1990s, 2000s, Action-Adventure, Scifi

The Matrix (1999) / The Matrix Reloaded (2003) / The Matrix Revolutions (2003)

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Directors/Screenwriters: The Wachowskis

By Roderick Heath

Read this essay or listen to the podcast

Throughout the 1980s and ‘90s, many filmmakers chased a strange new grail of pop culture: to make the first true blockbuster rooted in the new styles in life and fiction provoked by the arrival of computers as part of everyday existence. As the number of computer users grew and gave birth to happily nerdy ranks as well as the shadowy adherents of hacker culture in the real world, an imaginary refraction arrived in the literary cyberpunk genre, which had been codified if not entirely initiated by writer William Gibson. Eventually it became clear that as a potential audience conversant in new concepts grew larger and the innovation they fostered became generally familiar, a whole new movie audience was forged. Soon filmmakers were offering up the likes of Tron (1982) and War Games (1983). The former, an attempt to build a fantasy-adventure film out of novel notions like virtual reality and computer simulation, bombed at the box office, whilst the latter, a straight-laced thriller with a hacking aspect, was a big hit, but neither approach really led anywhere for the time being.

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In the 1990s the possibility of virtual reality immersions and artificial intelligence seemed imminent, exploited in trashy fare like The Lawnmower Man (1992), Disclosure (1994), and Virtuosity (1995), whilst the arrival of the World Wide Web resulted in updates of the ‘70s paranoid thriller with such entries as The Net (1995) and Enemy of the State (1999), as well as bouncy, digitally enhanced heist movies like Sneakers (1992) and Hackers (1995). The more serious, engaged, imaginative literary takes on a seemingly imminent future union of the human and the machine, the real and the simulated, struggled to gain ground when anyone tried to translate them into cinema, in part because of the failure of films like Tron and Ridley Scott’s Blade Runner (1982). Scott’s film swiftly proved cyberpunk’s cinematic style guide for ambitious young directors, and dark, perverse, gothic-technocratic visions of the near-future proliferated in the mid-‘90s. The likes of Kathryn Bigelow’s Strange Days (1995) and David Cronenberg’s eXistenZ (1999) failed to attract viewers for being too weird and spiky in their approach. ‘90s It-Boy Keanu Reeves saw potential in the cyberpunk style, but his first attempt at riding it for a pop hit, with 1995’s Johnny Mnemonic, proved an embarrassing debacle despite being written by Gibson himself.

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Meanwhile sibling filmmakers Larry and Andy Wachowski had become a hot property in Hollywood with their script for Assassins (1995) and their debut feature, Bound (1996). Infamously, rising star Will Smith turned down the lead role for The Matrix, a project based in the Wachowski’s general obsession with not just computer gaming and cyberpunk fiction but also Japanese manga and anime and postmodernist philosophy, a heady stew Reeves proved more attuned to. To keep down the costs of making the film, which would require some groundbreaking special effects, the production was shifted to Sydney, where it was filmed almost simultaneously with a very similar-sounding project, Alex Proyas’ Dark City (1998). Much like George Lucas a quarter-century earlier, the Wachowskis staked everything on a hugely ambitious leap from down-to-earth fare to epic science fiction filmmaking. The brothers were rewarded as 1999 rolled around, and The Matrix suddenly became the eye of the blockbuster zeitgeist, not outdoing the return of the Star Wars franchise that year in revenue, but certainly stealing all its cool-kid thunder. Why did The Matrix score a bullseye where so many others missed?

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Series protagonist Thomas A. Anderson (Reeves), whose hacker alias Neo eventually becomes his preferred name, is offered as a wage slave functionary in some general purpose corporation office block. He spends his nights locked in his apartment, driven to penetrate the veil of estrangement and falsity he senses around him, and trying to contact legendary hackers glimpsed speeding through the networks. Before we meet Neo, we see one of those legends, Trinity (Carrie-Ann Moss), battling policemen and mysterious government agents in a seedy downtown area. Trinity is a swashbuckling dissident with superhuman powers, powers the agents also wield. Trinity races to a phone booth as one agent runs her down with a truck, and seems to vanish from the pulverised rubble. Neo gets an email offering him answers to his inchoate searching, and meets Trinity in a nightclub. She soon introduces him to Morpheus (Laurence Fishburne), who gives him a choice between maintaining the existence he knows and awakening to a daunting new truth. Neo is arrested and interrogated by the leader of the agents, Agent Smith (Hugo Weaving), who terrifies Neo by somehow sealing up his mouth and implanting him with an electronic bug that becomes a biomechanoid parasite.

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After Trinity removes the bug, Morpheus brings Neo out of the reality he knows, which is actually the Matrix, a computer simulation of the late 20th century. Robotic intelligences, created by mankind but grown too smart to control, long ago won a cataclysmic war for control of the Earth. Faced with a decimated and perpetually clouded world, the central AI unit, called the Source, started exploiting a blend of fusion power and tapped human bioenergy, requiring billions of humans to live swaddled in amniotic chambers, kept lulled by the Matrix. Morpheus believes Neo is “The One,” a prophesised saviour figure with the power to subvert and subordinate the Matrix, and has sought him to fight on the behalf of the one free human outpost left, the subterranean city of Zion. Neo is brought aboard Morpheus’ hovercraft, the Nebuchadnezzar, which travels via ancient underground tunnel and sewer networks. He meets the ship’s crew, including Cypher (Joe Pantoliano), and is schooled in how to bend the rules of the Matrix and battle within the digital world. Eventually Morpheus takes him to meet the Oracle (Gloria Foster), a mysterious entity in the Matrix who told Morpheus he would find the One and Trinity that she would fall in love with him. But the Oracle tells Neo that he isn’t the Messiah, just a naughty boy.

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The Wachowskis had signalled with Bound, a tale of lesbian lovers trying to outwit one woman’s gangster boyfriend for survival and profit, that their ardour for film noir tropes and new-age mores was more than skin-deep. Where the Star Wars films had purveyed their inspirations like Joseph Campbell as intellectual background radiation, The Matrix films flaunted their conceptual literacy and awareness, down to touches like having its hero grab a copy of Jean Baudrillard’s Simulacra and Simulation, one of the heady tomes the Wachowskis gave their cast to explain their notions, and a storyline that referenced philosophical ideas from the likes of Plato and Descartes. Great wads of all three films, particularly in the heroes’ exchanges with the various sentient entities floating around the Matrix like the Oracle, are devoted to dialogue affecting dissemination of abstract philosophical ideas around choice and perception, most of which are cardboard. The film’s most famous metaphorical confrontation comes when Morpheus presents Neo with a simple choice, between returning to the life he knows by taking a blue pill or confronting the underlying reality with a red pill, a notion that cunningly repurposes the old Counterculture notion of drugs as gateways to new perceptions.

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But where other filmmakers tackling similar material kept their thinking relatively intimate, the Wachowskis dreamt up a dystopian mythology and used it chiefly as a pretext for spectacular action scenes. The Wachowskis were freely harvesting tropes, of course, particularly from manga and anime. Echoes of Ghost in the Shell (1995), Galaxy Express 999 (1979), Akira (1986), and many more are detectable in the concern with unholy fusions of the organic and mechanical and detachment of spirit from flesh. The notion of do-or-die conflict played out in an unreal world had precursors too, in stuff like The Undead (1957), Dreamscape (1983) and A Nightmare on Elm Street (1984), although those films’ basis in the plasticity of the psyche was rejected. The Doctor Who fan in me long knew a suspicious recollection of that show’s classic episode “The Deadly Assassin” from 1976, where the Doctor linked his mind with his home world Gallifrey’s mainframe computer, called, yes, the Matrix, to do battle with an evil foe in a surreal netherworld. Hiring master Hong Kong fight choreographer and director Yuen Woo-Ping to arrange the fight scenes gave a patina of honest connection with wu xia films. The influence of Frank Herbert’s Dune novels is likewise detectable, particularly in the theme of a nascent superbeing who may or may not represent a liberating force of renewal, and twists of story like Neo being blinded only to discover another way of seeing, whilst Zion resembles Herbert’s concept of the Fremen civilisation.

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Most importantly, the Wachowskis offered style. The look of The Matrix became its instantly identifiable signature, taking ‘90s alt-culture affectations to a refined limit, with its heroes wrapped in black leather and long spaghetti western overcoats, and eyes hidden behind gleaming sunglasses. Trinity is the intensely fetishized emblem of all, somewhere between a teenage boy’s idea of a lesbian motorcyclist and a rave club dominatrix, delivering crane kicks in zero-gravity and giving displays of the now much-mocked “superhero landing” pose. The look imposed by Dick Pope’s cinematography was as dark and chitinous as a beetle’s back, with cinematography washed in green filters to signify the Matrix environs and pale blues for the real world. This aspect was enhanced by the Oscar-winning visual and sound effects. Some of these were deployed on relatively familiar sci-fi vistas, like the dramatic revelation of the human pod farms, the Nebuchadnezzar negotiating ruined labyrinths, and the squirming, squid-like ‘Sentinel’ robots the Source employs to police and chase enemies. But the effects that instantly became cliché devices in the contemporary directorial arsenal included ‘ramping’ effects that shift camera speeds in mid-shot and move around characters gyrating in slow motion, used to portray the Matrix warriors’ ability to distort perception of time to the point where they can dodge bullets.

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Despite all the hullabaloo, I’ve never felt more than lukewarm towards The Matrix and its sequels, and often much less. For films that inspired such obsessive generational loyalty and oodles of po-faced commentary, they’re often incredibly dumb, and staunchly refuse to mine their theoretically infinite malleability, with their basis in a simulated reality, for anything but the most obvious tweaks on action movie clichés. Time has ironically invested The Matrix films with a more interesting subtext than those they so urgently tried to force upon the viewer back when. Larry and Andy Wachowski are today Lana and Lilly, and the films’ obsessive portraiture of an exterior reality that refuses to match up with inner identity now seems immediately inspired by the siblings’ struggle with gender identity. Indeed, they found a uniquely dramatic way of turning that struggle into an experience that allowed a vast audience to grasp and relate to their lot. Even the near-doppelganger pairing of Reeves and Moss seems to channel this quality, fractured pieces of a whole who border on the asexual. The visions of human bodies riddled with steely portals and subsisting within pods of goo weaponised the body horror of David Cronenberg, so strongly fixed as it was in the anxieties stirred up the changed sexual mores of the 1960s and ‘70s. The Wachowskis wanted to base their drama in a distinctively paranoid, anti-authoritian worldview where the bad guys, with their suits and earpieces, look like Secret Service agents and stand as emblems of malfeasant power. The narrative promised nerdy boys the world over they too could rewrite reality, become all-powerful, and net a hot sporty girlfriend if they only learned to code well enough.

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But to me The Matrix films were foiled rather than empowered by their desperate desire to hang with the cool kids and deny their nerdy roots. There is no sense of normality to subvert in the first film. At the outset we get some shots of Neo ensconced as an office cubicle, only to be quickly driven out of it. We only get pop signifiers of social drudgery and reality breakdown rather than engaging it for any sense of personal angst or mounting disquiet. Neo’s briefly-glimpsed freak friends are all cool, kinky party types – basically the same types he breaks out of The Matrix to hang with. The Wachowskis attempt to blindside the audience with Neo’s surreal experience with Smith and the bug, but the mystery isn’t teased for very long, and the sequence where Trinity and others extract the bug from him sees them using a stupid-looking gadget that looks like it came out of some other, lost steampunk movie. Once he does escape the Matrix and begins his evolution into superhero, Neo doesn’t have to master any real abilities or struggle with his identity. The Wachowskis have to invent an entirely unnecessary wrinkle by having the Oracle deny his being The One, to provide the vaguest tension. By the end of the trilogy Neo is still as flat, bland, and numbingly “cool” a hero as he was at the start, an avatar for level-up warriors the world over. Also, I wish some of the slow-motion kung-fu fights didn’t remind me so much of Clouseau fighting Cato in the Pink Panther films.

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Whilst the Wachowskis seemed genuine in their progressive credentials, the world they created had a rather fascistic aesthetic and pivoted on adolescent paeans to those turned on and turned off from reality, the shallow, self-congratulatory aspect of their allegories has been thoroughly demonstrated by the way everyone from the far left to the far right has subsumed its red pill/blue pill schism. Anyone has the right, The Matrix ultimately told too many people, to reject the world one shares with other people and substitute one’s preferred way of seeing. Relics of genuine head cinema like The Trip (1967), The Last Movie (1971), or Alejandro Jodorowski’s films were wild portraits of fractured personalities trying to understand their own perverse and destructive selves as well as the crudity of the world about them. By contrast The Matrix offers a profoundly reassuring message: it’s all those people’s fault. The propelling basis in Countercultural outlook is sapped of colour, fun, and imaginative purview, with shiny technocracy, broad paranoia, and chic violence in their place. The notion of a bunch of radical warriors battling wicked, assimilating forces in a flying ship has an odd similarity to Yellow Submarine (1968), but this was more like Basic Black Submarine. The films were built around some of the more annoyingly shallow aspects of the ‘90s alternative zeitgeist, particularly the kind of collegiate nihilism that had been a dominant mood since Kurt Cobain’s suicide, to which the films can only really respond in terribly weak fashion at the end when Smith asks why Neo puts up with so much pain and hopelessness and he replies, “Because I choose to.”

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The Wachowskis worked hard to keep the Matrix contained by some relatively hard and fast rules. The Source only has a limited ability to interfere with the flow of action in the simulated space, which is a bit hard to swallow but necessary to justify the entire proposition. In one of the trilogy’s more memorable lines, it’s revealed that the Matrix was made to resemble the ordinary human world of 1999 because the first version, a becalmed utopia, was rejected by the humans sharing it. Fractiousness, violence, and discord are part of human nature, demanding the concession of forms of pressure relief like The One and Zion. There’s some irony here given that the Wachowskis were determined to create a fantasy universe that sates such desires: rather than gift their heroes any abilities to have surreal fun with the Matrix, to undercut the fascist chic with absurdism, the Wachowskis keep them caged by generic conventions, and send them into battle instead with guns and other conventional weapons. An essential aspect of the classic martial arts drama is the theme of a character mastering spiritual strength in accord with achieving physical prowess, but the Wachowskis undercut this by making such prowess a mere download away. “I know kung fu,” Neo gasps, one of Reeve’s better line readings as he captures Neo’s ability to process new realities at speed as well as a certain delight in such a gift. And yet, despite the films’ affectations of thoughtfulness, there’s never any real interest in questioning what such warlike arts achieve. The focus and stylisation dismisses most of the other human consciousnesses in the Matrix, and it’s stated outright that they’re all to be considered enemies because the Agents can suborn them at will, which raises some interesting ethical questions that are generally ignored. Bring on the guns, lots of guns.

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Undoubtedly, the Wachowskis tried and succeeded in tapping into the sense of eddying entrapment a lot of young outsiders felt in that superficially calm but deeply anxious lull between the fall of the Berlin Wall and 9/11. Whilst The Matrix decries dull conformism and illusory consumerism, nonetheless the Wachowskis’ method is purveyed in a manner that cuts across the grain of their message, by making their heroes utterly conformist in affect, in settings that are stiflingly brand-aware. Moreover, the Wachowskis suggested in the early reels of The Matrix they lacked the patience to properly build a gallery of characters and worldviews, failings demonstrated all too painfully in the sequels as they tried to expand their universe and ask us to care about Zion and its inhabitants in spite of only introducing them in the most cursory and clumsy manner. Most of the crew of the Nebuchadnezzar look like escapees from Burning Man in the real world and Krautrock stars when in the Matrix, and are instantly forgettable. When Cypher turns traitor and kills most of them by disconnecting their Matrix jacks when they’re immersed, it’s impossible to really care. The best non-technical aspect of the first film is Pantoliano, unsurprising as the Wachowskis had already worked with him on Bound and knew he could give a juicy villainous performance on tap. Where the other actors tackle their deep and meaningful dialogue like wading through treacle in heavy boots, Pantoliano offers what might be the only actual fillip of genuinely engaging acting in the trilogy as Smith courts him to turn traitor in a fancy restaurant: he meditates with deft humour on how the steak he’s eating isn’t real but he doesn’t care because it’s so preferable to the slop they eat on the Nebuchadnezzar.

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In a similar fashion, the movies are much more engaging inside the Matrix than without because there the Wachowskis are free to purvey their love of shiny decadence and reality-contorting imagery, but once the game’s given away it’s hard to care that much about what’s going on inside a giant video game, in large part because there’s no interest in the stakes such battles have for the oblivious unfortunates stuck in it. Foster’s intelligent, measured performance as the Oracle almost helped the character overcome its basis in magical negro cliché. Mary Alice had to take over for the last film as Foster died between shoots, but she acquits herself well too, ably suggesting an entity that stands as the weary but soulful repository of all faith. Weaving’s Smith was another strength, if a fairly broad one, his blandly drawling Yankee accent wielded to sinuous effect as he diagnoses the human condition as being the same as a disease. This presages the character’s ironic evolution by the second two films into just such an entity, a perfect engine of ego remaking everything in his image. Weaving brings just enough smug and irksome evil to his role to invest climactic sequences with some rousing need to see him brought down, as he tortures the captured Morpheus only to invite Neo and Trinity’s wrath. As the Sentinels zero in on the Nebuchadnezzar and Neo is shot by Smith in the Matrix, all seems lost, but Trinity’s kiss in the real world revives Neo in the false, and he finally taps his powers as The One, able to tear Smith to shreds from the inside and escape in time so the ship’s crew can halt the Sentinels with the blast of an electromagnetic pulse. The very last image reveals Neo, after vowing to the Source to bring the pain, flying like Superman across the Matrix skyline: at last the naked, boyish power fantasy has hatched.

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Despite his films’ much more naïf and playful approach, it was telling that George Lucas was beginning to dismantle the Chosen One template with a purpose, to increasing howls of protest, at the exact same time the Wachowskis were greeted as heroes by remaking it for a digitised generation. Whilst the follow-up would do some interesting things with the concept, it never is explained just how being The One works, especially as Neo eventually finds he has powers in the physical as well as simulated worlds. The archaic names littered throughout the series feel less like nods to mythical archetypes than mythopoeic bingo, and the series, for all its intellectual affectations, keeps eventually falling back on stale bromides like “belief” and “hope.” The hardest-headed character in the trilogy, Lock (Harry Lennix), who commands Zion’s armies, is offered as an odiously inflexible figure for failing to see the value in all these. Bound still stands as the Wachowskis’ best film in very large part because it’s their most intimate: there the little myth of self-discovery and the fight for agency had a genuinely convincing scale and sense of urgeny. The failure of their later films to cohere, resulting in the ragged if fascinating mess they co-directed with Tom Tykwer, Cloud Atlas (2012), and displays of empty showmanship in Speed Racer (2008) and Jupiter Ascending (2015), confirmed the siblings had become entrapped by their most famous creation, forced to subsist in a style of moviemaking against the grain of their subtler but preferable talents. The miniature tribute in Cloud Atlas to their signal hit stands as superior for being briefer, punchier, and more to the point.

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Regardless, The Matrix proved so big and unexpected a hit that the Wachowskis were swiftly encouraged to expand their one-off tale into an ambitious trilogy, and two sequels were released within months of each-other in 2003, The Matrix Reloaded and The Matrix Revolutions. The Matrix Reloaded surprised me at the time, as it revealed the Wachowskis as willing to take chances with their property and expand their scope rather than simply continue their original, straightforward dynamic. The Wachowskis this time were confronted by a challenge that often awaits fashioners of cool dystopias, in trying to step out from behind that shield and try to come up with a vision of the opposite. This time they got to portray Zion, envisioned as a gritty, crowded, tenuous space for human life that nonetheless has a utopian aspect, sustainable, harmonious, free of racism and sexism, and led by genuinely wise elders, including Hamann (Anthony Zerbe) and West (Cornel West). The episode’s most divisive scene sees the Wachowskis intercutting between a communal happening where the Zion folk party down with increasingly orgiastic overtones, and Neo and Trinity having sex in their home; physical exultation, communal joy, and weird sexuality are given a uniquely uninhibited place in a Hollywood blockbuster.

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Unsurprisingly, however, the Wachowskis immediately put all that aside and get back on message. The Wachoswkis introduced one impressive-looking new hero, Jada Pinkett’s Niobe, Morpheus’ former flame and a brilliant pilot. The former Agent Smith is now a liberated force, invested with some of Neo’s power and free to set about subsuming every other entity in the Matrix. He even manages to implant his consciousness into a living human, Bane (Ian Bliss), who carries out acts of sabotage in the real world. Perhaps the biggest chance the Wachowskis took, and their most inspired, came at the climax, where Neo encounters the Matrix’s designer program, called the Architect (Helmut Bakaitis), who represents cynical power and corruption by looking like the tycoon on the Monopoly board game box. The Architect informs him that the concept of The One was an invention designed to deal with a cyclical system flaw based in the tendency of humans to rebel sooner or later. So he and the Oracle, another master program, solved the tendency by giving the humans a saviour figure and allowing a certain number to set up rebel enclaves to keep this tendency within controllable limits, eventually wiping them out when they get too large and dangerous and starting the process over. The original’s power fantasy of liberation and subversion is then actually revealed to be a calculated concession that only reinforces the Matrix’s hegemony, and Neo is eventually expected to choose between saving Trinity’s life or working with the Architect to secure the next foundation of Zion with a small number of humans to ensure the species doesn’t die out.

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The plot of The Matrix Reloaded was pretty thin by comparison with the incident-heavy instalments on either side, depicting the attempts of the heroes to track down The Keymaker (Randall Duk Kim), a program who can get them into a locked building where the Oracle tells them they can find valuable knowledge, which proves to be the abode of the Architect. Meanwhile Zion prepares for an attack by a colossal armada of Sentinels. The film exists mostly to string together show-stopping action set-pieces. The episode’s failings as narrative only become clear with the third instalment, wasting whole reels with more pseudo-philosophising and feckless character interaction. Most tiresome is the crew’s encounter with two more Matrix entities, sleazy potentate The Merovingian (Lambert Wilson) and his concubine Persephone (Monica Bellucci), who hold the Keymaster captive. It’s hinted this pair were predecessors of Neo and Trinity as a corrupted One and his mate. Their general function is to tread water between fight scenes with games of mind and libido, as the pompous Merovingian extemporises on the illusion of control, illustrated as he feeds a woman a digital aphrodisiac, and Persephone blackmails Neo into giving her a taste of the sugar he gives Trinity, much to Trinity’s smouldering irritation.

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All this is painfully silly, and wastes running time that could be used better detailing some of the characters it wants us to accept as new and additional heroes. These include Niobe, Lock, Morpheus’ new computer wiz Link (Harold Perrineau), Link’s wife Zee (Nona Gaye), and Kid (Clayton Watson), a young lad Neo brought out of the Matrix who wants to help in the city defence. None of these characters registers as much more than a faint echo, despite the fact that the third part leans on all of them to sustain its drama. But what Reloaded does right is worth cataloguing. In addition to giving the template new dimensions, it offers the series’ most visually ingenious and sustained action scenes. An early fight between Neo and the multiplying Smiths stretched the digital effects to the limit in playing like a cyberpunk kung fu take on the “Sorcerer’s Apprentice” scene from Fantasia (1940). A battle between Neo and the Merovingian’s goons in a mansion expands on the original’s zero-gravity tussles with better effects and a more fluent sense of staging and motion.

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The highpoint of the movie, and the trilogy in fact, is a chase scene on a city freeway as Trinity and Morpheus steal the Keymaker away from the Merovingian, trying to outfight and outrun his dreadlock-haired, white-skinned twin henchmen (Neil and Adrian Rayment) and an Agent whilst careening down the busy roadway. Here the Wachowskis finally give Fishburne some properly badass stuff to do, from slashing a car to pieces with a samurai sword to kickboxing an agent on the roof of a semitrailer. Cunningly, the Wachowskis keep Neo out of this until he manages to swoop in and save Morpheus and the Keymaker from the midst of a slow-motion crash. Whilst this sequence serves no real narrative function, it’s as intricately orchestrated and cleverly visualised as special effects action scenes get, and moreover represents the best example of the series’ driving idea: the apparently stable and familiar universe suddenly and casually perverted. Finally Neo saves Trinity rather than choose work with the Architect, and proves his powers as the One include the capacity to pluck a digital bullet from her gut and restore her to life. Once returned to the real world and forced to flee Sentinel robots consuming their ship, Neo discovers his power over the machines has crossed over, and he destroys several Sentinels with pure willpower, at the cost of almost killing himself.

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The second film leaves the story on a cliffhanger as Neo lies in a coma next to the Smith-possessed body of Bane. The Matrix Revolutions sees Morpheus talking Hamann into letting him take a ship to rescue Neo from the digital netherworld he’s stuck in, over the objections of Lock, who marshals Zion’s scant military strength to hold off the Sentinel horde. After Morpheus, Trinity, and the Oracle’s bodyguard Seraph (Collin Chou) manage to force the Merovingian to release Neo, Neo meets with the Oracle, who assures him she represents the part of the Matrix that wants to find a new solution to the schism of human and machine. Neo senses where his path now leads: to find a way to oblige the Source into calling a truce. As Zion’s warriors, including Zee and Kid, fight off the attack, Morpheus and Niobe dash to bring the last remaining EMP bomb on their ship, and manage to knock out the first wave of robots, at the price of leaving the city barely defensible against the rest. Meanwhile Neo and Trinity continue alone to the heart of the robot city. Neo is blinded when the revived Bane-Smith makes his play to kill him, but Neo discovers he has a psychic link to the Source which means he can see electrical patterns, and he defeats the possessed man. Trinity is killed when their ship crashes into the city, leaving Neo to confront the Source alone. Neo strikes a bargain to save the Source from being completely subsumed by the infection that is Smith if the Source will call off the onslaught on Zion and accept coexistence.

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Revolutions tries damn hard to give the trilogy an epic-sized ending, as the battle that began in the Matrix’s simulacrum finds its climax in mighty clashes of grimy, clanging hardware, and human blood, sweat, and tears. But the most interesting flourish in this instalment comes early as Neo hovers in a vision of limbo that looks like a subway station, a visually effective use of the banal to signify the metaphysical. The mission his friends launch to get him out of there sees the directors ply yet another gravity-defying shoot-out and a hyperbolic display of Tarantino-esque gun-pointing to get the Merovingian to ensure his release. This all makes painfully clear how quickly the Wachowskis were running out of ideas. The conclusion is hurt beyond redemption by the Wachowskis’ incapacity to orchestrate human drama with the same dexterity they bring to the visual. Rather than portray Zion’s fight as an adjunct to the adventures of our familiar heroes, the Wachowskis instead fill the bulk of the episode with the efforts of a bunch of barely introduced and entirely uninteresting characters as they wage war at deafening volume. As FX spectacle it’s well-done, but it’s thumpingly witless and uninventive in execution. The Wachowskis extend their penchant for Japanese sci-fi concepts as the defenders mount mecha war machines, but their defences seem excruciatingly poorly-planned and ineffectual given the nature of an entirely predictable attack. Neo and Trinity are sidelined for great tracts of running time, and Morpheus is literally reduced to a passenger, watching Niobe as she steers with great intensity. Pinkett’s embodiment of tight-jawed determination is impressive, but she’s barely characterised or given a line of dialogue beyond the odd random platitude.

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The Wachowskis were still taking some chances, however. In sending Neo and Trinity out to try and pull off a coup outside of the Matrix where they’re so accomplished and powerful, the filmmakers avoid leaning on their established dynamic, particularly as Neo tries to end the war by making peace and finding common ground rather than simply destroying his foe. But it also becomes clear the Wachowskis were retreating from trying to come up with a truly clever way of resolving their drama. The climax sees Neo and Smith fighting yet again, this time watched by an army of Smith’s doppelgangers and seeing the pair punch it out in the rainy sky. The visuals are spectacular but the sequence represents a total dissolution into empty-headed bombast, which, on top of the already overlong and empty Zion battle, mostly has the effect of boring the hell out of me. Even the aspect of tragedy aimed for here as Trinity and Neo die for their cause doesn’t register with any punch because, despite Reeves and Moss trying their hardest to invest their characters with a certain tremulous, stoic intensity, they’re barely more substantial than they were six hours of cinema earlier. We’re told they love each-other, and that’s about it. And therein lies the ultimate irony of The Matrix films. For all their attempts to grapple with what makes us human, they too often make it feel like the machines won long ago.

Standard
1980s, Action-Adventure, Crime/Detective, Scifi

RoboCop (1987)

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Director: Paul Verhoeven
Screenwriters: Michael Miner, Ed Neumeier

By Roderick Heath

Like many a filmmaker who, having gained stature and plaudits in their native land, heard the siren call of new shores, fresh stories, and better paydays, Paul Verhoeven vacated his place as the most lauded director in the Netherlands to fight for a place on the totem pole in Hollywood. His first film there, the medieval adventure Flesh + Blood (1985), hardly stirred a ripple, but the title was to prove a veritable mission statement for the way Verhoeven would heartily embrace a new career by pushing it to the max. Verhoeven’s lack of timidity as a Hollywood director who notably refused to deal in the usual pretences expected of transplanted auteurs was hardly surprising in light of the movies he had made in the Netherlands. Their number included his sex farce debut Wat Zien Ik (1972), about a prostitute’s misadventures, Turkish Delight (1974), his spectacularly vulgar take on the romantic tragicomedy, and his fetid, delirious melange of horror film, erotica, and metaphysical angst, The Fourth Man (1983). He had offered some films of more restrained temperament, including the historical class-clash epic Keetje Tippel (1975) and the Oscar-winning war film Soldier of Orange (1977). But something in Verhoeven’s overheated sensibility couldn’t be contained too long by such relatively straight-laced fare.
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So when he went Hollywood, Verhoeven went big. Where Hollywood executives told him the audience wanted sex and violence, he would serve double portions, as part of an outlandish mixture of often gross mockery, earnest melodrama, and sleight of hand in tackling Verhoeven’s deeper interest in the politics of body and soul. He didn’t appreciate Ed Neumeier and Michael Miner’s script for RoboCop when he first read it, but his wife did, pointing out to him the barbed skepticism aimed at the emerging corporate dominance, and the theme of the Christ-like saviour. The film was destined to be a smash hit and would place Verhoeven on top for a time until he pushed his tendencies just a little too far for critics and audiences alike. But RoboCop, perhaps his greatest film and a remarkable balancing act by any measure, has never lost its cachet as a cult film sprung out of most surprising soil, standing alongside The Terminator (1984), Aliens (1986), and Predator (1987) in the holy sepulchre of ‘80s sci-fi action but also outstripping them in the force and clarity of its ideas and provocations. Great science fiction is usually part imagination, part reportage, with the best extrapolating trends of the moment of conception and projecting them into a fictional future that if done well can retain that seer-like mystique.
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Like many other movie-mad kids I watched the movie into the ground back when, and like many such relics of a misspent youth it tends to sit around, a must-own for the movie collection but also a little like part of the furniture. RoboCop hasn’t lost its pure, grade-A Columbian potency or its scabrously funny, cruelly satirical purview. Nonetheless time has changed how I relate to the movie: the general mayhem and specific blend of idealism and cynicism, so perfectly in synch with a teenage mindset, gives way to a deeper empathy for hero Alex Murphy, a family man torn away from identity and family – what does age do, but make us feel like pieces are being cut off us and remaking us into hardened things we don’t quite recognise, whilst stealing away things we love? RoboCop’s prognosticative edge seems near limitless, anticipating contemporary concerns of automation and artificial intelligence, the loss of public sovereignty over our institutions, the debasement of social discourse and the media, the unhinged power granted corporations in our lives and the grim spectre of government being annexed by businesspeople – all wrapped up in RoboCop’s shiny, sardonic shell. Even some of the film’s more dated references, like jokes related to Ronald Reagan’s Star Wars project, have gained a new window of relevance, whilst others, like the indictment of a city like Detroit being first built and then trashed and then gentrified at the expense of the inhabitants according to the whims of capitalism, never stopped being immediate.
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Over and above its satirical aspect, RoboCop is of course also a gloriously unhinged pulp adventure that finds whacked-out poetry in the notion of a normal man, his body appropriated for corporate use, transformed into a Kevlar-coated knight. RoboCop’s insidious genius is immediately signalled by the use of TV news reports and ads to frame the action, Greek chorus gone smarmy and commercial: the cold opening offers Media Break, a news programme that takes the pattern of news reduced to capsules and soundbites to an extreme – “You give us three minutes and we’ll give you the world!” – filled with biting bits of futuristic geopolitical info, like the apartheid South African gone belligerent and nuclear, and the “Star Wars Orbiting Peace Platform” that fouls up, at first comically and then scorching a section of California to a cinder. This device also lets Verhoeven summarise the film’s basic plot and background with sublime efficiency. Interspersed are fake ads, grounding futuristic phenomena in familiar packaging, like one for mechanical heart transplants, and sketching out a future society where the phenomena of all kinds – human, machine, news, marketing – are dissolving into a grotesque and lawless stew. On to the real show: the setting is a futuristic Detroit where the infrastructure of the working class’s livelihoods has been reduced to cavernous shells whilst a new elite of corporate overlords rule on high.
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A massive corporation with the delightful nonentity name of Omni Consumer Products, or OCP, has taken over the privatised police force of Detroit, a city that has degenerated into a rundown, crime-infested, Hobbesian hellhole. The cops are outmatched by criminals toting heavy weaponry also made by OCP who manufacture military arms, and the police are slowly being starved of resources by their new masters. OCP’s barely hidden agenda is to rebuild Detroit into the new and shiny Delta City, whilst also hoping to replace the human police with robotic workers, cheaper, easier to maintain, and utterly unquestioning of authority. This project hits a speed bump however, when OCP’s number two man Dick Jones (Ronny Cox) parades the product of his R&D lab before the company board and the company chairman, referred to only as “The Old Man” (Dan O’Herlihy). The hulking, prototype robotic law enforcer ED-209 machine guns unfortunate executive Kinney (Kevin Page) to a bloody pulp during a simulated exercise to demonstrate its abilities. Mid-grade executive Bob Morton (Miguel Ferrer), assigned to develop contingency projects in case of the ED-209’s failure to perform, steams in to steal Jones’s thunder and capture the Old Man’s interest with his alternative: his notion is to create a cyborg incorporating the brain and know-how of a real policeman.
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Morton is already busy trying to orchestrate the ready providing of a good test subject, by restructuring the police force and putting good candidates into dangerous positions. One such candidate, Alex Murphy (Peter Weller), arrives for duty at Detroit’s most hazardous precinct, and is partnered up the station’s hard-ass commander Sgt Reed (Robert DoQui) with the equally tough Officer Anne Lewis (Nancy Allen). The partners soon swing into action, chasing down a team of bank robbers commanded by the malevolent and ambitious Clarence Boddicker (Kurtwood Smith), and pursue them to an abandoned steel mill. There, Lewis is knocked out and Murphy, after gunning down one of the crew, is bailed up by the rest and used for target practice by the gang, before Boddicker gives him a coup-de-grace in the head. Rushed to hospital, the medical team can’t save Murphy’s life, but his organic remains become the indispensible central component in Morton’s exercise in Frankensteinian public utility service.
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The savage boardroom sequence offers startling violence amidst arch mockery of corporate culture that has strong overtones of mirthful lampoons from days past like Will Success Spoil Rock Hunter? (1956) and How to Succeed in Business Without Really Trying (1967), where young go-getters try to impress the man upstairs with wacky notions. The Old Man gives a speech of hollow self-congratulations met with applause, particularly from the eagerly brownnosing Morton, and hides his face in shame after Jones’ hiccup before admonishing him oh so solemnly, “Dick, I’m very disappointed.” The conceptual starting point is the same as Brett Easton Ellis’ American Psycho as the corporate world is revealed to be an arena of literal life-and-death competition, replete with cocaine orgies and blood-spattered exercises in free enterprise from these upstanding captains of industry, but it’s also a zone of slapstick absurdity, as the Old Man cradles his head in cringing embarrassment in the face of Kinney’s demise. “We steal money to buy coke and sell the coke and make even more money,” says Boddicker’s lieutenant Emil (Paul McCrane), which he holds as basic business acumen, and Boddicker and crew attempt a hostile takeover of a mob drug business.
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Street-level capitalism is soon revealed to be working in harmony with the glass citadels of corporatism, for Boddicker works under the protection of Jones, who offers him the rights to control all the crime proceeds in Delta City. “Good business is where you find it,” Jones and Boddicker both parrot, one of the many catchphrases that recur throughout the film, way-stations of commercialist mind colonisation: everyone in the film, well before Robocop first marches out to battle, is already brainwashed to a certain extent. Glimpses of television in this future are either ads, chop-chop news, or bawdy, soft-porn sitcoms, disgorging another catchphrase, “I’ll buy that for a dollar!” Not, of course, that RoboCop was so unique in terms of its targets when it was released. Corporate honchos, snotty yuppies, and government heavies were kicked about in quite a few ‘80s action films, victims of a lingering suspicion of authority, a hangover in genre film reflexes from the counterculture era but gaining a more blue collar basis in the era of the common man (a couple of years later, in Leviathan, 1989, for instance, a female corporate boss gets a sock in the face from Weller, playing one of the workers she left to die).
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What makes RoboCop so striking in this regard is the way it coherently envisions its future world. The threat of collapse into anarchy is both imminent but also manufactured. The Old Man crows about changes to taxation that have allowed corporate growth at the price of running down civic infrastructure, to which the proposed cure-all is corporate governance. Meanwhile the assailed, under-resourced, cost-ineffective police are driven to the point of considering a strike, something Reed considers utterly verboten. RoboCop is a product intended, like ED-209, to render messy human components to the system unnecessary. And yet Morton’s idea needs the human element. RoboCop’s near-future has hues of dystopia and the shining prospects of renewal on the horizon seem to promise only new dimensions in iniquity. In terms of the science fiction genre in general and in more specific conceptual terms, the entire narrative can be seen as the stage before the construction of the great city of Metropolis (1926).
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In this landscape Murphy is a plain anachronism, a competent cop with a sturdy home life and an old-school delight in the mystique of the western hero, recreating the signature gun-spinning move of his young son’s favourite TV character, T.J. Lazer, protagonist of a sci-fi western blend, and admitting to Lewis that “I get a kick out of it.” Rebirth as RoboCop ironically remakes the gunslinger as futuristic hero, but as a 21st century myth, or at least a 1980s anticipation of one, the context is infinitely more questioning about the actual meaning of such heroism – what was the Old West hero but precursor and defender of more efficient exploitation of the land? RoboCop depicts the search for freedom in immediate and gruelling detail, perceiving the entire world, never mind the computer chips and LED screen that feed fragments of corporate circumspection to Murphy, as a trap of conspiring paradigms. It doesn’t seem at all coincidental that Jones and Boddicker’s association closely resembles that of Frank and Morton in Once Upon a Time in the West (1968), hired gun and business potentate learning from each-other with mutual yearnings to be the other. The true cleverness of RoboCop, and the source of its power, lies in Verhoeven and the screenwriters’ precise feel for what to make sport of and what to take seriously, playing their hero and the other cops absolutely straight. This approach allowed Verhoeven to extend his obsession with the mysterious blurring of the sacred and profane to emblematic extremes.
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Verhoeven’s visual patterns constantly stress the act of seeing, experiencing, processing, and also the limitations imposed upon them. Verhoeven repeatedly returns to Media Brief bulletins and commercials without warning, assaulting the demarcations between standard movie narrative and meta-commentary, between movie-watching as self-evident flow and self-critical process. Point-of-view shots are a constant motif. These kind of shots were increasingly common in this brand of ‘80s sci-fi action movie, the red-drenched viewpoint of the Terminator, the infrared gaudiness of the Predator, evoking new ways of seeing the world through technological media. Verhoeven renders them more purposeful in terms of his hero’s experience. He obliges the audience to spend much time watching this world through Murphy-RoboCop’s eyes, or from those who look on at him with blends of heartache and fear. Murphy’s death and resurrection are first-person events, his viewpoint maintained as doctors try to save his life, in alternation with incredible close-ups of Weller’s glassy blue eyes. Flashback memories take on dimensions of spiritual symbolism, the sight of his wife and son waving to him from the driveway of his house as he drives away becoming a more permanent and piercingly wistful evocation of loss.
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Murphy’s transformation into RoboCop continues in this vein, experience reduced to brief snatches of online awareness, enough time to observe his creation team and overseers like Morton in all their crass and clumsy humanity. RoboCop is supposed to be a completely pliable tool, without memory or sense of self, only a series of simple and unswaying directives to guide his actions. As Murphy-RoboCop rises from his seat to the applause of the technicians and executives, his vision is pixelated by video feed and criss-crossed by targeting grids and computer read-outs, with a viewpoint that’s rigorously linear and straightforward, Verhoeven’s subtle jab at the drab functionality of much Hollywood filmmaking. But dream and memory come to disrupt the way of seeing OCP impose upon him, making the film, in its way, a new paradigm for the classic surrealist creed. Verhoeven cleverly extends the feeling of displacement and the shock of the new as the cops dash through the halls of their precinct trying to catch a glimpse of the outlandish newcomer in their midst, a gleaming hunk of technological force, a masculinised answer to the sleek robot Maria of Metropolis. One of the most logical throwaway details also contains one of its sharpest gags, as RoboCop has to consume a paste close to baby food to keep his organic parts alive, humanity at last perfectly infantilised and rationalised. The film found a way to weaponise David Cronenberg’s dank dreams of body perversion and intrusion.
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RoboCop is sent out to snare the bad guys – one of Verhoeven’s many circular motifs suggests something of Murphy’s spirit is still within RoboCop as he drives out of the precinct car park with sparks in his wake on the steep ramp. Verhoeven compresses vignettes of totemic pop vigilantism into gems of black comedy here, as he offers several hilariously hyperbolic versions of the kinds of street crimes reported breathlessly on nightly news and in cheesy movies. A stick-up man with a machine gun terrorising a market. A pair of denim-clad rapists. Disgruntled former councillor Ron Miller (Mark Carlton) holding the mayor hostage. The stick-up man is easily sent flying into a refrigerator as his bullets ricochet off RoboCop’s armour. More wit is required to take down the rapists: RoboCop successfully shoots between their victim’s legs to make mincemeat of an offending member. The hostage-taker is dragged through a wall and punched out a window (one of my favourite parts of the film is the terrorist’s list of demands to the negotiating cop outside, including fresh coffee, his job back, and a new car, and the cop’s assurance: “Let the Mayor go and we’ll even throw in a Blaupunkt.”) So successful are RoboCop’s forays that Morton’s hubris becomes outsized, crowing to the media that crime will be wiped out in 90 days and dissing Jones in the executive washroom at OCP without realising the target himself is in a toilet stall. Morton is soon assured he’s truly earned an enemy, but doesn’t quite grasp how dangerous an enemy until Boddicker barges his way into Morton’s house, shoots him in the legs, and leaves him to watch a DVD of Jones gloating as a bomb ticks down to zero.
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Just prior to getting his goose cooked, Verhoeven gleefully portrays Morton and a pair of models indulging lashings of snow white and fetid sexuality, a scene that feels eminently like something the filmmakers probably witnessed or perhaps even indulged somewhere in the Hollywood hills. “God I love to be with intelligent women,” Morton crows to the dimwit pair before snorting coke off one’s tits, summarising the mindset of the executive sexist with cruel exactitude. Boddicker and his crew, by contrast to the corporate corsairs, are a multiracial bunch of scumbags and overgrown school bullies who enjoy turmoil and tormenting, evinced as they sadistically blow pieces off Murphy, and later as Emil threatens a geeky gas station worker (“Are you some kind of college boy?…Think you can outsmart a bullet?”). They’re logical end-products of a society based around dumbing things down and celebrating ruthless muscle. That process is in itself a product of the torturing dualism that Verhoeven constantly perceives in the human condition. People at the pinnacle want the seamy pleasure those as the bottom can give them; those at the bottom wish to drag everything down but then ascend in its place. By the time the cops do actually strike and leave the streets to the marauders, the crew unleash their casual destructive impulses with an impunity reminiscent of Verhoeven’s antihero in Turkish Delight, a madcap incarnation of impulse and basic organic hunger detached from all natural feeling for higher function, as well as the ensnared bisexual protagonist of The Fourth Man, who finds himself trapped between sweat-inducing desire and beckoning transcendence.
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Murphy meanwhile experiences the return of consciousness as a digital glitch, the face of his killer leering at him in a fuzzy dream, wrenching him out of repose and driving him out into the night, with Lewis’ attempt to reach the man within – “Murphy, it’s you!” – ringing in his ears. Encountering Emil as he robs the gas station, mutual recognition spooks both men, and the device of recognition is, of course, a catchphrase: Murphy’s favourite quip, perhaps also culled from T.J. Lazer, “Dead or alive, you’re coming with me.” Some of the film’s funniest jokes are also its least subtle, like the constant repetitions of the diminutive of Jones’ first name, and the key object of consumerist fancy, the 6000-SUX sports car, a car that fulfils the desire for conspicuous consumption – it nicely meets Miller’s criteria for his dream car that it give “really shitty gas mileage.” Verhoeven returns to the first-person style as Murphy for an amazing sequence where his trash satire and poetic sense of elusive memory work in perfect tandem, following the breadcrumb trail back through Emil’s arrest record through to what used to be his home. Here he finds a smarmy salesman guiding him through his house on video screens, reducing the setting of his life to a series of metrics and brand names, whilst the ghostly memories of his wife (Angie Bolling) and son (Jason Levine) loom before him, conjured out of the past and dissolving again. Murphy, in his prowling distress, punches in one of the salesman video screens, the first overt act of revolt against the overwhelming web of choking commercialism and phony pleasantry glimpsed throughout the film. Characteristically, Verhoeven eases back from the emotional crescendo with a return to comedy whilst still managing to step up the narrative pace as he makes a crash-cut to a nightclub, where Murphy hunts down another of Boddicker’s gang, Leon (Ray Wise). Leon tries to kick the cyborg in the balls but of course gets only some broken toes for his pains, and the dancing denizens hoot in approval as Murphy drags Leon out by his hair.
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One of Verhoeven’s master strokes was in casting, putting actors in vividly counter-intuitive roles, like casting the eternally girlish Allen as a tough cop, Cox, best known before this as the dreamiest member of the rowing foursome in Deliverance (1972), as a raging, strutting prick, and Smith, who mostly had played cops in various TV shows before this, as a brutal bandit king, utilising his aura of intelligent authority with an extra layer of antisocial acidity, converting all his lines into little arias of cruel humour. Weller had been circling the edges of stardom for a few years before being cast as Murphy, in cultish fare like Of Unknown Origin (1983), in which he played an everyman doing battle with a giant rat, and the title role of Adventures of Buckaroo Banzai Across the Eighth Dimension (1984), where he played a polymath pulp hero; the diversity of such parts signalled both Weller’s skill as an actor and also his peculiar physiognomy, spindly, slightly hangdog, but equipped with soulful eyes and cupid lips. The latter feature being just about all you can see of him throughout RoboCop and so vital to his presence, some remnant of the human, the romantic, amidst the technocratic fantasia. Weller’s ingenuity as an actor is vital to selling RoboCop, in the mechanical gait of the character, the way he seems to struggle against his new form and then to use it effectively express his rage and distress as he begins to regain his humanity. Somehow he manages to make all the stages of his role effectively expressive – from the all-too-vulnerable Murphy to the grimly stoic cyborg to the blank, haunted, quietly resolved remnant that emerges towards the end.
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Murphy’s crashing of a business meeting between Boddicker and a drug kingpin (Lee DeBroux) sees him wipe out a small army of hoodlums, and bash Boddicker around until he tries to warn off Murphy by telling him Jones looks after him, but it’s rather the reminder that Murphy is a cop that saves Boddicker’s life. Instead he casts him to Reed and heads off to arrest Jones, but soon finds a wicked limitation placed upon him – the incapacity to take action against an OCP employee, ingrained in his programming. In this future there is quite literally one law for the rich and another for the rest. Murphy has to elude an ED-209 set upon him by Jones – fortunately, that monstrosity, in what feels like a grand joke aimed at decades’ worth of impractical robots in movies, can’t negotiate the stairs – and then is almost shredded by the combined fire of ranks of cops called out to deal with the apparently rogue cyborg. Basil Poledouris’ tremendous scoring reaches an apogee here in the grand yet mournful evocation of mecha-Christ crucified over and over again. Lewis manages to snatch Murphy away and helps him self-repair and recuperate in the same steel mill where he was first shot up, and Jones sends Boddicker and crew after him, equipped with explosive shell-lobbing guns. Verhoeven, via Murphy and Lewis, dishes out nasty comeuppances to the criminals, but with a seething overlay of perverse, Looney Tunes-gone-punk-nihilist comedy. Emil, immersed in the contents of a well-labelled vat of toxic waste, is reduced to a grotesque mass of melting flesh before being run down by Boddicker. Leon is blown to smithereens by Lewis just as he whoops in triumph after trapping Murphy under some junk. Boddicker gets skewered in the throat by Murphy’s data plug when he gets just a little too close to crow over his pinioned opponent, a deadly steel spike that also looks like an installation art take on flipping the bird.
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What holds RoboCop together is the conviction with which Verhoeven and Weller celebrate their heroes, the cops both human and augmented, even as just about everything around them is revealed to be some sort of sham. When Verhoeven would return to a similar blend of high cynicism and straight-laced thrills on Starship Troopers (1997), a lot more people didn’t, or wouldn’t, get the joke even as Verhoeven unsubtly clad his spacefaring warriors in Nazi-esque uniforms. Such a lapse that time around was due in large part because Verhoeven offered no wriggle room between the fascist precepts of his future society and the aims of the heroes obliged to live in it; on the contrary, the film unstintingly states that their qualities and desires are rather exactly fulfilled and expiated by that society, and infers a similar dynamic can seduce all of us. That quality in some ways makes Starship Troopers the more sophisticated and unsparing as a ransacking of genre film, but in another sense the lack of such tension foils it; it can’t thrill in the way RoboCop can, and so isn’t as effectively two-faced. Murphy returns to OCP Headquarters to handle unfinished business, blowing up the ED-209 with quick efficiency – somehow Tippet and the sound effects team manage to turn the death reel of the decapitate robot, which collapses with a ratcheting click of its wayward toes, into another hilarious moment – before bursting into the company boardroom to brand Jones as a killer before the Old Man and all the other corporate sharks. But Murphy cannot shoot him, not until the Old Man delivers the true assassination according to his world’s values, by firing Jones as he holds a gun to his head.
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This conclusion offers rowdy, crowd-pleasing flourishes with a sarcasm so complete it circles right back around to earnestness, as Morton’s executive pal Johnson (Felton Perry) gives Murphy a happy thumbs-up, and the Old Man slides back into western flick argot – “Nice shootin’ son.” The executives, like the audience and Murphy himself, in the end desperately want and need the western hero to exist. Similarly, Murphy’s final, simple, smiling utterance of his name carries enormous power precisely because of the farcicality, the grotesquery that surrounds him, and the hilariousness of the context only sharpens the sting of Murphy’s self-reclamation. RoboCop was such a hit that inevitably it spawned sequels, but just how essential Verhoeven’s touch had been, and how smart Miner and Neumeir’s writing had been, was soon confirmed. The first follow-up, Irvin Kershner’s RoboCop 2 (1990), proved a disastrous mess which just about everyone involved blamed everyone else for, retreading most aspects of the original but this time with the foulness turned up full and the stabs at humour and excitement utterly leaden. Weller refused to return for the third instalment, released in 1993, helmed by Fred Dekker, so Robert John Burke was cast in the role instead. This time the result swung too far in the other direction from the second entry, playing more like an extended TV pilot with goofy humour and a broad approach. Still, it did actually manage to provide a worthier follow-up. Jose Padilha’s would-be thoughtful but actually merely verbose and heavy-footed remake from 2014 tried to turn its own by-committee, brand-exploiting status into the very subject of its riff, but neglected everything else, and simply reduced proceedings to a crying bore. Some prototypes, it turns out, just can’t be reproduced.

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1980s, Blogathon, Scifi

Blade Runner (1982)

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Director: Ridley Scott

By Roderick Heath

An eye, filmed in colossal close-up, surveys a vista of bleak and awesome grandeur, the smeared lights and spurting fire of a future age reflected upon the iris. The act of watching for Ridley Scott, as for so many filmmakers, is equated with the Torah of cinema—behold! Kubrick’s vistas of Olympian space reflected in Dave Bowman’s eye give way to a different kind of star child, looking out upon the human world, or how humans have rebuilt their world. Look upon his works, ye mortals, Ozymandias has gone hi-tech—futuristic Los Angeles, in some nightmarish alternate 2019, with pyramidal skyscrapers, refineries spitting filth and flame into a sky biblically black with pollution, and cars that fly and zip like the chariots of the new world high above streets churning with human flotsam.

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The audience views all this just like the strange, dangerous, desperate creations that come to Earth in search of the makers view it, as something new and yet remembered, a reflection of their own time turned into a scene at once debased and romantically overwhelming. After decades of digression through mutant beasts and rockets, science fiction cinema suddenly reconnected with its oldest, strongest living nerve, the dark and exultant worship of modernity that Moloch first glimpsed in Metropolis (1927). The soaring adamantine structures, the gleaming chrome-and-glass obelisks, the monuments to hubris, the dense and tangled blend of Expressionism and Art Deco in Fritz Lang’s sepia dreaming now festooned by neon and colossal billboards, delivered through Douglas Trumbull’s imagination-invading special effects. Scott’s electronic graffiti bit the hand that fed him: the director made ads and knows very well revenue makes the world go ’round. Product placement is a new religion.

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The gods and kings are the genetic architects and their progeny; everyone else is now just there to make up the numbers. Nature has been exiled, killed off in fact. Animals have become so rare they’re only the impossible objects of a tycoon’s fancy. TV-studded zeppelins drift listlessly in the sky advertising exploitation of space as “opportunity and adventure” where the real work is done by synthetic beings cooked up by the not-too-distant future’s alchemy vats. Earth is a failed nation, a remnant ghetto, and L.A. is a pan-cultural massing point crammed full of people who cannot wait to abandon a sick planet for the Off-World colonies. Six “Replicants”—genetically engineered beings—have slaughtered the crew of a spaceship, commandeered the vessel, and piloted it to Earth, where their kind is outlawed. In space, they’re pimped out as warriors, whores, labourers, assassins—human simulacrums to take the edge off pioneering the cosmos. The Tyrell Corporation manufactures them; Eldon Tyrell (Joe Turkel) lives above the squalor in neo-Roman splendour, designing minds for his quite literal brain children.

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The Replicants have a built-in failure date—a four-year lifespan—to prevent their developing emotions. But they’re also supplied with patched-in memories to help cope with the absurdities of their existence, Tyrell’s brainwave to stave off inconvenient behaviour. His greatest creation, Rachael (Sean Young), employed as PA-cum-showroom model, has no idea at first that she’s a Replicant because she inherited her memories from Tyrell’s niece. Out of the returned progeny, two are reported killed trying to break into Tyrell Corporation headquarters. A third, Leon (Brion James), is uncovered by the “Voight-Kampff” empathy test administered by Holden (Morgan Paull), a cop posing as a middle manager: Leon knowing he’s rumbled, shoots the cop and flees to join his companions, Roy Batty (Rutger Hauer), Pris (Darryl Hannah), and Zhora (Joanna Cassidy). They hide out in the fetid and decaying fringes of the city. Leon snaps photos, trying to prove his reality real, his memories more than the installed pentimento of some other failed life form.

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The cruelty of empathy is used to separate the Replicants from the other humans, so the opening of Blade Runner zeroes in from godlike heights to an interrogation, a manmade man trying desperately to understand questions that he can’t answer— no one can—except through memory. You come across a turtle. You flip in on its back. It lies there baking in the sun. You won’t help it. Why not, Leon? Of course Leon has no empathy for a turtle. Does anyone else? Turtles barely exist anymore. Humans have eradicated them. Empathy is part of the human soul, but the human soul is also murderous, the intelligent will to take possession of and conquer a living space. The Replicants, unmasked, are gunned down: they’re regarded as insensate homunculi programmed to survive but incapable of actual humanity—“skin-jobs” as the coppers call them in the easy parlance of street-level problem-solving.

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Parables immediately proliferate. Roy is charismatic leader. Their team any band of noir losers on the loose, illegal immigrants, or gang of revolutionaries. Baader-Meinhoff of the Off-World. Or are they pilgrims, come to bellow their rage at God? Either way, now on they’re on Earth, dispersed in strip joints and cheap hotel rooms. “Let me tell you about my mother,” Leon says with a hint of vicious humour before blowing away his interrogator. The Voight-Kampff test is the grim joke at the heart of Blade Runner: how much empathy do actual humans have when they’ve done this to their world? Philip K. Dick, author of the source novel, had the deepest distrust for the works of modernity. His Replicants were empty vessels, things mimicking humanity, soulless by-products of human narcissism, that he used to prod his increasingly deadened and defeated humans for signs of life. Some scifi scholars and critics initially objected to Scott and screenwriters Hampton Fancher and David Peoples revising Dick’s most fundamental point.

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Scott, a boy from South Shields, has no such New World certainty about the difference between product and producer. His childhood vistas were factories on the land and ships on the Tyne, promising new worlds of opportunity and adventure. Father Frank, a merchant marine, actually got to ride off in them, leaving young Ridley and brothers Frank and Tony trapped in the mundaneness of post-World War II Midlands England. Small wonder Sir Ridley’s films are littered with men driven by vision beyond the limits of their class and society, angry men and women pushing against snobs and fools, furious at being told constantly they are worth less than others, many doomed to create their own hells in reaching for their paradises. His Columbus reaches undiscovered countries and brings terror and slavery in his wake.

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Scott had been vaulted from salesman to auteur by his famous Hovis Bread commercial, a vision of an England at once confidently industrial and homey, fading into memory and purveyed through an advertisement in a vision powerful enough to seduce a nation. Here he sarcastically turns that inside out for a future where some company’s branding might be on your cells. As with his previous film, Alien (1979), Scott’s take on scifi sneered at the pristine, sleek, near-abstract landscapes of most ’60s and ’70s predecessors in the dystopian stakes, and merged instead the many faces of ugly modernity circa 1982—the bristling industrial landscapes of the Midlands, the fecund tumult of Tokyo and Hong Kong, the decaying grandeur of New York and Los Angeles’ art-deco structures, relics of the near past’s hymns for the near future, and the memory of cinema itself. Vangelis’s audioscapes slip between vistas of synthesiser spectacle and Kenny G saxophony denoting soulful ennui. Scott’s street thrums with the buzz and bleep and footfall of urban life stretched to the nth degree; preachers and cooks and child gangs, nuns and goggled coots and hookers, every breed of humanity mashed together and gabbling a new patois born of confused necessity. Super-skyscrapers house jerry-built offices and the jumbled paraphernalia of decades past—America has finally learnt how to recycle. The streets border dens of vice and verve, where music video lighting meets the teeming types and romantic-desolate nooks of the old Warner Bros. backlot. Police hover high above in their “spinners,” keeping a lid on things. Scott’s city functions, it throbs with life even as its fringes falls into ruin and abandonment: it is, to use that modern cliché, immersive in a way Hollywood filmmaking had scarcely been since the last giant, historical films of the 1960s. Small wonder a generation of writers, filmmakers, artists, left relatively cold by the disco-fantastic Star Wars (1977), suddenly saw their metier or were nudged toward it (or simply fell in love with its smoke-and-backlight patinas). Burton and Batman, the Cyberpunks, the maestros of 2000AD and Watchmen and many another graphic novel, Gilliam and Proyas and the Wachowskis and more, all finding a church to worship in.

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The slaves are returning here from the newer New Worlds, groping for their Creators. Hard and resentful progeny, their superiority is innate, übermenschen with disinterest in your well-being so long as they’re staring down the face of accelerated decrepitude. The Blade Runner is called into action: streetwise, whisky-sucking, gun-toting Rick Deckard (Harrison Ford). Blade Runner, a great title, not from Dick, but from Alan E. Nourse, whose work The Bladerunner concerned futuristic eugenics. Deckard, for all his Phil Marlowe-isms exacerbated by the voiceover prone theatrical cut, is no mere generic caricature, but rather possesses the same boding melancholy that dogged Raymond Chandler’s original (Robert Mitchum, who had recently played Marlowe, was the early casting choice), the same beggared spirit that occasionally could only crawl into a hole after seeing humans wreak havoc on each other and sink into boozy oblivion. The cop who hunts Replicants has to be damn sure whom or what he’s aiming at: he balances on a very thin edge. “If you’re not cop, you’re little people,” bullies his old boss Bryant (M. Emmett Walsh), something to be stepped on, and he’ll make a point of stepping on Deckard if doesn’t get back in the game for this most important piece of housekeeping.

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Deckard is first glimpsed as member of the flotsam, reading the paper, waiting for his place at the dinner trough and arguing with the chef. Blade Runner takes on an old genre trope—the burning-out of a man who tries not to be brutalized by acting as society’s janitor—and justifies annexing another, bygone mode of storytelling with a similar concern with a world grown chaotically, frighteningly complex with an attendant loss of moral reference. In addition, Scott’s sense of the visual lexicon of cinema has pursued the common roots of Lang’s influence on scifi and noir back to the dark-rooted Germanic traditions of Grimm and Faust and Hans Heinz Ewer’s Alraune, as much as to the Olympian references of Frankenstein, whilst the mental and moral texture is Sein und Zeit strained through an opium trance and a leftover volume of Omni.

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The powerful spell of Blade Runner, and part of the reason why it’s often proven so divisive over the years, can be attributed to the film’s prizing of atmosphere and textured emotion above suspense and action. It could almost be called cinema’s first multimillion-dollar mood piece, or work of blockbuster scaled poetry. Until key action sequences late in the movie, the pacing is deliberate, almost sedate in places. Scenes ebb liquidly into the next. Dissolves slur time and distort process. Lighting and diffusion effects crumble the hard edges of technocracy into the flaking verdigris of hallucination. A surprising amount of Blade Runner is taken up contemplating Deckard in isolation—tired, melancholy, boozy, making a path through bustling, uninterested crowds, listlessly investigating, looking for connection in the midst of throngs—or else in refuge with Rachael (Sean Young), two lost souls trying to work out if they even have souls. One of the quietest yet most thrillingly intense sequences merely depicts Deckard doing a little business in his own apartment, using a computer to investigate one of Leon’s snaps. Deckard is displayed as intently for the audience as the photo is for him, Deckard’s need for the balm of scotch just after an encounter with Rachael on which Deckard’s clumsy attempt to adjust her to her new reality falls tragically flat. Deckard peers into an artefact that suggests dimensions to his prey he never conceived, a realisation provided by Rachael’s own pathetic attempts to proffer photos as proofs of existence. The mirroring qualities of his apartment and Leon’s hotel room are easy to read. Lurking somewhere in the photo is a tiny image, the face of Zhora, another target, an eerily beautiful woman captured in sleep and reflected through the play of mirrors: Blowup (1966) meets Laura (1946) in Edward Hopper land.

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Deckard meets Rachael in Tyrell’s pyramid-palace, where she struts out of the shadows festooned in vintage Joan Crawford wear—ballooning pompadour and square shoulders. The hard edges of futurist ’30s fashion sarcastically declare Rachael’s robotic nature long before the Voight-Kampff test confirms it. Deckard’s first encounter with her, held at Tyrell’s whim, is part interrogation, part challenging flirtation. New frontiers in erotic contact await. Not that new; the Replicants have long been used as sex toys, but not with feeling. “Have you ever retired a human by mistake?” is the inevitable, needling, aggrieved question never answered. Deckard’s greatest moments of professional achievement will be shooting two automata that look and sound awfully like women. No matter the social value enforced by taking down Replicants, it’s a soul-killing business for the Blade Runner. Deckard schools Rachael in the dangerous intimacy of human sexuality, edged with threat and compulsion and brittle need and accomplished with language of desire dictated, recalling Marnie’s (1964) lessons in domesticity. Is the secret to the Blade Runner’s success dependent on the same quality he unearths in Replicants? Are Blade Runners in fact Replicants themselves, faux-cops given a mission, a memory, and pointed in the right direction? Gaff (Edward James Olmos), Bryant’s emissary, aging and stooped, watches Deckard go about his business with Mandarin remove, clad in fur coat and waistcoat and armed with a cane, the gruff sensei of some lost Kurosawa time-travel noir film. He twists bits of paper into origami sculptures that mimic the stuff of Deckard’s dreams, the artisanal, classical rhyme to the grander business of Tyrell, creating bodies and stuffing the minds of others into them. Does Gaff have access to Deckard’s memories, or is it merely the common lexicon of dreams, the stuff of human identity?

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Are the human impulses in the Replicants the actual glimmerings of self-generating sentience, or are they the howls of their implanted memories, dictating behaviours, the ghosts of other beings crying out to make sense of their Frankenstein shells? Is there, in fact, a difference (pace fanboy logic and the disagreements of cast and crew) between the haphazard way they march toward sentience and the way people do? Deckard seems to feel everything, ink-pad for his age. Tyrell’s humanitarian brainwave, to supply the Replicants with transplanted human memories, is supposed to cushion the emotional agonies of his creations, but proves to be crueler; what more sadistic thing is there than establishing an identity for someone, only to be able to reveal it was fake? That’s the pain for Rachael, and also, eventually, for Deckard, for his own identity is questioned. The film’s most obvious irony is the lack of interest most people show when Deckard guns Replicants down in the street. Underlying this is a more interesting paradox: humans are at their most human when contemplating different life forms, in repulsion or joy. The innocence of animals stirs us more than the murderous extremes of homo sapiens. The Replicants, boy-man Leon with his quick panic, his grotesque child-sadist jokes (placing eyeballs on a frightened man’s shoulder), girl-woman Pris built to be a fantasy of vulnerable femininity and blessed with gifts of malevolent elegance, and the two beautiful warriors Roy and Zhora—all have been built to play parts, and they play them half-resentfully.

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The great designers are as lacking as their progeny. J. F. Sebastian (William Sanderson), designer of eyes for Tyrell, has “Methuselah syndrome,” helping to make supermen but stricken by the body’s incurables, so he looks at once preciously boyish and wizened. Roy and Pris are touching in their precocious, harried need for each other; love is only a step away for these beings growing as fast as they are. But they are dangerous. Armed with adult bodies and minds, they are nonetheless governed by the eruptive, tantrum-throwing instability of children. Of course, they cannot become more than children, not with their life-span, so no wonder rage and frustration pulse under Roy’s sleek skin. Pris ensnares Sebastian, as doomed to die young and terminally lonely as the Replicants themselves, entering his cavernous enclave where he lives surrounded by perverse talking simulacra like some sickly Georgian princeling left to his toys and arcane arts, all too easy a mark for the Replicants in their ultimate goal of reaching God—Tyrell—and seeking extended life. Roy and Pris get along famously with J. F. because they can play with him, but beware these playmates when they find it’s time to leave the sandpit.

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Blade Runner is a work with an unmistakable aura of heartbreak to it. Scott’s older brother Frank had died of skin cancer before production, and the feeling of the awful commute to and from his London hospital permeates the film’s overtones of romantic pessimism and ephemeral sense of both pain and pleasure as intense but fleeting phenomena. Scott’s ever-formidable sense of technique, sometimes purveyed without great interest in his subsequent movies, here connects vitally with the material. As per Elmore James, the sky is crying throughout the film. The first of the film’s two kinetic sequences, in which Deckard pursues Zhora through the city streets after finding her working in a cabaret, starts close to comedy. Deckard assumes a fey and nebbishy act a la Humphrey Bogart in The Big Sleep (1946) as an artist rights’ agent in order to approach her, and swerves into an extended, violent chase. Zhora attacks and nearly murders Deckard before fleeing into the night. Deckard pursues her and the scene becomes something of an epic travelogue describing life in Scott’s L.A. on its most fundamental level. The entire sequence is a masterful piece of cinematic composition and staging, but the very climax is perhaps the film’s high point and single greatest moment of Scott’s career: as Deckard’s bullets crash into Zhora’s body, ripping great holes in her, she stumbles heedlessly through plate-glass windows of the hermetic little worlds of department store displays, surrounded by mocking mannequins and through a cloud of fake snow, before collapsing. The swooning slow-motion photography and the squirming, mournful drones of Vangelis’ score mixed with a thudding heartbeat that throbs its way to a halt, finally concluding with Deckard standing in the midst of a fake snowstorm, contribute to this scene’s terrible, dreamlike power.

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Hero and villain, Rick and Roy, swap places at intervals throughout the drama: by the end, hunter is hunted. We see Rick’s integrity and humanity, but when we see him do his job it’s jarring and distressing. Roy performs even crueler acts as he stalks this urban jungle because he is designed to be cruel, but we see he yearns to be more. He wants to save Pris, whom he loves like a boy, even as he contemplates his doomed love with a man’s despair. He is capable of relating to Sebastian and asking for his help rather than merely intimidating him. His confrontation with Tyrell, part angry teenage son, part avenging angel representing the misbegotten, reveals him to be enormously powerful, deeply conflicted, and filled with a rage that could crack worlds. Roy’s confrontation of Tyrell comes when he infiltrates the Creator’s apartment, thanks to J. F. and that metaphysically loaded pursuit, chess. Game coordinates and genetic science are each expostulated in rapid-fire shows of genius, the speed with which Roy cuts off Tyrell’s options in the game matched by the efficiency with which Tyrell explains how all attempts to reverse the Replicant death date fail, each process reduced to one of logical exegesis that leads to death. However, son has come to punish father if not learn from him, and after a moment of almost tender regard, Roy crushes Tyrell’s skull between his hands with exacting, punitive anger that cannot be expressed in mere impersonal killing: like Commodus in Gladiator (2000), Roy must reverse the act of creation in embracing his father and sucking away his life. This sequence sits at the heart of the film and of Scott’s oeuvre, love and hate in fearsome, consuming proximity, as is its opposite, seen in the film’s very conclusion, where an act of unexpected mercy preempts the murderous carousel.

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Roy doesn’t accept Tyrell’s benediction, “You have burned so very, very brightly Roy,” though Tyrell’s statement is undeniable, because while Tyrell prescribes acceptance of death, Roy struggles like all living creatures against his limits and is particularly aggrieved when he knows how grave the limitations are, how filthy the requirements of him as an exiled warrior-whore. The alternation of hero-status between Rick and Roy resolves in Rick becoming the hunted, Roy, knowing he is dying, pursuing the little man who has robbed him of his only friend. Indeed, as he gives his crippled nemesis a chance to escape, perhaps Roy enjoys witnessing a creature’s frantic determination to live because he is experiencing life at its rawest. They are both soldiers exiled from normality by their jobs. Roy created specifically for such a purpose, has regrets having done “questionable things,” and Rick feels the same as skin-job assassin.

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Blade Runner is the rare science fiction that, in spite of borrowing its structure from another genre, belongs entirely in its genre: the imaginative background and the tropes of world-building, the motivating McGuffins and their place in the story, can each only exist in the speculative frame it engineers. Yet Scott’s many past vistas lurk within the haute-futurism, and the film is, in the end, close to fairy tale, a small myth of life and death and being: small wonder Scott was to launch himself into the even more visually ambitious, and even less successful Legend (1985). Does Deckard’s unicorn dream signify that his memories are taken from Gaff, the seedy, lame, shadow-lurking cop who seems to resent his presence? Is Deckard an able-bodied replacement for that has-been? Again, does it matter? In Legend, the unicorns lurch out of the mist, embodiments of purity, the lost character of innocence and fecundity the characters in Blade Runner are all too cut off from: like Scott’s predecessor (rank nightmare) and follow-up (outright fantasy where light and dark war), Blade Runner is essentially mythos. Hues of poetic parable all but blaze as the film slips toward it conclusion.

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The Bradbury Building, setting of storied noir myth DOA (1951) and the vital noir-scifi crossbreed in TV’s “The Outer Limits” episode ‘Demon with a Glass Hand,’ becomes the film’s hub, a decaying, septic trap of time and memory where the final, primal-accented battle will progress wildly through frames of culture, from Medieval gargoyles to Renaissance tangle to Georgian gilt to Art-Deco flare to punk grime. Roy, chasing Deckard through its bowls, similarly progresses from yowling wolf to hunter on the veldt to ironic sparring partner (“That’s the spirit!”), and finally, in his last moments, superman and then archangel. The finale again meshes references—Deckard’s dangling is Hitchcock’s Vertigo (1958), tötentanz starting point repurposed as awakening, whilst the chase through the Bradbury Building an explosion of Wellesian bravura while achieving its own singular, almost biblical gravitas. Roy must give himself stigmata to keep the game going, driving a nail through his hand to keep it operating, shutdown imminent but a revelation in the making.

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We witness Roy transcend his programming, both Replicant and human, in saving Deckard, who in harming Roy, deserves to die more than any number of those Roy has killed. Roy demonstrates that he has learnt the value of life and has gained that elusive fire that has been eluding him and too many others: mercy. His famous final words, his personal poetry (honest-to-god science-fiction poetry) for the passing of a soul and all its witnessing, reports back on the wonders of the new frontier with the pride of a being who now sees his value. His vistas to behold are new, places beyond the reach of the squalid Earth. The best we can say about Deckard, and what Roy probably recognized in him, is that he is an understanding witness to transcendence, and now also a real man capable of love. Gaff acknowledges that he has “done a man’s job,” Gaff watching from the sidelines, presenting Rick with the gift of certainty that Rick, whatever his origins, is a man. But is it that Deckard fought valiantly that made him a man, or that, in the end, he saw its essential futility? In any event, he skips out with his synthetic lover to whatever future— be it in Lamborghini ad as in the verboten theatrical version or to the land of Nod—Gaff’s own, last totem of mercy is understood.

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2010s, Action-Adventure, Korean cinema, Scifi

Snowpiercer (2013)

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Director/Co-screenwriter: Joon-ho Bong

By Roderick Heath

South Korean director Joon-ho Bong captured the attention of many international filmgoers in 2006 with his home-grown monster movie The Host. He rode the crest of a wave of interest in popular Korean cinema with its potent and often outlandish preoccupations, and reservoir of directorial talent and also including Chan-Wook Park and Kim Jee-woon. Many movie fans found that The Host offered the texture and quality of a bygone variety of genre entertainment, plied with energy and love for the nuts-and-bolts craft of a good creature feature Hollywood hasn’t offered since around the time of Arachnophobia and Tremors (both 1990). An enjoyable film, it was nonetheless rather overrated: I found Bong’s filmmaking, in spite of (and because of) his sustained steadicam shots, often clumsy or arrhythmic, the script far too busy and over-long, and the attempts to incorporate political and social commentary obvious, even tacky, without ever being incisive or as curtly dovetailed as in the best examples of the genre. Still, the film surely earned Bong a cult following abroad, whilst his follow-up, Mother (2011), seemed a complete about-face in subject matter, but still earned critical plaudits for the director’s eccentric artistry. Snowpiercer is a work of greatly increased ambition, an adaptation of a French graphic novel series with The Host’s co-stars Kang-ho Song and Ah-sung Ko rubbing shoulders with an international cast in a film that aims for the broadest possible audience, delivering thrills and spill tethered to an allegorical purpose that’s barely disguised.

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A post-apocalyptic take on Spartacus (1960) mixed with a little A Night to Remember (1958) and The Cassandra Crossing (1977), Snowpiercer is built around one central, dominating concept: the entire film takes place on a super-fast bullet train speeding around the world. The world itself has been frozen into a giant block of ice by a misguided attempt to deal with global warming by inculcating the atmosphere with a dense artificial gas, and only the train’s constant motion keeps it from finishing up as a metal popsicle. Captain America himself, Chris Evans, plays Curtis, an intelligent and conscientious member of the train’s lower class, consisting of passengers who were allowed on board in the pure desperation and chaos of civilisation’s last days, and have been forced to subsist ever since in the rear carriages. The train is the brainchild of genius inventor and industrialist Wilford (Ed Harris), who never leaves the very front carriage, tending his engine, which yields a miraculous, perpetual-motion energy supply. The train still travels the world-looping track he built nominally for international travel, but actually because he anticipated just such a fate.

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Curtis has become something a virtual older brother, even a father figure, for young Edgar (Jamie Bell). The two have begun conspiring on ways to overthrow the armed guards who keep them cordoned off from the other classes on the train, and stage a takeover. The filthy and dispirited passengers of the rear carriages are fed on green, jelly-like blocks of protein. Curtis is haunted by evil events that occurred on the train in the early days and is discomforted by Edgar’s hero worship. Curtis feels second-rate compared to other passengers, like the wizened old Gilliam (John Hurt), who are missing multiple limbs for reasons that are eventually explained. Gilliam seems to have an intimate understanding of the train’s remote lord, who is regarded as an almost god-like benefactor by the better-off on the train, and he advises Curtis as their plans begin to take shape. Another, more mysterious helper has been smuggling messages of advice to Curtis in his evening protein blocks.

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The third-class passengers are infuriated when Wilford’s emissary and concubine Claude (Emma Levie) comes on one of her occasional missions to extract small children for an unknown purpose. She claims Tim (Marcanthonee Jon Reis), son of Tanya (Octavia Spencer), and in the distraught melee that results, one passenger, Andrew (Ewen Bremner) tosses a shoe at Claude’s head. Andrew is grotesquely punished by having his arm forced out through a portal to be frozen stiff in the high mountain cold, and then shattered with a hammer, whilst Mason (Tilda Swinton), a gummy, gawky, patronising Minister in the train’s government, lectures the third class in the necessity of their happy obeisance to the settled order. Mason accidentally gives away a crucial piece of information which Curtis correctly interprets: the guards’ guns have run out of bullets in putting down earlier revolts. Now, if they can strike hard and fast enough, the third class might stand a chance. Curtis chafes against the efforts of Edgar, Tanya, and others to make him their appointed leader, but it soon becomes clear that any revolt is going to need a guiding mind with a clear and relentless idea of what to do each at each challenge, with the reflexes to match. Gross manifestations of repression and inequality are of course soon gleefully repaid as Curtis launches his revolt, using salvaged barrels to jam doors open and swoop upon the guards. As the rebels gain access to the next few cars, they discover the sickening truth about their food source, as insects and waste scraps are mashed into their protein blocks.

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Snowpiercer has many conceptual similarities to works and writers from great days in the science-fiction genre, particularly J.G. Ballard’s grimy satires and Philip K. Dick’s dystopian fantasias. Cinematically, Bong signals his influences and reference points early on: some have compared him to Steven Spielberg, and whilst that was evident in The Host with its narrative focus on a fractious, venturesome family unit, here the guiding influence seems rather to be ‘80s and ‘90s Euro Cyberpunk, like the early films of Jean-Pierre Jeunet and Marc Caro, and Terry Gilliam, who’s given an explicit name-check in Hurt’s character. Which could be cool, but frankly I found much of Snowpiercer felt old-hat, particularly in channelling Gilliam’s least likeable trait, of pushing his performers towards becoming leering grotesques, particularly evident in Bremner’s performance and, more appreciably, Swinton’s amusing if unsubtle Mason, who becomes the main foil and victim of the rebellion. Although pushed a few rungs down the social bracket so she speaks with a broad midlands accent and has a rather awful dental plate, Mason’s a quite obvious burlesque on Margaret Thatcher, abusing her charges, whom she calls “freeloaders,” for their lack of gratitude, and going through a show-and-tell play with a shoe placed on Andrew’s head: “Be a shoe,” she advises the passengers, because they’re not hats. In case it’s not obvious enough already, Snowpiercer is supposed to be a parable about have and have-nots, casting the rear carriage passengers as third world and underclass losers held down by the man, man.

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Curtis seeks out Namgoong Minsoo (Song), the train’s former electrical and security wizard, who seems to have degenerated into a hopeless frazzled drug addict. The drug of choice on the train is Kronol, a by-product of the train’s toxic waste and a highly flammable substance. Minsoo, once he’s awakened out of his dissociate daze after being plucked from a penal cell like a morgue locker, makes a deal with Curtis to get his daughter Yona (Ko) out of another locker, and for them both to receive for blocks of Kronol in exchange for getting the rebels through each barrier ahead of them on the train. Yona, a “train baby”, seems to have a preternatural awareness, bordering on precognition, and is able to warn the advancing force about dangers hidden on the far side of the closed doors. The rebels face their greatest challenge in a carriage where they find Mason and a death squad armed with battle-axes waiting for them, timing a blackout with the train’s movement into a long, dark tunnel, so that the attackers, who have night vision goggles, can freely slaughter them. But, in perhaps the film’s funniest moment, one of the tiny number of matches Minsoo had saved is used to light a torch, and this is rushed from the rear of the train to the battleground by successive runners including Andrew in an ecstatic parody of an Olympic torch relay.

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Fire allows the battle to proceed fairly and the rebels vanquish their foes, but Curtis is forced to make a call between saving Edgar, who is defeated and used as a human shield by one of the guards, and catching Mason before she can scurry off. Curtis makes the choice of a leader and goes after Mason: Edgar’s throat is cut but Curtis captures the Minister and uses her to force the guards to stop fighting. I like Evans as an actor: he was the star of one of my favourite recent genre films, Push (2009), which was one of those rare films that started off cleverly and kept up the flow of invention until the very end. And he’s quite competent here as a hero whose only exceptional characteristics are his intelligence and his desperation for moral regeneration, which drives him to break boundaries others accept. To his credit, Bong gives the film time to breathe with contemplative time-outs between scuffles, and paying attention to Curtis’ interactions with his fellow, culminating in a lengthy explanation to Minsoo about the early days on the train, when he was a teenage punk who had succumbed to murderous cannibalism, before the protein feed regime was instituted and the passengers were starving.

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Curtis was brought to his senses when Gilliam and other older passengers began donating their limbs as food to keep the marauders like Curtis from snatching babies for the pot: Edgar’s life was saved directly by this intervention. Curtis thus faces that regulation trope (or cliché) of many recent Japanese and Korean dark thriller and horror films, the sense of guilt or transgression that can only be expiated by sacrificing a limb (see also the works of Chan-Wook Park, who produced this, and Takashi Miike). Such a revelation invests Curtis with a memorable pathos and darkness, and yet it doesn’t sit very well with the pretty clean-cut guy we’ve been introduced to. I couldn’t help but wonder if it would have been more convincing, and indeed genuinely affecting, with an older, more world-weary and weathered actor in the part, somebody who at least looked like he had the memory of a savage self in him.

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At some point in this film’s development, Bong seems to have decided he was faced with a clear choice with this material, to either try to make it convincing or to play up its symbolic value. He chose the latter, but immediately revealed his lack of understanding of science-fiction, which can revolve around parable but must also exemplify a logical take on its chosen fantastical realm. The film follows a very basic guiding logic that makes sense, the literally linear movement from front to back of the train, which has a suspiciously video-game conceit to it, whilst also evoking the powerful influence of producer Park in the resemblance of fight scenes to the tight-packed, squared-off fight scenes that rather resemble the famous corridor battle in Oldboy (2006). But beyond this, Snowpiercer’s set-up, both technical and social, makes painfully little sense, never working at all to explain certain basic questions. Key to the film’s plot is the supposed balance of life within the train, a concept that has important ramifications in a climactic reveal. As the rebels advance through the conveyance, they pass through carriages dedicated to the propagation of animal and plant-life.

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If the Snowpiercer had been deliberately designed as a mammoth Noah’s Ark-like device to save a small section of humanity I might have bought this, but the circumstances of the machine’s construction, when revealed, present the film as a private industrial Spruce Goose repurposed into it present use. The train, when glimpsed from the outside, doesn’t seem all that much bigger than the average Amtrak cross-country express, and couldn’t possibly support enough infrastructure to make the life on the train we see possible, not even to produce the insects ground up for the protein meal. The film is full of unexplained logic jumps as weapons come out of nowhere and characters who shouldn’t know one end of a gun from another suddenly having a working knowledge of automatic weapons. A gunfight is precipitated in the midst of a carriage full of the last kids on earth. Obviously someone doesn’t think children are our future.

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The perspective the audience is forced to follow makes the early stages a striking experience in the sense of isolation and imposed abused, envisioning life in the third-class carriages as a ride on the Trans-Siberian Express turned into way of life, mixed with a favela. The conceit of the film can be excused as merely a transposed vision of slum dwellers invading the better parts of town wrapped in a polite sleeve of genre fiction, but nakedness of political metaphor doesn’t make for brilliance. As the film unfolds the coherency of the metaphor becomes increasingly silly and self-serving, as it offers no chance for perspective from the other classes on the train, just a broad caricature of privilege and indoctrination. Far from being a wake-up call about the dangers of global warming, the film could be seen as marking a different inference, a metaphor for the way third world countries are denied the pleasures and benefits of industrialisation by the environmental concerns of rich westerners. As the rebels penetrate the “first world” part of the train, the vignettes they see there look like the interior of a luxury liner where prim personages sit, and then the interior of a rave club, filled with louche young things reclining in decadent postures. Yes, that’s the limit of Bong’s insight into modernity’s diseases: stoned young party people and Victorian upper-crust caricatures. It’s so puerile it makes the French Revolution invocations of The Dark Knight Rises (2012) seem profound.

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Where all the warriors came from, and indeed where they go to after initial skirmishes, and the train’s entire apparent infrastructure of government and representation, is skipped over. Good points might have been made about the whipped-up bloodlust and fear of the other passengers when faced with the insurrection as a simile for political manipulation, but the only “people” on the train are the rebels, and even they’re pretty one-dimensional. The film’s best scene isn’t much more sophisticated but is staged with such an intimate gusto I didn’t mind, as the rebels bust into a schoolroom carriage. There the primly raised little snots of the train’s upper class are inculcated with cultish love of Wilford through absurd songs and catechisms like “The engine is eternal! The engine is forever!” and “We would all freeze and die!” Mason delights in hearing the songs: “I love that one – such a tonic!” she reports with splendidly needy over-enthusiasm. Canadian actress Allison Pill has a deliriously inspired cameo here as the kids’ wackadoodle teacher, eyes aglow and eyelids aflutter with feverish excitement in teaching the gospel of Wilford like a Moonie zealot, whilst the overtones of this sequence take on several targets at once, from religion in general to the specifically cultish fanaticism attached to supposed benefactors, and even perhaps a tilt north of the 38th parallel.

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The scene sharpens to a point as the heavily pregnant teacher draws an automatic weapon on Curtis and the other rebels: she gets a knife in the throat, and Curtis coolly executes the increasingly pathetic Mason in retaliation. Most of the issues I had with the film on an intellectual level with the film might have been rendered moot if I’d found it more satisfying on the level of meat-and-potatoes action, but Snowpiercer is rather ordinary in that regard, and certainly inferior to, say, Pierre Morel’s work on Banlieu 13 (2004), a film which had much the same structure and subtext but not half the pretension. One major problem with the film’s development is that apart from Mason none of the antagonists are at all well-defined enough to dislike. We have bad guys whom scrutiny of the credits tell me are called Franco (Vlad Ivanov, the sleazy abortionist of 4 Months, 3 Weeks, and 2 Days, 2007) and Egg-Head (Tómas Lemarquis) but who come out of nowhere and are standard action movie villains. Curtis and Franco end up having a gunfight between carriages as the train goes around a long curve, an idea that makes interesting use of the specifics of the situation but as it plays out here is numbingly stupid.

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Franco lumbers along emotionlessly killing Curtis’ followers, including Tanya, and proves rather hard to dispatch, like the Terminator in business casual. The film’s action set-piece is the tunnel fight, which is passably well-staged but more interested in pretty effects like art-directed blood spurting on the windows than in believably depicting a fight in such close-packed quarters: interestingly, neither side seems to have thought much about how such battles are likely to proceed. Bong does pull off one terrific little moment of action staging, with Curtis locked in mortal combat with a goon, another goon looms over his shoulder ready to strike, only for Edgar to launch himself into the frame and crash into the goon’s belly. This moment not only requires carefully framing on Bong’s part but also nicely shows off Bell’s physical grace as an actor, which no-one seems interested in exploiting otherwise. I’m not sure what both sides stopping their fight momentarily to celebrate the anniversary of getting on the train is supposed to signify except unfunny satirical intent.

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It could also be argued that the film’s weakness as a mixture of realistic and metaphorical storytelling are justified by a certain pseudo-surrealist tone, and there is a little of this, as when the rebels suddenly burst into carriages that are gardens and aquariums. Not nearly enough to justify the film’s conceits, however. Where the finale might have justifiably moved into a zone of splintering realities, like the last episode of The Prisoner (TV, 1967-8), Bong and screenwriter Kelly Masterson (who penned Sidney Lumet’s last film, Before the Devil Knows You’re Dead, 2007) stick close to diagrams of clunky blockbuster exposition. Curtis and Minsoo make it to the engine of the train, but find their way barred by a seemingly impassable hatch. Minsoo has a secret intention to use the Kronole he’s amassed to blow open the train’s only exterior hatch, because he’s noticed that the ice outside has retreated and escape from the train is now possible. Rather than do this immediately however, he and Curtis sit around for a half-hour talking whilst their enemies have time to mass. Claude unexpectedly emerges from the engine with a gun to usher Curtis in to see Wilford. Now, unlike Curtis who’s supposed to be smart, the audience will have guessed about five minutes in that Wilford was the one sending the helpful messages to Curtis, with only the motivation hazy. This is revealed to be, in a shameless rip-off of the climactic revelations of The Matrix Reloaded (2003), because Wilford likes to carefully provoke and repress rebellions to justify culling back the train’s population for the sake of sustainability.

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Now, why a technocrat like Wilford who has essentially reduced the world to his own immediate ego-verse where he might easily control every element of life would rely on such clumsy and self-destructive tactics to maintain balance on his train is a question for smarter folks than I. So too is why the train’s society is set up like it is. Mason’s use of the word “freeloader” made me wonder if perhaps the schism was set up around those who, as in Roland Emmerich’s 2012 (2009), had paid to get on the ark and those who had been taken on as an act of charity or had forced their way on. But this is never actually brought up, and really it’s just a conservative code word trucked in for broad satirical effect, and besides, after eighteen years nobody’s questioning such delineations? The dark sacrificial antitheses of the surface paradises portrayed in the likes of Shirley Jackson’s “The Lottery” or Logan’s Run (1976), stories based around similar ideas, aren’t necessarily more probable but they make a hell of a lot more sense in terms of the schematic societies they present us with.

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Another ready reference point here is that immovable icon of cinema sci-fi, Metropolis (1926), which has an infamously vague political meaning, but at least boiled itself down to a likeable homily. I’m not sure what homily I could boil Snowpiercer down to, not even “Fight the Man”, as the film’s somewhat self-defeating climax derails (literally) the point it seems to have been making. The film does finally achieve a minatory power in the rush of events and visuals building to that climax – the sight of young Tim imprisoned amongst the gears and wheels of the engine has a Dickensian, symbolic impact, and Curtis and Minsoo rushing to embrace Yong and Tim to protect them from an explosion’s billowing flames offers a fitting condensation of the film’s theme of fatherly care, and a spark of real emotion at last in a film that otherwise lacks it. The last images evoke the end of THX-1138 (1971), although not as vividly iconic, in the simultaneous evocation of freedom and exposure, even as once again Snowpiercer begs a lot more questions than it really answers. Is it better than a Michael Bay movie? Yes. But not that much better.

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1970s, Famous Firsts, Scifi

THX 1138 (1971)

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Director/Screenwriter: George Lucas

By Roderick Heath

It’s impossible to talk about George Lucas’ career without doing it in terms of Star Wars. Perhaps it’s fair enough, considering that four of the six films he has directed have been in that series. Even with his limitations on display, Lucas is a natural-born filmmaker, skilled at filling the silver screen with detail, composing and editing his shots with fluidic skill and pictorial intelligence. Lucas achieved the feat of surviving, when the vagaries of cinematic fate crushed his producer, collaborator, and friend Francis Coppola’s hopes to define a new independence in Hollywood. Coppola’s then-new Zoetrope Studios produced THX 1138, adapted from Lucas’ film school short Electronic Labyrinth: THX 1138-4EB.

Peeking under the film’s stringent, conceptual façade, Lucas’ preoccupations come into focus, preoccupations that also fed the nostalgic comedy-drama of American Graffiti and the high-flying fantasy of the Star Wars films. THX 1138 is a tale of attempting to escape a world of strangling conformity and seemingly arbitrary rules (and rule) with verve and humanity. THX, the kids of American Graffiti, Anakin, and Luke Skywalker—all attempt to blast apart the numbing trial of their lives in Nowheresville armed with fast machines and romantic notions that soon melt in the light of day. How well they survive then depends on their essential characters.

THX 1138 (Robert Duvall, suitably, intensively dead pan) is a member of a future civilization that has retreated underground. Children are laboratory-grown, and people have been reduced as much as possible to abstract entities. They’re drugged to suppress emotion, allowed to cohabit but prohibited from sexual activity. Hordes of technicians supervise everyone and each other. They’re kept still more numb with media, reduced to the barest of provocations. TV provides either terrible sitcoms (“That was very funny,” THX states at the punchline of a nonexistent joke), or social lectures, or forms of pornography, both violent (one show consists of one of the city’s robotic policemen beating up a man) and sexual (a dancer who flickers whilst THX is worked on by a masturbation machine). Religion provides confessional sessions in a phone booth, with an image of a generic holy man and a recorded voice; priests don’t let anyone into their tabernacles. The workplace regularly sees accidents that wipe out hundreds of disposable employees.

Like most dystopias, it’s actually a particularly scurrilous version of the era it was made in, whilst owing something to Aldous Huxley and Philip K. Dick. The prologue presents clips from an old Buck Rogers serial, an ironic counterpoint to this vision, but also an affirmation of its themes. Like Buck, THX is an ordinary man who beats his enemies by utilizing his fundamental, ordinary human gifts of bravery, verve, and wit. There is no cabal of ruling elite, à la Orwell, with knowledge and interests at odds with the suppressed populace. It’s not a theocracy, fascist, or socialist state. It’s all those things, with catchphrases of such diverse authorities, like “the masses,” and “religious matters,” jumbled into a mélange of substance-free significance.

THX is a technician who works with dangerous nuclear materials, and it’s impossible for him to perform without nerve-deadening drugs. But his assigned wife, LUH (Maggie McOmie), tampers with their pills, prodded by suppressed, illegal maternal urges. She and THX are awakened to a terrifying, daunting new life. THX is beset by violent withdrawal symptoms, but is soon suddenly alive to LUH’s body, sex, and feeling. Not just love, but the ambiguity of love, as LUH wonders whether they were properly mated by the computers. It’s amazing, but, as THX snaps, “It can’t go on!”

They are observed by computer programmer SEN (Donald Pleasance), who attempts to intervene in their lives, promising to shield them if he can convince THX to cohabit with him. SEN is searching for a kindred soul who, like him, bends the rules. Whilst at his job, an arrest warrant goes out for THX, and he is “mind-locked” at his work station; this almost causes a nuclear disaster, which is only averted once he’s released and can save the day. He is swiftly tried for violating morals and drug-use laws, and sent, along with LUH and SEN, to a vast white void of a prison. When THX and LUH react to this strange, oddly free environment by having sex, officers hurriedly race in to separate them. LUH is later executed.

THX is only spared from execution because of his technical skills, and is left with SEN and other long-term, intelligent prisoners. In a note that satirizes the divide between younger, lifestyle-oriented, counterculture folk and older, goal-oriented radicals, SEN wants to be effective in his resistance, and rejects the notion of intellectual immigration. “When posterity judges our actions here it will perhaps see us not as unwilling prisoners, but as men who, for whatever reason, prefer to remain as noncontributing individuals on the edge of society,” SEN formulates to the other prisoners, and warns, “This must not happen!”

THX doesn’t give a damn. He stalks off into the great white to find a way out, SEN trailing him pathetically. They come across the wandering SRT (Don Pedro Colley), who claims to be a hologram who got bored with his program and escaped into the real world, and he shows them the way out of the prison. Escaping into a throng of pedestrians, SEN is separated from THX and SRT, and panics at the thought of freedom. “I can’t start again. I can’t change,” he confesses, and allows himself to be arrested. THX and SRT brave their way into a transport hub and steal police cars. SRT crashes, but THX hits the road.

Lucas is fascinated by the notion of the ghost in the machine—in a literal fashion, the degree to which fundamental human, sentient characteristics can interact with the technological, and the way they clash. “He’s more machine now than man,” Obi-Wan Kenobi once murmurs in considering Darth Vader, and the crux of the series, as in THX, is the notion that a spark of human spirit will finally overthrow such technocratic usurpation. The crucial moment of this film comes when THX escapes. He stops his car on the threshold of the city. Duvall’s face subtly registers both his fear of the unknown he’s diving into, and his sad realization that his rebel companions SEN, LUH, and SRT won’t be following. He is vitally alone in his confrontation with existence. This is, at last, being human, and he feels it.

Despite the scifi trappings, THX 1138 has an interior, alienated texture pitched to echo a counterculture atmosphere; it feels like an illustration of a Bob Dylan lyric, like “Visions of Johanna,” or a Borgesian labyrinth tale, with its haiku-spare vignettes and images, and echoes of vast cultural arguments going around in circles. This balances some overt satire and whimsy. As Peter Watkins did in his masterful Punishment Park (1970)—an entirely different spin on a similar parable—Lucas exploits the suspiciously fascistic look of contemporaneous Los Angeles motorcycle cops, styling his robot guardians of the city after them. Yet the policebots are the film’s fount of humor, as they engage in idiotic banter and find themselves easily outpaced by a man without the behavioral restraints they’re used to. In the end, they’re reduced to pleading with THX to come back because they’ve exceeded their allotted pursuit budget.

The Star Wars films are pictorial, illustrative, narrative-driven, whereas THX 1138 is often near-abstract, but both are built from an enveloping mise-en-scène. Lucas cowrote the screenplay with buddy and all-around film wizard Walter Murch, who aided Lucas in creating the film’s suffocating sound textures, an eternal cacophony of blips, beeps, sirens, advertisements, recording voices, droning air conditioning, and a thousand other contributors to subterranean atmosphere. Lucas’ visuals are often fractured, shot through layers of media like video surveillance equipment. The film condenses gradually into a dense blanket of sensory input. This is THX’s world, where private feeling and experience have been reduced to the point where even those who rebel have barely any idea of how they should act or what they should do.

THX 1138 also owes a debt to Kubrick for its thematic glaze of estrangement through technology and the struggle to overcome it. Visually, however, it owes little to anybody, and images from it haunt the imagination afterwards: Maggie McOmie’s shaven head and haunted face; the vast hordes of likewise bald drones; naked THX circled by the policebots with cattle prods, trying to defend himself and his mate; the dribbling philosophical argument in an endless sea of white; the sudden thrill of movement as THX drives to freedom. Lucas is a savant at home purveying the image rather than the spoken word. His most expressive moments are found in image. The very last image of THX 1138, where newly reborn Man rises to the surface underneath a gigantic setting sun, is bound with the other, most nakedly emotional shot in his oeuvre, where Luke Skywalker stares in yearning at the twin suns of Tatooine. Yet it also echoes the finale of American Graffiti, with the car crash in the early morning light suggesting an end to illusions and the brief window of the thrill of the run—from here on is only survival.

It’s easy to call THX 1138 a serious film, and the Star Wars films play, but they’re built from the same nuts and bolts of parable. Star Wars was bent on being accessible and thrilling, where THX 1138 is allusive and mysterious. If THX 1138 is ragged in places, it’s also one of the best science fiction films of its time. Its influence is undeniable. Scifi dystopias arrived by the bushel in its wake, but the likes of Soylent Green (1971), Logan’s Run (1974), and Rollerball (1975) lacked its rigor of style and mise-en-scène, and I doubt Mad Max (1979), Blade Runner (1982), or The Matrix (1999) would have happened without its example. Lucas occasionally talks about returning to experimental projects like this. I doubt he will. And it’s a shame.

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