2010s, Action-Adventure, Drama

The Lost City of Z (2016)

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Director/Screenwriter: James Gray

By Roderick Heath

James Gray has failed to wield commercial success equal to his critical standing, which is significant, particularly in Europe, but also tellingly divisive. Perhaps a greater part of the reason for this lies in the key underpinning of his aesthetic, from his steely debut Little Odessa (1994), through his curiously elegiac crime films The Yards (2001) and We Own The Night (2007), and the mature, mutable drama of Two Lovers (2008) and The Immigrant (2014), is they resist familiar rules of screen drama in refusing to emphasise urgency or agency for its characters, but instead constantly nudge them along with the ineluctable quality of fate. They are, in essence, ghost stories set amongst the living. Gray’s oeuvre consists of tales of outcasts and troubled inheritors as much stricken and burdened with their ambitions as compelled by them, shot in sombre, moody, yet inescapably authoritative panoramas. Gray is often described as an old-fashioned talent almost without peer in the contemporary cinema landscape, but the truth is his kind of filmmaker was never particularly common or popular, crafting rigorous, lushly shot but essentially told tales of the emotionally thwarted and the life-beset.
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Gray’s influences seem to include the stately gravitas of Luchino Visconti, the streetwise tragedies of Martin Scorsese, the sombrely artful side of Francis Coppola, the hymns of repression and freedom of David Lean, and the subtler side of John Ford, the one obsessed with social rituals and the problems of maturation. The Lost City of Z, Gray’s latest, is a venture into new territory for the director, as a film recounting the life of a British adventurer in exotic climes, and yet it pushes the ghost story aspect to Gray’s tales to an extreme. Every action of the central characters in The Lost City of Z is tethered to inevitable dates with obsession and doom. The story he takes up here itself immediately evokes such an mood of eerie transience and doomed embarkation, in recounting the life of Percy Fawcett, a controversial and much-mythologised figure who met a mysterious end in his attempts to penetrate the innermost heart of the Amazon jungle in search of a lost city he had become convinced once flourished there. Fawcett’s adventures were the stuff beloved of Boy’s Own magazines and early mass media hoopla, as Fawcett’s willingness to feed those beasts with tales of giant spiders and snakes as well as lost civilisations fed the lurid dreams of generations. Recently history has caught up with Fawcett in seeming to vindicate his wildest flights, as the remains of just such a civilisation around where he thought it might be have emerged, discoveries that cast a new light on the theories of a man who had been, at different times, dismissed as a charlatan, a eugenicist, and an Ahab-liked madman who lured his son and others to ignominious death in the jungle.
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Gray presents him rather as a smouldering social rebel, driven along by the disgrace of his father, who, straining against the tight leash of high Imperial Britain’s social prescriptions, finds a way to give them the slip and strive to touch something grand. In this regard, The Lost City of Z takes up the little-considered but powerful spiritual side of Lean’s later epics like Lawrence of Arabia (1962), and strips away the more sensational elements to makes this pining desire for a transcendence tinged with pantheistic sublimation the focus of the journey. Fawcett, when first introduced, is seen gaining victory in a deer hunt held by British officers stationed in rural Ireland. Much as D.H. Lawrence identified Hawkeye in The Last of the Mohicans as the embodiment of the western death-dream, Fawcett has the same gift for the chase and touch with death, but he is doomed to hunt something much more rarefied, nominated by chance and temperament as a knight embarking on a grail quest. His swashbuckling prowess is in the meantime undoubted, but he’s still held at arm’s length by superiors who disdain meeting with him at the soiree following the hunt. Fawcett’s attempts to be a model soldier and citizen are contradicted by his broader mind and deeper emotional reflexes than most of the people around him. He’s married to Nina (Sienna Miller), a Victorian New Woman and free-thinker. Fawcett, pushing into his mid-thirties without any significant distinction to his name, finally gains a chance for advancement when his map-making skills, honed in doing surveying work for the army, are requested for use by Sir George Goldie (Ian McDiarmid) and Sir John Scott Keltie (Clive Francis), chieftains of the Royal Geographical Society.
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Goldie selects Fawcett to head to South America and plot the precise parameters of the border between Brazil and Bolivia, to head off a brewing war between the two nations in the hunger for the riches produced by rubber. On his passage there, Fawcett meets the man who has volunteered to join his mission, the hirsute Henry Costin (Robert Pattinson), who’s joining him purely for adventure, but who soon proves a stalwart out in the wilds. He picks up a third comrade in Arthur Manley (Edward Ashley), a ranking British soldier sent to meet him in the jungle rubber planters’ town of Fazenda Jacobina, ruled over as a kingdom by petty potentate Baron De Gondoriz (Franco Nero). The Baron gives Fawcett an enslaved native as a guide, Tadjui (Pedro Coello), who tantalises the Englishman with tales of mysterious people who live in the jungle in their large and sophisticated cities.
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The Lost City of Z represents a sharp digression for Gray in some ways as the first time he’s ever ventured out of New York, let alone a North American setting, and his intricate grasp on the lost souls of the urban landscape, even as it slots into his oeuvre stylistically speaking with ease, and Gray methodically disassembles several of the potential genres the film belongs to. Gray orientates himself in the jungle by referencing a pair of his favourite films, Werner Herzog’s Aguirre, the Wrath of God (1972) and Apocalypse Now (1979), both tales of self-appointed supermen with egos unchecked in the jungle, as Fawcett and his pick-up expedition venture into the wilderness only to find themselves beset by a nightmarish sensation of being unmoored from all familiar yardsticks of life and society. They become targets for native tribes who pepper their barge with arrows, and beset by maladies, like one that causes a team member to vomit up black blood. The forest proves near-desolate as a source of food, until Fawcett finally manages to shoot a wild pig. A brief attempt at revolt by a subordinate sees Costin shoot the mutineer’s ear off. But Gray also contends with such evocations and similarities and moves quickly past them, particularly as although as obsessive as the antiheroes of those canonical works, Gray’s Fawcett latches on to a dream of the landscape that beckons to the higher part of his mind rather than the black part of the id, and his journey becomes more one of diffusion into the landscape than resistance to it. He makes contact with tribes who have known only the thinnest connections to the outside world but soon learns of their capability in existence and the subtle harmonies of their lifestyles, which range from cannibalising dead tribe members to cultivating food and catching fish with special drugs.
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Fawcett begins to glimpse haunting signs of long-ago habitation in the jungle, remains of pottery and other fragments of civilisation, and faces carved into trees and rocks, gazing out like the spiritual eyes of the land, a lost part of the collective memory, an idea that gives rise to his decision to name the city out in the jungle ‘Z’ as the last piece of the human puzzle. Fawcett’s return to civilisation sees him mocked at a Royal Geographical Society meeting when he presents his findings and he angrily defends his theories against a reaction he interprets as contempt for the Amazonian peoples. One of the Society’s senior figures, Sir James Murray (Angus Macfadyen), proposes they venture back into the Amazon together to look deeper, and Fawcett eagerly agrees. But Fawcett soon finds he’s made a poor bargain, as Murray proves not only too old and unfit for the arduous exploration, but bilious and recalcitrant too, proving a terrible drag on the expedition. Murray presents a different order of nuisance to the men from Fawcett’s previous expedition, so rather than continue to suffer his insolence and unable to blow a hole in his ear in deference to his standing, Fawcett gives him their only horse and some provisions to head back to the nearest outpost.
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Shortly after, Fawcett catches glimpse of another carved face in the rock, and realises he’s finally made his way back to the realm of Z. But a flash flood nearly kills him, and then he’s called back to Costin to camp, and the sickening discovery that Murray sabotaged their supplies before leaving, a petty revenge that might also be intended to forestall any achievement of glory that sidelines him. The bedraggled party make their way back to civilisation and then to Britain, only to find Murray has beaten them there. After mutual recriminations and accusations between the two men, a charged meeting of the RGS sees Goldie and the other society bigwigs pressuring Fawcett to paper over the cracks in their unity and apologise to Murray, but Fawcett refuses and quits the society. Fawcett seems to have crashed headlong into a barrier of class and credibility even on the path of his elevated mission. The outbreak of World War One soon erases all other concerns. In the trenches Fawcett, Costin, and Manley, who fight together, soon learn that Murray has pulled the same tricks on another expedition, leaving no debate as to his treachery.
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Fawcett’s tale of real-life daring and fixation has all the hallmarks of a type of adventure tale that feels all but by-gone, but Gray’s approach pointedly disassembles the Boy’s Own side of Fawcett’s ventures, bending them to his own purpose and placing emphasis not on derring-do so much as on personal states of seeing and understanding. The Lost City of Z finishes up as much a portrait of a time and place as of Fawcett himself, an old world teetering on the edge of collapse, with Fawcett far out in front of its spiritual plane, hunting for signs in the wastes that once there were not just dragons here. Although an intrepid soul who seems far removed from the drab victims of life in Gray’s earlier films, Gray nonetheless sees shared traits with them, including We Own The Night’s Bobby Green, Two Lovers’ Leonard Kraditor and The Immigrant’s Ewa Cybulski, because like them he is both well aware of how much his place in society and his identity, imbued by genetics, reputation, nationality, and all the rest of it, define him, and drive his simultaneous need to find a place in the world and desire to escape it altogether. Upon return from his second expedition Fawcett finds his son Jack (Tom Holland), born when he was away on his first expedition, has grown into adolescence with a smouldering resentment for him by the time he comes back from the second. But that resentment soon enough evolves into eager desire to join in his adventures, whilst Percy himself obeys the urge to pursue a habit, one that imbues a feverish high whilst risking extermination all too similar to the one his gambling addict father chased by other means. Both men feel an urge towards honouring identity that nonetheless will destroy them, recalling the brothers in Little Odessa and We Own The Night who similarly find bonds of love and emulation become crushing chains.
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What Gray signals is important about people like Fawcett is less the specifics of their own manias but the way they inhabit the shape of our dreams at large, as Percy becomes a popular hero and celebrity for much the same reasons the establishment figures are obliged to constantly close ranks against him, for letting his imagination get away from him, and encouraging others to do the same. The limitations of will against identity are also crucially illustrated when Nina, beset by anxiety and resentment at being left at home when her energies and capacities cry out for better use, suggests that she accompany Percy on an expedition. But the idea horrifies her husband and reveals the limitations of his radical principles, as he declares allegiance to the idea of gender equality of mind but not body, particularly not hers in the gruelling reaches of the jungle, a place where, in fairness to him, he’s seen hardened trekkers and warriors crumble. This is a vital scene, not just for Hunnam and Miller’s all too volubly human incarnation of an essential modern problem, but also in offering a scene all too left out of this breed of film, encompassing two entirely understandable but diametrically opposed points of view between people who love each-other whose life circumstances and internal battles keep pulling them in different directions. Each time Percy returns to his wife she’s older and has more children rooting her securely to a world she’s in even more conflict with than he is.
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Percy’s encounters in the jungle with the fringes of his own society and what he finds beyond them come as a series of pierced veils that reveal new truths but also new mysteries and tantalising prospects. The pretences to grafting European culture onto a primal shore first glimpsed when Percy finds opera in the jungle gives way swiftly to the backwoods warlord stances of De Gondoriz and the network of scars on Tadjui’s back, whilst the apparently blank malevolence of the tribes who try to wipe out the intruders soon reveal faces and rich gifts for cultivation and nuances of lifestyle. They yield to Percy’s determination to communicate: at one point he gets his men to sing “Soldiers of the King” and waves a Bible and handkerchief before him as signs of his friendliness, signs and song the keys to human interaction, and doesn’t let an arrow that pierces part-way through the Bible break his gesture, even as the sickening proximity of death sends his mind scurrying back through memories of baptising his son. The act of unveiling and discovery gains a new context when Percy is left temporarily blinded by poison gas and rediscovers his family whilst lying bandaged and sightless in a hospital bed, prompting reconciliation between father and son. Survival and reconciliation are themselves a false ending before the quest calls again, and when news comes to Percy a new expedition might be chasing Z, this time Jack convinces his father to let him come with him to the Amazon, and a reluctant Nina acquiesces, and joins her other two children in farewelling them when they set off, in a sequence of unforced rapture, with daughter Joan (Bethan Coomber) chasing after the van carrying them away.
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Gray’s repute for crafting films with great visual beauty and concision on tight budgets reaches an apogee here, as every frame The Lost City of Z, thanks to Darius Khondji’s photography, comes on a muted yet cumulatively delirious beauty. And yet there’s a fragmentary quality to them as well, like pictures trapped in amber, managing to evoke the sensation Gray constantly reaches for as more remembered than witnessed. The sequence when Fawcett first enters Fazenda Jacobina is staged as a rapturous string of discoveries, as the bush parts to suddenly reveal an opera stage in the wilderness with singers mid-performance, and they tread the streets of the outpost, a warren of flickering firelight, an emanation from the physical and mental outskirts of the human world. This scene is rhymed later on when Fawcett returns to it with Jack only to find the place deserted, the jungle swiftly clenching it and drawing back into its heart. The town has become an instant and frightening example of just how fast nature can erase the imprint of human achievement once it ceases to be cared for, and thus providing in miniature a thesis statement for Fawcett’s concept for Z itself. Gray carefully violates the texture of his steadily paced, classical outlay of images with flashbacks, as when Percy, exposed before the arrows of a potentially hostile tribe, recalls baptising his son with Nina in a country church, a moment more dream-like than anything he finds in the jungle, which seems to be a trap for time but is actually a rigorously straightforward place.
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The cyclical construction and collapse of civilisations is a historical phenomenon Fawcett becomes privy to as he and his mates are shoved into the eye of the Great War’s furore, the battlefield studded with splayed corpses and a lonely statue of Jesus jutting from the wasteland, just as the remnant artworks and wares of Z dot the jungle. Z is Fawcett’s own world, hammered into mud and splinters, whilst he clings on to his Edenic dream, sketched upon a paper scrap he carries with him; Gray locates the science fiction film lurking within the rough-hewn veracity of Fawcett’s adventure, diagnosing Fawcett as a proto-modern with eyes fixed uneasily on a new state of being that is also unknowably ancient, appropriate for an age when history will undergo a violent and wrenching reboot. Fawcett’s command is visited by a fortune teller who grasps the essence of his ambitions and the attractive power of the world he dreams of, “A vast land bejewelled with peoples,” whilst Gray’s pivoting camera matches the stark and filthy mugs of Percy’s battered soldiers with the visages of the Amazonians amidst the primal green. The devolution is completed as Percy leads his men into battle, envisioned in a war scene reminiscent of the one Stanley Kubrick conjured in Paths of Glory (1957) as the Germans become a mere blank force of extermination randomly picking off men around Fawcett. The hawkeyed hunter of the opening deer chase is reduced to ineffectually firing off his pistol at unseen enemies, the cavalier tradition Percy both exemplifies and nettles at finding its ultimate cul-de-sac. Z, a place he senses is real even as it seems to exist beyond any liminal reality, has become not simply a preferable place to be but the only place.
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There’s incidental pleasure to be had in the way Gray utilises and disrupts the movie star wavelength of Hunnam and Pattinson, both of whom had been dismissed as pretty boys in their past roles and whose paths to proving themselves lend subtext to their characters here. This is particularly true of Pattinson with face smothered by great wispy beard, playing the oddball Costin who gains his introduction to Fawcett when the officer assaults him, believing him to be some ruffian dogging his footsteps, only to find he’s a tippling Edwardian bohemian looking for a life less ordinary. Costin eventually finds his own limit for Quixotic adventures after the war, when Fawcett tracks him down to a club where he doesn’t want to abandon his soft leather chair and whiskey. Hunnam’s own quality is one several directors have tried and failed to quite harness – Anthony Minghella came closest casting him as a vicious albino gunfighter in Cold Mountain (2003), an ironically villainous role for an actor sent down from matinee star casting, one that understood the tension between his standard, Nordic good looks and his slightly alien intensity as an actor. But it’s this tension that allows him to inhabit both Fawcett’s ready embodiment of the magazine hero type and the contradictions roiling around under the surface, the suppurating anger and spice of special lunacy that sends him again and again into the valley of death. Indeed, there are witty and intelligent casting choices throughout, particularly as Gray employs the likes of Nero, McDiarmid, and Macfadyen, actors with strong and specific associations in the modern movie canon.
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Murray Melvin, best known as the effete minister and gatekeeper in Kubrick’s Barry Lyndon (1975), appears briefly in a similar role here as one who warns a grandee that Percy had an unfortunate choice of parentage. And yet the movie fan aspect to incorporating such actors has been carefully smudged into the landscape. Miller’s part critiques the many loyal wife roles Miller has played lately by inflicting that lot on Nina even as she does her best to escape it. Gray’s patience as a filmmaker often pays off in climactic moments that strike hard as they resolve the themes of the films in ways words cannot, like the contact between the brothers in We Own The Night, and the schismatic last image of The Immigrant that sent its protagonists on their differing ways to paradise and purgatory respectively. Here Gray goes himself one better as he tracks Percy and Jack into the bush on their date with destiny, being caught between two warring tribes and being caught by one, who, deciding to help them on the last leg of their quest, feed them what might by medicine or poison, and carry them through a jungle alight with fire, an image hinted throughout the film and now abloom with atavistic glory for a crossing of the river on the way to oblivion.
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Nina keeps a faith at home, handing over a totem – Percy’s compass – as a sign they might still be alive in the jungle, living now with the natives as the ultimate mutineers against civilisation. Gray revises the last shot of The Immigrant here as Nina leaves the Royal Society building, filmed in a mirror, vanishing into crepuscular light through greenhouse fronds as the sounds of Amazonia arise on the soundtrack. Gray here signals Nina’s fate to be held arrested by the mystery of her husband and son’s fates, subject to the same vexation in being spiritually if not physically reclaimed by the same cruel and beckoning promise of subsistence within the wilderness, Pandora left nursing hope as the last and most mocking evil, and as ever the most desperately needed, in the box that is the modern world.

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