infesting foetus with her hair needle. She can’t even wield the same sexual imperiousness as before – when she’s laughingly goaded by the fire fighters into dancing atop a fire truck during one of their unit’s occasional parties, her sexy dance style falls flat by the weirded-out young men. This scene aims for cringe-inducing discomfort and obtains it, although Ducournau seems to think it’s utterly verboten for a young man to dance like a sexy woman. Most guys would find it hilarious and the highpoint of the party. The repeated jabs at the raunch culture Alexia profits off feel rather dated in themselves, whilst Ducournau’s collection of firefighters looks like a gang of male strippers anyway. The cultural targets in Titane feel a bit hackneyed is what I’m saying. Alexia’s revisit of her ritual seduction dance is then followed by her attempt to get it on with the fire truck, but gains no result: Alexia has lost her ability to give or gain satiety that way.

Being inducted into the firefighter crew at least seems to offer Alexia/Adrien the chance to enter a world defined by madcap physical heroism and gutsy dedication that’s the polar opposite of her/his sharklike and parasitic existence, an induction that also sees Alexia/Adrien slowly embrace the role of sustaining Vincent’s illusions, something everyone around him seems to agree to do on one level or another. Vincent already has a surrogate son figure on his team, Rayane (Laïs Salameh), who gets jealous of Alexia/Adrien. It’s not a thread of the film that goes anywhere, and Rayane is killed later when he and Vincent fearlessly venture into a forest fire and Vincent gets him to take charge of a gas canister retrieved from a caravan which then explodes. This event serves to chiefly serve to drive Vincent even deeper into his self-imposed role, even beholding Alexia naked finally but still avowing his function as father and protector. Things build to a head as Alexia tries to seduce Vincent, a move that creeps him out too much, but also seems to finally provoke Alexia to give birth, with Vincent desperately trying to coach her as her body tries to do something at once natural and inimical.

Much of Titane made me wish Ducournau had stuck to the initial epater-le-bourgeois zaniness or had started with Vincent accepting this odd changeling and had rolled from there in a more careful journey through a game of arbitrarily agreed rules in deception and acceptance. Because it feels like an uneasy conjunction of a couple of different script drafts, and there are points in the film where it comes close to – quelle horreur – a typical indie feels entry where some life-ragged people find each-other and form an oddball unit. Or perhaps it’s the dream life of the Fast and Furious films turned inside out, with their obsession with cars and family. The scene with Vincent’s ex-wife, although exceptionally well-performed by Akheddiou, nonetheless disrupts the dragonfly-skating-on-water tenor of the rest of the film’s mutually agreed reality, a veering into quotidian psychological realism that feels misjudged. Overall, as a film Titane lacks the derivative but compelling aesthetic of Raw, and in many ways feels like a classic awkward sophomore effort, even if the faults it shares with its precursor are fairly consistent: an indecisive tenor to the toggling between realism and anti-realism, and a lack of a clear sense of somewhere interesting or exciting to go after the basic conceits are employed and their elemental value expended, until a great climactic image partly makes up the difference. This climax does manage to bring many of the film’s meandering threads and depraved emotions to coherent and fitting terminus, culminating with the indelibly sick image of Vincent cradling Alexia’s offspring with veins of rippling metal running up its spine and head, ironically reborn himself as a father to some fresh hybrid whilst the misbegotten mother lying dead and mangled.

Ducournau’s attempt to restore some of the primal anxiety inherent in childbirth is fascinatingly visualised even if it remains at an arm’s length from the nominal narrative containing it. Maybe if I felt something more maniacal and wilful in Alexia, something that made her body’s rebellion and her ultimate fate feel more palpable, I might have been more persuaded by the drama overall. But I kept thinking back to the moment in James Cameron’s Aliens (1986) where Vasquez (Jeanette Goldstein) wails “Oh no!” when she suffers a crippling injury that finally foils her brash physicality. That scene hits in a few brief seconds exactly the note Titane tries constantly to strike. In terms of the film’s nominal exploration of gender role-playing, Titane actually makes an unfashionable point – that, no matter how it’s denied, disguised, revised, and inhabited, the body is still ultimately a slave to nature. Perhaps the proper zone of ambiguity there is just what nature is, what it imposes on us, the people trapped within such cages of flesh, could be a much larger question than anyone knows. Which is a damned interesting point to chase down, and the pity with Titane is that it doesn’t really ask it until the very end.

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2020s, Action-Adventure, Fantasy, Scifi

Dune: Part One (2021)

Director: Denis Villeneuve
Screenwriters: Eric Roth, Jon Spaihts, Denis Villeneuve

By Roderick Heath

Here there be spoilers…

As a dedicated fan of Frank Herbert’s Dune and its literary children, I anticipated a new film adaptation with a mixture of hope and apprehension. Dune has managed to sustain a potent cult over the half-century since its publication, its influence manifest in subsequent hits as diverse as Star Wars, The Matrix, and Game of Thrones, to the point where its building blocks now seem pervasively familiar, even if its most individual and esoteric qualities remain largely untapped and evergreen in their strangeness. Herbert’s legendarium, with its encoded metaphors for mind-expanding drug use, fossil fuel dependency, post-colonial politics, nascent feminism, and religious seeking, seemed exactly attuned to gathering forces in the modern zeitgeist and so caught the imagination of three generations of dorm room dreamers, but also connected with a larger, more mainstream audience in a way hardcore science fiction rarely does, albeit also erecting a firm barrier between those who could penetrate Herbert’s odd, dense writing style and those left totally cold by it. On a more immediate level, Herbert’s preoccupation with the figure of a quasi-messianic hero who finds himself anointed the one person who can rebound from near-oblivion to lead an uprising helped connect the science fiction genre’s roots in pulp heroism and exotic adventuring with a new preoccupation with the experience of maturation as the key modern narrative, birthing the “chosen one” motif in just about every emulating fantastical epic since.

And, of course, there were earlier versions. David Lynch’s big, bizarre, contorted, but almost endlessly fascinating 1984 version became mostly remembered as a debacle echoing in the corridors of pop culture history but has since gathered a fervent cult following. Jim Harrison’s 2000 TV miniseries proved modestly popular and proficient in its indulgence: whilst scarcely memorable, it seems to have laid seeds for the age of prestige television. For myself, I love both the Herbert novel and Lynch’s film, even if they’re passions that cannot ever quite overlap: they exist a little like matter and antimatter, reflecting the image of the other but unable to touch without annihilation. Lynch’s film manages the unique task of being both maddeningly fastidious and wilfully odd as adaptation, sometimes obsessed with communicating the most finicky details from Herbert and elsewhere badly distorting and even avoiding important elements. Now comes the first part of Denis Villeneuve’s proposed two-instalment adaptation of Dune, a bombastic unit of expenditure and epic portent that seems to have been produced with a determination to avoid the heralded mistakes of Lynch’s version, by taking a leaf from Andres Muschietti’s financially successful adaptation of Stephen King’s It (2017-19) and splitting the book into two movies.

It’s easy to see a dismaying motive behind the new version: present-day Hollywood’s reliance on familiar intellectual property with a hopefully baked-in audience has become so unshakeable that it would rather try again to adapt a book commonly described as unfilmable after Lynch’s version proved a massive financial failure, on the vague expectation the novel’s fans will come, than take a chance on something new. But hope for a new adaptation that would prove sufficiently balanced and coherent, able to at once honour the material’s most specific qualities and appeal to a big audience, has long preoccupied Dune’s fandom, particularly as I suspect every aficionado has long cherished their personal idea of how it should be done. Bifurcating the story promises that the novel’s meticulous construction of its imagined future 8000-odd years hence could be carefully meted out along with the strong, fairly straightforward central storyline. This approach has its own, big risks of course, as any of the three people who remember The Golden Compass (2007) can testify. Regardless, in familiar fashion, Dune unfolds in a distant future in which humans have colonised tracts of the galaxy and have developed a neo-feudal system of control where an all-powerful Emperor and the feudal houses under him administrate the many planets.

We see the House of Atreides, led by the canny and noble but world-weary Duke Leto (Oscar Isaacs), assigned to take over the planet Arrakis by his Emperor, displacing the previous clan of administrators, their hated rivals the Harkonnens, and taking on the responsibility of mining the substance called spice that only occurs there. The spice is absolutely crucial to the shape and operation of the Empire, so whilst the spice mining is an incredibly lucrative business, failure to keep it flowing could bring down harsh penalties. Leto and his advisors also suspect they’re being set up for a fall, a correct assumption, as the Harkonnens are being backed by the Emperor to wipe the Atreides out and rid him of rivals. Leto and his concubine Lady Jessica (Rebecca Ferguson) have one son, the teenaged Paul (Timothée Chalamet): Jessica is a member of the Bene Gesserit, a sect who operate at the nexus of priestesses, nuns, witches, and genetic scientists. The sect has long been dedicated to breeding a human with psychic gifts pronounced enough to see the future and actively control future human evolution, a notional being dubbed the Kwisatz Haderach in ancient prophecy, and Jessica represents the near-culmination of the project. But Paul’s birth, the result of Jessica’s desire to please Leto after she unexpectedly fell in love with him, disrupted the project, and now Paul is displaying nascent signs of being the Kwisatz Haderach. The Atreides are attacked by the Harkonnens, who break through their defences thanks to the treachery of their house physician Wellington Yueh (Chang Chen), but Yueh’s complex motives also see him arrange to save Paul and Jessica from the massacre.

Villeneuve wisely casts familiar faces even in relatively minor parts, making Dune something of an old-fashioned star-studded epic, even if it resists the Lynch version’s delight in showing off its all-star cast in a long curtain call-like final credits scene. Jason Momoa and Josh Brolin play the ultraloyal and omnicompetent Atreides warriors Duncan Idaho and Gurney Halleck, respectively, whilst Stephen McKinley Henderson plays the house strategist and “Mentat” Thufir Hawat. The three actors have the ability to swiftly and effectively make their characters interesting and palpable, even as they’re also essentially wasted. Brolin gets one of the very few jots of humour in the film as he maintains his familiar tight and stoic grimace even whilst answering Leto’s teasing command to smile with “I am smiling.” Charlotte Rampling is somewhat inevitably cast as Reverend Mother Mohiam, the stern, mysterious, haughty exemplar of the Bene Gesserit creed who nominally works for the Emperor but pushes the Bene Gesserit agenda at all times. Liet Kynes, the Imperial ecologist assigned to study Arrakis turned covert renegade and a male in the book, has here been turned into a woman for some reason or another, with Sharon Duncan-Brewster taking the role. Javier Bardem turns up for two scenes to mumble impressively as Stilgar, a leader of the so-called Fremen, the original human colonists of Arrakis who long since adapted to life on the planet and consider themselves its true custodians, but have since suffered from persecution at the hands of the Imperial and Harkonnen enforcers.

Villeneuve and his co-screenwriters Jon Spaihts and Eric Roth peel away much of the story superstructure in digging down to the fundamental melodrama that forms the spine of the plot, which, he’s decided, is the fate of the key Atreides themselves – Leto, Jessica, and Paul, with interpersonal exchanges between the three trying for a mix of familial affection and pained gravitas, and the tragedy that presages the rise of the young scion on the path to revenge and mystical transformation. There’s an early scene in the novel, dutifully recreated in all versions, which provides a galvanising moment in the narrative, when Paul is visited by Mohiam, who insists on testing his mettle for at that point obscure reasons. She forces him to stick his hand into a box that induces terrible pain, challenging him to withstand the pain or be killed with a poisoned needle pressed to his throat, in a rite of passage designed to distinguish if he’s a true human, infinitely capable of patience and resistance, or a mere “animal,” slave to impulse and reaction. It’s a scene that, I expect, most genuinely hooks the attention of about-to-be fans, as it not only presents a thrilling situation, but also encapsulates much of how Herbert’s writing and storytelling works – the lengthy, ritualistic confrontation of strong personalities, the suspense based in the problem of a surviving a situation when hemmed in by potential checkmates of lethal capacity where cast-iron willpower must be met with the same, and the unsettling description of a teenage boy being forced to endure perfect agony without flinching as a preparation for life in a world without safe and comforting moral boundaries.

Villeneuve handles the scene as well as Lynch did, in the contrast between Chalamet’s open-faced youthfulness and Mohiam’s veil-clad and forbidding embodiment of all that’s powerfully arcane and dismissive of weakness, particularly with the added touch of Jessica able to maintain sympathy with her son from outside the room and experiencing what he experiences, reciting the famous mantra against fear. Villeneuve and his screenwriting team seem to be trying to take a leaf from The Godfather’s (1972) example in trying to communicate the relationships between the central family characters whilst they seem to mostly discuss business, as in another early scene where Paul and his father discuss the looming challenge before them whilst walking between grave markers of their ancestors on the grey and watery world of Caladan that has long been their home and fiefdom. The trouble is despite this approach I never really felt convinced by their family dynamics. Isaac and Ferguson are strong actors and are undoubtedly the right age, but it still feels a little odd seeing them cast as the grizzled patriarch and weirdly hot mother who has a perturbing dynamic with her on-screen son. It doesn’t help that Isaac and Ferguson are both forced to quell their natural charisma to fit into Villeneuve’s pinched, po-faced dramatic style. Villeneuve’s essential approach is one of characters muttering earnestly at one-another in dimly-lit spaces.

What’s surprising about Villeneuve’s Dune is that despite being given a nominal wealth of space to tell the story, it doesn’t really know what to do with it. Despite the simplifications, the script essentially settles for being an exposition machine, with very few flashes of effective and engaging interpersonal detail, like Paul being teased by Gurney whilst being welcomed for the first time into one of the House strategy meetings. It’s the sort of movie that makes you long for the day when a director would spice up an epic with a few dancing girls or something. Villeneuve takes almost exactly as long as Lynch did in telling the story from beginning to the point where Leto finds Fremen housekeeper Shadout Mapes (Golda Rosheuvel) dying, signalling the start of the Harkonnen attack, and then spends the majority of the next hour and twenty minutes of running time on a listless succession of chase scenes Lynch was more effective in compressing. As a fan of the book I’m in a dichotomous position in this regard. Familiarity helps me keep up and indeed a step ahead of everything so I don’t need to expend the mental energy it will undoubtedly cost a newcomer to the material. But it also makes me susceptible to possible boredom when I simply see things being checked off rather than being truly, creatively explored. Unfortunately, that’s what I began to feel watching Villeneuve’s Dune.

The Quebecois Villeneuve emerged as a feature filmmaker with 1998’s August 32nd On Earth, a debut that immediately gained him notice as a talent screening at the Cannes Film Festival, and his French-language follow-ups, Maelstrom (2000), Polytechnique (2009), and Incendies (2010), were all acclaimed and award-garnered, with the middle film stirring some disquiet in portraying an shooting spree at the University of Montreal in 1989. Villeneuve then went Hollywood with the would-be thoughtful, moody thriller Prisoners (2013), sparking a swift rise up the Hollywood totem pole as he followed with the paranoia study Enemy (2013), the drug war drama Sicario (2015), and sci-fi tales Arrival (2016) and Blade Runner 2049 (2017). I haven’t seen Villeneuve’s French-language films: if I had I might have a different perspective on his later stabs at mating art movie postures with popular storytelling. As far as they go, I find Villeneuve a largely insufferable filmmaker. But he’s one who certainly seems to be finding a particular niche in current mainstream cinema discourse similar to those held in the recent past by David Fincher and Christopher Nolan, in that his particular approach seems to impress some and dismay others through a carefully filtered aesthetic sensibility aiming to deliver chic spectacle.

Villeneuve’s mainstream works to date have been defined by this smothering aesthetic matched to storylines that are generally far less deep and intensive than the stylistic cues insist they are. Those cues, including a relentlessly drab colour palette and droning, booming music scores, seem to me hallmarks of a particular brand of modern quasi-seriousness even when, upon close inspection, there’s little substance to back them up in Villeneuve’s films. I still cringe when I remember how the plot of Arrival was explained by a randomly info-dumping Chinese general to the time-unmoored heroine, or Sicario affected to be a grim investigation of the drug war only to become a ridiculous revenge drama, and Prisoners waded through highly unsubtle character signposting and emblazoned themes even whilst affecting a glaze of knit-browed profundity. Like Blade Runner 2049, Dune sees Villeneuve being relatively restrained, but there’s still something relentlessly pummelling and joyless about his filmmaking to me. Dune has been sucked dry of all its exotic strangeness and dynamism, all its semi-surreal, florid liveliness, with a kind of dry, pseud efficiency in its place. “My planet Arrakis is so beautiful when the sun is low,” Chani (Zendaya), Kynes’ daughter and a Fremen warrior, is heard in voiceover at the very outset. This immediately evinces an attempt by the filmmakers to combine exposition and low-key genre poetry, a method that continues throughout. But the unconvincing clumsiness of the line, the lack of actual, proper expressive language and specificity apparent in it, also neatly demonstrate how this method fails.

Rather than the artists who provided beloved illustrations and cover art for the books, like Bruce Pennington and John Schoenherr, Villeneuve moves to take inspiration from more European styles in sci-fi illustration, with a particular emulation of the work of Jean ‘Moebius’ Girard in the oddball costuming and weirdly-shaped spaceships, designs which, as Luc Besson’s The Fifth Element (1997) which had actual Moebius design work proved, just don’t work very well off the page. But that’s a relatively minor issue. It’s in the specifics that Villeneuve really falls down. The actual uses of the spice and way the substance informs the entire social, political, and economic structure of Herbert’s universe are more or less dismissed in a couple of pithy lines of dialogue, and so we’ve subtly but firmly shifted from any attempt to convey the depth of Herbert’s text in favour of simply delivering its most basic story points. Sometimes this can be a wise move – Peter Jackson’s The Lord of the Rings trilogy worked in large part because whilst it happily included much of J.R.R. Tolkien’s esoterica, it knew how to impart it in a fashion that wove around rather than interrupted the central story. The trouble is Dune doesn’t work in the same way. Tolkien deliberately structured his stories so you didn’t have to worry about the quasi-angelic background of the many magical figures including Sauron, Gandalf, and Balrog, even if to understand all that does make things more explicable: nonetheless we intrinsically grasp their function. Similarly, in Dune, it’s possible to approach it without thinking too much about the larger structure and historical meaning of organisations like the Bene Gesserit and the guild of mutated Navigators who need the spice to fuel their precognitive ability to steer colossal spaceships.

But – and this is a large but – to not understand those things means to miss what’s important and interesting about Dune as a mythos and as a work of speculative fiction. If you haven’t read the books you’ll have no idea from this movie about the Navigators; whilst the function and method of the Mentats are depicted through Thufir, just exactly what they are and why they exist is likewise impossible to properly deduce, nor why the flying machines and spacecraft are conspicuously missing guidance computers. Anyone who’s read the book knows about the Butlerian Jihad, which saw all robots and artificial intelligences destroyed and forbidden in the universe, and obliging human beings to stretch their abilities to limits unthought-of in our current time, most of it allowed by the spice. Herbert’s real fascination was with human intelligence and physical development as our vehicle, for which our machines are mere externalised devices. I didn’t sense any real intellectual curiosity in Villeneuve’s Dune, nor desire to put across Herbert’s world beyond what’s strictly necessary to the plot. In Villeneuve’s vision, the spice is reduced from a substance of vast, fantastical conceptual importance to the mere, tinny metaphor for fossil fuel it started as, combined with a kind of light hallucinogen. Villeneuve’s renderings of Paul’s visions are the most banal imaginable, consisting of lots of adolescent yearning glimpses of Chani, swanning about in flowing garb, and occasional glimpses of tussling warriors.

This tendency, to mine the prosaic from the visionary, is an awfully common failing of a lot of recent genre film and television in the contemporary obsession with grounding and pseudo-realism. With Villeneuve it’s particularly acute, having already taken Ridley Scott’s Blade Runner (1982) and tapped it for straightforward plotting and self-consciously obvious thematics, reducing the original’s unique dreamlike palette and narrative density to just another plodding blend of action movie and TV commercial-like sentimentality in its odes to human qualities. Similarly, there’s a monotony to the acting and dramatic beats here. The introduction of the Harkonnens themselves, including the bulbous, infinitely malevolent Baron Harkonnen himself (Stellan Skarsgard), his henchman Raban (Dave Bautista), and Mentat Piter De Vries (David Dastmalchian), takes the mumbling-in-dark-rooms aesthetic to a logical conclusion: the entire world of the Harkonnens seems to have a lighting problem. The obvious, cliché casting of Skarsgard, swathed in a fat suit, is matched by the equal, exhausting obviousness of the nods to Marlon Brando’s performance in Apocalypse Now (1979), as Skarsgard strokes his greasy bald pate with monstrous meditation.

The portrayal of the Harkonnens in Lynch’s film has long seemed to me the biggest problem with that work, in trying to graft Lynch’s penchant for leering id-beasts and wild, bristling bullies onto Herbert’s material with its hypnotic fascination with intellectual evil and total amorality. And yet I found myself longing for the vividness of Kenneth McMillan’s Harkonnen and his outsized delight in obscene behaviour, compared to this drab substitution, and Lynch’s most gleefully appalling touches, like giving a poisoning victim a surgically stitched-together cat and rat to milk for an antidote daily, or Raban crushing a small animal and drinking its bodily fluids like orange juice. The closest Villeneuve gets to such twisted flavour is a brief glimpse of some genetic chimera, part humanoid, part spider that his Harkonnens keep as a pet. Yueh was played with some force by Dean Stockwell in Lynch’s film, and his pathos as a man who betrays himself and his friends for the sake of one, desperate tilt at a more personal revenge was allowed to register as he screamed at Harkonnen after being stabbed in the back for his aid, “You think I don’t know what I’ve done? For my wife?” By comparison, Cheng’s Yueh is bland and blasé even as he dies, his motive not suggested until just before he’s killed, one of the many tributaries of potential melodramatic juice reduced to mere plot function in the face of the impassive-grandiose style. There is, that said, a good touch when Harkonnen has Leto prisoner thanks to Yueh’s machinations: Villeneuve has the Duke stripped naked and laid prone before his enemy, a potent little encapsulation of his sudden vulnerability before a truly evil foe. But Lynch’s crazy, disturbing imagination imbued his Dune with something by and large missing from this one. Which is one reason I’ve long felt that Lynch’s Dune is not a perfect adaptation but is perfectly itself, wielding a specificity and, most importantly, a fearlessness of creative passion almost entirely missing from contemporary big-budget cinema.

Not that I want to get bogged down in simply comparing Lynch and Villeneuve’s versions. Villeneuve goes for an aesthetic, full of monumental forms and a kind of medieval minimalism in décor and design, that’s quite different to the tangled Gothicism, Austro-Hungarian martial dress, and madcap Rococo dominant in Lynch’s film, and it’s a look that struck me as more appropriate to the material. And yet Villeneuve’s style of shooting too often has the hyper-sharp, gritty-glossy look of high-end video game cutscenes, particularly in the special effects sequences, although there’s still some genuine awe stoked by visions like the Atreides fleet being disgorged by one of the colossal “heighliner” space transport vessels. His vision of Caladan makes it look like a drizzly patch of New Brunswick – understandable perhaps for Villeneuve – rather than a watery world where the primal power of the ocean matches and opposes the similar power of Arrakis. Villeneuve swaps out a blue filter for Caladan for a grey-brown one on Arrakis, and he makes the desert planet relentlessly dingy and colourless. Villeneuve’s approach has drawn a lot of comparison to Lawrence of Arabia (1962), but I can’t see why. David Lean (who was apparently approached to direct the first version at one point, whilst Herbert himself took strong inspiration from T.E. Lawrence’s story) knew how to convey the scale of the desert as well as its physical extremes through his approach to light, framing, and colour – the more brilliantly blue the skies the more relentless the sense of sun beating down, of exposure and dire physical straits. Villeneuve makes all of his shots colourless, his skies filled with omnipresent dust, and his desert looks, well, rather tepid.

One telling disparity in Villeneuve’s take on Blade Runner was where Scott’s street scenes were teeming with life carefully conveyed not just through hiring extras and costuming them but with the camera’s sense of how to pick up that life, Villeneuve’s felt stodgy and depopulated. There’s a similar lack of any real energy and sense of lifestyle in his approach here. Here everyone seems afraid to raise their voices too high or gesticulate too much lest they disturb the carefully composed symmetry of the shots. There’s genuine visual ingenuity sometimes, that said. Herbert’s cleverest touches, like the ban on nuclear weapons and the personalised force-fields that have returned warfare back to a matter of who’s best at hand-to-hand combat rather than one of projectile weapons, helped at once to give a clever legitimacy to the old-school space opera’s Wagner-in-space sensibility, whilst also feeling coherent and well-thought-through in terms of its imagined future’s construction, where the path to victory for both villains and heroes means threading a path through seemingly impregnable bulwarks of technology and behaviour. The visualisation of the fights between force-field-wearing warriors are good, but only when dealing with one-on-one fights. The big, tragic combat between the invading Harkonnens and Atreides host is oddly curtailed and lacking much dynamism in staging, the sort of moment that really makes you wish some ebullient meathead like Zack Snyder or Neil Marshall was directing rather than a hyperfussy aesthete. Herbert’s ornithopters, the usual mode of flight on Arrakis, long seemed one of those ideas easy to imagine and write but just about impossible to effectively film, are realised nonetheless with true visual élan, with Villeneuve’s take offering helicopters with side-mounted blade that beat like dragonfly-like wings. There are some truly beautiful images scattered throughout, testifying to the cinematographer Greig Fraser’s masterful talents, including the striking prologue depicting Fremen resistance against the Harkonnen spice miners during a sandstorm.

And of course there’s the sandworms, the massive beasts that infest the sands of Arrakis and provide an omnipresent threat, as well as a potential source of power, and are connected to the spice. Villeneuve handles the first scene involving a worm well, in part because it’s a strong suspense situation: Leto and his team, being flown over the desert by Kynes, spot a worm advancing on a manned spice harvesting machine and race to save the crew before the unimaginably large creature swallows the harvester up. Modern special effects are more than equal to the task of realising the worms, and there’s a nice tightening of the suspense as Paul is abruptly distracted during the rescue as he breathes in the unrefined spice and is plunged into a visionary state, demanding Gurney fetch him, the two almost getting caught in the liquefying sands caused by the worm’s approach. After this, however, in the subsequent appearance by the worms as one swallows up a team of Imperial “Sardaukar” troops after they’ve executed Kynes in the desert, and another chases after Paul and Jessica, the worms rapidly become familiar and prove a bit dull-looking: whilst obviously better-realised in a technical sense, they never register as effectively nightmarish as Carlo Rambaldi’s creations for Lynch did, particularly in the latter pursuit. Villeneuve’s versions have long hair-like teeth and perfectly round mouths and crinkly, puckered skin that make them look a bit, well, anal, particularly in a very misjudged shot when one pauses it attack and sits centre-frame. Not that this represents some lurch towards Freudian imagery. If Lynch arguably went overboard in trying to tease out the surrealist imagery and dream symbolism inherent in Herbert’s material, Villeneuve’s edition strains in the opposite direction to make everything clean and hard-edged, plunging Herbert back into the regulation techno-fascist style he broke with.

Momoa’s presence, with his innate muscular swagger and obliquely twisting grin, gives the film a thankful jolt of matinee heroism that’s also appropriate for the character, who, as his name suggests, is offered as a kind of holdover of an ancient kind of frontier grit – one reason Herbert kept reviving Duncan over and over in the books. Villeneuve gives him an appropriately spectacular end, something Lynch fumbled rather badly, as he fights a unit of the Sardaukar hunting Paul and Jessica after the Atreides’ downfall, still managing to battle on even after being skewered with a blade. Momoa’s presence is particularly vital as he offsets Chalamet. Chalamet is definitely a current It Boy on the cinema scene with his anime-drawing-of-a-young-man looks, and he’s an actor with great potential – he did, for instance, an excellent job as the compulsory stand-in for the director of A Rainy Day In New York (2020). The film tosses in a ribbing joke about his lack of muscular manhood, but it doesn’t quite cover up the fact that he feels wrong in the role, whereas Kyle MacLachlan, whatever else you can say about him, expertly negotiated the shift from eager teenager to fearsome messiah: here Chalamet kept reminding me a little too keenly of his character in Lady Bird (2018) as a gangly brat who read a Marxist text once, here with a few added taekwondo lessons. One problem is that Villeneuve’s relentless approach to the style means the only moment where Paul feels at all boyish is when he first meets Duncan on screen, displaying a smile reserved for a kind of older brother or alternative father hero figure. Later in the film when he’s called upon to display emerging grit and gravitas he falls totally flat.

A more obvious problem with Dune: Part One is there in the title. We don’t get a complete story here, and the point where Villeneuve and company choose to leave off is at once fairly natural but also tormenting only in being anticlimactic. Villeneuve ends not on a cliffhanger but at a relatively lackadaisical story juncture, as Paul and Jessica are accepted into the Fremen fold after Paul finally meets Chani, and he is obliged to kill a Fremen, Jamis (Babs Olusanmokun), when the offended and xenophobic warrior challenges him to a duel, a fight that establishes Paul really does have a deadly streak as well as training. This provides a solid fight scene that nonetheless caps off the multimillion dollar blockbuster about some kind of war in the stars with a knife fight. “This is only the beginning,” Chani says in a trailer-ready line, whilst looking and sounding just like a sophomore at a SoCal performing arts school. The time Dune: Part One spent on the shelf awaiting post-COVID release is telling as Zendaya still looks rather young and pouchy-cheeked, with no sign of the impressive maturity she brought to bear in this year’s Malcolm & Marie – not that she’s in the film long enough to make much impression either way. Hans Zimmer matches Villeneuve’s style perfectly in his scoring, alternating drones and ululating songstresses and throbbing-propulsive, drum-thumping cues in a succession of current scoring clichés. Zimmer’s scores are inseparable from the contemporary blockbuster scene, and more specifically from the way movies are sold now: Zimmer’s work maintains a perfect synergy with the art of modern movie trailers, and in effect his work essentially does advertising for the movie within itself, refusing any kind of lyrical invitation in an imaginative universe but instead twisting the viewer’s wrist to find it all grand and darkly thrilling.

Herbert nodded to the early history of science fiction with Dune, with quite a bit of Flash Gordon and Edgar Rice Burroughs’s John Carter of Mars tales in its makeup as well as more sophisticated concerns and investigation of mythopoeic patterns. So to a certain extent it’s fair enough that the movie emphasises this aspect, even if it doesn’t do it all that well. But Herbert deconstructed that kind of old-fashioned adventure tale at the same time, commenting on what’s often seen as the quasi-imperialist assumptions of stories where outsiders, usually white and western, become leaders of far-flung populaces, whilst his narrative both mimicked and commented upon the power of messianic mythology, uncovering links with twentieth century totalitarian movements. Herbert kept in mind things like the way Moses’ emergence as prophet and nation leader led directly to a war of extermination after the wanderings in the desert waged upon occupants of the Promised Land, and saw the way such narratives are pitched as self-justifying for aggrieved nations. He also had an evident fascination for Arabic legend and culture, appropriate considering the story’s basis in the current reality of the oil boom in the Middle East, but also tackled in a complicating fashion: Herbert’s future is a great melting pot of all past human culture and identity, where religions, creeds, and races have long since all formed into a melange as rich as the spice. The Fremen are hardly supposed to be mere stand-ins for Arabic peoples, but a society that’s retained and transmitted a classical culture as appropriate to their lifestyle. This is, after all, once again supposed to be science fiction. Villeneuve’s choice nonetheless is to hammer home the relevance and the more stolid side of the fantasy by emphasising the Fremen culture as quasi-Arabic, which manages at once to be more of a sop to emphasising contemporary parable but also more retrograde and confused in the contained politics.

As for Paul’s dread of the potential of unleashing a genocidal holy war, Villeneuve signals, at least, unlike Lynch who avoided and indeed entirely contradicted it, that he plans to deal with this consequence, but still only has Paul very quickly mutter some malarkey about holy war along with some flash-cut visions of a bloody hand. Lynch’s theatrical cut was forced to compress the second half of the novel in extremely ungainly fashion, so in this regard Villeneuve has left himself plenty of room to deal with the oncoming deluge of fresh weirdness, including Paul’s self-inflicted visionary trip to emerge as Kwisatz Haderach, the arrival of his sister Alia, the bloodthirsty adult in a child’s body, and the great battle for control of Arrakis and the Empire, as well as the bleak side to Paul’s ascension. And yet I’m also forced to ponder how Villeneuve will drain these of their perverted fervour. The ultimate impression Dune: Part One left me with was of something utilitarian, a work that seems to have finally managed, judging by the box office and general reception, the task of successfully selling Herbert’s creation to a broad audience, and indeed it’s worth celebrating insofar as it finally revives hope for franchise blockbusters more ambitious and mature than superhero movies. But the price paid for this is pyrrhic, as too much of what made Herbert’s work lasting and interesting has been sacrificed, and what’s left in its place is occasionally striking but essentially inert. Moreover, it forces me to say something I never, ever expected to say: Lynch’s version remains the superior.

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1980s, Auteurs, Fantasy, Horror/Eerie, War

The Keep (1983)

Director / Screenwriter: Michael Mann

By Roderick Heath

The Keep’s very first shot, as if tracing the path of a falling angel, describes a seemingly endless downwards pan, descending from grey, storm-ridden sky to jagged pine forests clinging to the flanks of soaring mountains, before finally settling on a convoy of grey-painted Wehrmacht trucks labouring their way up a narrow mountain pass, set to the throbbing, alien textures of Tangerine Dream’s score evoking both the roll of thunder and the chugging of the straining motors and mimicking the narcotising effect on the German soldiers rolling up the road. A cigarette lit in ultra-close-up, a shot of caterpillar tracks churning along the gravelly road, swooning visions of the mist-drapped mountain peaks. Immediately, director Michael Mann, making his second feature after Thief (1981), deposits the viewer within a dreamlike space, offering a classical Horror genre setting and motif in journeying from the mundane world into one of oneiric remove, but wrapped not in traditional genre style cues, but a hard shell of burgeoning 1980s high style cinema. The year, a title card informs us, is 1941, with the Nazi onslaught reaching its climax with armies closing in on Moscow. In this place, the Dinu Pass in the Carpathian Mountains, Captain Klaus Woermann, embodied in rugged, sagging melancholy by Jürgen Prochnow, leads his men into a tiny Romanian hamlet clinging to the jagged walls of the pass’s highest reaches, to occupy and garrison an enigmatic medieval fortification there.

Actually entering the village, penetrating a veil of mist to behold a medieval hamlet, sees Mann shifts to slow motion and the score to spacy, mysterious strains as Woermann surveys this piece of another, older world cut off from the sturm-und-drang of the warlike moment and, seemingly, whole other intervening centuries. And the Keep itself, a featureless trapezoidal block of grey brick, looming over the village and a deep gorge. One of Woermann’s men complains about this unimportant detail when Germany’s soldiers are near to total victory, but Woermann assures him the real fighting is over and Germany is now master of Europe: “Does that enthrall you?” he enquires with theatrical enthusiasm. Woermann’s own ambivalence over fighting in a war that most certainly does not enthral him is something that resolves even as his situation becomes ever more mysterious and terrible. Woermann and his men enter the Keep and begin setting up their garrison. But Woermann notes, however, the building is not a defensive structure, but designed like a prison. The walls are lined with 108 silvery, crucifix-like markings that the Keep’s caretaker, Alexandru (Morgan Sheppard), warns are not to be touched, a taboo he insists upon with deadly seriousness although he doesn’t know why and can’t report any bad events in the Keep save the general refusal of visitors to stay through the night: “Then what drives people out in the middle of a rainy night?” Woermann questions. “Dreams?” the caretaker replies.

Since the time of its release, The Keep could scarcely seem more benighted. Despised by F. Paul Wilson, author of its source novel, it was also soon disowned by Mann, furious at the way Paramount Pictures threw the film away after losing faith in the project. Special effects master Wally Veevers died during production, leaving the planned spectacular finale in uneditable disarray. Finally the film proved a calamitous bomb at the box office and was generally dismissed by critics, although many Horror genre fans and scholars grasped its unique and fascinating aesthetic. Mann’s active role in keeping the film hidden away, refusing to let it be released on DVD for many years, only helped its slow accruing of near-legendary mystique for anyone who could catch it on TV or had access to its early VHS and laserdisc releases. The Keep has evolved into one of my absolute favourite films, and its evident flaws are an indivisible part of its compelling makeup. After success with the telemovie The Jericho Mile (1979), Mann made a terrific debut as a feature filmmaker with Thief, a movie that commenced Mann’s career-long aesthetic preoccupation with trying to blend classical genre cinema with a hypermodern, dramatically distilled approach, trying to place as much of the weight of the storytelling and ambience fall on his rigorously constructed imagery that often nudges a kind of neo-expressionistic minimalism. This approach generally suits his preference for tough, stoic heroes, beings who still have some of the toey instinctiveness of forest animals even in the densest urban jungle.

When, for his second film, Mann chose to make a Horror movie, he took a similarly essentialist approach, trying to make a movie describing the idea of a Horror movie as much as the thing itself. He stripped out almost all of the background lore of Wilson’s novel and trying to convey a sense of dread and lurking menace through careful visualisation, to make a fable of pure menace and mood. Mann shot most of The Keep in Shepperton Studios whilst building the Romanian village and the Keep’s exterior in a Welsh quarry, but Mann’s notorious later habit of causing budget overruns with his exacting shooting style was apparently already emerging. But, again as he would later, Mann’s exacting reach for effect justifies itself. The early shots see him weaving his style in a series of elusive directorial flourishes: that opening shot conveys place and time but relentlessly pushes the eye down a vertical access, giving little sense of the surrounds. A lake surface mirrors back the sky, turning the grand space into a trap. Woermann’s first glimpses of the village are dreamy, punch-drunk, barely liminal. The Keep itself is hardly glimpsed apart from the looming grey gateway, with only two proper wide exterior shots of the structure in the whole film. This approach lets Mann skirt location and special effects shortfalls, of course, but also conditions the viewer to a zone unmoored from any sure sense of geography and spatial stability, just as Woermann beholds a scene out of the Middle Ages, unmoored in time.

The Keep itself presents a cultural, architectural, and military conundrum: the locals who maintain it have no real idea of how old it is, who pays for its upkeep, or what its purpose it ever served. Woermann’s soldierly eye notices that for what seems to be a defensive structure it’s built inside out, with easily scalable exterior walls and the largest, strongest stone blocks inside, more like a prison. Rumours start to grip Woermann’s more avaricious men, including Pvt Lutz (John Vine), that the crosses are made of silver and other treasures might be hidden in the Keep: Lutz tries to break off one of the crosses only to receive watch detail for a week from the irate Woermann. During the night, as Lutz stands bored and lonely watch, one of the crosses begins emitting an eerily bright blue light, and looking closer at it Lutz realises that this cross does indeed seem to be silver. He fetches another man on watch, Otto (Jona Jones), and the two men claw out the granite block the cross is affixed to, revealing a narrow tunnel that Lutz crawls into. Mann’s stylistic oddness continues in this sequence, as he distorts the avaricious franticness of the two soldiers with slow-motion shots of them running to and fro amidst hazily backlit shots, all bound together in strange manner by the use of Tangerine Dream’s theme “Logos” on the soundtrack, imbuing a propulsive mood, if retaining a spacy, alien texture inherent in that classic synthesiser sound, of a unit with Mann’s recurrent passion with intensely rhythmic image-audio match-ups, the flagrant anachronism of the scoring heightening the disorientating texture.

Lutz crawls into the passage and dislodges a block, only to almost fall into a vast, dark space beyond, saved because he had Otto tie a strap to his waist. In one of the greatest shots in all of fantastic cinema, Mann’s camera retreats a seemingly infinite distance away from the soldier’s dwindling torch into the furthest depths of the abyss, a space which contains mysterious ruins of some ancient structures. Once the long pullback shot finally concludes, a surge of light swoops into the frame and coalesces into ball of light that rises up to meet the faint torchlight. Otto is almost pulled into the tunnel by a sudden, violent jerking, and when he drags his comrade out, finds only a steaming, headless trunk, before being flung away with bone-shattering force as a mysterious power floods out of the shaft and infests the Keep. Mann cuts with headlong force to the antipathetic force stirred to action: Glaeken Trismegestus (Scott Glenn), awakening in a bed somewhere in Greece, eyes glowing and surging energy drawing into his body, stirred by the eruption of the entity in the Keep. Glaekus rises from bed, packs his belongings including a long wooden case, and heads to the docks of Piraeus where he bribes a fishing boat captain to take him to the Romanian coast: Mann films the boat’s voyage into dawn light in a languorously beautiful vignette.

Walking the line between intriguing hints and frustrating vagueness is always a tricky art, and for many Mann went too far with The Keep. But it’s precisely the film’s allusive sense of arcane and ageless struggle, and its near-ethereal, carefully reductive vision of perfect forms of good and evil, that makes it something unique, the hints of cosmic battles and unknowable history at the heart of the story, a vast mythic-emblematic Manichaeism pointedly set against the more immediate and definable evil of Nazism, the heart of darkness nested inside the European übermenschen dream. Paramount might well have hoped the film would prove a Horror movie variant on the supernatural anti-Nazi revenge fantasy of Raiders of the Lost Ark (1981). Most broadly and obviously, the film presents a variation on the classic motif of a haunted castle. Wilson’s novel presented a Lovecraft-tinted rewrite of that founding tome of modern Horror, Bram Stoker’s Dracula, a work that’s retained much of its popularity for the way, published just before the dawn of the 20th century, it charted so many of the oncoming age’s faultlines. Wilson made more literal the connection between Dracula and the paranoid impression of dread power and evil rising in the east of Europe it articulated, by moving the setting to World War II and drawing together crosscurrents of folklore and politics at the moment.

Mann, whilst divesting much of the novel’s superstructure, had his own take on the same idea evidently in mind. In particular, Mann seemed interested in investigating through visual and thematic refrains the link suggested by German film historian Siegfried Krakauer in his book From Caligari to Hitler between the psychic anxieties communicated in the imagery of classic German Expressionist films and the oncoming fascist mentality. The German Expressionist era was replete with contradictions, like future Nazi Paul Wegener’s obsession with the Jewish myth of the Golem that caused him to make two films on the subject, and the Nazi leaders’ worship of the monumental aesthetic laid down by the half-Jewish Fritz Lang. Krakauer’s ideas had their highly dubious aspect, but Mann found how to put them to dynamic use, making The Keep perhaps the closest thing anyone has made to a truly modern take on the Expressionist Horror style, and tethering it to a story that specifically offers meditation on the Nazi mindset and questions of how to resist it. The story purposefully unfolds simultaneous to WWII’s supreme tipping point of the furthest Nazi advance during the invasion of the Soviet Union, and the drama enacted in the Keep is both far more intimate than the war and far larger, a confrontation of primeval forces.

Mann’s casting notably has the Eastern European characters speak with American accents, to emphasise their distinctness from the Germans, who are played by a mix of British, Irish, and German actors. Mann also shifted away from the novel’s use of vampirism, which he found silly: once the entity trapped within the grand cavern is unleashed into the Keep, it begins killing Woermann’s men by absorbing their life essence, leaving charred and withered corpses. The entity, appearing after a time as a writhing pillar of fog around a stem of skeletal parts and blood vessels, builds substance out of its harvested victims. The idea of a monster slowly assembling itself a physical form echoes back to Piers Haggard’s The Blood on Satan’s Claw (1971) and would be used again in Stephen Sommers’ The Mummy (1999). Woermann’s messages of distress soon bring not relocation as he hopes, but an SS Einstaz Kommando detachment under the command of Sturmbahnführer Kaempffer (Gabriel Byrne), which steams into the village, takes a number of hostages, and shoots them before their horrified fellow villagers. Kaempffer promises of more retaliation against them if any more Germans are killed. The irate Woermann, who is ordered by Kaempffer not to interfere, points out that Kaempffer has just killed citizens of an allied state.

Kaempffer nonetheless begins using all his arrogant prowess as a bully and killer to get to the bottom of the mystery, using terror tactics to root out presumed partisans. “Something else is killing us,” Woermann states in riposte: “And if it doesn’t care about the lives of three villagers? If it is like you? Then does your fear work?” When some mysterious words appear carved in a wall of the Keep near another dead soldier, the village priest, Father Mikhail Fonescu (Robert Prosky) recognises that the words are not written in any living language, and suggests the only way Kaempffer might get them translated is to find Theodore Cuza (Ian McKellen), a scholar and expert in Romanian history and linguistics, who grew up in the village and once made a study of the Keep. Problem: Cuza is Jewish, and has recently been rounded up for deportation. Cuza and his daughter Eva (Alberta Watson) are at that moment sitting in a depot with other Jews, Gypsies and sundry undesirables awaiting transportation. Cuza is crippled by a degenerative disease that makes him look far older than he really is, and Eva acts as his carer.

Kaempffer’s command brings them both to the Keep, where the SS commander taunts Cuza with talk of place he was just about to be taken to, a place with two doors out, one of them a chimney: “So you had better find a way to be of use to me in three days.” Cuza recognises the language of the writing on the wall as a language dead for 500 years, and reads, “I will be free,” a message Kaempffer immediately interprets as a rebel declaration. Woermann tries to assure the Cuzas that he might be able to sneak them out of the Keep to a safe hiding place if they can buy enough time by keeping Kaempffer satisfied: “But then again you may not,” Eva comments sceptically. Eva soon attracts the lascivious eye of a couple of the German soldiers, who track her through the Keep after she comes to get food in the mess, and assault her in a dark, lonely corridor. Mann pulls off another of his weird yet potent visual flourishes as he pans down from Eva’s body, suspended between the two would-be rapists, to the leather boot of one soldier, an almost fetishistic contrast of the soft and feminine with macho brutality. As with the appeal to greed that helped set it free, the assault on Eva only stimulates the entity’s appetite as well as its cunning: the entity, now a ball of fire and smoke reminiscent of the one that pursues the hero of Night of the Demon (1957), surges through the Keep’s innards and falls on the soldiers, who disintegrate messily as the entity absorbs them.

Mann lingers on the image of the entity, now with two burning red eye-like orbs attached to a glowing brain stem, peering out of a writhing pillar of mist, carrying Eva with tender-seeming care back to her and her father’s room, a particularly strange distillation of the classic image of the monster and the maiden, whilst the scoring imbues the vision with the overtone of angelic deliverance. The stunned Cuza nonetheless retains his wit and will sufficiently to tell the entity to release his daughter. The entity speaks to Cuza, accusing him of collaborating with the Nazis: Cuza responds vehemently that he’d do anything to stop them, so the entity reaches out and touches him, giving him a shock of energy. When he regains consciousness, Cuza finds that he’s been restored to full health and mobility, and he realises why quickly enough: the entity wants his help to escape the Keep, which still entraps him. When he again encounters the entity, whose name, Molasar (Michael Carter), is only uttered once in the film, the mysterious being refers to the Jews as “my people” and vows to destroy the Nazis if Cuza will help him escape the Keep: Cuza agrees to find a mysterious energy source hidden in the grand cavern, an object Molasar describes as the source of his power and must be removed if he is to leave the Keep’s confines.

Mann’s enigmatic approach to the entity and the supernatural drama emphasises the humans in between ultimate good and evil as enacting gradations. “You believe in Gods, I’ll believe in men,’ Cuza tells Fonescu, and yet both material and emblematic conflicts have to play out to their bitter end. Where Thief had mooted Mann’s fascination for self-enclosed, self-directing protagonists, The Keep introduced his other career-long obsession, one with with doppelgangers, characters sharing similar traits and characters who often find they have surprising kinships, yet are doomed to clash violently because they’ve become, or were born, disciples of opposing creeds. It’s a preoccupation Mann would notably take into Manhunter, which revolves around the hero’s capacity to enter into the mindset of his repulsive quarries, and Heat (1995), where the cop and criminal have more affinity for each-other than anyone else, as well as The Last of the Mohicans (1991), where the heroes and villains are linked but also perfectly distinguished by their responses to loss of home and habitat. Mann would extend his recurrent imagery and implications to the point where he’d shoot Chris Hemsworth in Blackhat (2015) in a way that would make him look strikingly similar to Glenn in this film. In The Keep Mann’s preoccupation is presented in a set of generically rigid yet unstable binaries: Woermann and Kaempffer, representing Nazi Germany’s armed forces and yet divided by completely different characters and philosophies, contrasted with the atheist Cuza and Orthodox priest Fonescu, who’s desperate to do anything to keep his learned friend safe, and gives Cuza a crucifix as a gesture of protective feeling: Cuza hands the cross on to Woermann. In the course of The Keep, the link between the overt evil of the Nazis, particularly Kaempffer, and the entity as manifestation and overlord of their diseased ideals, is constantly reiterated; Woermann likens the twisted psyches of the Nazis to the illogical forms of the Keep’s architecture, and the entity itself no mere stand-in for their sick fantasies but the secret source of them.

As the film unfolds the affinities evolve and twist: Fonescu, under the influence of the evil in the Keep, degenerates into a ranting fanaticism for his creed like Kaempffer, whilst Cuza’s physical prostration is mimicked by Woermann’s moral impotence. At the same time the shaded oppositions cast Woermann as a pawn of the necessities of patriotism in the same way the entity turns Cuza into his Faustian representative: Cuza’s desire to smash the Nazis is realised but as he flexes his fist in his new strength he unconsciously mimics a fascist salute. Behind each set of mirroring protagonists, the eternal champions of light and dark, converging in the Keep. Glenn’s Glaeken is glimpsed making his way to the Dinu Pass, frightening and intimidating a pair of Romanian border guards at a checkpoint when his eyes again flash with brilliant energy as he warns them not to touch the case he has strapped to his motorcycle, a marvellously eerie vignette. Fittingly for a character intended as the pure incarnation of good, the otherworldly Glaeken is also presented as the ne plus ultra of Mannian hero figures: mostly silent, he dominates purely by corporeal presence and baleful charisma, communicated by a stare that seems to x-ray people even when not radiating supernatural energy. Mann had Glenn base his character’s odd, halting, ritualistic speaking style on the vocalisation of electronic musician Laurie Anderson. Glaeken turns up in the village at last making claim to a room in the inn which has been promised to Eva, after Woermann and Cuza outmanoeuvre Kaempffer in getting her out of the Keep. Glaeken the eternal warrior seems to have been left to wander the earth until needed to exterminate Molasar once and for all, and he quickly seduces Eva.

Mann’s debt to William Friedkin as a source of influence on his style – one that would reverse for To Live and Die In L.A. (1986), much to Mann’s displeasure – is apparent in The Keep through borrowing of Tangerine Dream’s pulsing, estranging sonic textures and a visual preoccupation with machines in motion from Sorcerer (1977), and subsuming that film’s subtler sense of atavistic powers working behind the mask of inanimate yet strangely motivated things. Mann’s style is its own thing, that said, to a radical degree. Mann contrives glimpses of grotesque and perplexing things, like the discovery of a dead soldier under the carved words comes in an obliquely framed glimpse of the man’s head fused into the wall, one staring eye amidst a charred black face, and Eva realising she can’t see Glaeken’s reflection in a mirror in what seems a perfectly intimate moment. The colour palette of Alex Thompson’s brilliant photography is mostly reduced to a sprawl of slate greys and blacks and misty whites, tellingly broken up only by the red of the SS Nazi armbands and the glowing eyes of Molasar. The film is full of disorientating jump cuts and discordant camera angles, work to sever a clear sense of chronology and context, as precise measures of time and place cease to be relevant as if within an explosion of the innermost Id, whilst relating back to classic genre cinema and the sense imbued by works from Lang through to Val Lewton of a world gone mad: indeed the cumulative sense of isolated paranoia closely resembles Isle of the Dead (1945), with which it shares a wartime setting and invocation of imminent doom in an isolated locale that seems to have slipped off the edge of the world’s physical and psychic maps.

Molasar meanwhile poses as a saviour to please and manipulate Cuza, who’s desperate to find a way to halt the Nazi onslaught: the Molasar costume, designed by Enki Bilal, an artist for the storied sci-fi and fantasy comic book Heavy Metal, was designed to be reminiscent of Wegener’s Golem with its dark, lumpen, bulbous, stony form, and Molasar, like the Golem of myth, promises to be a righteous weapon defending the faithful and victimised, only to prove a destructive monster. Molasar needs a man like Cuza to release him because, as Glaeken later mentions when he confronts Cuza, only an uncorrupted soul can even approach the imprisoning talisman. McKellen, who after playing D.H. Lawrence in Priest of Love (1981) was having a brief moment as a major film actor long before his eventual resurgence in the mid-1990s, wields a noticeably plummy American accent, but ultimately gives a galvanic, impressively corporal performance in playing an intellectual hero who nonetheless experiences his world physically in his relationship with his wrecked body and frustrated will, and whose transfiguration from angry cripple to empowered and determined avenger has suggestions of both spiritual and erotic overtones – “He touched my body!” he tells Eva in describing his encounter with Molasar. This echoes again in Glaeken’s seduction of Eva, an act that has the flavour of ritual, the lovers become vessels connecting the immortal and mortal, sacred and earthly, flesh and alien substance, culminating in the couple forming themselves into a cruciform.

Prochnow was undoubtedly handed the part of Woermann because of his similar role as the intelligent and humane U-boat captain fighting for an evil cause in Wolfgang Petersen’s Das Boot (1981), although Woermann’s ultimately quite a different character, and Prochnow gives a subtly apposite performance. Where the captain was endlessly tough and resourceful in defence of his men and his command whilst maintain open cynicism for their cause, Woermann is already bursting at the seams when he arrives at the Keep, haunted by witnessing SS men slaughtering people in Poznan, and by the wish he’d fought in the international brigades in Spain and had taken a stand against Nazism before it consumed his and everyone else’s lives. His punishment for his failures of nerve is to be stricken with ineffectiveness in protecting his men, relieved only by upbraiding the icily revolted Kaempffer, who ultimately diagnoses Woermann in turn with “the debilitating German disease – sentimental talk.” Woermann describes Kaempffer’s version of strength as having become literal in the Keep, a force of evil beyond imagining, the manifestation of all the sick psyches that have been given guns and carte blanche to slaughter. The clashes between Woermann and Kaempffer are unusually potent rhetorical vignettes thanks in part to the intensity of the two performers, inhabiting archetypal roles, the classic liberal and the perfect fascist: Woermann ferocious in his denunciations of evil but lacking the necessary edge to be truly effective, Kaempffer all too willing to do anything to make the Nazi ideal real, and willing to murder anyone who stands in opposition, including, ultimately, Woermann.

Their clash reaches its climax when Kaempffer furiously shoots Woermann in the back, just as Woermann, hearing his men screaming as Molasar assaults them, grabs up Fonescu’s cross, and he dies with it in his bloody hands. Kaempffer, plucking the cross from Woermann’s bloody hands, heads out into Keep’s atrium only to find all the remaining Germans killed, some fused into the walls, others scattered in smouldering chunks across the floor, their war machines twisted and melted, as if Molasar has become some Picasso-like modern artist working in the medium of stone, steel, and flesh to create mangled interpretations of warfare. Kaempffer is confronted by Molasar, causing him to drop to the ground wailing for Jesus to protect him, brandishing the crucifix. Molasar seems momentarily afraid of the icon, which resembles the talisman that holds him in the keep, so Kaempffer gathers up enough of his customary arrogacne to stand and face the thing. “What are you?” he demands. “Where do you come from?” the amused hulk asks: “I am you.” He takes the cross from Kaempffer, crushes it, and casually sucks the life from him with the same pitiless ease with which Kaempffer murdered, the Nazi releasing a bone-chilling shriek as he does. This is a brilliant moment where even the utterly despicable Kaempffer earns a flash of cringe-inducing empathy in the face of such pure, inhuman malevolence.

Mann’s hope to make a parable about fascism might well have been a tad pretentious, but he succeeds within the film’s dream logic as Mann paints in visual textures the symbolic drama he’s describing. Molasar literally feeds off the darker desires in the men who release him, and in turn stirs people to more and more destructive acts. Kaempffer’s total embrace of Nazi ideology and methods makes him the human equivalent of Molasar, aiming to build “the next thousand years of history” on the bones of necessary sacrifice, but Molasar even uses Cuza’s own best qualities against him by posing as a messianic saviour figure simply by appealing to his righteous anger and hunger for revenge. The blackened, shrivelled, charred bodies of the Germans ironically resemble holocaust and atomic bomb victims, the casual victims of the war’s unleashed apocalyptic logic. Mann’s depiction of the Keep’s architecture, a strange space of uncertain angles and spaces above the mammoth, black, atavistic cavern, presents an ingenious visualisation of what Woermann describes as “twisted fantasies” of Nazism, growing out of the Nietzschean abyss, the abyss that looks back and sees right through all civilised and intelligent pretences. In this manner, Mann expands on Kracauer’s key concept of the Expressionist cinema movement as directly expressing the collective neurosis gripping Germany after World War I, which finally malformed into susceptibility to Nazism.

Mann’s concept of the Keep nods then back to the Das Cabinet des Dr. Caligari (1919) and Metropolis (1926), films that offered their stylised physical world as discrete emanations of human will and mind, beset by insane and sclerotic sectors. The Keep’s interior recalls the cavernous zones of Paul Leni’s Waxworks (1923), and the windmill in James Whale’s Frankenstein (1931) where the good doctor performed his experiments, with alternation of spaces vast and cramped, soaring and warped, fashioned with rough and inhospitable brickwork. In most classic Expressionist Horror the weird world presented in them was the world nonetheless for the characters who exist in them, except notably in Das Cabinet des Dr. Caligari which laid down the template but also revoked it by presenting the key drama as the ravings of a madman. Mann does something similar in the opening moments of The Keep by emphasising Woermann’s act of seeing the village and the Keep, presenting his drama as subliminal, with a sense of passing through a discrete veil between waking and oneiric states, and everything encountered beyond there is operating on an unreal level. Whilst Kracauer’s thesis that Das Cabinet des Dr. Caligari expressed a collective wish for a paternal dictator to restore shape to reality remains largely unconvincing, Mann puts it good use, correlating the perverse mental projections of the Expressionist style with the reality-distorting influence of Molasar. At the same time The Keep is also a movie that was, in 1983, a work defining a stylistic moment in moviemaking, which it quite obviously belongs to with its obsessive use of diffused lighting effects and backlit shots, as well as the dreamy slow motion and music: Mann follows Das Boot not just in casting Prochnow but in annexing its blithely anachronistic electronic score.

It’s often hard to exactly pinpoint in a compromised work like The Keep where exactly directorial intention and jarring interference diverge: what is apparently true is that Mann was forced to cut the film down from two hours to just over an hour and half. Eva’s swift seduction by Glaeken is often taken to be one sign of editing, but frankly it seems to me like one of the more purely Mannian elements of the film: near-instantaneous fusion of lost and needy souls is common in his movies, like John Dillinger’s swift claiming of Billie Frechette in Public Enemies (2009). There are however snippets of interaction between Eva and Glaeken in the film’s trailer that certainly suggest their scenes were cut down. The rough transition around the one-hour mark more clearly demonstrates interference. What’s presumably supposed to be the insidious infiltration of the village by Molasar’s influence comes on far too suddenly, particularly Fonescu’s pivot from kindly, good-humoured friend of Cuza to a ranting loony who barks zealous scripture at him. Soon after, in a moment difficult to parse on initial viewings Eva goes to Fonescu for aid only to find he’s sacrificed a dog on the altar of his church and is drinking its blood from a goblet. There was also a scene of Alexandru being murdered by his sons with an axe.

Given Mann’s stylisation, however, the jagged editing and resulting elisions really only reinforce the generally unmoored mood of the tale, the sense of obscene things lurking in the corner of the eye and numinous forces working relentless influence on the merely human. What was lost from the film through cutting, as well as some of the integrity of the last act, was Mann’s attempt to film the idea of evil as a miasmic influence, meant to mimic the fascist sway picking at the stitches of society and stampeding the world towards barbarian ruin. On the other hand, most of that stuff is supernal to the essential drama: Kaempffer and Woermann’s deaths transfer the weight of the story on Cuza and Eva. Moreover, it’s apparent that when faced with cutting the film, Mann often chose to jettison plot sequences to concentrate on moments commanding his bleary and submerged sense of atmosphere – that long shot of the fishing boat sailing into the dawn, for instance, kept instead of a moment taken from the book where Glaeken kills the captain of the boat who tries to doublecross him. Glenn, the top-billed actor, is nonetheless barely in The Keep for most of its first half, and even when he does arrive at the Keep he remains detached, ambiguous: authentic good is as alien as pure evil.

Glaeken seems to wield some sort of psychic power over Eva, brushing a hand over her eyes to make her sleep as they together in bed, a subtler but equally coercive force to the one Molasar wields. Glaeken senses through Magda the nature of her father’s compact with Molasar, and when Cuza takes a chance to leave the Keep with the German guards insensible under Molasar’s influence, Glaeken warns him about Molasar’s true nature and need. Cuza refuses to believe him, and drops hints about his presence to Kaempffer, who immediately sends some of his men to bring him in. When Eva frantically protests the arrest and gets into a tussle with the soldiers, Glaeken, to protect her, begins tossing the soldiers about like nine-pins, only to be machine-gunned: splotches of luminous green blood appear all over his torso and he refuses to die, until he plunges into the ravine and finishing up sprawled on a ledge where the Nazis presume him dead. Molasar’s subsequent slaughter of the remaining Germans clears the way for Cuza to descend into the cavern and locate the talisman, which he then carries back to the surface, whilst Glaeken revives and begins climbing the jagged ravine wall.

Mann offers one of his signature sequences here, a mesmerically constructed climactic running montage set to intensifying music, later exemplified by the likes of the hero’s Iron Butterfly-scored dash to the rescue in Manhunter and the clifftop chase in The Last of the Mohicans. Mann cuts between Glaeken hauling himself up the ravine face, still covered in glowing green blood (a touch notably recycled by Predator, 1986), whilst Cuza retrieves the talisman, which Molasar can’t even look at. Cuza climbs up through the cavern, a vast, eerie space filled with unknowably ancient ruins and signs of mystique-ridden history, all set music sampling operatic choruses and a church bell-like propelling rhythm. Striding down a corridor as he re-enters the Keep, Cuza’s progress is marked by the crosses on the wall glow in reaction to the talisman’s passing. Glaeken, after escaping the ravine, opens the case he carried to the Keep and removes what appears to be a simple metal tube, actually a weapon capable of destroying Molasar. This passage is one of Mann’s greatest units of filmmaking, and reaches its apotheosis as Cuza reaches the atrium, only to meet a dazed Eva, who tries to stop him removing the talisman. Molasar, watching on as the two struggle, commands Cuza to kill her and continue out.

As if in humanistic rewrite of the Abraham and Isaac myth, Cuza turns on the monster and demands of it, “Who are you that I should prove myself by killing my daughter?” before insisting that if the talisman is Molasar’s, he should be able to take it out himself. This marvellous climactic moment closes the loop on the moral drama before the supernatural battle can occur, as Cuza’s faith in men is proven right by his own deed, refuting the famous test of Abraham’s faith whilst sticking up for the nobility of the reasoning person. McKellen’s challenge to the monster, shouting “Take it!” with the ferocity of hero facing down a demon, is every bit as epic as McKellen’s confrontation in the guise of Gandalf with Balrog in The Lord of the Rings: The Fellowship of the Ring some seventeen years later. Infuriated, Molasar reduces Cuza to his crippled state again, but before he can kill Cuza and Eva, Glaeken walks in with his cosmic bazooka, fitting the talisman into its muzzle and unleashing energy rays that charge the crosses and drive Molasar back into the Keep. Of all the sequences in The Keep the finale was the most crudely curtailed by Veever’s death, production quagmire, and Mann’s own creative uncertainty. What was intended to be an epic showdown was reduced to a straightforward scene where Glaeken, despite knowing that “when he goes, I go,” as he tells Eva earlier, nonetheless confronts Molasar with the intention of annihilating him.

Mann interpolates flash visions that hint at alien origins for Glaeken, whose physiognomy changes to match Molasar’s (Molasar already resembling Glaeken in turn in his complete form, nudging the refrain of dualistic kinship), and a close-up of his eyes as he wields the energy weapon sees a kind of mesh grid has been exposed on them. When Molasar tries to hit his foe with an energy pulse as Glaeken glances to make sure the Cuzas are safe, Glaeken responds by blasting a hole through Molasar, who returns to a formless state and is sucked back into the cavern. Glaeken, after giving a last, forlorn gesture to Eva, is then sucked in after him, disappearing through the cavern door amidst blinding white light. And yet, once again, apart from the rather jagged edit in the brief combat of the two beings, the climax feels more consistent with the movie as it stands than a more drawn-out fight would have. The proper climax of the story we’ve been told is Cuza’s challenge to Molasar, proving that Molasar cannot ultimately corrupt everyone. Glaeken’s arrival merely delivers the coup-de-grace, although this comes complete with a memorable vision of his weapon gathering power, pulling in energy with a rising whir before unleashing primeval force.

Mann instead, typically, places the weight of the scene’s power and meaning on the intensity of the gestures and visuals, particularly in Glenn’s deliberately stone-faced yet delicately plaintive characterisation as Glaeken finally proves he’s a true white knight, fearlessly eliminating the evil despite knowing it will cost him everything, leaving behind Eva screaming in dismay. A TV reedit of the film, screened a few years after The Keep’s theatrical release, sported a restored coda based on the novel’s ending, in which Eva descends into the cavern and finds Glaeken still alive there, restored to mortal form. This was excised from the theatrical release, an odd move in itself, as presumably movie studios would usually take the more clearly upbeat ending. The movie proper instead concludes on an enigmatic note, as Fonescu and other villagers, now free of the evil influence, rush to help the Cuzas, and Mann offers a final freeze frame of Eva staring back into the Keep, as if hoping, or sensing, Glaeken is still within, still existing in some form. Again, Mann’s choice here prizes evocation over literalism, with the surging, soulful music and the image of Eva capturing an iconic impression, of triumph bought at a cost, and love as strong as death. The Keep is undoubtedly an untidy, misshapen work, but it’s also a uniquely potent and densely packed work of brilliance, and to my mind close to ideal of what a Horror movie should be.

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2020s, Action-Adventure, Fantasy

Jungle Cruise (2021)

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Director: Jaume Collet-Serra
Screenwriters: Glenn Ficarra, Michael Green, John Requa

By Roderick Heath

Here there be spoilers…you’ll thank me.

The latest attempt by Disney to spin one of their theme park rides into a narrative, following their very successful Pirates of the Caribbean series, Jaume Collet-Serra’s Jungle Cruise opens with a prologue detailing the disappearance of the legendary conquistador Aguirre (Edgar Ramirez), who as the movie has it was lost whilst seeking the Tears of the Moon, a legendary flowering tree growing in the Amazon Jungle and which supposedly has incredible healing properties. Flash forward to 1916. Lily Houghton (Emily Blunt) is the indomitable, brilliant female scientist bucking the male establishment – is there any other kind? – who wants to realise her father’s dream of discovering the Tears of the Moon. MacGregor (Jack Whitehall) is her brother, who she has deliver an address to some snooty scientific society – the film won’t say which one – essentially as a distraction whilst she breaks into a workroom and steals a priceless artefact, an arrowhead needed to access the tree, which Lily hopes to find using the historical map her father left that supposedly shows the way to the tree’s location.

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Lily manages to abscond with the arrowhead, eluding a German-accented man (Jessie Plemons) visiting the society for some reason and decides to try and impede her getaway. He promptly slays all the men in the room because the man who showed him in uses his real name, a la Frank in Once Upon A Time In The West (1968), which apparently the screenwriters watched once. You see, he’s Prince Joachim, the youngest son of Kaiser Wilhelm, and he was trying to steal the same relic. Gasp, might the rather recognisable woman seen trying to sneak in there a few moments earlier, and created an elaborate diversion to facilitate it, be suspected of the murders and be sought by the police? Ha, no, this little thing of a few dead archaeologists in the middle of London is of no consequence; such things don’t raise an eyebrow, any more than a German prince being at large in England in the middle of the Great War, or gentlemen being invited to give speeches to snooty scientific organisations without rehearsing what they’re going to say. Lily doesn’t even bother going on the search for the relic until her brother’s started screwing up the distracting speech. Next thing we know she’s in South America, looking for a boat to take her in the jungle.

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Soon she encounters Frank Wolff (Dwayne ‘The Rock’ Johnson), down-on-his-luck everyman skipper who makes a living ferrying tourists around the river. It seems that despite the war going on there were a very large number of very proper English tourists hanging around the Amazon looking for rides from captains who endanger their lives with his ridiculously haphazard behaviour and dubious stunts to augment the experience. Frank owes all his money to Nilo (Paul Giamatti, who I hope made enough on this to retire, or start his own theatre group, or whatever he’s pulling) and is on the verge of losing his boat to him. Now, we never actually find out why Frank is in debt: he seems to do a good business, and later on we find out things about that, well, make it all rather moot anyway. By all reports Jungle Cruise the movie fits in many of the familiar elements of the Jungle Cruise ride, which makes sense. Such elements include the skipper’s awful puns, which Collet-Serra insists on underlining in the visual equivalent of fluorescent ink by having the tourists cringe and groan to each one, down to one mouthing “Wow” in disbelief.

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Anyway, because Frank is in Nilo’s office trying to steal back the keys to his boat’s impounded engine when Lily comes calling, he plays along with her mistaken impression that he is Nilo in order to get hired by her. When he’s busted he still manages to impress Lily and MacGregor by facing down a jaguar that enters the tavern where they’re talking, only for the jaguar to turn out to be Frank’s pet: he arranged the whole thing, somehow. Lily is snatched by some kidnappers who lock her in a cage with some captive exotic birds, but she manages to break out, and she and Frank run around some in a chaotic action interlude. Prince Joachim turns up in a submarine that seems capable of navigating all the twists and shallows of the muddy river, and he madly fires off the sub’s machine guns and torpedos, mostly with the effect of tearing apart the town and eventually the sub crashes into Nilo’s boats – ha ha, he was a jerk, you see – whilst Frank, MacGregor, and Lily get away. Frank insists his boat is the fastest on the river, and at one point in trying to elude a torpedo fired by the U-boat it manages to move like a speedboat despite the fact that it never seems capable of more than slow chug, and Frank is first introduced trying to get the breakdown-prone machine working. The filmmakers seem to think it’s a worthy counterpart to the Millennium Falcon.

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I should note that all of the above scenes I’ve noted constitute the good part of Jungle Cruise, the portion of the film where its excess and inanity at least comes on with a few good gags and a sense that it’s trying oh so hard to deliver giddy fun. Once upstream, Lily demands the best bath in South America Frank promised her, so he points overboard and explains that the river is just that, a few moments before he incidentally demonstrates that there are flesh-stripping piranha in the water. Oh, and Lily, having donned a cliché explorer’s costume during her foray into the society, now insists on wearing trousers all the time, and Frank hilariously nicknames her “Pants.” Now, I can hear you all now begging the chance to say: but Mr Heath old chap, this movie’s supposed to be a jaunty, old-school adventure movie made to enthral kids and for adults to tolerate, it doesn’t need to make that much sense. And I agree – to a degree. But suspensions of disbelief and moments embracing puckish disinterest in logic ought to be like time-outs in American football or basketball, carefully rationed and used only to strategic effect. Raiders of the Lost Ark (1981) famously, mirthfully neglected explaining how Indiana Jones sails with the submarine to the island, but Jungle Cruise is apparently made by people who think you can make an entire movie on that level.

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Jungle Cruise is so aggressively senseless, so utterly detached from any semblance of narrative control and human content, that it becomes a parade of everything that’s bad and stupid and wrong about contemporary movies. It piles clichés upon clichés and then tries to shock them to Frankensteinian life by amplifying them to garish degrees of excess. We don’t just have banter, we have banter coming on in whiplash-inducing levels of rhythmic sound, like someone tried to film one of Ralph Vaughan Williams’s orchestrations of Edith Sitwell’s nonsense poems. The film can’t just have MacGregor over-pack for the journey, no no! He has to come encumbered with huge trunks filled with ridiculous items, all of which Frank insists on throwing into the river rather than letting them be left behind in the hotel. This sort of gag might pass muster in a Bugs Bunny short, but here it’s stupefyingly witless and absurd. The film can’t merely make Lily a strong-willed woman but one utterly bulldozer-like in her life-endangering arrogance, pushing Frank to try braving some rapids that he knows are incredibly dangerous, and their voyage ends up with them almost going over a waterfall.

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Lily and Frank’s feudin’-and-a-fussin’ masking their attraction is pushed constantly to the point where I wanted piranha to eat them both. She and Frank can’t simply strike sparks as polarised characters stuck together like obvious models Humphrey Bogart and Katherine Hepburn in The African Queen (1951), but repetitively fall out in whirlwinds of hyperbolic reaction. Lily’s supposed to be a tough, brave person and yet she constantly acts like a reality TV princess, constantly performing her outrage to let the audience know she’s a strong woman, y’all. The inspiration here feels less The African Queen than Brendan Fraser and Rachel Weisz in Stephen Sommers’ goofy, often clumsy, but enjoyable The Mummy films (1999, 2002), because those films, now about twenty years old, officially count as affectionate sort-of-classics for millennials and also just forgotten enough to justify recycling them for a young audience. But where those films’ protagonists at least were characterised with some care, and came with challenges in terms of their own sense of themselves to overcome, Johnson and Blunt are stuck playing mobile assemblages of necessary traits. Every single principle of good film crafting is subordinated here to the need for constant humour and visual stimulus-response.

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Once our insufferable, reprehensible heroes get on their way, Jungle Cruise sets about more thoroughly ransacking the established formula of the Pirates of the Caribbean films in trucking in folkloric and supernatural aspects. As we saw at the outset, Aguirre and some of his loyal men were not killed but cursed after massacring a native village and doomed never to stray far from the river, but they’ve become trapped in a grotto and infested by jungle plants and animals: one can throw out vines like tentacles, another has a bee’s nest in his skull, and Aguirre himself has snakes that writhe under his face and sometime burst out in a manner rather too reminiscent of Davy Jones’ tentacles in the second two Pirates of the Caribbean films. I grew to truly dislike the Pirates of the Caribbean films over the years as I meditated on their superficially energetic and yet perversely enervating take on the pulp adventure tradition. But they at least had pre-cancellation Johnny Depp’s blasé humour and against-the-grain showmanship to invest proceedings with the faintest hint of actual roguishness. Jungle Cruise, by contrast, is a relentless exercise more harmed than helped by its stars’ willingness to play their roles just as written.

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Only Plemons seems to be trying to work slightly off the beat with his part, playing the compulsory German baddie as bluffly good-humoured rather than icily menacing, and getting one of the few real laughs with his pronunciation of the world ‘jungle.’ Trouble is this means he’s never at all scary, and he’s the second annoyingly jovial German character in a big-budget movie this year, after Zack Snyder’s Army of the Dead, suggesting a new trope is emerging. Somehow Prince Joachim finds where Aguirre and his men are trapped – common knowledge, it seems – and revives them by sprinkling river water on them. Once freed, they agree to help the Prince whilst seeking the Tears of the Moon to cure themselves. The Prince seems quite unbothered by encountering 400-year-old undead conquistadors, to the point which makes you wonder how often it’s happened to him. The script for Jungle Cruise, by the by, is co-credited to Logan (2015) and Blade Runner 2046 (2017) co-writer Michael Green, who hitherto has displayed a remarkable capacity for making fantastical material feel bog-ordinary, and Glenn Ficarra and John Requa, who often work as a directing team including on the likeable I Love You Phillip Morris (2009) and the passable Focus (2015). I can’t connect this movie with those beyond a certain habit of hyperactive writing.

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Eventually, when he and Frank share just about the film’s only coherent moment of downtime conversation, MacGregor strongly implies that he’s gay, and has followed his sister partly to avoid disgrace, and partly to honour her for defending him. In its own way this is actually one of the few solid moments of the film, allowing the two men to share understanding with an emotional tug, with Frank extending the calm solicitude of one outsider to another. But in context of the totality of the film, as well in terms of its aim, it’s a dreadful failure. MacGregor is constantly characterised throughout as the worst kind of nelly caricature, posh, unmanly, utterly lost in the jungle. We’re told that Lily spent her childhood moving around from exotic locale to locale learning all of her father’s business, an education apparently not extended to MacGregor. I couldn’t help but wonder if this scene was added after the rest of the film was shot to try and ride the ally wave. In any event it has the opposite effect, not just in making MacGregor, who might just otherwise be a comical dweeb, an offensive stereotype, but also as the Disney paymasters still can’t quite bring themselves to put their stamp on any explicit statement, so the film retains a fig-leaf of deniability so the I-don’t-want-that-stuff-shoved-down-my-kids’-throats-during-a-fun-movie crowd won’t get too hot and bothered.

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This is particularly indecent given the film’s incompetent stabs at bending over backwards to be politically correct. It tries to offer a period feminist message a la Wonder Woman (2017) but doesn’t actually, whilst actually managing to rip off something like Lasse Hallstrom’s Casanova (2005) in its method. All the dart-blowing, mask-wearing natives are in on Frank’s act, and the real bad guys are European imperialists. But I get ahead of myself. The natives knock out Lily and MacGregor with darts and put them through a terrifying routine where they’re threatened with torture and death, to the point where Lily starts fighting back only for the leader of the charade, Trader Sam (Veronica Falcón), to wearily pull off her mask and call time. They also knock out Frank, despite him being their confederate, because the movie needs to fool the audience to make the joke work, and despite the fact that given what we later learn about Frank it’s odd that a blow dart can render him unconscious when a sword through the heart doesn’t bother him much. But again I get ahead of myself. The notion of the unga-bunga natives suddenly turning out to be loquacious and hip (at one point Trader Sam admonishes someone to “be cool”) isn’t new, being a gag that goes back past F Troop and on to old Bob Hope-Bing Crosby Road To… movies, and Jungle Cruise can’t even land it squarely.

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The film also has an odd, ineffectual approach to Aguirre and his men, who scarcely emerge from sideshow status despite nominally being the real antagonists, turning up now and then to give the heroes something to fight and run from. Aguirre is presented as both the arch conquistador scoundrel, who slayed the friendly Indians who saved his life, but also as a sympathetic figure driven by his need to find the Tears of the Moon and save his sickly daughter, in backstory that might have made sense but seems to have been edited with a garden mulcher. Also, the film insists on playing out the story of Aguirre and crew’s cursing twice, helping pad out a film that, whilst only just over two hours in running time, feels twice that long. Insert joke about Jungle Cruise helping to open up an Aguirre, The Wrath of God (1972) cinematic universe here. There’s also, weirdly enough, what could be called nods to Werner Herzog’s Fitzcarraldo (1982) as Prince Joachim sails upriver whilst blaring out Wagner, although I was more reminded of Herbert Lom’s similarly arrogant German villain in J. Lee Thompson’s King Solomon’s Mines (1985), a much-derided film I nonetheless found myself thinking back to fondly during this.

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Eventually it emerges that Frank is actually one of Aguirre’s cursed men, in a twist that’s been weakly suggested beforehand but really comes across like the screenwriters decided to toss it in once they reached this point of the script and then backtracked to make it vaguely sensible. Frank managed to avoid being trapped with his fellows and is the subject of Aguirre’s eternal hatred because Frank, real name Francisco, tried to stop the massacre, giving the tribal shaman time to foil and enchant them. So, Frank isn’t a down-on-his-luck everyman skipper after all, but an eternal Flying Dutchman’s captain, consumed by a sense of existential futility. As absurd as this twist is, it could have been effective and interesting, and demands a performer with a sense of haunted charisma and deeply inscrutable mystique. Instead we get Johnson, who’s always an affable screen presence and a decent comic actor, but also has all the haunted charisma and inscrutable mystique of a Burger King drive-thru attendant, mysteriously sporting an American accent despite being a Spanish-Algerian trapped for centuries in South America.

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Given how entertainment-starved we’ve been over the past eighteen months, it feels like just about any big movie release ought to be worth celebrating. And Jungle Cruise is no slapdash quickie. It’s one of the most expensive films ever made, and it looks it: there are truly brilliant sets and special effects littered throughout, to the degree the film ever slows down to enjoy them. But Jungle Cruise is a timely reminder of just how bad modern Hollywood can be at what it’s supposed to be the best in the world at doing, labouring to do the sort of thing just about any backlot salary director could have tossed off in a hour back in the 1930s. What’s especially galling as the genuinely fun and interesting film this could been is constantly in evidence. Collet-Serra has been one of the more talented genre film hands to emerge in the past few years, delivering strong, no-nonsense but artfully constructed thrillers often starring Liam Neeson. And the best thing that can be said about Jungle Cruise is as frenetic as things get it never quite dissolves into total incoherence on a visual level, and sports some of Collet-Serra’s eye for colour composition. But on Jungle Cruise he seems to have been swallowed up and infested, much like Aguirre and his men, with the pulverising blandness and incoherence of Disney’s corporate prerogatives. It’s not in any authentic manner a Collet-Serra film, but an accumulation of executive notes, Twitter feed ploys, and special effects team make-work taped together and called a movie.

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Part of what’s really, gruellingly painful about Jungle Cruise is how unexciting it is, and how unfunny after its first couple of reels, as the story with its magical MacGuffin begins to congeal into the limpest brand of current digi-cinema. Movie thrills demand that at least on some level the audience be given the feeling that one some level what we’re seeing on screen is dangerous, that it involves some slight blurring of the line between fiction and life, something that used to manifest through the beauties of stunt work. Of the few attempts to deliver any proper derring-do in Jungle Cruise, there’s a scene where Frank tries to swing with Lily on a cable from one side of the native village to the other, only to slip and swing back again. Not a bad idea for a comically deflated swashbuckler move, but Collet-Serra doesn’t offer any consequence to the failure to pull off the move – it doesn’t matter that they don’t make it, so the whole vignette just dies a quiet death. Eventually Lily and Frank forge ahead without MacGregor, who they leave behind when he injures his foot. The film contrives to get MacGregor back into the film by having him get snatched by Prince Joachim. In the end he mans up enough to suddenly throw a few good punches at the Prince, knocking him prone and inadvertently cause his death. Which somehow only manages to increase the embarrassing patronisation of the anointed gay character, in a movie set at a time when T.E. Lawrence and Siegfried Sassoon were jousting with empires.

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Finally, Lily and Frank track their goal to a remote waterfall basin called La Luna Rota, and manage to brave an underwater mechanism that closes a lock to block the waterfall and drain off the water, so the basin drains out and reveals some ancient Mayan ruins containing the Tears of the Moon tree, which I shall henceforth call the wondrous Avatar tree. Before diving in the water Lily makes Frank turn away whilst she strips down to her long underwear, although a couple of seconds later they’re both swimming together en deshabille: we just needed to sneak in that little bit more banter and violate what little we know about these people. At least the scene where Lily gets trapped whilst trying to close the lock whilst Frank is attacked by piranha was actually filmed underwater and so there’s a tiny flicker of suspense. The wondrous Avatar tree is an enormous thing that flowers when moonlight touches it, and we get one of those climaxes where the characters have to rush to pluck some of the petals before the moon moves on despite the fact they could reasonably wait until the following night. In a climax the film seems to think is rather apt but is actually grotesquely horrible, Frank eventually elects to entrap himself with the other Conquistadors, returned to their petrified fate by cutting off the water flow into the cavern: Aguirre manages to shout, “This is worse than torture!”, and he’s entirely right. Fortunately Lily uses the one petal she managed to pluck to save Frank, but apparently leaving the other men to suffer there for all eternity.

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What nice heroes. I mean, yes, Aguirre and his crew did terrible things once. And that given, isn’t 400 years of being the living dead punishment enough? There’s some kind of unpleasant pseudo-morality at work here I found disturbing. Some of the petals bloom anew and the heroes return to civilisation with the prize in hand. Lily again has MacGregor lecture the society, only this time to inform them she’s been made a Cambridge professor on the back of discovering the flower and he tells the society all to stick it, because apparently Cambridge is good and has no connection at all to whatever society this is and there will be no professional consequences to such an act whatsoever. Now of course this kind of movie always has a bit of fun with historical licence, but where Raiders of the Lost Ark handled the hero’s success in bringing back an impossible relic to an inimical world with economy and a beautiful kick, Jungle Cruise begs the question of just exactly what will be made of Lily’s world-changing discovery of a magic curative plant. Despite having a narrative about discovery and recovery, nobody learns anything in the course of the movie. Jungle Cruise is a fascinating, perhaps even ultimate example of what happens to movies when they’re made by people with no apparent connection to anything even vaguely like the real world, but simply take the phenomenon of mixing together other movies and acts of corporate branding, ultimately debasing the adventure movie tradition.

Standard
2000s, Action-Adventure, Fantasy, New Zealand cinema

The Lord of the Rings: The Fellowship of the Ring (2001) / The Two Towers (2002) / The Return of the King (2003)

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Director: Peter Jackson
Screenwriters: Philippa Boyens, Peter Jackson, Stephen Sinclair (The Two Towers only), Fran Walsh

By Roderick Heath

For over forty years, John Ronald Ruel Tolkien’s three-volume fantasy novel The Lord of the Rings defied all efforts to adapt it as live-action cinema. The requirements of such an adaptation, including a large budget, advanced special effects, and an intelligent filmmaker with a feel for the fantasy genre, put it beyond the scope and interest of movie studios, although a fascinating array of directorial talents, particularly John Boorman, confirmed a desire to try. Stanley Kubrick, an admirer of the novels, turned down an offer to film them because he thought it impossible at the time. There was even an aborted attempt to make a version starring The Beatles. Tolkien, a philologist, Oxford don, and First World War veteran, spent most of his adult life creating his beloved and endlessly influential legendarium, drawing on the classical and medieval myths that were the marrow of his intellectual interests along with the languages they were told in. Tolkien’s stated aim was to synthesise a specifically British equivalent to the tales of Homer and the Norse sagas as he felt the cultural core of the ancient land had been erased by the Romans and subsequent invaders.

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Tolkien’s earliest forays on this project were scribbled out when he was serving in the trenches during World War I, at first for private amusement and then with increasing purpose that crystallised when he wrote a short novel for young readers, 1937’s The Hobbit, rooting it in his invented world. That book’s success spurred him to start work on The Lord of the Rings, which took nearly twenty years. An immediate hit as the three volumes were published, the work only grew in popularity, particularly as its themes and imagery concurred with the emerging counterculture in the 1960s. Tolkien gave new and powerful life to the fantasy genre, which had its roots in the backwards-looking wistfulness of late Victoriana and branched off into the arcane macho fantasias of pulp magazines. Tolkien was dismayed by the first BBC radio adaptation in the mid-1950s, a version that no longer exists: it took time for the lexicon of high fantasy which Tolkien had all but birthed to permeate pop culture enough to be used to retranslate his imaginings into other forms. Maverick animation director Ralph Bakshi bypassed many of the difficulties by making an animated version, but the result, released in 1978, told only half the story of the novel and its indifferent reception meant the project was left unfinished. The BBC’s second radio adaptation, broadcast in 1981, was on the other hand richly detailed and much admired.

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The man who finally talked a studio into backing a multi-episode adaptation produced on the most lavish of scales was as unlikely in his way as Tolkien’s diminutive, world-defying heroes. Peter Jackson had made his name in low-budget, freakish punk-gore comedy-horror films in his native New Zealand, beginning with 1987’s incredibly cheap and patchy but ingenious Bad Taste and pushed to an extreme with 1992’s Brain Dead (aka Dead Alive), strongly influenced by fellow no-budget provocateur Sam Raimi but with new, baroque dimensions and a gift for blockbuster-like narrative intensity and spectacle. Heavenly Creatures (1994) marked Jackson’s sudden swivel towards international respectability in tackling a notorious and deeply tragic true crime tale, whilst still drawing on a fabulously fecund and bizarre imagination, as well as the new realm of digital special effects through the burgeoning Weta Workshop, to illustrate the hothouse bond of two young women who committed a murder in 1950s Christchurch.

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Jackson’s first film made for Hollywood, if still shot in his homeland, was The Frighteners (1997), a return to his earlier gore-comedy fare, only slightly toned down for a wider audience. It proved a flop, but Jackson, undaunted, gained the approval of rights holder Saul Zaentz and got Miramax and New Line Films to fund his grandiose Tolkien venture. Some of Jackson’s value for money would still have been obvious. He was a hot young property despite a commercial stumble, he proposed making the films back to back in New Zealand to save costs and exploit its variety of locations, and knew how to ride the cutting edge of digital special effects. The novel’s popularity also promised a ready-made audience. To a certain extent. The Lord of the Rings had to win over the ordinary moviegoer as well, something fantasy film had long had a hard time doing, without a major hit in the genre since John Milius’ take on its gamier, pulpier wing, Conan the Barbarian (1982). But 2001 was an auspicious year, also seeing the release of Harry Potter and the Philosopher’s Stone, and for a while at least pure fantasy became a popular movie genre. Jackson, his partner and collaborator Fran Walsh, and writer and fellow arch Tolkien fan Philippa Boyens, approached their adaptation with wise scruples.

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The challenge, and the films’ subsequent success, can be summarised with one key word: balance. Jackson and company had to even the scales between the many frames of reference that had become part of the mystique of The Lord of the Rings as well as the intricacies of its writing and story. Jackson avoided either becoming mired too deeply in the esoteric aspect of Tolkien’s tales or trying to revise them into something more contemporary, finding more room for creativity in extrapolating and amplifying the action aspect of Tolkien. The books had become signal works for fans in their preoccupation with a fictional world where everything has multiple dimensions of history, language, and symbolic portent, and the protective concept of nature as an interconnected system matched to a hostility towards industrialism. This also lurked behind the material’s popular perception as something beloved by asocial nerds and patchouli-soaked collegians, an association Jackson played up with unobtrusive mirth in making the Hobbits’ tobacco-like “leaf” rather more suggestively pot-like. In any events, the three films’ success made them an immediate pop cultural standard, the third instalment netting the Best Picture Oscar for 2003 and the trilogy more or less defining for the last generation or so what people think of as epic cinema. The Lord of the Rings incidentally created instant visual clichés of the new digital effects era, like the opening shots of CGI armies marching across the screen.

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The Fellowship of the Ring, the first instalment, grabs attention nimbly from its opening moments, utilising Cate Blanchett’s sinuous narration in playing the lovely, ageless Elf lady Galadriel, to narrate and with Howard Shore’s tingling, elegant, gently foreboding string scoring lacing around the images like the curlicues of medieval penmanship. The quasi-mythic background of the ensuing drama is sketched in a few brief, spectacular scenes, as the Dark Lord Sauron, a fallen angel-like being who served the Legendarium’s great Satanic figure Melkor until his defeat, and then tried to gain control of the world called Middle-earth by sharing out magical rings of influence to the lords of Men, Elves, and Dwarves, all bound secretly to his own ring which can subjugate others to his will. The kings of Men given the rings became the Nazgûl, undead, completely enslaved beings, but the various races of Middle-earth formed an alliance to take on Sauron and his army of brutish beings called Orcs in their hellish wasteland home of Mordor. In the final battle Sauron seemed completely unstoppable thanks to the ring, until the human king Isildur (Harry Sinclair) managed to slice off Sauron’s fingers along with the ring. Sauron’s physical form exploded and the armies of darkness were pushed back, but Isildur, ignoring the pleas of the Elf Lord Elrond (Hugo Weaving) to throw the ring into the volcanic pits of Mount Doom where it was forged, decided to keep it. But the ring, an object inculcated with the pure malice and treacherous wit of Sauron as well as his life-essence, contrived eventually to bring about Isildur’s death and be lost, eventually claimed by Sméagol (Andy Serkis), a being so susceptible to the ring’s consuming power he is taken over by a rival personality calling itself Gollum, and becomes its perfect protector in the long wait for Sauron’s power to re-emerge.

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The theme of the cursed ring, based on several mythic objects including Andvaranaut from the Völsunga Saga which also supplied Wagner with the chief basis for his version of the Nibelung legend, is used in Tolkien’s story rather differently to its source, where it was an object hazily symbolising greed, misused authority, and grave legacy. Tolkien reforged it into a catch-all symbol of demonic corruption, working insidiously on every psyche it encounters. The abstract power of the ring was one of the more difficult ideas to communicate cinematically, with Jackson pulling every trick in the book to give it a menacing gravitas, from shots using forced perspective lensing to capture its mysterious and subordinating charisma, to menacing, simmering voices heard on the soundtrack when its power is stirred, as well as dramatically stylised visions when people don the ring and behold the shadowy world of spiritual energy usually cloaked to mortal eyes. The ring eventually came into the possession of a Hobbit – a race of very short and stocky people who like to live prosaic lives on the fringe of the great world of Middle-earth – named Bilbo Baggins (Ian Holm), who found it during an encounter with Gollum. But the story only truly starts when the ring is passed on to his nephew and ward Frodo (Elijah Wood), a gambolling innocent who proves, thanks in part to his native Hobbit qualities and his own character, the only being capable of resisting the ring’s influence long enough to stand a chance of taking it back to Mount Doom and destroying it.

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Sauron, still only a spiritual entity after losing his body, has nonetheless regained enough power and dread purpose to manifest as a cloud of fire shaped like an eye atop his grim fortress in Mordor, and it’s time for him to send out his minions in search of the ring and unleash his new project to enslave the world. The ring’s true nature is recognised by the wizard Gandalf (Ian McKellen) after Bilbo bequeaths it as well as his underground house Bag End to Frodo on his 111th birthday. Once certain of its identity he urges Bilbo to carry it out of The Shire to Elrond’s home at the Elf city of Rivendell. Gandalf pressgangs Frodo’s friend and gardener Samwise Gamgee (Sean Astin) into accompanying him after catching him eavesdropping on their conversation. Frodo gains more company when they run into his relatives, the perpetually hungry gadabouts Peregrin ‘Pippin’ Took (Dominic Monaghan) and Meriadoc ‘Merry’ Brandybuck (Billy Boyd), on the road. Eventually the foursome are taken under the wing of a friend of Gandalf’s, an enigmatic warrior commonly called Strider but actually named Aragorn (Viggo Mortensen), who tries to lead them safely through the increasingly rugged and dangerous country east of The Shire. Meanwhile Gandalf, planning to rendezvous with the Hobbits, visits the most powerful and respected of Middle-earth’s small clique of wizards, Saruman (Christopher Lee), at his tower in Isengard, to warn him of the portents of Sauron’s return, only to find Saruman has already cast his lot with the Dark Lord, and Saruman uses his superior power to imprison Gandalf.

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The central metaphor of Tolkien’s story, that the little people – the figurative made literal here, in a touch at once faintly ribbing but also self-mythologising in its attitude to Englishness as a pure-sprung virtue – are the most truly heroic, was never meant to be subtle, and it’s a deep-wound part of the story’s universal appeal. The Lord of the Rings plays with the usual substance of warrior culture hero myths to place the usually unheroic at the heart of the tale whilst the emissaries of martial vainglory are more often than not held in suspicion until they prove worthy. Crucially, Jackson purveyed the twee existence of the Hobbits, with their idyllic version of a rural English lifestyle, and the mock-classical speech and concepts with dashes of good-humour but without any concessions to modern incredulity. Jackson himself swore off inserting any message of his own in tackling Tolkien, but there is, in the first film’s quick portrait of The Shire and its denizens, dashes of the satirical eye Jackson turned so scathingly on the New Zealand bourgeoisie in his earlier films, in the glowering Hobbits who dislike any sign of disruption or peculiarity. For Tolkien the road out from The Shire was a fraught and half-dread one for a man who knew what marching off to and home from danger felt like; for Jackson, there’s the squirming provincial creative person’s suspicion the risky path is the only way out. Jackson’s directing approach is quickly in evidence in the thrusting camerawork and wide-angle lensing to give the actions and objects a looming, overlarge force, giving the expensive blockbuster much the same visual energy as Jackson’s marauding B-movies.

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The sequence of Gandalf’s return to Frodo’s home after confirming what the ring is an excellent thumbnail of Jackson’s technique. After creating the sense of looming and imminent danger with a vignette of one of the mounted Nazgûl questioning a hapless Shire farmer, Jackson depicts Frodo coming home after a night drinking with his friends. A lurking presence is suggested via hand-held camerawork peering through a grill. A long shot of Frodo entering the house dollies slightly to note papers flitting about in the breeze and then then forced-open window it blows through. Frodo pads into the darkened house, the camera moving hungrily from behind Frodo to before him: a hand reaches out of the shadow behind him, grasping his shoulder, with Gandalf suddenly looming out of the dark, his face lunging forward and the camera moving to meet him so his dishevelled, wild-eyed visage entirely fills the screen, before his totemic question – “Is it secret? Is it safe?” The actual revelation of the ring, performed by throwing it in fire so that the ancient words written on its surface are revealed, and Gandalf’s grim news about how the Nazgûl know it’s now in the hands of a Baggins, is then followed by a swift cut to one of the searching Nazgûl beheading a challenging watchman somewhere out in the Shire night, a jagged illustration of nightmarish danger moving inexorably closer: cut back to Frodo’s panicked reaction and his plea for Gandalf to take the ring.

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The visual and storytelling cues here are all straight from horror cinema, nodding to Dario Argento and John Carpenter’s use of negative screen space as the place where threat lurks as well as Raimi’s hypermobile camerawork. Expectation is raised only for what is suggested to be a lurking danger to prove a friend, but the danger is real and now feels omnipresent. Such a trick Jackson plies arguably once or twice too often but certainly as a consistent tactic to keep the narrative in agitation, playing games throughout with his style of set-up and follow-through, in contrast to traditional approaches of screen epics and fantasy. The style informs the sudden transformation of The Shire from a place of hermetic stability into one charged with threat, but doing so in a manner that emphasises the building menace as intimate: the colossal, world-reshaping supernatural force lying out in the vast wilds in the east manifests locally to Frodo through troubling portents and roaming assassins. The actual trek for Frodo and Sam is momentarily halted when Sam notes they’ve reached what was previously the furthest point he’d ever travelled from The Shire’s centre, the moment of leaving behind home and known things and venturing into the world identified as something crucial in the course of the quest and the heroes’ concepts of themselves. Soon they’re eluding the Nazgûl on the road, Frodo resisting the urge to put on the ring as they come close, and racing to beat them to the only ferry across the bordering river.

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A heavy dose of jolly comic relief counterpoints the high drama, largely provided by Merry and Pippin, whose minds initially, scarcely rise above their stomachs and thirsts until they’re immersed in the great conflict, and even once they join battle they still know how to take time out for a puff of weed and a spot of carousing. The Hobbits hover on the border of the childlike in their personas and wide-eyed approach to life, an aspect Jackson emphasised by casting youngish actors in the roles in contrast to other envisionings that often made them lumpen. They’re also in their provincialism ideal tourists in this world to discover everything for the first time, insular in the best sense in representing homey values almost undiluted, and good for speaking exposition to. As innocents abroad they need a protector and find one in Aragorn, introduced as a shadowy, knowing figure who embodies the promise of classical heroism but disdains the trappings of it, for very good reasons. Aragorn saves the Hobbits from an assault by the Nazgûl, but Frodo is stabbed with a cursed blade, beginning his slow transformation into another wraith. Luckily, the Elf princess Arwen (Liv Tyler), Aragorn’s lady love and Elrond’s daughter, intercepts them on the road and makes a gallop on horseback with Frodo to the safe harbour and healing arts at Rivendell.

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Once Frodo recovers, and Gandalf joins them after escaping Saruman, they call a meeting of envoys from the various Middle-earth races, including the Elf Legolas (Orlando Bloom), Dwarf Gimli (John Rhys-Davies), and the human knight Boromir (Sean Bean), who represents his father Denethor (John Noble), steward of the Italianate human realm of Gondor. These three join Gandalf, Aragorn, and the four Hobbits in a Fellowship that sets out for Mordor. During an attempt to make passage through the Mines of Moria, a subterranean former Dwarf city now abandoned to Orcs and an enormous fire demon called a Balrog, Gandalf seems to die fending off the Balrog. The rest of the Fellowship find refuge briefly with another Elven commune ruled over by Galadriel, with her great arts as a seer and sorceress. After boating downriver, Frodo, with Sam in tow, is obliged to split from the Fellowship when Boromir, unbalanced by the ring’s influence, tries to snatch it, and they trek off alone. The others in the Fellowship are attacked by a new breed of Orcs reared by Saruman called Uruk-hai: they kidnap Merry and Pippin, think them to be the Hobbits carrying the ring, and kill Boromir. Aragorn, Gimli, and Legolas set out to save the two captives, ending the first film. In The Two Towers, Frodo and Sam continue their arduous trek and form an uneasy partnership with Gollum, who’s been tracking them across country. Stricken by the pathos of Gollum’s state and feeling discomforting kinship with him, Frodo agrees to let him guide them to Mordor. They’re briefly held captive by Boromir’s brother Faramir (David Wenham), but eventually he is convinced of the necessity of letting them go.

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Whilst Frodo is the linchpin of the narrative, he is bound through his general if tested decency and enforced passivity to be the least compelling figure, worn down to a husk by the weight of the burden and the effect of the ring: the challenge of his character is not his growth but his need to remain the same, to retain his essential goodness and optimism. The former child star Wood’s innate likeability and large blue eyes go a long way, but it is nonetheless not an easy part to play, as Frodo’s deterioration and increasing attitude of grim knowledge, in both his sense of impending personal doom and his battle with the ring, demands careful shading. Meanwhile Sam, his most stalwart companion, grows ever more valiant as the quest unfolds, until the dramatic crescendo when Sam, unable to carry the ring himself, decides instead to carry the exhausted Frodo on his back. By contrast, the humans are more fretful, complex creatures most vulnerable to the ring’s predations because their best motives are often close kin to their worst, the temptation to try and wield its power to protect their communities the most devious potent of its manipulations, the one that ruins Boromir.

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But the most heroic human characters like Aragorn, Faramir, Théoden (Bernard Hill), and Éowyn (Miranda Otto), are defined as such in overcoming their sense of inner frailty and unsureness in their identities, a process of becoming that makes the humans, by the tale’s end, the inheritors of a world where the fixed and unchanging races are moving on to “undying lands,” fading in their power and relevance. Aragorn is very much the central figure in this, a man who steadily resolves from a shadowy outsider by choice to a nascent warrior-king as it emerges he is the descendent of Isildur, the line of kings having abandoned the throne of Gondor, but still retains a quiet fear he will ultimately prove as weak as his ancestor, a fear he must eventually quell when he faces situations requiring exactly his gifts. With Mortensen expertly depicting steely fighting pith balanced by a rather gentle, philosophical spirit, Aragorn represents the complex balance of forces required in being a civilised and civilising man, whilst possessing all the ancient virtues, the ideal fighter and eventual king because of, rather than in spite of, his complexity. He’s also the only true romantic figure in the film, once who suffers as well as feels anointed through his apparently impossible love for Arwen.

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Gandalf, based broadly on versions of Odin in his wanderer guise in Norse tales, is the chief engine of the storyline as the being who urges the others into the quest and who knows a deeper lore about the world, from his introduction where he seems little more than a gentle entertainer and old smoking pal of Bilbo’s, through to his rebirth as a white-robed, priestly figure who barely remembers his old identity and represents a divine promise throughout the fearful onslaught. McKellen was cast with surprising astuteness (considering he had revived his movie star fortunes playing the relished villainy of Richard III, 1995) as the inscrutable but paternal wizard, a figure who much like the other characters must pass through his own trial forcing him to evolve into something else, but in his case treads somewhat closer to an outright act of transcendence. McKellen provides the three films with their backbone of gravitas and authority infused with a gruffly avuncular streak and a dash of plummy humour. Gandalf’s travails as a large man in Bilbo’s burrow as built for small people provides more than a dash of slapstick, as it helps underline his position as the figure providing a vivid connection between a world like our own and the larger fantastical zone.

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There’s a fascinating, likely coincidental similarity between Gandalf’s confrontation with the Balrog and the scene in Michael Mann’s The Keep (1984) where McKellen’s character Cuza stands up to the demonic entity Molasar. Both scenes involve McKellen’s aged, wizened, but uncorrupted character standing up to a monstrous avatar, wielding a totemic object – in Gandalf’s case his staff, in Cuza’s the cruciform talisman that keeps Molasar imprisoned – and rising to a titanic pitch of resistance in facing down all the evil in the world personified. Both scenes require McKellen’s capacity to turn his voice from something soft and reassuring to a booming, powerful device. Gollum, a creation that broke ground in the mostly seamless fusion of digital effects and Serkis’ brilliant performing, is by contrast one of the great screen grotesques, representing debased spirit. Gollum alternates shrieking, cringing pathos and crafty malevolence depending on which personality is in charge, delighting in his diet of raw insects and animal flesh, singing ditties to himself when happy, and speaking in mangled syntax often delivered in a sibilant purr. Serkis surely built upon Peter Woodthorpe’s characterisation from the 1981 radio version but added his own, most insistent quality in emphasising Gollum’s own, aggressively perverse childlike streak, often acting like a playground tyke, sometimes taking delight in petty cruelties and his peculiar appetites, other times viciously jealous of Frodo. Gollum counterbalances the Hobbits with a different brand of essentialised human nature, driven back into a kind of prelapsarian innocence except one that’s cruel and driven by a singular elemental need that has displaced and combined all the others.

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Gollum winnows the vast world and grand military, political, and spiritual crises down to one fixated urge, plotting to regain the ring and revenge himself on the “filthy, tricksy Bagginses,” with Sam warning Frodo all the way and Frodo daring to take the chance because he knows the way but also because of Gandalf’s prediction that Gollum’s role in the drama might still be crucial, and indicative of Frodo’s own fate. Sméagol briefly resurges thanks to Frodo’s kindness, but when Frodo is obliged to betray him to Faramir’s men to save his life, Gollum returns more dominant than ever. Serkis’ genius in the role helped it do something that the Star Wars prequels failed notably to do with Jar-Jar Binks, in making a CGI character substantial and dramatically dominating. Jackson starts The Return of the King with a prologue flashback to Sméagol and his friend Déagol (Thomas Robins) first discovering the ring: the bauble’s immediate, deadly effect on Sméagol drives him to strangle Déagol and claim it. This scene turns the movie immediately towards a film noir-like underpinning in noting that obsessive jealousy and greed motivate one of its most crucial elements. It also lets Serkis appear on screen as the character.

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Whilst Jackson and his co-writers reshuffled some events and employed a cross-cutting structure more reminiscent of the Star Wars films than Tolkien’s segmented narrative, and stealing some of the fire of those films with their heavy debt to Tolkien back, the three films correspond generally to the three volumes of the novel. The Fellowship of the Ring offers a pure, picaresque quest structure after its carefully laid story gambits. Jackson’s translation of Tolkien’s concept of an Anglocentric folklore presents its mythical, distorted prehistoric Europe as a place of untold ancient wonders and malignancies, monsters and spirits permeating taboo places, Elves lurking in woods and hills trying to maintain natural balance, and the industry of the Dwarves with their works remaining long after their builders have been wiped out by dark monstrosities. The beautifully blasted visions of arcane ruins, deserted chthonic cities, swamps littered with preserved corpses from long-ago battles, and volcanic wastelands, are always counterpointed with scenes of fecundity and splendour, particularly the Elven realms. Rivendell, pitched somewhere between storybook illustration and Chinese scroll painting in visions of jagged gables and hewn-wood decoration hovering weightlessly amidst soaring mountains, foaming waterfalls and delicate footbridges and shafts of soft light tickling gleaming bowers in the gloaming. The demesne of Galadriel with homes woven around and dug within the trunks of colossal trees. All filmed with unstinting excellence by the late Andrew Lesnie.

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Another consequential choice Jackson and company made was to minimise the impact of the background lore on how the plot onscreen plays out. The film still retains constant hints of this extra dimension in the dialogue, so the random references to Melkor or Helm Hammerhand or Númenór mean something to people immersed in the books, but don’t trip up entirely fresh viewers. Such streamlining is one of the trickiest of arts in adaptation for this sort of thing and one the filmmakers did exceptionally well from one point of view, compared to, say, David Lynch’s zealously detailed yet corkscrewed approach to Dune (1984). Despite the general determination to stay true to the defiantly anti-modern lilt of the source material, they also sheared away some portions of the story, most particularly the puckish sprite Tom Bombadil, most likely to turn off a contemporary mass audience. The arguable unfortunate collateral cost of this is subtle: for Tolkien, the lore, the world that surrounds his characters and provides them with their legends and histories and reasons why things stand as they do in Middle-earth, was as much the point as the immediate melodrama, if not moreso. By stripping away Tolkien’s songs and parables and hushed little reveries on the meaning of things the heroes witness, a crucial part of his work essence is minimised. It also, to a degree, makes Tolkien’s world over in the image of some of its lesser imitators in the world of fantasy, where things simply are what they are in obedience to general generic dictum: Sauron is the Dark Lord, and that’s that.

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And yet Jackson, as a director in full command of his medium, is able to communicate much of this flavour through his imagery. Sights like the grand statues of the ancient Gondor kings called the Argonauth looming from cliffs in the midst of wilderness, or the decapitated head of a statue and other ruins littering the landscape, convey the impressions of this vast and layered history as well as a dozen pages of written lore, a world pitted with the scars of primeval wars between demons and archangels and the refuse of civilisations risen and fallen. This connects with Tolkien’s obsessive refrain of damage and regeneration, sickening and healing, permeating both the storyline’s preoccupation and its visual realisation, inculcated in very human incidents like Frodo’s poisoning and revival and Théoden’s recovery from his withered, enslaved state, through to entire socio-political structures, in Aragorn’s coming presaging the recovery of Gondor. Just a little too often, Jackson uses bright glowing light to signal the presence of the ethereal, although it’s certainly in keeping with Tolkien’s imagery chains and Manichaean conceptualism. The trilogy also constantly sees Frodo swooning and falling when he feels the ring’s influence for little good reason except to amp up the drama, to the point where you wonder if he actually has an inner ear infection.

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The Two Towers sees Merry and Pippin escape from their Orc captors when the raiding party is attacked by horsemen from Gondor’s neighbouring human kingdom, Rohan. After encountering Gandalf, reborn as a higher order of wizard through defeating the Balrog in battle, the two Hobbits are taken in hand by Treebeard (voiced by Rhys Davies), a member of a species called Ents who look like walking, talking trees and consider themselves shepherds and protectors of the forests. Merry and Pippin set about trying to convince the lethargic but hulking Ents to attack Saruman’s stronghold. Aragorn, Gimli, and Legolas also meet up with Gandalf, who leads them on a visit to the king of Rohan, Théoden, knowing that human realm lies in the path of Saruman’s legions. They find Théoden has become decrepit and wizened, as Théoden’s minister, the magnificently named Gríma Wormtongue (Brad Dourif), a minion of Saruman, has helped the evil wizard control Théoden as a puppet. Gandalf proves now powerful enough to break Saruman’s hold over Théoden and he returns to his normal state, whilst Gríma is exiled. With an army of Uruk-hai marching their way and many of his best fighters exiled by Gríma including his heir apparent Éomer (Karl Urban), Théoden decides to hole up with his populace in a fortress called Helm’s Deep, where they’re reinforced by Elf warriors come to honour their old alliance, but thanks to Gríma’s advice Saruman mixes up an explosive device to shatter its defensive wall. The defenders prevail thanks to the last-minute arrival of Gandalf with Éomer and a force of Rohan’s mounted riders, the Rohirrim, whilst the Ents, stirred to wrath by Saruman’s predations on their forest, assault Isengard and lay waste to the wizard’s doings.

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In The Return of the King, the Rohirrim move to help Gondor’s capital Minas Tirith which comes under siege by Orcs out of Mordor led by the strongest and most evil of the Nazgûl, the Witch-King of Angmar. Gandalf’s efforts to stir the city to defence are treated disdainfully by Denethor, who mourns Boromir’s death and has heard about Aragorn. Pippin volunteers as a warrior of Gondor to pay the debt he feels he owes as Boromir died saving him. Consumed by a need to enact the world-ending sorrow he feels as a literal cataclysm, Denethor sends Faramir out to die in a suicidal assault on the advancing Orcs, and then arranges a funeral pyre for them both despite Faramir, as Pippin notices, not being dead. Meanwhile Sam and Frodo are led into a trap by Gollum, who promises to show them a pass over high, jagged mountains in Mordor, neglecting to mention it’s inhabited by the huge, carnivorous spider-demon Shelob, as Gollum hopes Shelob will eat the two Hobbits so he can claim the ring out her spoor. Realising the Rohirrim aren’t strong enough to defeat the Orc army, Aragorn, with Gimli and Legolas in tow, heads into a haunted cave inhabited by the men who broke their oaths to Isildur to fight for him only to be cursed and linger in an undead and abhorred spectral state. Wielding Isildur’s reforged sword, gifted to him by Elrond as a totem of hope, whilst also testing the strength of the legitimacy of his claim on the throne, Aragorn obliges the dead men to follow him to help lift the siege of Minas Tirith.

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Middle episodes of movie trilogies often represent a special challenge, and The Two Towers struggles with a disjointed narrative line including Gandalf’s deus ex machina return, a relative lack of real drama for the two pairs of Hobbits to play out, and the introduction of many characters of consequence to the rest of the tale, particularly Théoden, Faramir, and Théoden’s niece and ward Éowyn, who yearns to fight and falls for Aragorn. Jackson’s desire to hit the ground running is made a little too literal as he opens with Aragorn, Gimli, and Legolas jogging endlessly in their pursuit of Uruk-hai with Merry and Pippin: where Conan the Barbarian made its montage of its heroes dashing across the steppes lyrical and ebullient, here it feels oddly laborious and overextended, like fantasy workout video, despite Gimli’s comical complaining. The little dramas playing out in Théoden’s realm have to be quickly sketched. The structure, unlike the open-road narrative of the previous movie, demands more attention to the slow build of suspense before the final battle, with relatively little action in between. Nonetheless, The Two Towers eventually turns most of these potential problems into unusual strengths, allowing for Jackson’s most poetic visual flourishes and character touches, like Theodon holding a flower whilst standing before his dead son’s grave, and Gríma making a romantic overture to Éowyn so surprisingly lush in its longing that it momentarily arrests Éowyn’s justified loathing of him.

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Particularly effective in this manner is the mid-film sequence where Elrond, trying to convince Arwen not to remain in Middle-earth pining for the mortal Aragorn, paints a picture of future grief as the unchanging Elf weeps over Aragorn’s sarcophagus under billowing wintry leaves, one of the many images in Jackson’s repertoire that seem stolen from some pre-Raphaelite painter. Jackson’s approach had plenty of cinematic forebears too. The feel for grandeur both natural and architectural and the basic lexicon of this kind of screen fantasy can be traced back to Fritz Lang’s Die Nibelungen (1924), and some of Jackson’s shots might as well have been clipped out of it. There’s also the strong imprint of Boorman’s Arthurian epic Excalibur (1981) with its careful visual contrast between sleek and brilliant, fashioned textures of armour and gleaming pseudo-classical buildings and the crude earth and fecund nature, but Jackson can’t quite reproduce the directness of Boorman’s gleaned concept of the human social order and natural flourishing as entwined. There are flashes of Conan the Barbarian and Krull (1983), along with King Kong (1933) and Ray Harryhausen’s stop-motion fantasy films: Kong shaking the log informs Gandalf’s confrontation with the Balrog whilst the heroes sailing past the feet of the Argonauth nods to the equally dwarfed heroes of Jason and the Argonauts (1963). There are some tips of the hat to Hong Kong wu xia cinema in the gravity-defying athleticism and deftness of Legolas as well as the balletic camerawork, harking back to Tsui Hark’s Zu: Warriors of the Magic Mountain (1980) and Tony Siu-Tung Ching’s A Chinese Ghost Story (1987), an influence that would grow more pronounced in the prequel The Hobbit series.

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The battle scenes draw on suitable models ranging from Alexander Nevsky (1938) to Seven Samurai (1954), Spartacus (1960), Zulu (1964), and Waterloo (1970) with their sense of how to handle large masses locked in deadly, diagrammatic symmetry, delivering moments of raw cinematic spectacle like the defenders of Helm’s Deep beholding the awesome host of their enemies in flashes of lightning, before Kurosawan rain begins to fall upon the assembled armies. The war movie influence becomes stronger in the second and third episodes of the trilogy as the narrative switches from quest to combat. Jackson’s most vigorous innovation on his influences lies in his attempt to make the films studies in near-constant motion both narratively and stylistically. He exploits the digital effects to present an unfettered use of the camera, whilst still trying to retain a sense of contiguous gracefulness, creating something distinct from the increasingly hyperactive approach of some Hollywood directors in the 1990s whilst still declaratively modern. One great example comes when Saruman stands atop his tower using incantations to foil the Fellowship’s progress, the camera sweeping down with a bird’s-eye-view, conveying all the wild drama and shamanic natural communion inherent in the scene. Another, more traditional piece of camera dynamism comes in the climax of The Fellowship of the Ring with a long tracking shot that starts on ground level and soars to high overhead, following Uruk-hai as Boromir blowing the Horn of Gondor brings them running to that fight.

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The combination of CGI and model work is used to deliver breathless spectacle, like the flying explorations of Saruman’s underground works where Orcs labour constantly, before going in closer for memorable visions of the Uruk-hai being born out mud. Certain sequences in the trilogy have the kind of breathless, super-cinematic power once reserved in reference for the likes of the parting of the Red Sea from The Ten Commandments (1956) or Kong on the Empire State Building or the end of Close Encounters of the Third Kind (1977), and they’re liberally scattered through all three instalments – the chase through Moria and Gandalf’s stand-off against the Balrog in The Fellowship of the Ring and the return to at the very start of The Two Towers as he and the beast plunge into the bowls of the earth; the ride of the Rohirrim climaxing The Two Towers; just about the whole battle for Minas Tirith in The Return of the King including Éowyn standing against the Witch King and Legolas clambering up the back of one of the monstrous elephant-like creatures called Oliphaunts and felling the beast and all its crew. The heavy emphasis on special effects to make all of this work on screen sometimes results in some tacky interludes, like the visualisation of Frodo’s delirium whilst arriving at Rivendell in The Fellowship of the Ring with faces looming in a digital blur overlaying Elvish architecture captured in swooning camerawork, looking like a TV commercial for a day spa. Similarly misjudged is the depiction of the Dead Men in The Return of the King, who look like day-glo ghouls off the back of some trading cards.

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But other effects are consistently remarkable, particularly the motion-capture work applied to Serkis to realise Gollum and the techniques used to place the actors playing Hobbits and Dwarves in shot with those playing normal-sized folk, effects that are virtually seamless and let the actors interact believably. Most importantly, the effects come on with a level of giddy enthusiasm directly tied to the storytelling, and Jackson’s capacity to make them serve his impeccable sense of staging, particularly when used with a dash of appropriate poetry, as when Arwen summons a flood upon the pursuing Nazgûl, the wave plunging upon them forming foamy shapes of horses on the gallop, or the flood of dazzling light that cascades down the hillside with the Rohirrim charging the Orcs at Helm’s Deep. One critic at the time of the films’ release cleverly likened the smaller, more fleeting effects dropped seemingly casually into shots to Sergio Aragones’ margin doodles for MAD Magazine, like Legolas managing to swing himself up onto a charging horse with a casual show of his superhuman dexterity, and one of the Ents rushing to douse his burning head in floodwater.

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Despite all the outsized trappings and showmanship, the three films nonetheless usually retain a canny sense of when to slow down and contemplate, in vignettes like Gandalf’s famous speech to Frodo about weathering terrible times and deciding “what to do with the time that is given us,” or Gríma’s appeal to Éowyn, and Théoden mourning his son, slain in combat with the Orcs. Whilst it’s not exactly a character drama in the fullest sense, The Lord of the Rings keeps the human level in focus. The sense of the characters’ purpose as mythic emblems is wielded with a Dickensian sense of potent caricature and constantly mediated by humour, preventing any hint of characters becoming frieze blocks of nobility. Merry and Pippin are mostly comic relief figures at first, as is Gimli, whose very real prowess as a warrior is given a constant edge of irony by his need to talk himself up with his outsized pride matched to his small stature, engaging in a running competition with Legolas. Bloom was immediately, if briefly anointed with matinee idol status in playing the longhaired, eternally poised, stoic-faced but mischievous-eyed Legolas, the character in the trilogy most in touch with swashbuckling spirit of movies of yore, thanks to Jackson who hands him some of the movies’ most inventive action moments, as when he surfs down a flight of stairs to save his friends during the Helm’s Deep battle, and the more elaborate set-piece of him bringing down the Oliphaunt.

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Jackson was one of the first directors to truly exploit the new DVD era as he prepared considerably longer versions of the three films for home viewing release – The Return of the King was the first film to capture Best Picture whilst still technically being in production. Not everything added to the extended editions works, like a silly scene with Merry and Pippin in the forest under Treebeard’s watch, and the scene where Aragorn, Gimli, and Legolas are chased off by the Dead Men at first with a cascade of skulls is rather pointless. They’re also inevitably less smoothly paced, playing more as TV series-like, and in their way probably helped give birth to the age of binge-watching. Nonetheless, the extended versions are considerably more dense and coherent works, making many relationships and moves of the plot more intelligible as well as more sharply defining the character and events in the context of their world. Particularly valuable is the restored scene where Saruman and Gríma, trapped by the Ents in the sorcerer’s tower, fall out and Gríma kills Saruman before being struck by one of Legolas’ arrows. The scene’s absence from the theatrical version was particularly egregious not dealing with the fates of two of the trilogy’s major characters, and the performances by Dourif, adding to his great gallery of on-screen weirdos, and Lee, capping his career with a role that was important to him as a great fan of Tolkien.

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If there’s a lack in The Lord of the Rings, it’s one inherited in large part from the source material. We’re certainly in mythopoeic territory where the characters, both humanoid and other, exist in emblematic dimensions, ranging from Gollum as pathetic-malevolent greed to Gríma as political corruptor to Shelob as septic sexuality, Middle-earth conceived as a grand Jungian world of archetypes and Freudian dream-symbols. And, of course, a large part of the reason why the story is loved is precisely for the deliverance from sordid realities and entrance into a realm where the beauty and purity of the Elves and humble fortitude of the Hobbits coexist, where the valiant arrive on horseback to charge the lines of pure malice, and the entire universe trembles like a spider’s web to the palpable ruptures of good and evil. The Lord of the Rings, both books and films, is often criticised for black-and-white moral schemes, which isn’t entirely accurate: what it tries to do is allegorically dramatise moral ideas, like Gollum literally split between his good and bad streaks, and the confrontation with evil involving a physical and spiritual pilgrimage, in a manner that is authentically mythic. But it does lack some of that vital fire of human behaviour that drives great epics, both literary and cinematic, particular romantic and sexual desire, and protagonists who battle deep flaws.

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It’s worth noting how vivid the human characters in authentic great myths and sagas tend to be. Any glance at some of Tolkien’s sources like the Nibelungenlied, the Völsunga Saga, the Arthurian cycle, Beowulf, and the Greek myths is to behold tales filled with spectacles of human perversity, savagery, interwoven with civilising traits, the tales of mad kings and wicked queens and perfect knights who are imperfect men, wild passion, incest, ego, greed, treachery, murder, and most particularly warring value systems, an essential ingredient of classical myth and tragedy. By creating Sauron and the Orcs Tolkien purposefully removed a rival moral and social faction to the heroes, presenting instead a catch-all Other to be resisted and slain without compunction. In terms of epic movie tradition, too, there’s a lack. There isn’t anything as elemental as the clash of personal and politico-religious urges in The Ten Commandments, or as fervent as Rhett and Scarlett or even Jack and Rose, or the pointed political subtexts and well-parsed metaphors for maturation of the Star Wars films, and despite the similarities in story it never explores the social meaning of a warrior creed like Seven Samurai. The Lord of the Rings accepts the medieval proposition that government is just about as good as the individuals holding power, and whilst Frodo and the other Hobbits all learn they’re stronger than they think, there’s no psychological process to their growth. When characters behave ignobly, like Boromir, it’s the external influence of the ring that causes their lapses. The notion of a personified and objectivised evil is very much at the heart of the story but also one that helps keep the story and its dimensions in the childlike. There is passion, but it’s relentlessly chaste: Éowyn’s love for Aragorn remains unrequited; Aragorn’s love for Arwen is given some body by Mortensen and Tyler but remains an almost entirely ethereal idea. The Lord of the Rings leans heavily upon its audience’s presumed fondness for virtuous simplicity and a boyish idea of the adult world.

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Jackson and his fellow writers mediate the simplicity in this regard by fleshing out the characters’ needs and anxieties. Gríma’s desire for Éowyn is noted as his motive in the novel but given extra dimension in the films. Aragorn’s self-doubt is a recurring note that pays off in one moment of significant suspense when he seems to be arrested by Sauron’s whispered offerings, only to turn his comrades a smile before launching into battle. Perhaps Jackson’s most ambitious moment of grand and lyrical pathos comes in The Return of the King where Denethor, having ordered Faramir’s suicide attack, sits down for dinner and makes Pippin sing him a song to leaven the oppressive mood. Juice from his meal dripping like blood from his lips, Denethor listens to Pippin’s sad, spare lament, intercut with the defeat of the knights. It’s not a subtle scene – the eating is either a bit much or perfectly in tune with the kind of morality play the story emulates, depending on your point of view. But it works a powerful spell thanks to the crafting, the way Monaghan’s beautiful singing is used over images of defeat and death, and the spectacle of the aged potentate’s oblivious arrogance. Jackson touches upon a sense of futility and regret in the warfare the rest of the series generally delights in, examining the difference between selfless communal bravery and the misuse of power, presenting not a meaningful warrior death fighting against bottomless evil but something more familiar, young men dying to satisfy the egotisms of their rulers. Jackson may well have been moved to include the scene given the films’ release amidst the furore of the post-9/11 moment, a moment the films somewhat incidentally fed into and when some critics took aim at the films’ enshrining of martial valour.

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Denethor’s presence in The Return of the King gives the trilogy something it otherwise lacks, a character who might well have stumbled of a Norse saga, embodying the more familiar evils of human nature but also with flashes of its more pitiable side, a wounded overlord whose decline is tied to the teetering state of his realm. To a certain extent Gríma inhabits a similar zone, but he might as well have “villain” tattooed on his forehead: even his last stab at redemption is a pathetic murder. Denethor is splendidly awful with his consuming blend of bitterness, pessimism, pain, and cruelty, constantly belittling Faramir as a fool and weakling, and venerating the fallen Boromir. His gestures of grandiose, nihilistic impulse reach their apex when he tries burn himself and Faramir alive together, only foiled through Gandalf and Pippin intervening to save Faramir. Denethor’s end makes a good example of the adaptors’ augmenting touch: where in the novel Denethor dies in the full grip of crazed will, Jackson votes him a moment of clarity and then pity, noticing Faramir is alive and for the first time seeming to actually love his son, just before he catches fire and dies falling from the city battlements. Denethor’s subordinating use of his sons as mirrors to his own vanity and self-loathing has a clear connection with Jackson’s previous studies in sick psychological dynamics, like the relationship of the two girls in Heavenly Creatures where the offspring elect to annihilate their repressing elders, and in Brain Dead where the son’s squirming Oedipal repression is finally dramatized when he’s swallowed back up his zombie mother’s womb.

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Tolkien always rejected the idea his novel was a metaphor for World War II and Sauron a Hitlerian figure, but it still feels likely the logic of his own time thoroughly informed that of his book as well as his understanding of the historical perspective of ancient Britons. The story recreates a certain parochial vision where evil is out there in the simmering east and south, with the abhorred land of Mordor, and the Orcs, a race of diseased and devolved beings, representing everything foreign and threatening. Tolkien was despite his overall conservatism reputedly firmly anti-racist, and the storyline reflects that, presenting the different ‘races’ who overcome all their sometimes vast differences in worldview and understanding and fractious history to work together, embodied most crucially by the slow-warming friendship of Legolas and Gimli, as well as the army of Elf warriors who come to fight with Men at Helm’s Deep, and the ultimate choice of Théoden to ride to Gondor’s aid despite them doing nothing for Rohan. Another one of Jackson’s great visualisations, something of an apotheosis of epic moviemaking, comes when Gandalf, ignoring Denethor’s hostile refusal, gets Pippin to light a signal fire, one of a chain set up to communicate between the two kingdoms and call for aid: Jackson’s soaring aerial shots of jagged mountains and remote sentries lighting each fire, all set to Shore’s most lushly momentous scoring, capped by the long, boding pause as Théoden is told “Gondor calls for aid,” before he answers, “And Rohan will answer.”

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When anticipating the third film’s release it was difficult to see Jackson topping the Helm’s Deep battle, but then came the battle in and around Minas Tirith, a sequence marked by ever-ratcheting levels of beautifully choreographed craziness, complete with Nazgûl riding their flying dragon-like creatures to maraud over the city, and the onslaught of the Oliphaunts. Théoden leads the Rohirrim in a grand charge, and Éowyn and Merry, both forbidden to enter the fight but doing it anyway, weave their way through the carnage before finally facing down the Witch King after he attacks Théoden and mortally wounds. Éowyn is close to being my favourite character in the trilogy, first glimpsed as the picture-perfect Saxon princess struggling to stay out of Gríma’s clutches and trying to stave off a depressive stupor, before eventually donning armour and riding secretly to war with Merry at her side as another of the heroes determined to prove she’s stronger than anyone knows. Otto, despite a scene when she lapses into a strange mid-Pacific brogue (perhaps a sign of the production’s occasional shifts in direction), is a luminous presence, and gives the film one of its major sources of heart, building to the moment when she reveals herself to the Witch King and declares, “I am no man,” the greatest moment of on-screen girl power since Ripley’s choice words to the alien queen in Aliens (1986).

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Whilst much smaller in scale, Frodo and Sam’s encounter with Shelob, into whose lair Gollum successfully tricks Frodo into entering after separating him and Sam through conniving, is just as potent a scene, thanks largely to the incredibly good effects used to realise the monstrous arachnid and the sickly intimacy of the struggle: the sight of Shelob silently stalking Frodo through crags is something I can easily imagine sending arachnophobes into fits. Sam’s reappearance just as Shelob is about to consume the paralysed and trussed Frodo is the best of Jackson’s many last-second interventions, Sam’s emergence as the ideal yeoman hero crystallising as he confronts the monster with sword and bottled starlight, a magical gift from Galadriel painful to the dark-dwelling monster. Jackson’s gift for staging extends in the final, depleting trek to Mount Doom, whilst the survivors of the great battle at Minas Tirith, led by Aragorn, march to Mordor’s gate to distract Sauron and his legions and give the Hobbits a chance to gain their goal. Jackson’s elaborate tricks to make the experience ever more agonising are deployed to their best effect here as the final yards prove the most gruelling, not just in physical exhaustion but the bitter final twist of Frodo finally succumbing to the ring’s influence and refusing to throw it into the lava, closing the circle as he stands in the same place as Isildur millennia earlier and falls prey to the same, undeniable influence.

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Only this time the joker in the deck proves to be Gollum whose need for the ring seem to even exceed its creator’s, assaulting Frodo at the threshold and biting his finger off to get the ring, only for the enraged Hobbit to push his doppelganger into the fiery chasm, Gollum so lost in his utter joy at reclaiming the precious he doesn’t even notice as he falls, finally burning up with the ring in the lava. Jackson gleefully goes for broke in the sight of Sauron’s tower collapsing, his great eye quivering in agony and despair before exploding, and the ground swallowing up the Orc army, before Gandalf flies in to rescue Sam and Frodo before the perish in the lava streams. The final passages of The Return of the King, which frustrated some in offering several potential endings, see Aragorn installed as king of Gondor and marrying Arwen and obliging everyone to pay homage to the heroism of the Hobbits, who then return home and try to settle back into life, something Frodo eventually finds he can’t do. So Frodo is invited to leave Middle-earth with Elrond, Galdriel, Bilbo, and Gandalf and head off the Undying Lands, making his farewells to Sam, Merry, and Pippin. The embrace of a melancholy tone in the concluding scenes, the awareness of the great conflict claiming costs from its hero that can’t be healed, invests the trilogy with its last and finest flash of stylised truth, Frodo’s ascension to the status of a legendary figure one that also cleaves him from the living, growing, dying world. It’s left to Sam, naturally, to return home and resume the business of living. It’s a reminder that for all the heroic lustre and otherworldly lyricism invested in the material it’s a work written by someone who knew how hard coming home from war could be, and it’s this final motif, at once sobering and yet also deepening the mythopoeic resonance, Jackson respects to the utmost.

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The Lord of the Rings has proved both the great moment and a bit of a millstone in terms of Jackson’s career. His subsequent efforts, King Kong (2005), The Lovely Bones (2009), and The Hobbit trilogy (2012-14), were all greeted with varying levels of disappointment, in large part because each of them was beholden to pre-existing material Jackson’s approach strained against, but also all sported passages of great filmmaking. Whilst there was some legitimacy to complaints The Hobbit films were overindulged, and the attempts to synthesise an equal kind of epic story out of a slim book could not match what came before it, nonetheless Jackson used the second trilogy to explore the troubles afflicting Middle-earth largely skimmed over in The Lord of the Rings films, like the schism of Elves and Dwarves and the general spectacle of greed, and giving greater psychological dimension to figures like Bilbo and Thorin Oakenshield, the latter emerging as an authentic antihero. Jackson dug deeper to find the material to find more of the satirical aspect he once thrived on, at the risk of spurning the lustre of heroic escapism the first trilogy so perfectly enshrined. The Lord of the Rings as a trilogy has its missteps and hyperbolic passages, but they’re a part of its overall, giddy texture. There were and are few cinema experiences to match it, an achievement that, so far, set the bar for Hollywood just a little too high to reach again.

Standard
1980s, Action-Adventure, Auteurs, Fantasy, Historical

Conan The Barbarian (1982)

Director: John Milius
Screenwriters: John Milius, Oliver Stone

By Roderick Heath

Conan the Cimmerian was created by Robert E. Howard, a Texan writer who committed suicide at a young age after writing a string of stories about his ancient warrior hero, mostly published by the fabled pulp magazine Weird Tales in the early 1930s. Howard took inspiration from the rugged landscapes of his native state, particularly around the Rio Grande, whilst his vision of a primal champion in Conan was synthesised from a stew of classical and scholarly sources and anthropological theories of dubious worth and validity. His Conan roamed the vast spaces of Eurasia in an epoch, as the memorable opening narration of the film puts it in slightly paraphrasing Howard, “between the time the oceans drank Atlantis and the rise of the sons of Aryas,” battling not just other warriors but also monsters, sorcerers, sacrificial cults, and many a tyrannical ruler. Rising from an obscure background as the son of a village blacksmith to become a famed pirate and mercenary and eventually capturing his own kingdom, Howard’s Conan was nonetheless also an intelligent and chivalrous figure, a figure who, like Edgar Rice Burroughs’ Tarzan, condensed both stubbornly evinced humanity and instinctive natural potency into a singular frame, inhabiting two zones of being at once.

Howard’s stories retained a cultish following amongst sci-fi and fantasy writers, with talents like Poul Anderson, Robert Jordan, and L. Sprague de Camp all writing their own stories featuring the character. The famous cover art Frank Frazetta supplied for such extensions to the mythos helped keep the cult alive, soon backed up by comic books in the 1970s. The success of Star Wars (1977), which fused science fiction with fantasy and captured the imagination of a generation, sparked a brief moment when producers and studios became interested in fantasy films again. This resulted in some lovably cheap and inventive emulations like Terry Marcel’s Hawk the Slayer (1980) and Don Coscarelli’s The Beastmaster (1982), and a pair of truly great entries in John Boorman’s Excalibur (1981) and Conan the Barbarian. John Milius, the most notoriously eccentric, intense, and intransigent member of the Movie Brat director generation, chose to take on the challenge of bringing Conan to the big screen after shooting his plaintive surfing tale Big Wednesday (1978), and he talked entrepreneur-producer Dino De Laurentiis and the rights owner Edward R. Pressman into joining forces to produce it. An equally intense and wilful, if politically rather dissimilar young Hollywood talent in Oliver Stone, fresh off his breakthrough success writing Midnight Express (1978), had written a script for Pressman. But his purportedly post-apocalyptic take was potentially far too expensive, and Milius fought to revise it.

When it came to who should play the lead, the filmmakers faced the problem of finding someone who could physically inhabit the role of a brawny ancient warrior and act well enough to carry the film. Pressman had kept one man in mind since watching the bodybuilding documentary Pumping Iron (1978), an Austrian immigrant who had taken out the Mister Universe title four times, and projected unique charisma despite his thick accent and mouthful of a name – Arnold Schwarzenegger. Conan the Barbarian, a big hit on first release that soon spawned its own wave of imitations and rip-offs, has retained despite critical sniffiness its own, special, seemingly ever-growing cult status. One particular, elusive aspect of Conan the Barbarian’s appeal is the way what seems to be its faults prove eventually to be part of its unique power. Rather than offering a straightforwardly action-packed, campy fantasy-adventure, Milius set out to create a movie that plays essentially as a fantastical bildungsroman, an attempt to encompass a hero’s growth from small boy to a man gaining full maturity in the sense not only of physical strength but also mental freedom and moral choice.

This puts Conan the Barbarian in a zone with other great works of fantastical metaphor, like Tolkien’s alternating visions of individual and communal questing and the original Star Wars trilogy’s portrait of adolescence giving way to adulthood: Conan the Barbarian has a very similar motif, but goes further in following its protagonist into the consequences of that adulthood. Milius was certainly assimilating aspects of his friend George Lucas’ hit, borrowing the voice of Darth Vader James Earl Jones to play another dark father figure to his emerging hero, albeit one tweaked to Milius’ sensibility. One accidentally self-imposed hurdle Conan the Barbarian has to surmount is that its early scenes are so vivid in their soaring, violent, operatic evocation of prehistoric lore and drama the rest has a hard time living up to them. The opening narration, voiced by Akiro (Mako Iwamatsu), later revealed as a wizard and eventual helpmate of Conan’s, makes like an ancient storyteller with his throaty voice heard over a field of pitch black, beginning his account of the great hero’s life in “the days of high adventure.”

The opening credits, scored by Basil Poledouris’ designedly awesome main theme “The Anvil of Crom,” portray Conan’s father (William Smith) forging a sword, as his wife (Nadiuska) and young son (Jorge Sanz) look on and help work the billows, in a scene bathed in the light of furnace flames and molten metal. The glowing blade is doused in snow at dawn and the last artisanal features added to complete a masterpiece of craftsmanship, at least by the standards of Conan’s Cimmerian tribe living snowy folds under soaring mountains: the sword is creation not merely of martial artistry but a nexus of cultural and communal expression, implement and totem, tool and artwork. One rite gives way to another as father imparts the lore of their tribe’s god Crom and the Riddle of Steel to his son as they sit on a mountain peak, boiling clouds rushing overhead. The Riddle of Steel, supposedly a piece of arcane wisdom left on the battlefields of ancient gods after some grand Titanomachy, actually has nothing to do with metallurgy and everything to do with humanity, and grasping the answer is the process of a lifetime, immediately setting the terms of Conan’s life, even as his father advises the only thing he can ultimately trust is a good sword.

This lesson proves timely as Conan is about to lose all contact with his roots. A band of mounted raiders, led by the mysterious warlord Thulsa Doom (Jones) and his henchmen Rexor (Ben Davidson) and Thorgrim (Sven-Ole Thorsen), riding out of the wintry forests and attack the Cimmerian village, slaughtering all in sight, including Conan’s father, mauled to death by dogs after being wounded in the battle. Conan’s mother readies to defend her son, but Thulsa pacifies her with his oddly limpid, empathetic-seductive mesmerist’s gaze before, in a uniquely shocking moment, casually decapitating her, her headless body swaying away from Conan’s grasp before the boy even realises what’s happened. Conan is taken in chains with the rest of the village children and sold into slavery, driven across the frigid landscape and into a vast, craggy desert region where they’re chained to a huge wheel driving a millstone and forced to keep it turning day in and day out. Milius simply and brilliantly conveys the passage of time in montage as the number of slaves pushing the wheel depletes, whether dying from exhaustion or sold off, but Conan remains and grows, ironically refashioned from a small orphaned boy into a hulking, powerful man through his captors’ cruelties, until he’s pushing the wheel alone.

Here we gain our first glimpse of Schwarzenegger, lifting his shaggy-maned head as he stoically pushes the machine. Conan is bought by a gladiator trainer, Red Beard (Luis Barboo), who pitches him into death matches with vicious duellists for the pleasure of raving audiences. Conan’s great strength and instinctive fighting talent quickly turns him from combat grist to beloved champion, but Conan lacks any sense of his existence beyond the pleasure of victory and the crowd’s cheers. Soon Red Beard takes him east to be trained in swordcraft, and there he’s also introduced to less immediately practical aspects of life, including reading and being given slave girls to impregnate. Conan seems to be forged into the perfect weapon for service to other warriors, glimpsed sitting chained and cross-legged in the camp of some Mongol warlords, a tamed beast perfectly annunciating a blunt and brutal warrior credo. But Red Beard soon takes him out of camp and sets him free, for reasons Akiro in voiceover can only speculate over, as if his owner sensed something untamed, despite his pet status, residing yet in Conan, demanding freedom even without knowing it.

Fleeing wild dogs across the wilderness, Conan falls into a hidden pit and finds himself in an underground chamber, part of some lost ruin of a fallen civilisation, possibly Atlantis, where a long-dead king still sits on his throne, patches of skin and bone still attached to dusty bones. Conan takes the king’s sword and finds it, despite its caking of dirt and age, far superior to any other sword he’s seen, able to cut the shackles still on his ankles away. This long introduction, taking a half-hour to unfold, is particularly notable in managing to convey Conan’s stages of early life whilst playing almost as a silent film. Only a few scattered lines of dialogue and passages of Akiro’s narration are heard, and even those are essentially unnecessary. Milius displays total mastery over cinematic storytelling, creating the mystique of Conan and his family and conveying the nature of the tragedy that comes upon them on an iconographic level, everything rendered larger-than-life and classically vivid. The spur of Thulsa’s raid, his desire for steel weapons, registers in the crucial gesture of Rexor gifting him the sword Conan’s father died wielding, the same one he was forging at the start, whilst his gifts of supernatural power are evinced in his act of murderous mesmerism. Conan’s growth on the wheel and schooling in a cruel, combative life in the gladiator pits is as close to perfect as visual exposition gets.

Whilst the simultaneous emergence of Peter Jackson’s adaptations of The Lord of the Rings and the first Harry Potter films finally made fantasy film a powerful pop culture mode befitting the age of blockbusters and prestige television, it was long a notoriously difficult genre to sell. Ever since the monumental sets, huge battles, and amazing steam-puppet dragon featured in Fritz Lang’s Die Nibelungen (1924), it was plainly a genre fit for expansive cinematic visions armed with big budgets and significant production values. But fantasy was also a fairly esoteric genre rarely embraced with great passion by mainstream cinema audiences to a degree where producers and studios felt much confidence in making such epics. Occasionally major works like The Thief of Bagdad (1940) were made, whilst scattered international entries drew on various local mythic traditions like Alexander Ptushko’s versions of Russia folklore and Japanese films like The Birth of Japan (1958), but for decades Ray Harryhausen’s beloved stop-motion movies drawn from legends and the Italian peplum genre offered one, epitomised by Mario Bava’s Hercules at the Centre of the Earth (1961), with fervently colourful visions achieved on low budgets, were the only regular examples seen by mass audiences. But this sustenance came at a price, ghettoising the genre for a long time as a zone of wooden musclemen, cheap sets, and tacky monsters, made chiefly for very young audiences.

Conan the Barbarian stood for a long time as one of the few, true examples of a well-produced, highly ambitious fantasy film, and one that represented a rather more mature, or at least more pubescent, wing of the genre at that. Where on the page works like Tolkien’s great sprawls of mythopoeic imagination, built on the example of writers like Lord Dunsany and E.R. Eddison, epitomised the loftiest reaches of the High Fantasy style, Howard’s early Conan stories helped codify a fierce, weird, violent and sexually aware variation, the so-called “Sword and Sorcery” style. That style would eventually inspire eccentric riffs like Michael Moorcock’s Elric of Melniboné tales, and birth more recent, sophisticated and morally complex works like Andrzej Sapkowski’s The Witcher cycle and George R.R. Martin’s A Song of Ice and Fire novels, with their emphasis on vast world-building, cruel realism mixed with familiar tropes, and slatherings of sex, violence, and satirical humour. With Conan the Barbarian Milius managed to perfectly reproduce and amplify the visual lore of the early Sword and Sorcery style presented through illustrations from the likes of Frazetta and Boris Vallejo, one where scantily-clad musclemen and amazons clad with glowing bronze skin battle dragons in strange and teeming landscapes, amidst a mythical past replete with orgies, dancing girls, musclemen, concussive combat, and all the other paraphernalia of macho onanism.

Milius and Stone’s efforts with their script nonetheless took Conan some distance from Howard’s original concept. Some characters are amalgamations of those found in the stories, like Valeria, who assimilates many aspects of the pirate queen Bêlit, and Thulsa Doom was borrowed from another of Howard’s properties, the King Kull stories. Howard’s Conan was never enslaved and maintained his liberty jealously, whereas the film essentially concerns itself with Conan relearning a sense of his own identity and mission after being schooled in ruthlessly pragmatic things. Milius’ portrayal of Conan as sometimes callow and crude, essentially an overgrown boy on an emotional level, once he’s actually let loose in the world, sits somewhat at odds with the character’s gallant and sophisticated streak in the books. There is a creative reason for this in terms of the film’s overall design, of course, as the journey towards full manhood is Milius’ subject here: Conan is becoming himself, complete as a fantasy projection as a certain ideal of elemental manhood. Milius remakes Conan in the image of his own protagonists, including the hero of his screenplay for Jeremiah Johnson (1972), who thrives beyond civilisation and learns to survive terrible losses, and the surfers of Big Wednesday, who similarly discover the pain of aging is necessary as they leave behind their immature traits and rise to the state of mystic kings in their battle with nature. As in Apocalypse Now (1979), Conan embarks on a mission to bring down a self-appointed messiah. Like the title character of Dillinger (1973) and Sheikh Raisuli of The Wind and the Lion (1975), Conan becomes at once outlaw and a momentary manifestation of the eternal romantic hero, creations out of time that only manifest when history and societies have entered a state of flux.

Conan’s path begins to take shape when he comes across the hut of a solitary witch who seems to promise knowledge that can guide him, demanding her price of having sex with her. This seemingly easy price proves rather more steep when at the point of orgasm she transforms into a vampiric creature: Conan manages to hurl her into the hearth, whereupon she becomes a fireball that flees into the night, her cackling laugh heard all the while. Before her transformation she directs him to the city of Zamora, “crossroads of the world.” In the morning Conan finds a man chained up behind her hut, Subotai (Perry Lopez), who claims to be a great warrior but fell for the same trap as Conan. The two men are fast friends and allies, becoming thieves to live whilst Conan pursues his quest to track down Thulsa Doom through his twinned snake symbol. Eventually he learns this is now the emblem of the Snake Cult of Set, a rapidly spreading religious cult attracting young adherents but with a reputation for foul rituals and nocturnal murder. Conan and Subotai decide to break into one of the cult’s towers hoping to rob the jewels kept within, and meet up with Valeria (Sandahl Bergman), another thief, and they quickly make an alliance. The trio successfully rob the sect’s treasures whilst one of the female cultists is prepared for sacrifice to a huge snake living in the tower’s basement, which, unknown to Conan, is supervised by Rexor. Conan is forced to kill the snake rites before he and Subotai flee whilst Valeria runs interference, with Conan pausing to snatch a medallion emblazoned with the cult’s symbol. After escaping, Conan and Valeria become lovers.

Woven in amongst the high and elemental drama are flourishes of humour that keep the film from becoming too onerous whilst resisting feeling shoehorned or removed from the rest of its finite texture. One of Conan’s swordmasters, after slapping his face in censure for a poor move, suddenly swivelling and kicking another trainee in the testicles for grinning at Conan’s humiliation. Later, Conan and Subotai wander about Zamora, stoned on “black lotus,” recalling the heroes of Big Wednesday in their foolish-innocent exploration of the world, and in a gag pinched from Cat Ballou (1965) Conan groggily punches out a camel. “Success can test one’s mettle as surely as the strongest adversary,” Akiro dryly notes in narrating as the three thieves use their riches to indulge hedonism until Conan faints face-first in his soup, a jokey moment that nonetheless reasserts the basic preoccupation with Conan’s story as a journey through life. More immediately, indulgence robs their keen edge, leaving them easy targets when some guards sent by the King of Zamora, Osric, come to round them up. Osric, played in in a peach of a seriocomic cameo by Max von Sydow, seems to be berating the captive trio but actually wants to congratulate them: Osric loathes the snake cult and is happy the thieves have offended its mysterious leader and his minions. With his own daughter (Valérie Quennessen) recently seduced into the cult’s ranks and their assassins sowing havoc, Osric offers Conan and company his fortune simply to travel to the cult’s base, the Mountain of Power, and kidnap his daughter back. Valeria and Subotai want to run away with their riches, but Conan sets out alone in the belief he will find his nemeses. And sure enough, he does: quickly found out as he tries to infiltrate the cult, Conan is brutalised and brought before his foe.

The intoxicating fantasy allure of Conan and his world is, of course, the dream of unfettered freedom and perfect self-reliance. Milius’ shots of Conan and Subotai running cross vast landscapes, driven on from locale to exotic locale by the sweep of the photography and Poledouris’ romantic strains combine to create the kinds of cinematic visions it’s easy to want to live within. Similarly, Milius distils Conan and Valeria’s love affair into a series of wordless shots that see them moving from first gestures of tenderness – Conan caresses her palm with a huge jewel stolen from the temple – to sexual pleasure, happy companionship, and finally a crucial image of Valeria gathering Conan’s head to her chest, making it perfectly plain that they’ve fallen deeply in love through her look commingling ardour and shock, the surprise of two lonely, hardened souls finding each-other, a moment counterbalanced by the forlorn sight of Valeria awakening to find Conan gone. The quality of warmth and good-humour connects Conan and his small but growing band, and imbues the relished violence and gaudy trashiness with more than mere ornamental amusement: the essential isolation of the characters in a lawless, careless world is a constant refrain, and the assailed likeableness of the heroes is vital.

If The Terminator (1984) would fully cement Schwarzenegger as a movie star by cleverly exploiting his formidable and alien side, Conan the Barbarian nonetheless gave him his starring break. Whereas in The Terminator the façade of Schwarzenegger’s body would be peeled to reveal steel and mechanics, an illusory construct betraying the breakdown of natural reference points in a specifically modern fashion, Conan the Barbarian shows us rather the perfect body being built, woven in muscle and sinew, as the product of subjugation and adversity, a fantasy ideal of masculinity beheld in its primal cradle. And yet Schwarzenegger’s casting was most canny in comprehending his potential appeal was based not simply in his honed physique and stature but in the almost childlike aspect to his persona. The boyish enthusiasm he expressed even in talking about adult things in Pumping Iron, and which would later make him beloved to young fans for which he represented a sort of cartoon vision of their own ideals of adulthood, informs his Conan on a fundamental level. The character retains a quality of innocence amidst bloodshed and depravity, the violence of his severing from his roots and the segregation of his life from the common run in maturing leaving him bewildered by the world at large, his driving need for revenge long defined by the distraught and immoderate quality of an orphaned boy.

The potentially discomforting scene when Conan is given a slave girl to breed with by the swordmasters is marked by Conan’s appeasing gentleness in calming the fearful girl and wrapping her in a blanket, a gentlemanly act that ironically makes her entirely pliable, and Conan’s expression of curiosity slowly becoming lust reveals some of Schwarzenegger’s nascent skill in gestural acting. The quality of innocence returns at crucial intervals, particularly during his affair with Valeria, plain in that key moment of mutual recognition and also in Valeria’s sorry appeal to Conan not to go after Thulsa, confessing all her feelings of longing whilst surviving alone: despite their strength and guile as survivors, they’re both eternal exiles. Conan gains another oddball friend when he encounters the wizard Akiro (who wouldn’t be named on screen until the sequel, Conan the Destroyer, 1984), living in a haunted, deserted burial ground of ancient titans on a stretch of coastal plain. Conan and Akiro’s point of bonding is found when the wizard tries to ward off his hulking visitor with warnings of his supernatural power, only to earn Conan’s sceptical laughter, and they connect in their mutually sarcastic sense of the absurd.

Akiro explains he keeps the spirits inhabiting the mounds company with his mystic arts in exchange for the peace and solicitude he gains from living in a taboo spot where even Thulsa Doom won’t bother him. When Conan takes leave of him, he poses as one of the cultists heading to the Mountain of Power. Here Milius indulges some satire on hippiedom and religion in general with the dippy, flower child-like cultists and empty mysticism. “What do you see?” one monk asks him he as she directs him to look into a sacred pool: “Err – eternity!” Conan replies, to the monk’s slightly bewildered approval. An uglier edge to the satire manifests as a male monk tries to seduce Conan under the cover of spiritual ministry. This vignette courts homophobia, but also makes a lucid point about exploiters and abusers hiding within officially benign and beneficent organisations like churches. This idea is reiterated on a more ambitious and crucial scale as Thulsa Doom emerges as the head of the cult, preaching an embracing but apocalyptically cleansing faith to the young cultists he attracts, whilst actually practising foul and egomaniacal arts behind the scenes.

The cult of Set is revealed to be an apparatus designed to snare vast amounts of wealth, power, sexual partners for his core enclave of followers including Rexor and Thorgrim, and human foodstuff for Thulsa who proves something not exactly human. In this portion of the story Milius nods to his steeping in noir sources, including something Dashiell Hammett’s The Dain Curse, in presenting the cult as opportunistic gangster sleazes, mixed with likeness to manipulative faux-gurus like Charles Manson and Jim Jones; Conan and friends’ rugged individualism and practicality provides the only firm counterbalance. Milius opens the film with a popular quote from Nietzsche – “That which does not kill us makes us stronger” – which might be gilding the lily a tad, but it’s also an idea it certainly weaves into its texture, most literally in the mill wheel montage and connecting the rest of the story and its characters. The Riddle of Steel, as Thulsa eventually explains it when he and Conan finally meet again, is connected to this: “Steel isn’t strong, boy – flesh is stronger…What is steel compared to the hand that wields it?” Thulsa illustrates his point by encouraging one of his slavish adherents to jump from a cliff face to her death, the power of the mind to convince itself that reality isn’t real when gripped by a powerful idea from without, exposing the deepest nerve of Conan’s formative trauma and the ultimate end goal of his journey as gaining sufficient strength of mind to threw off Thulsa’s mesmeric control, and the things it represents.

The vignettes within the film, which gift titles to Poledouris’ compositions, have a symbolic specificity that signals a sense of the stages of life enacted through Conan’s journey. The wheel of pain. The gift of fury. The tree of woe. Wifeing. All feel like places we’ve all visited from time to time – tiring labour to survive, spurs to strive, pains to be shed, intimate happiness to be gained. Thulsa nominates himself for the role of Conan’s true, spiritual father and Darwinian mentor in forcing him to grow into a powerful man. Thulsa, finally coming into proper focus during his confrontation with Conan after his capture, gives Jones his chance to deploy satanic majesty in the character’s outsized charisma and air of enigmatic potency, shifting with musical precision from note to note as he admonishes Conan like a teacher chastising a naughty student, beams in conspiratorial glee at Conan when he proposes answering the riddle of steel and then exulting in his own strength as a controller of minds and bodies, before finally condemning Conan to be crucified. Jones’ voice, muffled in his famous work as Darth Vader, here gets to resound in all its plangent dimensions: who else could pronounce the words “Contemplate this on the Tree of Woe” so well? Conan’s ordeal on the tree, which sees him snapping a vulture’s neck with his teeth when it stars gnawing on him, is a desperate passage that almost costs him his life, stranded on the twisted bough on a stark and baking plain. Finally he’s saved by Milius’ love for David Lean’s Lawrence of Arabia (1962), that is, by Subotai appearing in the distance and nearing at a run that still feels painfully slow, and Conan starts a febrile laugh that conks out as he falls unconscious, at the very limit of his reserves.

Like all his Movie Brat alumni, Milius had a private roster of beloved movies he would repeatedly reference, wound deep into the texture of his films. This aspect of Conan the Barbarian is particularly notable as Milius tries to create a film sustaining the same self-mythologising texture as certain outsized and legendary epic films like Lawrence of Arabia, John Ford’s The Searchers (1956) and William Wyler’s Ben-Hur (1959). The millwheel sequence nods to Cecil B. DeMille’s Samson and Delilah (1949), another film preoccupied with the nexus of physical and moral strength. Sergei Eisenstein’s Alexander Nevsky (1938) with its intensely rhythmic and stylised evocation of the past is also repeatedly nodded to (Prokofiev’s score for the film was actually used in Conan the Barbarian’s teaser trailer), and Milius directly recreates some shots from Akira Kurosawa’s Seven Samurai (1954) whilst taking licence from its basic plot of a sundry band of outsiders battling a malignant army with modest but lethal craft. Of course there’s also the assimilated legacy of every sword-and-sandal flick ever made, as well as many a Western, Sergio Leone in particular.

Another, less expected but insistently referenced touchstone is Masaki Kobayashi’s Kwaidan (1964). Whilst Kobayashi’s stylised and artificial approach to evoking the past was contrary to Milius’ attempts to conjure a vivid and three-dimensional world, nonetheless something of the same aesthetic runs right through Conan the Barbarian, most specifically in the way Milius shoots Conan’s encounter with the witch woman, signalling transformation in the same way as the “Yukionna” chapter with a shift to a cold blue light, and more direct reference comes later when Akiro paints Conan’s body all over with sacred symbols a la the “Hoichi the Earless” chapter. Some part of Conan the Barbarian’s more singular achievement lies is Milius’ rigour in trying to convey a sense of landscape and setting as concrete and palpable, almost a living thing in its own right, delivering in a manner fantasy cinema had long deserved but never quite received before. The film was shot in Spain by Jeremiah Johnson’s cinematographer Duke Callaghan (with some work by Gilbert Taylor, who dropped out of the production), a cliché locale to film fantasy and historical landscapes by that point, and yet Milius managed to make it feel unfamiliar, a place ripped out of some dark Jungian bole.

From the jagged, snowy mountains of the opening to the sun-baked plains and zoom shots across a wind-tossed sea into the setting sun, Milius made great use of Spanish locations, where ancient Roman and Moorish structures readily supplied Cyclopean ruins, helping deliver the ambience of a world perched between an unknowable legendary past and something more familiar, an ambience that is fascinatingly crucial in much fantasy fiction because past civilisations so often felt just as haunted by their ancestors as we do ours. Conan the Barbarian’s sense of grandeur and galvanising physicality is worked through Milius’ visual language, mostly purveyed through wide and master shots so as to better drink in the athleticism of his actors, with little of the kind of cheat editing used today to make actors look like great fighters. And to give them context in their surrounds, both the locations and the detail and solidity of Ron Cobb’s sets, with a sequence like the heroes’ crashing Thulsa’s orgy unfolding in a painterly fashion, replete with odd, did-I-really-see-that? touches. Watching the film back in the days of VHS and TV-cropped prints was always to lose something because of Milius and Callaghan’s use of deep-focus, widescreen framing.

One of the few others films I can think of to conjure such a rarefied sense of a fantasy landscape as Milius’ film is Ronald Moore’s The Silent Flute (1979), which was adapted from a project begun by Bruce Lee trying to illustrate spiritual concepts inherent in the kind of Zen philosophy attached to martial arts. Milius’ themes are of course earthier, his rugged individualist and Libertarian ideals illustrated in the only kind of setting where they’re vaguely tenable. Part of Conan’s journey is learning how necessary his allies are after his obsessiveness almost gets him killed, saved by Subotai because he and Valeria followed him, and Akiro does his best to keep his soul and body together with mystic healing, whilst warning that the powerful spirits living amidst the mounds will try to claim Conan. Valeria and Subotai literally fight off death in the form of the creepy animated spirits that flock around Conan and try to make off with his body, until his eyes flicker open in the dawn light after a long, dark night of magic and terror. Valeria’s promise to Akiro that she will pay the toll for keeping Conan alive to the spirits later prove to have very real consequences.

Milius chose his lead performers because the film needed physical types, including Davidson and Thorsen who were taller than Schwarzenegger and looked intimidating enough to be threats to him. Bergman, a dancer who had appeared in Bob Fosse’s All That Jazz (1979), earned a few more fantasy roles thanks to her part here, including the villain of Red Sonja (1985) and the title character in the bizarre She (1985). Her acting limitations quickly became clear, but she’s still nonetheless one of the great elements of Conan the Barbarian, first appearing out of the shadows and squaring off against Conan and Subotai with a sinuous sense of the sword and immediately presenting a potent, female kind of toughness linked with a depth of feeling that’s still rather rare-feeling in movies. She saunters through the rest with her virile physicality, bouncing off walls during sword fights and leaping from the top of the Tower of Set with a laughing cry of joy in impudent survival, and eyeing two opponents and slapping her sword against her palm like a scolding mother. Despite a couple of flat line readings she’s mostly excellent at inhabiting Valeria as a character, with her unconventional, lived-in beauty and expressive eyes full of feeling in her love scenes, her flashes of deep passion and fearfulness running under the warrior. Lopez, a professional surfer and pal of Milius, was saddled with having much of his dialogue as Subotai dubbed by another actor to stilted effect, a touch that ironically helps the film keep touch with its peplum and spaghetti western forebears, and also unnecessary as his real, not inapt voice can be heard in a crucial late scene.

As with many of Milius’ works it’s easy to fetishize the many instances of bluff machismo: lines like Conan’s statement about what is best in life to the Mongol warlords (actually a variation on a historical quote from Genghis Khan) have achieved a free-floating life in the annals of awesome cherished by fans with varying degrees of irony. But also as ever in Milius’ work there’s also a uniquely elegiac streak, flashes of intensely romantic poetic feeling throughout. Of course, the outstanding support he gets throughout comes from Poledouris’ score, which is one of the best ever composed for a film. Poledouris was another surfing buddy of Milius’ and one who had studied under Miklos Rosza. He rose to the challenge of providing Milius with a score to provide the connective tissue for his dialogue-light film. His big, Rosza-esque score is wound deeply into the film’s intensely rhythmic structure, like the two long sequences where Conan, Valeria, and Subotai infiltrate enemy lairs with sneaky art before all hell breaks loose, and the incredible twinned sequences of the raid on Conan’s village and the build to the final fight.

Conan’s recovery from his ordeal is signalled when he returns to exercising with his sword, and soon he and his friends prepare to snatch away the Princess, who has become Thulsa’s glaze-eyed and monomaniacal priestess, officiating at his ceremonies with hands wrapped in snakes a la ancient Minoan art. Sneaking into the underground lair beneath the Mountain of Power, they witness scenes of gleeful depravity and sleaze: Thulsa’s henchmen lounge in an orgy pit amidst acres of pliable, slavish flesh, whilst the acolytes are served up stew filled with body parts, whilst Thulsa, the Princess seated at his feet, transforms into a serpentine creature as if all the better to lord over the mortals and indulge his appetites. Milius and Poledouris turn this scene into an odd kind of dance number with the actors moving in choreographed fashion as Conan, Valeria, and Subotai nimbly creep round the edges of this spectacle before attacking, whilst the scoring provides a bolero-esque rhythm offsetting the sick glamour of the bad guys doing bad guy things. When the time finally comes the invaders hack up guards and grab the Princess, Thulsa in snake form slithering away before Conan can attack him. The heroes fight their way out successfully, but Thulsa, using one of the snakes he has such mystical affinity with as an arrow (!), manages to plant one in Valeria, and she dies in Conan’s arms.

As if in recognition and salute, the spirits of the mounds allow Conan to light a fire where usually none can burn for Valeria’s funeral pyre, the pyre erupting in a spectacular fireball that signifies Valeria’s annunciation even as it certainly also gives away their location to Thulsa, so Conan, Subotai, and Akiro begin preparing for the inevitable fight when Thulsa and his warriors come for them. Valeria’s death and funeral, channelling Bêlit’s in the stories, also echoes the death of Jeremiah Johnson’s wife as a moment of crucial loss that signifies Milius’ hero is condemned to forge ahead alone on the most fundamental level but still retaining her memory as a source of strength, signified most literally in the climax when Valeria appears as a glittering Valkyrie long enough to save Conan from Rexor who almost overwhelms him. Anticipation mounts as the heroes build their traps and defences around the mounds, smartly mediated with a meditative pause as Conan and Subotai muse on their exiled, rootless, violent lives and Conan recalls the fresh wind of spring in his homeland.

Poledouris’ music surges to ridiculously awesome heights in a sequence patterned after the charge of the Teutonic knights in Alexander Nevsky, as Thulsa’s mounted raiders appear on the horizon and charge in for battle, their looming, steel-clad forms and thundering steeds intercut with Conan making a memorably pithy appeal to Crom to grant him revenge: “All that matters is that two stood against many…and if you do not listen, then to hell with you!” Fortunately, Crom seems to be the kind of god who helps those who help themselves. The waiting Conan and Subotai, with some clumsy but effective aid from Akiro, manage to evade and bring down most of the henchmen in a bloody tumult, Thorgrim finishing up skewered upon a mantrap and Rexor finally broken, along with Conan’s father’s sword which is still his weapon of choice, by Conan with the Atlanetean steel, after that timely interruption by Valeria’s shade.

Thulsa, standing off from the fight manages to lose not only his best men but his most loyal adherent when he tries to kill the Princess with one of his snake-arrows only for Subotai to stave off the shot. Her faith dashed, the Princess allies with Conan to lead him into the Mountain of Power and help him cut his way through what’s left of Thulsa’s guards. The ending is anticlimactic in a way in lacking any further explosion of action, but it deals a subtler kind of power in stripping Thulsa’s aura of power, rather than offering a last blast of action, whilst also sharpening to a point the story’s similarities to Apocalypse Now and setting the seal on Conan’s journey as he must destroy a wicked priest-king who’s set himself up in a zone of atavistic non-reality, and resist the temptation to supplant him. He sneaks up on the evil sorcerer just as Thulsa is ordering his adherents to go back to the world and unleashed an orgy of self-sacrificial destruction and slaughter, a touch extending the interesting likeness to known cultish dynamics.

Thulsa attempts to stall Conan’s revenge by arresting him with his mesmeric power and appealing to him as his spiritual son, only for Conan to catch himself on the brink of falling under his spell and immediately hacking Thulsa’s head off, tossing it down amongst his followers like so much garbage, finally breaking the grip of awe Thulsa had on him from childhood. Whereupon the cult disbands, tossing their candles into the mystic pool, leaving Conan and the Princess alone. The Princess bows down to him, ready to accept him as replacement god. Conan elects instead to burn down Thulsa’s temple as a final statement not simply in destroying Thulsa’s legacy but in claiming agency for humankind. The final glimpse of Conan anticipates his canonical ascension to kingship in his own right, “destined to wear the jewelled crown of Aquilonia upon a troubled brow,” in his future, a fated end that also signals his eventual shift into the second and most burdensome part of his life journey, something like fatherhood.

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1960s, Action-Adventure, Fantasy, Scifi, Television

Star Trek: The Cage / Where No Man Has Gone Before / The Man Trap (TV, 1964-66)

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Creator: Gene Roddenberry
Directors: Robert Butler / James Goldstone / Marc Daniels
Screenwriters: Gene Roddenberry / Samuel A. Peeples / George Clayton Johnson

By Roderick Heath

As a boy in Texas in the 1920s and ‘30s, Gene Roddenberry was a voracious fan of the sci-fi and pulp storytelling of Edgar Rice Burroughs and E.E. ‘Doc’ Smith, stirring the desire to become a writer. After stints as a US Army pilot during World War II and a civilian pilot for Pan Am after, his third crash convinced him to try another profession. He joined the police whilst also pursuing his writing ambitions, blending the two when he landed a job as technical advisor and then writer on the TV show Mr. District Attorney. Roddenberry soon found himself in demand, eventually quitting the cops in 1956 as his career stepped into high gear working on shows including the popular Western series Have Gun – Will Travel, defined by roving heroes and self-contained episodic storylines, and showed equal talent for wheeling and dealing behind the scenes. Some of the quirks of personality and fortune that would define Roddenberry’s professional legacy were already manifesting, particularly frustration in constantly developing and pitching series ideas no-one wanted to produce, and getting sacked from the show Riverboat before even a single episode was made, because of Roddenberry’s fierce objection to the producers’ wish to not feature any black actors on the show despite being set on the Mississippi in the 1860s. On shows he ran or tried to make happen in the early 1960s, Roddenberry met many actors he would later reemploy, including Leonard Nimoy, Nichelle Nichols, and DeForest Kelley.

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Since the mid-‘50s Roddenberry kicked around variations on the idea of a contained ensemble drama set aboard modes of transport, including an ocean liner and an airship, adding increasingly fantastical elements and the idea of a multi-ethnic ensemble. Taking inspiration from models including the 1956 film Forbidden Planet as well as Smith’s Lensman and Skylark series and the spacefaring stories of A.E. Van Vogt, Roddenberry merged his various concepts into the one project, revolving around the exploratory adventures of a starship. He added the idea of a lead character based on C.S. Forester’s omnicompetent naval hero Horatio Hornblower. The name of the starship, Enterprise, allowed Roddenberry to reference both the early swashbuckling days of the US Navy and the awesome modern aircraft carrier that represented Cold War America’s military and technical might. He called the proposed series Star Trek. Roddenberry gained the support of Lucille Ball, a close friend whose Desilu production company urgently needed a successful show, and took it to various network chieftains, pitching it as “Wagon Train in space” to make it seem more familiar. NBC decided to back a pilot, selecting one of Roddenberry’s scripts, “The Menagerie.”

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Rechristened “The Cage,” the pilot was shot in late 1964, and sported Roddenberry’s lover and future wife Majel Barrett as the starship’s first officer Number One, and Nimoy as a vaguely satanic-looking alien officer named Spock. Jeffrey Hunter, former acting protégé of John Ford whose career had ironically been stymied after playing Jesus in Nicholas Ray’s King of Kings (1963), was selected to play the Captain, Christopher Pike. “The Cage” failed to win over executives and test audiences, but unlike so many of Roddenberry’s projects NBC clearly saw potential as they agreed to produce a second pilot, albeit infamously telling Roddenberry to “get rid of the alien with the pointy ears,” and swapping out Hunter’s intense and thoughtful captain for someone with a little more swagger and bravura. For the second pilot the network chose a script Roddenberry had developed with Samuel A. Peeples, “Where No Man Has Gone Before,” and this time paved the way for the show’s eventual premiere in 1966. Oddly, “Where No Man Has Gone Before” would be the episode screened third: the first broadcast episode proved instead to be “The Man Trap,” written by George Clayton Johnson. The show had many similarities to Irwin Allen’s series Voyage to the Bottom of the Sea and had a rival in Allen’s next production Lost In Space, which had a more juvenile tone but a similar basis in a spacefaring team encountering character often existing in the blurred zone between sci-fi and outright fantasy. Much like its major rival in TV sci-fi annals, Doctor Who, the show suffered through initial low ratings to surge as a surprising cult hit for the first two years of its three-season run, although the real key to its persistence in pop culture proved to be its popularity in syndication in the 1970s.

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“The Cage,” “Where No Man Has Gone Before,” and “The Man Trap” therefore all present inception points for the series and varying stages of drafting for its eventual, settled template. “The Man Trap” was probably selected to screen first because of its relatively straightforward monster-on-the-loose plot, and also because it sported Kelley as the ship’s Chief Surgeon, Leonard ‘Bones’ McCoy, not yet cast on “Where No Man Has Gone Before,” and so orientated viewers to the essential line-up more quickly. “The Cage” was eventually, cleverly repurposed for the show on the two-part storyline with the title of “The Menagerie” restored. “The Cage”’s negative was hacked up for use on the show, and the complete version was thought lost. Roddenberry pieced together the full episode combining the colour footage used in “The Menagerie” and a black-and-white workprint, the form in which I, and others, first saw it on video, before a pristine colour print was later recovered. One irony of this is that I think I’ve seen “The Cage” more than any other Star Trek episode, and it stands very close to being my favourite iteration of the entire property, only rivalled by certain episodes of the various series and movie entries like Star Trek II: The Wrath of Khan (1982). “The Cage” stands somewhere between the divergent tones of the original series and its eventual successor Star Trek: The Next Generation (1987-93), but also exists in its own peculiar pocket, a place of surreal delights. The re-emergence of the pilot even did much to set the scene for the reboot represented by The Next Generation, a hint this universe could sustain different modes and resonances.

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Many familiar aspects of the show were already in place for “The Cage,” including the Enterprise, the presence of Spock and the general infrastructure of the series’ fictional lore and tech like beaming and phasers, the boldly colourful designs and cinematography, and Alexander Courage’s inimitable theme music. The differences however suggest a whole different version of the show existing in a ghostly parallel dimension to the familiar one. Spock, whilst already invested with his familiar look (although it would be toned down afterwards), isn’t the nerveless rationalist of renown but a rather more youthfully impassioned and demonstrative crewman; the trait of chilly intellectual armour is instead imbued upon Barrett’s Number One. McCoy isn’t yet present, nor is Nichols’ Uhura, James Doohan’s Mr Scott, or George Takei’s Sulu. Indeed, one particularly interesting aspect of “The Cage” is that its emphasis is more on gender diversity than racial, with Pike caught between the diverse potential love interests of Number One, and the younger, more callow Yeoman J.M. Colt (Laurel Goodwin), who would be supplanted in the show proper by Grace Lee Whitney’s rather sexier Yeoman Rand. Roddenberry had also left the door open in his scripts to making Spock and the Chief Surgeon female, although eventually in addition to Nimoy John Hoyt was cast as the doctor, Phillip Boyce.

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Star Trek arrived as a summation and condensation of Roddenberry’s eminently commercial yet singular artistic personality, one reason perhaps why it immediately overshadowed everything else he did: some creative people are destined, and doomed, to arrive at one vital crystallisation of their imagination. Roddenberry’s experience whilst still a very young man as a leader responsible for lives had a deep and obvious impact on his storytelling, and sometimes used the show to explore aspects of his experience, like the episode “Court Martial,” which evokes a crash Roddenberry had during the war and its aftermath. Ironically, Roddenberry would be caught constantly trying to reassert his control over the property and confronted by the way the input of other creative minds would sometimes prove to understand the nature of its popularity better than he did himself, most particularly when Harve Bennett and Nicholas Meyer rescued the film series it birthed in the 1980s. Roddenberry’s thorough steeping in the kinds of character relations and story basics familiar in TV thoroughly permeated Star Trek, in the panoply of ethnic and job title archetypes, the thematic and narrative similarities to the Westerns he’d worked on, and the basics of how the crew of the Enterprise work and live together.

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The opening images of “The Man Trap,” the very first glimpse of the Star Trek aesthetic TV audiences would actually see, envisions the planet M-113 as a desolate place scarcely trying to look like something other than a set, with Fauvist skies and soils and Ozymandian ruins. It’s a psychological environment of the kind many a Surrealist painter laboured to describe, plucked out of the collective unconscious. A place at once wild and filled with traces of vanished grandeur. This edge of stylisation, of the dreamlike infusing the very texture of the universe, is one of the original show’s most specific qualities and one sadly missing from its many progeny. Aspects of the signature look had already been mooted in “The Cage” where Pike and Spock discover and ponder strange blue flowers that vibrate with alien music, although the landscape was more prosaic with a grey overcast sky and rocky forms like a stretch of the American desert. “Where No Man Has Gone Before” offered visions of the remote Delta-Vega, an outpost of super-technology resembling an oil refinery grafted onto an alien shore.

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The sense of landscape was one area where the show took clear inspiration from Forbidden Planet, which offered similar vistas and the concept of the id made solid and animate. But the emphasis on rugged and far-flung environments was also clearly part of the show’s inheritance from the Western, including John Ford’s iconic use of Monument Valley, a place the show never visited, preferring the more economicaly adjacent Vasquez Rocks. Star Trek hinges upon evoking and inflating to newly fantastical scale the same sense of awed fascination with the raw bones of the American land, the scarps and mesas and jagged geometries of the western deserts, along with the same uneasy mix of celebration in freedom and wealth of space and conflict over the viability of colonialist enterprise, as drove the Western. Often this was interspersed with depictions of deceptively placid Edenic zones where the flowers are beautiful and deadly.

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Roddenberry was already beginning to play the subversive games the show would become famous for. Early in “The Cage” Pike explores his general depletion in spirit and mind from years of commanding the Enterprise with the sympathetic Boyce, who’s rather older than McCoy would be and yet less crusty and combative, instead offering a clear-eyed wisdom more like the characters in The Next Generation. Number One’s stern and heady veneer toys with the familiar figure of the eminently meltable iceberg akin to the female scientists seen in ‘50s sci-fi films like Them! (1954) and It Came From Beneath the Sea (1955), but notably the episode doesn’t undercut her as a figure of command, as Number One has to lead the crew after Pike is kidnapped. The pilot was directed by Robert Butler, an ultra-professional TV director who would go on to an odd and sporadic feature career including making movies for Disney like The Computer Wore Tennis Shoes (1970) and Hot Lead and Cold Feet (1978) as well the trashy action-thriller Turbulence (1997). “The Cage” sees the Enterprise, exploring unmapped regions of the galaxy, attracted by a rescue beacon to a desolate planet dubbed Talos. Believing they’re rescuing the crew of the Columbia, a spaceship that vanished years earlier, Pike leads a party down the planet, where they encounter the bedraggled survivors and their makeshift encampment.

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Pike meets the strikingly beautiful Vina (Susan Oliver) amongst their number. She leads him away from the camp on the promise of showing him something interesting, only to deliver him into the arms of a race of bulbous-skulled aliens who knock him out with a gas gun and take him down into the earth via an elevator hidden within a mesa. Pike awakens in a cell with a transparent wall, and the Talosians tell him he’s to remain part of their zoo of fascinating specimens. The Talosians have immense gifts of telepathy, able to plant completely convincing illusions in the minds of others: apart from Vina all the survivors prove to be mirages who vanish once Pike is secured. The Talosian who oversees the zoo, The Keeper (body of Meg Wyllie, voice of Malachi Throne), tries to influence Pike into taking Vina as a mate and accepting his fate to breed and produce a race of servile humans who can help the Talosians, who have become incapable of any kind of practical activity, restore their planet. Attempting to rescue Pike, Number One and Spock set up a powerful energy weapon fuelled by the Enterprise’s engines and try to blast open the Talosian gateway, but seem to fail.

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Pike is carefully characterised as a captain with a sterner, steelier exterior than his eventual successor, but also quickly reveals to Boyce his sense of guilty responsibility for losing several crewmembers on the barbarian planet Rigel 7 and his recent tendency to pensively contemplate quitting his job and pursuing less demanding and more profitable pursuits. This contradicts the one steady constant of his successor James T. Kirk’s character, his complete and unswaying dedication to his ship: Kirk’s angsts, once explored, would rather tend to revolve around the threat of losing the ship, his authority, and his friendly comrades. The episode hinges around Pike’s sense of purpose and energy being restored by having to fight for his freedom and identity. The Talosians force him to re-experience a battle he had on Rigel 7 with a hulking warrior, the Kaylar (Michael Dugan), but this time in defence of Vina, outfitted as a classical damsel in distress. Pike eventually grasps a contradiction, that base and primitive emotions like murderous rage can stymie the Talosians’ psychic powers, and fosters them in himself whilst aware this means stripping away his own civilised veneer. “The Cage,” “Where No Man Has Gone Before,” and “The Man Trap” all share distinct fixations and story elements, particularly with psychic powers and chameleonic, reality-destabilising talents. Dualism and the dangers of deceptive appearances would become obsessive themes for the show, and a great deal of its genre-specific ingenuity would be expended in finding new angles to explore them.

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This also connects to an aspect the Star Trek franchise has long been running away from with a guilty smirk, the pleasurably dirty secret of the original show, as an artwork preoccupied by and deeply riddled with sexuality. Down to its curvy-pointy designs and title fonts, this pervasive erotic suggestion was part of its essential texture as a drama aimed at the protean zone between the theoretical and the psychological. The way Spock was amalgamated with Number One gives a faint credence and explanation for the oft-fetishised erotic arc many viewers often felt existed between Kirk and Spock. In “The Cage” the subtext is scarcely buried, as the Talosians overtly try to appeal to Pike’s libido by reconstructing Vina in various fantasy scenarios as different kinds of woman, from lady fair to be protected, partner in an idyllic Earth marriage, and as a green-skinned dancing girl of the notoriously lusty Orion peoples, performing for Pike in his own private harem. Vina plays along with such manipulations for motives that only become clear at the episode’s end. These scenarios are all drawn from Pike’s experiences or the fantasies and potential lives he confesses to Boyce in their early conversation. Again, “The Cage” delves further and more boldly into such conceptual conceits, offering a plotline that’s also in part a witty meditation on Roddenberry’s lot as a TV maker, sketching scenarios in hunting for appeal to the audience’s needs and desires, the correct balance of elements needed to persuade and enthral. “Almost like secret dreams a bored space captain might have,” one of Pike’s illusory guests in his harem notes, making explicit the idea we’re seeing common idyllic fancies made flesh.

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“The Cage” also deploys the prototypical metatextual and mythopoeic storytelling that would permeate the show, with its myriad references to classical mythology and Shakespearean drama, and the constant games with the characters’ sense of their essential natures and their perceptions of reality in a way that also allowed the actors playing the parts to explore other aspects of their talents. At its best Star Trek seemed to genuinely seek to pattern itself after classical mythology as functioning at once as rigorous storytelling with a hard and immediate sense of form and function, whilst also operating on a level of parable and symbolism, incorporating a dreamlike sense of alien worlds and bodies as charged with qualities the viewer knows and feels with a strange new lustre. This approach would, in the series’ lesser episodes, manifest in a succession of corny political parables (“The Omega Glory”) or clumsily revised myths (“Elaan of Troyius”). “The Cage” also marked the first of many allusions to Plato’s parable of the cave, in regards to the limitations of knowing reality through the senses, and the motives who those who might manipulate others through this disparity. True to the subsequent show’s fame for incorporating social critique, there’s also an implicit self-critical note for Roddenberry and television in general, in the way the Talosians’ basic aim is to make Pike sit still and consume fantasy in order to make it easier to manipulate him into doing the bidding of and fulfilling the needs of controlling masters. Seeds for darker and more explicit variations on such a theme, like John Carpenter’s They Live (1988) and the Wachowskis’ The Matrix (1999). With the added sting that the Talosians themselves have become addled consumers of the fantasies they generate, cut off from action just as surely as their captives.

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“The Cage” reaches its climax as the Talosians forcibly beam down Number One and Yeoman Colt and present them as alternative mates so Pike can take his pick. The Keeper notes their divergent qualities and potentials like a particularly dry car salesman whilst also simply forcing Pike to recognise the way his mind has, consciously or not, always cast a sexually assessing eye over his female crewmembers, and vice versa. This move by the Talosians proves their downfall however, as the women were brought down with their phasers, and whilst these seemed to do no damage the Keeper tries to retrieve the discarded weapons. This gives Pike a chance to take him captive, and he threatens to throttle him if he doesn’t release them. The dispelling of imposed illusion allows the captives to see the actual, devastating damage their weaponry made upon the Talosian infrastructure. But Pike is also forced to see Vina in her true physical state: terribly injured when the Columbia crashed, she was rescued and repaired by the Talosians but at the time they had no understanding of what a human should look like, leaving her a twisted and haggard travesty, and only the Talosians’ abilities to conceal this gave her any chance of finding companionship. This forlorn punchline is amplified by the Talosians themselves, recognising that with the humans proving too intransigent to serve, they’ve lost their last chance to save their species. The episode does leave off with a grace note as the Talosians recreate Pike in illusory form to give Vina company.

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The revised version of the storyline seen in “The Menagerie” offered the events of “The Cage” as a flashback set 13 years in the past, with a different actor cast as the now-disfigured and paralysed Pike for the present-tense scenes. “The Menagerie” had Spock commit mutiny for the sake of honouring his old commander, taking him to Talos so he can live with Vina and believe himself restored to his unbroken self, a surprisingly clever bit of repurposing even if it dispelled much of “The Cage”’s surreal intensity. The image of Vina as the Orion dancing girl became one of show’s most iconic images, often featured in the end credits of episodes, encapsulating the show’s mystique on many levels. For the second pilot shot nearly a year after “The Cage,” Roddenberry had to find a new lead as Hunter had dropped out. Eventually, the Canadian former Stratford Festival alumnus turned minor Hollywood star William Shatner was cast as Captain James Kirk, whose middle initial, glimpsed upon a conjured tombstone, is given in the episode as R. rather than the eventual T. Far from being introduced at a low point or riven with doubts and guilt like Pike, Kirk arrives as the starship captain entering his prime, confident, quick in mind and body, the perfect man of action who’s also the rare man of intellectual poise. Other essential roles and performers were added, including singer and actress Nichols as Uhura, the communications officer, James Doohan as chief engineer Montgomery ‘Scotty’ Scott, and George Takei as Sulu, initially a science officer but later recast as the ship’s helmsman.

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“Where No Man Has Gone Before” and other early series episodes revolve most fixatedly upon Shatner as Kirk, dominating the rest of the cast. Eventually the essential relationship of Kirk, Spock, and McCoy would form, with Spock representing reason and McCoy instinctive humanism, and Kirk constantly trying to balance the two. This shift was informed in part by the impact made upon the showrunners by the way many female viewers surprised them by preferring Spock as the alluringly cool and thoughtful heartthrob, a conspicous contrast to the type of James Bond-inspired man’s man so common in pop culture at the time, although the potential appeal of Spock was already plainly in the show’s thoughts in the earliest episodes. A certain caricature of Kirk has emerged in popular lore as a brash and chauvinistic he-man, pushed hard by J.J. Abrams’ 2009 cinematic reboot. The caricature sadly excises Kirk’s other, more vital and nuanced traits, and even his image as a womaniser neglects the edge of frustration and pathos, even tragedy that so often attached to his romances. To be fair, Kirk as a character often suffered from the way the show would make him into whatever any given episode’s writer needed, sometimes presenting a nuanced philosopher-king and at other times a reactionary cold warrior. Eventually some of the later films, particularly when Nicholas Meyer was writing him in The Wrath of Khan and Star Trek VI: The Undiscovered Country (1991), would unify his facets successfully.

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Shatner’s presence as Kirk also represented a compromise between Roddenberry and network executives as to just what the hero of the show should be, schism written into his very being. For the time being Shatner had to impose unity upon the character, developing Kirk’s edge of almost self-mocking humour alongside his edge of hard will and imperious ego, mercurial wit of mind and body invested in his signature, wryly challenging smile, signalling his refusal to take things too seriously, a mechanism that allows him to function in situations that might crush others. Shatner matched his voluble physicality to his inimitable speaking style with its elastic, often sprinting cadences and juddering emphases, to describe the way Kirk has mastered the difficult art of making his masculine vigour and the racing motor of his intellect work in concert. In “Where No Man Has Gone Before” he’s contrasted by a similar type, Gary Lockwood’s Gary Mitchell, serving as the Enterprise’s helmsman. Their eventual conflict has an aspect of doppelgangers clashing, Mitchell symbolising what might result if the side of Kirk that allows him to function as a commander, his sense of innate exceptionalism in authority, was ever encouraged to overwhelm the rest of his character. And, by extension, delivering the same lesson to the audience, all presumed to see themselves to some degree or other in Kirk.

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Despite his frequent frustration with Shatner’s Kirk, the character certainly engaged Roddenberry’s pervasive interest in what made for an ideal leader figure, a notion he must surely have been contemplating since being pushed into such a role as a young man and then serving in institutions tasked with service and discipline, making friction against the side of his personality concerned with humanitarian and egalitarian ideals. The show managed to offer reflection on the conceptual tension in the episode “The Galileo Seven” where Spock, obliged to take command when he and other crew crash land on a strange planet, finds himself bewildered when he does everything right according to his sense of logic and expedience only to find the other crew detest him for his tone-deafness to their emotions, whereas they trust Kirk implicitly. In the same way, Kirk was required to help get the audience invested however much he cut against the grain of Roddenberry’s ideals. The bulk of representatives of the Federation and Starfleet hierarchies apart from the Enterprise crew are portrayed as pompous and oblivious blowhards through the original series, shading the show’s mythologised utopian streak in a manner that might well have been informed by Roddenberry’s personal observations about rank, as well reflecting Roddenberry and team’s stormy relationship with their often aggressively bemused network bosses.

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“Where No Man Has Gone Before” counters Butler’s stark and dreamy approach with more forceful and flashy handling from James Goldstone, who go on to have a feature film-directing career dotted with some underregarded movies like Winning (1969) and Rollercoaster (1977), and strong guest star support from Lockwood and Sally Kellerman. The episode’s title proved so keen in describing the essence of the proposed show it was quickly incorporated into Kirk’s opening narration. Despite the crew’s nominal assignment on a five year exploratory mission to “strange new worlds” and seek out “new life and new civilizations,” the Enterprise would nonetheless often be found performing more prosaic tasks in well-travelled areas. “Where No Man Has Gone Before” does at least start with the Enterprise preparing for a daring tilt at the edges of the known, whilst also repeating “The Cage”’s gambit as the ship picks up a signal leading to the wreckage of a long-lost ship, this time the USS Valiant, and recover what proves to be an ejected flight recorder. The first moments of “Where No Man Has Gone Before” offer immediate definition of Kirk and Spock’s divergent yet magnetised personalities as they’re glimpsed playing three-dimensional chess, kicking off a running joke in the show where Kirk always beats Spock at the game despite the latter’s vast intellectual prowess, through Kirk’s illogical tactical genius. Joining them on the bridge as an alert is called are the Chief Surgeon Dr Mark Piper (Paul Fix) and shipboard Psychiatrist Dr Elizabeth Dehner (Kellerman).

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Spock delves into the recovered record of the Valiant’s end and through garbled passages discerns the ship was driven beyond the galaxy’s edge. There it struck a powerful energy field that killed several crew and left one strangely affected. The Valiant’s ultimate destruction seems linked to enigmatic requests for information about ESP abilities the Captain made to the ship’s computer, before the Captain made the ship self-destruct. Deciding to trace the Valiant’s path in the hope of finding more wreckage, they encounter the same energy field at the galactic frontier. The barrier almost fries the Enterprise and Mitchell and Dehner are both struck down by shocks, seemingly correlated with the degree of latent ESP ability both have been measured in, with Mitchell the most affected, left with a bizarre silver glaze over his eyes. Taken to the sick bay and watched over by Piper, Mitchell seems otherwise unharmed and reveals rapidly growing psychic abilities, allowing him to consume the ship’s computer files at speed and revealing telekinetic power too. Eventually it becomes clear Mitchell is evolving into something very powerful and dangerous, and in a desperate attempt to keep him from taking over or destroying the ship Kirk spirits him to Delta-Vega, a planet supporting an automated lithium refinery, to maroon him. Dehner also develops the silver eyes and incredible power, and aids Mitchell in freeing himself.

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“Where No Man Has Gone Before” mediates the tones of “The Cage” and the settled show: Shatner-as-Kirk retains some of Pike’s restraint and pensiveness, although by the episode’s end he’s more thoroughly and specifically designated as an action hero. Where “The Cage” allowed Pike to be identified in a sardonic manner with tiger-in-a-cage intensity and thwarted strength, “Where No Man Has Gone Before” sees Kirk taking on the nascent superman in a fistfight regardless of the long odds. Spock is now firmly defined by his devotion to logic, but not yet stoic dispassion. The climax, in which Kirk battles Mitchell who’s now powerful enough to refashion pockets of reality, sees the rogue mutant conjure up a grave for Kirk complete with carved tombstone, a semi-surreal touch of a brand the show would regularly invoke, in a universe filled with incongruous sights in far-flung surrounds. The weird sexuality likewise is contoured into the direct flow of plot. Mitchell and Dehner, initially defined by gendered polarity – he’s aggressively flirtatious, she’s haughty and heady so Mitchell dismisses Dehner as a “walking freezer unit” – are soon united in new, exceptional identity, their glazed silver eyes signifying a perverse bond in their post-human state. That bond is ultimately ruptured when Kirk makes desperate appeal to Dehner as he battles Mitchell: Dehner aids him in attacking Mitchell and briefly nullifying his powers, at the cost of her own life.

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“Where No Man Has Gone Before” maintains a muscular, cinematic force and it’s easy to see why it, rather than “The Cage”, ultimately provided the right blueprint when it came to getting Star Trek up and running. Though not nearly as layered and intriguing, it fulfils the necessary task of presenting this particular wing of sci-fi dreaming as one defined by potent, active characters and forces representing a dialogue between stolid settlement and wild possibility, fantastical yet familiar-feeling in many basic aspects. Goldstone taps the image of the silver-eyed Mitchell for moments of creepy punctuation, as in a fade-to-black that leaves only the eyes glowing, and when he looks into a security camera and Kirk realises he is looking back at him through the camera. Mitchell was the perfect antagonist to lay down this blueprint as a normal man stricken with godlike talents, underlining the emotional meaning not only in Kirk having to kill him but in presenting vast new stages of drama through a human-sized conduit.

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Lockwood and Kellerman are valuable presences in their one-off roles, clearly a cut above the usual run of TV supporting actor of the day, and Lockwood’s presence gives it an incidental connection to 2001: A Space Odyssey (1968), a film that would take up aspects of Star Trek’s inquisitive reach and push further. Spock would be the singular archetype the show invented rather than augmented for pop culture, but he’s still an evolving and relatively muted figure, perhaps partly because Roddenberry had gone out on a limb to keep him in the series. Nimoy himself was still trying to nail down his characterisation, his voice pitched about a half-octave higher than the inimitable monotonous drawl he would develop. Spock nonetheless is already serving his chief function as the character who offers piercingly unblinkered analysis to Kirk, as when he tells him in no uncertain terms he must either maroon Mitchell or kill him whilst he still can. And yet the very end of the episode sees him admit to Kirk that he too feels a sense of a pathos at Mitchell’s destruction, a first sign that Spock’s surface tension hides undercurrents running deep and fast. Part of the legend of Star Trek revolves around Shatner and Nimoy’s rivalry: supposedly no less a personage than Isaac Asimov advised Roddenberry to overcome Shatner and Nimoy’s ego duels by making their onscreen characters inseparable.

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“The Man Trap” iterates a plot the show would return to regularly, most notably in “The Devil on the Dark.” That episode would take the show’s nascent humanist spirit further in presenting the lurking monstrosity as entirely misunderstood, whereas in “The Man Trap” the alien creature is a more straightforward threat, although still voted a degree of sympathy as a forlorn survivor of a decimated species driven by its predatory needs, much like the Talosians. The theme of besiegement by an alien monster in “The Man Trap” echoes Christian Nyby and Howard Hawks’ The Thing From Another World (1951), and indeed restores the idea of a shapeshifting monster Nyby and Hawks excised in adapting John W. Campbell’s story. But Roddenberry and his team were trying to philosophically and practically reconcile that film’s propelling contemplation of prudently vigorous militarism in conflict with coldly inquisitive science. As he did for the two pilots and most of the first season, Courage wrote the incidental music, and his spare, sonorous, Bernard Herrmann-like scoring helps invest “The Man Trap” with eerie beauty, although Roddenberry didn’t like it, one of the first signs the show’s wellspring didn’t entirely grasp what made it good.

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Appropriate to the plucked-from-the-Id aesthetic, the monster in “The Man Trap” is a sci-fi spin on the incubus/succubus figure, a creature that takes on the appearance of former lovers and friends to entice those it meets, plundering the libidinous and needy backwaters of the heroes’ psyches for its own purposes. Again, like many episodes subsequent, “The Man Trap” establishes the common refrain of exploring the lead characters’ emotional baggage and busy yet always foiled love lives, here most particularly in the case of McCoy, who sees the creature as Nancy (Jeanne Bal), an old flame who married the archaeologist Professor Crater (Alfred Ryder). The Enterprise is performing a routine visit to check up on the couple as they document a long-dead civilisation, and Kirk, McCoy, and a redshirt crewman, Darnell (Michael Zaslow), beam down for that purpose. McCoy sees Nancy as he remembers her, whilst appearing to Kirk as grey-haired and weathered as he less sentimentally expects, and to Darnell as someone else entirely, a sex kitten he met on shore leave. When Darnell goes off with the creature, he vanishes, and his crewmates later find his body, and medical analysis reveals he’s been entirely drained of salt. Other crewmen die in the same manner, and ‘Nancy’ takes on the form of one of her victims, Green (Bruce Watson), in order to be beamed up onto the Enterprise where pickings are plentiful. Uhura sees the creature as a fellow black crewmate who almost gets hold of her.

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“The Man Trap” therefore hinges on the same conceit as “The Cage” in externalising the characters’ inner angsts and fantasy lives through the device of role-playing. The note of forlorn emotionalism is amplified as Kirk and Spock eventually uncover the truth, that the real Nancy was killed by the creature years before and the vampire has maintained a sickly symbiotic relationship with Crater. He’s kept it alive with his encampment’s stock of salt whilst it maintains Nancy’s appearance to please him. Crater’s remnant, lingering affection even for the mere semblance of Nancy is given further weight by his awareness as a scientist that the creature is the last survivor of the toppled civilisation he’s been studying, a parasitic monster that’s also pitiful. The creature stirs a similar emotion of heedless protectiveness in McCoy, one that almost prevents him from saving Kirk’s life in the climax as the creature turns on the Captain. “The Man Trap” establishes McCoy as a man so driven by his sense of humanity as a palpable thing that it can sometimes cloud his judgement, to the equal and opposite degree to which Spock would so often strike him as psychopathically detached. Crater and ‘Nancy’’s relationship reaches an inevitable end as the scientist is killed by the increasingly desperate creature, although the episode foils the potential tragic punch by having this occur off-screen.

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When Kirk tries to convince McCoy that ‘Nancy’ is using him the creature mesmerises the Captain, Spock tries to intervene, making a brutal assault on the creature which McCoy sees only as violence perpetrated on Nancy until the creature easily swats the Vulcan aside. But McCoy still can’t bring himself to gun down the creature until Kirk starts screaming as the creature begins to drain him. “The Man Trap”’s director Marc Daniels would handle many episodes of the series with concerted energy, including perhaps the most famous episode, “Space Seed,” which would sport the first appearance of Ricardo Montalban’s nefarious supervillain Khan. The most intriguing aspect of these first three efforts at defining Star Trek is observing how much room they left to manoeuvre for the series, dramatically speaking, and the first half of the show’s first season, whilst erratic in quality, offered various characters and relationships to be enlarged upon at leisure. The second screened episode, “Charlie X”, starts with a memorably odd musical sequence in which Uhura improvises a song teasing Spock, as he plucks his Vulcan lyre, for his weirdly enticing and provocative coldness.

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Part of Star Trek’s odd afterlife as a series ultimately lies in the way it never quite lived up to such promise, even though even at its silliest and campiest it was never less than highly entertaining. “The Cage” and “Where No Man Has Gone Before” have gravitas and a relative lack of the formulaic aspects that would both define the show in its halcyon days and ultimately retard its growth. One example of this would be the way the Kirk-Spock-McCoy triumvirate became central, resulting in most of the other characters being left sidelined beyond performing their stalwart crew functions. Famous as they rightfully are for offering multicultural role-models, figures like Uhura and Sulu nonetheless finished up largely wasted for great stretches. Meanwhile, despite the show’s seemingly limitless purview, a certain repetitiveness of theme and story set in, particularly once the show’s budget was cut and the scope reduced to battles against intruding forces on the Enterprise, and the episodic format prevented any appropriate sense of the characters evolving along with their universe. This proved the ultimate foil for the original Star Trek, one that finally helped kill it when it should have been entering its prime, but also informed the eventual revival and great success of a franchise. Today, it seems, the world has caught up with what Roddenberry originally offered. The most recent iteration of Star Trek, Discovery, has revisited “The Cage” and a series revolving around Pike, Spock, and Number One and their adventures together has been announced. Now there’s a cosmic irony even Spock might offer a smile for.

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1970s, Auteurs, Drama, Fantasy, Scifi

Idaho Transfer (1973)

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Director: Peter Fonda
Screenwriter: Thomas Matthiesen

This essay is offered as part of the Allan Fish Online Film Festival 2020, a festival founded by Jamie Uhler and hosted by Wonders in the Dark, held to honor the memory of the late cineaste extraordinaire Allan Fish, considering films in the public domain and freely available online

By Roderick Heath

Peter Fonda famously left John Lennon uneasy but also creatively stirred when, as the young actor dropped LSD with the Beatle and his bandmate George Harrison, he recounted a childhood accident when he almost fatally shot himself in the stomach, reporting “I know what it’s like to be dead.” Lennon was inspired to write his song “She Said” sporting his riposte to the utterer, “It’s making me feel like I’ve never been born.” Fonda would for his part later try, when he became a film director, to articulate his enigmatic report from the fringes of existence. Fonda, son of movie legend Henry Fonda, found himself a figure strongly associated with the emerging counterculture vanguard around Los Angeles, an association that would briefly make him a major cultural figure. After making a mark in a small role as a young recruit confronted by the ugliness of life in Carl Foreman’s antiwar epic The Victors (1963), Fonda’s embrace of the hip scene in Hollywood saw his rise to conventional stardom frustrated, but he gained starring roles with Roger Corman in cheap and spurious but fascinating attempts to court a youth audience with tales of the new bohemia like The Wild Angels (1966) and The Trip (1967).

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Fonda accepted a sense of mission in trying to convey a more authentic sense of the zeitgeist in working with his friend and fellow actor Dennis Hopper on a project that eventually became Easy Rider (1969). Fonda and Hopper’s divergent sensibilities were thrown into sharp contrast in making the project a reality even as they joined in fertile collaboration. Fonda’s ambitious and thoughtful approach saw him turn to satirical writer Terry Southern to co-write the film with an eye to making an epic portrait of assailed Americana, but Hopper would later claim it Fonda and Southern took too long and he finished up writing most of the film himself. Hopper was generally accepted as the film’s auteur and engine for its rugged, improvisatory, freewheeling artistry. Hopper and Fonda’s quarrel over both the credit and profits for the film would spoil their relationship for decades, but Fonda did get a crack at directing in his own right on the back of Easy Rider’s industry-jarring success, whilst Hopper rolled on towards glorious disaster with The Last Movie (1971).

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Fonda eventually directed three films, starting with 1971’s The Hired Hand and ending with 1978’s Wanda Nevada, with Idaho Transfer in between, a film penned by writer Thomas Matthiesen, his one and only screenplay. All three of Fonda’s films can be described, in their fashion, as oddball twists on the folklore of the Western film his father had been so strongly associated with, and are highlighted by their dry, sauntering, deeply eccentric sense of style. Whilst Fonda’s acting career was going more commercial at the time as he appeared in a number of rubber-burning action movies, Fonda’s films as director were more resolutely eccentric and none were box office successes, although The Hired Hand, with its trancelike and fatalistic evocation of the Old West landscape as a place of brutal violence and individuals afflicted with blurred identity, has slowly gathered a potent cult following as an emblematic “Acid Western.” Wanda Nevada tried to court some of the popularity of Paper Moon (1973) in tackling the theme of a roguish man and an apt young female pupil in a period setting. Idaho Transfer, coming between, saw Fonda tackling an environmental theme close to his heart. Produced independently on a very low budget, Idaho Transfer never had a chance of gaining significant attention, as the distributor who took up his project folded just as the film was due to be released, leaving it scarcely screened. Fonda later regained the rights and let the film pass into the public domain, and shot a brief prologue in which he appeared extolling his concerns.

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Idaho Transfer manages a rare trick, in seeming both a pure-sprung product of its time but also still awaiting its moment, trying to nail down an ever-elusive undercurrent of the modern psyche. Fonda’s evocative palette here was applied to a science fiction parable. At the outset two young researchers, Isa Braden (Caroline Hildebrand) and Cleve (Joe Newman), are glimpsed capturing snakes and studying them amidst the craggy, sunstruck reaches of the Craters of the Moon National Monument, a field of lava forms in rural Idaho. Isa climbs down through a metal door set in the ground, into a small chamber buried in the lava, and after stripping off most of her clothes and making adjustments to a control panel, is transposed into another, larger, brighter room: Isa has just travelled back in time to her present day. She is the daughter of scientist Dr George Braden (Ted D’Arms), who’s made an unexpected, and very secret, breakthrough in time travel whilst officially working on a government-funded project researching matter teleportation. Her father has assembled a team of intellectually advanced young scientists and assistants to travel through time, or “transfer” as they call it, to a point 56 years in the future, where for some reason all signs of functioning civilisation in the vicinity have vanished. Nearby towns are deserted and no broadcasts are detectable. The project team has inferred some cataclysmic event has occurred in the meantime.

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Isa is assigned to bring her sister Karen (Kelley Bohanon) into the team, and despite her father’s instructions to tell Karen everything, she avoids explaining about the potentially debilitating health effects of transferring, which are so severe the team’s doctor Lewis (Fred Seagraves) thinks it would be fatal for anyone over twenty years old, as it causes haemorrhaging in the kidneys. Karen has just spent a spell in a mental hospital recovering from an unstated crisis, and casually tells her sister she lost her virginity when she was raped by a fellow patient. Isa first takes Karen out to the lava fields in the present, to get her familiar with the environment, and they encounter some footloose hippies heading to a music festival. Karen then takes Isa forward in a transfer whilst instructing her in how to operate the machinery. In the future Isa suffers a fall into a crevice and seems badly injured, so Karen quickly brings her back to the present, but can’t get help before Isa dies, apparently not from the fall but from transferring too many times. When the authorities discover what’s been going on at the project a short time later, they move to shut it down and round up all of the personnel, but a number of the young people follow a prearranged plan to gather supplies and equipment and transfer en masse to the future.

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Despite being the son of a major movie star, Fonda’s childhood background had been anything but idyllic. His father Henry was remarkably ill-starred in his marital life, compounded by his problems with private emotional expression which Peter in particular would contend with until his father was on his deathbed. Peter and his sister Jane’s mother Frances Ford Seymour had committed suicide whilst in a psychiatric hospital after suffering from severe depression, and Peter’s near-fatal accident had occurred a year later. Peter’s recourse to both the bohemian drug culture and artistic creation might well have had an aspect of therapeutic necessity, and by and large seemed to have worked. The Hired Hand and Idaho Transfer are closely linked in their mood of blasted and alien persistence and fragmented time, and resemble an interior portrait of life as experience through a depressive lens, with the latter film engaging those aspects not just on a stylistic level but also in its storyline. “I’m hip to time,” his character Captain America famously noted in Easy Rider, and here he shows us what he meant, knowing that the passage of the ages has no substance without the limitations of human perception to know it.

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The needling signs of personal relevance to Fonda are borne out in the traits Karen shares with his mother, the film an inferring study of a state of mind, portraying the space within Karen’s head in confronting a world of anxiety about what kind of future is possible in the wake of psychological collapse and assault, and avatar for a flailing youth movement confronted by a great existential brick wall: where to next, and is there any next anyway? “I used to have nightmares that looked like this,” Karen says as she surveys the lava fields in the post-apocalyptic future, “They were beautiful nightmares.” This line encapsulates the whole film and the spirit it tries to animate. Idaho Transfer is on one level an evocative, semi-abstract portrait of people in a setting, following on from Easy Rider and The Hired Hand as experiential engagements with the American landscape, and a negative space portrait of post-human witnessing as cinematographer Bruce Logan’s camera gazes upon the wastes of Idaho with an atavistic sense of locale. The schism between those who can withstand the transfer and those who can’t, along a firm boundary between the youthful and the mature, suggests at once a metaphor for generation gaps and also for the state of youth itself, able to weather certain terrible blows and recover more easily only to later realise the wearing consequences to soul as well as body.

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Idaho Transfer’s low budget manifests in its Spartan production values and visuals, but Fonda nimbly makes these lacks part of the stark aesthetic, which lacks the overtly hallucinatory interludes of The Hired Hand, but maintains the same dreamlike aura and mood of punch-drunk dislocation as that film and portions of Easy Rider. The opening shots resemble a public TV documentary about field biologists, but the naturalistic approach helps bolster Fonda’s evocation of spacy dislocation infested by creeping dread. Fonda contrasts the bland institutional space of the transfer project headquarters, a warren of white walls, glaring lighting, and functional machinery, where all sign of nature has been exiled save people themselves, and the vistas of the Idaho scenery, a space where no sign of civilisation has taken hold save for the metallic oblong forms of the transfer units fixed in the lava. Both environs seem like places where people persist more as memories than beings, the young folk already living in a zone that shrugs them off in disinterest well before they reach the future. Isa and Karen’s encounter with the hippie travellers offers a brief moment of solidarity and cheer, but later after heading into the future, Karen contemplates their fate. Isa responds duly, “The hitchhikers? Try not to think of them. They don’t matter anymore.” Even before any cataclysm has occurred, the world is suddenly now full of ghosts who don’t know they’re dead.

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Although lacking equivalent, fastidious technique, Fonda’s efforts here resemble at points Werner Herzog’s stringent attempts to convey a similar sensibility in films like Heart of Glass (1976) and Where The Green Ants Dream (1984) with their days-of-future-past evocations and bewildered sense of humans trapped on the Earth, and anticipate where Andrei Tarkovsky would head with Stalker (1979), to which Idaho Transfer bears a strong resemblance in both mood and motifs, evoking concepts just as large with means just as sparing. Idaho Transfer also certainly fits in amongst the sprawl of films released in the early 1970s regarding apocalyptic angst, informed by a counterculture-inspired concern for ecology and nuclear war, ranks including the likes of No Blade of Grass (1970), The Omega Man, Zero Population Growth, THX-1138 (all 1971), Silent Running (1972), and Soylent Green (1973). Idaho Transfer is however quite distinct from them except perhaps THX-1138, another, more forcefully crafted but no less idiosyncratic by-product of early New Wave Hollywood potential and effort to mate art-house aesthetics with sci-fi. Idaho Transfer avoids the usual pretext apocalyptic sci-fi narratives, to set up action-thriller stories except for brief spasms late in the movie, presenting instead a work of tensile poeticism that echoes today more in works like those of Kelly Reichardt and later Terrence Malick.

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Aspects of the story have an intriguingly prototypical aspect in terms of some sci-fi ideas nonetheless. The specific details of the transferees having to remove all metal objects and much of their clothes in order to travel without risk are very similar to those detailed in The Terminator (1984) over a decade later, and like that film Idaho Transfer rejects a jaunty view of time travel in favour of one that almost conceives of it as close to a form of death and rebirth, or perhaps more like a Caesarean section, sliced out of one reality and dumped in another. The ending is offered chiefly as a lacerating metaphor, but also lays seeds for a driving idea of The Matrix (1999), that of bioenergy tapped as fuel as a cynical answer to resource shortage. Cleverly conveying reality-twisting with the absolute minimum of resources, Fonda illustrates his central sci-fi conceit with techniques that can scarcely be called special effects, the transfer process itself consisting merely of sped-up and stroboscopic footage of passengers moving between locales and time zones. The Craters of the Moon look entirely the same in the two time periods, a natural zone oblivious to the height and passing of the human civilisation that has claimed the continent around it.

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Transferring has a certain likeness to taking hallucinogens as a means of escaping a purely liminal sense of existence (and also bears a certain puckish resemblance to the motorcycle riding of Easy Rider). Isa’s surprising death early in a film she seems to be the main protagonist of sees her sister confronted by the sight of her lifeless form with face pressed in a pool of her own vomit, a harsh vision of the physical cost of transferring and also a touch that suggests Fonda here is meditating on the downside of the drug culture and the impact of addiction. Much as Easy Rider revised the Western movie template as an inverted course through a succession of defeated dreams and The Hired Hand offered the usually celebrated wanderers of Western folklore as interchangeable and inept in creating true civilisation in terms of honouring their human obligations, Idaho Transfer literally portrays decolonisation. Fonda’s pantheistic surveys of the landscape invoke the power of the natural world to persist and shrug humanity off like an insect pest. Fonda sharply disturbs the placid ambience when the young team members are obliged to spring into action and execute the planned group transfer as government authorities visit the installation and it seems the political situation out in the world is deteriorating swiftly: Fonda films their hurried preparations for departure in lunging hand-held camerawork, the scramble for survival illustrated although the narrative eventually reveals it to be essentially pointless.

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A couple of adults including Lewis make the transfer too despite the risks. The escapees take some comfort in knowing that despite of the crackdown they might still be able to return for a time as the power supply to the transfer machinery can’t be easily cut off, but some, like Leslie (Dale Hopkins), quickly begin feeling troubled at the thought of being marooned. When the units stop working, one team member says it’s only a temporary glitch. Karen surreptitiously returns to the past and fruitlessly tries to contact her father, and then collects supplies whilst dodging security patrols. Ronald (Kevin Hearst), one of the boys on the team, transfers back to fetch her, literally dragging her away leaving dropped toilet rolls in her wake, a deft piece of physical comedy. One aspect of Idaho Transfer it’s been much-criticised for is the acting by the mostly green and nonprofessional cast, and indeed quite a few of them are wooden. But the rough, blowsy performing style largely helps the overall air of verisimilitude, and the basic theme of people who are scarcely adults trying to negotiate a forbidding future, callow and jagged, even clumsy in their emotional expressions. Karen is inducted into a crew of bright young nerds who turn a stoically observant and scientific eye on their circumstances.

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Bohanon, whilst clearly raw, nonetheless proves a striking lead, called upon to progress from a gangly and pallid survivor of troubled youth to a sturdy-looking prototype for a James Cameron action heroine in her physicality, even as her psyche matures far more spasmodically. Casting Keith Carradine, the only member of the cast to go on to a notable career, as team member Arthur signals a plain sense of personal continuity, as Fonda’s fellow progeny of Hollywood royalty, son of his father’s co-star in John Ford’s The Grapes of Wrath (1940). Nor does the similarity feel accidental. The early scenes of Ford’s film set amidst Dustbowl squalor and ruination wove a similar mood to what Fonda chases here, one of haunted isolation and desolated place, and in Idaho Transfer plays like Fonda’s spiritual sequel. Another aspect of Idaho Transfer’s unique texture is the score, provided by Greenwich Village folk scene stalwart and regular Bob Dylan collaborator Bruce Langhorne, who had also provided The Hired Hand’s music. The way Fonda shoots scenery with Langhorne’s music on the soundtrack establishes a wistful sensibility contrasted with the increasingly grim sense of entrapment gripping the humans at roam in that scenery, great natural beauty and lustre confronting the characters with their own doomed lot rather than elevating as in the Hudson Valley School painting tradition, that awed yet imperial sensibility in regarding the beneficence of the land, which Fonda evokes and disrupts.

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The team eventually decide to try heading for Portland, Oregon, with the bulk of the party under the leadership of Cleve travelling down to and along the Snake River whilst Karen and Ronald are assigned to scout out an overland route and meet up with the rest of the party further along the river. Arthur, Leslie, and another girl who’s hurt her leg, Jennifer (Meredith Hull), are left behind to tend the base camp. As they tramp across the country, Karen prods the phlegmatic Ronald to become her lover, and though Ronald at first plays brusquely and professionally disinterested in Karen’s overtures, she eventually has her way with him. Later she confesses she thinks she’s pregnant to Arthur, news Ronald seems to take with equanimity. Karen tries to hold on to fragments of hope and delight, from the thought of having a baby to delighting in an improvised woven ring someone gives her, and begins to contemplate the gender politics of a new world: “I suppose it doesn’t matter since we have a fresh start now…Call the boys girls’ names and the girls boys’ names.” Lewis separates from the larger party as his kidneys start to haemorrhage and seeks a peaceful, solitary end. When Ronald and Karen spot a train parked and rusting on a railway line, Ronald goes to check it out, and later reports the wreck is crammed with bodies wrapped in plastic bags within, which he theorises were being taken from a coastal city to a dumping point inland when the same deadly force overwhelmed the drivers.

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In this section, the narrative most clearly becomes a tragicomic lampoon of the basic proposition of the Western, the fumbling anti-pioneers tramping a path through the wilds, even encountering the dead of a massacre like many a Western hero, albeit with the enemy a negation: westward the course of empire unravels. Fonda never specifies exactly what’s caused the catastrophe, which could be nuclear conflict but seems more like biological warfare. Finally Ronald and Karen reach the river and meet up with the other team, and find they’ve brought along a girl they’ve named Anne (Kim Casper), one of a community of third-generation survivors they encountered. In a motif reminiscent of Planet of the Apes (1968), the human survivors all seem to be deaf and developmentally disabled to some degree through mutation, and yet, as one team member notes, they seem incredibly happy, and another says they’re the most compassionate people he’s ever met. Observing that, apart from hearing loss and slight motor retardation, Anne seems more or less normal, the team considers the possibility of finding an equally high-functioning male and mating them. Karen wryly suggests the men of the team should impregnate her instead for a better result, and then tells them she thinks she’s pregnant. The team drop on her a bleak fact Lewis informed them about and which Ronald didn’t have the heart to tell her: the transfer renders anyone who does it sterile, and the symptoms of pregnancy she’s experiencing are most likely psychosomatic.

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Again Idaho Transfer pivots into a psychological portrait where the exterior developments are extensions of Karen’s damaged headspace, as this revelation brutally dashes not just Karen’s emotional recompense but all hope the team might form the core of a new civilisation: they too have become just more ghosts haunting the land. Ronald’s attitude had already signalled a disdain bordering on anti-natalism when he answers Karen’s comment, “I’m a woman, you know,” as she confesses broody emotions with, “That gives you the right to have a bunch of kids?” By way of comforting her, he tells her, “Perpetuation and all the crap that goes with it is just a big hoax anyway,” and advises her to simply enjoy her own existence before letting it all fade out. This attitude to life is evoked as Fonda notes his characters skimming stones across water with an almost artistic sense of technique, trying to launch further and more gracefully each time but always destined to sink into dark. Such a forlorn and astringent attitude feels of a unit with Fonda’s own efforts to be at once unsentimental and open to experience as its own meaning, if not entirely a personal statement, as he also clearly empathises with Karen as the sensate antithesis to such taciturn logic, trying to maintain against all fact some sense of a living purpose, the character who feels the essential meaning of things rather than numbing them with intellectualisms.

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Karen decides to separate from the team, leaving early in the morning and hiking back the way she came to the base camp, hoping to see Arthur again and perhaps return to the past. When she does reach the base, she finds Jennifer’s rotting corpse in a crevice, whilst Arthur’s savaged body lies in one of the transfer units. Karen is launched upon by Leslie, who’s gone violently insane and tries to bash Karen’s brains out on the lava, but Karen manages to protect herself with her arm just enough. Whilst Leslie goes after Karen’s dropped knife, Karen dashes into one of the transfer units, and sits within bleeding and traumatised, listening as Leslie beats a stone on the hatch and crows that the units still aren’t working. Karen hears a buzz emitting from the machinery and tries it, successfully transferring to the past. She materialises before an utterly bewildered security guard, desperately explaining she wants to transfer back to a point earlier in time when she can stop Arthur and Jennifer’s killing, to the guard’s utter incomprehension and alarm. Karen frantically tries to reset the transfer machine whilst soldiers mass outside the chamber. Karen arrives back in the future but is soon confronted by evidence she’s gone much further than the earlier transfers, finding the transfer units in ruins and the camp debris old and corroded, the land now in bitter winter.

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Fonda saves his last, bitterest, bleakest touch for the very end as Karen sees what strikes her as a sign of civilisation and salvation, a car cruising along one of the ancient roads. She gropes her way to the roadside as Fonda offers flash cuts to her experiences throughout, as if her substance is breaking down. The car’s driver (Michael Kriss) stops, picks her up, and carries her back to the vehicle. Instead of putting her inside, he opens the boot, and pushes her: as the trunk hatch closes, we hear Karen’s bloodcurdling scream. The driver gets back into the car and drives off with his wife (Erica Joeres) and young daughter (Vicki Dietrich), and their dialogue makes it plain that these can-do people of the future have started using other people as an energy source. The daughter says she doesn’t think Karen was “one of them,” although the father assures her she was. The suggestion here seems to be that these “normal” people, who resemble a cold-blooded caricature of an ideal nuclear (post-nuclear?) family have been using the mutated survivors as biofuel. The unaffected ones might be people who gained shelter during the calamity or the superior offspring the transfer team wanted to foster, or even somehow might be, depending on how much time has passed and how accurate Lewis’ diagnosis was, the progeny of the transfer team. As the daughter ponders what they’ll do for fuel once their source runs out, the father says, “They’ll figure out another way for us.” “But what if that’s too hard?” the daughter persists, “Or expensive? And what if they decide they can’t change?…We’ll use each-other then, won’t we?” And the car rolls on over the horizon.

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Fonda leaves behind his relatively straight sci-fi scenario into a realm closer to fable here, illustrating his concept of civilisation coming at the cost of constantly dwindling resources and a social-Darwinian process of consumption, for a more surreal and fantastical device, although it certainly also concludes the movie’s narrative proper with an apt taste of blood in the mouth. At the same time, this is also a precise symbolic encapsulation of the psychological distress that grips Karen finally claiming her into a black pit of total nihilism. As an ending this manages to outdo the last two films Fonda had a hand in when it comes to leaving off on a dark and downbeat note, with the Idaho state motto offered, “Esto Perpetua,” or It Is Perpetual, offered as a queasy promise and threat. Even if it had gained a proper release at the time, Idaho Transfer was obviously never going to be the stuff of a popular hit even by the gritty standards of the early 1970s, and is probably still too spare, too severe, to make it as a major cult object. But if you get onto its strange wavelength it leaves an aura of blended melancholy and meditative pensiveness lingering for days. It is, in the end, as much a portrait of Fonda’s struggle with his interior world as with his worries about the outer one, but his most singular achievement in the end is to erase the difference, and the warning Fonda sounded has only grown from a dull throb of anxiety to a blaring alarm in the intervening years. Certainly Idaho Transfer represents a fascinating labour from a rarefied talent, and whilst it’s a good thing it’s available to all today, it also certainly deserves to be seen in a far more respectful state.

Idaho Transfer can be viewed for free on YouTube here.

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