1980s, 2020s, Action-Adventure, War

Top Gun (1986) / Top Gun: Maverick (2022)

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Directors: Tony Scott / Joseph Kosinski
Screenwriters: Jim Cash, Jack Epps Jr / Ehren Kruger, Christopher McQuarrie, Eric Warren Singer

By Roderick Heath

Here there be spoilers…

The release of Top Gun: Maverick has proven a striking moment in contemporary pop culture. That is, it’s a blockbuster movie release capable of wringing the same reaction out of grown-up audiences usually reserved these days for the 14-year-olds flocking to see the latest comic book movie. Top Gun: Maverick is the belated sequel to the 1986 blockbuster Top Gun, a movie directed by Tony Scott but designed and implemented by its producer team of Don Simpson and Jerry Bruckheimer as a precision-tooled star vehicle for Tom Cruise, who was 24 years old at the time of release. Top Gun’s long-simmering cult following is both a little surprising and not surprising at all. It made Cruise, already a fast-rising young star, a major-league big screen heartthrob and instant generational avatar. Its glitzy, glibly stylish look and hit-churning soundtrack pinioned it to a very specific moment in the cultural survey, a flagship of the 1980s cinema movement where pop movies were closely wound in with pop music, both in terms of their look and in their constant deployments of songs, and their mutual celebration of adolescent fancy. Now Cruise, who turns 60 this year (although Top Gun: Maverick has been delayed a couple of years because of the COVID-19 pandemic), returns to his first real signature role. Apart from the Mission: Impossible series which has proven an archipelago of popularity for him amidst the stormy waters of a late career and current screen culture, Cruise long resisted such backtracking.

Cruise has been a curious product of our love of movie stars right from the early days of his career. At once he was the inheritor of handsome ingénues from the dawn of time, the kind who set teenage girls (and quite a few boys) aquiver in their stomachs and itchy in the pants. But Cruise swiftly evinced far more canniness than most in establishing and protecting his stature. He seemed to emulate the careers of stars like Paul Newman and Jack Nicholson, who could for the most part effortlessly step between popular, image-cementing vehicles and artier, riskier, more challenging fare. Cruise has never quite gained their flexibility and reputation as an actor, however, because he remained first and foremost a star, but it’s precisely that quality which has remained his advantage. Acting cred was always a far-off citadel he could storm when he felt like, but his real business was making movies for the widest possible audience, at a time when many a potential rival was sabotaging themselves by acting as if being called a movie star was an odious travail. Whilst Cruise had emerged playing relatively familiar kinds of young male starring parts – a football player in All The Right Moves (1983), a horny teen out for action in Losin’ It (1983) and Risky Business (1984) – Top Gun saw him emerge from a chrysalis as the perfect emblem of the yuppie era. Ahistorical in persona, white bread in ethnicity but disconnected from any sure sense of social identity, he morphed into a blank slate of Reaganite ambition.

With his carefully honed body, his capped teeth, his notoriously intense work ethic, his air of self-willed exceptionality able to easily straddle personal ambition and embodiment of a creed, Cruise embodied the yuppie ideal perfectly. Cruise’s remarkable resistance to aging, his aerodynamic features only very slightly thickening and hardening over the years, has only amplified his strangeness, the way he seems to embody that essence of the movie star as something disconnected from normal life processes and inhabiting an exalted realm. After decades of having his character, sanity, even sexuality rifled from afar, the verdict has finally come fully down on the side of Cruise being perhaps the last common avatar of that ideal, and the very qualities that once made Cruise the most normcore and antiseptic of movie stars for all his occasional gestures towards stretching and perverting his image, have now become proofs of his specialness, his gift-from-the-movie-gods electness. Top Gun: Maverick is interesting in this regard but it finally evinces that Cruise is at least vaguely aware of his own mortality, especially when it showcases the ravages of aging has inflicted on his Top Gun costar Val Kilmer. Both Top Gun movies are, both literally and metaphorically, about defying gravity, but finally must admit that gravity always wins.

Top Gun was based on a magazine article about the new elite training methods adopted by the US Navy air wing during and after Vietnam to improve dogfighting skills in their fighter pilots. Cruise was cast as Pete Mitchell, whose piloting call-sign is Maverick, a cocky but sublimely talented young fighter pilot. The film’s lengthy opening sees Maverick and his Radar Intercept Officer (RIO), Nick ‘Goose’ Bradshaw (Anthony Edwards), on deployment on an aircraft carrier in the Indian Ocean, off some purposefully vague conflict zone where their squadron of F-14 Tomcats encounter enemy pilots flying the flashy new (and imaginary) MiG-25 fighters. The MiGs outmanoeuvre the American pilots and seriously rattle the flight leader, Cougar (John Stockwell), by successfully targeting him, only for Maverick to expertly reverse the humiliation by flying more cleverly and making sport of the foes. After Cougar elects to quit flying, their CO, ‘Stinger’ (James Tolkan), chews Maverick out for his impudent and insubordinate antics, only to then inform him that with Cougar out he and Goose will take his place in the elite training scheme known as TOPGUN where they’ll be pitted against fellow hotshots, based at Miramar, North Island, near San Diego.

At TOPGUN Maverick encounters his one great rival as a pilot, Tom ‘Iceman’ Kazansky (Val Kilmer), and makes waves with his risk-taking tendencies, earning Iceman’s haughty assurance that he’s “dangerous,” and tangling with tutor ‘Jester’ (Michael Ironside), and program boss and Vietnam-era ace Mike ‘Viper’ Metcalf (Tom Skerritt), particularly when he violates the “hard floor”, that is the minimum altitude allowed during training, in his relentless chases. He also finds himself involved with another of the program tutors, Charlotte ‘Charlie’ Blackwood (Kelly McGillis), who he first meets in a bar and tries to pick up, only to learn her true identity later. Maverick’s close encounter with the new MiG gives him distinction and makes him a valuable source of information for her. As she gets to know him Charlie learns Maverick is haunted by his father’s fate as a fighter pilot, having vanished during an operation in 1965. During a training exercise where Maverick is playing wingman to Ice but the rival hotshot can’t nail a target, Maverick is caught in Ice’s engine wash, sending his plane careening out of control, and when he and Goose eject Goose hits the canopy and dies. Maverick is cleared of responsibility, but his friend’s death hangs heavily on him, and he considers leaving the Navy. He eventually turns up for graduation, just as he and the rest of the class are called to action back in the conflict zone and are flung into a deadly air battle.

One immediately eye-catching aspect of Top Gun is the burgeoning talent of its moment it ropes in, including Cruise, Kilmer, Meg Ryan (as Goose’s wife Carole), and Edwards, as well as notable also-rans like McGillis, Rick Rossovich, Adrian Pasdar, and John Stockwell, and counterbalanced by experts in surly elder attitude in Skerritt, Ironside, and Tolkan. Composer Harold Faltemeyer, straight off providing one instantly iconic theme for a new Hollywood hero on Beverly Hills Cop (1984), here provided the score and attached to Maverick a canoodling guitar theme that recurs every time Maverick does something cool, almost to the point of self-parody. The film opens with consciously glorifying images of the Naval pilots and their ground crews preparing to take off in shots drenched in a sunrise glow, men and machines made equivalent in their adamantine, architectural function in the buzzing enterprise. Segue into shots of the sky-thrashing pilots cavorting to the strains of the Kenny Loggins-sung, Giorgio Moroder-penned rock song “Highway To The Danger Zone.” Moroder also helped write the soundtrack’s other big product, “Take My Breath Away,” performed by the band Berlin, which captured the year’s Oscar for Original Song, and Scott does use its pulsing, breathy, deathless romantic quality to effect, interpolating it over a sex scene for Cruise and McGillis shot exactly like some high-end aftershave ad, complete with fluttering white curtains in a steely blue room.

As a movie, Top Gun belongs to a venerable subgenre. Films about the rarefied world of daring aviators date back to classic Hollywood flyboy flicks like Ceiling Zero (1936), Only Angels Have Wings (1939), Test Pilot (1940), Dive Bomber (1941), intersect with war movies like Twelve O’Clock High (1949), and continue through the likes of Toward The Unknown (1956), Jet Pilot (1957), and The Right Stuff (1983). The popularity of this kind of movie is obviously rooted in the basic thrill of flying really fast, an inherently spectacular and dramatic business not many people have access to experience for themselves. But it also constantly touches base with an essential dramatic dynamic: such movies depict the hermetic, rivalry-filled, thrill-loving world of pilots assigned to push the limits and the constant wrestle required to balance such necessary roguish will and the needs of the hierarchies they nominally belong to, be they civilian or military. In this regard the flyboy movie is an ideal one for exploring the tension between individualism and group identity, a theme immediately interesting and compelling for a vast bulk of the audience who experience that tension daily. Many older movies were concerned with the wildcard having his burrs shaved down to more cleanly fit in with the group or die in failing to heed the lesson, befitting products of an age where conformity required by mass mobilisation and imperial emergence.

Top Gun, by contrast, explicitly taps its potential as a metaphor for different fantasies promulgated by a new epoch. Maverick’s nickname encapsulates the idealisation of the main character as someone whose exceptionality and independence are ultimately affirmed as virtues. He embodies the dream of being at once undisputed as an individual whilst fitting into an institution, free but also dedicated, cool and square at the same time. He is the personification of a particular tide-mark in American culture, balancing the individualist ideal, both as manifest in classic American mythos and also post-counterculture anti-authoritarianism, and the new conservatism that insists that yes, that individualism can be achieved, but can and must be suspended when higher duty calls. Maverick as a character, like the film’s depiction of the American military in its moment, is rooted in a haunted sense of generational severing involving the Vietnam War that both bent things out of shape but also informs a new determination to get back on top. Only the nostalgic evocations of the former era’s music is retained – “The Dock of The Bay”, “Great Balls of Fire,” and “You’ve Lost That Loving Feeling” are wielded as shared touchstones, a lingua franca connecting new to old – but washed clean of any former meaning: like the film about them, the songs have no specific meaning but as rhythmic variations for what the film is expressing about Maverick.

Maverick himself is offered as a vehicle for perceiving military service as a geopolitical equivalent of a football game, cemented by shared signs and gestures, expressions of both team identity and individual triumph. The film’s most famous catchphrase, recited by Maverick and Goose after a gruelling training session and facing down the snootiness of their rivals and bosses, “I feel the need – the need for speed!” is cemented with a high-five, summation of this fantasising. Maverick and Goose are idealised in the film’s first half as the quintessential pair of wild-and-crazy guys who know how to make a party happen anywhere, with set routines for flirtation and a penchant for sitting at the piano banging on the keys and wailing Jerry Lee Lewis off-key. These moments are a recognisable point of descent for this kind of movie: some of those old flyboy pics I mentioned were directed by Howard Hawks, who was constantly fascinated by the rituals of close-knit groups dealing with specific pressures, and scenes of characters gathered around pianos. And yet the differences are very telling. Top Gun is Hollywood product at its most unrefined, much more the offspring of the desire to sell its star as simultaneously unstoppable and relatable and the producers’ mental check-list of how to ensure that, than it is of any authorial voice. Maverick’s friendship with Goose is positioned purely to impact upon Maverick’s journey. Goose’s death occurs to invest the last act with some emotional weight, and yet its real purpose seems to be to allow Cruise to be photographed in some different emotional registers. Here’s Tom Cruise looking moody. Here’s Tom Cruise still looking great in tighty-whities whilst mourning. Here’s Tom Cruise nobly resolving to lift from the ashes.

Similarly, the rest of the TOPGUN team are barely characterised beyond their postures of general antagonism with Maverick, and their inevitable shift to obeisance before his awesomeness. One of the film’s most famous/infamous vignettes sees Maverick and Goose playing Ice and his RIO Ron ‘Slider’ Kerner (Rossovich) playing a gleefully competitive game of beach volleyball, a moment beloved by many for its unabashed celebration of male physiques attached to charismatic actors. A brief interlude of carefully crafted pizzazz that says nothing about the characters beyond what we already know – they’re young, hot, and macho show-offs – when it might have been crafted to demonstrate the evolving camaraderie and inner natures of the heroes, as another potentially Hawksian moment. All of these are however illustrations of the postures the movie wants the audience to take towards the on-screen elements, and thus exist in a realm closer to advertising than drama, the audience being sold on the need to be/have/watch Maverick. Ice is the only rival graced with solidity, and Kilmer tries to give the character sharp angles of behaviour, particularly when he tries to console Maverick after Goose’s death, as if fighting to pierce a membrane of tension between the two of them. But even he’s essentially a one-dimensional foil, a locker room big-mouth with frosted tips and representative of the onus of establishment judgement. There’s some inherent irony in the casting insofar as Kilmer and Cruise as cast in roles the other might, given their career arcs and general ethos, more reasonably have played.

Top Gun is essentially Star Wars (1977) for jocks, mimicking that film’s essential story arc but removing its mythic element, not just by resituating it in the present day, but by reconfiguring the Luke Skywalker figure – the far-flung dreamer who realises brilliant potential – and substituting a state of already-achieved perfection, a hymn to narcissistic self-appreciation and fuck-I’m-good-just-ask-me posturing. The only quality Maverick needs to learn is humility, which Goose’s death finally instils – he learns to look outside of himself to a voice from beyond. The film plays an interesting game in this regard. The story makes much of Ice’s conviction that Maverick flies dangerously, but when there is a deadly consequence to his flying it’s carefully contrived to not really be his fault, but a by-product of several different forces converging to create a tragedy, of which Maverick and Ice’s competitiveness is only one. Maverick feels responsible because he finally learned he does not have godlike control in the air: he is graced both the gravitas of loss but relieved of the pressure of definite culpability. Maverick’s budding relationship with Charlie is both impaired and given new heat when she criticises one of his risky aerial moves, sparking a show of childishly argumentative behaviour from them both – they careen individually through traffic in their his-and-hers choice of vehicles – that inevitably leads to the sack. I’m sure there are more boring and asinine romances in cinema than that between Maverick and Charlie, but I’m not quite sure where. And yet Scott simply takes that emptiness as an opportunity to unabashedly sell music video-like fantasy, picturing the pair riding around on his Kawasaki and pashing on it in artful magic hour shots, much in the same way that Cruise’s general acting response to his situation is to flash his million-dollar super-cocky grin.

There’s no nice way of saying this – not that I feel any desire to be nice – but Top Gun is not a good film. Certainly from a technical filmmaking viewpoint it’s still mostly impressive, and the sheen of Jeffrey L. Kimball’s photography retains its gorgeous, high-end magazine-shoot gloss. And yet it’s a curiously patchy work that scarcely has a plot, has assemblages in place of characters, and almost dissolves into a succession of shots roughly accumulating into scenes, illustrating a script so shallow it can barely pass muster as a bubblegum wrapper. Nonetheless Top Gun proved a vital pivot and permanent landmark in Tony Scott’s oeuvre, and indeed in recent years the general affection for Tony, following his tragic death in 2012, amongst movie fans who grew up on his big-budget, big-flash movies has begun to rival that being shown for Cruise. The younger brother of Ridley, Scott’s career mimicked his elder sibling’s, graduating from the same art college and moving into advertising at Ridley’s invitation, similarly investing heavily stylised visuals into commercials he directed. After forays into directing television, Scott made his feature filmmaking debut with the 1981 Horror film The Hunger, a movie that bombed at the box office but won some attention for its style, including from Bruckheimer and Simpson, who had begun their rise to eminence in Hollywood by shepherding the successful Flashdance (1983), which had been directed by Adrian Lyne, another flashy Brit talent the duo brought in.

Bruckheimer and Simpson hired Scott for Top Gun, and a lot of the film’s success is certainly owed to his arch use of flourishes like sunset backlighting and delight in gleaming fuselage – both human and aircraft. By contrast with his brother’s woozy ambition and genre-hopping, Scott essentially and happily remained a maker of slick B-movies, investing them with a superficial intensity of look and sound. But I’ve never been able to get on board with the belated Tony Scott cult. Apart from a handful of top-level works like True Romance (1992), Crimson Tide (1995), and Enemy of the State (1998), which were mostly distinguished through Scott’s relative stylistic restraint, most of Tony’s films represent the glibbest form of chic. The phrase “style over substance” doesn’t quite cut it in summarising Tony’s aesthetic: the substance exists purely to serve the style. Tony’s later movies like Domino (2004) are insufferably gimmicky in their shooting and cutting. The Hunger is the most boring lesbian vampire movie ever made, and whilst it presaged Top Gun in establishing Scott’s comfort with extolling various forms of homoeroticism, it also established his airbrushed approach to such things, wrapping everything in a kind of haute couture glaze. Rather than erotic, it’s a post-sexual world he inhabits, where all things are permitted so long as they have no definable weight and can be made to look really cool. Top Gun does at least move, but there’s a weird jerkiness to its construction, as if the film had a troubled shoot and what we see had to be laboriously patched together (a problem that would become more defined on the production team’s follow-up, Days of Thunder, 1990).

The most effective scenes in the film are actually its two real character moments, both of which revolve around Maverick’s troubled relationship with his father’s memory. When Maverick tells Charlie about his father’s disappearance, Scott performs a simple, effective tracking shot that slowly moves around Cruise as the actor expertly shifts from laughing nostalgia to musing introspection, a clear signal that Cruise is a performer who knows what he’s doing. Later, Viper takes for a walk on the beach and explains that he was a part of the mass dogfight that claimed his father’s life, but which was hushed up because it “took place on the wrong side of some border,” and assures Maverick his dad really was a hero. This scene certainly gains a lot from Skerritt’s expertise as a grizzled character actor. These flashes of substance are however quickly disposed of. They serve less to tell us that Maverick has psychological issues than to have one of the last impediments to understanding himself as awesome have been removed. The inevitable action climax, in which Maverick is sent out to rescue Ice and others from an ambush by MiGs and saves Ice by shooting down three of the enemy planes, is spectacular stuff in a jumpy sort of way. Where in the training scenes Scott and his filming team do a good job of establishing the relationships of the various aircraft, in the combat the editing turns chaotic. The film’s most truly outstanding element remains the flying, when you can see it properly, which is almost entirely authentic.

Top Gun concludes triumphantly, of course, with Ice and Maverick cemented finally as mutually appreciative if still sardonically rivalrous comrades, and Maverick reuniting with Charlie after she seemed to choose her career over him, whilst Maverick contemplates turning TOPGUN instructor himself. Flashforward to the present day. Top Gun: Maverick has the difficult task of locating any form of seriousness in the inherited material, and its main choice in doing so is to make Goose’s death a cross Maverick has been carrying throughout his 30-plus-year flying career. Maverick is rediscovered working as a test pilot on the Darkstar, a prototype plane that can hopefully go to Mach 10. That’s, like, really fast, yo. When he learns the project is being shut down early by its overseer Rear-Admiral Cain (Ed Harris), Maverick, hoping to save the project and its employees from the scrapheap, takes the plane up and goes for broke, busting Mach 10 before crashing. Maverick earns a customary chewing-out, and it’s made clear he’s never risen above the rank of Captain because of his habits of insubordination, and only has a place in the Navy still thanks to Ice’s protection, as his former rival turned eternal pal is now an Admiral.

Maverick is nonetheless saved once again when, through Ice’s intervention, he’s called to TOPGUN to quickly school a select group of graduates for an extremely dangerous mission: they’re assigned to attack and destroy a clandestine uranium enrichment facility in some other (or the same) unnamed rogue nation, an installation built in a remote and rugged locale and heavily defended to the point that Maverick describes as needing “two miracles” to destroy. Maverick soon has to deal with blasts from the past upon returning to Miramar, most agreeably in the form of Penny Benjamin (Jennifer Connelly), one of his former girlfriends (who is mentioned in a running joke but not glimpsed in the first film) and the daughter of an Admiral who now runs a bar at North Island for pilots. More disturbing is the presence of Goose’s son Lt. Bradley ‘Rooster’ Bradshaw (Miles Teller), who has become a top pilot in spite of Carole’s wish for him not to follow in his father’s footsteps, a wish Maverick hesitantly tried to enforce by failing to recommend him for the Naval Academy when it was in his power. Maverick also chafes under the watchful eye of the Naval Air Forces honcho ‘Cyclone’ Simpson (Jon Hamm), who has no time Maverick’s loose cannon antics, dammit.

Perhaps taking some heed of how angrily many fans took to the borderline contemptuous use of the classic Star Wars heroes in the new Disney-backed trilogy, and perhaps also thanks to Cruise’s ever-rigorous grip on how to manage his screen image, Top Gun: Maverick resists making sport of its hero’s condition of arrested development. When, in the film’s opening minutes, Maverick is glimpsed sweeping the canvas cover off his old Kawasaki and dashing across the desert to work like he’s still the same flashy kid he was in the original, it’s not to service any humour but for the audience to delight in the way Cruise-as-Maverick still embodies their fantasies – in this case to still act like a 24-year-old when you’re pushing 60. Top Gun: Maverick’s most vital theme nonetheless quickly proves to revolve around fear of obsolescence, as Maverick stares down his last real chance to make a mark in the Navy. Maverick’s opening escapade is very obviously based on Philip Kaufman’s The Right Stuff (1983) and director Joseph Kosinski acknowledges the model by casting Harris. Cain is nicknamed “The Drone Ranger” and wants to shut down the Darkstar specifically to channel its funding into his drone warfare projects, an offence to any self-respecting, old-school warrior. Thus, the onus of hierarchical command’s paternalistic authority and sometimes blind verdicts Maverick faced in the first film is here also conflated with the threat of the new, a newness that’s blandly impersonal, technocratic, and, well, just plain unmanly.

Not that piloting is strictly a manly business anymore: Maverick’s trainee squad also includes female pilots Natasha ‘Phoenix’ Trace (Monica Barbaro) and Callie ‘Halo’ Bassett (Kara Wang), as well as the braggart  Jake ‘Hangman’ Seresin (Glen Powell, stealing scenes with his smugly louche alpha act), whose rivalry with Rooster echoes Maverick’s with Ice. Hangman is more of a provocateur and bully than either of them were: Phoenix comments dryly that his call-sign stems from his habit of leaving his comrades “hanging out to dry” in tough situations. There’s even a dorky non-alpha named Bob – just Bob (Lewis Pullman) – who serves as Phoenix’s RIO. Throughout their training Rooster’s resentment of Maverick clashes with Maverick’s fear of sending Rooster off to his death, compounding the Bradshaw family tragedy. Hangman eventually catches wind of Rooster’s spurring loss, which also purposefully echoes Maverick’s in the first film. The film hits many of same basic story beats as the original, even going so far as to have Maverick sent on his way to TOPGUN by a bald character actor, before entering into some deliberate doppelganger moments, building to a strong vignette as Penny notices Maverick staring into the bar with a stricken look whilst Rooster within bangs out “Great Balls of Fire” on the piano for his pals just as his father used to. Arguably this is going a few steps too far in positing Rooster as a chip off the old block, considering he was an infant in the original film, but of course it gives both Maverick and the audience familiar with it a hot dose of instant nostalgic connection.

Top Gun: Maverick keeps in mind lessons from some of the more successful extensions of venerable franchises or “legacequels” of recent years. There are detectable likeness to Rocky Balboa (2006) and Creed (2014), Skyfall (2012) and Spectre (2015), Indiana Jones and the Kingdom of the Crystal Skull (2008), and Kosinski’s own Tron: Legacy (2011), from which it repeats the idea of positing a generational interchange as, basically, a father-son tale. This is one of the best aspects of Top Gun: Maverick, but also an exasperating one, as the film avoids giving much information about just what kind of relationship Maverick and Rooster had as the young man grew up. Their relationship is also defined in a way that resembles the original film in skipping around the issue of responsibility: Rooster’s anger at Maverick for holding him back is used as a stand-in for the audience’s awareness of Maverick’s role in Goose’s death whilst also dismissing that as a lingering issue. The film also generally still exists to affirm Cruise as the fount of all awesomeness. When the hat is tipped to the original’s volleyball scene as Maverick and his students play football on the beach together, it’s mostly to draw the viewer’s admiration for how good Cruise’s physique is still, rather than celebrate those of any potential replacements, and Kosinski avoids filming with the same soft-core sheen that Scott so readily indulged.

Kosinski is one of the more interesting talents to break into big-budget filmmaking in the past decade or so. He started off as a would-be screenwriter but gained attention working with CGI on advertisements and cutscenes for video games, developing a fine eye, a sleek sense of style and function, but also emerging as a film director with a good feel for actors. He’s more classical and has a finer touch than Scott ever had – he cares that Cruise and Connelly seem to really get along on camera where in the original Cruise and McGillis seemed to be thrown together because of their clashing eye hues and bone structures. But he also lacks the fetishistic clamminess that clung to Scott’s imagery, the quality that, for better or worse, defined Scott as a premiere Dream Factory stylist. Scott’s film also belonged to an era when filmmaking was strongly attuned to physicality, which Scott took to typically hyperbolic lengths by coating just about every actor in sweat to catch all the lighting hues but also give the impression these are guys feeling extremes at all times. Top Gun: Maverick by contrast has no such feel for hothouse climes. Kosinski links his shots together better than Scott, but lacks his pictorial intensity. Kosinski settles for reproducing the opening of Top Gun in his edition, down to the backlit crew and planes and playing “Highway To The Danger Zone” on the soundtrack, as if this isn’t some epic years-later revisiting but maybe the first or second imaginary sequel that might have come down the pipeline in the late ‘80s if Cruise had been so inclined. Perhaps if I was more nostalgic for the first film this would pinion me with Pavlovian sense-memory, but apart from mildly liking the song it doesn’t have that power. This sort of thing is instantly reassuring to fans but it also signals just how derivative and unimaginative this take is going to be. The film doesn’t even have some of the eccentric qualities Kosinski invested in the generally underrated and trend-setting Tron: Legacy.

Similarly, Top Gun: Maverick also reproduces the original in failing to sketch the members of the pilots beyond a couple of basic traits. Kosinski tried his best to invest a definably Hawksian sensibility in his firefighter drama Only The Brave (2017) through portraying group dynamics in difficult, cut-above jobs: he failed – who wouldn’t? – but it was a nice try. He makes a similar play here, introducing the pilots in the trainee team in a lengthy sequence in Penny’s bar as they josh and jibe, compete and party. This sequence is also clever in the way it remixes Maverick’s meeting with Charlie in the original, with the young pilots mistaking Maverick for just another old fart, and later cringing when he strides out before them at TOPGUN. But despite Kosinski’s best efforts everyone remains locked into their specific, generic functions, barely fleshed out or given characteristics, except for Hangman, whose preordained act of redemptive rescue is both delivered with a dash of humour and again tips its hat to Maverick’s role in the original’s climax. And that’s ultimately both what distinguishes and hampers Top Gun: Maverick. Whilst it’s both much more of a real movie than its predecessor, it’s also a simple, straightforward, unambitious one. That sort of thing can be a relief in today’s blockbuster zone filled with multiverses and cross-promotional tie-ins, and it’s plain by the general, initial reaction it’s proven exactly that for many.

But I can’t help but wonder when the mass audience became so undemanding. Despite being a paean to unruly willpower, there’s nothing of the like to the film’s crisply ordered, very familiar plot progression, nor anything daring about its approach to its characters and their stories. Where the original at least made gestures towards complicating its morality and destabilising the aura of its hero before reconfirming it, Top Gun: Maverick just goes through the motions of character conflict. Maverick’s calls this time are far more insubordinate than they were in the first film but the movie essentially assures us they’re the right ones (even in the opening vignette where he destroys a multimillion-dollar aircraft). His skirmishes with Rooster are ultimately straw-dummy headbutting. Maverick’s relationship with Rooster is essentially the same as his with Penny – they knew each-other back when, they’ve been through some stuff, and despite the superficial spurning they all still like each-other, and we don’t have to go to any effort making them connect. Those connections are just there.

Cruise and Connelly bring a decent level of chemistry to their scenes together, convincingly portraying a couple who’ve been around the block a few times but still have the fire of their younger selves guttering within. Kosinski works in some amusing flourishes that give some flickers of life: Penny takes Maverick out on her yacht and has to teach him basic seamanship despite him being the career Navy man, and later he has to sneak out of her bedroom to avoid giving the game away too early to Penny’s teenage daughter Amelia (Lyliana Wray), only to drop down directly before her expectant gaze and stern warning, “Don’t break her heart again.” Still, none of this escapes the bonds of a standard-issue C-plot romance, and the scene where Penny consoles Maverick through a crisis of confidence feels like it copy-and-pasted from the script of Rocky Balboa, which also dug up an obscure character from the franchise opener to serve as the fill-in for a previous love interest. The film’s best scenes are calculated in divergent ways. The first comes when Maverick goes to visit Ice, who, like the actor playing him, has been debilitated and left almost voiceless by cancer. Maverick confesses his worries and doubts to his old comrade and defender, who tells him by computer that “it’s time to let go” when it comes to Rooster, and then huskily pronounces, “The Navy needs Maverick – the kid needs Maverick.” It’s virtually impossible not to be moved by this, even given what stick-figures the actors played in the original. Part of the new gravitas comes from time and affection for these two actors who remind us for good or ill that more time has passed since the original than anyone involved would care to remember.

Kilmer’s strength as an actor still glows under the ashes of illness and his bond with Cruise has a genuine feel, and the scene ends with a deft flash of designedly audience-tickling humour when Ice then prods Maverick with the question “Who’s the better pilot, you or me?” and Maverick responds dryly, “This is a nice moment, let’s not ruin it.” Later in the film Ice dies from his illness, leaving Maverick defenceless before the military hierarchy, but he decides to take another risk after Cyclone decides to dump him and try a more conservative approach to the raid when it seems no-one can traverse the twisting terrain in the necessary span of time to avoid detection on the impending bomb run. Maverick takes a plane and puts all his piloting legerdemain on the line to prove it can be done, convincing Cyclone that only he can effectively lead the team into battle. This sequence is certainly on point, exploiting both the sophistication of the aerial photography and flying and the straightforward rah-rah of seeing the old hero get his mojo back and prove the world still bends before the awesomeness of Maverick. The actual bomb run proves almost a little too straightforward, despite the inevitable little foul-ups like failing laser guidance that requires so old-fashioned down-home shooting skill.

Both Top Gun movies are inarguably about celebrating the legend of American military strength. The first film, famously, generated a 500% spike in applications to become pilots. The narrative through-line of both movies, whilst preoccupied with Maverick as, well, a maverick, his arts nonetheless simply make him the apex predator in this kind of warfare. But the movies’ pitch also comes with the curious caveat that it is above all just that, a legend. That strength is rendered as a trope, as inconsequential in their way as the realities of Charlemagne’s empire to the stories of Roland or Dark Age Britain to the Arthurian Knights, or the Bengal Lancers in some 1930s Hollywood-made film extolling British imperialism. The abstraction of the enemy in both films, with their menacing black aircraft and face-covering helmets, underlines this legendary conception, even as it also highlights a worrying aspect of military thinking. The “enemy” becomes an amorphous thing, detached from all geopolitical immediacies, turning politics and war into an eternal duel pivoting from foe to foe. Both movies tap tension in anxiety that American military capability isn’t really that much – the MiGs in the first film and the “fifth generation” enemy fighters in the sequel are both described as being formidable and more sophisticated than the US fighter planes – and it’s the calibre of people flying them is what really counts. In the original Top Gun the enemy starts shooting first, and the American pilots are forced to fight for their lives, placing them not only in an underdog position but also in the right. In Top Gun: Maverick they’re engaged in a covert operation and pre-emptive strike.

The potential repercussions of this, and how the pilots feel about it, could be very interesting, but aren’t investigated at all. “Don’t think, just feel,” Maverick instructs Rooster and the rest of the team, which is supposed to relate purely to the required surrender to pure instinct in the heat of jet-powered flying, but also describes every other aspect of their roles. Ours not to reason why, etc. The similarity of Top Gun: Maverick’s basic plot to a host of older war movies is also hard to miss. The bombing run is closest in nature to Mark Robson’s The Bridges at Toko-Ri (1953), and indeed it’s basically the same film, down to Maverick getting shot down after successfully completing the seemingly impossible mission. Except that where Robson took a risk and kept the downbeat ending of James Michener’s source novel, which saw both pilot hero and his would-be rescuers shot dead, Kosinski sets up the same situation but delivers crowd-pleasing stuff. Rooster returns to save Maverick from a helicopter that pursues him across the snowy wasteland, only to be shot down himself, forcing the duo to make their way across country together.

Teller, not an actor I’ve felt much liking for thus far in his career, proves surprisingly effective in his role, as far as it goes. With a scruffy moustache he looks enough like Edwards but with a slightly burlier, overcompensating edge. His interactions with Cruise are however more stated than felt. The last portion of the film sees Maverick and Rooster trekking across the snow-crusted landscape and electing to steal a vintage, surplus F-14 from a hanger bay. As far as fan-pleasing touches go this is again pretty good, setting up a finale that wrings excitement from this twist, as Maverick has to not just outfly but outthink two far more modern and formidable opponents in the ultimate dramatization of his career doldrums. But the situations are robbed of what should be some of their tense and immediate impact by the blankness of the setting and the absence of enemy soldiers. It remains as bland and plastic and straightforward as a mid-2000s video game. Which is a significant lack considering that what distinguishes Top Gun: Maverick up until this point is the remarkable beauty and immediacy of the flying sequences, which mostly eschew special effects enhancement as much as the first film and indeed go a few steps further, utilising the cutting-edge camerawork and lensing to show the audience the cast in the planes, and giving a potent sense of the thrills and dangers of weaving a path up a narrow gorge in a plane going hundreds of miles an hour.

The visual drama and immediacy of the flying and filming throughout have been immediately celebrated by viewers and critics alike, and it feels like it could be an important moment in the history of current big-budget cinema, if anyone cares to learn the lesson. At the very least, Top Gun: Maverick is, quite genuinely, an islet of old-school cinema values: putting good-looking people on screen and having them do interesting, spectacular things – an essentialist approach to making popular cinema going back to Pearl White. For all the advancing sophistication of CGI-era cinema, the human eye retains a capacity to tell what’s real from what’s bogus, and Hollywood has begun using its computers as a catch-all for all its efforts, but Kosinski and his crew and actors provide ample evidence that approach to making movies need not be the whole future. Top Gun: Maverick also manages the rare feat of improving enormously on a facile precursor and using it as a solid template, which might well be because that template in turn is rooted in primeval Hollywood lore, however bastardised. Top Gun: Maverick aims to summarise and provide apotheosis for Cruise as a star, but it does so in a manner that confirms just how much of the star’s ambition has waned, and how much the audience expects of him, taking this mostly bland, efficient, solid programmer as some sort of grand return.

Standard
1980s, Action-Adventure, Horror/Eerie, Scifi

Aliens (1986)

Director / Screenwriter: James Cameron

By Roderick Heath

If Ridley Scott’s Alien (1979) sounded in abstract like a movie unlikely to leave much of a mark on cinematic culture upon release, the sequel seemed if anything even more ill-starred. Alien had been a big hit, but attempts to make a sequel soon became bogged down in changing executive regimes at Twentieth Century Fox, lawsuits, and wrangling over returning star Sigourney Weaver’s salary. Despite having emerged as a potential major star thanks to Alien, Weaver had only had one major success since, with her strong if not essential supporting turn in Ghostbusters (1984). A potential answer to the question as to who would make the film, at least, provided when an employee at Brandywine Films, the production company of the first film’s producers and co-writers Walter Hill and David Giler, was on the lookout for interesting new scripts and found a pair by a young filmmaker named James Cameron. Cameron, a graduate of the film schools of Roger Corman and Italo-exploitation, had submitted a potential sequel for First Blood (1981) and his own original sci-fi work called The Terminator, and was busy trying to forget his first foray as director, Piranha II: The Spawning (1982). Hill and Giler, who had taken a chance with Scott and would continue later to hire interesting new talents for the series like David Fincher, Jean-Pierre Jeunet, and Joss Whedon, fed Cameron a basic idea of thrusting the first film’s heroine Ripley into a situation with some soldiers. Cameron hit the ground running in developing the project, but was considered too green to take on directing duties until he made The Terminator on a low budget with maximum industry and potent results.

Cameron was officially hired to make the Alien sequel, given a large but, even by the standards of the time, hardly enormous budget of $16 million, with his then-girlfriend Gale Ann Hurd, who had produced The Terminator, taken on in the same capacity. Cameron’s osmotic knowledge of sci-fi, which caused problems for The Terminator, also drove his interest in portraying spacefaring soldiers in the mould of writers like Robert Heinlein and A.E. Van Vogt. The sequel was filmed at England’s Pinewood Studios, and the 31-year-old Cameron upon arrival found himself facing a lot of scepticism from the British crew, as The Terminator hadn’t yet opened in the UK. Cameron’s own relentless approach to filmmaking, soon to become notoriously onerous, also ruffled feathers, but the film came in, as studios like so much, on time and budget. Aliens was finally released seven years after the first film, an eternity by pop culture standards, particularly in the 1980s. Nonetheless the film proved an instant smash with audiences, and one that would soon enough prove perpetually influential, to the degree that it doesn’t feel like hyperbole to say that Hollywood’s been trying to make it again and again for the past 35 years and never quite succeeding. All anyone who was young and impressionable thought when they first saw it, most likely on video, was that it was awesome.

Arguing over whether Alien or Aliens is the better film is one of those topics movie lovers enjoy fighting over, but what’s certain is that Cameron managed the very rare trick of emulating a great model in a manner that both suited his own sensibility and logically expanded on the original. Indeed, the significant problem that beset subsequent entries in the series was in the inability of any single entry to pull the same trick. Cameron had the unenviable task of mediating Scott’s stylistic approach, which had invested the first film with much of its unique power, and find something new to offer the audience through bringing his own sensibility to bear. The simple addition of an S to the title was all the promissory needed, as simple a declaration as any possible: where before there had been one alien, and the situation matched it, now there would be many, and Cameron follows through on the expectation to expand upon the world and the nightmares Scott depicted. The opening seems to take up where the first film left off, with Ripley drifting through deep space in the Nostromo’s shuttle, the Narcissus, ageless in cryogenic sleep. The craft is intercepted by a much larger salvage vehicle, with a remote robotic unit cutting through the escape hatch and scanning the shuttle before salvagers enter and find Ripley and the Nostromo’s cat Jones still alive. This prologue is exacting in returning the viewer to the mood and method of Alien, not just in the careful recreation of the shuttle set and the hushed, eerily romantic strains of James Horner’s scoring mimicking Jerry Goldsmith’s work, but in the rueful and world-weary comment by one of the rescuers, “There goes our salvage, guys,” immediately recapitulating that this is a universe inhabited by working stiffs where the profit motive looms large and deep space is hardly an escape route from the mundane, where the possibility of rescuing someone is a secondary concern when rounding up a drifting spacecraft.

Cameron continues to follow Scott’s model at first, artfully building a mood of quiet dread where for a vast chunk of the film little seems to happen, although of course every moment of charged intensity without payoff eventually gains it counterweight in thriller action. Such an approach to storytelling in a blockbuster feels all but impossible today, but it’s part of Aliens’ greatness, testifying to a near-vanished moment when crowd-pleasing on the biggest level could also still involve patient, careful storytelling and directorial conditioning. In the theatrical cut of the film, a full hour passes before any actual alien is seen on screen; well over an hour in the “Special Edition” director’s cut assembled for laserdisc in 1990, which stands now as the essential version. Cameron does break from Scott and follows a lead more reminiscent of Brian De Palma in a fake-out dream sequence early on, in which what seems to be the authentic memory of being told by Burke (Paul Reiser), a representative of the company that owned the Nostromo, that she was rescued after 57 years in cryosleep, in the medical bay of a huge space station orbiting Earth: Ripley’s probably real panic attack becomes a nightmare in which she imagines herself impregnated with one of the alien beings which starts to hatch inside her as it did in her fellow crewmember Kane, until she abruptly awakens, panicked and sweating, in the real medical bay. This dream both illustrates the deeply traumatic impact of Ripley’s experiences and provokes the audience’s presumed memory of the first film’s most infamous scene.

As made particularly clear in the Special Edition, Cameron’s script works initially to undercut any hope Ripley’s homecoming will be as positive as the last frames of Alien suggested. She finds herself jobless, disgraced, doubted, and wracked by traumatic nightmares, without friends or family to recognise her upon return, a relic and an exile torn out of her moment. Even her daughter Amanda, who was a young girl when she left, has since grown old and died, a wizened face gazing out at her still-young mother from a pixelated image, time, fate, and identity all in flux. As Burke comes to give Ripley this news, Ripley seems to be sitting in a garden, delivered into nature to recuperate, only for her to pick up a remote control and switch off the large TV screen feeding the illusion. Cameron’s wry visual joke here about technology and falsified environments feels oddly connected with his own extended act of providing such illusion in the fantasy world of Avatar (2009). Soon Ripley is unable to keep her temper when thrust before a review committee who plainly don’t buy her story about the infiltrating alien and seem more concerned by the destruction of the Nostromo and its cargo, and to an extent one can see their point. Finally Ripley is found to have acted negligently, has her flight officer licence cancelled, and learns to boot from the committee chair Van Leuwen (Paul Maxwell) that the planet where the Nostromo’s crew found the alien spaceship and its deadly cargo, now known as LV-426, has now been colonised and is undergoing terraforming.

Aliens immediately recapitulates the cynicism of Alien towards the company, whose canonical name, Weyland-Yutani (suggesting in very 1980s fashion the future convergence of American and Japanese corporate interests into one all-powerful gestalt), was first revealed in the Special Edition, scapegoating Ripley and reducing her to a menial with a tenuous grip on existence. Burke introduces himself by assuring her that “I’m really an okay guy,” which is a pretty good sign he isn’t: although he does seem at first like a solid advocate for Ripley, he nonetheless uses a practiced line of clichés in the course of trying to manipulate her into helping him when it appears she was right all along. Cameron allows images of the cast of the previous film to appear on the computer feed scrolling behind Ripley during the meeting, a salutary touch. But another of Aliens’ qualities is that it’s well-told enough to be a completely stand-alone entity, as the film carefully lays out Ripley’s survivor guilt and contends with the consequences of a situation in a manner most similar types of movie gloss over whilst also offering enough sense of what happened to make her fear as well as the continuing plot entirely comprehensible. Cameron alternates visions of Ripley awakening in stark, body-twisting terror with moments of glazed stillness as Ripley smokes and stares off into nothingness. One nice, barely noticeable touch sees her mane of wavy hair as sported in the first film still present in early scenes but later shorn away to a more functional do, suitable as Ripley is by this time working a labourer in the space station loading docks.

The Special Edition also sports an early visit to LV-426, allowing a glimpse of the colonist outpost, dubbed Hadleys Hope – the outpost’s place sign has “Have a nice day” scrawled in graffiti over the stencilled lettering. Futuristic all-terrain vehicles trundle by the pre-fab structures, buffeted by wind and dust in this tiny island of human civilisation located amidst roiling volcanic rock forms, located someplace between a Western movie town and the outer precincts of hell. A conversation between two administrators (Mac McDonald and William Armstrong) establishes their jaded and frazzled state of mind in running this pocket of habitation whilst an important plot point is conveyed: some company honcho has sent a message asking for a grid reference far out in the planetary wilds to be checked out, so wildcatter mining couple, the Jordens (Jay Benedict and Holly De Jong), have gone off in search of it. Of course, the Jordens come across the all-too-familiar wrecked horseshoe spaceship. I’ve always found this portion of the director’s cut interesting but ungainly: effectively atmospheric, it gives a glimpse of Hadleys Hope as a functioning zone of labour and community, with convincing touches like the playing children who invade the control area of the otherwise tediously functional outpost, and a glimpse of the Jordens as an example of the kind of people who would choose such an existence – tight-knit, working class, adventurous. But it dispels the highly effective sense of mystery and discovery sustained in the theatrical cut, has noticeably weaker acting, and it goes just a little too far in coincidence in presenting Rebecca ‘Newt’ Jorden (Carrie Henn), later to prove an essential character, as being at the epicentre of the nascent crisis. Newt screams in horror as she beholds the sight of her father with a facehugger gripping his head with remorseless biological purpose whilst her mother urgently sends out a mayday.

An unstated amount of time passes before Burke comes to Ripley’s domicile with a representative of the Colonial Marines, Lt. Gorman (William Hope), and tells her that contact with LV-426 has been cut off, and they want her to come with them as an advisor as a unit of Marines are sent to investigate. Ripley is at first, understandably, determined to not to go, resisting Burke’s arsenal of pop psychology cliché (“Get out there and face this thing – get back on the horse!”) and the offer of protection from the armed forces that Ripley already, plainly half-suspects might be vainglorious. Only another wrenching nightmare and a long, hard look in the mirror convinces Ripley there’s only one way out of labyrinth for her, and that only after calling up Burke and seeking assurance that the plan is to exterminate the aliens. Cut to the Marines’ spaceship, the Sulaco, cutting through deep space: the name, taken from a town in Joseph Conrad’s Nostromo, extends that running gag and the connection with Conrad’s grim contemplation of hearts of darkness and corporate-imperial enterprise. Cameron apes Scott’s creation of mood and tension by recreating the quietly gliding camera movements Scott explored the Nostromo with, now scanning the Sulaco’s interior. James Horner’s scoring, like Goldsmith’s employing horns and woodwinds to illustrate the eerie absence of life, interpolates faint drum taps that match the sight of military hardware dormant. One quality that invests Cameron’s early films with much of their populist muscle is the respect and feel he had, certainly earned in his time working as a truck driver in his early 20s, for working class characters, strongly defined by their little social units and camaraderie. It’s a quality Cameron shared with John Carpenter, his immediate forebear as the hero of neo-B movies, although with Cameron it’s arguable this quality arguably hardened into a kind of shtick by the time of Titanic (1997) and Avatar, and where Carpenter’s sensibility led him to increasingly ironic considerations of genre storytelling, Cameron knew which side his bread was buttered on. Nonetheless this lends weight to Cameron’s glancing portrait of life LV-426 and the attitudes of the grunts of the Colonial Marines, as well to Ripley herself. Weaver herself noted that Aliens is essentially one great metaphor for Ripley overcoming her trauma, albeit in a way that thankfully avoids overtness.

It’s important for Cameron that Ripley, originally portrayed in Alien as an officer who makes a slightly snooty impression on her more plebeian crewmates and irks others with her cautious mentality even as circumstances prove her right, here falls basically to the bottom of society as well as mental health. Burke, whilst assuring her there’s nothing wrong with it, tries to plants hooks in Ripley by commenting on her newly tenuous existence. What he doesn’t know, nor Ripley herself, is that her fall also occasions her rise, with particular consequence in the climax, where her specific skill and talent learnt on the loading docks arms her for the ultimate battle with her personal demon. The detachment of Gorman’s Marines, awakening along with Ripley and Burke from cryosleep, is quickly and deftly sketched individually and as a functioning team, particularly the dominant if not necessarily most genuinely strong personalities, including the motor-mouthed, enthusiastic Hudson (Bill Paxton) and the formidable Vasquez (Jenette Goldstein), as well as the quiet, calm Corporal Hicks (Michael Biehn), and the no-nonsense sergeant Apone (Al Matthews). The Marines are reassuring in their confident certainty of their own toughness and competence, and also their generic familiarity, combining classical war movie archetypes and modern sops: the unit includes women, a touch that illustrates Cameron’s cunning retrofitting of old movie templates for a new audience as well as suiting his own sensibility – Apone, who jams a cigar between his teeth within moments of awakening, is right out of a Sam Fuller. But the most crucial point of emulation is Howard Hawks, as the core team fuses together in to a functioning unit once the authority figures are dead or counted out and prove more effective once reconstituted as a semi-democratic whole. Ripley could be said to play the part of the traditional Hawksian woman, except Cameron inverts the old emphasis: she doesn’t have to adapt to the group, but the group fails because it doesn’t adapt like her. Cameron disposes of any dissonance as Hudson teases Vasquez, as she immediately starts doing chin-ups, with the question, “Have you ever been mistaken for a man?” to her immortal riposte, “No. Have you?”

The soldiers patronise Ripley not as a woman but as a civilian, something she gauges immediately, and she takes a certain wry, challenging delight in showing off when she clambers into a robotic loading suit that resembles an anthropomorphic forklift and casually handles a heavy load, much to Apone and Hicks’ approving amusement. Cameron drops in effective, intelligently accumulating character touches that give depth to the Marines, from Hicks falling asleep during the bumpy descent to the planet, to Vasquez and Drake (Mark Rolston) displaying their deep sense of camaraderie as masters of the big guns, drilling in choreographed movement and sharing their own sense of humour, and shades-wearing, ultra-cool shuttle craft pilot Corporal Ferro (Colette Hiller) spouting surfer lingo as she steers her craft down through the stormy clouds of LV-426. There’s also the android (“I prefer the term artificial person myself”) Bishop (Lance Henriksen), present as a standard member of the team. At one point Gorman gets Hicks and Hudson’s names mixed up, a hint at the speed with which the unit was formed that can also be taken as a wry acknowledgement of the difficulty in telling a bunch of young men with buzz cuts apart and of Gorman’s lack of deep investment in noticing the distinction. Hudson himself has an edge of bratty braggadocio that first vanishes when Drake forces him to give aid to Bishop in his party trick display of speed and precision with a knife, but resurges as he regales Ripley with the splendours of these “ultimate badasses” and their arsenal of cutting-edge technological weaponry. The soldiers and their tag-alongs eat before getting mobilised, and another facet of social tension manifests: the grunts notice Gorman doesn’t eat with them, another early sign he’s not going to prove much of a leader. Ripley, remembering Ash from the Nostromo, reacts with virulent unease when she realises what Bishop is, despite his Isaac Asimov-quoting reassurances.

Later, during a briefing for the unit, Gorman generically describes the creatures Ripley has encountered as a xenomorph – exterior-changer – in some official taxonomical flourish that has become since the general name for the malevolent species. After preparing for deployment, the unit is dropped into LV-426’s atmosphere and upon landing find Hadleys Hope seemingly deserted, with signs like half-eaten meals, in a nice nod towards the mystique of the Mary Celeste, betraying the suddenness of what befell the colonists. The Marines soon turn up signs that prove Ripley’s story, particularly patches of metalwork eaten through by the xenomorphs’ spilt acidic blood, and occupy the command centre which was hastily fortified for a last stand. Whilst exploring the deserted domicile, movement detected on their sensors proves to Newt, now bedraggled and deeply traumatised, but also having managed to survive thanks to her intricate knowledge of the domicile’s air duct system, gathered in her years playing in them. Ripley quickly takes on a motherly role for Newt. The team discover two live specimens of the “facehugger” strain that implants larvae in living hosts, kept in plastic tubes in the centre’s Med Lab, with a surgeon’s notes queasily reporting a patient died having one specimen removed. Finally the Marines, trying to find the missing colonists by looking for their subcutaneous tracking chips, locate them seemingly all congregated together in a space under the gigantic atmospheric plant, a fusion reactor-powered array busily making the planetary atmosphere breathable. But when the Marines venture into the plant, they quickly find signs they’re entering a xenomorph nest, and the one living human they find amongst the many eviscerated victims they find fused to the walls quickly dies as one of the larval aliens explodes from her chest. Within moments the unit is attacked by swarming xenomorphs, quickly reducing their ranks and setting the remnant to flight, and it falls to Ripley’s quick thinking to save them.

One aspect of Aliens, relatively minor on the dramatic scale but important to the deep impression made by its overall look and texture, was Cameron’s strong feel, bordering on fetishism, for both a realistic technological milieu, and for military lingo and tough-hombre attitude. Some of the hardware, like futuristic guns mounted on steadicam harnesses and the robotic loading suit, still remain exotic, but other touches, from the Marines’ helmet-mounted cameras to video phones, have become familiar, and all still seem part of a coherent vision of a future that’s at once hi-tech but also rough-and-ready, everything designed for hard encounters on far-flung rocks. That the Marines would use a “drop ship” to shuttle them to and from the planet rather than land a cumbersome spaceship like the Nostromo on LV-426, provides both a logical-feeling aspect of the mechanics of the enterprise whilst also echoing both World War II landing craft and helicopters in the Vietnam war, and also, eventually, provides an important component of the plot. The drop ship itself disgorges an Armoured Personnel Carrier, which the Marines use as a mobile protective base of operations. The visual sheen of Adrian Biddle’s cinematography, with omnipresent steely blues and greys, suggests that the atmosphere itself has soaked up the cobalt-hued lustre of gunmetal and industrial colossi, and the first sight Ripley and the Marines have of LV-426 is of the enormous atmospheric processor installation, powered by a fusion reactor, looming out of the grimy haze, and Hadleys Hope beyond, blurry and smeared in being seen through cameras.

Cameron’s use of such mediating technology also gives Aliens flashes of estranged menace, as the signs of battle and carnage the Marines find once they penetrate the interior of Hadleys Hope, bearing out Ripley’s accounts, are mediated through grainy, fuzzy camera feeds. The oft-emulated scene of Gorman steadily losing all connection and control as the Marines are attacked and the mission turns to lethal chaos intersperses immediate footage and glimpses conveyed through the way their cameras capture incoherent flashes of action and, in the cases of those grabbed or killed by the xenomorphs, blacks out: the technology, which seems to embrace and unite the humans, instead only testifies to their breakdown and impotence. This sequence, which sees the film finally combust after its long, nerveless build-up, cleverly reproduces a key aspect of Alien in the idea of the responses to the xenomorphs being limited by situation, as the nest is directly underneath the plant’s cooling systems, which means that firing off powerful weapons could critically damage the reactor and result in a nuclear explosion. Given the unexpected signs of sentient intelligence the xenomorphs display, too, this might not be a coincidence. This means the team is left almost defenceless as the aliens pounce, save flame throwers and Hicks’ shotgun (“I like to save this for close encounters.”), although Drake and Vasquez, having contrived not to hand over all their ammo, start blasting away wildly as the attack comes.

Cameron and the design team gave the xenomorphs a slightly different look for the film than the sleek anthropoidal shark look of the original model, kicking off a motif in the series where the creatures adapt to their environment. Here they’re distinctly more demonic with a more veinous-looking exterior, hobgoblins surging out of dark reaches they’ve decorated to suit themselves, an environ festooned with eviscerated corpses in a vision of a Dantean hellscape. They discover one living woman (Barbara Coles) who, as Ripley did in her dream earlier in the film, begs her would-be rescuers to kill her, but they’re too late to stop the larval “chestburster” alien from erupting from her chest. The Marines immediately incinerate it with a flamethrower, but this has the unfortunate effect of stirring the other xenomorphs from their nooks. Gorman, pale and sweating and delirious in his horror, quickly proves incapable of a response, so Ripley leaps into the seat of the APC and charges through the corridors of the processor plant, Horner’s furiously martial scoring booming out in announcing the gear change from cosmic horror to rumble-time action. Ripley’s frantic driving in her compelling sense of mission, APC careening against walls, and Gorman’s attempt to intervene only sees him fought off by Burke and then knocked silly by falling containers. Ripley crashes through a partition and reaches the Marines, but not in time to save Drake, who takes a face full of acid blood when Vasquez blasts a xenomorph about to launch on him. As it tries to force open the APC doors, Hicks jams his shotgun in a xenomorph’s mouth and cries “Eat this!” before blowing its head off – an all-time great cheer-out-loud flourish that deliberately makes mincemeat of one of the most disturbing aspects of the xenomorphs as seen up to this point, their double jaw.

One of Cameron’s most important storytelling inflections that recurs throughout Aliens is evinced here in near-throwaway fashion, as Hick’s heroic action nonetheless results in spraying acid blood burning Hudson’s arm. This motif of rolling crisis where gestures and actions constantly result in unintended consequences drives much of the story in a manner that feels realistically chaotic whilst also forcing it onwards in compulsive motion. Ripley manages to barrel the APC out through the plant door after running over a xenomorph that tries to break through the windscreen to get at her, at the cost of shattering the APC’s transaxle. The Marines call in Ferro and the drop ship to come pick them up, but a xenomorph gets aboard the ship and kills the crew, resulting in the drop ship crashing and colliding with the atmospheric plant, setting in motion exactly the inevitable nuclear meltdown they feared. Later in the film Vasquez and Gorman’s final action of blowing themselves up to avoid being eaten and take a few xenomorphs with them offers a moment of valiant kamikaze grace, but also causes another accident that forces Ripley to even more dangerous and strenuous actions.

Aliens tends not to be thought of as a horror movie, unlike Alien, which more obviously straddles the narrow gap between that genre and sci-fi. And yet it has just as much horrific imagery and atmosphere as its precursor, and indeed goes a few steps further, like showing the results of people getting sprayed with the acidic alien blood, and the imagery of the hive festooned with dead, eviscerated colonists. As well as the obvious Horror cues Alien subsumes – the “haunted castle” space ships, the blasted alien planet, the lurking monster, the presence of Ripley as an early and defining “final girl,” the strongly Lovecraftian tilt of the imagery and ideas – it exemplifies how Horror is a style or genre defined by tension derived from the fallibility of the feebly human before forces beyond their control. By contrast, action as a genre is defined by the dispelling of such forces through exemplars of human resilience and toughness: filmmakers don’t have some big, tough muscleman turn up in The Texas Chain Saw Massacre (1974) or Halloween (1978) to kick the fiend’s ass, precisely because such stories require the heroes to be distinctly more vulnerable than the avatars of evil. Aliens can also count classic horror films like The Birds (1963) and George Romero’s Dead films as precursors in the theme of fighting violent inhuman besiegement.

But of course Aliens is also a war movie and an interstellar western, and the argument between the immobilising dread of horror and the proactive furore of these other genres is part of what makes Aliens endlessly engaging as a grand nexus of various storytelling traditions and inflections. As legendary as the film’s heroic beats have become, they wouldn’t be at all effective if Cameron wasn’t also so committed at walking his characters up to the edge of the truly nightmarish. The disparity can be traced to the divergent urges expressed in the roots of the two genres. Both go back to stories told around tribal campfires in a far-flung past. In such oral traditions, horror is based in the kinds of stories told to keep children close to the circle of light, warning balefully of the gleaming eyes watching from the dark, whereas those other genres are based in the tales told about great warriors and leaders, the defenders of the tribe, the ones strong enough to go out into that dark. Something Aliens does better than just about any other example I can think of is find the interlocutor of the two in the image of a protecting parent.

Cameron’s approach to the war movie, whilst containing character types going back to silent films like The Big Parade (1925), is nonetheless shaped by his own and his original audience’s cultural moment. Aliens presents a strongly nudging subtext for a popular understanding of the Vietnam War: the Marines, confident in their edge of both machismo (even the women) and technological superiority, as they descend into an environment which their foes, who prove far more intelligent and dangerous than expected and motivated by more coherent, communal urges, are all too good at exploiting. Cameron emphasises the motif through both casting – Matthews, in a casting touch anticipatory of R. Lee Ermey in the following year’s Full Metal Jacket, had been a real-life US Marine, and knew the required attitude inside out – and details like the future-but-not drop ships and the subsumed banter and attitude of Vietnam-era American soldiers. Cameron had success writing the post-Vietnam revenge and homecoming fantasy of Rambo: First Blood Part II and to a certain extent Aliens can be read as its distaff variation, with Ripley fulfilling the role of resurgent natural warrior. But Aliens feels closer to the more considered metaphorical meditation Cameron had woven into The Terminator, where Biehn’s Kyle Reese was easily read as a damaged returned veteran.  Aliens came out in the same year as Oliver Stone’s Platoon, and the two films’ similarities include a soldier’s-eye sense of disdain for officer school training grad lieutenants.

Aliens feels its way around all this in portraying Ripley’s reconstruction from PTSD-riddled human cargo to the essential and emblematic action heroine. Ripley’s place in finally and persuasively creating an archetype scarcely seen so unfettered since folkloric figures like Boudica, Kahina, or Jeanne Hachette has been very well covered ever since, but it’s worth noting on some of the things Cameron and Weaver manage to do through her that made her so vital. As noted, Cameron presents a largely gender-egalitarian world, mediating the traditional Hawksian testing of the outsider on the level of civilian versus soldier and grunt versus officer, cutting out any of the usual jockeying and bickering or tendencies towards what is now called “girlboss” politicking. Ripley’s wisdom, as in the first film, is a mere edge of awareness and forthrightness, and what seems to be her chief liability, the crippling horror of her prior experience with the xenomorph, proves to be a great advantage too, able to recover more quickly from the dizzying blows of their attacks and already knowing what kinds of behaviours will save lives and which will get them all killed. A crucial moment comes when she reacts to the horrible death of the cocooned survivor, recreating her own image of herself from her dream as impregnated and doomed, as Ripley grips her own stomach and grimaces in terrible sympathy. As far as catharsis goes, this is about as rough as it gets, but it nonetheless immediately precedes her resurgence as a fighter.

To this Cameron added a faith that Ripley’s specifically feminine qualities were potent virtues rather than discomforting appendages to be denied or ignored in the course of enabling her. Alien suggested maternal instinct in Ripley in her choice to save Jones at the risk of her own life, and to a certain extent Cameron merely elaborates on this streak in reiterating the lengths Ripley will go to to save those she cares about and in subtly reproducing the original film’s basic plot beats. Nonetheless Aliens is much more specific, and particularly in the Special Edition makes it clear that for Ripley such instinct is because being a mother is a significant and immediate part of her identity. This signals why she’s able to form such a quick and intense bond with Newt, and also underlies her instinct to race to the rescue of the Marines. It’s also apparent even in small but consequential gestures as when Ripley orders Newt to leave the APC’s command space when the cameras show the Marines exploring the hive and seeing colonist bodies festooning the walls: as well as the awful spectacle in and of itself, in which Ripley amusingly resembles a dutiful parents warding a child off from something verboten on TV, Ripley also knows well Newt might see her parents and brother amongst them.

Newt herself is in part a nod to the kinds of urchins who attach themselves to soldiers in classic war movies, whilst presenting an ideal surrogate daughter for Ripley in the way too she is an uncommon, alternative kind of survivor: at one point Ripley admonishes the ranting Hudson with a reminder that Newt found ways to subsist for weeks without help or training, so surely the ultimate badasses can take a few lessons. Newt wields a mixture of the authentically childlike – picking up the Marines’ idiom and gestures (“Affirmative!”) with mimicking delight – and an edge of premature awareness and gravitas, in her certainty that the Marines’ firepower “won’t make any difference” against the aliens, and her nudging reminder to Ripley that her doll Casey isn’t cursed with scary dreams unlike herself and Ripley because “she’s just a piece of plastic.” It’s a measure of the depth of Weaver’s performance, and probably the reason why she gained a Best Actress Oscar nomination for the role, a rarity for such a genre movie, in that she’s coherently able to shift between more fearsome postures and gently coaxing maternal interactions with Henn’s Newt, in utterly convincing vignettes like her murmuring ruefully, after dabbing away some dirt on the girl with some cocoa when she’s first discovered, “Now I’ve done it, I’ve accidentally made a clean spot here – now I guess I’ll have to clean the whole thing.” Newt is of course also, like Jones, a plot device, providing a motive for Ripley to not only survive, but to take the kind of risk usually reserved to heroes of classic mythology.

Meanwhile the rest of the humans interact with a deft combination of acting and writing to the point where they’re more precisely drawn than many another film’s lead character, from Paxton’s brilliant slide from posturing wiseass to whiny hysteric before finally going out in a blaze of authentic glory, to Goldstein’s strident Vasquez demanding of the injured Gorman, “Wake up, pendejo, and then I’m gonna kill you!” Henriksen, a familiar enough character actor in movies including Dog Day Afternoon (1975) and Close Encounters of the Third Kind (1977), had been the star in Cameron’s Piranha II: The Spawning and his initial proposed casting for the role of the Terminator. Cameron’s fondness for him was justified as playing Bishop finally boosted him to cult acting hero status, in part because he expertly walks a line of studied blandness that sustains the question as to whether Bishop is another cyborg monster like Ash – he has a similar awed regard when studying their anatomy – or a good guy. The answer finally comes when he makes a quip, “I may be synthetic, but I’m not stupid,” when he volunteers for a risky mission only he can likely pull off, and it’s impossible to doubt him henceforth, even when he seems to abandon Ripley and Newt to their fate.

Biehn, hastily brought aboard the movie to play Hicks after James Remar was forced to drop out, finished up playing a similar role to the one he had in The Terminator as an ideal male hero who nonetheless finishes up too battered and scarred to be of much help to the heroine as she faces evil alone. Hicks however isn’t a damaged case like Kyle Reese was, but rather a quiet, intense dark horse who clearly isn’t eager to be the star: “Yeah…yeah,” he murmurs ruefully after Ripley points out he’s now in charge, a marvellous little moment for Biehn. But within moments, after being incidentally belittled by Burke, Hicks readily commits to command and to implementing Ripley’s suggestion of aerial nuclear bombardment of the area – “Only way to be sure” – in a way that suddenly confirms he’s the rare character both smart enough and sufficiently untroubled by ego to know the right idea when he hears it, and so is precisely the leader the crisis needs. The crash of the drop ship foils this plan, and obliges the team to fortify themselves in the command centre, sealing up every conceivable door, pipe, and conduit, planning to wait out the 17 day interval before another rescue mission is sent. But Bishop soon tells them they can’t wait that long: the drop ship’s crash damaged the atmospheric processor and it’s now on a countdown to explosion. Bishop agrees to venture outside to patch into the outpost’s transmitter and remote pilot a second drop ship down from the Sulaco. During the wait, Ripley and Newt find themselves trapped with two freed facehuggers specimens, and are only rescued by the Marines in the nick of time. Ripley knows full well this must have been orchestrated by Burke, who she already knows both ordered the search for the alien ship and wants to take the specimens back to Earth, and saw a good way of getting what he wants whilst silencing Ripley. And, incidentally, everyone else.

The reveal that Burke is a villain isn’t at all surprising, as it was pretty compulsory for a 1980s genre film to have an asshole yuppie. It could be said his presence dials down the Kafkaesque portrait of corporate insidiousness in Alien to something more containable: rather than operating on the company’s behalf Burke’s self-defence suggests it’s his own opportunism driving his actions. Still he’s the avatar of the same forces at work, and Reiser makes the character effective in the way he carefully shades Burke’s purposefully inoffensive façade with his unblinking believe-you-me stare and air of practiced facetiousness, a film of sweat greasing his upper lip as he labours to keep up his bullshit in the face of the Marines’ murderous anger. His execution is only staved off by a sudden power outage, a failure that tells Ripley the xenomorphs are on the move with purpose, much to Hudson’s disbelief (“They’re animals, man!”), but quickly confirmed by the team’s motion detectors. Cameron’s use of the detectors, pulsing with ever-increasing pitch and squirming blurs on their readout screens confirming the horde’s approach, to generate tension is peerless, whilst also returning to the ambiguity of technology as a filter for experience. The relentless march of the monsters towards the command centre remains invisible and illogical as they seem to be right upon the humans but without any sign of them, until the penny drops and Ripley turns her gaze upwards towards the panelled ceiling – the one, forgotten conduit for invasion. The pure essence of the monster movie and everything the mode encompasses comes in the next moment: Hicks is boosted up to lift a panel and turn a torch down the duct, glimpsing the hellish vision of a horde of xenomorphs crawling inexorably closer.

Aliens created a template that young and eager genre filmmakers, and some not-so-young ones, would imitate exhaustively in years to come. The hard, chitinous look imbued upon the tech and environs would be endlessly imitated along with the plot patterns and lines of defiant dialogue. Cameron’s editing of the action scenes is quick almost to the point of being subliminal in places, generally to mask limitations of the special effects but also amplifying the sense of the blindsiding speed with which situations turn on a dime from anxious calm to life-and-death conflict. And yet it’s also still entirely lucid and precise in filming and framing. Cameron’s repeated, forceful use of point-of-view shots goes beyond the fascination with layered media, and provides much of the film surging, immediate energy – barely noticed in the rush of events as when he cuts between Burke’s viewpoint as he shuts the door sealing off himself from Ripley and Newt and theirs as they see the door close, and repeated with more bravura towards the end as Cameron adopts Bishop’s pilot’s-eye-view as he barrels the drop ship through plumes of smoke and fire amidst the jutting steel forms in fleeing the atmospheric processor. The sequence of Ripley and Newt trapped in the Med Lab is particularly great in exploiting what the audience both knows and doesn’t know as well as offering a moment of pure situational thrill-mongering. Cameron reiterates the constant motif in the film and its predecessor involving waking and sleeping and the blurred ground between dream and nightmare, as Ripley, who has fallen asleep with Newt who by habit hides under her bed from the very real monsters, awakens and spies the toppled tubes that contained the facehugger specimens, shifting from an idyllic portrait of her bonding attachment into imminent danger and threat, as well as invoking the basic parental role, as the person whose presence allows a child to sleep untroubled.

Ripley quickly finds they’ve been locked in, and Cameron cuts to a shot of Burke switching off the security camera in the Med Lab unnoticed by the Marines. Hicks has given Ripley one of the pulse rifles after showing her how to use it, but it’s been lifted and left on a table outside. Ripley has to find a way of attracting attention, a problem she solves quickly enough by setting off the fire alarm. Hicks and the other Marines dash to the rescue, but how long it will take them to get there is unknown. Ripley has gained their attention, but has made the situation even more nightmarish as infernal red fire lamps glow, the harsh siren buzzes and robs any advantage of listening for the creatures, and water pours down: will the water slow down the facehuggers, or do they love it? For those who had seen Alien, the facehuggers are known to be swift and akin to an instant death sentence once attached, but just how fast they can move and whether they can be outwitted is still moot. Cameron builds to the sear-itself-into-your-cortex shot of the facehugger scuttling after Ripley with obscene multi-limbed motion before it springs on her, wrapping its tail about her neck, Ripley trying to find off its furiously wriggling form, whilst Newt manages to pin the other one’s tail against the wall as it comes for her. Only then does Cameron cut to the sight of the Marines outside, having arrived in the meantime: their appearance is both logical but also a non-sequitir, a startling break from the suffocating moment of dread. Hicks tells the others to shoot out the plexiglass window before launching himself through it in a moment of fearless bravura, and the Marines earn a moment of heroic effectiveness as Hudson saves Newt whilst Hicks, Gorman, and Vasquez untangle the one on Ripley and toss it into a corner to be blasted to bits.

The final invasion by the xenomorphs likewise exploits the red emergency lighting to signal the change from placidity to hellish urgency, as monstrosities drop from the ceiling and erupt from the floor. Burke momentarily prevents the team’s retreat by locking a door, seemingly hoping the team will be killed so he can meet up with Bishop and escape, only to find himself trapped with one of the monsters. It’s a measure of the craftsmanship brought to bear in the film that this sequence manages to evoke the authentic chaos of such a battle as the jangling monsters spring and surge in the bloody red light, whilst also capturing iconic vignettes for its heroes – Hudson taunting the xenomorphs as he guns them down, Vasquez blasting them with her grenade launcher, with Horner’s most epic strains blasting all the way. Hudson, Vasquez, and Gorman all die in the rear-guard defence. Cameron allows each to go down as the reborn absolute badass they always sought to be, fighting to the last round with all their ferocity and grit brought to bear, Hudson dragged into the abyss still screaming out curses at the monsters, Gorman blowing himself and Vasquez up when he realises they’re trapped and can’t escape.

But it’s also worth noting that their gestures are also self-defeating, dying in part by their own heroic pretences as well as the monsters, as none of them quite has the sense to follow Newt at top speed: the little girl holds the key to their salvation in knowing the way through the air vents to the landing field. In this regard Cameron echoes something of the romantic fatalism of H.G. Clouzot’s The Wages of Fear (1953), and indeed its source novel with its last line describing its ill-fated hero as one killed by his own ferocious determination to live. The way Vasquez wails, “Oh no!” after she’s crippled by some of the xenomorph blood, is a perfect signature for her character, registering both fury at herself and terror in finally being crippled, before the simultaneously stirring and ironic sight of her and Gorman locked together in a moment of perfect fulfilment in the second before Gorman’s grenade goes off, and they vansish in a fireball. Problem is, this götterdamerung for warriors results in a shockwave that makes Newt fall into a vent and plunge to a lower level in the building, demanding Hicks and Ripley pursue her. By the time they reach her she’s been snatched away to the hive by a xenomorph, and Hicks is badly burned by acid blood killing another. Ripley manages to help Hicks reach Bishop as the drop ship arrives, but insists she has to back into the hive to rescue Newt. Cue perhaps the all-time greatest variation on a standard action movie vignette, as Ripley arms herself to the teeth in preparing for the venture whilst Bishop flies her into the atmospheric processor, which is beginning to show signs of destabilising in the face of imminent meltdown.

Everything up until this point has been great, but Aliens kicks to a higher level, reaching the innermost core where those divergent ancient storytelling traditions fork, in this sequence. This is of course in large part to the converging elements of cinema – Weaver’s performing, the shooting and editing, Horner’s big brass-and-drum scoring – but also because of the way everything seen before in the film and its predecessor unites into one, pure spectacle. Much like the following year’s Predator, the climax dispenses with all social-animal preliminaries and gets down to a basic, primal rite, the hero who must venture into the bear’s cave and risk tooth and claw. But with the corollary that Ripley’s motive is not symbolic or general, but a specific, deeply personal expression of maternal urge that overrides every other instinct in the existential manual. The deep-flowing fairy tale motif returns as Ripley uses flares like the breadcrumb trail in Hansel and Gretel, whilst on a more mythic level she combines in herself Theseus and Ariadne heading into the Labyrinth on the hunt for the minotaur, Perseus and Andromeda, St George and the princess. The processor plant, glimpsed as Bishop flies into it, has become a gothic monstrosity, spitting lightning and fire, the most literalised edition of William Blake’s vision of dark satanic mills as the blight of industrialism conceivable. All classical storytelling kneaded into modern psychological theory, and it’s working on that level too, as Ripley has also found the overriding urge that makes all inner demons ineffective. At the same time, Cameron lets the audience see Ripley thinking as well as acting: the weaponry she assembles – taping a flamethrower to a pulse rifle, readying the flares – is, far from heedlessly vainglorious, instead utilising every particle of knowledge she’s gathered about her foes and their home, from their physical traits to their numbers, which by this point if hardly decimated must be greatly thinned, and with the majority of the remaining host left behind in the abandoned command centre. In short, even as Ripley finally becomes an action hero unbound, she’s still very much the character she’s been portrayed as, quick on her mental as well as physical feet. If Cameron had by and large eased back on the protean erotic imagery Scott wielded by way of H.R. Giger’s art in the earlier part of the film, he brings it back with a more sickly, suggestive edge in the sight of Newt swathed in hardened cocooning gel that looks like ejaculate, a xenomorph egg peeling open in rather penile fashion, giving this vignette a coded quality of a wrathful mother coming to save her child from a paedophile.

The symbolism inverts nonetheless as Ripley successfully locates Newt and tears her free only to stumble upon the monstrous queen, a great bony crone with a gross, pendulous egg-sack spitting out monstrous seed. Ripley has found her own interspecies doppelganger – the queen’s squarish jaw even seems to have been deliberately moulded on Weaver’s – as another fiercely protecting mother, but this one diseased, spawning misbegotten devils. The two communicate in gesture, as Ripley gives a spurt of fire from her flamethrower, just enough to make clear to the queen she’ll set fire to her eggs if she lets the xenomorphs lurking in the wings come out, and the queen bids them retreat. The tentative little truce ends when one of the eggs opens: Ripley gives a tilt of her head, grits her teeth, and starts blasting. It’s impossible not to share Ripley’s raw, punishing, near-mindless expression of exterminating rage, and yet as with the Marines earlier, her warlike self-purgation is self-defeating, as she wastes most of her arsenal destroying a hive that will be blown up anyway in a few minutes, making herself very close to a victim of new warrior bravura. Tellingly, Ripley aims all her rage and grenades at the queen’s vestigial egg-sack rather than her exoskeletal body, and after Ripley flees with Newt, the alien queen rips free of the sack and follows, bent on vengeance. Ripley finds Bishop seems to have flown off with the drop ship, seemingly confirming Ripley’s anxiety about Bishop, and in the moment of ultimate confrontation with both parental and childhood fear, Ripley tells Newt, “Close your eyes, baby,” as the alien queen emerges from the shadows of an elevator. Except, of course, Bishop suddenly flies the drop ship into view and scoops up the two humans, before fleeing at top speed, just managing to escape the colossal explosion that consumes Hadleys Hope and everything around it and zooming back into the stars.

Cameron makes a dry nod towards a Spielbergian take on a cinematic fairy-tale motif, as he shifts from the cataclysmic vision of the explosion to the sight of the drop ship zooming up into the stars, Horner’s music now offering gently melodic, resolving sounds at a juncture that for most movies would mark the end of the bad dream. But this being Cameron, of course, he has a trick up his sleeve as he did with the emerging cyborg in The Terminator and with the same basic concept of an inimical form of intelligence simply refusing to observe the niceties of what a human would justifiably call enough, as well as repeating and expanding upon the finale of Alien. Right at what seems to be the hearty final moment of conciliation between Ripley and Bishop, who’s delighted by her praise, the hiss of burning acid and Bishop suddenly contorting in pain announces a last act as the alien queen crawls out of a landing gear bay, having skewered Bishop on its horny tail, before ripping him in half. Being as he is an artificial person Bishop doesn’t expire from such treatment, but the vision of both Hicks and Bishop left too injured to help Ripley not only demands she find a way to battle the monster alone but also carries potent metaphorical aspects – Cameron’s viewpoint of a fatally injured idea of masculinity, exposed in both the classical hero Hicks and the motherly, slightly fey male Bishop, whilst playing nice in that they’re both nobly wounded rather than toxic and imperious like the Terminator, nonetheless demands a new kind femininity evolve to take its place, and with the suggestion that the last act of all wars is ultimately fought by women, those who have to deal with the subtler but more pernicious monsters it unleashes.

Bishop’s sundering is also a bravura moment of visual ruthlessness, a shock twist that resembles Ripley’s discovery of the alien on the Narcissus in the previous film and also a last, needling reminder that the material is still mean stuff. Whilst the alien queen hunts for Newt, who tries to hide under the docking bay floor gratings, Ripley emerges wearing the power loader suit, augmented to a level of power equal to the monster. Okay, altogether now, three…two…one: “Get away from her, you bitch!” An unnecessarily rhetorical flourish, probably, given we’ve already seen the idea illustrated thoroughly, but still one of the most delightful moments in the genre film canon, and the signature for Ripley: this isn’t Ripley the damaged survivor or Ripley the hysterical berserker but the ultimate version, powered up with steel fists, completing the journey in now making clear it’s the monster that should be scared. Later, in Titanic and Avatar, Cameron would more conspicuously re-devote himself to what could be called new-age editions of imagery and themes echoing out High Romantic art and literature of the 1700s and 1800s, where artist-heroes rewrite reality with passion, flee collapsing idols, and bestride pristine wildernesses, a twist that might have seemed odd given his penchant for technology as a device both liberating and frightening.

But it becomes clearer in watching Cameron’s oeuvre that the dark side of technology lies in its potential, indifferently destructive effect on living systems, the appeal of it lies in restoring the kind of heroic agency associated with classical art forms. Thus Ripley repurposes a tool, one associated previously with her humiliation and reconstruction, into a new kind of knightly armour, able to step up to the nastiest demon lurking in Beelzebub’s caverns and sock it in the face. Finally, in the titanic struggle that follows, she manages to dump the creature into an airlock and blast it out into the same void as its predecessor, although not before the queen, with its species’ characteristic will to survive, keeps hanging on to Ripley to the bitter end. Finally Ripley seals up the ship as the bifurcated Bishop clings onto the flailing Newt, who finally, unthinkingly anoints Ripley as “Mommy!” as they’re finally united. Cameron returns to the fairy-tale motif for a final image of mother and daughter delivered back to their dreams, perhaps no better than before, but at least now just dreams.

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