1990s, 2000s, Action-Adventure, Scifi

The Matrix (1999) / The Matrix Reloaded (2003) / The Matrix Revolutions (2003)

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Directors/Screenwriters: The Wachowskis

By Roderick Heath

Read this essay or listen to the podcast

Throughout the 1980s and ‘90s, many filmmakers chased a strange new grail of pop culture: to make the first true blockbuster rooted in the new styles in life and fiction provoked by the arrival of computers as part of everyday existence. As the number of computer users grew and gave birth to happily nerdy ranks as well as the shadowy adherents of hacker culture in the real world, an imaginary refraction arrived in the literary cyberpunk genre, initiated by William Gibson. Eventually it became clear that as a potential audience conversant in new concepts grew larger and the innovation they fostered became generally familiar, a whole new movie audience waited in the wings. Soon filmmakers were offering up the likes of Tron (1982) and War Games (1983). The former, an attempt to build a fantasy-adventure film out of novel notions like virtual reality and computer simulation, bombed at the box office, whilst the latter, a straight-laced thriller with a hacking aspect, was a big hit, but neither approach really led anywhere for the time being.
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In the 1990s the possibility of virtual reality immersions and artificial intelligence seemed imminent, exploited in trashy fare like The Lawnmower Man (1992), Disclosure (1994), and Virtuosity (1995), whilst the arrival of the World Wide Web resulted in updates of the ‘70s paranoid thriller like The Net (1995) and Enemy of the State (1999), as well as bouncy, digitally enhanced heist movies like Sneakers (1992) and Hackers (1995). The more serious, engaged, imaginative literary takes on a seemingly imminent future union of the human and the machine, the real and the simulated, struggled to gain ground when anyone tried to translate them into cinema, in part because of the failure of films like Tron and cyberpunk’s cinematic style guide, Ridley Scott’s Blade Runner (1982). Scott’s film increasingly proved a touchstone for ambitious young directors however, and dark, perverse, gothic-technocratic visions of the near-future proliferated in the mid-‘90s. The likes of Kathryn Bigelow’s Strange Days (1995) and David Cronenberg’s eXistenZ (1999) failed to attract viewers for being too weird and spiky in their approach. ‘90s It-Boy Keanu Reeves saw potential in the cyberpunk style, but his first attempt at riding it for a pop hit, with 1995’s Johnny Mnemonic, proved an embarrassing debacle despite being written by Gibson himself.
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Meanwhile sibling filmmakers Larry and Andy Wachowski had become a hot property in Hollywood with their script for Assassins (1995) and their debut feature, Bound (1996). Infamously, rising star Will Smith turned down the lead role for The Matrix, a project based in the Wachowski’s general obsession with not just computer gaming and cyberpunk fiction but also Japanese manga and anime and postmodernist philosophy, a heady stew Reeves proved more attuned to. To keep down the costs of making the film, which would require some groundbreaking special effects, the production was shifted to Sydney, where it was filmed almost simultaneously with a very similar-sounding project, Alex Proyas’ Dark City (1998). Much like George Lucas a half-century earlier, the Wachowskis staked everything on a hugely ambitious leap from down-to-earth fare to epic science fiction filmmaking. The brothers were rewarded as 1999 rolled around, and The Matrix suddenly became the eye of the blockbuster zeitgeist, not outdoing the return of the Star Wars franchise that year in revenue but certainly stealing all its cool-kid thunder. Why did The Matrix score a bullseye where so many others missed?
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Series protagonist Thomas A. Anderson (Reeves), whose hacker alias Neo eventually becomes his preferred name, is offered as a wage slave functionary in some general purpose corporation office block. He spends his nights locked in his apartment, trying desperately to penetrate the veil of estrangement and falsity he senses around him, and trying to contact legendary hackers glimpsed speeding through the networks. Before we meet Neo, we see one of those legends, Trinity (Carrie-Ann Moss), battling policemen and mysterious government agents in a seedy downtown area. Trinity is a swashbuckling dissident with superhuman powers, powers the agents also wield; Trinity races to a phone booth as one agent runs her down with a truck, and seems to vanish from the pulverised rubble. Neo gets an email offering him answers to his inchoate searching, and meets Trinity in a nightclub. She soon introduces him to Morpheus (Laurence Fishburne), who gives him a choice between maintaining the existence he knows and awakening to a daunting new truth. Neo is arrested and interrogated by the leader of the agents, Agent Smith (Hugo Weaving), who terrifies Neo by somehow sealing up his mouth and implanting him with an electronic bug that becomes a biomechanoid parasite.
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After Trinity removes the bug, Morpheus brings Neo out of the reality he knows, which is actually the Matrix, a computer simulation of the late 20th century. Robotic intelligences, created by mankind but grown too smart to control, long ago won a cataclysmic war for control of the Earth. Faced with a decimated and perpetually clouded world, the central AI unit, called the Source, started exploiting a blend of fusion power and tapped human bioenergy, requiring billions of humans to live swaddled in amniotic chambers, kept lulled by the Matrix. Morpheus believes Neo is “The One,” a prophesised saviour figure with the power to subvert and subordinate the Matrix, and has sought him to fight on the behalf of the one free human outpost left, the subterranean city of Zion. Neo is brought aboard Morpheus’ hovercraft, the Nebuchadnezzar, which travels via ancient underground tunnel and sewer networks. He meets the ship’s crew, including Cypher (Joe Pantoliano), and is schooled in how to bend the rules of the Matrix and battle within the digital world. Eventually Morpheus takes him to meet the Oracle (Gloria Foster), a mysterious entity in the Matrix who told Morpheus he would find the One and Trinity that she would fall in love with him. But the Oracle tells Neo that he isn’t the Messiah, just a naughty boy.
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The Wachowskis had signalled with Bound, a tale of lesbian lovers trying to outwit one woman’s gangster boyfriend for survival and profit, that their ardour for film noir tropes and new-age mores was more than skin-deep. Where the Star Wars films had purveyed their inspirations like Joseph Campbell as intellectual background radiation, The Matrix films flaunted their conceptual literacy and awareness, down to touches like having its hero grab a copy of Jean Baudrillard’s Simulacra and Simulation, one of the heady tomes the Wachowskis gave their cast to explain their notions, and a storyline that referenced philosophical ideas from the likes of Plato and Descartes. Great wads of all three films, particularly in the heroes’ exchanges with the various sentient entities floating around the Matrix like the Oracle, are devoted to dialogue affecting dissemination of abstract philosophical ideas around choice and perception, most of which are cardboard. The film’s most famous metaphorical confrontation comes when Morpheus presents Neo with a simple choice between returning to the life he knows by taking a blue pill or confronting the underlying reality with a red pill, a notion that cunningly repurposes the old Counterculture notion of drugs as gateways to new perceptions.
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But where other filmmakers tackling similar material kept their thinking relatively intimate, the Wachowskis dreamt up a dystopian mythology and used it chiefly as a pretext for spectacular action scenes. The Wachowskis were freely harvesting tropes, of course, particularly from manga and anime. Echoes of Ghost in the Shell (1995), Galaxy Express 999 (1979), Akira (1986), and many more are detectable in the concern with unholy fusions of the organic and mechanical and detachment of spirit from flesh. The notion of do-or-die conflict played out in an unreal world had precursors too, in stuff like The Undead (1957), Dreamscape (1983) and A Nightmare on Elm Street (1984), although those films’ basis in the plasticity of the psyche was rejected. The Doctor Who fan in me long knew a suspicious recollection of that show’s classic episode “The Deadly Assassin” from 1976, where the Doctor linked his mind with his home world Gallifrey’s mainframe computer, called, yes, the Matrix, to do battle with an evil foe in a surreal netherworld. Hiring master Hong Kong fight choreographer and director Yuen Woo-Ping to arrange the fight scenes gave a patina of honest connection with wu xia films. The mark of Frank Herbert’s Dune novels is likewise detectable, particularly in the theme of a nascent superbeing who may or may not represent a liberating force of renewal, and twists of story like Neo being blinded only to discover another way of seeing, whilst Zion resembles Herbert’s concept of the Fremen civilisation.
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Most importantly, the Wachowskis offered style. The look of The Matrix became its instantly identifiable signature, taking ‘90s alt-culture affectations to a refined limit, with its heroes wrapped in black leather and long spaghetti western overcoats, and eyes hidden behind gleaming sunglasses. Trinity is the intensely fetishized emblem of all, somewhere between a teenage boy’s idea of a lesbian motorcyclist and a rave club dominatrix, delivering crane kicks in zero-gravity and giving displays of the now much-mocked “superhero landing” pose. The look imposed by Dick Pope’s cinematography was as dark and chitinous as a beetle’s back, with cinematography washed in green filters to signify the Matrix environs and pale blues for the real world. This aspect was enhanced by the Oscar-winning visual and sound effects. Some of these were deployed on relatively familiar sci-fi vistas, like the dramatic revelation of the human pod farms, the Nebuchadnezzar negotiating ruined labyrinths, and the squirming, squid-like ‘Sentinel’ robots the Source employs to police and chase enemies. But the effects that instantly became cliché devices in the contemporary directorial arsenal included ‘ramping’ effects that shift camera speeds in mid-shot and move around characters gyrating in slow motion, used to portray the Matrix warriors’ ability to distort perception of time to the point where they can dodge bullets.
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Despite all the hullabaloo, though, I’ve never felt more than lukewarm towards The Matrix and its sequels, and often much less. For films that inspired such obsessive generational loyalty and oodles of po-faced commentary, they’re often incredibly dumb, and staunchly refuse to mine their theoretically infinite malleability, with their basis in a simulated reality, for anything but the most obvious tweaks on action movie clichés. Time has ironically invested The Matrix films with a more interesting subtext than those they so urgently tried to force upon the viewer back when. Larry and Andy Wachowski are today Lana and Lilly, and the films’ obsessive portraiture of an exterior reality that refuses to match up with inner identity now seems immediately inspired by the siblings’ struggle with gender identity. Indeed, they found a uniquely dramatic way of turning that struggle into an experience a vast audience could relate to. Even the near-doppelganger pairing of Reeves and Moss seems to channel this quality, fractured pieces of a whole who border on the asexual. The visions of human bodies riddled with steely portals and subsisting within pods of goo weaponised the body horror of David Cronenberg, so strongly fixed as it was in the anxieties stirred up the changed sexual mores of the 1960s and ‘70s. The Wachowskis wanted to base their drama in a distinctively paranoid, anti-authoritian worldview where the bad guys, with their suits and earpieces, look like Secret Service agents and stand as emblems of malfeasant power. The narrative promised nerdy boys the world over they too could have a hot sporty queer-coded girlfriend if they only learned to code well enough.
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But to me The Matrix films were foiled rather than empowered by their desperate desire to hang with the cool kids and deny their nerdy roots. There is no sense of normality to subvert in the first film. At the outset we get some shots of Neo ensconced as an office cubicle, only to be quickly driven out of it. We only get pop signifiers of social drudgery and reality breakdown rather than engaging it for any sense of personal angst or mounting disquiet. Neo’s briefly-glimpsed freak friends are all cool, kinky party types – basically the same types he breaks out of The Matrix to hang with. The Wachowskis attempt to blindside the audience with Neo’s surreal experience with Smith and the bug, but the mystery isn’t teased for very long, and the sequence where Trinity and others extract the bug from him sees them using a stupid-looking gadget that looks like it came out of some other, lost steampunk movie. Once he does escape the Matrix and begins his evolution into superhero, Neo doesn’t have to master any real abilities or struggle with his identity. The Wachowskis have to invent an entirely unnecessary wrinkle by having the Oracle deny his being The One, to provide the vaguest tension. By the end of the trilogy Neo is still as flat, bland, and numbingly “cool” a hero as he was at the start, an avatar for level-up warriors the world over. Also, I wish some of the slow-motion kung-fu fights didn’t remind me so much of Clouseau fighting Cato in the Pink Panther films.
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Whilst the Wachowskis seemed genuine in their progressive credentials, the world they created had a rather fascistic aesthetic and pivoted on adolescent paeans to those turned on and turned off from reality, the shallow, self-congratulatory aspect of their allegories has been thoroughly demonstrated by the way everyone from the far left to the far right has subsumed its red pill/blue pill schism. Anyone has the right, The Matrix ultimately told too many people, to reject the world one shares with other people and substitute one’s preferred way of seeing. Relics of genuine head cinema like The Trip (1967), The Last Movie (1971), or Alejandro Jodorowski’s films were wild portraits of fractured personalities trying to understand their own perverse and destructive selves as well as the crudity of the world about them. By contrast The Matrix offers a profoundly reassuring message: it’s all those people’s fault. The propelling basis in Countercultural outlook is sapped of colour, fun, and imaginative purview, with shiny technocracy, broad paranoia, and chic violence in their place. The notion of a bunch of dissident swashbucklers battling wicked, assimilating forces in a flying ship has an odd similarity to Yellow Submarine (1968), but this was more like Basic Black Submarine. The films were built around some of the more annoyingly shallow aspects of the ‘90s alternative zeitgeist, particularly the kind of collegiate nihilism that had been a dominant mood since Kurt Cobain’s suicide, to which the films can only really respond in terribly weak fashion at the end when Smith asks why Neo puts up with so much pain and hopelessness and he replies, “Because I choose to.”
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The Wachowskis worked hard to keep the Matrix contained by some relatively hard and fast rules. The Source only has a limited ability to interfere with the flow of action in the simulated space, which is a bit hard to swallow but necessary to justify the entire proposition. In one of the trilogy’s more memorable lines, it’s revealed that the Matrix was made to resemble the ordinary human world of 1999 because the first version, a becalmed utopia, was rejected by the humans sharing it. Fractiousness, violence, and discord are part of human nature, demanding the concession of forms of pressure relief like The One and Zion. There’s some irony here given that the Wachowskis were determined to create a fantasy universe that sates such desires: rather than gift their heroes any abilities to have surreal fun with the Matrix, to undercut the fascist chic with absurdism, the Wachowskis keep them caged by generic conventions, and send them into battle instead with guns and other conventional weapons. An essential aspect of the classic martial arts drama is the theme of a character mastering spiritual strength in accord with achieving physical prowess, but the Wachowskis undercut this by making such prowess a mere download away. “I know kung fu,” Neo gasps, one of Reeve’s better line readings as he captures Neo’s ability to process new realities at speed as well as a certain delight in such a gift. And yet, despite the films’ affectations of thoughtfulness, there’s never any real interest in questioning what such warlike arts achieve. The focus and stylisation dismisses most of the other human consciousnesses in the Matrix, and it’s stated outright that they’re all to be considered enemies because the Agents can suborn them at will, which raises some interesting ethical questions that are generally ignored. Bring on the guns, lots of guns.
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Undoubtedly, the Wachowskis tried and succeeded in tapping into the sense of eddying entrapment a lot of young outsiders felt in that superficially calm but deeply anxious lull between the fall of the Berlin Wall and 9/11. Whilst The Matrix decries dull conformism and illusory consumerism, nonetheless the Wachowskis’ method is purveyed in a manner that cuts across the grain of their message, by making their heroes utterly conformist in affect, in settings that are stiflingly brand-aware. Moreover, the Wachowskis suggested in the early reels of The Matrix they lacked the patience to properly build a gallery of characters and worldviews, failings demonstrated all too painfully in the sequels as they tried to expand their universe and ask us to care about Zion and its inhabitants in spite of only introducing them in the most cursory and clumsy manner. Most of the crew of the Nebuchadnezzar look like escapees from Burning Man in the real world and Krautrock stars when in the Matrix, and are instantly forgettable. When Cypher turns traitor and kills most of them by disconnecting their Matrix jacks when they’re immersed, it’s impossible to really care. The best non-technical aspect of the first film is Pantoliano, unsurprising as the Wachowskis had already worked with him on Bound and knew he could give a juicy villainous performance on tap. Where the other actors tackle their deep and meaningful dialogue like wading through treacle in heavy boots, Pantoliano offers what might be the only actual fillip of genuinely engaging acting in the trilogy as Smith courts him to turn traitor in a fancy restaurant: he meditates with deft humour on how the steak he’s eating isn’t real but he doesn’t care because it’s so preferable to the slop they eat on the Nebuchadnezzar.
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In a similar fashion, the movies are much more engaging inside the Matrix than without because there the Wachowskis are free to purvey their love of shiny decadence and reality-contorting imagery, but once the game’s given away it’s hard to care that much about what’s going on inside a giant video game, in large part because there’s no interest in the stakes such battles have for the oblivious unfortunates stuck in it. Foster’s intelligent, measured performance as the Oracle almost helped the character overcome its basis in magical negro cliché. Mary Alice had to take over for the last film as Foster died between shoots, but she acquits herself well too, ably suggesting an entity that stands as the weary but soulful repository of all faith. Weaving’s Smith was another strength, if a fairly broad one, his blandly drawling Yankee accent wielded to sinuous effect as he diagnoses the human condition as being the same as a disease. This presages the character’s ironic evolution by the second two films into just such an entity, a perfect engine of ego remaking everything in his image. Weaving brings just enough smug and irksome evil to his role to invest climactic sequences with some rousing need to see him brought down, as he tortures the captured Morpheus only to invite Neo and Trinity’s wrath. As the Sentinels zero in on the Nebuchadnezzar and Neo is shot by Smith in the Matrix, all seems lost, but Trinity’s kiss in the real world revives Neo in the false, and he finally taps his powers as The One, able to tear Smith to shreds from the inside and escape in time so the ship’s crew can halt the Sentinels with the blast of an electromagnetic pulse. The very last image reveals Neo, after vowing to the Source to bring the pain, flying like Superman across the Matrix skyline: at last the naked, boyish power fantasy has hatched.
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Despite his films’ much more naïf and playful approach, it was telling that George Lucas was beginning to dismantle the Chosen One template with a purpose, to increasing howls of protest, at the exact same time the Wachowskis were greeted as heroes by remaking it for a digitised generation. Whilst the follow-up would do some interesting things with the concept, it never is explained just how being The One works, especially as Neo eventually finds he has powers in the physical as well as simulated worlds. The archaic names littered throughout the series feel less like nods to mythical archetypes than mythopoeic bingo, and the series, for all its intellectual affectations, keeps eventually falling back on stale bromides like “belief” and “hope.” The hardest-headed character in the trilogy, Lock (Harry Lennix), who commands Zion’s armies, is offered as an odiously inflexible figure for failing to see the value in all these. Bound still stands as the Wachowskis’ best film in very large part because it’s their most intimate: there the little myth of self-discovery and the fight for agency had a genuinely convincing scale and sense of urgeny. The failure of their later films to cohere, resulting in the ragged if fascinating mess they co-directed with Tom Tykwer, Cloud Atlas (2012), and displays of empty showmanship in Speed Racer (2008) and Jupiter Ascending (2015), confirmed the siblings had become entrapped by their most famous creation, forced to subsist in a style of moviemaking against the grain of their subtler but preferable talents. The miniature tribute in Cloud Atlas to their signal hit stands as superior for being briefer, punchier, and more to the point.
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Regardless, The Matrix proved so big and unexpected a hit that the Wachowskis were swiftly encouraged to expand their one-off tale into an ambitious trilogy, and two sequels were released within months of each-other in 2003, The Matrix Reloaded and The Matrix Revolutions. The Matrix Reloaded surprised me at the time, as it revealed the Wachowskis as willing to take chances with their property and expand their scope rather than simply continue their original, straightforward dynamic. The Wachowskis this time were confronted by a challenge that often awaits fashioners of cool dystopias, in trying to step out from behind that shield and try to come up with a vision of the opposite. This time they got to portray Zion, envisioned as a gritty, crowded, tenuous space for human life that nonetheless has a utopian aspect, sustainable, harmonious, free of racism and sexism, and led by genuinely wise elders, including Hamann (Anthony Zerbe) and West (Cornel West). The episode’s most divisive scene sees the Wachowskis intercutting between a communal happening where the Zion folk party down with increasingly orgiastic overtones, and Neo and Trinity having sex in their home; physical exultation, communal joy, and weird sexuality are given a uniquely uninhibited place in a Hollywood blockbuster.
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Unsurprisingly, however, the Wachowskis immediately put all that aside and get back on message. The Wachoswkis introduced one impressive-looking new hero, Jada Pinkett’s Niobe, Morpheus’ former flame and a brilliant pilot. The former Agent Smith is now a liberated force, invested with some of Neo’s power and free to set about subsuming every other entity in the Matrix. He even manages to implant his consciousness into a living human, Bane (Ian Bliss), who carries out acts of sabotage in the real world. Perhaps the biggest chance the Wachowskis took, and their most inspired, came at the climax, where Neo encounters the Matrix’s designer program, called the Architect (Helmut Bakaitis), who represents cynical power and corruption by looking like the tycoon on the Monopoly board game box. The Architect informs him that the concept of The One was an invention designed to deal with a cyclical system flaw based in the tendency of humans to rebel sooner or later. So he and the Oracle, another master program, solved the tendency by giving the humans a saviour figure and allowing a certain number to set up rebel enclaves to keep this tendency within controllable limits, eventually wiping them out when they get too large and dangerous and starting the process over. The original’s power fantasy of liberation and subversion is then actually revealed to be a calculated concession that only reinforces the Matrix’s hegemony, and Neo is eventually expected to choose between saving Trinity’s life or working with the Architect to secure the next foundation of Zion with a small number of humans to ensure the human race doesn’t die out.
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The plot of The Matrix Reloaded was pretty thin by comparison with the incident-heavy instalments on either side, depicting the attempts of the heroes to track down The Keymaker (Randall Duk Kim), a program who can get them into a locked building where the Oracle tells them they can find valuable knowledge, which proves to be the abode of the Architect. Meanwhile Zion prepares for an attack by a colossal armada of Sentinels. The film exists mostly to string together show-stopping action set-pieces. The episode’s failings as narrative only become clear with the third instalment, wasting whole reels with more pseudo-philosophising and feckless character interaction. Most tiresome is the crew’s encounter with two more Matrix entities, the sleazy potentate the Merovingian (Lambert Wilson) and his concubine Persephone (Monica Bellucci), who hold the Keymaster captive. It’s hinted this pair were predecessors of Neo and Trinity as a corrupted One and his mate. Their general function is to tread water between fight scenes with games of mind and libido, as the pompous Merovingian extemporises on the illusion of control, illustrated as he feeds a woman a digital aphrodisiac, and Persephone blackmails Neo into giving her a taste of the sugar he gives Trinity, much to Trinity’s smouldering irritation.
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All this is painfully silly, and wastes running time that could be used better detailing some of the characters it wants us to accept as new and additional heroes. These include Niobe, Lock, Morpheus’ new computer wiz Link (Harold Perrineau), Link’s wife Zee (Nona Gaye), and Kid (Clayton Watson), a young lad Neo brought out of the Matrix who wants to help in the city defence. None of these characters registers as much more than a faint echo, despite the fact that the third part leans on all of them to sustain its drama. But what Reloaded does right is worth cataloguing. In addition to giving the template new dimensions, it offers the series’ most visually ingenious and sustained action scenes. An early fight between Neo and the multiplying Smiths stretched the digital effects to the limit in playing like a cyberpunk kung fu take on the “Sorcerer’s Apprentice” scene from Fantasia (1940). A battle between Neo and the Merovingian’s goons in a mansion expands on the original’s zero-gravity tussles with better effects and a more fluent sense of staging and motion.
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The highpoint of the movie, and the trilogy in fact, is a chase scene on a city freeway as Trinity and Morpheus steal the Keymaker away from the Merovingian, trying to outfight and outrun his dreadlock-haired, white-skinned twin henchmen (Neil and Adrian Rayment) and an Agent whilst careening down the busy roadway. Here the Wachowskis finally give Fishburne some properly badass stuff to do, from slashing a car to pieces with a samurai sword to kickboxing an agent on the roof of a semitrailer. Cunningly, the Wachowskis keep Neo out of this until he manages to swoop in and save Morpheus and the Keymaker from the midst of a slow-motion crash. Whilst this sequence serves no real narrative function, it’s as intricately orchestrated and cleverly visualised as special effects action scenes get, and moreover represents the best example of the series’ driving idea: the apparently stable and familiar universe suddenly and casually perverted. Finally Neo saves Trinity rather than choose work with the Architect, and proves his powers as the One include the capacity to pluck a digital bullet from her gut and restore her to life. Once returned to the real world and forced to flee Sentinel robots consuming their ship, Neo discovers his power over the machines has crossed over, and he destroys several Sentinels with pure willpower, at the cost of almost killing himself.
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The second film leaves the story on a cliffhanger as Neo lies in a coma next to the Smith-possessed body of Bane. The Matrix Revolutions sees Morpheus talking Hamann into letting him take a ship to rescue Neo from the digital netherworld he’s stuck in, over the objections of Lock, who marshals Zion’s scant military strength to hold off the Sentinel horde. After Morpheus, Trinity, and the Oracle’s bodyguard Seraph (Collin Chou) manage to force the Merovingian to release Neo, Neo meets with the Oracle, who assures him she represents the part of the Matrix that wants to find a new solution to the schism of human and machine. Neo senses where his path now leads: to find a way to oblige the Source into calling a truce. As Zion’s warriors, including Zee and Kid, fight off the attack, Morpheus and Niobe dash to bring the last remaining EMP bomb on their ship, and manage to knock out the first wave of robots, at the price of leaving the city barely defensible against the rest. Meanwhile Neo and Trinity continue alone to the heart of the robot city. Neo is blinded when the revived Bane-Smith makes his play to kill him, but Neo discovers he has a psychic link to the Source which means he can see electrical patterns, and he defeats the possessed man. Trinity is killed when their ship crashes into the city, leaving Neo to confront the Source alone. Neo strikes a bargain to save the Source from being completely subsumed by the infection that is Smith if the Source will call off the onslaught on Zion and accept coexistence.
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Revolutions tries damn hard to give the trilogy an epic-sized ending, as the battle that began in the Matrix’s simulacrum finds its climax in mighty clashes of grimy, clanging hardware, and human blood, sweat, and tears. But the most interesting flourish in this instalment comes early as Neo hovers in a vision of limbo that looks like a subway station, a visually effective use of the banal to signify the metaphysical. The mission his friends launch to get him out of there sees the directors ply yet another gravity-defying shoot-out and a hyperbolic display of Tarantino-esque gun-pointing to get the Merovingian to ensure his release. This all makes painfully clear how quickly the Wachowskis were running out of ideas. The conclusion is hurt beyond redemption by the Wachowskis’ incapacity to orchestrate human drama with the same dexterity they bring to the visual and the conceptual. Rather than portray Zion’s fight as an adjunct to the adventures of our familiar heroes, the Wachowskis instead fill the bulk of the episode with the efforts of a bunch of barely introduced and entirely uninteresting characters as they wage war at deafening volume. As FX spectacle it’s well-done, but it’s thumpingly witless and uninventive in execution. The Wachowskis extend their penchant for Japanese sci-fi concepts as the defenders mount mecha war machines, but their defences seem excruciatingly poorly-planned and ineffectual given the nature of an entirely predictable attack. Neo and Trinity are sidelined for great tracts of running time, and Morpheus is literally reduced to a passenger, watching Niobe as she steers with great intensity. Pinkett’s embodiment of tight-jawed determination is impressive, but she’s barely characterised or given a line of dialogue beyond the odd random platitude.
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The Wachowskis were still taking some chances, however. In sending Neo and Trinity out to try and pull off a coup outside of the Matrix where they’re so accomplished and powerful, the filmmakers avoid leaning on their established dynamic, particularly as Neo tries to end the war by making peace and finding common ground rather than simply destroying his foe. But it also becomes clear the Wachowskis were retreating from trying to come up with a truly clever way of resolving their drama. The climax sees Neo and Smith fighting yet again, this time watched by an army of Smith’s doppelgangers and seeing the pair punch it out in the rainy sky. The visuals are spectacular but the sequence represents a total dissolution into empty-headed bombast, which, on top of the already overlong and empty Zion battle, mostly has the effect of boring the hell out of me. Even the aspect of tragedy aimed for here as Trinity and Neo die for their cause doesn’t register with any punch because, despite Reeves and Moss trying their hardest to invest their characters with a certain tremulous, stoic intensity, they’re barely more substantial than they were six hours of cinema earlier. We’re told they love each-other, and that’s about it. And therein lies the ultimate irony of The Matrix films. For all their attempts to grapple with what makes us human, they too often make it feel like the machines won long ago.

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1980s, Blogathon, Scifi

Blade Runner (1982)

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Director: Ridley Scott

By Roderick Heath

An eye, filmed in colossal close-up, surveys a vista of bleak and awesome grandeur, the smeared lights and spurting fire of a future age reflected upon the iris. The act of watching for Ridley Scott, as for so many filmmakers, is equated with the Torah of cinema—behold! Kubrick’s vistas of Olympian space reflected in Dave Bowman’s eye give way to a different kind of star child, looking out upon the human world, or how humans have rebuilt their world. Look upon his works, ye mortals, Ozymandias has gone hi-tech—futuristic Los Angeles, in some nightmarish alternate 2019, with pyramidal skyscrapers, refineries spitting filth and flame into a sky biblically black with pollution, and cars that fly and zip like the chariots of the new world high above streets churning with human flotsam.
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The audience views all this just like the strange, dangerous, desperate creations that come to Earth in search of the makers view it, as something new and yet remembered, a reflection of their own time turned into a scene at once debased and romantically overwhelming. After decades of digression through mutant beasts and rockets, science fiction cinema suddenly reconnected with its oldest, strongest living nerve, the dark and exultant worship of modernity that Moloch first glimpsed in Metropolis (1927). The soaring adamantine structures, the gleaming chrome-and-glass obelisks, the monuments to hubris, the dense and tangled blend of Expressionism and Art Deco in Fritz Lang’s sepia dreaming now festooned by neon and colossal billboards. Scott’s electronic graffiti bit the hand that fed him: the director made ads and knows very well revenue makes the world go ’round. Product placement is a new religion.
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The gods and kings are the genetic architects and their progeny; everyone else is now just there to make up the numbers. Nature has been exiled, killed off in fact. Animals have become so rare they’re only the impossible objects of a tycoon’s fancy. TV-studded zeppelins drift listlessly in the sky advertising exploitation of space as “opportunity and adventure” where the real work is done by synthetic beings cooked up by the not-too-distant future’s alchemy vats. Earth is a failed nation, a remnant ghetto, and L.A. is a pan-cultural massing point crammed full of people who cannot wait to abandon a sick planet for the Off-World colonies. Six “Replicants”—genetically engineered beings—have slaughtered the crew of a spaceship, commandeered the vessel, and piloted it to Earth, where their kind is outlawed. In space, they’re pimped out as warriors, whores, labourers, assassins—human simulacrums to take the edge off pioneering the cosmos. The Tyrell Corporation manufactures them; Eldon Tyrell (Joe Turkel) lives above the squalor in neo-Roman splendour, designing minds for his quite literal brain children.
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The Replicants have a built-in failure date—a four-year lifespan—to prevent their developing emotions. But they’re also supplied with patched-in memories to help cope with the absurdities of their existence, Tyrell’s brainwave to stave off inconvenient behaviour. His greatest creation, Rachael (Sean Young), employed as PA-cum-showroom model, has no idea at first that she’s a Replicant because she inherited her memories from Tyrell’s niece. Out of the returned progeny, two are reported killed trying to break into Tyrell Corporation headquarters. A third, Leon (Brion James), is uncovered by the “Voight-Kampff” empathy test administered by Holden (Morgan Paull), a cop posing as a middle manager: Leon knowing he’s rumbled, shoots the cop and flees to join his companions, Roy Batty (Rutger Hauer), Pris (Darryl Hannah), and Zhora (Joanna Cassidy). They hide out in the fetid and decaying fringes of the city. Leon snaps photos, trying to prove his reality real, his memories more than the installed pentimento of some other failed life form.
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The cruelty of empathy is used to separate the Replicants from the other humans, so the opening of Blade Runner zeroes in from godlike heights to an interrogation, a manmade man trying desperately to understand questions that he can’t answer— no one can—except through memory. You come across a turtle. You flip in on its back. It lies there baking in the sun. You won’t help it. Why not, Leon? Of course Leon has no empathy for a turtle. Does anyone else? Turtles barely exist anymore. Humans have eradicated them. Empathy is part of the human soul, but the human soul is also murderous, the intelligent will to take possession of and conquer a living space. The Replicants, unmasked, are gunned down: they’re regarded as insensate homunculi programmed to survive but incapable of actual humanity—“skin-jobs” as the coppers call them in the easy parlance of street-level problem-solving.
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Parables immediately proliferate. Roy is charismatic leader. Their team any band of noir losers on the loose, illegal immigrants, or gang of revolutionaries. Baader-Meinhoff of the Off-World. Or are they pilgrims, come to bellow their rage at God? Either way, now on they’re on Earth, dispersed in strip joints and cheap hotel rooms. “Let me tell you about my mother,” Leon says with a hint of vicious humour before blowing away his interrogator. The Voight-Kampff test is the grim joke at the heart of Blade Runner: how much empathy do actual humans have when they’ve done this to their world? Philip K. Dick, author of the source novel, had the deepest distrust for the works of modernity. His Replicants were empty vessels, things mimicking humanity, soulless by-products of human narcissism, that he used to prod his increasingly deadened and defeated humans for signs of life. Some scifi scholars and critics initially objected to Scott and screenwriters Hampton Fancher and David Peoples revising Dick’s most fundamental point.
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Scott, a boy from South Shields, has no such New World certainty about the difference between product and producer. His childhood vistas were factories on the land and ships on the Tyne, promising new worlds of opportunity and adventure. Father Frank, a merchant marine, actually got to ride off in them, leaving young Ridley and brothers Frank and Tony trapped in the mundaneness of post-World War II Midlands England. Small wonder Sir Ridley’s films are littered with men driven by vision beyond the limits of their class and society, angry men and women pushing against snobs and fools, furious at being told constantly they are worth less than others, many doomed to create their own hells in reaching for their paradises. His Columbus reaches undiscovered countries and brings terror and slavery in his wake.
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Scott had been vaulted from salesman to auteur by his famous Hovis Bread commercial, a vision of an England at once confidently industrial and homey, fading into memory and purveyed through an advertisement in a vision powerful enough to seduce a nation. Here he sarcastically turns that inside out for a future where some company’s branding might be on your cells. As with his previous film, Alien (1979), Scott’s take on scifi sneered at the pristine, sleek, near-abstract landscapes of most ’60s and ’70s predecessors in the dystopian stakes, and merged instead the many faces of ugly modernity circa 1982—the bristling industrial landscapes of the Midlands, the fecund tumult of Tokyo and Hong Kong, the decaying grandeur of New York and Los Angeles’ art-deco structures, relics of the near past’s hymns for the near future, and the memory of cinema itself. Vangelis’s audioscapes slip between vistas of synthesiser spectacle and Kenny G saxophony denoting soulful ennui. Scott’s street thrums with the buzz and bleep and footfall of urban life stretched to the nth degree; preachers and cooks and child gangs, nuns and goggled coots and hookers, every breed of humanity mashed together and gabbling a new patois born of confused necessity. Super-skyscrapers house jerry-built offices and the jumbled paraphernalia of decades past—America has finally learnt how to recycle. The streets border dens of vice and verve, where music video lighting meets the teeming types and romantic-desolate nooks of the old Warner Bros. backlot. Police hover high above in their “spinners,” keeping a lid on things. Scott’s city functions, it throbs with life even as its fringes falls into ruin and abandonment: it is, to use that modern cliché, immersive in a way Hollywood filmmaking had scarcely been since the last giant, historical films of the 1960s. Small wonder a generation of writers, filmmakers, artists, left relatively cold by the disco-fantastic Star Wars (1977), suddenly saw their metier or were nudged toward it (or simply fell in love with its smoke-and-backlight patinas). Burton and Batman, the Cyberpunks, the maestros of 2000AD and Watchmen and many another graphic novel, Gilliam and Proyas and the Wachowskis and more, all finding a church to worship in.
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The slaves are returning here from the newer New Worlds, groping for their Creators. Hard and resentful progeny, their superiority is innate, übermenschen with disinterest in your well-being so long as they’re staring down the face of accelerated decrepitude. The Blade Runner is called into action: streetwise, whisky-sucking, gun-toting Rick Deckard (Harrison Ford). Blade Runner, a great title, not from Dick, but from Alan E. Nourse, whose work The Bladerunner concerned futuristic eugenics. Deckard, for all his Phil Marlowe-isms exacerbated by the voiceover prone theatrical cut, is no mere generic caricature, but rather possesses the same boding melancholy that dogged Raymond Chandler’s original (Robert Mitchum, who had recently played Marlowe, was the early casting choice), the same beggared spirit that occasionally could only crawl into a hole after seeing humans wreak havoc on each other and sink into boozy oblivion. The cop who hunts Replicants has to be damn sure whom or what he’s aiming at: he balances on a very thin edge. “If you’re not cop, you’re little people,” bullies his old boss Bryant (M. Emmett Walsh), something to be stepped on, and he’ll make a point of stepping on Deckard if doesn’t get back in the game for this most important piece of housekeeping.
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Deckard is first glimpsed as member of the flotsam, reading the paper, waiting for his place at the dinner trough and arguing with the chef. Blade Runner takes on an old genre trope—the burning-out of a man who tries not to be brutalized by acting as society’s janitor—and justifies annexing another, bygone mode of storytelling with a similar concern with a world grown chaotically, frighteningly complex with an attendant loss of moral reference. In addition, Scott’s sense of the visual lexicon of cinema has pursued the common roots of Lang’s influence on scifi and noir back to the dark-rooted Germanic traditions of Grimm and Faust and Hans Heinz Ewer’s Alraune, as much as to the Olympian references of Frankenstein, whilst the mental and moral texture is Sein und Zeit strained through an opium trance and a leftover volume of Omni.
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The powerful spell of Blade Runner, and part of the reason why it’s often proven so divisive over the years, can be attributed to the film’s prizing of atmosphere and textured emotion above suspense and action. It could almost be called cinema’s first multimillion-dollar mood piece, or work of blockbuster scaled poetry. Until key action sequences late in the movie, the pacing is deliberate, almost sedate in places. Scenes ebb liquidly into the next. Dissolves slur time and distort process. Lighting and diffusion effects crumble the hard edges of technocracy into the flaking verdigris of hallucination. A surprising amount of Blade Runner is taken up contemplating Deckard in isolation—tired, melancholy, boozy, making a path through bustling, uninterested crowds, listlessly investigating, looking for connection in the midst of throngs—or else in refuge with Rachael (Sean Young), two lost souls trying to work out if they even have souls. One of the quietest yet most thrillingly intense sequences merely depicts Deckard doing a little business in his own apartment, using a computer to investigate one of Leon’s snaps. Deckard is displayed as intently for the audience as the photo is for him, Deckard’s need for the balm of scotch just after an encounter with Rachael on which Deckard’s clumsy attempt to adjust her to her new reality falls tragically flat. Deckard peers into an artefact that suggests dimensions to his prey he never conceived, a realisation provided by Rachael’s own pathetic attempts to proffer photos as proofs of existence. The mirroring qualities of his apartment and Leon’s hotel room are easy to read. Lurking somewhere in the photo is a tiny image, the face of Zhora, another target, an eerily beautiful woman captured in sleep and reflected through the play of mirrors: Blowup (1966) meets Laura (1946) in Edward Hopper land.
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Deckard meets Rachael in Tyrell’s pyramid-palace, where she struts out of the shadows festooned in vintage Joan Crawford wear—ballooning pompadour and square shoulders. The hard edges of futurist ’30s fashion sarcastically declare Rachael’s robotic nature long before the Voight-Kampff test confirms it. Deckard’s first encounter with her, held at Tyrell’s whim, is part interrogation, part challenging flirtation. New frontiers in erotic contact await. Not that new; the Replicants have long been used as sex toys, but not with feeling. “Have you ever retired a human by mistake?” is the inevitable, needling, aggrieved question never answered. Deckard’s greatest moments of professional achievement will be shooting two automata that look and sound awfully like women. No matter the social value enforced by taking down Replicants, it’s a soul-killing business for the Blade Runner. Deckard schools Rachael in the dangerous intimacy of human sexuality, edged with threat and compulsion and brittle need and accomplished with language of desire dictated, recalling Marnie’s (1964) lessons in domesticity. Is the secret to the Blade Runner’s success dependent on the same quality he unearths in Replicants? Are Blade Runners in fact Replicants themselves, faux-cops given a mission, a memory, and pointed in the right direction? Gaff (Edward James Olmos), Bryant’s emissary, aging and stooped, watches Deckard go about his business with Mandarin remove, clad in fur coat and waistcoat and armed with a cane, the gruff sensei of some lost Kurosawa time-travel noir film. He twists bits of paper into origami sculptures that mimic the stuff of Deckard’s dreams, the artisanal, classical rhyme to the grander business of Tyrell, creating bodies and stuffing the minds of others into them. Does Gaff have access to Deckard’s memories, or is it merely the common lexicon of dreams, the stuff of human identity?
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Are the human impulses in the Replicants the actual glimmerings of self-generating sentience, or are they the howls of their implanted memories, dictating behaviours, the ghosts of other beings crying out to make sense of their Frankenstein shells? Is there, in fact, a difference (pace fanboy logic and the disagreements of cast and crew) between the haphazard way they march toward sentience and the way people do? Deckard seems to feel everything, ink-pad for his age. Tyrell’s humanitarian brainwave, to supply the Replicants with transplanted human memories, is supposed to cushion the emotional agonies of his creations, but proves to be crueler; what more sadistic thing is there than establishing an identity for someone, only to be able to reveal it was fake? That’s the pain for Rachael, and also, eventually, for Deckard, for his own identity is questioned. The film’s most obvious irony is the lack of interest most people show when Deckard guns Replicants down in the street. Underlying this is a more interesting paradox: humans are at their most human when contemplating different life forms, in repulsion or joy. The innocence of animals stirs us more than the murderous extremes of homo sapiens. The Replicants, boy-man Leon with his quick panic, his grotesque child-sadist jokes (placing eyeballs on a frightened man’s shoulder), girl-woman Pris built to be a fantasy of vulnerable femininity and blessed with gifts of malevolent elegance, and the two beautiful warriors Roy and Zhora—all have been built to play parts, and they play them half-resentfully.
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The great designers are as lacking as their progeny. J. F. Sebastian (William Sanderson), designer of eyes for Tyrell, has “Methuselah syndrome,” helping to make supermen but stricken by the body’s incurables, so he looks at once preciously boyish and wizened. Roy and Pris are touching in their precocious, harried need for each other; love is only a step away for these beings growing as fast as they are. But they are dangerous. Armed with adult bodies and minds, they are nonetheless governed by the eruptive, tantrum-throwing instability of children. Of course, they cannot become more than children, not with their life-span, so no wonder rage and frustration pulse under Roy’s sleek skin. Pris ensnares Sebastian, as doomed to die young and terminally lonely as the Replicants themselves, entering his cavernous enclave where he lives surrounded by perverse talking simulacra like some sickly Georgian princeling left to his toys and arcane arts, all too easy a mark for the Replicants in their ultimate goal of reaching God—Tyrell—and seeking extended life. Roy and Pris get along famously with J. F. because they can play with him, but beware these playmates when they find it’s time to leave the sandpit.
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Blade Runner is a work with an unmistakable aura of heartbreak to it. Scott’s older brother Frank had died of skin cancer before production, and the feeling of the awful commute to and from his London hospital permeates the film’s overtones of romantic pessimism and ephemeral sense of both pain and pleasure as intense but fleeting phenomena. A tactile understanding of existence permeates the film’s very textures. Scott’s ever-formidable sense of technique, sometimes purveyed without great interest in his subsequent movies, here connects vitally with the material. As per Elmore James, the sky is crying throughout the film. The first of the film’s two kinetic sequences, in which Deckard pursues Zhora through the city streets after finding her working in a cabaret, starts close to comedy. Deckard assumes a fey and nebbishy act a la Humphrey Bogart in The Big Sleep (1946) as an artist rights’ agent in order to approach her, and swerves into an extended, violent chase. Zhora attacks and nearly murders Deckard before fleeing into the night. Deckard pursues her and the scene becomes something of an epic travelogue describing life in Scott’s L.A. on its most fundamental level. The entire sequence is a masterful piece of cinematic composition and staging, but the very climax is perhaps the film’s high point and single greatest moment of Scott’s career: as Deckard’s bullets crash into Zhora’s body, ripping great holes in her, she stumbles heedlessly through plate-glass windows of the hermetic little worlds of department store displays, surrounded by mocking mannequins and through a cloud of fake snow, before collapsing. The swooning slow-motion photography and the squirming, mournful drones of Vangelis’ score mixed with a thudding heartbeat that throbs its way to a halt, finally concluding with Deckard standing in the midst of a fake snowstorm, contribute to this scene’s terrible, dreamlike power.
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Hero and villain, Rick and Roy, swap places at intervals throughout the drama: by the end, hunter is hunted. We see Rick’s integrity and humanity, but when we see him do his job it’s jarring and distressing. Roy performs even crueler acts as he stalks this urban jungle because he is designed to be cruel, but we see he yearns to be more. He wants to save Pris, whom he loves like a boy, even as he contemplates his doomed love with a man’s despair. He is capable of relating to Sebastian and asking for his help rather than merely intimidating him. His confrontation with Tyrell, part angry teenage son, part avenging angel representing the misbegotten, reveals him to be enormously powerful, deeply conflicted, and filled with a rage that could crack worlds. Roy’s confrontation of Tyrell comes when he infiltrates the Creator’s apartment, thanks to J. F. and that metaphysically loaded pursuit, chess. Game coordinates and genetic science are each expostulated in rapid-fire shows of genius, the speed with which Roy cuts off Tyrell’s options in the game matched by the efficiency with which Tyrell explains how all attempts to reverse the Replicant death date fail, each process reduced to one of logical exegesis that leads to death. However, son has come to punish father if not learn from him, and after a moment of almost tender regard, Roy crushes Tyrell’s skull between his hands with exacting, punitive anger that cannot be expressed in mere impersonal killing: like Commodus in Gladiator (2000), Roy must reverse the act of creation in embracing his father and sucking away his life. This sequence sits at the heart of the film and of Scott’s oeuvre, love and hate in fearsome, consuming proximity, as is its opposite, seen in the film’s very conclusion, where an act of unexpected mercy preempts the murderous carousel.
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Roy doesn’t accept Tyrell’s benediction, “You have burned so very, very brightly Roy,” though Tyrell’s statement is undeniable, because while Tyrell prescribes acceptance of death, Roy struggles like all living creatures against his limits and is particularly aggrieved when he knows how grave the limitations are, how filthy the requirements of him as an exiled warrior-whore. The alternation of hero-status between Rick and Roy resolves in Rick becoming the hunted, Roy, knowing he is dying, pursuing the little man who has robbed him of his only friend. Indeed, as he gives his crippled nemesis a chance to escape, perhaps Roy enjoys witnessing a creature’s frantic determination to live because he is experiencing life at its rawest. They are both soldiers exiled from normality by their jobs. Roy created specifically for such a purpose, has regrets having done “questionable things,” and Rick feels the same as skin-job assassin.
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Blade Runner is the rare science fiction that, in spite of borrowing its structure from another genre, belongs entirely in its genre: the imaginative background and the tropes of world-building, the motivating McGuffins and their place in the story, can each only exist in the speculative frame it engineers. Yet Scott’s many past vistas lurk within the haute-futurism, and the film is, in the end, close to fairy tale, a small myth of life and death and being: small wonder Scott was to launch himself into the even more visually ambitious, and even less successful Legend (1985). Does Deckard’s unicorn dream signify that his memories are taken from Gaff, the seedy, lame, shadow-lurking cop who seems to resent his presence? Is Deckard an able-bodied replacement for that has-been? Again, does it matter? In Legend, the unicorns lurch out of the mist, embodiments of purity, the lost character of innocence and fecundity the characters in Blade Runner are all too cut off from: like Scott’s predecessor (rank nightmare) and follow-up (outright fantasy where light and dark war), Blade Runner is essentially mythos. Hues of poetic parable all but blaze as the film slips toward it conclusion.
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The Bradbury Building, setting of storied noir myth DOA (1951) and the vital noir-scifi crossbreed in TV’s “The Outer Limits” episode ‘Demon with a Glass Hand,’ becomes the film’s hub, a decaying, septic trap of time and memory where the final, primal-accented battle will progress wildly through frames of culture, from Medieval gargoyles to Renaissance tangle to Georgian gilt to Art-Deco flare to punk grime. Roy, chasing Deckard through its bowls, similarly progresses from yowling wolf to hunter on the veldt to ironic sparring partner (“That’s the spirit!”), and finally, in his last moments, superman and then archangel. The finale again meshes references—Deckard’s dangling is Hitchcock’s Vertigo (1958), tötentanz starting point repurposed as awakening, whilst the chase through the Bradbury Building an explosion of Wellesian bravura while achieving its own singular, almost biblical gravitas. Roy must give himself stigmata to keep the game going, driving a nail through his hand to keep it operating, shutdown imminent but a revelation in the making.
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We witness Roy transcend his programming, both Replicant and human, in saving Deckard, who in harming Roy, deserves to die more than any number of those Roy has killed. Roy demonstrates that he has learnt the value of life and has gained that elusive fire that has been eluding him and too many others: mercy. His famous final words, his personal poetry (honest-to-god science-fiction poetry) for the passing of a soul and all its witnessing, reports back on the wonders of the new frontier with the pride of a being who now sees his value. His vistas to behold are new, places beyond the reach of the squalid Earth. The best we can say about Deckard, and what Roy probably recognized in him, is that he is an understanding witness to transcendence, and now also a real man capable of love. Gaff acknowledges that he has “done a man’s job,” Gaff watching from the sidelines, presenting Rick with the gift of certainty that Rick, whatever his origins, is a man. But is it that Deckard fought valiantly that made him a man, or that, in the end, he saw its essential futility? In any event, he skips out with his synthetic lover to whatever future— be it in Lamborghini ad as in the verboten theatrical version or to the land of Nod—Gaff’s own, last totem of mercy is understood.

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