
Director: Denis Villeneuve
Screenwriters: Eric Roth, Jon Spaihts, Denis Villeneuve
By Roderick Heath
Here there be spoilers…
As a dedicated fan of Frank Herbert’s Dune and its literary children, I anticipated a new film adaptation with a mixture of hope and apprehension. Dune has managed to sustain a potent cult over the half-century since its publication, its influence manifest in subsequent hits as diverse as Star Wars, The Matrix, and Game of Thrones, to the point where its building blocks now seem pervasively familiar, even if its most individual and esoteric qualities remain largely untapped and evergreen in their strangeness. Herbert’s legendarium, with its encoded metaphors for mind-expanding drug use, fossil fuel dependency, post-colonial politics, nascent feminism, and religious seeking, seemed exactly attuned to gathering forces in the modern zeitgeist and so caught the imagination of three generations of dorm room dreamers, but also connected with a larger, more mainstream audience in a way hardcore science fiction rarely does, albeit also erecting a firm barrier between those who could penetrate Herbert’s odd, dense writing style and those left totally cold by it. On a more immediate level, Herbert’s preoccupation with the figure of a quasi-messianic hero who finds himself anointed the one person who can rebound from near-oblivion to lead an uprising helped connect the science fiction genre’s roots in pulp heroism and exotic adventuring with a new preoccupation with the experience of maturation as the key modern narrative, birthing the “chosen one” motif in just about every emulating fantastical epic since.

And, of course, there were earlier versions. David Lynch’s big, bizarre, contorted, but almost endlessly fascinating 1984 version became mostly remembered as a debacle echoing in the corridors of pop culture history but has since gathered a fervent cult following. Jim Harrison’s 2000 TV miniseries proved modestly popular and proficient in its indulgence: whilst scarcely memorable, it seems to have laid seeds for the age of prestige television. For myself, I love both the Herbert novel and Lynch’s film, even if they’re passions that cannot ever quite overlap: they exist a little like matter and antimatter, reflecting the image of the other but unable to touch without annihilation. Lynch’s film manages the unique task of being both maddeningly fastidious and wilfully odd as adaptation, sometimes obsessed with communicating the most finicky details from Herbert and elsewhere badly distorting and even avoiding important elements. Now comes the first part of Denis Villeneuve’s proposed two-instalment adaptation of Dune, a bombastic unit of expenditure and epic portent that seems to have been produced with a determination to avoid the heralded mistakes of Lynch’s version, by taking a leaf from Andres Muschietti’s financially successful adaptation of Stephen King’s It (2017-19) and splitting the book into two movies.

It’s easy to see a dismaying motive behind the new version: present-day Hollywood’s reliance on familiar intellectual property with a hopefully baked-in audience has become so unshakeable that it would rather try again to adapt a book commonly described as unfilmable after Lynch’s version proved a massive financial failure, on the vague expectation the novel’s fans will come, than take a chance on something new. But hope for a new adaptation that would prove sufficiently balanced and coherent, able to at once honour the material’s most specific qualities and appeal to a big audience, has long preoccupied Dune’s fandom, particularly as I suspect every aficionado has long cherished their personal idea of how it should be done. Bifurcating the story promises that the novel’s meticulous construction of its imagined future 8000-odd years hence could be carefully meted out along with the strong, fairly straightforward central storyline. This approach has its own, big risks of course, as any of the three people who remember The Golden Compass (2007) can testify. Regardless, in familiar fashion, Dune unfolds in a distant future in which humans have colonised tracts of the galaxy and have developed a neo-feudal system of control where an all-powerful Emperor and the feudal houses under him administrate the many planets.

We see the House of Atreides, led by the canny and noble but world-weary Duke Leto (Oscar Isaacs), assigned to take over the planet Arrakis by his Emperor, displacing the previous clan of administrators, their hated rivals the Harkonnens, and taking on the responsibility of mining the substance called spice that only occurs there. The spice is absolutely crucial to the shape and operation of the Empire, so whilst the spice mining is an incredibly lucrative business, failure to keep it flowing could bring down harsh penalties. Leto and his advisors also suspect they’re being set up for a fall, a correct assumption, as the Harkonnens are being backed by the Emperor to wipe the Atreides out and rid him of rivals. Leto and his concubine Lady Jessica (Rebecca Ferguson) have one son, the teenaged Paul (Timothée Chalamet): Jessica is a member of the Bene Gesserit, a sect who operate at the nexus of priestesses, nuns, witches, and genetic scientists. The sect has long been dedicated to breeding a human with psychic gifts pronounced enough to see the future and actively control future human evolution, a notional being dubbed the Kwisatz Haderach in ancient prophecy, and Jessica represents the near-culmination of the project. But Paul’s birth, the result of Jessica’s desire to please Leto after she unexpectedly fell in love with him, disrupted the project, and now Paul is displaying nascent signs of being the Kwisatz Haderach. The Atreides are attacked by the Harkonnens, who break through their defences thanks to the treachery of their house physician Wellington Yueh (Chang Chen), but Yueh’s complex motives also see him arrange to save Paul and Jessica from the massacre.

Villeneuve wisely casts familiar faces even in relatively minor parts, making Dune something of an old-fashioned star-studded epic, even if it resists the Lynch version’s delight in showing off its all-star cast in a long curtain call-like final credits scene. Jason Momoa and Josh Brolin play the ultraloyal and omnicompetent Atreides warriors Duncan Idaho and Gurney Halleck, respectively, whilst Stephen McKinley Henderson plays the house strategist and “Mentat” Thufir Hawat. The three actors have the ability to swiftly and effectively make their characters interesting and palpable, even as they’re also essentially wasted. Brolin gets one of the very few jots of humour in the film as he maintains his familiar tight and stoic grimace even whilst answering Leto’s teasing command to smile with “I am smiling.” Charlotte Rampling is somewhat inevitably cast as Reverend Mother Mohiam, the stern, mysterious, haughty exemplar of the Bene Gesserit creed who nominally works for the Emperor but pushes the Bene Gesserit agenda at all times. Liet Kynes, the Imperial ecologist assigned to study Arrakis turned covert renegade and a male in the book, has here been turned into a woman for some reason or another, with Sharon Duncan-Brewster taking the role. Javier Bardem turns up for two scenes to mumble impressively as Stilgar, a leader of the so-called Fremen, the original human colonists of Arrakis who long since adapted to life on the planet and consider themselves its true custodians, but have since suffered from persecution at the hands of the Imperial and Harkonnen enforcers.

Villeneuve and his co-screenwriters Jon Spaihts and Eric Roth peel away much of the story superstructure in digging down to the fundamental melodrama that forms the spine of the plot, which, he’s decided, is the fate of the key Atreides themselves – Leto, Jessica, and Paul, with interpersonal exchanges between the three trying for a mix of familial affection and pained gravitas, and the tragedy that presages the rise of the young scion on the path to revenge and mystical transformation. There’s an early scene in the novel, dutifully recreated in all versions, which provides a galvanising moment in the narrative, when Paul is visited by Mohiam, who insists on testing his mettle for at that point obscure reasons. She forces him to stick his hand into a box that induces terrible pain, challenging him to withstand the pain or be killed with a poisoned needle pressed to his throat, in a rite of passage designed to distinguish if he’s a true human, infinitely capable of patience and resistance, or a mere “animal,” slave to impulse and reaction. It’s a scene that, I expect, most genuinely hooks the attention of about-to-be fans, as it not only presents a thrilling situation, but also encapsulates much of how Herbert’s writing and storytelling works – the lengthy, ritualistic confrontation of strong personalities, the suspense based in the problem of a surviving a situation when hemmed in by potential checkmates of lethal capacity where cast-iron willpower must be met with the same, and the unsettling description of a teenage boy being forced to endure perfect agony without flinching as a preparation for life in a world without safe and comforting moral boundaries.

Villeneuve handles the scene as well as Lynch did, in the contrast between Chalamet’s open-faced youthfulness and Mohiam’s veil-clad and forbidding embodiment of all that’s powerfully arcane and dismissive of weakness, particularly with the added touch of Jessica able to maintain sympathy with her son from outside the room and experiencing what he experiences, reciting the famous mantra against fear. Villeneuve and his screenwriting team seem to be trying to take a leaf from The Godfather’s (1972) example in trying to communicate the relationships between the central family characters whilst they seem to mostly discuss business, as in another early scene where Paul and his father discuss the looming challenge before them whilst walking between grave markers of their ancestors on the grey and watery world of Caladan that has long been their home and fiefdom. The trouble is despite this approach I never really felt convinced by their family dynamics. Isaac and Ferguson are strong actors and are undoubtedly the right age, but it still feels a little odd seeing them cast as the grizzled patriarch and weirdly hot mother who has a perturbing dynamic with her on-screen son. It doesn’t help that Isaac and Ferguson are both forced to quell their natural charisma to fit into Villeneuve’s pinched, po-faced dramatic style. Villeneuve’s essential approach is one of characters muttering earnestly at one-another in dimly-lit spaces.

What’s surprising about Villeneuve’s Dune is that despite being given a nominal wealth of space to tell the story, it doesn’t really know what to do with it. Despite the simplifications, the script essentially settles for being an exposition machine, with very few flashes of effective and engaging interpersonal detail, like Paul being teased by Gurney whilst being welcomed for the first time into one of the House strategy meetings. It’s the sort of movie that makes you long for the day when a director would spice up an epic with a few dancing girls or something. Villeneuve takes almost exactly as long as Lynch did in telling the story from beginning to the point where Leto finds Fremen housekeeper Shadout Mapes (Golda Rosheuvel) dying, signalling the start of the Harkonnen attack, and then spends the majority of the next hour and twenty minutes of running time on a listless succession of chase scenes Lynch was more effective in compressing. As a fan of the book I’m in a dichotomous position in this regard. Familiarity helps me keep up and indeed a step ahead of everything so I don’t need to expend the mental energy it will undoubtedly cost a newcomer to the material. But it also makes me susceptible to possible boredom when I simply see things being checked off rather than being truly, creatively explored. Unfortunately, that’s what I began to feel watching Villeneuve’s Dune.

The Quebecois Villeneuve emerged as a feature filmmaker with 1998’s August 32nd On Earth, a debut that immediately gained him notice as a talent screening at the Cannes Film Festival, and his French-language follow-ups, Maelstrom (2000), Polytechnique (2009), and Incendies (2010), were all acclaimed and award-garnered, with the middle film stirring some disquiet in portraying an shooting spree at the University of Montreal in 1989. Villeneuve then went Hollywood with the would-be thoughtful, moody thriller Prisoners (2013), sparking a swift rise up the Hollywood totem pole as he followed with the paranoia study Enemy (2013), the drug war drama Sicario (2015), and sci-fi tales Arrival (2016) and Blade Runner 2049 (2017). I haven’t seen Villeneuve’s French-language films: if I had I might have a different perspective on his later stabs at mating art movie postures with popular storytelling. As far as they go, I find Villeneuve a largely insufferable filmmaker. But he’s one who certainly seems to be finding a particular niche in current mainstream cinema discourse similar to those held in the recent past by David Fincher and Christopher Nolan, in that his particular approach seems to impress some and dismay others through a carefully filtered aesthetic sensibility aiming to deliver chic spectacle.

Villeneuve’s mainstream works to date have been defined by this smothering aesthetic matched to storylines that are generally far less deep and intensive than the stylistic cues insist they are. Those cues, including a relentlessly drab colour palette and droning, booming music scores, seem to me hallmarks of a particular brand of modern quasi-seriousness even when, upon close inspection, there’s little substance to back them up in Villeneuve’s films. I still cringe when I remember how the plot of Arrival was explained by a randomly info-dumping Chinese general to the time-unmoored heroine, or Sicario affected to be a grim investigation of the drug war only to become a ridiculous revenge drama, and Prisoners waded through highly unsubtle character signposting and emblazoned themes even whilst affecting a glaze of knit-browed profundity. Like Blade Runner 2049, Dune sees Villeneuve being relatively restrained, but there’s still something relentlessly pummelling and joyless about his filmmaking to me. Dune has been sucked dry of all its exotic strangeness and dynamism, all its semi-surreal, florid liveliness, with a kind of dry, pseud efficiency in its place. “My planet Arrakis is so beautiful when the sun is low,” Chani (Zendaya), Kynes’ daughter and a Fremen warrior, is heard in voiceover at the very outset. This immediately evinces an attempt by the filmmakers to combine exposition and low-key genre poetry, a method that continues throughout. But the unconvincing clumsiness of the line, the lack of actual, proper expressive language and specificity apparent in it, also neatly demonstrate how this method fails.

Rather than the artists who provided beloved illustrations and cover art for the books, like Bruce Pennington and John Schoenherr, Villeneuve moves to take inspiration from more European styles in sci-fi illustration, with a particular emulation of the work of Jean ‘Moebius’ Girard in the oddball costuming and weirdly-shaped spaceships, designs which, as Luc Besson’s The Fifth Element (1997) which had actual Moebius design work proved, just don’t work very well off the page. But that’s a relatively minor issue. It’s in the specifics that Villeneuve really falls down. The actual uses of the spice and way the substance informs the entire social, political, and economic structure of Herbert’s universe are more or less dismissed in a couple of pithy lines of dialogue, and so we’ve subtly but firmly shifted from any attempt to convey the depth of Herbert’s text in favour of simply delivering its most basic story points. Sometimes this can be a wise move – Peter Jackson’s The Lord of the Rings trilogy worked in large part because whilst it happily included much of J.R.R. Tolkien’s esoterica, it knew how to impart it in a fashion that wove around rather than interrupted the central story. The trouble is Dune doesn’t work in the same way. Tolkien deliberately structured his stories so you didn’t have to worry about the quasi-angelic background of the many magical figures including Sauron, Gandalf, and Balrog, even if to understand all that does make things more explicable: nonetheless we intrinsically grasp their function. Similarly, in Dune, it’s possible to approach it without thinking too much about the larger structure and historical meaning of organisations like the Bene Gesserit and the guild of mutated Navigators who need the spice to fuel their precognitive ability to steer colossal spaceships.

But – and this is a large but – to not understand those things means to miss what’s important and interesting about Dune as a mythos and as a work of speculative fiction. If you haven’t read the books you’ll have no idea from this movie about the Navigators; whilst the function and method of the Mentats are depicted through Thufir, just exactly what they are and why they exist is likewise impossible to properly deduce, nor why the flying machines and spacecraft are conspicuously missing guidance computers. Anyone who’s read the book knows about the Butlerian Jihad, which saw all robots and artificial intelligences destroyed and forbidden in the universe, and obliging human beings to stretch their abilities to limits unthought-of in our current time, most of it allowed by the spice. Herbert’s real fascination was with human intelligence and physical development as our vehicle, for which our machines are mere externalised devices. I didn’t sense any real intellectual curiosity in Villeneuve’s Dune, nor desire to put across Herbert’s world beyond what’s strictly necessary to the plot. In Villeneuve’s vision, the spice is reduced from a substance of vast, fantastical conceptual importance to the mere, tinny metaphor for fossil fuel it started as, combined with a kind of light hallucinogen. Villeneuve’s renderings of Paul’s visions are the most banal imaginable, consisting of lots of adolescent yearning glimpses of Chani, swanning about in flowing garb, and occasional glimpses of tussling warriors.

This tendency, to mine the prosaic from the visionary, is an awfully common failing of a lot of recent genre film and television in the contemporary obsession with grounding and pseudo-realism. With Villeneuve it’s particularly acute, having already taken Ridley Scott’s Blade Runner (1982) and tapped it for straightforward plotting and self-consciously obvious thematics, reducing the original’s unique dreamlike palette and narrative density to just another plodding blend of action movie and TV commercial-like sentimentality in its odes to human qualities. Similarly, there’s a monotony to the acting and dramatic beats here. The introduction of the Harkonnens themselves, including the bulbous, infinitely malevolent Baron Harkonnen himself (Stellan Skarsgard), his henchman Raban (Dave Bautista), and Mentat Piter De Vries (David Dastmalchian), takes the mumbling-in-dark-rooms aesthetic to a logical conclusion: the entire world of the Harkonnens seems to have a lighting problem. The obvious, cliché casting of Skarsgard, swathed in a fat suit, is matched by the equal, exhausting obviousness of the nods to Marlon Brando’s performance in Apocalypse Now (1979), as Skarsgard strokes his greasy bald pate with monstrous meditation.

The portrayal of the Harkonnens in Lynch’s film has long seemed to me the biggest problem with that work, in trying to graft Lynch’s penchant for leering id-beasts and wild, bristling bullies onto Herbert’s material with its hypnotic fascination with intellectual evil and total amorality. And yet I found myself longing for the vividness of Kenneth McMillan’s Harkonnen and his outsized delight in obscene behaviour, compared to this drab substitution, and Lynch’s most gleefully appalling touches, like giving a poisoning victim a surgically stitched-together cat and rat to milk for an antidote daily, or Raban crushing a small animal and drinking its bodily fluids like orange juice. The closest Villeneuve gets to such twisted flavour is a brief glimpse of some genetic chimera, part humanoid, part spider that his Harkonnens keep as a pet. Yueh was played with some force by Dean Stockwell in Lynch’s film, and his pathos as a man who betrays himself and his friends for the sake of one, desperate tilt at a more personal revenge was allowed to register as he screamed at Harkonnen after being stabbed in the back for his aid, “You think I don’t know what I’ve done? For my wife?” By comparison, Cheng’s Yueh is bland and blasé even as he dies, his motive not suggested until just before he’s killed, one of the many tributaries of potential melodramatic juice reduced to mere plot function in the face of the impassive-grandiose style. There is, that said, a good touch when Harkonnen has Leto prisoner thanks to Yueh’s machinations: Villeneuve has the Duke stripped naked and laid prone before his enemy, a potent little encapsulation of his sudden vulnerability before a truly evil foe. But Lynch’s crazy, disturbing imagination imbued his Dune with something by and large missing from this one. Which is one reason I’ve long felt that Lynch’s Dune is not a perfect adaptation but is perfectly itself, wielding a specificity and, most importantly, a fearlessness of creative passion almost entirely missing from contemporary big-budget cinema.

Not that I want to get bogged down in simply comparing Lynch and Villeneuve’s versions. Villeneuve goes for an aesthetic, full of monumental forms and a kind of medieval minimalism in décor and design, that’s quite different to the tangled Gothicism, Austro-Hungarian martial dress, and madcap Rococo dominant in Lynch’s film, and it’s a look that struck me as more appropriate to the material. And yet Villeneuve’s style of shooting too often has the hyper-sharp, gritty-glossy look of high-end video game cutscenes, particularly in the special effects sequences, although there’s still some genuine awe stoked by visions like the Atreides fleet being disgorged by one of the colossal “heighliner” space transport vessels. His vision of Caladan makes it look like a drizzly patch of New Brunswick – understandable perhaps for Villeneuve – rather than a watery world where the primal power of the ocean matches and opposes the similar power of Arrakis. Villeneuve swaps out a blue filter for Caladan for a grey-brown one on Arrakis, and he makes the desert planet relentlessly dingy and colourless. Villeneuve’s approach has drawn a lot of comparison to Lawrence of Arabia (1962), but I can’t see why. David Lean (who was apparently approached to direct the first version at one point, whilst Herbert himself took strong inspiration from T.E. Lawrence’s story) knew how to convey the scale of the desert as well as its physical extremes through his approach to light, framing, and colour – the more brilliantly blue the skies the more relentless the sense of sun beating down, of exposure and dire physical straits. Villeneuve makes all of his shots colourless, his skies filled with omnipresent dust, and his desert looks, well, rather tepid.

One telling disparity in Villeneuve’s take on Blade Runner was where Scott’s street scenes were teeming with life carefully conveyed not just through hiring extras and costuming them but with the camera’s sense of how to pick up that life, Villeneuve’s felt stodgy and depopulated. There’s a similar lack of any real energy and sense of lifestyle in his approach here. Here everyone seems afraid to raise their voices too high or gesticulate too much lest they disturb the carefully composed symmetry of the shots. There’s genuine visual ingenuity sometimes, that said. Herbert’s cleverest touches, like the ban on nuclear weapons and the personalised force-fields that have returned warfare back to a matter of who’s best at hand-to-hand combat rather than one of projectile weapons, helped at once to give a clever legitimacy to the old-school space opera’s Wagner-in-space sensibility, whilst also feeling coherent and well-thought-through in terms of its imagined future’s construction, where the path to victory for both villains and heroes means threading a path through seemingly impregnable bulwarks of technology and behaviour. The visualisation of the fights between force-field-wearing warriors are good, but only when dealing with one-on-one fights. The big, tragic combat between the invading Harkonnens and Atreides host is oddly curtailed and lacking much dynamism in staging, the sort of moment that really makes you wish some ebullient meathead like Zack Snyder or Neil Marshall was directing rather than a hyperfussy aesthete. Herbert’s ornithopters, the usual mode of flight on Arrakis, long seemed one of those ideas easy to imagine and write but just about impossible to effectively film, are realised nonetheless with true visual élan, with Villeneuve’s take offering helicopters with side-mounted blade that beat like dragonfly-like wings. There are some truly beautiful images scattered throughout, testifying to the cinematographer Greig Fraser’s masterful talents, including the striking prologue depicting Fremen resistance against the Harkonnen spice miners during a sandstorm.

And of course there’s the sandworms, the massive beasts that infest the sands of Arrakis and provide an omnipresent threat, as well as a potential source of power, and are connected to the spice. Villeneuve handles the first scene involving a worm well, in part because it’s a strong suspense situation: Leto and his team, being flown over the desert by Kynes, spot a worm advancing on a manned spice harvesting machine and race to save the crew before the unimaginably large creature swallows the harvester up. Modern special effects are more than equal to the task of realising the worms, and there’s a nice tightening of the suspense as Paul is abruptly distracted during the rescue as he breathes in the unrefined spice and is plunged into a visionary state, demanding Gurney fetch him, the two almost getting caught in the liquefying sands caused by the worm’s approach. After this, however, in the subsequent appearance by the worms as one swallows up a team of Imperial “Sardaukar” troops after they’ve executed Kynes in the desert, and another chases after Paul and Jessica, the worms rapidly become familiar and prove a bit dull-looking: whilst obviously better-realised in a technical sense, they never register as effectively nightmarish as Carlo Rambaldi’s creations for Lynch did, particularly in the latter pursuit. Villeneuve’s versions have long hair-like teeth and perfectly round mouths and crinkly, puckered skin that make them look a bit, well, anal, particularly in a very misjudged shot when one pauses it attack and sits centre-frame. Not that this represents some lurch towards Freudian imagery. If Lynch arguably went overboard in trying to tease out the surrealist imagery and dream symbolism inherent in Herbert’s material, Villeneuve’s edition strains in the opposite direction to make everything clean and hard-edged, plunging Herbert back into the regulation techno-fascist style he broke with.

Momoa’s presence, with his innate muscular swagger and obliquely twisting grin, gives the film a thankful jolt of matinee heroism that’s also appropriate for the character, who, as his name suggests, is offered as a kind of holdover of an ancient kind of frontier grit – one reason Herbert kept reviving Duncan over and over in the books. Villeneuve gives him an appropriately spectacular end, something Lynch fumbled rather badly, as he fights a unit of the Sardaukar hunting Paul and Jessica after the Atreides’ downfall, still managing to battle on even after being skewered with a blade. Momoa’s presence is particularly vital as he offsets Chalamet. Chalamet is definitely a current It Boy on the cinema scene with his anime-drawing-of-a-young-man looks, and he’s an actor with great potential – he did, for instance, an excellent job as the compulsory stand-in for the director of A Rainy Day In New York (2020). The film tosses in a ribbing joke about his lack of muscular manhood, but it doesn’t quite cover up the fact that he feels wrong in the role, whereas Kyle MacLachlan, whatever else you can say about him, expertly negotiated the shift from eager teenager to fearsome messiah: here Chalamet kept reminding me a little too keenly of his character in Lady Bird (2018) as a gangly brat who read a Marxist text once, here with a few added taekwondo lessons. One problem is that Villeneuve’s relentless approach to the style means the only moment where Paul feels at all boyish is when he first meets Duncan on screen, displaying a smile reserved for a kind of older brother or alternative father hero figure. Later in the film when he’s called upon to display emerging grit and gravitas he falls totally flat.

A more obvious problem with Dune: Part One is there in the title. We don’t get a complete story here, and the point where Villeneuve and company choose to leave off is at once fairly natural but also tormenting only in being anticlimactic. Villeneuve ends not on a cliffhanger but at a relatively lackadaisical story juncture, as Paul and Jessica are accepted into the Fremen fold after Paul finally meets Chani, and he is obliged to kill a Fremen, Jamis (Babs Olusanmokun), when the offended and xenophobic warrior challenges him to a duel, a fight that establishes Paul really does have a deadly streak as well as training. This provides a solid fight scene that nonetheless caps off the multimillion dollar blockbuster about some kind of war in the stars with a knife fight. “This is only the beginning,” Chani says in a trailer-ready line, whilst looking and sounding just like a sophomore at a SoCal performing arts school. The time Dune: Part One spent on the shelf awaiting post-COVID release is telling as Zendaya still looks rather young and pouchy-cheeked, with no sign of the impressive maturity she brought to bear in this year’s Malcolm & Marie – not that she’s in the film long enough to make much impression either way. Hans Zimmer matches Villeneuve’s style perfectly in his scoring, alternating drones and ululating songstresses and throbbing-propulsive, drum-thumping cues in a succession of current scoring clichés. Zimmer’s scores are inseparable from the contemporary blockbuster scene, and more specifically from the way movies are sold now: Zimmer’s work maintains a perfect synergy with the art of modern movie trailers, and in effect his work essentially does advertising for the movie within itself, refusing any kind of lyrical invitation in an imaginative universe but instead twisting the viewer’s wrist to find it all grand and darkly thrilling.

Herbert nodded to the early history of science fiction with Dune, with quite a bit of Flash Gordon and Edgar Rice Burroughs’s John Carter of Mars tales in its makeup as well as more sophisticated concerns and investigation of mythopoeic patterns. So to a certain extent it’s fair enough that the movie emphasises this aspect, even if it doesn’t do it all that well. But Herbert deconstructed that kind of old-fashioned adventure tale at the same time, commenting on what’s often seen as the quasi-imperialist assumptions of stories where outsiders, usually white and western, become leaders of far-flung populaces, whilst his narrative both mimicked and commented upon the power of messianic mythology, uncovering links with twentieth century totalitarian movements. Herbert kept in mind things like the way Moses’ emergence as prophet and nation leader led directly to a war of extermination after the wanderings in the desert waged upon occupants of the Promised Land, and saw the way such narratives are pitched as self-justifying for aggrieved nations. He also had an evident fascination for Arabic legend and culture, appropriate considering the story’s basis in the current reality of the oil boom in the Middle East, but also tackled in a complicating fashion: Herbert’s future is a great melting pot of all past human culture and identity, where religions, creeds, and races have long since all formed into a melange as rich as the spice. The Fremen are hardly supposed to be mere stand-ins for Arabic peoples, but a society that’s retained and transmitted a classical culture as appropriate to their lifestyle. This is, after all, once again supposed to be science fiction. Villeneuve’s choice nonetheless is to hammer home the relevance and the more stolid side of the fantasy by emphasising the Fremen culture as quasi-Arabic, which manages at once to be more of a sop to emphasising contemporary parable but also more retrograde and confused in the contained politics.

As for Paul’s dread of the potential of unleashing a genocidal holy war, Villeneuve signals, at least, unlike Lynch who avoided and indeed entirely contradicted it, that he plans to deal with this consequence, but still only has Paul very quickly mutter some malarkey about holy war along with some flash-cut visions of a bloody hand. Lynch’s theatrical cut was forced to compress the second half of the novel in extremely ungainly fashion, so in this regard Villeneuve has left himself plenty of room to deal with the oncoming deluge of fresh weirdness, including Paul’s self-inflicted visionary trip to emerge as Kwisatz Haderach, the arrival of his sister Alia, the bloodthirsty adult in a child’s body, and the great battle for control of Arrakis and the Empire, as well as the bleak side to Paul’s ascension. And yet I’m also forced to ponder how Villeneuve will drain these of their perverted fervour. The ultimate impression Dune: Part One left me with was of something utilitarian, a work that seems to have finally managed, judging by the box office and general reception, the task of successfully selling Herbert’s creation to a broad audience, and indeed it’s worth celebrating insofar as it finally revives hope for franchise blockbusters more ambitious and mature than superhero movies. But the price paid for this is pyrrhic, as too much of what made Herbert’s work lasting and interesting has been sacrificed, and what’s left in its place is occasionally striking but essentially inert. Moreover, it forces me to say something I never, ever expected to say: Lynch’s version remains the superior.