1980s, Action-Adventure, Horror/Eerie, Scifi

Aliens (1986)

Director / Screenwriter: James Cameron

By Roderick Heath

If Ridley Scott’s Alien (1979) sounded in abstract like a movie unlikely to leave much of a mark on cinematic culture upon release, the sequel seemed if anything even more ill-starred. Alien had been a big hit, but attempts to make a sequel soon became bogged down in changing executive regimes at Twentieth Century Fox, lawsuits, and wrangling over returning star Sigourney Weaver’s salary. Despite having emerged as a potential major star thanks to Alien, Weaver had only had one major success since, with her strong if not essential supporting turn in Ghostbusters (1984). A potential answer to the question as to who would make the film, at least, provided when an employee at Brandywine Films, the production company of the first film’s producers and co-writers Walter Hill and David Giler, was on the lookout for interesting new scripts and found a pair by a young filmmaker named James Cameron. Cameron, a graduate of the film schools of Roger Corman and Italo-exploitation, had submitted a potential sequel for First Blood (1981) and his own original sci-fi work called The Terminator, and was busy trying to forget his first foray as director, Piranha II: The Spawning (1982). Hill and Giler, who had taken a chance with Scott and would continue later to hire interesting new talents for the series like David Fincher, Jean-Pierre Jeunet, and Joss Whedon, fed Cameron a basic idea of thrusting the first film’s heroine Ripley into a situation with some soldiers. Cameron hit the ground running in developing the project, but was considered too green to take on directing duties until he made The Terminator on a low budget with maximum industry and potent results.

Cameron was officially hired to make the Alien sequel, given a large but, even by the standards of the time, hardly enormous budget of $16 million, with his then-girlfriend Gale Ann Hurd, who had produced The Terminator, taken on in the same capacity. Cameron’s osmotic knowledge of sci-fi, which caused problems for The Terminator, also drove his interest in portraying spacefaring soldiers in the mould of writers like Robert Heinlein and A.E. Van Vogt. The sequel was filmed at England’s Pinewood Studios, and the 31-year-old Cameron upon arrival found himself facing a lot of scepticism from the British crew, as The Terminator hadn’t yet opened in the UK. Cameron’s own relentless approach to filmmaking, soon to become notoriously onerous, also ruffled feathers, but the film came in, as studios like so much, on time and budget. Aliens was finally released seven years after the first film, an eternity by pop culture standards, particularly in the 1980s. Nonetheless the film proved an instant smash with audiences, and one that would soon enough prove perpetually influential, to the degree that it doesn’t feel like hyperbole to say that Hollywood’s been trying to make it again and again for the past 35 years and never quite succeeding. All anyone who was young and impressionable thought when they first saw it, most likely on video, was that it was awesome.

Arguing over whether Alien or Aliens is the better film is one of those topics movie lovers enjoy fighting over, but what’s certain is that Cameron managed the very rare trick of emulating a great model in a manner that both suited his own sensibility and logically expanded on the original. Indeed, the significant problem that beset subsequent entries in the series was in the inability of any single entry to pull the same trick. Cameron had the unenviable task of mediating Scott’s stylistic approach, which had invested the first film with much of its unique power, and find something new to offer the audience through bringing his own sensibility to bear. The simple addition of an S to the title was all the promissory needed, as simple a declaration as any possible: where before there had been one alien, and the situation matched it, now there would be many, and Cameron follows through on the expectation to expand upon the world and the nightmares Scott depicted. The opening seems to take up where the first film left off, with Ripley drifting through deep space in the Nostromo’s shuttle, the Narcissus, ageless in cryogenic sleep. The craft is intercepted by a much larger salvage vehicle, with a remote robotic unit cutting through the escape hatch and scanning the shuttle before salvagers enter and find Ripley and the Nostromo’s cat Jones still alive. This prologue is exacting in returning the viewer to the mood and method of Alien, not just in the careful recreation of the shuttle set and the hushed, eerily romantic strains of James Horner’s scoring mimicking Jerry Goldsmith’s work, but in the rueful and world-weary comment by one of the rescuers, “There goes our salvage, guys,” immediately recapitulating that this is a universe inhabited by working stiffs where the profit motive looms large and deep space is hardly an escape route from the mundane, where the possibility of rescuing someone is a secondary concern when rounding up a drifting spacecraft.

Cameron continues to follow Scott’s model at first, artfully building a mood of quiet dread where for a vast chunk of the film little seems to happen, although of course every moment of charged intensity without payoff eventually gains it counterweight in thriller action. Such an approach to storytelling in a blockbuster feels all but impossible today, but it’s part of Aliens’ greatness, testifying to a near-vanished moment when crowd-pleasing on the biggest level could also still involve patient, careful storytelling and directorial conditioning. In the theatrical cut of the film, a full hour passes before any actual alien is seen on screen; well over an hour in the “Special Edition” director’s cut assembled for laserdisc in 1990, which stands now as the essential version. Cameron does break from Scott and follows a lead more reminiscent of Brian De Palma in a fake-out dream sequence early on, in which what seems to be the authentic memory of being told by Burke (Paul Reiser), a representative of the company that owned the Nostromo, that she was rescued after 57 years in cryosleep, in the medical bay of a huge space station orbiting Earth: Ripley’s probably real panic attack becomes a nightmare in which she imagines herself impregnated with one of the alien beings which starts to hatch inside her as it did in her fellow crewmember Kane, until she abruptly awakens, panicked and sweating, in the real medical bay. This dream both illustrates the deeply traumatic impact of Ripley’s experiences and provokes the audience’s presumed memory of the first film’s most infamous scene.

As made particularly clear in the Special Edition, Cameron’s script works initially to undercut any hope Ripley’s homecoming will be as positive as the last frames of Alien suggested. She finds herself jobless, disgraced, doubted, and wracked by traumatic nightmares, without friends or family to recognise her upon return, a relic and an exile torn out of her moment. Even her daughter Amanda, who was a young girl when she left, has since grown old and died, a wizened face gazing out at her still-young mother from a pixelated image, time, fate, and identity all in flux. As Burke comes to give Ripley this news, Ripley seems to be sitting in a garden, delivered into nature to recuperate, only for her to pick up a remote control and switch off the large TV screen feeding the illusion. Cameron’s wry visual joke here about technology and falsified environments feels oddly connected with his own extended act of providing such illusion in the fantasy world of Avatar (2009). Soon Ripley is unable to keep her temper when thrust before a review committee who plainly don’t buy her story about the infiltrating alien and seem more concerned by the destruction of the Nostromo and its cargo, and to an extent one can see their point. Finally Ripley is found to have acted negligently, has her flight officer licence cancelled, and learns to boot from the committee chair Van Leuwen (Paul Maxwell) that the planet where the Nostromo’s crew found the alien spaceship and its deadly cargo, now known as LV-426, has now been colonised and is undergoing terraforming.

Aliens immediately recapitulates the cynicism of Alien towards the company, whose canonical name, Weyland-Yutani (suggesting in very 1980s fashion the future convergence of American and Japanese corporate interests into one all-powerful gestalt), was first revealed in the Special Edition, scapegoating Ripley and reducing her to a menial with a tenuous grip on existence. Burke introduces himself by assuring her that “I’m really an okay guy,” which is a pretty good sign he isn’t: although he does seem at first like a solid advocate for Ripley, he nonetheless uses a practiced line of clichés in the course of trying to manipulate her into helping him when it appears she was right all along. Cameron allows images of the cast of the previous film to appear on the computer feed scrolling behind Ripley during the meeting, a salutary touch. But another of Aliens’ qualities is that it’s well-told enough to be a completely stand-alone entity, as the film carefully lays out Ripley’s survivor guilt and contends with the consequences of a situation in a manner most similar types of movie gloss over whilst also offering enough sense of what happened to make her fear as well as the continuing plot entirely comprehensible. Cameron alternates visions of Ripley awakening in stark, body-twisting terror with moments of glazed stillness as Ripley smokes and stares off into nothingness. One nice, barely noticeable touch sees her mane of wavy hair as sported in the first film still present in early scenes but later shorn away to a more functional do, suitable as Ripley is by this time working a labourer in the space station loading docks.

The Special Edition also sports an early visit to LV-426, allowing a glimpse of the colonist outpost, dubbed Hadleys Hope – the outpost’s place sign has “Have a nice day” scrawled in graffiti over the stencilled lettering. Futuristic all-terrain vehicles trundle by the pre-fab structures, buffeted by wind and dust in this tiny island of human civilisation located amidst roiling volcanic rock forms, located someplace between a Western movie town and the outer precincts of hell. A conversation between two administrators (Mac McDonald and William Armstrong) establishes their jaded and frazzled state of mind in running this pocket of habitation whilst an important plot point is conveyed: some company honcho has sent a message asking for a grid reference far out in the planetary wilds to be checked out, so wildcatter mining couple, the Jordens (Jay Benedict and Holly De Jong), have gone off in search of it. Of course, the Jordens come across the all-too-familiar wrecked horseshoe spaceship. I’ve always found this portion of the director’s cut interesting but ungainly: effectively atmospheric, it gives a glimpse of Hadleys Hope as a functioning zone of labour and community, with convincing touches like the playing children who invade the control area of the otherwise tediously functional outpost, and a glimpse of the Jordens as an example of the kind of people who would choose such an existence – tight-knit, working class, adventurous. But it dispels the highly effective sense of mystery and discovery sustained in the theatrical cut, has noticeably weaker acting, and it goes just a little too far in coincidence in presenting Rebecca ‘Newt’ Jorden (Carrie Henn), later to prove an essential character, as being at the epicentre of the nascent crisis. Newt screams in horror as she beholds the sight of her father with a facehugger gripping his head with remorseless biological purpose whilst her mother urgently sends out a mayday.

An unstated amount of time passes before Burke comes to Ripley’s domicile with a representative of the Colonial Marines, Lt. Gorman (William Hope), and tells her that contact with LV-426 has been cut off, and they want her to come with them as an advisor as a unit of Marines are sent to investigate. Ripley is at first, understandably, determined to not to go, resisting Burke’s arsenal of pop psychology cliché (“Get out there and face this thing – get back on the horse!”) and the offer of protection from the armed forces that Ripley already, plainly half-suspects might be vainglorious. Only another wrenching nightmare and a long, hard look in the mirror convinces Ripley there’s only one way out of labyrinth for her, and that only after calling up Burke and seeking assurance that the plan is to exterminate the aliens. Cut to the Marines’ spaceship, the Sulaco, cutting through deep space: the name, taken from a town in Joseph Conrad’s Nostromo, extends that running gag and the connection with Conrad’s grim contemplation of hearts of darkness and corporate-imperial enterprise. Cameron apes Scott’s creation of mood and tension by recreating the quietly gliding camera movements Scott explored the Nostromo with, now scanning the Sulaco’s interior. James Horner’s scoring, like Goldsmith’s employing horns and woodwinds to illustrate the eerie absence of life, interpolates faint drum taps that match the sight of military hardware dormant. One quality that invests Cameron’s early films with much of their populist muscle is the respect and feel he had, certainly earned in his time working as a truck driver in his early 20s, for working class characters, strongly defined by their little social units and camaraderie. It’s a quality Cameron shared with John Carpenter, his immediate forebear as the hero of neo-B movies, although with Cameron it’s arguable this quality arguably hardened into a kind of shtick by the time of Titanic (1997) and Avatar, and where Carpenter’s sensibility led him to increasingly ironic considerations of genre storytelling, Cameron knew which side his bread was buttered on. Nonetheless this lends weight to Cameron’s glancing portrait of life LV-426 and the attitudes of the grunts of the Colonial Marines, as well to Ripley herself. Weaver herself noted that Aliens is essentially one great metaphor for Ripley overcoming her trauma, albeit in a way that thankfully avoids overtness.

It’s important for Cameron that Ripley, originally portrayed in Alien as an officer who makes a slightly snooty impression on her more plebeian crewmates and irks others with her cautious mentality even as circumstances prove her right, here falls basically to the bottom of society as well as mental health. Burke, whilst assuring her there’s nothing wrong with it, tries to plants hooks in Ripley by commenting on her newly tenuous existence. What he doesn’t know, nor Ripley herself, is that her fall also occasions her rise, with particular consequence in the climax, where her specific skill and talent learnt on the loading docks arms her for the ultimate battle with her personal demon. The detachment of Gorman’s Marines, awakening along with Ripley and Burke from cryosleep, is quickly and deftly sketched individually and as a functioning team, particularly the dominant if not necessarily most genuinely strong personalities, including the motor-mouthed, enthusiastic Hudson (Bill Paxton) and the formidable Vasquez (Jenette Goldstein), as well as the quiet, calm Corporal Hicks (Michael Biehn), and the no-nonsense sergeant Apone (Al Matthews). The Marines are reassuring in their confident certainty of their own toughness and competence, and also their generic familiarity, combining classical war movie archetypes and modern sops: the unit includes women, a touch that illustrates Cameron’s cunning retrofitting of old movie templates for a new audience as well as suiting his own sensibility – Apone, who jams a cigar between his teeth within moments of awakening, is right out of a Sam Fuller. But the most crucial point of emulation is Howard Hawks, as the core team fuses together in to a functioning unit once the authority figures are dead or counted out and prove more effective once reconstituted as a semi-democratic whole. Ripley could be said to play the part of the traditional Hawksian woman, except Cameron inverts the old emphasis: she doesn’t have to adapt to the group, but the group fails because it doesn’t adapt like her. Cameron disposes of any dissonance as Hudson teases Vasquez, as she immediately starts doing chin-ups, with the question, “Have you ever been mistaken for a man?” to her immortal riposte, “No. Have you?”

The soldiers patronise Ripley not as a woman but as a civilian, something she gauges immediately, and she takes a certain wry, challenging delight in showing off when she clambers into a robotic loading suit that resembles an anthropomorphic forklift and casually handles a heavy load, much to Apone and Hicks’ approving amusement. Cameron drops in effective, intelligently accumulating character touches that give depth to the Marines, from Hicks falling asleep during the bumpy descent to the planet, to Vasquez and Drake (Mark Rolston) displaying their deep sense of camaraderie as masters of the big guns, drilling in choreographed movement and sharing their own sense of humour, and shades-wearing, ultra-cool shuttle craft pilot Corporal Ferro (Colette Hiller) spouting surfer lingo as she steers her craft down through the stormy clouds of LV-426. There’s also the android (“I prefer the term artificial person myself”) Bishop (Lance Henriksen), present as a standard member of the team. At one point Gorman gets Hicks and Hudson’s names mixed up, a hint at the speed with which the unit was formed that can also be taken as a wry acknowledgement of the difficulty in telling a bunch of young men with buzz cuts apart and of Gorman’s lack of deep investment in noticing the distinction. Hudson himself has an edge of bratty braggadocio that first vanishes when Drake forces him to give aid to Bishop in his party trick display of speed and precision with a knife, but resurges as he regales Ripley with the splendours of these “ultimate badasses” and their arsenal of cutting-edge technological weaponry. The soldiers and their tag-alongs eat before getting mobilised, and another facet of social tension manifests: the grunts notice Gorman doesn’t eat with them, another early sign he’s not going to prove much of a leader. Ripley, remembering Ash from the Nostromo, reacts with virulent unease when she realises what Bishop is, despite his Isaac Asimov-quoting reassurances.

Later, during a briefing for the unit, Gorman generically describes the creatures Ripley has encountered as a xenomorph – exterior-changer – in some official taxonomical flourish that has become since the general name for the malevolent species. After preparing for deployment, the unit is dropped into LV-426’s atmosphere and upon landing find Hadleys Hope seemingly deserted, with signs like half-eaten meals, in a nice nod towards the mystique of the Mary Celeste, betraying the suddenness of what befell the colonists. The Marines soon turn up signs that prove Ripley’s story, particularly patches of metalwork eaten through by the xenomorphs’ spilt acidic blood, and occupy the command centre which was hastily fortified for a last stand. Whilst exploring the deserted domicile, movement detected on their sensors proves to Newt, now bedraggled and deeply traumatised, but also having managed to survive thanks to her intricate knowledge of the domicile’s air duct system, gathered in her years playing in them. Ripley quickly takes on a motherly role for Newt. The team discover two live specimens of the “facehugger” strain that implants larvae in living hosts, kept in plastic tubes in the centre’s Med Lab, with a surgeon’s notes queasily reporting a patient died having one specimen removed. Finally the Marines, trying to find the missing colonists by looking for their subcutaneous tracking chips, locate them seemingly all congregated together in a space under the gigantic atmospheric plant, a fusion reactor-powered array busily making the planetary atmosphere breathable. But when the Marines venture into the plant, they quickly find signs they’re entering a xenomorph nest, and the one living human they find amongst the many eviscerated victims they find fused to the walls quickly dies as one of the larval aliens explodes from her chest. Within moments the unit is attacked by swarming xenomorphs, quickly reducing their ranks and setting the remnant to flight, and it falls to Ripley’s quick thinking to save them.

One aspect of Aliens, relatively minor on the dramatic scale but important to the deep impression made by its overall look and texture, was Cameron’s strong feel, bordering on fetishism, for both a realistic technological milieu, and for military lingo and tough-hombre attitude. Some of the hardware, like futuristic guns mounted on steadicam harnesses and the robotic loading suit, still remain exotic, but other touches, from the Marines’ helmet-mounted cameras to video phones, have become familiar, and all still seem part of a coherent vision of a future that’s at once hi-tech but also rough-and-ready, everything designed for hard encounters on far-flung rocks. That the Marines would use a “drop ship” to shuttle them to and from the planet rather than land a cumbersome spaceship like the Nostromo on LV-426, provides both a logical-feeling aspect of the mechanics of the enterprise whilst also echoing both World War II landing craft and helicopters in the Vietnam war, and also, eventually, provides an important component of the plot. The drop ship itself disgorges an Armoured Personnel Carrier, which the Marines use as a mobile protective base of operations. The visual sheen of Adrian Biddle’s cinematography, with omnipresent steely blues and greys, suggests that the atmosphere itself has soaked up the cobalt-hued lustre of gunmetal and industrial colossi, and the first sight Ripley and the Marines have of LV-426 is of the enormous atmospheric processor installation, powered by a fusion reactor, looming out of the grimy haze, and Hadleys Hope beyond, blurry and smeared in being seen through cameras.

Cameron’s use of such mediating technology also gives Aliens flashes of estranged menace, as the signs of battle and carnage the Marines find once they penetrate the interior of Hadleys Hope, bearing out Ripley’s accounts, are mediated through grainy, fuzzy camera feeds. The oft-emulated scene of Gorman steadily losing all connection and control as the Marines are attacked and the mission turns to lethal chaos intersperses immediate footage and glimpses conveyed through the way their cameras capture incoherent flashes of action and, in the cases of those grabbed or killed by the xenomorphs, blacks out: the technology, which seems to embrace and unite the humans, instead only testifies to their breakdown and impotence. This sequence, which sees the film finally combust after its long, nerveless build-up, cleverly reproduces a key aspect of Alien in the idea of the responses to the xenomorphs being limited by situation, as the nest is directly underneath the plant’s cooling systems, which means that firing off powerful weapons could critically damage the reactor and result in a nuclear explosion. Given the unexpected signs of sentient intelligence the xenomorphs display, too, this might not be a coincidence. This means the team is left almost defenceless as the aliens pounce, save flame throwers and Hicks’ shotgun (“I like to save this for close encounters.”), although Drake and Vasquez, having contrived not to hand over all their ammo, start blasting away wildly as the attack comes.

Cameron and the design team gave the xenomorphs a slightly different look for the film than the sleek anthropoidal shark look of the original model, kicking off a motif in the series where the creatures adapt to their environment. Here they’re distinctly more demonic with a more veinous-looking exterior, hobgoblins surging out of dark reaches they’ve decorated to suit themselves, an environ festooned with eviscerated corpses in a vision of a Dantean hellscape. They discover one living woman (Barbara Coles) who, as Ripley did in her dream earlier in the film, begs her would-be rescuers to kill her, but they’re too late to stop the larval “chestburster” alien from erupting from her chest. The Marines immediately incinerate it with a flamethrower, but this has the unfortunate effect of stirring the other xenomorphs from their nooks. Gorman, pale and sweating and delirious in his horror, quickly proves incapable of a response, so Ripley leaps into the seat of the APC and charges through the corridors of the processor plant, Horner’s furiously martial scoring booming out in announcing the gear change from cosmic horror to rumble-time action. Ripley’s frantic driving in her compelling sense of mission, APC careening against walls, and Gorman’s attempt to intervene only sees him fought off by Burke and then knocked silly by falling containers. Ripley crashes through a partition and reaches the Marines, but not in time to save Drake, who takes a face full of acid blood when Vasquez blasts a xenomorph about to launch on him. As it tries to force open the APC doors, Hicks jams his shotgun in a xenomorph’s mouth and cries “Eat this!” before blowing its head off – an all-time great cheer-out-loud flourish that deliberately makes mincemeat of one of the most disturbing aspects of the xenomorphs as seen up to this point, their double jaw.

One of Cameron’s most important storytelling inflections that recurs throughout Aliens is evinced here in near-throwaway fashion, as Hick’s heroic action nonetheless results in spraying acid blood burning Hudson’s arm. This motif of rolling crisis where gestures and actions constantly result in unintended consequences drives much of the story in a manner that feels realistically chaotic whilst also forcing it onwards in compulsive motion. Ripley manages to barrel the APC out through the plant door after running over a xenomorph that tries to break through the windscreen to get at her, at the cost of shattering the APC’s transaxle. The Marines call in Ferro and the drop ship to come pick them up, but a xenomorph gets aboard the ship and kills the crew, resulting in the drop ship crashing and colliding with the atmospheric plant, setting in motion exactly the inevitable nuclear meltdown they feared. Later in the film Vasquez and Gorman’s final action of blowing themselves up to avoid being eaten and take a few xenomorphs with them offers a moment of valiant kamikaze grace, but also causes another accident that forces Ripley to even more dangerous and strenuous actions.

Aliens tends not to be thought of as a horror movie, unlike Alien, which more obviously straddles the narrow gap between that genre and sci-fi. And yet it has just as much horrific imagery and atmosphere as its precursor, and indeed goes a few steps further, like showing the results of people getting sprayed with the acidic alien blood, and the imagery of the hive festooned with dead, eviscerated colonists. As well as the obvious Horror cues Alien subsumes – the “haunted castle” space ships, the blasted alien planet, the lurking monster, the presence of Ripley as an early and defining “final girl,” the strongly Lovecraftian tilt of the imagery and ideas – it exemplifies how Horror is a style or genre defined by tension derived from the fallibility of the feebly human before forces beyond their control. By contrast, action as a genre is defined by the dispelling of such forces through exemplars of human resilience and toughness: filmmakers don’t have some big, tough muscleman turn up in The Texas Chain Saw Massacre (1974) or Halloween (1978) to kick the fiend’s ass, precisely because such stories require the heroes to be distinctly more vulnerable than the avatars of evil. Aliens can also count classic horror films like The Birds (1963) and George Romero’s Dead films as precursors in the theme of fighting violent inhuman besiegement.

But of course Aliens is also a war movie and an interstellar western, and the argument between the immobilising dread of horror and the proactive furore of these other genres is part of what makes Aliens endlessly engaging as a grand nexus of various storytelling traditions and inflections. As legendary as the film’s heroic beats have become, they wouldn’t be at all effective if Cameron wasn’t also so committed at walking his characters up to the edge of the truly nightmarish. The disparity can be traced to the divergent urges expressed in the roots of the two genres. Both go back to stories told around tribal campfires in a far-flung past. In such oral traditions, horror is based in the kinds of stories told to keep children close to the circle of light, warning balefully of the gleaming eyes watching from the dark, whereas those other genres are based in the tales told about great warriors and leaders, the defenders of the tribe, the ones strong enough to go out into that dark. Something Aliens does better than just about any other example I can think of is find the interlocutor of the two in the image of a protecting parent.

Cameron’s approach to the war movie, whilst containing character types going back to silent films like The Big Parade (1925), is nonetheless shaped by his own and his original audience’s cultural moment. Aliens presents a strongly nudging subtext for a popular understanding of the Vietnam War: the Marines, confident in their edge of both machismo (even the women) and technological superiority, as they descend into an environment which their foes, who prove far more intelligent and dangerous than expected and motivated by more coherent, communal urges, are all too good at exploiting. Cameron emphasises the motif through both casting – Matthews, in a casting touch anticipatory of R. Lee Ermey in the following year’s Full Metal Jacket, had been a real-life US Marine, and knew the required attitude inside out – and details like the future-but-not drop ships and the subsumed banter and attitude of Vietnam-era American soldiers. Cameron had success writing the post-Vietnam revenge and homecoming fantasy of Rambo: First Blood Part II and to a certain extent Aliens can be read as its distaff variation, with Ripley fulfilling the role of resurgent natural warrior. But Aliens feels closer to the more considered metaphorical meditation Cameron had woven into The Terminator, where Biehn’s Kyle Reese was easily read as a damaged returned veteran.  Aliens came out in the same year as Oliver Stone’s Platoon, and the two films’ similarities include a soldier’s-eye sense of disdain for officer school training grad lieutenants.

Aliens feels its way around all this in portraying Ripley’s reconstruction from PTSD-riddled human cargo to the essential and emblematic action heroine. Ripley’s place in finally and persuasively creating an archetype scarcely seen so unfettered since folkloric figures like Boudica, Kahina, or Jeanne Hachette has been very well covered ever since, but it’s worth noting on some of the things Cameron and Weaver manage to do through her that made her so vital. As noted, Cameron presents a largely gender-egalitarian world, mediating the traditional Hawksian testing of the outsider on the level of civilian versus soldier and grunt versus officer, cutting out any of the usual jockeying and bickering or tendencies towards what is now called “girlboss” politicking. Ripley’s wisdom, as in the first film, is a mere edge of awareness and forthrightness, and what seems to be her chief liability, the crippling horror of her prior experience with the xenomorph, proves to be a great advantage too, able to recover more quickly from the dizzying blows of their attacks and already knowing what kinds of behaviours will save lives and which will get them all killed. A crucial moment comes when she reacts to the horrible death of the cocooned survivor, recreating her own image of herself from her dream as impregnated and doomed, as Ripley grips her own stomach and grimaces in terrible sympathy. As far as catharsis goes, this is about as rough as it gets, but it nonetheless immediately precedes her resurgence as a fighter.

To this Cameron added a faith that Ripley’s specifically feminine qualities were potent virtues rather than discomforting appendages to be denied or ignored in the course of enabling her. Alien suggested maternal instinct in Ripley in her choice to save Jones at the risk of her own life, and to a certain extent Cameron merely elaborates on this streak in reiterating the lengths Ripley will go to to save those she cares about and in subtly reproducing the original film’s basic plot beats. Nonetheless Aliens is much more specific, and particularly in the Special Edition makes it clear that for Ripley such instinct is because being a mother is a significant and immediate part of her identity. This signals why she’s able to form such a quick and intense bond with Newt, and also underlies her instinct to race to the rescue of the Marines. It’s also apparent even in small but consequential gestures as when Ripley orders Newt to leave the APC’s command space when the cameras show the Marines exploring the hive and seeing colonist bodies festooning the walls: as well as the awful spectacle in and of itself, in which Ripley amusingly resembles a dutiful parents warding a child off from something verboten on TV, Ripley also knows well Newt might see her parents and brother amongst them.

Newt herself is in part a nod to the kinds of urchins who attach themselves to soldiers in classic war movies, whilst presenting an ideal surrogate daughter for Ripley in the way too she is an uncommon, alternative kind of survivor: at one point Ripley admonishes the ranting Hudson with a reminder that Newt found ways to subsist for weeks without help or training, so surely the ultimate badasses can take a few lessons. Newt wields a mixture of the authentically childlike – picking up the Marines’ idiom and gestures (“Affirmative!”) with mimicking delight – and an edge of premature awareness and gravitas, in her certainty that the Marines’ firepower “won’t make any difference” against the aliens, and her nudging reminder to Ripley that her doll Casey isn’t cursed with scary dreams unlike herself and Ripley because “she’s just a piece of plastic.” It’s a measure of the depth of Weaver’s performance, and probably the reason why she gained a Best Actress Oscar nomination for the role, a rarity for such a genre movie, in that she’s coherently able to shift between more fearsome postures and gently coaxing maternal interactions with Henn’s Newt, in utterly convincing vignettes like her murmuring ruefully, after dabbing away some dirt on the girl with some cocoa when she’s first discovered, “Now I’ve done it, I’ve accidentally made a clean spot here – now I guess I’ll have to clean the whole thing.” Newt is of course also, like Jones, a plot device, providing a motive for Ripley to not only survive, but to take the kind of risk usually reserved to heroes of classic mythology.

Meanwhile the rest of the humans interact with a deft combination of acting and writing to the point where they’re more precisely drawn than many another film’s lead character, from Paxton’s brilliant slide from posturing wiseass to whiny hysteric before finally going out in a blaze of authentic glory, to Goldstein’s strident Vasquez demanding of the injured Gorman, “Wake up, pendejo, and then I’m gonna kill you!” Henriksen, a familiar enough character actor in movies including Dog Day Afternoon (1975) and Close Encounters of the Third Kind (1977), had been the star in Cameron’s Piranha II: The Spawning and his initial proposed casting for the role of the Terminator. Cameron’s fondness for him was justified as playing Bishop finally boosted him to cult acting hero status, in part because he expertly walks a line of studied blandness that sustains the question as to whether Bishop is another cyborg monster like Ash – he has a similar awed regard when studying their anatomy – or a good guy. The answer finally comes when he makes a quip, “I may be synthetic, but I’m not stupid,” when he volunteers for a risky mission only he can likely pull off, and it’s impossible to doubt him henceforth, even when he seems to abandon Ripley and Newt to their fate.

Biehn, hastily brought aboard the movie to play Hicks after James Remar was forced to drop out, finished up playing a similar role to the one he had in The Terminator as an ideal male hero who nonetheless finishes up too battered and scarred to be of much help to the heroine as she faces evil alone. Hicks however isn’t a damaged case like Kyle Reese was, but rather a quiet, intense dark horse who clearly isn’t eager to be the star: “Yeah…yeah,” he murmurs ruefully after Ripley points out he’s now in charge, a marvellous little moment for Biehn. But within moments, after being incidentally belittled by Burke, Hicks readily commits to command and to implementing Ripley’s suggestion of aerial nuclear bombardment of the area – “Only way to be sure” – in a way that suddenly confirms he’s the rare character both smart enough and sufficiently untroubled by ego to know the right idea when he hears it, and so is precisely the leader the crisis needs. The crash of the drop ship foils this plan, and obliges the team to fortify themselves in the command centre, sealing up every conceivable door, pipe, and conduit, planning to wait out the 17 day interval before another rescue mission is sent. But Bishop soon tells them they can’t wait that long: the drop ship’s crash damaged the atmospheric processor and it’s now on a countdown to explosion. Bishop agrees to venture outside to patch into the outpost’s transmitter and remote pilot a second drop ship down from the Sulaco. During the wait, Ripley and Newt find themselves trapped with two freed facehuggers specimens, and are only rescued by the Marines in the nick of time. Ripley knows full well this must have been orchestrated by Burke, who she already knows both ordered the search for the alien ship and wants to take the specimens back to Earth, and saw a good way of getting what he wants whilst silencing Ripley. And, incidentally, everyone else.

The reveal that Burke is a villain isn’t at all surprising, as it was pretty compulsory for a 1980s genre film to have an asshole yuppie. It could be said his presence dials down the Kafkaesque portrait of corporate insidiousness in Alien to something more containable: rather than operating on the company’s behalf Burke’s self-defence suggests it’s his own opportunism driving his actions. Still he’s the avatar of the same forces at work, and Reiser makes the character effective in the way he carefully shades Burke’s purposefully inoffensive façade with his unblinking believe-you-me stare and air of practiced facetiousness, a film of sweat greasing his upper lip as he labours to keep up his bullshit in the face of the Marines’ murderous anger. His execution is only staved off by a sudden power outage, a failure that tells Ripley the xenomorphs are on the move with purpose, much to Hudson’s disbelief (“They’re animals, man!”), but quickly confirmed by the team’s motion detectors. Cameron’s use of the detectors, pulsing with ever-increasing pitch and squirming blurs on their readout screens confirming the horde’s approach, to generate tension is peerless, whilst also returning to the ambiguity of technology as a filter for experience. The relentless march of the monsters towards the command centre remains invisible and illogical as they seem to be right upon the humans but without any sign of them, until the penny drops and Ripley turns her gaze upwards towards the panelled ceiling – the one, forgotten conduit for invasion. The pure essence of the monster movie and everything the mode encompasses comes in the next moment: Hicks is boosted up to lift a panel and turn a torch down the duct, glimpsing the hellish vision of a horde of xenomorphs crawling inexorably closer.

Aliens created a template that young and eager genre filmmakers, and some not-so-young ones, would imitate exhaustively in years to come. The hard, chitinous look imbued upon the tech and environs would be endlessly imitated along with the plot patterns and lines of defiant dialogue. Cameron’s editing of the action scenes is quick almost to the point of being subliminal in places, generally to mask limitations of the special effects but also amplifying the sense of the blindsiding speed with which situations turn on a dime from anxious calm to life-and-death conflict. And yet it’s also still entirely lucid and precise in filming and framing. Cameron’s repeated, forceful use of point-of-view shots goes beyond the fascination with layered media, and provides much of the film surging, immediate energy – barely noticed in the rush of events as when he cuts between Burke’s viewpoint as he shuts the door sealing off himself from Ripley and Newt and theirs as they see the door close, and repeated with more bravura towards the end as Cameron adopts Bishop’s pilot’s-eye-view as he barrels the drop ship through plumes of smoke and fire amidst the jutting steel forms in fleeing the atmospheric processor. The sequence of Ripley and Newt trapped in the Med Lab is particularly great in exploiting what the audience both knows and doesn’t know as well as offering a moment of pure situational thrill-mongering. Cameron reiterates the constant motif in the film and its predecessor involving waking and sleeping and the blurred ground between dream and nightmare, as Ripley, who has fallen asleep with Newt who by habit hides under her bed from the very real monsters, awakens and spies the toppled tubes that contained the facehugger specimens, shifting from an idyllic portrait of her bonding attachment into imminent danger and threat, as well as invoking the basic parental role, as the person whose presence allows a child to sleep untroubled.

Ripley quickly finds they’ve been locked in, and Cameron cuts to a shot of Burke switching off the security camera in the Med Lab unnoticed by the Marines. Hicks has given Ripley one of the pulse rifles after showing her how to use it, but it’s been lifted and left on a table outside. Ripley has to find a way of attracting attention, a problem she solves quickly enough by setting off the fire alarm. Hicks and the other Marines dash to the rescue, but how long it will take them to get there is unknown. Ripley has gained their attention, but has made the situation even more nightmarish as infernal red fire lamps glow, the harsh siren buzzes and robs any advantage of listening for the creatures, and water pours down: will the water slow down the facehuggers, or do they love it? For those who had seen Alien, the facehuggers are known to be swift and akin to an instant death sentence once attached, but just how fast they can move and whether they can be outwitted is still moot. Cameron builds to the sear-itself-into-your-cortex shot of the facehugger scuttling after Ripley with obscene multi-limbed motion before it springs on her, wrapping its tail about her neck, Ripley trying to find off its furiously wriggling form, whilst Newt manages to pin the other one’s tail against the wall as it comes for her. Only then does Cameron cut to the sight of the Marines outside, having arrived in the meantime: their appearance is both logical but also a non-sequitir, a startling break from the suffocating moment of dread. Hicks tells the others to shoot out the plexiglass window before launching himself through it in a moment of fearless bravura, and the Marines earn a moment of heroic effectiveness as Hudson saves Newt whilst Hicks, Gorman, and Vasquez untangle the one on Ripley and toss it into a corner to be blasted to bits.

The final invasion by the xenomorphs likewise exploits the red emergency lighting to signal the change from placidity to hellish urgency, as monstrosities drop from the ceiling and erupt from the floor. Burke momentarily prevents the team’s retreat by locking a door, seemingly hoping the team will be killed so he can meet up with Bishop and escape, only to find himself trapped with one of the monsters. It’s a measure of the craftsmanship brought to bear in the film that this sequence manages to evoke the authentic chaos of such a battle as the jangling monsters spring and surge in the bloody red light, whilst also capturing iconic vignettes for its heroes – Hudson taunting the xenomorphs as he guns them down, Vasquez blasting them with her grenade launcher, with Horner’s most epic strains blasting all the way. Hudson, Vasquez, and Gorman all die in the rear-guard defence. Cameron allows each to go down as the reborn absolute badass they always sought to be, fighting to the last round with all their ferocity and grit brought to bear, Hudson dragged into the abyss still screaming out curses at the monsters, Gorman blowing himself and Vasquez up when he realises they’re trapped and can’t escape.

But it’s also worth noting that their gestures are also self-defeating, dying in part by their own heroic pretences as well as the monsters, as none of them quite has the sense to follow Newt at top speed: the little girl holds the key to their salvation in knowing the way through the air vents to the landing field. In this regard Cameron echoes something of the romantic fatalism of H.G. Clouzot’s The Wages of Fear (1953), and indeed its source novel with its last line describing its ill-fated hero as one killed by his own ferocious determination to live. The way Vasquez wails, “Oh no!” after she’s crippled by some of the xenomorph blood, is a perfect signature for her character, registering both fury at herself and terror in finally being crippled, before the simultaneously stirring and ironic sight of her and Gorman locked together in a moment of perfect fulfilment in the second before Gorman’s grenade goes off, and they vansish in a fireball. Problem is, this götterdamerung for warriors results in a shockwave that makes Newt fall into a vent and plunge to a lower level in the building, demanding Hicks and Ripley pursue her. By the time they reach her she’s been snatched away to the hive by a xenomorph, and Hicks is badly burned by acid blood killing another. Ripley manages to help Hicks reach Bishop as the drop ship arrives, but insists she has to back into the hive to rescue Newt. Cue perhaps the all-time greatest variation on a standard action movie vignette, as Ripley arms herself to the teeth in preparing for the venture whilst Bishop flies her into the atmospheric processor, which is beginning to show signs of destabilising in the face of imminent meltdown.

Everything up until this point has been great, but Aliens kicks to a higher level, reaching the innermost core where those divergent ancient storytelling traditions fork, in this sequence. This is of course in large part to the converging elements of cinema – Weaver’s performing, the shooting and editing, Horner’s big brass-and-drum scoring – but also because of the way everything seen before in the film and its predecessor unites into one, pure spectacle. Much like the following year’s Predator, the climax dispenses with all social-animal preliminaries and gets down to a basic, primal rite, the hero who must venture into the bear’s cave and risk tooth and claw. But with the corollary that Ripley’s motive is not symbolic or general, but a specific, deeply personal expression of maternal urge that overrides every other instinct in the existential manual. The deep-flowing fairy tale motif returns as Ripley uses flares like the breadcrumb trail in Hansel and Gretel, whilst on a more mythic level she combines in herself Theseus and Ariadne heading into the Labyrinth on the hunt for the minotaur, Perseus and Andromeda, St George and the princess. The processor plant, glimpsed as Bishop flies into it, has become a gothic monstrosity, spitting lightning and fire, the most literalised edition of William Blake’s vision of dark satanic mills as the blight of industrialism conceivable. All classical storytelling kneaded into modern psychological theory, and it’s working on that level too, as Ripley has also found the overriding urge that makes all inner demons ineffective. At the same time, Cameron lets the audience see Ripley thinking as well as acting: the weaponry she assembles – taping a flamethrower to a pulse rifle, readying the flares – is, far from heedlessly vainglorious, instead utilising every particle of knowledge she’s gathered about her foes and their home, from their physical traits to their numbers, which by this point if hardly decimated must be greatly thinned, and with the majority of the remaining host left behind in the abandoned command centre. In short, even as Ripley finally becomes an action hero unbound, she’s still very much the character she’s been portrayed as, quick on her mental as well as physical feet. If Cameron had by and large eased back on the protean erotic imagery Scott wielded by way of H.R. Giger’s art in the earlier part of the film, he brings it back with a more sickly, suggestive edge in the sight of Newt swathed in hardened cocooning gel that looks like ejaculate, a xenomorph egg peeling open in rather penile fashion, giving this vignette a coded quality of a wrathful mother coming to save her child from a paedophile.

The symbolism inverts nonetheless as Ripley successfully locates Newt and tears her free only to stumble upon the monstrous queen, a great bony crone with a gross, pendulous egg-sack spitting out monstrous seed. Ripley has found her own interspecies doppelganger – the queen’s squarish jaw even seems to have been deliberately moulded on Weaver’s – as another fiercely protecting mother, but this one diseased, spawning misbegotten devils. The two communicate in gesture, as Ripley gives a spurt of fire from her flamethrower, just enough to make clear to the queen she’ll set fire to her eggs if she lets the xenomorphs lurking in the wings come out, and the queen bids them retreat. The tentative little truce ends when one of the eggs opens: Ripley gives a tilt of her head, grits her teeth, and starts blasting. It’s impossible not to share Ripley’s raw, punishing, near-mindless expression of exterminating rage, and yet as with the Marines earlier, her warlike self-purgation is self-defeating, as she wastes most of her arsenal destroying a hive that will be blown up anyway in a few minutes, making herself very close to a victim of new warrior bravura. Tellingly, Ripley aims all her rage and grenades at the queen’s vestigial egg-sack rather than her exoskeletal body, and after Ripley flees with Newt, the alien queen rips free of the sack and follows, bent on vengeance. Ripley finds Bishop seems to have flown off with the drop ship, seemingly confirming Ripley’s anxiety about Bishop, and in the moment of ultimate confrontation with both parental and childhood fear, Ripley tells Newt, “Close your eyes, baby,” as the alien queen emerges from the shadows of an elevator. Except, of course, Bishop suddenly flies the drop ship into view and scoops up the two humans, before fleeing at top speed, just managing to escape the colossal explosion that consumes Hadleys Hope and everything around it and zooming back into the stars.

Cameron makes a dry nod towards a Spielbergian take on a cinematic fairy-tale motif, as he shifts from the cataclysmic vision of the explosion to the sight of the drop ship zooming up into the stars, Horner’s music now offering gently melodic, resolving sounds at a juncture that for most movies would mark the end of the bad dream. But this being Cameron, of course, he has a trick up his sleeve as he did with the emerging cyborg in The Terminator and with the same basic concept of an inimical form of intelligence simply refusing to observe the niceties of what a human would justifiably call enough, as well as repeating and expanding upon the finale of Alien. Right at what seems to be the hearty final moment of conciliation between Ripley and Bishop, who’s delighted by her praise, the hiss of burning acid and Bishop suddenly contorting in pain announces a last act as the alien queen crawls out of a landing gear bay, having skewered Bishop on its horny tail, before ripping him in half. Being as he is an artificial person Bishop doesn’t expire from such treatment, but the vision of both Hicks and Bishop left too injured to help Ripley not only demands she find a way to battle the monster alone but also carries potent metaphorical aspects – Cameron’s viewpoint of a fatally injured idea of masculinity, exposed in both the classical hero Hicks and the motherly, slightly fey male Bishop, whilst playing nice in that they’re both nobly wounded rather than toxic and imperious like the Terminator, nonetheless demands a new kind femininity evolve to take its place, and with the suggestion that the last act of all wars is ultimately fought by women, those who have to deal with the subtler but more pernicious monsters it unleashes.

Bishop’s sundering is also a bravura moment of visual ruthlessness, a shock twist that resembles Ripley’s discovery of the alien on the Narcissus in the previous film and also a last, needling reminder that the material is still mean stuff. Whilst the alien queen hunts for Newt, who tries to hide under the docking bay floor gratings, Ripley emerges wearing the power loader suit, augmented to a level of power equal to the monster. Okay, altogether now, three…two…one: “Get away from her, you bitch!” An unnecessarily rhetorical flourish, probably, given we’ve already seen the idea illustrated thoroughly, but still one of the most delightful moments in the genre film canon, and the signature for Ripley: this isn’t Ripley the damaged survivor or Ripley the hysterical berserker but the ultimate version, powered up with steel fists, completing the journey in now making clear it’s the monster that should be scared. Later, in Titanic and Avatar, Cameron would more conspicuously re-devote himself to what could be called new-age editions of imagery and themes echoing out High Romantic art and literature of the 1700s and 1800s, where artist-heroes rewrite reality with passion, flee collapsing idols, and bestride pristine wildernesses, a twist that might have seemed odd given his penchant for technology as a device both liberating and frightening.

But it becomes clearer in watching Cameron’s oeuvre that the dark side of technology lies in its potential, indifferently destructive effect on living systems, the appeal of it lies in restoring the kind of heroic agency associated with classical art forms. Thus Ripley repurposes a tool, one associated previously with her humiliation and reconstruction, into a new kind of knightly armour, able to step up to the nastiest demon lurking in Beelzebub’s caverns and sock it in the face. Finally, in the titanic struggle that follows, she manages to dump the creature into an airlock and blast it out into the same void as its predecessor, although not before the queen, with its species’ characteristic will to survive, keeps hanging on to Ripley to the bitter end. Finally Ripley seals up the ship as the bifurcated Bishop clings onto the flailing Newt, who finally, unthinkingly anoints Ripley as “Mommy!” as they’re finally united. Cameron returns to the fairy-tale motif for a final image of mother and daughter delivered back to their dreams, perhaps no better than before, but at least now just dreams.

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1970s, Action-Adventure, Horror/Eerie, Scifi

Alien (1979)

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Director: Ridley Scott
Screenwriters: Dan O’Bannon, David Giler (uncredited), Walter Hill (uncredited), Ronald Shusett (uncredited)

By Roderick Heath

I can imagine opening a newspaper in 1979 and glancing at a review of Alien with its plot recounted in dry ink lines, or perhaps at a poster and beholding the infamous tagline, “In space, no one can hear you scream.” I think one would have been forgiven if the thought didn’t cross your mind that it would one day this film might be considered a major cinematic classic. Even when you know much more about it, the improbability still stands. Sold to prospective studios in script form as “Jaws in space” by Dan O’Bannon and Ronald Shusett, a pair of young screenwriters who had happily looted the sci-fi B-movies and creature features they had loved as boys, Alien might have seemed something like a garish throwback in abstract, to the days when many a monstrous beast from space went on the loose was all the rage in drive-in fodder. After all, cinematic sci-fi in the late 1960s and ‘70s had generally taken on a more serious cast in keeping with the literary genre, complete with heightened social commentary and philosophical metaphors. Star Wars and Close Encounter of the Third Kind (both 1977) made studios everywhere enthusiastic for the genre for the first time since the ‘50s, however, because suddenly it was making giant piles of cash. O’Bannon had one claim to fame before helping pen the script originally called “Star Beast.” He had co-written, acted in, and helped make the world’s best-known student film, 1974’s Dark Star. But John Carpenter had gained most of the credit for that, leaving the high-strung O’Bannon chagrined and on the hunt for his own success. O’Bannon was particularly taken with the idea of returning to Dark Star’s sub-plot involving a rampaging alien stowaway, visualised in that comic film by a beach ball with talons, and playing this notion straight as a galactic horror movie.

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At first the script seemed doomed to finish up as feedstuff for Roger Corman’s low-budget production farm, because its gore and perverse aspects turned off big studios. But as sci-fi properties suddenly turned hot, the duo sold it to producer-director Walter Hill and business partner David Giler, who had Twentieth Century Fox at their backs. Hill and Giler worked the material over, adding major subplots and changing character names. But they retained one notable corollary of the original script – the parts were “unisex,” and could be filled by any actors, male or female. Hill decided not to direct the movie himself, as he was too busy and inexperienced in special effects work. Picking the right filmmaker was the real trick, as they knew the wrong director might play it as schlock, whilst the right one would have to prove equal mastery over both the hard-edged, hi-tech realism and the mysterious, eerie, virtually surrealistic qualities the story offered. They found their man in a 42-year-old former TV commercial director from South Shields at the mouth of the Tyne named Ridley Scott. Scott had gained a reputation for turning simple advertisements into great visual artefacts, and had just made an impression with his Cannes-screened debut film, The Duellists (1977). He grabbed this opportunity with both hands. Scott and his ideas impressed the studio so much Fox doubled his budget. The result, far from being just another creature feature, is today regarded as one of the major works of sci-fi cinema and indeed modern commercial filmmaking.

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O’Bannon and Shusett happily acknowledged remixing the futuristic terrors and beauties of It! The Terror from Beyond Space (1958), Forbidden Planet (1956), This Island Earth (1955), and even the far-flung alien graveyards and body-invading spectres of Mario Bava’s signal sci-fi/horror cross-breed Planet of the Vampires (1966). There was also some similarity to the creatures that menaced their way through the pages of A.E. Van Vogt’s stories “Black Destroyer” and “Moonbeast.” Although not based on an H.P. Lovecraft story, Alien remains perhaps the most effective channelling of Lovecraft’s imaginative palette on film, conjuring a universe of infinite mystery and threat, replete with glimpses of things and places beyond human reference. This is a realm of things that squirm and ooze and move perversely and seem engineered for climes beyond any natural law, glowering with infinite disdain for precious human individualism and acumen. Here there is only the terrible beauty of survival talent and the cold equations of necessity. The purity of Alien as a narrative lies in the way it pits instinct versus intelligence. The self-propagating concept in the title of Scott’s first film is taken immediately to a logical extreme: the duel at the edge of the universe, the essential struggle. Alien as a metaphorical work is in its way as extreme as Solaris (1972) in exploring the essence of humanity through conceiving its opposite, with similar precepts – isolation and a manifestation of the incomprehensibly other. Alien straddles the ever-blurry genre midground with horror by positing a haunted house movie in space mixed with no minor similarity to the slasher movie style that was just gaining real traction thanks to Carpenter’s Halloween, released the year before – a small cast stalked and killed one by one by a roaming killer.

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The story is exceptionally simple on the face of it. The spaceship Nostromo, towing a combined bulk ore carrier and refinery through deep space back to Earth, is brought out of hyperspace and rerouted towards a remote and unexplored planetoid, source of a mysterious generated signal presumed to be a distress beacon. Captain Dallas (Tom Skerrit) and his crew, comprising flight officers Ripley (Sigourney Weaver), Kane (John Hurt), and Lambert (Veronica Cartwright), science officer Ash (Ian Holm), and engineers Parker (Yaphet Kotto) and Brett (Harry Dean Stanton), are awoken from their cryogenic sleep. After confusion and some argument, they follow the protocol mandated by the ship’s owner company (unnamed in this film, later dubbed Weyland-Yutani in James Cameron’s sequel Aliens, 1986) and land on the planet. The Nostromo is lightly damaged during landing and Brett and Parker set about fixing it whilst Dallas, Lambert, and Kane venture out onto the stormy, hostile surface of the planet to track down the source of the signal. They come across a ruined spaceship clearly not built by humans, with the fossilised remains of an ancient pilot with a ruptured ribcage still installed in a kind of cockpit, and a collection of seed-like pods in the hull. Kane gets close to one, intrigued by signs of life within, only for the crab-like thing inside to spring out suddenly and burn through the visor of his helmet. The organism clamps itself over his face, holding him in a comatose state whilst keeping him alive. Ripley, acting commander of the ship, refuses to let Dallas and Lambert bring Kane through the airlock for fear of biological contamination, but Ash ignores her and lets them aboard.

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The creature (again unnamed here but usually called a “facehugger”) on Kane proves to have deadly acid for blood and is impossible to remove without killing its host, but eventually it falls off by itself and dies. Kane awakens, seemingly fine, but as he and the rest of the crew settle down for a meal, Kane suddenly starts to spasm in agony. Something tears its way out of his chest – the larval stage of new creature that will grow to human size and begin killing or utilising rival life forms. The greatest question before Scott and the filmmaking team was what the title creature should look like. Reputedly, it was O’Bannon who suggested to Scott that he take a look at the artwork of Swiss painter H.R. Giger. Both men fell under the spell of Giger’s painting “Necronomicon IV”, which portrayed a bizarre demonic entity with a tubular head, spiny back, and penile tail. Giger’s disturbing, distorted, perversely eroticised pictures tried to render aspects of the subconscious and the surreal, murky and obscure and protean, and provided a vital catalyst not just for the alien’s design but for the aesthetic of the film as a whole.

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Alien certainly belongs to both the sci-fi and horror genres, rooted in the solid conceptualism of the former but using it to annex the id-shaped atmosphere of the latter. If the film had been painstakingly created to reflect a certain academic shift in the basic imagery and concerns of genre storytelling it could not have been more precise, as the usually solid Freudian forms of sci-fi – all jutting phallic rockets matched to neo-colonialist visions written on the tabula rasa of space – gives way to a nightmarish zone filled with gaping holes and hideous babies that sprout from a man’s body. In this simple yet ruthlessly clever concept lies the aspect of Alien that instantly announced itself as contemporary, compared to the older genre works that inspired it. The alien monster is no simple, clean beast that stows away and rampages, but as a monster insidious and infesting, predatory and parasitic, instinctual and apparently not interesting in anything more than self-propagation but also possessed of a jarring, baleful brand of intelligence.

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This aspect fit into a phase in sci-fi-and horror cinema where anxiety over the human body was becoming a driving concern. David Cronenberg’s early works like Shivers (1975), Rabid (1976), and The Brood (1979) had helped define and polarise this new, queasy style. The alternate title of Shivers, They Came From Within, perfectly reflected this motif, twisting the fear of the alien other expressed in titles of 1950s films like It Came From Outer Space (1953) into a motif of internal disorder and rebellion, evoking both the bodies corporeal and politic. Emerging even before the spectre of the AIDS epidemic, this new unease with disease derived from the strange new anxieties of the modern world, one where suddenly awareness of aspects of human life that had normally not been talked about in the post-Enlightenment age were suddenly common currency, many of them sexual, bound up with a time of rapid revision in understanding of gender and desire (also, notably, the superhero movie made its first real impact around this time with Superman, 1978, providing an antithesis).

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Alien announced this style, dubbed “body horror,” in big-budget, mainstream cinema, as Kane is impregnated and torn to shreds by his own nominal progeny. This vision of perverted birth transplanted onto the male body comes after intimations of oral rape. The intensely sexual aspect of this was already encoded in a series of visual evocations and design refrains. The waking of the ship’s crew in the opening scenes is gently birth-like, guided by the ships supercomputer which is called, mischievously, MUTHR. The coddled human creatures nicely cocooned in the Nostromo and tended to by the maternal computer soon offered up as fodder for the sustenance of a creation that faintly resembles a human but also swiftly grows to blend into the interior of the Nostromo itself, with limbs and skin resembling the tubes and conduits and metal forms of an industrial zone. The human, soft flesh, red blood, is at the mercy of a thing that seems both monster and machine, something that evolves too quickly to be contained and too aptly to be positioned anywhere but at the top of the food chain.

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Sci-fi had generally been a realm of gleaming newness and minimalist chic ever since Things to Come (1936) posited the future as a gigantic shopping mall with a slight Bauhaus edge. This presumption often (though not always) went unchallenged in sci-fi cinema until Star Wars intrigued and impressed genre creators with its “lived-in” vision of a futuristic age (albeit past) that looked functional, busy, often banged-up and dirty. The script for Alien envisioned a future of space travel that has devolved into something much more familiar than cosmic swashbuckling, one where working stiffs ride the highways of deep space hauling around loads of resources, worrying about pay and bills and getting home to loved-ones. This was taken up not just as a background detail but an entire holistic mission by Scott and his designers. Surely Scott’s background, his intimate familiarity with the reverse face of the age of industry and technology, told him something different about what a spacefaring future might look and sound like, gleaned from a youth staring out at the ships on the Tyne and the decaying industrial landscape of England’s midlands, sights that told him how little some spacefaring future was likely to look like the brochures. Aspects of Alien’s look retain the sleek and clean aesthetic of high futurism – the womb-like confines of the stasis pod room and MUTHR’s control room. But these abut the factory-like interiors of the rest of the ship, grimy, functional, and cluttered. The alien planetoid itself – once again dubbed LV-426 in Aliens but left nameless here – is a place straight out of the dark places of the psyche, with its roiling volcanic forms. The horseshoe-shaped space wreck is perched atop a peak like Dracula’s castle gone Analog Magazine, with an interior that is a polymorphous zone of strangeness. Such contrasted landscapes chart both the psychic and physical realities of contrasting life forms.

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O’Bannon’s collaboration with Carpenter on Dark Star had envisioned men on a mission wandering listlessly through space destroying rogue planets in a deadpan satire on the Domino theory, with its main characters so bored and alienated they’ve swapped personalities several times. It made for a sci-fi landscape virtually unheard-of before. Similarly, the humans inhabiting the Nostromo are there purely to ensure the smooth running of the machinery and deliver the load of processed ore to Earth, casually observed, highly ordinary people. Even Ripley, eventually to be canonised as one of the great action heroes, is here just a woman with a slight edge of competence, intuition, and coolness under pressure that lets her survive where all her fellows eventually fall. One common concern of the diverse filmmakers involved in creating Alien, particularly Scott and O’Bannon, was this awareness of social and class conflict and also the individuals perpetrating such schisms. Dallas as captain (and the most Dark Star-esque character) knows his job and can do it virtually in his sleep, preferring to bliss out alone with some classical music and escape the bolshy niggling of Parker and Brett and Ripley’s by-the-book sternness. Of course, that streak had the potential to save the whole situation, as her refusal to let Kane and the facehugger aboard is correct both according to the book and instinct, if not sheer reactive empathy. Ripley is first really defined by this act, an attitude of caution that seems unfeeling whereas Ash does the “humane” thing, although it will eventually be revealed that he’s not only obeying the company’s agenda but is also a more literal tool of a distant but still consequential power, as an android posing as human.

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Ripley’s adherence to principle as well as rules and Ash’s actions in countermanding her seems at first merely a moment of tension in outlook and a road-bump in the chain of command on an already lackadaisical hierarchy – Ripley confronts Ash over the point and pushes Dallas for action but he simply wants to go home and avoid more headaches. But it proves instead the pivotal action that unleashes disaster, and Ripley’s cold act is proven the wise one. This aspect, the human capacity to act both rationally and instinctually according to given situations, is pointedly contrasted with what Ash celebrates it for, its “purity” as a creature of raw survivalist nerve and shark-like purpose that sustains its life cycle through other creatures, a form of exploitation equated with the business of business that motivates all that befalls the Nostromo. The crew themselves are defined by their mixture of camaraderie and interpersonal tension, and also by their varying levels of interest and complicity in that system, from Dallas, the man in charge who’s all too aware how little power he really has, to Parker and Brett constantly bringing the “bonus situation,” their own concerns purely mercenary, a mode of realistic cynicism adapted neatly to the exigencies of a job that demands spending years in forced sleep drifting through the ether. Alien is littered with sharp vignettes, like Parker insistently stealing back “his” chair and brushing it off after Ash has occupied it, Brett’s half-interested parroting of Parker (“Right.”), and Ripley telling them both to fuck off as they try to jerk her around as member of the superior flight crew. The film’s pivotal, immortal sequence when the crew settle down for dinner with the revived, apparently well Kane is a rare moment when the crew are all relaxed, happy, and on level ground, a seeming resumption of normality shot through with relief that gives way to epic horror and tragedy.

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Alien’s defining quality is rooted not simply in its thrills or its imaginative palette, but in its slow, patient, nerveless storytelling, so different from the mad rush of images in much contemporary filmmaking. Scott’s return to this fount, Prometheus (2011), although fine in and of itself, was disappointing for those of us hoping for a stylistic rather than thematic extension, a project revelling in the creation of miasmic atmosphere and slow-ratcheting dread. The normally propulsive Cameron honoured the model with his follow-up in its deceptive blend of quiet and intensity with Aliens before hitting the gas. The opening shot of Alien, a slow, abyssal scan of the dark planetoid silhouetted against the rays of its sun, with barely audible music and the slowly compositing title of the film across the width of screen, immediately roots what follows in a mode of interstellar gothic. There’s a powerful echo of William Blake’s “The Ancient of Days Setting a Compass to the Earth” in its image of a dark sun and the evocation of cosmic powers gathering, as Scott primes the viewer for a dive into an age where the dark, satanic mills and apocalyptic dragons of Blakeian verse have become universal state (and Blakeian ideas and images recur constantly through many of Scott’s subsequent films).

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This gives way to the Nostromo making its way through space, and much is made, in a manner reminiscent of 2001: A Space Odyssey (1968; doubtlessly deliberate as per Scott’s avowed Kubrickian fetish), of the sheer mechanical intricacy of the ship’s efforts to get from space onto the planet, at once ungainly and majestic. Jerry Goldsmith’s seafarer scoring reinforces the way this moment seems at once a super-technological event and a throwback to a days of laborious transport on the whims of the wind and tide. Goldsmith’s scoring, which was subject to conflicts with both Scott and the studio, is nonetheless one of the film’s less-appreciated achievements, defining the eerie, sonorous mood at the outset before swelling to offer overtones of not just menace but also elegy, even romanticism, as these far-out labourers find themselves cast however incidentally as pioneers and adventurers. His music rises to crescendo during the attack on Lambert and Parker where the dramatic furore of the scoring offsets the almost languid, slow-motion quality of the horror, this death-dance where you can do nothing but watch as a grotesque hell-beast sizes you up and prepares to lunch on your brain. And then, no music at all – only the sounds of unimaginable terror, piped through to Ripley as she rushes to a rescue that only come too late. All of it, a master class in the use of film’s sonic textures as well as visual.

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The film’s opening minutes, similarly, say much about what can be done even when nothing is happening. Tracking shots through the ship’s interior, resolving eventually on the forms of the crew in perfect stasis, computers clicking to life before humans, toy baubles bobbing up and down according to the thrum of the constant engines: Scott evokes presence by absence, the eerie chill of a haunted house, the crew already dead but not yet knowing it. The ship’s name of course was taken from Joseph Conrad’s novel, a tale of an ordinary but great man ruined by greed, and a step removed from the heart of darkness. The hunt for the creature commences after its gruesome birth, with the crew at first assuming they’re only dealing with a small, nasty vermin. But soon Brett, assigned to track down the ship’s cat and mascot Jones, encounters the alien, having grown into a gangly, man-sized monstrosity that rips his forehead open with a recessed, springing jaw.

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Dallas ventures into the ship’s air duct system to track it down, only to be outwitted and attacked, his fate ambiguous (in the later director’s cut, revealed to have been cocooned alive as a meal or host body for another alien). Brett’s ill-fated hunt for Jones and its jolting climax makes for one of the film’s best scenes, in part because of Stanton’s shambling, ineffably hangdog refusal to act like he’s in a horror movie, perfectly depicting a man worn comically ragged by a lifetime of bullshit work suddenly reaching its end in a way no-one could ever see coming, seen as a series of eliding yet hideously suggestive glimpses of obscene creation and violence. Scott uses his search as an excuse to shoot the Nostromo’s darkest reaches with its filth and dripping water in a way that evokes the feeling of such an environment not just as a tactile space but a way of life and a working world that somehow also spills over into the dreamlike. The alien is first glimpsed dangling from some hanging chains and yet the plain sight of it doesn’t register for several viewings precisely because it looks like so much of the mechanical. Dallas’ hunt for the alien is a more traditional horror sequence in which tension is built not just by the carefully utilised claustrophobic space Dallas scrambles about in, but the register of the tracking sensor that shows something zeroing in on him, yet remaining chillingly unseen and elusive until it appears at the least expected moment in one of cinema’s greatest ever pure “boo!” moments.

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Ripley is next in command, and is left the one who has to make a call on what to do now, cueing my favourite moment in Weaver’s performance. This scene depicts Ripley, shaken and grieving after two severe shocks but at the same time coolly taking charge, pacifying Parker and registering her disbelief with Ash’s responses, contrasting the increasingly brittle Parker and Lambert and Ash’s inhuman cool. Suspicious of Ash’s reticence with ideas for catching or killing the monster, Ripley consults with MUTHR only to learn the company has instructed that the alien be returned to Earth with the crew considered expendable to this end. Ripley angrily strikes Ash, only for Ash to chase her down and try to murder her, starting to leak not blood from a graze on his head but milky white fluid – the sign he’s actually an android. Although it displeased O’Bannon, Hill and Giler’s decision to introduce Ash as an android was inspired, as it gave the film a jolt of narrative complexity and surprise, as well as one of Scott’s best whisper-to-a-scream sequences, particularly when Ash is revealed, having silently entered the control room and now standing next to Ripley when she’s just read the shocking orders in MUTHR, to tell her that, in spite of the evidence of her eyes and mind, there’s a perfectly reasonable explanation for all of it.

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Ash plays a very similar role to HAL 9000 in 2001 as the electronic entity on board who proves nearly as dangerous as any other threat, and he introduces another common conceptual wing of the sci-fi genre alongside space travel and alien life – the artificial human. But where HAL was a proto-consciousness destroyed by its own confusion born of being perched between states of being, there is nothing confused about Ash or his role, as simulacrum contrived to be indistinguishable and as a proxy to carry out dirty work, a sleeper agent representing both the interests of the company and his own fascination for the alien. Scott would of course return to the theme of the cynically created android being in Blade Runner (1982) and push several ideas nascent here to a limit, particularly the question of how moral in the human sense one could expect such a sentient creation to be when given life to by entirely different creative forces. Ash intellectually votes a kind of loyalty to the alien precisely because it’s more like him than the humans around him, with the keynote word of “purity” signifying something both fascistic and atavistic in that loyalty, with the hint that there’s always something machine-like to any lifeform, in compulsion to survive in itself and to reproduce to extend its genome.

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The alien is a sophisticated but also utterly simple expression of this essence. Parker and Lambert must stop Ash killing Ripley, with Parker decapitating him with a blow. But the android still deadly, until Lambert finally fries him with an electrified prod. The physicality of this sequence is tremendous, particularly as it serves in part as a repeat-cum-revision of Kane’s earlier demise, echoed in the ripping apart of Ash and the exposure of his vitals, except now the human form is substituted for something else – the company man revealed as unholy chimera of literal milk for blood and circuitry, the strength and wicked concision of the android physique suggested as Ash rips Ripley’s curls from her head, forms his fingers like a vice on Parker’s chest, and tries to choke Ripley with a rolled-up magazine. The image of headless Ash still trying to kill is as vital in its way as the alien itself in depicting the maniacal heart of this tale, animating the essential notion of a universe turned animate and hostile, of creation turned insane. When they briefly revive Ash to glean information from him, his mocking smile and cold humour (“I can’t lie to you about your chances but…you have my sympathies.”) give cold comfort but also a fire to the last three crewmembers. They resolve to abandon the ship and blow it up, ensuring there’s nothing left of the alien to pose a threat, or a boon, to anyone else. The climactic scenes see Alien’s pitiless logic still in play even as everything seems to spiral towards incandescent terminus. Parker and Lambert’s scrambling eagerness to survive creates a racket that attracts their nemesis. Ripley finds herself trapped on the ship she instructed to turn off, the intelligent but insensate MUTHR now calmly counting off minutes to self-destruction regardless of Ripley’s screams for awareness.

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Only Ripley is fated to live, to become the emblematic survivor, the eternal neo-Odysseus voyaging home and battling demons of the underworld at every turn. Scott and company had the guts to take up that original notion of O’Bannon and Shusett’s and even take it a step further in a way, making her the film’s pivotal figure without rhetoric or cliché: she became the great archetype of a modern heroine because she simply is. Ripley’s force and character are made apparent long before she has to take up the mantle of command and then the face the axis that will make her either titan or afterthought lunchmeat. To a certain extent this idea wasn’t so radical, particularly as Ripley serves the role of “final girl” already being codified in horror movie terminology. She would become the archetypal warrior mother in Aliens, Boudica with a pulse rifle. Here she’s just another member of the crew, blessed only with a slight advantage in muscle of body, mind, and spirit that allows her to survive.

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And even that may be in part due to the alien, as it’s heavily suggested, being canny is enough to use her to so what it can’t—fly the Nostromo’s shuttle away from the dying vessel. Weaver’s performance is both excellent but also less stand-out than the star-driven sequels, as Alien retains something of the Howard Hawks ethic of the ensemble as star, but also because Ripley is becoming, evolving, just as surely as the alien is, switched on by crisis and forced to work every cell in her frame to live. Still Weaver catches the eye at first with the blend of amusement and attitude she turns on Parker and Brett, and comes into focus as she interrogates Ash over his breach of discipline and, later, his seemingly negligent lack of urgency. “You’re still collating?” Ripley asks Ash, with Weaver’s reading at once emotional and beggared and exacting in her refusal to be bullshitted, before announcing a course of action to her fellows that signals both her emotional genuineness and her unfurling strength. It’s the moment Weaver became a movie star and Ripley becomes not just a character but a hero.

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The breathless climactic scenes, as the formerly becalmed corridors of the Nostromo become a labyrinth of din and smoke, do graze the edge of impressive but empty hullabaloo on repeat viewings. But the sneakily appended final act is a perfect islet that repeats the film in miniature and punishes anyone who thought defeating such evil it would be so easy. Tough, resilient, almost androgynous Ripley strips down to her panties, suddenly, almost discomfortingly vulnerable, takes a deep breath, and prepares for sleep, only to find she’s trapped with the ultimate boogeyman. Much like Laurie Strode in Halloween Ripley is terrorised into a cupboard and forced into her make-or-break stand there, adapting tools and formulating a quick plan that needs profound courage to pull off and circumstances allow no other end.

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The cunning of this sequence lies not just in staging a great twist that the entire film has, in retrospect, been conditioning the viewer for – is it just more quiet and methodical observation, or leading to something? – but in the way it underlines both human and alien as creatures refusing to surrender or abandon their essence. Ripley finds her warrior pith, fusion of dragon killers like St George and Perseus with the princesses they saved, as befitting a modern myth. The incredibly resilient alien still tries to survive in space, trying to find a way back into the shuttle after Ripley blows it out the airlock, still not give up the game until Ripley gives it a roasting with the shuttle engines, blasting it into the void. The last image, of Ripley returned to sleep, is sublime in its sense of circularity, the waking life a nightmare that be must contended with, and sleep the place where everyone is safe.

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