Uncategorized

Black Widow (2021)

.

BlackWidow01

Director: Cate Shortland
Screenwriter: Eric Pearson

By Roderick Heath

Here there be spoilers…

It’s odd at this point that a Disney-Marvel superhero blockbuster could seem like an underdog, but Black Widow feels like one. The so-called Marvel Cinematic Universe series’ domination of pop movie culture grew wearisome for many well before the clumsy and disappointing but historically successful Avengers: Endgame (2019), and the enforced cessation of it during the COVID-19 pandemic threatened to drain the steam from the juggernaut. Black Widow, the chief victim of the hiatus in being pushed back a year, has then become an ideal target for a takedown. Making a solo outing for Scarlett Johansson’s lithe engine of destruction is fraught with ambiguities. Marvel was long weak at the knees when it came to female superheroes fronting their own movies, having previously only dared it with Captain Marvel (2018), a film with an utter nonentity for a protagonist, and might as well have simply been delivered as the succession of internet memes it so patently wanted to spawn. Natasha ‘Black Widow’ Romanoff was by contrast the most genuinely interesting of the classic line-up of heroes in the film franchise, a warrior whose gifts were more those of enormous precision and skill rather than force and magic powers, with an enigmatic background involving lodes of trauma and guilt, allowing her to seem more than just another Smurfette in a crowd of fast and bulbous pals. The character, introduced impressively in the otherwise awful Iron Man 2 (2010), was presented as a professional femme fatale, enticing with a passively sexy veneer only to reveal by degrees the hard-as-nails and omnicompetent combatant beneath.

BlackWidow02

After numerous stand-out roles as a child actor, Johansson hit stardom with her performance in Sofia Coppola’s Lost In Translation (2003), where she surprised everyone with her display of intelligence and soulful maturity despite still being a teenager, successfully playing a character older than she actually was. Perhaps not since Lauren Bacall had a female star come along who seemed to worldly wise beyond her years, and that aura certainly informed her casting as Natasha, a woman who’s lived ages before her 30th birthday. But Johansson struggled to make good on her promise with lacklustre performances in films like Brian De Palma’s The Black Dahlia (2004), and she skidded around in the next few years, mostly in middlebrow award-bait movies. It wasn’t until she played Black Widow and embraced a more populist appeal that her screen persona finally resolved, playing deftly off her clammily hailed sex appeal but also giving the perfect vehicle for her to assume a cagey kind of sovereignty, creating an image she parleyed into vehicles as different yet commonly rooted in her persona as Under The Skin (2014) and Ghost In The Shell (2017). Meanwhile Natasha provided a great foil for her co-stars in the Marvel films, particularly Chris Evans’ Captain America in Captain America: The Winter Soldier (2014) where the two shared what Natasha wryly noted was his first kiss since 1945.

BlackWidow03

Cate Shortland’s Black Widow faces a special challenge, in being both a star vehicle reliant on Johansson in the role – she’s billed as one of the executive producers – and also a salutary farewell to her and a potential set-up to posit her replacement. The character was killed off in Avengers: Endgame, sacrificing herself to obtain one of the super-MacGuffin Infinity Stones to save half the universe. On paper it was a gutsy, nobly selfless end for a character driven by a stinging awareness of her moral compromise, in practice an odd and clumsy outro for a figure who never quite got her due and then suffered from being identified as the expendable one not required for the big punch-up finale where she was ridiculously supplanted by an array of suddenly inducted female superheroes. Black Widow is set in the series continuity between Captain America: Civil War (2016) and Avengers: Infinity War (2018), avoiding revising Natasha’s death, a weirdly deflating move, but also one the film turns to its own advantage in exploring its own fin-de-siecle mood, trying to give her fate some new meaning. The film begins in suburban Ohio in 1990, depicting young Natasha (Ever Anderson) and her sister Yelena (Violet McGraw) playing and strolling with their mother Melina (Rachel Weisz). Later they settle down for dinner as their father Alexei Shostakov (David Harbour) gets home, only for him to announce that the great adventure he once promised to take them on is now imminent.

BlackWidow04

Turns out the family isn’t really a family, but a carefully planted group of sleeper agents sent to steal information by General Dreykov (Ray Winstone), a power-mad hold-out from the Communist era still running covert operations. Alexei is the closest thing the Soviet Union ever created to Captain America, a supersoldier codenamed Red Guardian, and he’s seen casually managing feats of strength and agility, including clinging onto the wing of the aircraft they use to flee to Cuba after dodging American agents. Natasha has to fly the plane after Melina is clipped by a bullet. Once they arrive in Cuba, where they’re met by Dreykov, the family is immediately disbanded, Melina spirited away for surgery, whilst Natasha snatches a pistol to ward off threatening soldiers from harming Yelena. But in imagery interpolated during the subsequent opening credits, Natasha and Yelena are glimpsed with a number of other frightened girls being shipped back Russia in a cargo container, deliberately reminiscent of human trafficking. We, or at least anyone familiar with the Marvel Cinematic Universe, know what happens to Natasha at least, as she’s put through the ruthless training program for female assassins Dreykov runs called the Black Widows. The program is run out of a secret abode called the Red Room, the mere name of which sends a shiver up the spine of anyone who knows of it, but none of the Black Widows actually know where it is because of the elaborate security protocols.

BlackWidow05

Cut to twenty-odd years later, as Natasha is being hunted by former General, now Secretary Ross (William Hurt), the asshole-in-chief overseeing the implementation of the Sukovia Accords designed to put a check on superhero activity. Natasha easily keeps a step ahead of Ross, relying on her fixer pal Mason (O-T Fagbenle) to provide her with equipment and safe houses. He leaves her in a caravan in rural Norway along with a bundle of her belongings transferred from a safe house she used to keep in Budapest. What Natasha doesn’t know yet is that the now-grown Yelena (Florence Pugh), also a Black Widow, has secreted something very important and very dangerous amongst her belongings. Yelena belongs to the subsequent generation of Widows who, after Natasha successfully defected, were subjected to chemical brainwashing that left them all completely unable to resist any orders from Dreykov. On a mission in Morocco to track down a renegade former comrade, Yelena caught a face full of a red gas that suddenly freed her will just as she fatally stabbed her quarry: an older Widow created an antidote to the enslaving treatment. Yelena is obliged with her new-found freedom to keep it out of Dreykov’s hands, turning to Natasha who had no idea Yelena was still a Widow and thought Dreykov was dead, because she and Clint Barton blew up Dreykov’s apartment in Budapest along with his young daughter.

BlackWidow06

On a plot level Black Widow is nothing special, a little bit Bourne, a little bit Bond (Shortland includes a scene of Natasha watching Moonraker, 1979, on TV, signalling which particular Bond template the film will soon follow), a little bit Boris and Natasha from The Rocky and Bullwinkle Show. It stakes out similar territory to Andrew Dominik’s Red Sparrow (2017), which dealt with the harsh training of Russian female agents and might as well stand in for the mostly off-stage experiences of Natasha, Yelena, and the other Widows, and David Leitch’s Atomic Blonde (2017). Both of those, whilst not particularly good in their own right, went to places Black Widow might have gone and maybe should have in dealing more overtly with the guilty fantasy figure of the ass-kicking, hard-loving female spy, but Black Widow tries to stay wedged in the confluence of family adventure flick and dark-and-gritty genre film. Hard action aficionados and those who love the Marvel movies for their flashy special effects and generally bouncy tone will likely find it a frustrating watch because the nominal storyline is often placed aside for long tracts engaging in interaction and hard reckoning. Deep down it’s a character drama wrapped in the glitz and glamour of a tent-pole epic, studying the obverse of the usual driving power fantasies of superhero movies, in depicting people who are despite their abilities all human wreckage, stymied by circumstance and conspiracy, trying desperately to hang on to what few fragments of grace and worth they have left.

BlackWidow07

Shortland, who emerged with the excellent debut feature Somersault (2004) and eventually followed it up with Lore (2014) and Berlin Syndrome (2017), has been until now associated with quietly intense art house dramas that double as dark fairytales, with a fascination for young and naïve female adventurers abroad, often thrown into situations with complex and duplicitous men who may or may not mean them harm. What’s surprising is the degree to which Black Widow feels of a unit with her earlier work, down to retaining a toned-down version of her trademark jittery visual style utilising handheld cameras and shallow-focus, ever-so-slightly disorientating camerawork. Of her three films Berlin Syndrome, a complex and discomforting work about a young woman held captive by a man she’s had a one-night stand with, probably landed Shortland the job of directing Black Widow, as both her most recent and one concerned with enslavement and coercion, although the opening scene with Natasha and Yelena playing feels closer to Somersault’s portrayal of hapless innocence and a blithe attitude to a world hiding cruel fates. Shortland’s approach is most effective in the early scenes which smartly establish the fake family as nonetheless inhabiting a working simulacrum of normality and functioning, as Melina schools the two girls with her vast knowledge of biology, before returning home to a family dinner where the chemistry of the family members feels genuine, no matter how many secrets everyone is keeping. The escape plays out as a mostly realistic thriller-action scene only punctuated by Alexei’s feats of strength. It all has a down-to-earth quality that worked well in the first MCU entry, Iron Man (2008), before the fantasy and sci-fi aspects trucked in from the source comics took over, and was revisited to a degree in Captain America: The Winter Soldier, the entry in the series Black Widow most closely resembles.

BlackWidow08

Of course, that kind of approach isn’t going to last forever in a movie that nods to Moonraker as a style guide, but Black Widow sustains it for a surprisingly long time. Indeed, there’s a surprising level of mostly implied but sometimes quite immediate meditation on cruelty and suffering, stated unnecessarily in the Nietzschean catchphrase Natasha and Yelena learn from Melina: “Pain only makes you stronger.” From the nightmarish tint of the opening credits vignettes Black Widow does its best to consider the process that made Natasha and Yelena so damn tough and capable as involving much pain indeed, including the previously-mentioned but still discomforting detail of their having received forced hysterectomies, which proves to be almost an aside compared to the level of control imposed over the newer Widows, who can be forced to blow themselves up. Young Yelena cries over a scraped knee; the older one uses a knife to cut out the tracking chip implanted in her thigh once she gains her autonomy. Returning to confront the institution that pulled her apart and refashioned her into something both more and less than human, Natasha is obliged to face up to the crimes she committed not only for Dreykov but in her campaign to escape his clutches, which claimed, as Natasha puts it, collateral damage. Natasha is genuinely shocked when she tracks down Yelena and her sister tells her Dreykov is still alive, so the sisters break Alexei out of the Siberian prison he’s been cast into for years hoping he knows the truth. He in turn leads them to Melina, who has remained Dreykov’s thrall and collaborator, having played a vital part in developing his mind-control methods, which Melina demonstrates on one of her pet pigs in a queasy moment.

BlackWidow09

There’s an interesting edge of the Sadean to all this, communicated through Shortland’s obsessive use of red as a totem, symbolising, natch, the lingering influence of the Soviet Union but also associated with blood, suffering, plundering, and the loss of (and regaining of via the red gas) autonomy. Background trauma is a fairly compulsory aspect of modern heroic identity in fiction, particularly for superheroes, but Black Widow digs into something more rarefied and disturbing, conscious as it is that everything that makes Natasha a potent figure is also sourced in a history of anguish, down the to eventual, brutal revelation that Dreykov had her birth mother, who Natasha thought abandoned her, killed when she kept searching for her daughter. Shortland’s images, which often manage to escape the blandness of contemporary digi-cinema, feel more attuned to bodies, presences, putting muscle behind Johansson’s cumulatively palpable performance. Winstone’s Dreykov is a comparatively weak villain, but for a purpose. The career soldier and master of puppets is rather than someone actually brave and tough himself someone accomplished at using them: he’s less like an octopus with his tentacles reaching into everything and more like a lobster, safe and strong as long as his shell holds. The organisation he runs is one of the few ever presented in pop culture that feels as insidious and perverting as Fritz Lang offered in his Weimar thriller films, more so even than any of Bond’s antagonists, with Dreykov inhabiting his sky castle, plotting to quietly control the world and army of mind control victims, boasting that he can with one command cause financial chaos and cause mass starvation.

BlackWidow10

Not, of course, that Black Widow makes as much of any of this as might have: despite offering something grittier than any other MCU film, it’s still trapped within that universe and all attendant commercial necessity. But it keeps its focus on the characters and the story infrastructure around them provides a blueprint describing their emotional landscape. The film’s best choice is almost entirely excising the rest of the MCU from proceedings, with Yelena making a quip about Dreykov not looking for revenge against Natasha lest he bring down “one of the big ones” from the Avengers on his head, and Alexei waxing nostalgic about battling Captain America in his glory days, only for one fellow prisoner to note that Cap was still in the Arctic ice when Alexei claims to have fought him. Yelena makes an acid comment at one point about Natasha posturing as a hero figure to little girls despite her history of bloodshed and the lack of choice afforded Yelena and the other Widows. It’s a nice line that makes a gesture towards dismantling the much-repeated pieties about superheroes, particularly the few female ones on the Marvel and DC movie rosters, serving as presumed role-models for their young audience when Natasha herself is not an easy identification figure. The film is then reasonably courageous in not trying to remake Natasha as some kind of straightforward character, but letting her inhabit a story with some nasty barbs. Only the character of Mason feels superfluous for someone as skilled in taking care of herself as Natasha, seemingly only really present in the movie to provide a kind of drone male all the better to show off Natasha’s dominant stature.

BlackWidow11

The pivotal scene in the film comes once the “family” is reunited, observed in all their mismatched yet oddly bonded identities, cueing a dinner table scene with alternations of grievance, fury, affection, snarky élan, and personal chemistry: it’s a more interesting breakdown of the concept of a gang of would-be heroes as a family than the several others littering the current movie scene because the characters all have pretty good reasons to hate and mistrust each-other on top of sharing a relationship that was only ever a nominal ruse. And yet they find themselves inheriting all the urges and instincts of reality, as when Alexei tries in his oafish yet well-meaning way to comfort the injured and betrayed-feeling Yelena. Harbour’s Alexei is called upon to provide most of the film’s comic relief as the battered faux-paterfamilias, and yet even he’s stricken with an even worse dose of the same crippling melancholia. The once-proud representative of his nation, degraded and imprisoned through treachery, trapped in aging impotence boasting about opponents he never got to face before struggling to squeeze himself into his old costume, is finally given a moment to shine in the climax as he goes up against Dreykov’s secret weapon, the masked monstrosity codenamed Taskmaster.

BlackWidow12

Taskmaster makes several attempts to catch up with Natasha and Yelena, almost killing Natasha when tracking down the cure shipped to her in Norway and then chasing the sisters through the streets of Budapest in an armoured car, two strong action sequences that thankfully don’t overstay their welcome. Taskmaster as antagonist has one intriguing specific ability, to match and exactly mimic an opponent’s fighting style. Taskmaster’s true identity would only be difficult to guess for anyone who’s never seen a movie: it’s actually the now-adult Antonia (a wasted Olga Kurylenko), left badly disfigured and paralysed by Natasha’s bomb rather than killed, and allowed to move by a computer chip installed in her spine that’s made her exponentially more strong and agile, at the price of being reduced to her father’s pure servant of will. This revelation is a bit rich given Taskmaster’s distinctly masculine build when masked, but then again a few dozen horror movies have pulled the same trick. More to the point, Antonia personifies Natasha’s sense of spurring guilt, and her turning out to still be alive helps finally mollify that guilt, whilst also providing her with a Frankensteinian doppelganger, the damaged emblem of what the other Widows only exhibit psychologically.

BlackWidow13

Black Widow, as movies of this kind have to at the moment, must walk the middle path between the two most annoying factions in the online world: those policing it for any hint of sexuality that might give a teenage boy even the slightest pretext for a boner, and those policing it for any signs of unwanted “woke” messaging. For the former, well, there’s a coterie of fit women in catsuits, if never lingered on. Despite it being an inherent part of their function and training, the Widows seem to have had their sexual cunning and power removed along with their reproductive organs. As far as the latter goes, the Cold War redux themes are entirely facetious – Dreykov’s project is simply the accruing of power with only a veneer of Soviet nostalgia. The metaphors for villainous misogyny are rather more barbed and tightly wound into the story, but never belaboured through speechifying: they’re allowed to speak for themselves on the essential dramatic level. There’s been controversy recently as it’s emerged that the Marvel production house has been hiring directors from the indie film world to provide a veneer of creative cool and an injection of diversity but not letting them handle their own action scenes. Such a practice was once pretty de rigeur in Hollywood – Michael Curtiz and William Wyler amongst many had practiced action staging hands sub for them – but it does explain why the action sequences in the Marvel films tend to all feel interchangeable. I can’t complain here though: the mostly down-to-earth style of thrills in the early action scenes, and the final eruption of big, Bond-style chaos at the end, are exceptionally well-done, even if noting that a crashing car in the Budapest scene is infuriatingly CGI-rendered. I understand the temptation to take such short-cuts but it hurts the very essence of this kind of movie.

BlackWidow14

The scene where Natasha and Yelena break Alexei out of jail, hovering over the prison with a helicopter and trying to scoop the old Red Guardian up before an avalanche hits, is good fun and at its best when the stunts look real and dangerous, like Natasha ducking the choppers’s sweeping tail rotor, but again is hampered by recourse to too many obvious special effects. The reality and film-texture-distorting impact of such effects might be said however to help such movies keep a foot planted in their drawn source material. The crucial dynamic in the film is most obviously between Johansson’s Natasha and Pugh’s Yelena, offering decent chemistry in their alternations of spiky attitude and quiescent affection. Their relationship is also informed by the women playing them, Johansson the still relatively young but by now weathered professional and familiar face pithed against Pugh, emerging as a star of potential after gaining attention with performances in films like Lady Macbeth (2017) and Midsommar (2019) where she played characters who meet evolve into fiends in the course of purging their own torments. Pugh’s still-young yet leonine face provides a great counterpoint to Johansson’s sleek features. Whilst she doesn’t yet have anything like the same following, Pugh offers real potential as a nominal replacement, partly because Yelena is a less sanguine creature partly defined by her edge of disdain, teasing her sister for being nearly as ludicrous as she is heroic, mocking her as a poser for her signature superhero landing in the film’s best running joke.

BlackWidow15

But it’s Johansson’s film and she helps put it over the line with Natasha’s climactic meeting with Dreykov, after she and the rest of her “family” are ambushed and captured by Dreykov’s men thanks to Melina secretly calling them in. Dreykov is eager to reclaim Natasha not just for revenge but because she can help him subvert the Avengers and finally emerge from the shadows to become world dictator. Dreykov’s fail-safes include a mental block preventing Natasha from attacking him, triggered by his pheromones. Thankfully, Natasha’s long-established capacity to use her opponents’ overconfidence and arrogance, seen before to best advantage in The Avengers (2012), here resurges in a piece of narrative three-card-monte as it emerges Melina told her what to expect and how to circumvent it. Natasha gains access to Dreykov by wearing a mask disguising her as her mother, whilst Melina, Yelena, and Alexei escape from captivity and set about destroying the Red Room, which is actually a huge flying techno-fort hovering above the clouds.

BlackWidow16

The confrontation between Natasha and Dreykov, which nods to RoboCop’s (1987) Directive 4 as Natasha finds herself unable to stab the man who perverted her life and murdered her mother, takes on a real edge of pathology as Natasha provokes Dreykov into punching her repeatedly, grinning all the time as he takes his best, meanest shots with a mocking pleasure bordering on masochism, a willingness to take punishment for her cause usually only reserved to male heroes. It’s a moment that highlights Johansson’s overqualified but definite affinity for the part, and gains its self-mutilating climax when Natasha, disappointed by Dreykov’s blows, instead smashes her nose against his desk to sever her olfactory nerve, freeing her to wail on him with impunity. Intervention by the other Widows saves Dreykov, as Natasha is despite her prowess overwhelmend and brought to the brink of ruin, only to be saved Yelena’s quick-thinking intervention. This leads to a fitting moment as Natasha releases Antonia, trapped by Alexei and Melina after a fight, from a prison cell as the Red Room begins to disintegrate, willing to face Antonia’s augmented wrath rather than leave her to die.

BlackWidow17

Yelena finishes up killing Dreykov by thrusting an explosive into the rotor of his hovercraft before it can take off, exploding the craft and hurling Yelena out into a freefall towards earth. Natasha, in a spectacular nod to the famous opening of Moonraker, leaps from the Red Room and plunges after her whilst trying to pull on a parachute amidst falling hunks of flaming debris. Everything ends well, with Antonia and the other Widows successfully freed from the mind control yoke, Dreykov’s network open to dismantling, and the wayward family surviving and making their peace. Natasha heads off to her ultimate fate with her past thoroughly laid to rest. A brief post-credits coda in the usual MCU fashion provides the gambit for a new looming conflict as Yelena visits her grave and some shadowy government screwball (Julia Louis-Dreyfus) hiring her to go after the man supposedly responsible for her death, handing her a picture of Clint. Black Widow isn’t a transcendentally great entry in the current superhero cycle, mostly hamstrung by its inability through obeisance to its franchise setting to go as far as it should have in embracing a more grown-up and gruelling type of story. But I still liked Black Widow more than I’ve liked most blockbusters in several years, and it cured some of my sourness towards the MCU, because it goes as far as it does.

Standard
2000s, Action-Adventure, Comedy, Scifi

Indiana Jones and the Kingdom of the Crystal Skull (2008)

.

Director: Steven Spielberg
Screenwriter: David Koepp

By Roderick Heath

Orson Welles never completed the film adaptation of Don Quixote he embarked upon in the late 1950s, but he long harboured the perfect ending for it. Confronting Cervantes’ trio of eternal symbolic heroes with the terrors of the modern world, he intended to show them walking out of an atomic bomb blast unharmed. Faced with the prospect of updating their beloved adventurer Dr Henry ‘Indiana’ Jones Jr into the 1950s and ushering him through the same gate of apocalyptic potential, Steven Spielberg and George Lucas had to face down the same looming threat of impersonal and indiscriminate power utterly alien to the essence of their mock-cavalier hero, even with his greater proximity to the nightmares of the mid-twentieth century, and came up with the same solution. Nineteen years after their third Indiana Jones film, Spielberg and Lucas brought their beloved hero back to movie screens for another dance around the world.

The new film came about after a lengthy, torturous development including multiple scripts by the likes of Jeb Stuart, Frank Darabont, and Jeff Nathanson, sported a leading man in his sixties with the former wunderkind filmmakers not far behind. Lucas, coming off his hugely successful but divisive Star Wars prequel trilogy, already knew the dangers in revisiting such totemic works, whilst Spielberg had largely resisted the temptation to rake over old ground. Hollywood had changed greatly in the intervening years. The rollercoaster-paced, vividly entertaining ideal for a certain kind of immensely popular genre cinema, a style Spielberg and Lucas essentially invented, had since colonised the Dream Factory and taken it over. Stakes had been raised, popular mythologies had supposedly evolved, and the kind of old-fashioned, epic-scaled, physically arduous production style Spielberg and Lucas had once been so adept at had given way to an era of CGI shortcuts and plasticised action enforced by more punitive censorship regimes. Where Raiders of the Lost Ark (1981) had brazenly summarised several decades of pulp cinema and serial shenanigans, for many young viewers it was itself the archetype of that style. The new film was a big hit, but again received by many as a failure, even a disgrace, despite Kingdom of the Crystal Skull’s emulation of a familiar approach as opposed to the attempt to create a more rarefied style for the Star Wars prequels.

The failure of the new Star Wars and Indiana Jones films to gain much favour with so many aficionados who had grown up with the sturdy early models perhaps pointed to the problems of trying to recapture the spark of youth. This is, ironically, a major theme of Kingdom of the Crystal Skull, a rare entry in the action-adventure genre, in that it contemplates the notion of the adventurer getting older, and finding himself an almost accidental paterfamilias where once he was the devil-may-care buck, in one of the most keenly personal and resonant variations on that common theme of Spielberg’s. When I first saw Kingdom of the Crystal Skull I liked it whilst finding it awkward in certain aspects. The unwieldy title signals something of the long development and a piling up of ideas and elements reflected in the storyline left over from all those drafts. The movie also seemed to struggle with the strong temptation to revisit the material in a manner akin to a greatest hits collection in regards to the previous entries’ established formula, a temptation which, love them or hate them, the Star Wars prequels had for the most part avoided.

Since that first viewing however I’ve kept returning to and thinking about Kingdom of the Crystal Skull, and now it looks increasingly like not just the key film of Spielberg’s late oeuvre, but close to profound as a work of popular, blockbuster filmmaking. Fittingly, the first act of Kingdom of the Crystal Skull is something of an act of archaeology in itself, both for its hero and the filmmakers. The eventual script was written by David Koepp, who had written Jurassic Park (1992) and War of the Worlds (2005) for Spielberg. The opening sequences immediately propose how personal the film will be as it presents the heady confluence of the original film’s pulp forebears with the youth culture burgeoning when Spielberg and Lucas were themselves children. Where Indy and the Boy Scout troop in Indiana Jones and the Last Crusade (1989) slowly traversed the Fordian American landscape on horseback, the fastest thing around was the train. Next, a horse. Kingdom of the Crystal Skull’s opening moments offer a ’50s hotrod ripping across the dusty west at high speed, scored to Elvis Presley blaring ‘Hound Dog.’ Post-war youth culture has arrived, speed with it, things moving faster than sense.

The opening credit gag-fade that turned the Paramount logo into a real mountain in Raiders of the Lost Ark here is recapitulated as self-satire as the mountain this time becomes a gopher mound, small cute critters who respond to speeding vehicles much as the humans respond to atomic bombs and alien spaceships. Signs that the nuclear age has arrived already haunt the landscape: a rusting neon sign reading Atomic Café, a nod to the title for an Oscar-winning, disturbing retrospective of the era in 1982, stands a blackly humorous shibboleth overlooking the desert. A Russian soldier pretending to be an American soldier driving the lead car of the convoy gives in gleefully to the temptation of racing the teenaged hotrodders, signalling the eventual anticlimactic breakdown of this geopolitical schism already even as it’s reconstructed. The undercover Soviets soon reach a remote air force base, revealed to be the ever-mythologised Area 51, where they kill the guards. Spielberg has the Russians best their Yankee imperialist running dog foes through a framing joke, gun-wielding Commies lined up behind their commandant Dovchenko (Igor Jijikine) and stepping out into view to shoot, like a cold mockery of the lined-up dancers at the start of Indiana Jones and the Temple of Doom (1984).

The Russians break open a colossal hanger that anyone who’s seen Raiders of the Lost Ark immediately recognises as the same abode of redacted secrets the Ark of the Covenant was hidden away in at the end of that film. The lore of the Indiana Jones series is invoked but also teased in a manner that confirms a shift in focus: when the Ark is glimpsed peeking out of its broken box it’s left behind as just another relic, as the dramatic horizon has moved on from the awesomely atavistic to the awesomely futuristic. The wrath of Jehovah unleashed in Raiders of the Lost Ark now finds its human-hand analogue in the boiling fire of atomic bomb. One of Indy’s first lines of dialogue, in contemplating how he’s going to escape from a seemingly impossible jam, points up the crucial disparity immediately: when his friend and fellow former wartime spy George ‘Mac’ Michale (Ray Winstone), taken captive along with him whilst digging for relics in Mexico, notes in surveying the Russian soldiers bearing machine guns all around him that an escape won’t be easy, Indy admits, “Not as easy as it used to be.”

Of course, such an admission is immediately dispelled by a display of prowess from this most accomplished of survivors. Captured at the behest of psychic researcher and the late Josef Stalin’s “fair-haired girl” Col. Dr. Irina Spalko (Cate Blanchett), Indy is forced to locate nothing so arcane as the Ark but a casket containing the sealed remains of what seems to be an alien. Indy is one of the few people who knows anything substantial about the contents of the casket because he was one of the experts called upon to inspect it after the Roswell crash in 1947. Indy, with characteristic smarts and sly method, at once seems to serve his captors in tracking down the highly magnetic casket whilst also literally disarming them by convincing them to use their gunpowder to seek it out, plucking out just enough of their teeth to give him a fighting chance to escape. Indy is shocked when Mac proves to be in league with the Soviets and foils his gambit, protesting that “I’m a capitalist, and they pay.” Indy manages to flee anyway, making for what appears to be a nearby town, but instead proves to be a fake suburb built for an atomic bomb test about to go off.

The first half of Kingdom of the Crystal Skull is deliberate in ticking off reference points rooted in the era of pop culture it engages as well as its own series lore. The series always subtextually linked its own surveys of and steals from a panoply of old movies and novels with Indy’s search for buried treasure, and Raiders of the Lost Ark had spun its alloy out of commenting on the young Movie Brats’ quests in tricking money out of monolithic and decaying old studios, outsiders becoming adept at playing insider games. Over the years however Indy slowly grew from a cheeky fantasy projection of masculine self-confidence and independence from some rather less than rugged young nerds to a character who has become Spielberg’s essential autobiographical figure, contending in his four adventures with the difficulties of being a son and a father, gaining a social conscience, battling fascism, and celebrating cultural inheritance. Each entry in the series gave something new to Indy: an adopted son in Temple of Doom, an estranged father in The Last Crusade, and finally in Kingdom of the Crystal Skull a wife and a son of his loins. Initially in this film Indy is presented as a bit of a relic who’s recently lost his father and his former boss and best friend Marcus Brody in the last two years, and faces the betrayal of his other loyal pal Mac, whose actions not only sour the memories of his wartime heroism but put his patriotism under question as he’s grilled by a pair of obnoxious FBI agents (Joel Stoffer and Neil Flynn).

Indy’s battle to escape the Soviets sees him and Dovchenko fight in the first of repeat clashes throughout the film, only to both find themselves launched out into the desert night aboard a sled propelled by an experimental jet engine. The nuclear test village takes the film’s conflation of cliffhanger thrills and ironic self-assessment to a logical and almost cruelly sardonic extreme. Indy stumbles into a simulacrum of the suburban world Spielberg, Lucas, and much of the rest of their generation grew up in, and to which they pitched their movies, without ever quite fitting in. Indy finds himself in an illusory netherworld of friendly postmen and beaming housewives and Howdy Doody on the TV, confronted by the ideal nuclear family on a couch before the TV only to realise they’re mannequins, a Potemkin Village of post-war prosperity built to be incinerated. The homey perfection is plastic and insubstantial, erected in the desert, Spielberg’s ironically personalised and genre-revised take on the same joke in Michelangelo Antonioni’s Zabriskie Point (1970), the American Dream realised just in time to be mightily wiped clean by the wrath of the god plutonium. It’s also a bogus version of a world that mocks Indy, an outsider in this settled, forcibly becalmed, conformist zone, a survivor from ye olde swashbuckling days, Greatest Generation hero forced to confront a world he’s missed sliding into, for better and for worse, even as the bite of some of his life choices is starting to sting. The bomb blows it all to smithereens, Indy saved only by packing himself into a refrigerator in another sly gag nodding to common urban scaremongering about lead-lined fridges and children getting themselves locked in them: death-trap hiding in plain sight becomes vessel of survival. The fridge is hurled clear across the desert even as the hellfire swallows up some of the Soviets who fled leaving him behind.

This sequence proved a focal point for fan complaint afterwards, accusing it of betraying the series’ relatively believable mould. Whilst indeed the series had offered glimpses of supernatural power and might burning through the substance of coarse reality, these displays were portrayed as something distinct from what the mere humans do, in a series that resisted the colossal spectacle of Lucas’ Star Wars films and instead wrung its thrills out of stuntmen hanging off vintage trucks. On the other hand, the series had also exhibited a rather post-modern edge to its understanding of the interaction between audience and disbelief, most famously the witty elision of the question as to just how Indy manages to hitch a ride on the U-Boat in Raiders of the Lost Ark, as well as the deep influence of silent movie stars who mixed slapstick with action like Buster Keaton and Harold Lloyd. Indy’s hilarious survival is offered as an episode of high slapstick comedy with an underside of absurdist meaning, more reminiscent in method of Richard Lester or Jerry Lewis. No, Indy should not survive an atomic blast, especially not in a fridge. Nevertheless. Spielberg acknowledges at once Indy’s smallness in the atomic age but also his persistence even in the face of such awful power: the world-spirit he represents and incarnates still lurches forth. Indy crawls out of the fridge relatively intact only to be confronted with the mushroom cloud billowing up into the sky, the power of suns now wielded by politicians, bureaucrats, and military men. This image finds its echo at the climax of the film in an example of Lucas’ “rhyming” ideal for mythic storytelling, as the image of technology as death gives way to the image of renewed awe, mystery, and hope.

Kingdom of the Crystal Skull demanded Spielberg return to the kind of the filmmaker he had been in the ‘80s, not that anyone doubted he had lost his knack for it. But Spielberg was just coming off the most generally dark and fretful run of his career: Saving Private Ryan (1998), AI: Artificial Intelligence (2000), Minority Report (2002), War of the Worlds, and Munich (2006) all wrestled with the angst of protecting and losing children in social contexts variably fascistic and anarchic, only partly relieved by the politically slanted screwball comedy of The Terminal (2003) and the superficially fun but actually deeply anxious Catch Me If You Can (2002). The latter allowed a sidelong self-portrait of Spielberg in its young, wandering genius-shyster hero, who finishes up gazing in on an excluding mockery of his own home-restoring ideals, much as Indy encounters something similar in the nuclear village, whilst Mutt Williams (Shia LaBeouf) takes on the mantle of confused young man trying to forge himself an identity. Spielberg tellingly uses Kingdom of the Crystal Skull to telescope the concerns of those movies and set something of a seal on his long-running theme of a family either found on the run or reforged through adversity. Likewise the film signals Spielberg’s shift to studies in post-war history and contemplation of Cold War-age vicissitudes in Bridge of Spies (2015) and The Post (2017), as well as the more historically remote but just as inquisitive Lincoln (2012), with their contemplation of different kinds of civic duty and the problems of how to avoid in resisting monsters becoming them.

The version of Indy presented here is at once instantly recognisable, his signature hat appearing on screen before he does, but also quite different to the iteration first glimpsed in Raiders of the Lost Ark. The sly, readily violent young rogue who somehow inhabited both bespectacled teacher and rugged soldier-of-fortune without cognitive dissonance, a man called a mercenary and a grave robber, has been supplanted by a wiser elder affirmed in his patriotic credentials, an Ike-liking war hero who now seems much less strange amidst the climes of Ivy League academia, but whose killer and professorial instincts can kick in at odd and apposite moments. Time mellows us all, apparently, but this all also signals that Indy’s life has certainly added up, that he has become something at the expense of losing other things. Brody’s successor as Dean of Indy’s workplace Marshall College, Charles Stanforth (Jim Broadbent), notes with gravity, whilst Indy glances at photos of Brody and his father, that they seem to have “reached the age when life stops giving us things and starts taking them away.” Naturally, the rest of the film dedicates itself to disputing that proposal.

Most intriguingly, Indy’s maturation has made him more aware and open to transcendental experience than he ever was when young: where Indy did not dare to look at the open Ark and risk Jehovah’s judgement, he keeps his eyes and his mind wide open for the grand and transformative here. Acknowledgement of shifted geopolitics is casually tossed in, as now Indy considers going to teach in Leipzig after he’s fired for political reasons in the good old USA. Indy’s success in escaping his Commie captors to alert the government nonetheless sees him become the object of suspicion in a Reds-under-the-bed age, with even the intervention of General Scott (Alan Dale), a former commander, insufficient to ward off the spectre of blacklisting. Indy finds himself suspended from teaching and only retaining pay thanks to the valiant self-sacrifice of Stanforth, who admits to resigning to swing it. Before Indy can leave on a train, he’s chased down by Mutt, a greaser riding a motorcycle, introduced in a shot carefully patterned after Marlon Brando in The Wild One (1953). Another pop culture archetype in the mix, this one the devolved but still potent echo in the post-war rebel of the old frontier dream.

Mutt wants Indy to help him find his missing mother Mary and her friend Harold “Ox” Oxley (John Hurt), a former pal and colleague of Indy’s: Mary went missing seeking Ox, but managed to send Mutt a letter filled with incomprehensible scrawlings and quotations connected with Ox’s supposed discovery of a crystal skull resembling other Pre-Columbian artefacts. Soon enough Indy realises they’re being shadowed by KGB agents who chase them through the campus, but fail to stop them flying south and following Ox’s garbled instructions. These lead them to an ancient cemetery above the Nazca Desert where Indy unearths the crystal skull, buried with the remains of the fabled conquistador Francisco de Orellana, whose obsession with gold led him to search for a lost city called Akator: the skull seems to have been brought with de Orellana and his men from the city. But locating and retrieving the skull proves only to be what Spalko had hoped for, as Mac and Dovchenko take Indy and Mutt prisoner and spirit them to Spalko’s encampment in the Amazon jungle. There they find Ox captive in an apparently lunatic state, along with Mutt’s mother who, not too surprisingly, turns out to be Marion (Karen Allen), Indy’s old flame.

The Indiana Jones series stands as both an exemplar of popular movie entertainment but also one that suffered to a degree in being scared of itself. Whilst Raiders of the Lost Ark is the more perfect movie, with its lean, mean, virtuosic sense of narrative motive joined to thrill-mongering, the series surely reached its height in the second half of Temple of Doom with its total, fervent, almost lunatic embrace of tapping childhood ideals and fears in relation to a parental image. Indy veers from subordinated villain to messianic hero, as his dark side is ritually cleansed in a manner that also resembles a child’s bewilderment when they perceive a parent’s dark side for the first time, before the action unleashed becomes a compulsive battle of good and evil. This was played out in an Arabian Nights fantasia built from an unstable blend of imperialist adventure tropes, Hammer horror imagery, and old Hollywood B-movie chic, all bashed into a coherent shape by Spielberg’s all-pervading sense of cinematic spectacle. There was also the first glimmerings of his interest in social conscience and subjugation-liberation themes, which would lead on to movies like Schindler’s List (1993) and Amistad (1997), and Indy’s journey in the film also reflects the maturation from a seeker of “fortune and glory” to a man with a potent sense of righteous anger. Some complaints, that it revived racist clichés and offered too frightening a stew for a young audience, had a valid aspect, but it’s hard to shake the feeling that in denying the film’s dangerous, antisocial edge Spielberg and Lucas were denying a vital streak in their creativity for the sake of remaining acceptable.

When Raiders of the Lost Ark plundered hoary old stories and movies the filmmakers felt confident their audience would take such backdated tropes as camp, but ironically such recognition grew less sure over time. The complaints unleashed obliged Spielberg and Lucas to file down the franchise’s teeth for The Last Crusade and Kingdom of the Crystal Skull: the latter, the filmmakers readily admitted, patterns itself more after the The Last Crusade than the first two films. But Kingdom of the Crystal Skull finally accrues a tone closer to a Jules Vernian adventure along the lines of Captain Grant’s Children than to the serial movie mould that initially defined the series as a tale of globetrotting and reunion, and film versions of Verne like Henry Levin’s Journey to the Center of the Earth (1959), which is directly quoted at the end. Douglas Slocombe, who had filmed the first three films for Spielberg with a signature look balancing almost expressionistic effects with shadow and light with rich colour palettes, had retired, so Spielberg’s favoured new cinematographic collaborator Janusz Kaminski, whose shooting style usually quelled and mediated colour effects, offered his own, lushly textured variation. The animated camerawork nonetheless also often keeps its distance from events and actors, with Spielberg working through a fascination for master shots containing multiple planes of arrangement for actors, carefully setting the scene for when action erupts along horizontal lines of pursuit.

Whilst it has problems in terms of pacing its plot, Kingdom of the Crystal Skull is on a deeper level a master class in how to directorially pace more fundamental business, to pack a movie with curlicues of humour and context-enriching flourishes. The film is close to relaxed in places, suborning action-adventure thrills to letting its heroes and villains work through their various obsessions, and yet there’s scarcely a second wasted in making some sort of point about them as well as the genre and historical setting they inhabit. The first proper scene featuring Indy and Mutt, charting their development of something like rapport, plays out in a diner adjoining the college where young collegians and greasers gather. This scene is abound with deft bits of business as Mutt’s forced shows of attitude and condescension as an avatar of a cocky new generation contends with Indy’s sanguine cool and sense of paternalistic propriety. Spielberg quotes John Ford’s The Searchers (1956) as Mutt tries to steal a beer surreptitiously from a waitress only for Indy to replace it, even as their conversation on other matters unfolds. Mutt keeps his obsessively maintained pompadour rigid by dipping his comb in some luckless student’s Coke.

The attempt by KGB agents to take them prisoner obliges some quick thinking, as Indy gets Mutt to thump a “Joe College” and spark a brawl between the college kids and greasers to give them a chance at a getaway. The idea of staging an action sequence around the environs of Indy’s workplace is so great it’s a wonder the series never found a way of working one in before, with Indy and Mutt riding his motorcycle, battling and outrunning the pursuing goons and finishing up sliding across the floor of the college library to the consternation of students. This scene is again flecked with an astounding number of throwaway yet substantial touches. Mutt’s punch sparks a schism between the two camps of youth culture, squares and rebels, which allows another struggle, with all its geopolitical and culture war overtones, to unfold unhindered. The chasers careen through an anti-Communist demonstration, a last gasp of cultural centrism on campus before the oppositional tilt kicking in in the 1960s. One of the chasing KGB teams finishes up foiled by the decapitated head from a statue of Brody, and the sequence finishes in a comic-heroic diminuendo with Indy advising preferred historical models to one of his students before advising him to get out of the library even as he and Mutt ride the motorcycle out the door.

The journey to Chile in following Ox’s clues sees Indy and Mutt generating a tentative working partnership, Indy bewildered by Mutt’s worshipful treatment of his motorcycle, Mutt slowly working up a level of respect for the guy he first calls “old man” as Indy recounts adventures with Pancho Villa as a youth (allowing one priceless bit of character business as Indy remembers to spit on the ground after mentioning the name of Victoriano Huerta). Their arrival at the ancient cemetery sees them set upon by mask-wearing, martial arts-adept natives who try killing them with poisoned darts, leading Indy to surprise one by blowing the dart back up his pipe into the assassin’s mouth. Indy and Mutt’s penetration of the tomb sees Indy dealing expertly with problems familiar to him that still terrify Mutt. But Mutt displays his own edge of diligence as he successfully shames Indy for purloining a knife from one of the dead conquistadors in a manner quite reminiscent of old, cavalier approach to such things. When the duo finally do find de Orellana and his men, buried in preserving grave wrappings in a Mayan style, they also find the crystal skull Ox hid away, a confounding object impossible to manufacture and possessed of bewildering magnetic properties towards all metals. Indy deduces that Ox discovered the tomb and the skull, and returned the skull in a desperate attempt to mollify its powerful but inchoate, to him at least, psychic demands.

The elastic snap between frivolity and melodrama, character byplay and plot service throughout much of Kingdom of the Crystal Skull might well represent that closest Spielberg has come since Jaws (1975) to truly honouring his cinema’s precursors in Ford and Howard Hawks, particularly those filmmakers’ loosely-structured, Shakespearean Pastoral-like late films like Hatari! (1962), Donovan’s Reef (1963), and El Dorado (1966). Indeed, whilst auteurist critics eventually rescued those films from the dustbin of regard and recognised their richness, they too were largely dismissed initially as shabby throwaways by titans slipping towards senescence. Such movies follow their characters in exploring a contest of personalities at once fractious but also fused together by bonds of camaraderie and codes of honour, driven out to contend in the wilderness but in search of a homecoming. El Dorado most crucially dealt similarly with aging heroes who find themselves commanding a ragged band of young surrogates and new partners. The major difference between Kingdom of the Crystal Skull and such models is that Spielberg tries to mate their ambling, barely narrative form with the rolling set-piece structure the Indiana Jones films took from classic serials, not the easiest styles to blend.

This might partly explain the relative awkwardness of the film’s middle act, which keeps seeming to build to new eruptions of action, as Indy and Mutt delve into de Orellana’s grave and attempt escape from the Soviet jungle camp, but both situations end with frustration, the latter devolving into farce as Indy and Marion stray into a quicksand pit and the deranged Ox, sent for help, fetches the Russians. The major difference between Kingdom of the Crystal Skull and its forebear Raiders of the Lost Ark lies in precisely this disparity. Where once Spielberg and Lucas had their hero crawl under a truck specifically because it was a cool thing to do, and Indy was invented entirely to be a figure who did such things, the action scenes in Kingdom of the Crystal Skull instead serve largely the opposite purpose, deployed to draw out the characters, to dramatize and visualise their essence as people and the connections that bind them together. The chase through Marshall and the later pursuit through the jungle are rolling acts of meeting and reconciliation, maturation and discovery. The quicksand scene becomes a moment of crucial revelation as Marion tells Indy Mutt is his son (“Why didn’t you make him stay in school?” Indy demands immediately, after telling Mutt dropping out was fine if it suited him), blended with less momentous but equally felicitous shading as Indy speaks like both a teacher and a man of experience as he contemplates the actual threat level of the sand, and is forced to temper his old phobia as Mutt tries to save his life by using a python as a rope.

The actual storyline is a giddy mishmash of ideas, particularly the ancient astronaut theory mooted by Erich von Daaniken in his 1969 book Chariots of the Gods?, a book that helped kick off a burgeoning fascination with new-age esoterica in subsequent decades. Such notions always had a troublingly racist scepticism over technological and architectural achievements by “primitive” civilisations, but also captured imaginations by suggesting deeper, more fantastical influences and forces at work in history. This is mixed with authentic pieces of modern folklore like Stalin’s interest in psychic research, and contentious artefacts like probably faked crystal skulls “discovered” by various archaeologists including Anna and F.A. Mitchell-Hedges. All this entails a shift away from the vital thread of the earlier films in the series, where religious and mythical truth subsisted like a secret river of wonder. That river flowed under the apparent solidity of Indy’s mythologised 1930s world, hovering as it did between the classical and the properly modern, where Judeo-Christian and Hindu mysticism were place on a level footing and genuine historical quests and enigmas were used as linchpins for the stories. Kingdom of the Crystal Skull nonetheless still invokes the same pattern, taking on the myth-crusted history of de Orellana, who gave the Amazon its name, and his search for cities of gold, the search for raw satiation of greed and the hunt for transcendental wonder not easy to separate. The eventual revelation of an alien influence connects easily with Spielberg’s exploration of divine seeking through the prism of UFO mythology in Close Encounters of the Third Kind (1977). Spalko theorises that the smaller, less advanced aliens retrieved from the Roswell crash are relatives of the beings who built Akator, and the crystal skull itself contains some remnant of intelligence that retains incredible potency, reducing Ox to apparent lunacy and, when Spalko forcibly exposes Indy to its influence, commanding him to take it to Akator.

Marion’s reappearance in Indy’s life immediately stirs their oldest reflexes of attraction and aggression as their first encounter in decades before a crowd of onlooking Soviet soldiers becomes an instant verbal battle laced with screwball comedy postures, Marion’s fierce declarations that she’s had a “damn good, really good life” charged with protest-too-much electricity. A core pleasure in the film is seeing Allen’s undimmed smile as she feels the old Indy charm again. Substituting Indy’s familiar Nazi enemies for Soviets was a pretty obvious direction to go in, although they just don’t have the same crackle of instant enmity. It’s hinted that Spalko represents a kind of holdout faction of fanatical Stalinists, their commander representing intellectual avarice detached from any kind of social accountability even as she sees herself as a warrior for her political faith, whilst Dovchenko is a straightforward thug who gives Indy plenty of motivation to resist him by casually shooting American soldiers (“I’m sorry – drop dead, Comrade”). That Spielberg can’t quite take his Commies as seriously as villains is still plain as he offers the soldiers dancing the kazatchok around their jungle campfire, perhaps fitting in a movie that’s less about pure evil and more about clashing forces of imperial arrogance and cultural domain in an age defined by moral ambiguity.

Some don’t like her, but to me Spalko presents Indy with his fittest antagonist since Belloq, a strident blend of cerebral and physical honing, a haughty egotist (“Be careful, you might get exactly what you want.” “I usually do.”) supposedly representing egalitarianism whose first insult to Indy is casually kicking aside a handful of relics he and Mac dug up out in the desert: not even Belloq was that barbarian. Spalko seeks out atavistic knowledge purely in the interests of gaining control over the future, spelling out a delightful bullet point of potential uses for harnessing the apparent psychic force of the aliens to “place our thoughts into the minds of your leaders, make your teachers teach the true version of history,” loaning substance to decades of the most deeply paranoid fantasies about Communist infiltration. Spalko resembles Garbo’s Ninotchka reborn as a post-gender dominatrix who hands Mutt his ass on a plate but proves to have her own limits when even she is rendered queasy and terrified by a horde of erupting soldier ants. Blanchett’s elegant, witty performance expertly captures the cartoonish aspect of the character but also fully inhabits her too, equipped as she is with a Louise Brooks-as-Lulu hairdo and a sword on her hip that stands to attention like a mock erection when she gets too close to the alien remains she so eagerly seeks. The edge of vaguely sexual tension between her and Indy is also new, good touch, with Spalko’s sense of imperiousness extending into that realm too as she keeps trying to penetrate his mind with her psychic talents, only to keep meeting his mused disdain. “You’re a hard man to read, Doctor Jones,” she comments whilst giving his face a patronising pat, and later places her hands seductively on his thighs as she again tries to mind-rape him. This moment plays out as something of a sarcastic inversion of Marion’s scenes contending with Belloq’s overtures whilst his prisoner in Raiders of the Lost Ark.

Broadbent, Winstone, and Hurt extend Spielberg’s penchant for great British character actors brought in to augment the team, although the actors’ roles don’t really require such talents. Regardless, Hurt is a delight as the crazed Ox, whose communing with the skull has left him a cosmic conduit with the switch stuck on, hands writing complex messages whilst his mouth pours forth babble. It’s fun seeing Winstone in a different kind of part compared to the bruisers he usually plays, as the inherently likeable yet deeply shifty Mac. The character does serve a solid purpose in representing the temptation to surrender to the inherent ambiguity of the age that Indy must resist. But the film trips repeatedly over the problem of what to do with him, his confession to being an undercover CIA agent infiltrating Spalko’s team later proving to be another fraud: “What are you, some kind of triple agent?” “Nah, I just lied about being a double.” Winstone at least plays him cleverly enough so that no matter how duplicitous he gets he still seems more a jovial rogue than a real villain, and when he finally gets his punishment, sucked into a vortex of interdimensional oblivion, there’s the feeling that his last, confident pronouncement that “I’m gonna be all right,” might still turn out true, somewhere, somewhen.

Mutt’s choice of nom-de-guerre is a clever touch in itself, suggesting both sarcastic pride in playing the outlaw bad boy even though he’s actually a private school reject, whilst also nodding to the way Indy preferred his family dog’s name to his own (and its real source in Lucas’ pet dog). Both father and son struggle through realising new dimensions to their identity. LaBeouf had earned a deal of general enmity for his overbearing performances as the whiny shit somehow anointed as galactic hero in Michael Bay’s Transformers movies, and it’s fair to say he never makes a convincing inheritor for Ford (who could be?). But LaBeouf is nonetheless actually very good as Mutt, leaving behind junior Woody Allen neuroticism for a deft portrayal of a wannabe rugged type who’s not quite there yet, humiliated occasionally in his efforts to seem up to the task but also making sterling shows of intelligence and gumption whilst also trying to hold character, as when he takes a moment, when Spalko threatens to torture him to make Indy give up information, to make sure his hair is perfect again before inviting her to do her worst. Mutt also has flashes of real concern and pity for Ox, who has served as something of a surrogate father figure for him, that reveal the deeper, maturing man within. Indy’s own, more fractious relationship with Ox is summarised as he tries to get through to him: “You were born in Leeds, England. You and I went to school together at the University of Chicago and you were never this interesting.”

As for Ford himself, his career and reputation had been waning although he was still a top leading man in the late 1990s and early 2000s, from frowning his way through too many lacklustre vehicles. Returning to playing Dr Jones, whilst not entirely free of moments where he strains to hit the same old cocky charm, nonetheless did much to revive him, and the quality of his performances in Star Wars: The Force Awakens (2015) and Blade Runner 2046 (2017) owe much to the way he connected his aging self to his younger here. The sight of a sixty-something rumbling has its silly side and yet fits the character to a certain extent. Indy was always defined by both his durability but also his undeniable physical realism, a man who most definitely felt the pains of his exertions afterwards, whilst here he seems more energised, more angrily potent, the more knocks he tales: grant me an old man’s frenzy indeed. The performance works ultimately because the film allows Indy’s funny side to come to the fore, as Ford is particularly good when Indy struggles through his new family troubles with an amusing blend of outrage and pathos. The worms finally turn as Indy, Mutt, and Marion ride in a Soviet truck as Spalko’s team follow the clues Indy deciphers from Ox’s ravings towards Akator, a road-clearing engine leading a convoy through the depths of the Amazon.

A family argument rages as the trio accost one-another for betrayals and absences, Mutt’s own discovery that Indy is his father comes with its own edge of shock, forced to reconfigure his view of himself as emulating the wild and doomed pattern of his stepfather, a fighter pilot who died during the war, rather than “some teacher.” When the annoyed Dovchenko moves to silence Marion, Indy and Mutt, squabbling tooth and nail a second before, work in perfect concert to knock Dovchenko out and free themselves from their bonds. Indy’s totemic confession to Marion about the other women in his life – “They all had the same problem, they weren’t you, honey” – proves the elusive key to both healing the rift and powering them all up for a battle with the Soviets, Indy blowing up the road engine with a rocket launcher and sparking a frenetic chase through the jungle and down the river to the fringes of Akator. This sequence is one of my favourite action interludes in any movie: god knows how many times I’ve thought of it whilst wading through others with their variably shapeless roundelays of punching and shooting and gibberish editing or lack of any invention in the way the action unfolds.

Whereas here, again, Spielberg offers a master class in how to do this sort of thing, with beautifully coherent lines of action matched to flowing, dashing camera work, the customary fisticuffs packed with humour and flashes of absurdism. Far too much, many carped, but there’s also a madcap ferocity apparent in touches like Spalko firing off a heavy machine she clings to in a desperately messy attempt to take out Marion behind the wheel as they careen through the bush. The two factions try desperately to capture the skull, Indy and Marion using speed and manoeuvring and the jungle cover to foil their enemies’ firepower. Mutt’s mooted talent for fencing is brought to bear as he and Spalko face off standing on the backs of speeding jeeps, turning the fight into a rite of passage for the next generation. Indy grins in fatherly approval; Marion instructs his fencing like a stage mom. Mutt does well but is teased by Spalko for fighting “like a young man – eager to begin, quick to finish,” and gets more literally blue-balled as he keeps getting whacked in the crotch by stems beneath, before Spalko wallops him properly with some expert judo.

Mutt gets his own back swinging through the trees Tarzan-style with a horde of mimicking monkeys, and manages to snatch away the skull, whilst Indy gets into a tooth-and-nail brawl with Dovchenko who finishes up being dragged into a nest of colossal ants after Indy finally knocks him on his ass amongst them. Marion gets her own crazy brainwave and drives the amphibious vehicle she’s commandeered with all her charges off a cliff into a huge tree’s bowers, letting it deliver them gently into the river, only to then plunge over a triple waterfall. Spielberg punctuates with dramatic dolly shots onto Spalko’s face as she realises a fired-up Jones is going to be one hell of a crimp in her plans, matched later as she draws her rapier to do battle with full, murderous commitment to the swashbuckling. John Williams’ scoring is particularly strong in capturing just the right tone in this scene, his familiar heroic strains momentarily interrupted by a lapse into Slavic reels as a nudge in the ribs alert to not just the not-so-secret edge of the pantomime to all this but also the dance-like orchestration of movement. Much complaint was also made about the amount of CGI used to augment aspects of this sequence, which has a valid edge again. But then, the series had never been shy of special effects, nor had its precursors and influences, and the visual texture resembles the matte paintings utilised in earlier films imbued with mobility.

The horde of monstrous ants that torment the heroes and villains alike suggests homage to Byron Haskin’s The Naked Jungle (1953). Whilst Kingdom of the Crystal Skull does play a pretty clean game in terms of gore, compared to the delightfully infamous excesses of the first two films, at least the image of Dovchenko being swallowed up by the critters, like the blowback dart earlier in the film and Spalko’s death by brain fry later in the film, offer a tasty reminder of the Indy’s, and his films’, willingness to play a bit dirty and flirt with horror visuals. The absurdism hits a new height as the heroic team plunge over the waterfalls in a Keatonesque sequence that concludes with the sight of Marion still clinging to the steering wheel of the amphibious vehicle after washing up ashore. After surviving the journey the adventurers enter the surrounds of Akator, where they have to brave the fearsome native trustees who guard it and penetrate its deepest vaults, entering the central pyramid via a gateway opened through releasing sand from underneath a monolith.

It’s only here that I find the film starts to develop a real problem, not because it slows down but rather because it perhaps ought to. Koepp’s script keeps letting his heroes use the skull to unlock barriers, including parting the guarding army of natives, rather than finding new and clever ways through each challenge. The final movement of The Last Crusade retains tremendous affection from its fans for the way it entwines clear and urgent character stakes whilst shifting from swashbuckling to something more subtle, as the quest engages Indy’s learning and mental prowess as well as physical bravery. Kingdom of the Crystal Skull is more straightforward, lacking surprise and cleverness, except for when Indy works out how to penetrate the pyramid in a touch that again tips its hat to a model, this time to Hawks’ Land of the Pharaohs (1955). Otherwise what we get on the approach to what Lucas’ inspiration Joseph Campbell called the innermost cave feels a little too much like one of the series’ video game imitators like Tomb Raider.

When the heroes and villains both penetrate the inner chamber where the collective of alien skeletons still reside and reform into a gestalt projection, Spalko and Mac meet their comeuppances, both foiled by their divergent brands of greed, and the aspect of the series influenced moralistic fairy tale returns. Spalko has her brain burned out by the relentless flow of knowledge the alien collective exudes, a fate wittily mediated by Spalko’s almost erotic revelry as streams of psychic energy pierce her being but eventually, literally blow her mind, her mantra “I want to know!” finally gaining orgasmic climax as flames sprout from her eyes. The parochial quality to the film’s ultimate moral – “Knowledge was their treasure,” Indy declares after realising the aliens were archaeologist like him in collecting artefacts – is at once corny but also fits its surrounds like a glove: the aliens ultimately vindicate Indy’s faith in his metier. And if the immediate scenes preceding lack the feeling of real novelty, Spielberg nonetheless makes up for it and then some, with his crescendo image of the alien craft buried under Akator rising out of the ground. The pyramid and city disintegrate as a churning whirlwind grows, a colossal, silver flying saucer rising amidst flying stony debris before vanishing. Debris falls back to earth when free of the gravity flux in a thunderous rain of stone and the Amazon River is unleashed in a deluge through punctured gaps in fringing hills, slamming down upon the ruins and drowning them.

This is certainly Spielberg’s most direct emulation of one his eternal filmic touchstones, the parting of the Red Sea in The Ten Commandments (1956). It’s also the counterpoint to the sight of the atomic bomb, with Indy again framed as dwarfed yet determinedly witnessing as the rules of reality are again rewritten, this time opening vast new horizons of experience rather than merely threatening doomsday: the eternal trade-off of modernity encapsulated in one great arc of vision. This shot also resolves the film’s visual language, the recourse to fluid master shots throughout finally gaining ultimate context as Spielberg presents this image of wonder in one, fixated, brilliantly executed shot that binds the cosmic and the human, locating the essence of cinematic spectacle in the direct gaze. The coda resorts to a wryly campy but also fulsome portrayal of homecoming and restoration. Indy is made Associate Dean and marries Marion before approving guests including Mutt, Ox, and Stanforth, Marion kissing her husband with merry lustfulness that startles the old roué. Mutt picks up Indy’s wind-toppled hat from the church floor only for Indy to pluck it from his grasp on his way out. Not quite yet, son. The deep-veined richness of Indiana Jones and the Kingdom of the Crystal Skull, the fact that it really only uses genre thrills to hang its delight with life’s wayward adventure upon, perhaps indicates why it aggravated people seeking more monotone pleasures, but also stands as reason why, like its hero, its best days still wait before it.

Standard
1940s, 1950s, Biopic, Epic, Foreign, Historical, Russian cinema

Ivan the Terrible, Part I (1944) / Ivan the Terrible, Part II (1958)

Ivan Groznyy / Ivan Groznyy: Skaz vtoroy

IvanTheTerrible01

Directors: Sergei Eisenstein, M. Filimonova

By Roderick Heath

The creation myth for Sergei Eisenstein’s final work is as vast in scale and resonance as any epic movie. Like most other Soviet filmmakers, Eisenstein was forced to flee east during the German invasion and near-capture of Moscow during World War II. Away from the capital, Eisenstein, whose relationship with the state and Stalin had gone through many rollercoaster switchbacks, had been ostracised when his initially successful Alexander Nevsky (1938) had been embarrassedly put away following the Non-Aggression Pact with Nazi Germany, and then rehabilitated after Operation Barbarossa. Eisenstein struck upon the idea of making a film about one of classical Russia’s most controversial figures: Tsar Ivan IV, the self-declared first “Tsar of All Russia,” whose nickname “Groznyy” (usually translated as “Terrible”) encompassed the awe-inspiring and fearsome figure he remained in the Russian memory.

IvanTheTerrible02

Stalin himself made no secret of his admiration and emulation of the man, and this helped Eisenstein get the project off the ground. The result was another of many fiascos that plagued Eisenstein: the second part of the proposed trilogy was shelved and left unseen for more than a decade, well after Eisenstein had died at only 50 years of age. Eisenstein’s film, whether deliberately or not, commences as an expressionist panegyric to ruthlessly strong leadership and curdles steadily into an hysterically gothic, insidious portrait of power corrupting. Ivan’s reign of blood, enforced by his cabal of loyal bodyguards, the Oprichniki, bore too potent a resemblance to Stalin’s purges and the horrors wreaked by the NKVD.

IvanTheTerrible03

The actual film moves beyond the dead-ahead narrative simplicity of Alexander Nevsky, whilst pushing Eisenstein’s interest in stylising his cinema to the point where it started to resemble Wagner’s ideal of the “total work of art,” encompassing not only drama and visual artistry, but also music and a quality akin to dance, mime, and opera in the acting styles. During his stay in Mexico, Eisenstein’s friends Diego Rivera and Frida Kahlo had encouraged him to regard his movies as “moving frescoes,” a phrase which describes much of Ivan the Terrible perfectly.

IvanTheTerrible04

The first film commences with young Grand Prince of Muscovy Ivan being crowned with splendid pomp as the Tsar of the new super-state and declaring his nation as the third and enduring Rome. Ivan’s openly announced plan is to break the power of the aristocratic boyars, whose in-fighting and factional cynicism he blames not only for the deaths of his parents, but for keeping Russia from achieving unity against its enemies. His young fiancée Anastasia Romonova (Lyudmila Tselikovskaya) comes from a family that seems to be behind him, but Ivan’s friends are still few. At his wedding feast, one of Ivan’s friends, Prince Andrei Kurbsky (Mikhail Nazvanov) still tries to woo Anastasia, his former flame, and another, Fyodor Kolychev (Andrei Abrikosov), announces he’s going to avoid the inevitable power struggle by becoming a monk. The feast is interrupted by infuriated common folk, led by hulking Aleksei Basmanov (Amvrosi Buchma) and the chained, seer-like Nikolai (Vsevolod Pudovkin), who threaten to kill Ivan if he doesn’t follow through on his promise to break the boyars. To everyone’s surprise Ivan blesses Basmanov and repeats his vow.

IvanTheTerrible05

Ivan faces many formidable opponents, but the most formidable is his own aunt, the fiendishly glowering boyarina Efrosinia Staritskaya (Serafima Birman), who wants to place her own simpleton son Vladimir (Pavel Kadochnikov) on the throne. Even neighbouring Kazan Khanate declares war on him, but Ivan, with Kurbsky as his general, musters a great military force and conquers Kazan instead. The potential power of a united Russia is confirmed, but Ivan falls ill while returning from the war, and the boyars, with Staritskaya leading, refuse to swear allegiance to Ivan’s infant son. Only Kurbsky emerges from this smelling like a rose, because while trying yet again to seduce Anastasia, he hears of Ivan’s recovery and so makes the pledge to the young prince. This pleases Ivan, who sends him off to war in the west against the Polish and Livonians, who are conspiring to stifle Russia’s trade with England. But Kurbsky, after losing a battle, goes over to the enemy, and Staritskaya sets out to assassinate Anastasia because her attachment to Ivan keeps her relatives in check. She tricks Ivan into letting her drink from a poisoned cup. After Anastasia dies, Ivan is convinced by his chief henchman Malyuta (Mikhail Zharov), Aleksei Basmanov, and Alexei’s son Fyodor (Mikhail Kuznetsov) to confederate a force of commoner supporters who will become totally loyal to him. Ivan does so, creating the Oprichnina, and then leaves Moscow for a small town to wait for the people to demand his return.

IvanTheTerrible06

Eisenstein had moved a long way from Socialist Realism, as well as the mostly efficient, but rather stagy style then dominant in most western national cinemas. His work here is a constant flow of synergistic illustrations in which the actors are as angular and bristling as the set details and props. Eisenstein never meant, of course, for Ivan the Terrible to be his final, summary work, but that’s what it became, and it’s interesting that the film stands at a nexus, filled with allusions not only to the historical past, but also to cinematic past. It references silent film expressionism, particularly Paul Leni’s Waxworks (1924, the last episode of which was a similar fantasia on Ivan), and Josef von Sternberg’s The Scarlet Empress (1934) throughout in the sheer organic tangle of the historical Russia on display. The amusing casting of Pudovkin, one of Eisenstein’s greatest colleagues/rivals of the silent era, adds to this impression. Yet it’s also a forward-looking work, newly sophisticated in the blending of Eisenstein’s belief in a symphonic, constantly flowing imagism and the techniques of sound cinema. Where Alexander Nevsky needed its Prokofiev score much more than it needed dialogue, here the anti-realistic dramatic exchanges are nonetheless important. The next generation of Russian directors like Andrei Tarkovsky and Sergei Paradjanov would build upon Ivan the Terrible’s precepts for constructing a totally immersive kind of cinema.

IvanTheTerrible07

Eisenstein had become interested in kabuki theatre when visiting Japan in the late ’20s, and that experience bore fruit here in the intense, highly formalised gesturing and precisely choreographed movements and expressions of the acting. Such an element is easy to mischaracterise: within these theoretically stifling parameters the actors are still good, and Cherkasov pulls off the difficult demands made on his performance with fixity of purpose in uniting disparate and original approaches to filmic drama, particularly as his Ivan deepens from self-righteous crusader to sardonic, mocking ogre. But it’s also a long way from traditional realism. The architecture throughout the film’s elaborate set design subordinates humans to the caprices of space or the lack of it, like the many low doors that require the actors to bow to get through, and the Escher-like, criss-crossing stairwells and passages where nothing is either truly private or expansively free. Ivan the Terrible takes the historical remoteness and Byzantine atmosphere of dread and deceit as licence to paint the setting as a primal and psychologically manifest expression of a corrupt and dangerous world.

IvanTheTerrible08

Initially, however, Eisenstein’s film enshrines a vision of Ivan that is idealised and idolising, and geopolitical resonances are easily and aptly mined. Ivan, first glimpsed as a fresh, energetic man in his prime who declares he’s going to take on the world and win with a young man’s self-conviction, is feted as a hero standing up for his nation and his subjects against entrenched aristocratic interests. He declares his plans whilst still in the cathedral, to the shock and outrage of both the boyars and the church, to tax everyone, maintain a standing army, and secure domestic control over seaports and trade routes currently controlled by other nations. Foreign envoys watch and peevishly predict his failure in his reforms and mock his pretensions to being Tsar of all Russia, except for a bespectacled Pole who notes, “If he’s strong enough, all will agree.”

IvanTheTerrible09

Ivan is painted as the man willing to do anything to ensure the unity of his nation as the only way it can stand up to the invasions of other countries. This point is proven quickly when the envoys from Kazan come to declare war on Muscovy, and the delegate gives Ivan the gift of a knife with which to commit honourable suicide. Ivan instead reacts with exultation at the challenge, eager to prove the potency of his new super-state. When the band of furious common folk, led by Nikolai, invade the palace wanting to clobber boyar heads, Ivan comes to meet them and promises them that criminals trying to stir up panic by falsifying bad omens in the populace will be caught and executed, a promise that impresses them. “We will crush sedition, eliminate the treason!” Ivan declares in repeated variations, and even on the battlefield he’s being warned against the potential treachery of boyars, seeming to justify Stalin’s paranoid purges of the Red Army. A subplot invokes Ivan’s efforts to trade with England, sending envoys to tell the English to send their ships into the White Sea to Archangelsk, both a true historical detail and a neat echo of the convoy supply route between Britain and Russia still running when the first film was released. Ivan’s retreat from Moscow and subsequent restoration resemble that flight from Moscow by Stalin, Eisenstein, and the government when the Nazis reached the city’s suburbs.

IvanTheTerrible10

Gold coins poured on Ivan at his coronation prove to be the first line of a narrative rhyme, for later, dishes are filled with coins by soldiers marching to war with Kazan, to be collected after battle to accurately count the dead: such is the precise totemic reflection of Ivan’s power over the people and theirs over him. The subsequent siege sees Kurbsky stringing up Mongol prisoners on the Russian barricades, the arrows fired by their brethren in the city killing the pinioned captives, before the sapping under the city results in a colossal mine blowing a hole in the fortifying wall. When Ivan falls ill after capturing Kazan, he begs the boyar grandees to swear allegiance to his son while sprawled weak and disoriented on the floor and pleading with physically helpless. but emotionally powerful despair. Their stone-faced gloating makes clear just how much he’s alienated them; Ivan’s determination leaves him increasingly isolated and lacking people he can trust, losing first Kurbsky, and then his wife, a lack he sets out to correct by forming the Oprichnina.

IvanTheTerrible11

Ivan even begs Fyodor Kolychev to return to civic life and take over as Metropolitan of Moscow, but even he proves more an enemy than friend, as he lets his boyar relatives talk him into trying to curb Ivan’s power with his religious authority. When Kolychev tries this, Ivan ruefully declares, “From now on, I shall be exactly what you call me—terrible!” The general tone of the film is increasingly dark and twisted, played out quite literally in the acting styles, in the perpetual glower of Staritskaya and Ivan’s hawkish, increasingly gargoyle-like appearance, his swooping, bowing, and hunched-over stances. Yet there is still humour in the film, particularly in Eisenstein’s wittily framed, visual puns and dense, Brueghel-esque shots. Ivan’s European coronation guests, reacting in outrage to his plans, have great, frilled collars that fill the screen and seem to interlock, a wall of impressive, yet easily demolished starched cloth. The King of Poland’s court possesses a chessboard floor upon which the knights and bishops and pawns pose. At Ivan and Anastasia’s wedding, the camera peers directly down the length of the table as the guests strike their cups together over the rows of identical candelabra. Mulyata, to unnerve the boyars, stalks about the palace literally peeling his eye to remind all and sundry that he’s always on the lookout.

IvanTheTerrible12

Whilst the first part is generally regarded as the best, I found it merely a cheque that Eisenstein wrote and then cashed with the second part. Part II – The Boyar Conspiracy sees the rush of pageant-like, sprawling historical detail give way to only a relative few, almost operatic key scenes, and the flat, declarative, dramatic pitch of the first part likewise resolves into something more subtle and emotionally penetrating. I suspect the Ivan the Terrible diptych had a large influence on how Francis Coppola conceptualised the first two The Godfather films for the screen, for those gangster films follow a similar arc in setting up Michael Corleone as a self-justifying antihero, and then slowly revising the portrait into that of a craven, self-deluding monster. The second episode alters the meaning of the film considerably, as the characters and their different viewpoints become more substantial, and Ivan alters from posturing hero to sardonic, mean-spirited tyrant.

IvanTheTerrible13

The boyars likewise cease to be a mere implacable mass of impediments: the moral quandary of Kolychev is given credence as he tries to curb Ivan’s power and save lives. When the two clash in church before an audience of boyars, a piece of religious theatre plays out with children acting out a parable about the King of Babylon who would have executed three Israelites if not for an angel’s intervention, a part Kolychev is called on to play; the parable is pointed enough to make children watching realise Ivan is the wicked king. There’s a tacit acknowledgement here of the power of smuggled messages in drama that hints why the film’s portrayal of Ivan is being revised. Small wonder Stalin was so furious at Eisenstein the second time around. In Part II, Ivan is still mourning Anastasia’s death, and, realising that she was poisoned and that Staritskaya was almost certainly responsible, faces a crisis that violates one of his few remaining ideals, the untouchable nature of the royal family. Similarly, he gives Kolychev permission to retain power over him in condemning people for the sake of retaining at least one nominal friendship, but this decision provokes another crisis: Ivan can’t be seen to be accountable. Instead, he lets the Basmanovs and Malyuta talk him into letting the Oprichniki off the leash. They scour the royal palace, drag out the boyars who had resisted paying his war tax or otherwise interfered with their plans, and slice their heads off.

IvanTheTerrible14

As this is happening, Ivan contorts in conscientious anxiety, but when he comes out and sees the dead bodies, he bows to them, crosses himself, and declares, “Not nearly enough!” Meanwhile the boyarina’s attachment to her dimwit son, whose high cheekbones and large eyes make him look more than a little like a cross-dressing Marlene Dietrich, is portrayed as blending peculiar, discomforting impulses. One supposes initially that Staritskaya wants to put her son forward as Tsar because she can control him easily, but it also proves to be because she worships her twit of a lad. She cradles him comfortingly and sings a lullaby about a beaver being killed to provide him with clothing for his coronation, a display of maternal care that’s more than a little perverse and disquieting, least of all in how power, violence, and child-rearing have become inextricable in her psyche.

IvanTheTerrible15

The portraits of a Vladimir as a man who can’t really grow up and a mother who’s all-controlling counterpoint a long flashback in which Ivan recounts to Kolychev his own childhood: he saw his mother die from poison and grew up surrounded by boyars who manipulated him and ran the state for him, until he finally rebelled and confirmed his own power by having a bullying minister dragged away. This tale lends psychologically deterministic weight to the portrait of Ivan, and also elucidates how his idealism is tempered by a constant, vengeful hatred that all too easily leaks out to infect his entire political life. With Anastasia dead, he essentially marries his bodyguards. This peculiar relationship culminates in the film’s greatest scene (shot in colour), a bizarre, florid, homoerotic banquet sequence during which the Oprichniki dance in drunken hysterics, led by Fyodor Basmanov clad in drag, and sing a childish song about chopping off heads. Here, Sergei Prokofiev’s score cuts loose in dizzying, raucous strains as the Oprichniki stamp feet and clap hands in rows and fling themselves about in breathtakingly energetic kazatchok moves. It’s clear that Ivan has created a kind of morbidly erotic cult in his followers.

IvanTheTerrible16

When Vladimir drunkenly warns Ivan about an assassination attempt awaiting him when he leaves the banquet to attend to morning prayers, Ivan, instead of being grateful, mockingly dresses his guileless cousin in his own royal vestments, and then sends him out in his place to be stabbed to death by the lurking assassin. Staritskaya rushes out to crow over what she imagines is her defeated foe’s body, only for Ivan to strut out unharmed. The boyarina gathers up her son’s body and starts singing the same lullaby to him. Ivan won’t touch her, and even has the malicious gall to free the assassin, for he has “killed our greatest enemy.” He’s Ivan the Terrible, and he’s also a real stinker.

Standard