1980s, 2020s, Action-Adventure, War

Top Gun (1986) / Top Gun: Maverick (2022)

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Directors: Tony Scott / Joseph Kosinski
Screenwriters: Jim Cash, Jack Epps Jr / Ehren Kruger, Christopher McQuarrie, Eric Warren Singer

By Roderick Heath

Here there be spoilers…

The release of Top Gun: Maverick has proven a striking moment in contemporary pop culture. That is, it’s a blockbuster movie release capable of wringing the same reaction out of grown-up audiences usually reserved these days for the 14-year-olds flocking to see the latest comic book movie. Top Gun: Maverick is the belated sequel to the 1986 blockbuster Top Gun, a movie directed by Tony Scott but designed and implemented by its producer team of Don Simpson and Jerry Bruckheimer as a precision-tooled star vehicle for Tom Cruise, who was 24 years old at the time of release. Top Gun’s long-simmering cult following is both a little surprising and not surprising at all. It made Cruise, already a fast-rising young star, a major-league big screen heartthrob and instant generational avatar. Its glitzy, glibly stylish look and hit-churning soundtrack pinioned it to a very specific moment in the cultural survey, a flagship of the 1980s cinema movement where pop movies were closely wound in with pop music, both in terms of their look and in their constant deployments of songs, and their mutual celebration of adolescent fancy. Now Cruise, who turns 60 this year (although Top Gun: Maverick has been delayed a couple of years because of the COVID-19 pandemic), returns to his first real signature role. Apart from the Mission: Impossible series which has proven an archipelago of popularity for him amidst the stormy waters of a late career and current screen culture, Cruise long resisted such backtracking.

Cruise has been a curious product of our love of movie stars right from the early days of his career. At once he was the inheritor of handsome ingénues from the dawn of time, the kind who set teenage girls (and quite a few boys) aquiver in their stomachs and itchy in the pants. But Cruise swiftly evinced far more canniness than most in establishing and protecting his stature. He seemed to emulate the careers of stars like Paul Newman and Jack Nicholson, who could for the most part effortlessly step between popular, image-cementing vehicles and artier, riskier, more challenging fare. Cruise has never quite gained their flexibility and reputation as an actor, because he remained first and foremost a star, but it’s precisely that quality which remained his advantage. Acting cred was always a far-off citadel he could storm when he felt like, but his real business was making movies for the widest possible audience, at a time when many a potential rival was sabotaging themselves by acting as if being called a movie star was an odious travail. Whilst Cruise had emerged playing relatively familiar kinds of young male starring parts – a football player in All The Right Moves (1983), a horny teen out for action in Losin’ It (1983) and Risky Business (1984) – Top Gun saw him emerge from a chrysalis as the perfect emblem of the yuppie era. Ahistorical in persona, white bread in ethnicity but disconnected from any sure sense of social identity, he morphed into a blank slate of Reaganite ambition.

With his carefully honed body, his capped teeth, his notoriously intense work ethic, and his air of self-willed exceptionality able to easily straddle personal ambition and embodiment of a creed, Cruise embodied the yuppie ideal perfectly. Cruise’s remarkable resistance to aging, his aerodynamic features only very slightly thickening and hardening over the years, has only amplified his strangeness, the way he seems to embody that essence of the movie star as something disconnected from normal life processes and inhabiting an exalted realm. After decades of having his character, sanity, even sexuality rifled from afar, the verdict has finally come fully down on the side of Cruise being perhaps the last common avatar of that ideal, and the very qualities that once made Cruise the most normcore and antiseptic of movie stars for all his occasional gestures towards stretching and perverting his image, have now become proofs of his specialness, his gift-from-the-movie-gods electness. Top Gun: Maverick is interesting in this regard but it finally evinces that Cruise is at least vaguely aware of his own mortality, especially when it showcases the ravages of aging inflicted on his Top Gun costar Val Kilmer. Both Top Gun movies are, both literally and metaphorically, about defying gravity, but finally must admit that gravity always wins.

Top Gun was based on a magazine article about the new elite training methods adopted by the US Navy air wing during and after Vietnam to improve dogfighting skills in their fighter pilots. Cruise was cast as Pete Mitchell, whose piloting call-sign is Maverick, a cocky but sublimely talented young fighter pilot. The film’s lengthy opening sees Maverick and his Radar Intercept Officer (RIO), Nick ‘Goose’ Bradshaw (Anthony Edwards), on deployment on an aircraft carrier in the Indian Ocean, off some purposefully vague conflict zone where their squadron of F-14 Tomcats encounter enemy pilots flying the flashy new (and imaginary) MiG-25 fighters. The MiGs outmanoeuvre the American pilots and seriously rattle the flight leader, Cougar (John Stockwell), by successfully targeting him, only for Maverick to expertly reverse the humiliation by flying more cleverly and making sport of the foes. After Cougar elects to quit flying, their CO, ‘Stinger’ (James Tolkan), chews Maverick out for his impudent and insubordinate antics, only to then inform him that with Cougar out he and Goose will take his place in the elite training scheme known as TOPGUN where they’ll be pitted against fellow hotshots, based at Miramar, North Island, near San Diego.

At TOPGUN Maverick encounters his one great rival as a pilot, Tom ‘Iceman’ Kazansky (Kilmer), and makes waves with his risk-taking tendencies, earning Iceman’s haughty assurance that he’s “dangerous,” and tangling with tutor ‘Jester’ (Michael Ironside), and program boss and Vietnam-era ace Mike ‘Viper’ Metcalf (Tom Skerritt), particularly when he violates the “hard floor”, that is the minimum altitude allowed during training, in his relentless chases. He also finds himself involved with another of the program tutors, Charlotte ‘Charlie’ Blackwood (Kelly McGillis), who he first meets in a bar and tries to pick up, only to learn her true identity later. Maverick’s close encounter with the new MiG gives him distinction and makes him a valuable source of information for her. As she gets to know him Charlie learns Maverick is haunted by his father’s fate as a fighter pilot, having vanished during an operation in 1965. During a training exercise where Maverick is playing wingman to Ice but the rival hotshot can’t nail a target, Maverick is caught in Ice’s engine wash, sending his plane careening out of control, and when he and Goose eject Goose hits the canopy and dies. Maverick is cleared of responsibility, but his friend’s death hangs heavily on him, and he considers leaving the Navy. He eventually turns up for graduation, just as he and the rest of the class are called to action back in the conflict zone and are flung into a deadly air battle.

One immediately eye-catching aspect of Top Gun is the burgeoning talent of its moment it ropes in, including Cruise, Kilmer, Meg Ryan (as Goose’s wife Carole), and Edwards, as well as notable also-rans like McGillis, Rick Rossovich, Adrian Pasdar, and John Stockwell, and counterbalanced by experts in surly elder attitude in Skerritt, Ironside, and Tolkan. Composer Harold Faltemeyer, straight off providing one instantly iconic theme for a new Hollywood hero on Beverly Hills Cop (1984), here provided the score and attached to Maverick a canoodling guitar theme that recurs every time Maverick does something cool, almost to the point of self-parody. The film opens with consciously glorifying images of the Naval pilots and their ground crews preparing to take off in shots drenched in a sunrise glow, men and machines made equivalent in their adamantine, architectural function in the buzzing enterprise. Segue into shots of the sky-thrashing pilots cavorting to the strains of the Kenny Loggins-sung, Giorgio Moroder-penned rock song “Highway To The Danger Zone.” Moroder also helped write the soundtrack’s other big product, “Take My Breath Away,” performed by the band Berlin, which captured the year’s Oscar for Original Song, and Scott does use its pulsing, breathy, deathless romantic quality to effect, interpolating it over a sex scene for Cruise and McGillis shot exactly like some high-end aftershave ad, complete with fluttering white curtains in a steely blue room.

As a movie, Top Gun belongs to a venerable subgenre. Films about the rarefied world of daring aviators date back to classic Hollywood flyboy flicks like Ceiling Zero (1936), Only Angels Have Wings (1939), Test Pilot (1940), Dive Bomber (1941), intersect with war movies like Twelve O’Clock High (1949), and continue through the likes of Toward The Unknown (1956), Jet Pilot (1957), and The Right Stuff (1983). The popularity of this kind of movie is obviously rooted in the basic thrill of flying really fast, an inherently spectacular and dramatic business not many people have access to experience for themselves. But it also constantly touches base with an essential dramatic dynamic: such movies depict the hermetic, rivalry-filled, thrill-loving world of pilots assigned to push the limits and the constant wrestle required to balance such necessary roguish will and the needs of the hierarchies they nominally belong to, be they civilian or military. In this regard the flyboy movie is an ideal one for exploring the tension between individualism and group identity, a theme immediately interesting and compelling for a vast bulk of the audience who experience that tension daily. Many older movies were concerned with the wildcard having his burrs shaved down to more cleanly fit in with the group or die in failing to heed the lesson, befitting products of an age when conformity was required by mass mobilisation and imperial emergence.

Top Gun, by contrast, explicitly taps its potential as a metaphor for different fantasies promulgated by a new epoch. Maverick’s nickname encapsulates the idealisation of the main character as someone whose exceptionality and independence are ultimately affirmed as virtues. He embodies the dream of being at once undisputed as an individual whilst fitting into an institution, free but also dedicated, cool and square at the same time. He is the personification of a particular tide-mark in American culture, balancing the individualist ideal, both as manifest in classic American mythos and also post-counterculture anti-authoritarianism, and the new conservatism that insists that yes, that individualism can be achieved, but can and must be suspended when higher duty calls. Maverick as a character, like the film’s depiction of the American military in its moment, is rooted in a haunted sense of generational severing involving the Vietnam War that both bent things out of shape but also informs a new determination to get back on top. Only the nostalgic evocations of the former era’s music is retained – “The Dock of The Bay”, “Great Balls of Fire,” and “You’ve Lost That Loving Feeling” are wielded as shared touchstones, a lingua franca connecting new to old – but washed clean of any former meaning. Like the film about them, the songs have no specific meaning save as rhythmic variations for what the film is expressing about Maverick.

Maverick himself is offered as a vehicle for perceiving military service as a geopolitical equivalent of a football game, cemented by shared signs and gestures, expressions of both team identity and individual triumph. The film’s most famous catchphrase, recited by Maverick and Goose after a gruelling training session and facing down the snootiness of their rivals and bosses, “I feel the need – the need for speed!” is cemented with a high-five, a summation of this fantasising. Maverick and Goose are idealised in the film’s first half as the quintessential pair of wild-and-crazy guys who know how to make a party happen anywhere, with set routines for flirtation and a penchant for sitting at the piano banging on the keys and wailing Jerry Lee Lewis off-key. These moments are a recognisable point of descent for this kind of movie: some of those old flyboy pics I mentioned were directed by Howard Hawks, who was constantly fascinated by the rituals of close-knit groups dealing with specific pressures, and scenes of characters gathered around pianos. And yet the differences are very telling. Top Gun is Hollywood product at its most unrefined, much more the offspring of the desire to sell its star as simultaneously unstoppable and relatable and the producers’ mental check-list of how to ensure that, than it is of any authorial voice. Maverick’s friendship with Goose is positioned purely to impact upon Maverick’s journey. Goose’s death occurs to invest the last act with some emotional weight, and yet its real purpose seems to be to allow Cruise to be photographed in some different emotional registers. Here’s Tom Cruise looking moody. Here’s Tom Cruise still looking great in tighty-whities whilst mourning. Here’s Tom Cruise nobly resolving to lift from the ashes.

Similarly, the rest of the TOPGUN team are barely characterised beyond their postures of general antagonism with Maverick, and their inevitable shift to obeisance before his awesomeness. One of the film’s most famous/infamous vignettes sees Maverick and Goose playing Ice and his RIO Ron ‘Slider’ Kerner (Rossovich) playing a gleefully competitive game of beach volleyball, a moment beloved by many for its unabashed celebration of male physiques attached to charismatic actors. A brief interlude of carefully crafted pizzazz that says nothing about the characters beyond what we already know – they’re young, hot, and macho show-offs – when it might have been crafted to demonstrate the evolving camaraderie and inner natures of the heroes, as another potentially Hawksian moment. All of these are however illustrations of the postures the movie wants the audience to take towards the on-screen elements, and thus exist in a realm closer to advertising than drama, the audience being sold on the need to be/have/watch Maverick. Ice is the only rival graced with solidity, and Kilmer tries to give the character sharp angles of behaviour, particularly when he tries to console Maverick after Goose’s death, as if fighting to pierce a membrane of tension between the two of them. But even he’s essentially a one-dimensional foil, a locker room big-mouth with frosted tips and representative of the onus of establishment judgement. There’s some inherent irony in the casting insofar as Kilmer and Cruise as cast in roles the other might, given their career arcs and general ethos, more reasonably have played.

Top Gun is essentially Star Wars (1977) for jocks, mimicking that film’s essential story arc but removing its mythic element, not just by resituating it in the present day, but by reconfiguring the Luke Skywalker figure – the far-flung dreamer who realises brilliant potential – and substituting a state of already-achieved perfection, a hymn to narcissistic self-appreciation and fuck-I’m-good-just-ask-me posturing. The only quality Maverick needs to learn is humility, which Goose’s death finally instils – he learns to look outside of himself to a voice from beyond. The film plays an interesting game in this regard. The story makes much of Ice’s conviction that Maverick flies dangerously, but when there is a deadly consequence to his flying it’s carefully contrived to not really be his fault, but a by-product of several different forces converging to create a tragedy, of which Maverick and Ice’s competitiveness is only one. Maverick feels responsible because he finally learned he does not have godlike control in the air: he is graced both the gravitas of loss but relieved of the pressure of definite culpability. Maverick’s budding relationship with Charlie is both impaired and given new heat when she criticises one of his risky aerial moves, sparking a show of childishly argumentative behaviour from them both – they careen individually through traffic in their his-and-hers choice of vehicles – that inevitably leads to the sack. I’m sure there are more boring and asinine romances in cinema than that between Maverick and Charlie, but I’m not quite sure where. And yet Scott simply takes that emptiness as an opportunity to unabashedly sell music video-like fantasy, picturing the pair riding around on his Kawasaki and pashing on it in artful magic hour shots, much in the same way that Cruise’s general acting response to his situation is to flash his million-dollar super-cocky grin.

There’s no nice way of saying this – not that I feel any desire to be nice – but Top Gun is not a good film. Certainly from a technical filmmaking viewpoint it’s still mostly impressive, and the sheen of Jeffrey L. Kimball’s photography retains its gorgeous, high-end magazine-shoot gloss. And yet it’s a curiously patchy work that scarcely has a plot, has assemblages in place of characters, and almost dissolves into a succession of shots roughly accumulating into scenes, illustrating a script so shallow it can barely pass muster as a bubblegum wrapper. Nonetheless Top Gun proved a vital pivot and permanent landmark in Tony Scott’s oeuvre, and indeed in recent years the general affection for Tony, following his tragic death in 2012, amongst movie fans who grew up on his big-budget, big-flash movies has begun to rival that being shown for Cruise. The younger brother of Ridley, Scott’s career mimicked his elder sibling’s, graduating from the same art college and moving into advertising at Ridley’s invitation, similarly investing heavily stylised visuals into commercials he directed. After forays into directing television, Scott made his feature filmmaking debut with the 1981 Horror film The Hunger, a movie that bombed at the box office but won some attention for its style, including from Bruckheimer and Simpson, who had begun their rise to eminence in Hollywood by shepherding the successful Flashdance (1983), directed by Adrian Lyne, another flashy Brit talent the duo brought over.

Bruckheimer and Simpson hired Scott for Top Gun, and a lot of the film’s success is certainly owed to his arch use of flourishes like sunset backlighting and delight in gleaming fuselage – both human and aircraft. By contrast with his brother’s woozy ambition and genre-hopping, Scott essentially and happily remained a maker of slick B-movies, investing them with a superficial intensity of look and sound. But I’ve never been able to get on board with the belated Tony Scott cult. Apart from a handful of top-level works like True Romance (1992), Crimson Tide (1995), and Enemy of the State (1998), which were mostly distinguished by relative stylistic restraint, most of Tony’s films represent the glibbest form of chic. The phrase “style over substance” doesn’t quite cut it in summarising Tony’s aesthetic: the substance exists purely to serve the style. Tony’s later movies like Domino (2004) are insufferably gimmicky in their shooting and cutting. The Hunger is the most boring lesbian vampire movie ever made, and whilst it presaged Top Gun in establishing Scott’s comfort with extolling various forms of homoeroticism, it also established his airbrushed approach to such things, wrapping everything in a haute couture glaze. Rather than erotic, it’s a post-sexual world he inhabits, where all things are permitted so long as they have no definable weight and can be made to look really cool. Top Gun does at least move, but there’s a weird jerkiness to its construction, as if the film had a troubled shoot and what we see had to be laboriously patched together (a problem that would become more defined on the production team’s follow-up, Days of Thunder, 1990).

The most effective scenes in the film are its two real character moments, both of which revolve around Maverick’s troubled relationship with his father’s memory. When Maverick tells Charlie about his father’s disappearance, Scott performs a simple, effective tracking shot that slowly moves around Cruise as the actor expertly shifts from laughing nostalgia to musing introspection, a clear signal that Cruise is a performer who knows what he’s doing. Later, Viper takes him for a walk on the beach and explains that he was a part of the mass dogfight that claimed his father’s life, which was hushed up because it “took place on the wrong side of some border,” and assures Maverick his dad really was a hero. This scene certainly gains a lot from Skerritt’s expertise as a grizzled character actor. These flashes of substance are however quickly disposed of. They serve less to tell us that Maverick has psychological issues than to have one of the last impediments to understanding himself as awesome have been removed. The inevitable action climax, in which Maverick is sent out to rescue Ice and others from an ambush by MiGs and saves Ice by shooting down three of the enemy planes, is spectacular stuff in a jumpy sort of way. Where in the training scenes Scott and his filming team do a good job of establishing the relationships of the various aircraft, in the combat the editing turns chaotic. The film’s most truly outstanding element remains the flying, when you can see it properly, which is almost entirely authentic.

Top Gun concludes triumphantly, of course, with Ice and Maverick cemented finally as mutually appreciative if still sardonically rivalrous comrades, and Maverick reuniting with Charlie after she seemed to choose her career over him, whilst Maverick contemplates turning TOPGUN instructor himself. Flashforward to the present day. Top Gun: Maverick has the difficult task of locating any form of seriousness in the inherited material, and its main choice in doing so is to make Goose’s death a cross Maverick has been carrying throughout his 30-plus-year flying career. Maverick is rediscovered working as a test pilot on the Darkstar, a prototype plane that can hopefully go to Mach 10. That’s, like, really fast, yo. When he learns the project is being shut down early by its overseer Rear-Admiral Cain (Ed Harris), Maverick, hoping to save the project and its employees from the scrapheap, takes the plane up and goes for broke, busting Mach 10 before crashing. Maverick earns a customary chewing-out, and it’s made clear he’s never risen above the rank of Captain because of his habits of insubordination, and only has a place in the Navy still thanks to Ice’s protection, as his former rival turned eternal pal is now an Admiral.

Maverick is nonetheless saved once again when, through Ice’s intervention, he’s called to TOPGUN to quickly school a select group of graduates for an extremely dangerous mission: they’re assigned to attack and destroy a clandestine uranium enrichment facility in some other (or the same) unnamed rogue nation, an installation built in a remote and rugged locale and heavily defended to the point that Maverick describes as needing “two miracles” to destroy. Maverick soon has to deal with blasts from the past upon returning to Miramar, most agreeably in the form of Penny Benjamin (Jennifer Connelly), one of his former girlfriends (who is mentioned in a running joke but not glimpsed in the first film) and the daughter of an Admiral who now runs a bar at North Island for pilots. More disturbing is the presence of Goose’s son Lt. Bradley ‘Rooster’ Bradshaw (Miles Teller), who has become a top pilot in spite of Carole’s wish for him not to follow in his father’s footsteps, a wish Maverick hesitantly tried to enforce by failing to recommend him for the Naval Academy when it was in his power. Maverick also chafes under the watchful eye of the Naval Air Forces honcho ‘Cyclone’ Simpson (Jon Hamm), who has no time for Maverick’s loose cannon antics, dammit.

Perhaps taking some heed of how angrily many fans took to the borderline contemptuous use of the classic Star Wars heroes in the new Disney-backed trilogy, and perhaps also thanks to Cruise’s ever-rigorous grip on how to manage his screen image, Top Gun: Maverick resists making sport of its hero’s condition of arrested development. When, in the opening minutes, Maverick is glimpsed sweeping the canvas cover off his old Kawasaki and dashing across the desert to work like he’s still the same flashy kid he was in the original, it’s not to service any humour but for the audience to delight in the way Cruise-as-Maverick still embodies their fantasies – in this case to still act like a 24-year-old when you’re pushing 60. Top Gun: Maverick’s most vital theme nonetheless quickly proves to revolve around fear of obsolescence, as Maverick stares down his last real chance to make a mark in the Navy. Maverick’s opening escapade is very obviously based on The Right Stuff, and director Joseph Kosinski acknowledges the model by casting Harris. Cain is nicknamed “The Drone Ranger” and wants to shut down the Darkstar specifically to channel its funding into his drone warfare projects, an offence to any self-respecting, old-school warrior. Thus, the onus of hierarchical command’s paternalistic authority and sometimes blind verdicts Maverick faced in the first film is here also conflated with the threat of the new, a newness that’s blandly impersonal, technocratic, and, well, just plain unmanly.

Not that piloting is strictly a manly business anymore: Maverick’s trainee squad also includes female pilots Natasha ‘Phoenix’ Trace (Monica Barbaro) and Callie ‘Halo’ Bassett (Kara Wang), as well as the braggart  Jake ‘Hangman’ Seresin (Glen Powell, stealing scenes with his smugly louche alpha act), whose rivalry with Rooster echoes Maverick’s with Ice. Hangman is more of a provocateur and bully than either of them were: Phoenix comments dryly that his call-sign stems from his habit of leaving his comrades “hanging out to dry” in tough situations. There’s even a dorky non-alpha named Bob – just Bob (Lewis Pullman) – who serves as Phoenix’s RIO. Throughout their training Rooster’s resentment of Maverick clashes with Maverick’s fear of sending Rooster off to his death, compounding the Bradshaw family tragedy. Hangman eventually catches wind of Rooster’s spurring loss, which also purposefully echoes Maverick’s in the first film. The film hits many of same basic story beats as the original, even going so far as to have Maverick sent on his way to TOPGUN by a bald character actor, before entering into some deliberate doppelganger moments, building to a strong vignette as Penny notices Maverick staring into the bar with a stricken look whilst Rooster within bangs out “Great Balls of Fire” on the piano for his pals just as his father used to. Arguably this is going a few steps too far in positing Rooster as a chip off the old block, considering he was an infant in the original film, but of course it gives both Maverick and the audience familiar with it a hot dose of instant nostalgic connection.

Top Gun: Maverick keeps in mind lessons from some of the more successful extensions of venerable franchises or “legacequels” of recent years. There are detectable likeness to Rocky Balboa (2006) and Creed (2014), Skyfall (2012) and Spectre (2015), Indiana Jones and the Kingdom of the Crystal Skull (2008), and Kosinski’s own Tron: Legacy (2011), from which it repeats the idea of positing a generational interchange as, basically, a father-son tale. This is one of the best aspects of Top Gun: Maverick, but also an exasperating one, as the film avoids giving much information about just what kind of relationship Maverick and Rooster had as the young man grew up. Their relationship is also defined in a way that resembles the original film in skipping around the issue of responsibility: Rooster’s anger at Maverick for holding him back is used as a stand-in for the audience’s awareness of Maverick’s role in Goose’s death whilst also dismissing that as a lingering issue. The film also generally still exists to affirm Cruise as the fount of all awesomeness. When the hat is tipped to the original’s volleyball scene as Maverick and his students play football on the beach together, it’s mostly to draw the viewer’s admiration for how good Cruise’s physique is still, rather than celebrate those of any potential replacements, and Kosinski avoids filming with the same soft-core sheen that Scott so readily indulged.

Kosinski is one of the more interesting talents to break into big-budget filmmaking in the past decade or so. He started off as a would-be screenwriter but gained attention working with CGI on advertisements and cutscenes for video games, developing a fine eye, a sleek sense of style and function, but also emerging as a film director with a good feel for actors. He’s more classical and has a finer touch than Scott ever had – he cares that Cruise and Connelly seem to really get along on camera where in the original Cruise and McGillis seemed to be thrown together because of their clashing eye hues and bone structures. But he also lacks the fetishistic clamminess that clung to Scott’s imagery, the quality that, for better or worse, defined Scott as a premiere Dream Factory stylist. Scott’s film also belonged to an era when filmmaking was strongly attuned to physicality, which Scott took to typically hyperbolic lengths by coating just about every actor in sweat to catch all the lighting hues but also give the impression these are guys feeling extremes at all times. Top Gun: Maverick by contrast has no such feel for hothouse climes. Kosinski links his shots together better than Scott, but lacks his pictorial intensity. Kosinski settles for reproducing the opening of Top Gun in his edition, down to the backlit crew and planes and playing “Highway To The Danger Zone” on the soundtrack, as if this isn’t some epic years-later revisiting but maybe the first or second imaginary sequel that might have come down the pipeline in the late ‘80s if Cruise had been so inclined. Perhaps if I was more nostalgic for the first film this would pinion me with Pavlovian sense-memory, but apart from mildly liking the song it doesn’t have that leverage over me. This sort of thing is instantly reassuring to fans but it also signals just how derivative and unimaginative this take is going to be. The film doesn’t even have some of the eccentric qualities Kosinski invested in the generally underrated and trend-setting Tron: Legacy.

Similarly, Top Gun: Maverick also reproduces the original in failing to sketch the members of the pilots beyond a couple of basic traits. Kosinski tried his best to invest a definably Hawksian sensibility in his firefighter drama Only The Brave (2017) through portraying group dynamics in difficult, cut-above jobs: he failed – who wouldn’t? – but it was a nice try. He makes a similar play here, introducing the pilots in the trainee team in a lengthy sequence in Penny’s bar as they josh and jibe, compete and party. This sequence is also clever in the way it remixes Maverick’s meeting with Charlie in the original, with the young pilots mistaking Maverick for just another old fart, only to cringe when he strides out before them at TOPGUN. But despite Kosinski’s best efforts everyone remains locked into their specific, generic functions, barely fleshed out or given characteristics, except for Hangman, whose preordained act of redemptive rescue is both delivered with a dash of humour and again tips its hat to Maverick’s role in the original’s climax. And that’s ultimately both what distinguishes and hampers Top Gun: Maverick. Whilst it’s both much more of a real movie than its predecessor, it’s also a simple, straightforward, unambitious one. That sort of thing can be a relief in today’s blockbuster zone filled with multiverses and cross-promotional tie-ins, and it’s plain by the general, initial reaction it’s proven exactly that for many.

Still, I can’t help but wonder when the mass audience became so undemanding. Despite being a paean to unruly willpower, there’s nothing of the like to the film’s crisply ordered, very familiar plot progression, nor anything daring about its approach to its characters and their stories. Where the original at least made gestures towards complicating its morality and destabilising the aura of its hero before reconfirming it, Top Gun: Maverick only goes through the motions of character conflict. Maverick’s calls this time are far more insubordinate than they were in the first film but the movie assures us they’re the right ones (even in the opening vignette where he destroys a multimillion-dollar aircraft). His skirmishes with Rooster are ultimately straw-dummy headbutting. Maverick’s relationship with Rooster is essentially the same as his with Penny – they knew each-other back when, they’ve been through some stuff, and despite the superficial spurning and sparring they all still like each-other, and we don’t have to go to any effort making them connect. Those connections are just there.

Cruise and Connelly bring a decent level of chemistry to their scenes together, convincingly portraying a couple who have been around the block a few times but still have the fire of their younger selves guttering within. Kosinski works in some amusing flourishes that give some flickers of life: Penny takes Maverick out on her yacht and has to teach him basic seamanship despite him being the career Navy man, and later he has to sneak out of her bedroom to avoid giving the game away too early to Penny’s teenage daughter Amelia (Lyliana Wray), only to drop down directly before her expectant gaze and stern warning, “Don’t break her heart again.” None of this escapes the bonds of a standard-issue C-plot romance, and the scene where Penny consoles Maverick through a crisis of confidence feels like it copy-and-pasted from the script of Rocky Balboa, which also dug up an obscure character from the franchise opener to serve as the fill-in for a previous love interest. The film’s best scenes are calculated in divergent ways. The first comes when Maverick goes to visit Ice, who, like the actor playing him, has been debilitated and left almost voiceless by cancer. Maverick confesses his worries and doubts to his old comrade and defender, who tells him by computer that “it’s time to let go” when it comes to Rooster, and then huskily pronounces, “The Navy needs Maverick – the kid needs Maverick.” It’s virtually impossible not to be moved by this, even given what stick-figures the actors played in the original. Part of the new gravitas comes from time and affection for these two actors who remind us for good or ill that more time has passed since the original than anyone involved would care to remember.

Kilmer’s strength as an actor still glows under the ashes of illness, his bond with Cruise has a genuine feel, and the scene ends with a deft flash of audience-tickling humour when Ice then prods Maverick with the question “Who’s the better pilot, you or me?” and Maverick responds dryly, “This is a nice moment, let’s not ruin it.” Later in the film Ice dies from his illness, leaving Maverick defenceless before the military hierarchy, but he decides to take another risk after Cyclone decides to dump him and try a more conservative approach to the raid when it seems no-one can traverse the twisting terrain in the necessary span of time to avoid detection on the impending bomb run. Maverick takes a plane and puts all his piloting legerdemain on the line to prove it can be done, convincing Cyclone that only he can effectively lead the team into battle. This sequence is certainly on point, exploiting both the sophistication of the aerial photography and flying and the straightforward rah-rah of seeing the old hero get his mojo back and prove the world still bends before the awesomeness of Maverick. The actual bomb run proves almost a little too straightforward, despite the inevitable little foul-ups like failing laser guidance that requires so old-fashioned down-home shooting skill.

Both Top Gun movies are inarguably about celebrating the legend of American military strength. The first film, famously, generated a 500% spike in applications to become pilots. The narrative through-line of both movies, whilst preoccupied with Maverick as, well, a maverick, his arts nonetheless simply make him the apex predator in this kind of warfare. But the movies’ pitch also comes with the curious caveat that it is above all just that, a legend. That military strength is rendered a trope, as inconsequential in its way as the realities of Charlemagne’s empire to the stories of Roland or Dark Age Britain to the Arthurian Knights, or the Bengal Lancers in some 1930s Hollywood-made film extolling British imperialism. The abstraction of the enemy in both films, with their menacing black aircraft and face-covering helmets, underlines this legendary conception, even as it also highlights a worrying aspect of military thinking. The “enemy” becomes an amorphous thing, detached from all geopolitical immediacies, turning politics and war into an eternal duel pivoting from foe to foe. Both movies tap tension in anxiety that American military capability isn’t really that much – the MiGs in the first film and the “fifth generation” enemy fighters in the sequel are both described as being formidable and more sophisticated than the US fighter planes – and it’s the calibre of people flying them is what really counts. In the original Top Gun the enemy starts shooting first, and the American pilots are forced to fight for their lives, placing them not only in an underdog position but also in the right. In Top Gun: Maverick they’re engaged in a covert operation and pre-emptive strike.

The potential repercussions of this, and how the pilots feel about it, could be very interesting, but aren’t investigated at all. “Don’t think, just feel,” Maverick instructs Rooster and the rest of the team, which is supposed to relate purely to the required surrender to pure instinct in the heat of jet-powered flying, but also describes every other aspect of their roles. Ours not to reason why, etc. The similarity of Top Gun: Maverick’s basic plot to a host of older war movies is also hard to miss. The bombing run is closest in nature to Mark Robson’s The Bridges at Toko-Ri (1953), and indeed it’s basically the same film, down to Maverick getting shot down after successfully completing the seemingly impossible mission. Except that where Robson took a risk and kept the downbeat ending of James Michener’s source novel in which both pilot hero and his would-be rescuers were shot dead, Kosinski sets up the same situation but delivers crowd-pleasing stuff. Rooster returns to save Maverick from a helicopter that pursues him across the snowy wasteland, only to be shot down himself, forcing the duo to make their way across country together.

Teller, not an actor I’ve felt much liking for thus far in his career, proves surprisingly effective in his role, as far as it goes. With a scruffy moustache he looks enough like Edwards but with a slightly burlier, overcompensating edge. His interactions with Cruise are however more stated than felt. The last portion of the film sees Maverick and Rooster trekking across the snow-crusted landscape and electing to steal a vintage, surplus F-14 from a hanger bay. As far as fan-pleasing touches go this is again pretty good, setting up a finale that wrings excitement from this twist, as Maverick has to not just outfly but outthink two far more modern and formidable opponents in the ultimate dramatization of his career doldrums. But the situations are robbed of what should be some of their tense and immediate impact by the blankness of the setting and the absence of enemy soldiers. It remains as bland and plastic and straightforward as a mid-2000s video game. Which is a significant lack considering that what distinguishes Top Gun: Maverick up until this point is the remarkable beauty and immediacy of the flying sequences, which mostly eschew special effects enhancement as much as the first film and indeed go a few steps further, utilising the cutting-edge camerawork and lensing to show the audience the cast in the planes, and giving a potent sense of the thrills and dangers of weaving a path up a narrow gorge in a plane going hundreds of miles an hour.

The visual drama and immediacy of the flying and filming throughout have been immediately celebrated by viewers and critics alike, and it feels like it could be an important moment in the history of current big-budget cinema, if anyone cares to learn the lesson. At the very least, Top Gun: Maverick is, quite genuinely, an islet of old-school cinema values: putting good-looking people on screen and having them do interesting, spectacular things – an essentialist approach to making popular cinema going back to Pearl White. For all the advancing sophistication of CGI-era cinema, the human eye retains a capacity to tell what’s real from what’s bogus, as Hollywood has begun using its computers as a catch-all for all its efforts, but Kosinski and his crew and actors provide ample evidence that approach to making movies need not be the whole future. Top Gun: Maverick also manages the rare feat of improving enormously on a facile precursor and using it as a solid template, which might well be because that template in turn is rooted in primeval Hollywood lore, however bastardised. Top Gun: Maverick aims to summarise and provide apotheosis for Cruise as a star, but it does so in a manner that confirms just how much of the star’s ambition has waned, and how much the audience expects of him, taking this mostly bland, efficient, solid programmer as some sort of grand return.

Standard
1970s, Action-Adventure, Horror/Eerie, Scifi

Alien (1979)

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Director: Ridley Scott
Screenwriters: Dan O’Bannon, David Giler (uncredited), Walter Hill (uncredited), Ronald Shusett (uncredited)

By Roderick Heath

I can imagine opening a newspaper in 1979 and glancing at a review of Alien with its plot recounted in dry ink lines, or perhaps at a poster and beholding the infamous tagline, “In space, no one can hear you scream.” I think one would have been forgiven if the thought didn’t cross your mind that it would one day this film might be considered a major cinematic classic. Even when you know much more about it, the improbability still stands. Sold to prospective studios in script form as “Jaws in space” by Dan O’Bannon and Ronald Shusett, a pair of young screenwriters who had happily looted the sci-fi B-movies and creature features they had loved as boys, Alien might have seemed something like a garish throwback in abstract, to the days when many a monstrous beast from space went on the loose was all the rage in drive-in fodder. After all, cinematic sci-fi in the late 1960s and ‘70s had generally taken on a more serious cast in keeping with the literary genre, complete with heightened social commentary and philosophical metaphors. Star Wars and Close Encounter of the Third Kind (both 1977) made studios everywhere enthusiastic for the genre for the first time since the ‘50s, however, because suddenly it was making giant piles of cash. O’Bannon had one claim to fame before helping pen the script originally called “Star Beast.” He had co-written, acted in, and helped make the world’s best-known student film, 1974’s Dark Star. But John Carpenter had gained most of the credit for that, leaving the high-strung O’Bannon chagrined and on the hunt for his own success. O’Bannon was particularly taken with the idea of returning to Dark Star’s sub-plot involving a rampaging alien stowaway, visualised in that comic film by a beach ball with talons, and playing this notion straight as a galactic horror movie.

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At first the script seemed doomed to finish up as feedstuff for Roger Corman’s low-budget production farm, because its gore and perverse aspects turned off big studios. But as sci-fi properties suddenly turned hot, the duo sold it to producer-director Walter Hill and business partner David Giler, who had Twentieth Century Fox at their backs. Hill and Giler worked the material over, adding major subplots and changing character names. But they retained one notable corollary of the original script – the parts were “unisex,” and could be filled by any actors, male or female. Hill decided not to direct the movie himself, as he was too busy and inexperienced in special effects work. Picking the right filmmaker was the real trick, as they knew the wrong director might play it as schlock, whilst the right one would have to prove equal mastery over both the hard-edged, hi-tech realism and the mysterious, eerie, virtually surrealistic qualities the story offered. They found their man in a 42-year-old former TV commercial director from South Shields at the mouth of the Tyne named Ridley Scott. Scott had gained a reputation for turning simple advertisements into great visual artefacts, and had just made an impression with his Cannes-screened debut film, The Duellists (1977). He grabbed this opportunity with both hands. Scott and his ideas impressed the studio so much Fox doubled his budget. The result, far from being just another creature feature, is today regarded as one of the major works of sci-fi cinema and indeed modern commercial filmmaking.

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O’Bannon and Shusett happily acknowledged remixing the futuristic terrors and beauties of It! The Terror from Beyond Space (1958), Forbidden Planet (1956), This Island Earth (1955), and even the far-flung alien graveyards and body-invading spectres of Mario Bava’s signal sci-fi/horror cross-breed Planet of the Vampires (1966). There was also some similarity to the creatures that menaced their way through the pages of A.E. Van Vogt’s stories “Black Destroyer” and “Moonbeast.” Although not based on an H.P. Lovecraft story, Alien remains perhaps the most effective channelling of Lovecraft’s imaginative palette on film, conjuring a universe of infinite mystery and threat, replete with glimpses of things and places beyond human reference. This is a realm of things that squirm and ooze and move perversely and seem engineered for climes beyond any natural law, glowering with infinite disdain for precious human individualism and acumen. Here there is only the terrible beauty of survival talent and the cold equations of necessity. The purity of Alien as a narrative lies in the way it pits instinct versus intelligence. The self-propagating concept in the title of Scott’s first film is taken immediately to a logical extreme: the duel at the edge of the universe, the essential struggle. Alien as a metaphorical work is in its way as extreme as Solaris (1972) in exploring the essence of humanity through conceiving its opposite, with similar precepts – isolation and a manifestation of the incomprehensibly other. Alien straddles the ever-blurry genre midground with horror by positing a haunted house movie in space mixed with no minor similarity to the slasher movie style that was just gaining real traction thanks to Carpenter’s Halloween, released the year before – a small cast stalked and killed one by one by a roaming killer.

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The story is exceptionally simple on the face of it. The spaceship Nostromo, towing a combined bulk ore carrier and refinery through deep space back to Earth, is brought out of hyperspace and rerouted towards a remote and unexplored planetoid, source of a mysterious generated signal presumed to be a distress beacon. Captain Dallas (Tom Skerrit) and his crew, comprising flight officers Ripley (Sigourney Weaver), Kane (John Hurt), and Lambert (Veronica Cartwright), science officer Ash (Ian Holm), and engineers Parker (Yaphet Kotto) and Brett (Harry Dean Stanton), are awoken from their cryogenic sleep. After confusion and some argument, they follow the protocol mandated by the ship’s owner company (unnamed in this film, later dubbed Weyland-Yutani in James Cameron’s sequel Aliens, 1986) and land on the planet. The Nostromo is lightly damaged during landing and Brett and Parker set about fixing it whilst Dallas, Lambert, and Kane venture out onto the stormy, hostile surface of the planet to track down the source of the signal. They come across a ruined spaceship clearly not built by humans, with the fossilised remains of an ancient pilot with a ruptured ribcage still installed in a kind of cockpit, and a collection of seed-like pods in the hull. Kane gets close to one, intrigued by signs of life within, only for the crab-like thing inside to spring out suddenly and burn through the visor of his helmet. The organism clamps itself over his face, holding him in a comatose state whilst keeping him alive. Ripley, acting commander of the ship, refuses to let Dallas and Lambert bring Kane through the airlock for fear of biological contamination, but Ash ignores her and lets them aboard.

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The creature (again unnamed here but usually called a “facehugger”) on Kane proves to have deadly acid for blood and is impossible to remove without killing its host, but eventually it falls off by itself and dies. Kane awakens, seemingly fine, but as he and the rest of the crew settle down for a meal, Kane suddenly starts to spasm in agony. Something tears its way out of his chest – the larval stage of new creature that will grow to human size and begin killing or utilising rival life forms. The greatest question before Scott and the filmmaking team was what the title creature should look like. Reputedly, it was O’Bannon who suggested to Scott that he take a look at the artwork of Swiss painter H.R. Giger. Both men fell under the spell of Giger’s painting “Necronomicon IV”, which portrayed a bizarre demonic entity with a tubular head, spiny back, and penile tail. Giger’s disturbing, distorted, perversely eroticised pictures tried to render aspects of the subconscious and the surreal, murky and obscure and protean, and provided a vital catalyst not just for the alien’s design but for the aesthetic of the film as a whole.

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Alien certainly belongs to both the sci-fi and horror genres, rooted in the solid conceptualism of the former but using it to annex the id-shaped atmosphere of the latter. If the film had been painstakingly created to reflect a certain academic shift in the basic imagery and concerns of genre storytelling it could not have been more precise, as the usually solid Freudian forms of sci-fi – all jutting phallic rockets matched to neo-colonialist visions written on the tabula rasa of space – gives way to a nightmarish zone filled with gaping holes and hideous babies that sprout from a man’s body. In this simple yet ruthlessly clever concept lies the aspect of Alien that instantly announced itself as contemporary, compared to the older genre works that inspired it. The alien monster is no simple, clean beast that stows away and rampages, but as a monster insidious and infesting, predatory and parasitic, instinctual and apparently not interesting in anything more than self-propagation but also possessed of a jarring, baleful brand of intelligence.

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This aspect fit into a phase in sci-fi-and horror cinema where anxiety over the human body was becoming a driving concern. David Cronenberg’s early works like Shivers (1975), Rabid (1976), and The Brood (1979) had helped define and polarise this new, queasy style. The alternate title of Shivers, They Came From Within, perfectly reflected this motif, twisting the fear of the alien other expressed in titles of 1950s films like It Came From Outer Space (1953) into a motif of internal disorder and rebellion, evoking both the bodies corporeal and politic. Emerging even before the spectre of the AIDS epidemic, this new unease with disease derived from the strange new anxieties of the modern world, one where suddenly awareness of aspects of human life that had normally not been talked about in the post-Enlightenment age were suddenly common currency, many of them sexual, bound up with a time of rapid revision in understanding of gender and desire (also, notably, the superhero movie made its first real impact around this time with Superman, 1978, providing an antithesis).

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Alien announced this style, dubbed “body horror,” in big-budget, mainstream cinema, as Kane is impregnated and torn to shreds by his own nominal progeny. This vision of perverted birth transplanted onto the male body comes after intimations of oral rape. The intensely sexual aspect of this was already encoded in a series of visual evocations and design refrains. The waking of the ship’s crew in the opening scenes is gently birth-like, guided by the ships supercomputer which is called, mischievously, MUTHR. The coddled human creatures nicely cocooned in the Nostromo and tended to by the maternal computer soon offered up as fodder for the sustenance of a creation that faintly resembles a human but also swiftly grows to blend into the interior of the Nostromo itself, with limbs and skin resembling the tubes and conduits and metal forms of an industrial zone. The human, soft flesh, red blood, is at the mercy of a thing that seems both monster and machine, something that evolves too quickly to be contained and too aptly to be positioned anywhere but at the top of the food chain.

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Sci-fi had generally been a realm of gleaming newness and minimalist chic ever since Things to Come (1936) posited the future as a gigantic shopping mall with a slight Bauhaus edge. This presumption often (though not always) went unchallenged in sci-fi cinema until Star Wars intrigued and impressed genre creators with its “lived-in” vision of a futuristic age (albeit past) that looked functional, busy, often banged-up and dirty. The script for Alien envisioned a future of space travel that has devolved into something much more familiar than cosmic swashbuckling, one where working stiffs ride the highways of deep space hauling around loads of resources, worrying about pay and bills and getting home to loved-ones. This was taken up not just as a background detail but an entire holistic mission by Scott and his designers. Surely Scott’s background, his intimate familiarity with the reverse face of the age of industry and technology, told him something different about what a spacefaring future might look and sound like, gleaned from a youth staring out at the ships on the Tyne and the decaying industrial landscape of England’s midlands, sights that told him how little some spacefaring future was likely to look like the brochures. Aspects of Alien’s look retain the sleek and clean aesthetic of high futurism – the womb-like confines of the stasis pod room and MUTHR’s control room. But these abut the factory-like interiors of the rest of the ship, grimy, functional, and cluttered. The alien planetoid itself – once again dubbed LV-426 in Aliens but left nameless here – is a place straight out of the dark places of the psyche, with its roiling volcanic forms. The horseshoe-shaped space wreck is perched atop a peak like Dracula’s castle gone Analog Magazine, with an interior that is a polymorphous zone of strangeness. Such contrasted landscapes chart both the psychic and physical realities of contrasting life forms.

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O’Bannon’s collaboration with Carpenter on Dark Star had envisioned men on a mission wandering listlessly through space destroying rogue planets in a deadpan satire on the Domino theory, with its main characters so bored and alienated they’ve swapped personalities several times. It made for a sci-fi landscape virtually unheard-of before. Similarly, the humans inhabiting the Nostromo are there purely to ensure the smooth running of the machinery and deliver the load of processed ore to Earth, casually observed, highly ordinary people. Even Ripley, eventually to be canonised as one of the great action heroes, is here just a woman with a slight edge of competence, intuition, and coolness under pressure that lets her survive where all her fellows eventually fall. One common concern of the diverse filmmakers involved in creating Alien, particularly Scott and O’Bannon, was this awareness of social and class conflict and also the individuals perpetrating such schisms. Dallas as captain (and the most Dark Star-esque character) knows his job and can do it virtually in his sleep, preferring to bliss out alone with some classical music and escape the bolshy niggling of Parker and Brett and Ripley’s by-the-book sternness. Of course, that streak had the potential to save the whole situation, as her refusal to let Kane and the facehugger aboard is correct both according to the book and instinct, if not sheer reactive empathy. Ripley is first really defined by this act, an attitude of caution that seems unfeeling whereas Ash does the “humane” thing, although it will eventually be revealed that he’s not only obeying the company’s agenda but is also a more literal tool of a distant but still consequential power, as an android posing as human.

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Ripley’s adherence to principle as well as rules and Ash’s actions in countermanding her seems at first merely a moment of tension in outlook and a road-bump in the chain of command on an already lackadaisical hierarchy – Ripley confronts Ash over the point and pushes Dallas for action but he simply wants to go home and avoid more headaches. But it proves instead the pivotal action that unleashes disaster, and Ripley’s cold act is proven the wise one. This aspect, the human capacity to act both rationally and instinctually according to given situations, is pointedly contrasted with what Ash celebrates it for, its “purity” as a creature of raw survivalist nerve and shark-like purpose that sustains its life cycle through other creatures, a form of exploitation equated with the business of business that motivates all that befalls the Nostromo. The crew themselves are defined by their mixture of camaraderie and interpersonal tension, and also by their varying levels of interest and complicity in that system, from Dallas, the man in charge who’s all too aware how little power he really has, to Parker and Brett constantly bringing the “bonus situation,” their own concerns purely mercenary, a mode of realistic cynicism adapted neatly to the exigencies of a job that demands spending years in forced sleep drifting through the ether. Alien is littered with sharp vignettes, like Parker insistently stealing back “his” chair and brushing it off after Ash has occupied it, Brett’s half-interested parroting of Parker (“Right.”), and Ripley telling them both to fuck off as they try to jerk her around as member of the superior flight crew. The film’s pivotal, immortal sequence when the crew settle down for dinner with the revived, apparently well Kane is a rare moment when the crew are all relaxed, happy, and on level ground, a seeming resumption of normality shot through with relief that gives way to epic horror and tragedy.

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Alien’s defining quality is rooted not simply in its thrills or its imaginative palette, but in its slow, patient, nerveless storytelling, so different from the mad rush of images in much contemporary filmmaking. Scott’s return to this fount, Prometheus (2011), although fine in and of itself, was disappointing for those of us hoping for a stylistic rather than thematic extension, a project revelling in the creation of miasmic atmosphere and slow-ratcheting dread. The normally propulsive Cameron honoured the model with his follow-up in its deceptive blend of quiet and intensity with Aliens before hitting the gas. The opening shot of Alien, a slow, abyssal scan of the dark planetoid silhouetted against the rays of its sun, with barely audible music and the slowly compositing title of the film across the width of screen, immediately roots what follows in a mode of interstellar gothic. There’s a powerful echo of William Blake’s “The Ancient of Days Setting a Compass to the Earth” in its image of a dark sun and the evocation of cosmic powers gathering, as Scott primes the viewer for a dive into an age where the dark, satanic mills and apocalyptic dragons of Blakeian verse have become universal state (and Blakeian ideas and images recur constantly through many of Scott’s subsequent films).

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This gives way to the Nostromo making its way through space, and much is made, in a manner reminiscent of 2001: A Space Odyssey (1968; doubtlessly deliberate as per Scott’s avowed Kubrickian fetish), of the sheer mechanical intricacy of the ship’s efforts to get from space onto the planet, at once ungainly and majestic. Jerry Goldsmith’s seafarer scoring reinforces the way this moment seems at once a super-technological event and a throwback to a days of laborious transport on the whims of the wind and tide. Goldsmith’s scoring, which was subject to conflicts with both Scott and the studio, is nonetheless one of the film’s less-appreciated achievements, defining the eerie, sonorous mood at the outset before swelling to offer overtones of not just menace but also elegy, even romanticism, as these far-out labourers find themselves cast however incidentally as pioneers and adventurers. His music rises to crescendo during the attack on Lambert and Parker where the dramatic furore of the scoring offsets the almost languid, slow-motion quality of the horror, this death-dance where you can do nothing but watch as a grotesque hell-beast sizes you up and prepares to lunch on your brain. And then, no music at all – only the sounds of unimaginable terror, piped through to Ripley as she rushes to a rescue that only come too late. All of it, a master class in the use of film’s sonic textures as well as visual.

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The film’s opening minutes, similarly, say much about what can be done even when nothing is happening. Tracking shots through the ship’s interior, resolving eventually on the forms of the crew in perfect stasis, computers clicking to life before humans, toy baubles bobbing up and down according to the thrum of the constant engines: Scott evokes presence by absence, the eerie chill of a haunted house, the crew already dead but not yet knowing it. The ship’s name of course was taken from Joseph Conrad’s novel, a tale of an ordinary but great man ruined by greed, and a step removed from the heart of darkness. The hunt for the creature commences after its gruesome birth, with the crew at first assuming they’re only dealing with a small, nasty vermin. But soon Brett, assigned to track down the ship’s cat and mascot Jones, encounters the alien, having grown into a gangly, man-sized monstrosity that rips his forehead open with a recessed, springing jaw.

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Dallas ventures into the ship’s air duct system to track it down, only to be outwitted and attacked, his fate ambiguous (in the later director’s cut, revealed to have been cocooned alive as a meal or host body for another alien). Brett’s ill-fated hunt for Jones and its jolting climax makes for one of the film’s best scenes, in part because of Stanton’s shambling, ineffably hangdog refusal to act like he’s in a horror movie, perfectly depicting a man worn comically ragged by a lifetime of bullshit work suddenly reaching its end in a way no-one could ever see coming, seen as a series of eliding yet hideously suggestive glimpses of obscene creation and violence. Scott uses his search as an excuse to shoot the Nostromo’s darkest reaches with its filth and dripping water in a way that evokes the feeling of such an environment not just as a tactile space but a way of life and a working world that somehow also spills over into the dreamlike. The alien is first glimpsed dangling from some hanging chains and yet the plain sight of it doesn’t register for several viewings precisely because it looks like so much of the mechanical. Dallas’ hunt for the alien is a more traditional horror sequence in which tension is built not just by the carefully utilised claustrophobic space Dallas scrambles about in, but the register of the tracking sensor that shows something zeroing in on him, yet remaining chillingly unseen and elusive until it appears at the least expected moment in one of cinema’s greatest ever pure “boo!” moments.

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Ripley is next in command, and is left the one who has to make a call on what to do now, cueing my favourite moment in Weaver’s performance. This scene depicts Ripley, shaken and grieving after two severe shocks but at the same time coolly taking charge, pacifying Parker and registering her disbelief with Ash’s responses, contrasting the increasingly brittle Parker and Lambert and Ash’s inhuman cool. Suspicious of Ash’s reticence with ideas for catching or killing the monster, Ripley consults with MUTHR only to learn the company has instructed that the alien be returned to Earth with the crew considered expendable to this end. Ripley angrily strikes Ash, only for Ash to chase her down and try to murder her, starting to leak not blood from a graze on his head but milky white fluid – the sign he’s actually an android. Although it displeased O’Bannon, Hill and Giler’s decision to introduce Ash as an android was inspired, as it gave the film a jolt of narrative complexity and surprise, as well as one of Scott’s best whisper-to-a-scream sequences, particularly when Ash is revealed, having silently entered the control room and now standing next to Ripley when she’s just read the shocking orders in MUTHR, to tell her that, in spite of the evidence of her eyes and mind, there’s a perfectly reasonable explanation for all of it.

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Ash plays a very similar role to HAL 9000 in 2001 as the electronic entity on board who proves nearly as dangerous as any other threat, and he introduces another common conceptual wing of the sci-fi genre alongside space travel and alien life – the artificial human. But where HAL was a proto-consciousness destroyed by its own confusion born of being perched between states of being, there is nothing confused about Ash or his role, as simulacrum contrived to be indistinguishable and as a proxy to carry out dirty work, a sleeper agent representing both the interests of the company and his own fascination for the alien. Scott would of course return to the theme of the cynically created android being in Blade Runner (1982) and push several ideas nascent here to a limit, particularly the question of how moral in the human sense one could expect such a sentient creation to be when given life to by entirely different creative forces. Ash intellectually votes a kind of loyalty to the alien precisely because it’s more like him than the humans around him, with the keynote word of “purity” signifying something both fascistic and atavistic in that loyalty, with the hint that there’s always something machine-like to any lifeform, in compulsion to survive in itself and to reproduce to extend its genome.

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The alien is a sophisticated but also utterly simple expression of this essence. Parker and Lambert must stop Ash killing Ripley, with Parker decapitating him with a blow. But the android still deadly, until Lambert finally fries him with an electrified prod. The physicality of this sequence is tremendous, particularly as it serves in part as a repeat-cum-revision of Kane’s earlier demise, echoed in the ripping apart of Ash and the exposure of his vitals, except now the human form is substituted for something else – the company man revealed as unholy chimera of literal milk for blood and circuitry, the strength and wicked concision of the android physique suggested as Ash rips Ripley’s curls from her head, forms his fingers like a vice on Parker’s chest, and tries to choke Ripley with a rolled-up magazine. The image of headless Ash still trying to kill is as vital in its way as the alien itself in depicting the maniacal heart of this tale, animating the essential notion of a universe turned animate and hostile, of creation turned insane. When they briefly revive Ash to glean information from him, his mocking smile and cold humour (“I can’t lie to you about your chances but…you have my sympathies.”) give cold comfort but also a fire to the last three crewmembers. They resolve to abandon the ship and blow it up, ensuring there’s nothing left of the alien to pose a threat, or a boon, to anyone else. The climactic scenes see Alien’s pitiless logic still in play even as everything seems to spiral towards incandescent terminus. Parker and Lambert’s scrambling eagerness to survive creates a racket that attracts their nemesis. Ripley finds herself trapped on the ship she instructed to turn off, the intelligent but insensate MUTHR now calmly counting off minutes to self-destruction regardless of Ripley’s screams for awareness.

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Only Ripley is fated to live, to become the emblematic survivor, the eternal neo-Odysseus voyaging home and battling demons of the underworld at every turn. Scott and company had the guts to take up that original notion of O’Bannon and Shusett’s and even take it a step further in a way, making her the film’s pivotal figure without rhetoric or cliché: she became the great archetype of a modern heroine because she simply is. Ripley’s force and character are made apparent long before she has to take up the mantle of command and then the face the axis that will make her either titan or afterthought lunchmeat. To a certain extent this idea wasn’t so radical, particularly as Ripley serves the role of “final girl” already being codified in horror movie terminology. She would become the archetypal warrior mother in Aliens, Boudica with a pulse rifle. Here she’s just another member of the crew, blessed only with a slight advantage in muscle of body, mind, and spirit that allows her to survive.

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And even that may be in part due to the alien, as it’s heavily suggested, being canny is enough to use her to so what it can’t—fly the Nostromo’s shuttle away from the dying vessel. Weaver’s performance is both excellent but also less stand-out than the star-driven sequels, as Alien retains something of the Howard Hawks ethic of the ensemble as star, but also because Ripley is becoming, evolving, just as surely as the alien is, switched on by crisis and forced to work every cell in her frame to live. Still Weaver catches the eye at first with the blend of amusement and attitude she turns on Parker and Brett, and comes into focus as she interrogates Ash over his breach of discipline and, later, his seemingly negligent lack of urgency. “You’re still collating?” Ripley asks Ash, with Weaver’s reading at once emotional and beggared and exacting in her refusal to be bullshitted, before announcing a course of action to her fellows that signals both her emotional genuineness and her unfurling strength. It’s the moment Weaver became a movie star and Ripley becomes not just a character but a hero.

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The breathless climactic scenes, as the formerly becalmed corridors of the Nostromo become a labyrinth of din and smoke, do graze the edge of impressive but empty hullabaloo on repeat viewings. But the sneakily appended final act is a perfect islet that repeats the film in miniature and punishes anyone who thought defeating such evil it would be so easy. Tough, resilient, almost androgynous Ripley strips down to her panties, suddenly, almost discomfortingly vulnerable, takes a deep breath, and prepares for sleep, only to find she’s trapped with the ultimate boogeyman. Much like Laurie Strode in Halloween Ripley is terrorised into a cupboard and forced into her make-or-break stand there, adapting tools and formulating a quick plan that needs profound courage to pull off and circumstances allow no other end.

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The cunning of this sequence lies not just in staging a great twist that the entire film has, in retrospect, been conditioning the viewer for – is it just more quiet and methodical observation, or leading to something? – but in the way it underlines both human and alien as creatures refusing to surrender or abandon their essence. Ripley finds her warrior pith, fusion of dragon killers like St George and Perseus with the princesses they saved, as befitting a modern myth. The incredibly resilient alien still tries to survive in space, trying to find a way back into the shuttle after Ripley blows it out the airlock, still not give up the game until Ripley gives it a roasting with the shuttle engines, blasting it into the void. The last image, of Ripley returned to sleep, is sublime in its sense of circularity, the waking life a nightmare that be must contended with, and sleep the place where everyone is safe.

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