1970s, Action-Adventure, Auteurs, Comedy, Horror/Eerie

Dawn of the Dead (1978)

Director / Screenwriter: George A. Romero

By Roderick Heath

Since his debut feature film Night of the Living Dead (1968) turned him from an obscure Pittsburgh TV crewman into a cult cinema hero, George Romero had first tried to avoid becoming entirely associated with Horror films. But his follow-up, the satirical comedy There’s Always Vanilla (1971), was barely noticed, so Romero made a string of stringently budgeted but jaggedly intelligent and carefully crafted Horror movies, with Season of the Witch (1972), The Crazies (1973), and Martin (1976), in which he had tried to blend familiar genre ideas and motifs with his distinctive brand of melancholy realism. Still, whilst those movies had gained attention and continued to signal Romero was one of the most interesting and determinedly maverick talents on the wild 1970s movie scene, what everyone really wanted from him was another zombie movie. Romero had no great wish to revisit the territory of his signal hit, but gained a perverse source of inspiration one day in 1974 when a former college friend, Mark Mason, invited him to visit the Monroeville Mall, a large shopping complex just east of Pittsburg managed by Mason’s employers. As the two men joked about the labyrinthine place filled with blissful shoppers, a story hatched out in Romero’s mind. When the time came to make the film, he gained an unusual collaborator in the form of Italian Horror maestro Dario Argento, a huge fan of Night of the Living Dead and eager to help Romero produce a sequel.

Not that Dawn of the Dead was a sequel in the traditional sense. All of the major characters in Night of the Living Dead were dead by its end, and Romero’s reiteration of the same basic concept spurned any mention of the first film’s apparent rationalisation of the living dead phenomenon. Romero later emphasised that he considered all his “Dead” films variations on a theme rather than parts of the same story, at least until his directly connected final diptych, Diary of the Dead (2008) and Survival of the Dead (2009). Nonetheless the first few minutes of Dawn of the Dead seem to take up almost to the moment where the precursor left off, with a zombie plague rapidly spreading and unleashing chaos. The opening scene of Dawn of the Dead, depicting the fraying nerves and collapsing sense of mission on the set of a television news program attempting desperately to keep up a necessary flow of information to the presumed audience, contains sidelong meta humour. Romero cast himself as a director who finds himself impotent in dealing with the tide of events, Romero’s ironic kiss-off to his days in television whilst also evincing his fascination with how deeply wound it was into the infrastructure of his nation by the mid-1970s, expected to provide something like narrative and enclosure to the vagaries of life.

Dawn of the Dead was an immediate and massive commercial hit that many Horror fans and critics also recognised as an instant genre classic. It soon finally vaulted Romero towards Hollywood, for better or worse. And yet Dawn of the Dead’s time might be said not to have really come until a good twenty years after it was made, whereupon it suddenly began to influence the Horror genre and a new generation of creators in good and bad ways, most immediately in inspiring a string of imitations and variations, and a proper remake from Zack Snyder in 2004. More pervasively, Romero’s template showed how to blend the base elements of Horror, with required levels of gore, suspense, angst, and more gore, with threads of satire and parable wound into the very skeleton of its storytelling so it couldn’t be written off as a pretension or affectation, an achievement that’s become ever since a grail of ambitious genre filmmaking. Where Night of the Living Dead had been, despite its implications in terms of racial and gender politics and socially ironic sideswipes, essentially a straightforward survivalist thriller, Dawn of the Dead on the other hand achieves a Swiftian sweep in its comprehensive assault on the modern way of life and its absurdist vision of human devolution.

The film’s first is of its troubled heroine Fran Parker (Gaylen Ross) huddled in the insulated corner of the TV studio’s control booth, sleeping. She wakes with a start from nightmare, although of course it might rather be said she wakes into the nightmare. Fran soon finds herself battling with the frantic producer over the crawl giving addresses for rescue shelters, because it’s plain the information is now dangerously out-of-date, but the producer insists on keeping them up because then the station, GON, isn’t providing anything useful enough to viewers to keep them watching. Meanwhile the news anchor Berman (David Early) argues fiercely with his guest (David Crawford), who tries to explain the terrible new facts of life, death, and undeath. Eventually the broadcast begins to collapse as personnel walk out or jeer the controllers, and Fran comments, “We’re blowing this ourselves.” She arranges to rendezvous with her boyfriend Steve Andrews (Ken Emgee), the station’s traffic reporter, as he has control of the station’s helicopter and wants to try flying to Canada. Departure is delayed as Steve insists on waiting for a friend, Roger DeMarco (Scott Reiniger), a member of a National Guard unit that’s currently engaged in a stand-off with a radical group holed up in a slum tenement building, as the radicals are resisting the Guard’s efforts to collect the dead.

Roger’s relative decency and seriousness are soon revealed as he manages to bail up the radical leader Martinez (John Amplas) and tries to get him to surrender, only for the man to insist on getting shot down, and then trying to stop one of his fellows who starts on a kill-crazy rampage through the tenement, blowing off the heads of people unlucky enough to live in the building. Here, Romero notably grazes a common anxiety in the 1970s, that outright urban warfare would break out in America’s ghettos, the “urban Vietnam” The Clash sang about in their single “This Is Radio Clash” released the same year as Dawn of the Dead, as well as finding an effective way of linking the waning Blaxploitation wave to Horror in the images of the literally repressed underclass. The National Guard ignore warnings about parts of the building that have been closed up to contain zombies in the building, and their crashing about releases the walking dead, who immediately and eagerly take great bloody bites out of anyone they get their hands on, as a zombified husband does to his wife when she embraces him amidst the panic of the invasion. Roger and a young Guardsman crash into an apartment where they find a corpse with its foot gnawed off, only for the corpse to start wriggling its way remorselessly after the young Guard, who shoots it and then himself in perfect horror at how the utterly absurd has suddenly become terrifyingly real.

Romero, who as usual with his early works edited the film himself – there’s a case to be made that his films were never as good again after he stopped – strikes a uniquely intense, frayed, off-kilter mood in the TV station scenes, the bristling, reactive hysteria, the ultimate confrontation with the fringe of genuine, proper social collapse beginning in its TV temple. This air of sweaty intensity intensifies to a maniacal extreme as he segues into the frenetic four-front battle between the nominal representatives of stability and order and their rogue members, the radicals, and the living dead. Roger is first glimpsed sarcastically anticipating his commander’s attempts to talk out the radicals, whilst his fellow Guardsman eagerly awaits the chance to blow away all the “lowlife” ethnics. Roger soon finds himself flung into the company of Peter (Ken Foree), a tall, stoic, intense black Guardsman who guns down the crazed racist comrade, and the two men strike up a quick friendship as they take a moment’s downtime from the carnage to have a smoke. An aged, one-legged black priest (Jese Del Gre) appears and comments with baleful simplicity to Roger and Peter, after alerting them to a cache of bodies being kept in the basement, that “you are stronger than us but soon I think they be stronger than you.” Descending to the basement, the two men find most of the dead there revived and mindlessly gnawing on pieces of other bodies in a nightmarish survey, and they begin shooting each zombie in the head, the only thing that seems to permanently put them down.

There’s thematic overlap here with John Carpenter’s Assault on Precinct 13 (1976), which itself took some licence from Night of the Living Dead. Romero finds emblematic perfection in his illustration of his ideas as the Guards bash at an improvised barricade only for dozens of discoloured hands belonging to what were denizens of this suppurating corner of the body politic suddenly thrusting into view, before breaking loose and overwhelming the lawmen. As characters Peter and Roger are strongly reminiscent of the heroes of The Crazies, who were also members of the National Guard whilst being very ordinary men fighting for survival, although their position is at least never as self-defeating as their precursors. One essence of humanity, Romero quickly suggests, is our tendency to treat the dead with respect because they still resemble what was alive, and this crashes headlong into the urgent and gruelling necessity of abandoning that feeling, to turn ruthless and unflinching violence on these caricatures of being. Even men as tough and trained as David and Roger find themselves jittery and almost overwhelmed by the zombies, although the creatures are neither terribly quick and are certainly not smart, but simply because they keep coming on with single-minded purpose when they smell warm, moist, living meat.

Romero had hit upon something original and shocking in Night of the Living Dead as he introduced the concept of zombies as cannibalistic rather than simply murderous. Here he took the concept a step further in the gleefully obscene sight of zombies taking bites out of former loved-ones and tearing out entrails from people still alive to watch. Roger and Peter extract themselves from the hellish trap of the tenement and dash to meet up with Fran and Steve, who have their own troubles when they try to fuel the helicopter only to encounter some cops engaged in looting. The cops debate taking the helicopter, but decide against it, and flee in a speedboat. Roger and Peter arrive and, after giving Peter curt introduction, they take off and start northwards. Just before taking off, they do a stock-take on people they’re leaving behind: “An ex-husband.” “An ex-wife.” “Some brothers.” As the chopper lifts off Romero lingers on a haunting shot of the lights going out in a skyscraper in the background: will the last person to leave civilisation please turn out the lights. Dawn of the Dead offers curt reiteration of the climax of the previous film as the fleeing quartet fly over National Guards and volunteer shooters roving the countryside having the time of their lives gunning for zombies, turning the end of the world into a kegger where nobody has the same scruples as the slum dwellers when it comes to shooting down the formerly respected dead.

Landing to take on fuel in the morning, the cobbled-together gang of mutually reliant survivors soon discover what they’re up against, both from zombies and each-other. Attacked by zombies including an undead child that tries to maul Peter and a zombie that tries to clamber over some boxes to get at Stephen as he fuels the chopper only to get the top of its head sliced off by the whirling blades, the team barely survive a relatively mundane task. The jittery, inexperienced gun-user Stephen almost shoots Peter in trying to save him, sparking Peter’s anger, pointing his own gun at Stephen: “Scary, isn’t it?” Shortly after taking off again, the foursome spot a large shopping mall in an area where the power is still on – Peter theorises it could be coming from a nuclear power station – and land upon the roof. Although the mall proves to be crawling with zombies, the survivors recognise a chance to stock up on supplies. “Some kind of instinct,” Stephen theorises when Fran wonders why the zombies are there, “Memory – of what they used to do. This was an important place in their lives.”

Part of Dawn of the Dead’s then-unusual approach to the horror genre was its relentless pace and rolling set-piece structure, closer in many ways to the emerging blockbuster style than to traditional Horror cinema’s slow-burn of disquiet and tension and with bloody pyrotechnics rather than explosions. Romero, of course, was repeating strategies from Night of the Living Dead in quickly thrusting characters defined by their ordinariness into a siege situation that becomes a pressure-cooker of survivalism, and would again for the last of the classic trilogy, Day of the Dead (1985), where the action would play out in a nuclear bunker. Dawn of the Dead’s first two-thirds depict the heroes escaping the city, finding the mall, and labouring first to raid it and then take it over and fortify it when they recognise it could be as good a bunker to wait out the crisis,  if that proves at all possible, as any other. The mall, like the besieged house in Night of the Living Dead, becomes the defining locale for the drama and an extension of its symbolic dimension. The house in the previous film encapsulated tensions between old and new America and city and country, as well as provided a crucible for the social tensions between the survivors within where different ideas of home and security came into fatal misalignment.

But the shopping mall, by contrast, offers an illusion of embrace that quells and quashes all such tensions, its offer of consumer paradise a beckoning zone of nullification, and where Night of the Living Dead was happy to suggest its sociological and metaphorical aspects through self-evident aspects, Dawn of the Dead is more overt in presenting its ideas, turning its central situation into the lodestone of meaning. Romero melds quasi-Eisensteinian editing and sick screwball comedy as he cuts between the zombies, reeling in time with the corny muzak Peter and Roger incidentally start piping in as they turn on the mall’s power, and shopfront mannequins, interchangeable simulacra of a commercially glamorous ideal. Peter, Roger, Stephen, and Fran collaborate to at first merely trying to strategize a way of getting supplies out of a department store within the mall to their own makeshift hideout in the mall’s administrative and storage areas. Then, as the temptation of the place claims them, they establish boundaries, going through an elaborate process of fetching trucks parked nearby and parking them in front of the various entrances to the mall, trying to reclaim a toehold in a world rapidly losing any sense of place for the merely human. Then, they clear out the zombies within and establish themselves as rules over plastic paradise.

This reads like a smooth process on paper, but things go wrong. As they become less automatically distressed by the zombies and come to understand their physical abilities and lack thereof, Peter and Roger begin to enjoy defying, tricking, trapping, and “killing” them, and for a spell the mission of defying and expelling them from their reconquered little corner of the world becomes a lark. Stephen and Fran are reduced to watching out for them, Stephen from the chopper, Fran from the mall roof. The sense of fun is however coloured by macho hysteria, chiefly afflicting Roger, who becomes increasingly reckless in the course of the fortifying operation. He almost gets caught by zombies as he tries to hotwire one of the trucks, with Stephen, seeing his predicament, obliged to use the helicopter to alert Peter to his plight because the noise drowns everything out. Roger gains an apotheosis of enthralled disgust when Peter shoots one attacking him, spraying blood all over him. Roger’s desperate attempts to retain his sense of bravado finally proves his undoing as he gets bitten by the zombies, and the other three members of their little band are forced to watch helplessly as he wastes away, doomed inevitably to succumb to the mysterious force animating the dead. Romero might have been taking cues from the self-destructive behaviour of the would-be mighty hunter Quint in Jaws (1975), both films certainly sharing a critique of the action-man ethos in the face of blank and remorseless existential threat. Peter waits in a sullen vigil for Roger to die and revive before shooting him in the head.

Dawn of the Dead followed its precursor but also did more to lodge zombies as the coolest and most malleable of movie monsters, both victims of and perpetrators of hideously gruesome violence, both mauled in physical form and mauling. The punishment doled out to them throughout confronts the problem of killing things that are already dead, immune to physical force except for blows directly on the head, annihilating the last spasm of guiding intelligence. In some of his later films Romero would begin granting them something like the sympathy saved for a life form, however devolved and diseased. Here, their sense of threat and edge of comedy both stem from their single-minded and ravenous will matched to limited physical capacity for seeking it out, dangerous when taking humans by surprise or in large numbers, but, as Peter and Roger find, easy to fend off and outwit, giving them a slightly overinflated sense of their own viability. Fran is momentarily arrested by the disquieting sight of a zombie, recently a young man, settling down to watch her through protecting glass with some kind of bemused fascination. But the zombies just keep coming, constantly beating at the doors of the mall. The first time any kind of conceptual link between Romero’s living dead and the voodoo tradition of zombie is evinced when Peter muses on his grandfather, a former voodoo priest in Trinidad, and his prophetic comment, “When there’s no more room in hell, the dead will walk the earth.”

This totemic line, which is also the closest the movie comes to explaining the plague, gives the film a sense of connection with other works of its era in the Horror genre and beyond, with the disaster movies popular in the previous few years as well as the likes of The Exorcist (1973) and The Omen (1976). Such films were preoccupied with a sense of decay and destruction befalling the modern world for all its Faustian bargains. Like its precursor, Dawn of the Dead draws on Richard Matheson’s novel I Am Legend, and also this time its film adaptation The Omega Man (1971). Dawn of the Dead amplifies the mockery of lifestyle upkeep and consumerism in a post-apocalyptic environment in The Omega Man, as well as taking licence from its trendsetting blend of fantastical aspects and action fare: where The Omega Man’s hero holed up in an apartment he made a trove of retained civilisation, here the mall becomes the world in small for its heroes, even burying Roger in a small patch of earth in an arboretum in the mall’s heart. The difference in these variations on a concept is The Omega Man’s hero had made his own home into a strongpoint and repository, where here the protagonists lay claim to the bounty of goods, useful and not so much, but also the wealth of wasted space and conspicuousness that ultimately undoes them. Anticipating the possibility of other survivors penetrating the mall, they disguise the entrance to the office and maintenance sectors where they hole up and forge a kind of home for themselves.

Part of the specific power and weird beauty of Romero’s early films comes from their pungent sense of place enforced by the low budgets and local-to-Pennsylvania focus of his efforts. He recorded and found a sense of mystery and drama in zones of American life in the 1970s far from the usual focal points of mass media. He mapped landscapes from decaying ethnic suburbs and bourgeois housing tracts in Season of the Witch and Martin. Here he captures the blinking bewilderment of the shopping mall as a tacky-plush environ offering deliverance from the mundane and run-down, where everything is shiny and plentiful, landing like a great oblong UFO in the midst of the Pennsylvania hinterland, a world that’s entirely palpable and workaday, albeit suddenly devoid of people. The fringe atmosphere is enforced by the total lack of name actors. Stephen’s status as an extremely minor kind of celebrity – one of the thieving cops they encounter recognises him – and Fran’s behind-the-camera job give them a degree of familiarity and contact with the infrastructure behind media authority, and yet they’re more keenly aware than anyone how paltry a defence that becomes right away. Stephen, setting up a TV in their hideaway, manages to tune into an emergency broadcast show where a scientist, Dr Rausch (Richard France), and host (Howard Smith) keep on arguing in much the same way the pair at the beginning did, the scientist eventually reduced to murmuring “We must be logical…logical…logical” over and over whilst the sound of Peter’s coup-de-grace on Roger rings out with tragic finality.

Where in Night of the Living Dead the luckless Barbara became the avatar for the ordinary world completely shocked out of all function, Fran is a very different figure, cut from ‘70s feminist cloth: she is obliged to be the film’s most passive character in many respects and yet she’s also its flintiest and more frustrated. Revealed some time into the film to be pregnant, she presents what would be in another kind of movie a spur to gallant behaviour by the men, but here she has to fight her own depressive and recessive streak as well as her companions’ tendency to skirt her presence. Fran is almost caught and killed by a zombie that penetrates the hideout whilst the men are running around having a blast, an experience that shakes her profoundly but soon underpins her to demand inclusion and to be taught enough of the arts of survival the others have to stand a chance alone, a demand that’s also a prod to herself to keep functioning. She is nonetheless more saddled with the status of Madonna for a new world than anointed: what her pregnancy means, can mean, in such a moment remains entirely ambiguous throughout. States of sickly and inescapable physicality are contrasted as Fran vomits from morning sickness whilst Roger wanes and withers. Fran most closely resembles the detached and forlorn heroes of Romero’s previous three films, not stricken with a murderously dualistic nature like Martin but like him responding with a certain degree of realism to her lot.

Fran’s alternately loving and strained relationship with Stephen at first blossoms and then becomes disaffected as the couple get to live out a magazine lifestyle but constantly confront the void beyond it. Romero manages to annex Antonioni-esque anxiety and evocation of existential pain within the frame of a gaudy genre film. After Roger’s death the remaining trio form a momentarily stable community, the two lovers and their solicitous pal – notably, where Stephen cringes at Fran’s demand for inclusion, Peter coolly acknowledges it – who play within the mall. Stephen and Fran practice their shooting on store mannequins set up on the ice rink where Fran also sometimes cavorts alone, shattering the plastic visages with high-calibre rounds as if executing the old world even as they can’t escape it. But Fran also takes the chance to make herself over as a plush matinee idol, albeit one clutching a revolver with a mad glint in her eye. Peter plays chef and waiter entertaining the couple with a swanky dinner, a last hurrah for civilised dining and a romantic ideal. Peter excuses himself and goes to pop the cork on a champagne bottle over Roger’s grave. This marvellous vignette, one of the warmest and saddest in any Horror movie and indeed any movie, also marks the zenith for the trio’s deliverance from the nightmare without. But the zombies are still trying frantically if pointlessly to penetrate the doors, their flailing, mashing physiques matching the fulminating disquiet that quickly enough poisons the heroes in their remove.

The vision of the mall as microcosm of the modern consumer society works in part because of its obviousness: the film is free to engage or ignore it when it feels like it because it’s so omnipresent. Orgiastic violence before the J.C. Penney! The heroes are engaged and motivated when fighting for it, adrift and dejected once they have it. The basic notion likening the mesmerised victims of capitalism the zombies is obvious to the point of being, generically speaking, a truism today. In this regard Dawn of the Dead’s influence has become a bit trying in giving tacit permission for would-be Horror filmmakers to present visions that most definitely stand for this-that-or-the-other. That Romero’s vision doesn’t collapse as a moraine of pretence is due to his finesse in moving between tones and stances as well as piling on galvanising thrills. The frantic, overwhelmed feeling apparent in the film’s first act and the intrepid, sometimes borderline larkish middle third as the foursome take over the mall, unfold with a real-feeling sense of the characters and their mission, giving credence to their motives and choices. Romero puts a sense of process and detail front and centre, presenting them with challenges to overcome. Romero charts the way seemingly benign situations can become fights for life and vice versa, giving weight to everything from the amount of time it takes to close and lock some shopfront doors to the exploitation of a car set up on the mall floor for a lottery prize as a fun and zippy way of traversing the space within when it comes to the survival process.

Indeed, Dawn of the Dead is as much farce and adventure movie as gory fright-fest, with Romero allowing an edge of outlandish hyperbole even in horrific moments, from that astonishing zombie beheading to the sight of a zombie Hare Krishna stalking Fran, a dash of satire not that far from Airplane! (1980) in the wry depiction of 1970s subcultures and general weirdness. The zombies come in all shapes and sizes, just like people, from bulbous to gnarled and barely hanging together. The scenes of our heroes merrily plundering the shops and turning the mall space into a private playground are reminiscent in their way of Charlie Chaplin and Paulette Goddard at play in the department store in Modern Times (1936). When the characters raid a gun shop to put together an arsenal and wipe out the zombies inside the mall, Romero’s carbolic sense of humour and skill for editing highlight the fetishism for the shiny, deadly weapons and the claimed mantle of empowered heroism – Peter claims twin revolvers to hang from his belt and eyes zombies through a rifle scope with pleasure – through his rhythmic jump cuts. The gun shop’s paraphernalia, replete with stuffed animal heads and elephant tusks and African tribal music on the loudspeakers, promise a romp across the savannah on safari shooting whatever moves, oiling up racist macho fantasy. It’s a scene that’s only come to feel more and more relevant and biting in the intervening decades.

The film’s signature touch of sarcastic ruthlessness is the playful muzak theme that blasts from the mall’s loudspeakers, repeated over the end credits as a jolly soundtrack to perambulating zombies. The score, provided by Argento and his band Goblin, is one of the odder assets of the film, veering between straightforward suspense-mongering with propelling, atmospheric electronica, and a spoof-like take on B-movie music, particularly in the finale. Romero takes up where Dr. Strangelove, or, How I Learned To Stop Worrying And Love The Bomb (1964) left off in contemplating the apocalypse as a space where lunacy reigns with its own strange wit, mocking the forces mobilised to deal with the disaster as symptoms of the problem. Romero even dares take up Stanley Kubrick’s discarded pie fight intended for that film and incorporate it in the delirious climax, when a gang of bikers and lowlifes who seem to have formed a mobile pirate fleet attack and invade the mall. This gang ironically has achieved an equally viable way of surviving the zombie apocalypse through open embrace of mayhem and savagery that makes the zombies in their fashion look tame, careening down the wide spaces with their grunting motorcycles, loosing off rounds from Tommy guns and swinging down sledgehammers on the zombies. They’re attracted to the mall when they catch sight of the helicopter hovering over it, actually Stephen teaching Fran how to fly it.

The devolution of what we see of humanity apart from the core protagonists, from the redneck gun-nuts, who at least seem vaguely amenable to public service, to these neo-barbarians, is Romero’s sourest meditation. Dawn of the Dead is still alive in every respect but its ferocity is certainly rooted in its moment, its evocation of cavernous dread and contempt for the state of America in the post-Vietnam, post-counterculture moment, the mood of dissociation amidst the lingering hangovers of a frenetic cultural moment and the promised birth of Reaganism: nowhere else was Jimmy Carter’s diagnosed “malaise” illustrated with such brutish, vigorous force. As he did with Martin, Romero shows how smartly he was plugged into the boondock zeitgeist and understanding the emerging punk ethos in pop culture with its love of mayhem, force, and violence as cure-alls for a forced and phony culture. The biker-vandals storm the shiny temple of mammon and unleash pure anarchy. Amongst their number is Tom Savini, the Vietnam veteran turned actor and makeup artist who also first laid claim to becoming a Horror cinema legend by providing the film’s gore effects.

Savini’s gift for creating convincing atrocities with the help of some latex and offal helps Romero achieve wild catharsis in the climactic scenes as the biker invasion devolves into a three-way battle. Stephen shoots back at the raiders: Peter joins in reluctantly but soon finds satisfaction in driving off the attackers. The raiders enjoy unleashing carnage on the zombies, but when their pals flee several are left to be trapped and consumed alive by the dead, cueing gleefully gross visions of gouged entrails and torn limbs. It could be argued that it’s a wonder the raiders have survived so long being so stupid and reckless, but then again their approach to the apocalypse is perhaps as valid as any other going, getting high on their own violent prowess. Romero’s frenzied editing ratchets up the descent into utter hysteria in a sequence that stands a masterpiece of the demented. Perhaps Romero’s goofiest joke is also a black comedy piece-de-resistance, as one of the biker insists on trying out the compulsory mall blood pressure machine only to be attacked and eaten, leaving his arm still in the strap. Stephen is wounded by the wild bullets of the raiders and then bitten by zombies drawn by his blood, and finally he emerges from an elevator as a zombie, his remnant instinct this time leading other ghouls through the false front towards the hideaway. Peter guns him down, but the act feels like an embrace of ultimate nihilism.

Romero had originally planned the end the film with the suicides of Fran and Peter, but changed it whilst shooting. It’s not hard to see why, as such an ending would have been as glum as hell but lack the specific kick of Night of the Living Dead’s more ingeniously cruel and pointed ending. The one he chose instead sees Peter, resolving not to live anymore in comprehending what’s become of the world after shooting Stephen, encouraging Fran to leave in the helicopter whilst intending to remain behind and shoot himself before the zombies can get him. But Peter’s fighting instincts kick back in at the last second, forcing him to fight his way out and join Fran in flying away in the dawn light. An ambivalent ending for sure, sending the two off towards an unknowable fate that might meet them an hour or a decade hence. Goblin’s scoring as Peter resurges manages to be vaguely sarcastic in its sudden heroic vigour but also genuinely pleased the life impulse still means something. Moreover, it’s an ending that suits Romero’s theme as expressed throughout the movie, underlining the entire point of the experience in the mall. The act of fighting is life itself; everything else slow death. The departing duo leave behind the mall now filling with zombies inchoately pleased to be back in their natural habitat, wandering the aisles, shuffling gently to the jaunty muzak. Truly a fate worse than death. Despite intervening decades of imitation, Dawn of the Dead remains without likeness, one of the singular masterpieces of the genre.

Standard
1970s, Action-Adventure, Historical, War

Waterloo (1970)

Director: Sergei Bondarchuk
Screenwriters: Sergei Bondarchuk, Vittorio Bonicelli, H.A.L. Craig

By Roderick Heath

In Memoriam: Christopher Plummer 1929-2021

Shrugged off by critics and moviegoers when it was released in 1970, Sergei Bondarchuk’s Waterloo is nonetheless one of those white elephants of cinema history that today demands a certain awe. A movie where the making of it was damn near as epic an event as the history it depicts, it’s also one of those rare instances where a mega-budget production and genuine directorial vision coincide. Waterloo began life with the ever-ambitious Italian producer Dino de Laurentiis wanting to make a film about the legendary clash that drew a curtain on Napoleon Bonaparte’s military career and an age of European history, originally hiring John Huston to direct it. But De Laurentiis had difficulty raising the necessary budget for such a monumental undertaking, even at a time when large-scale international co-productions were becoming fairly common. When he did eventually find production partners it came from an unusual direction. The Soviet Union’s state film production company Mosfilm agreed to join forces with De Laurentiis, helping stage the battle scenes in Uzhhorod, Ukraine, and supplying the largest number of extras ever assembled for a film. 17,000 Red Army soldiers played the clashing forces, whilst army engineers laboured to alter a stretch of Ukrainian farmland into a better approximation of the Belgian farmland that served as the battlefield. The film finished up rivalling in costs what was then the most expensive film ever made, 1963’s Cleopatra.

Waterloo’s eventual director Bondarchuk was a Ukrainian actor who had been a popular and lauded leading man in Soviet cinema from the 1940s, and established himself as a talented filmmaker with his feature directing debut, Fate of a Man (1959). Bondarchuk was and remains best known outside Russia for both directing and starring in a colossal seven-hour adaptation of Leo Tolstoy’s War and Peace, released in instalments through 1965-7. That work was realised through vast amounts of money and resources poured into it by the Soviet government in its determination to outdo the 1956 King Vidor version and make waves on the international cinema scene. The immense vision of that film saw Bondarchuk prove himself a master of handling colossal surveys of manpower and infrastructure, as well sufficiently intelligent and fine in touch to put across the human drama as well, although given the running time Tolstoy’s drama was surprisingly often muted in favour of sheer spectacle. Waterloo allowed Bondarchuk to at least provide a kind of historical sequel. Waterloo’s script was chiefly credited to the Irish former journalist and critic H.A.L. Craig, who had worked for De Laurentiis before including for the odd, interesting war film Anzio (1968), although others including Bondarchuk made contributions at different points in development.

Making a film about one of the most legendary and pivotal moments in history and two of its most powerful personalities in Napoleon Bonaparte and Arthur Wellesley, Duke of Wellington, is one of those challenges cinema’s maximalist creative talents can hardly resist but rarely get to tackle. Indeed, at the time of its release Stanley Kubrick was deeply involved in developing his own film about Napoleon, only for Waterloo’s box office failure to help foil it. To play the leads De Laurentiis hired two actors it’s hard to imagine being more different in performing style and screen presence whilst still being major stars and regarded talents. The Method-trained Rod Steiger, just passing the zenith of his movie career after winning an Oscar for In The Heat of The Night (1967) and gravitating increasingly to appearing in European films, was hired to play Napoleon, and the Shakespearean-schooled Christopher Plummer as Wellington. Steiger’s Napoleon dominates the film initially, offered as a tragic antihero pushed again and again to try and recapture lost glory. The opening scene finds Napoleon’s Marshals, including Ney (Dan O’Herlihy), Soult (Ivo Garrani), and Grouchy (Charles Millot), stalking their way purposefully through the corridors of a palace where Napoleon is trying to conduct his final, desperate resistance against the invading allied armies, their boots rapping on the tiles like a drumbeat of portent.

Bondarchuk’s genuine creative touch as a director is plain from this moment, deftly diagramming the game of tense confrontation that unfolds between the Emperor and his Marshals, matched to Steiger’s performance with its fast alternations of affect. Napoleon moves with speed through brief flare-ups of his old fighting pith, world-weary exasperation, tight-wound contempt, and eruptions of violent declamation. “You know what the throne is, Ney?” he laughingly asks the Marshal when the cavalry leader tells him he has to give it up, “The throne is an over-decorated piece of furniture. It’s what’s behind the throne that counts.” Claiming it’s his genius and will that has put them all where they are, he starts mocking the Marshals: “You all stand before me waving a piece of paper, crying ‘abdicate, abdicate’,” before bellowing with window-rattling vehemence, “I will not!” over and over, his genuine, force-of-nature strength of will and streak of childish tantrum-throwing revealed at once. As he settles in a chair by a fireplace an officer enters and whispers to him, and Bondarchuk moves in for an intimate, shadowy close-up of Napoleon’s eyes as his voice questions in a whisper, “All his men?” Clearly he’s just been delivered awful news that finally deflates the will he so loudly espouses, and he silently stands, signs his abdication and walks out. The officer explains that another Marshal has just surrendered with the last of his armies, “his last hope.” The Marshals all suddenly turn as if stung and see Napoleon looking back through the doors at them with glowering resentment mixed with bone-deep pain and defeat.

Napoleon heads out into the courtyard where the members of his old Imperial Guard are at attention, and he gives a final, grand bit of theatre to them as he calls them “My children…my sons!” and wipes away his tears on the regimental flag. Finally he climbs into his carriage and rolls away to exile on Elba, seen as a hazy blotch of land in the distance under the opening credits. Soon titles inform us Napoleon escapes the island and lands on the mainland with a thousand men. The restored Bourbon king, Louis XVIII, played in a brief but effective cameo by Orson Welles, is presented as a languid, balloon-bodied humpty-dumpty in fancy clothes, barely stirred by the news his arch-enemy has escaped. After Ney, who like most of the other Marshals has kept his rank in the restoration, promises to bring his former master back “in an iron cage,” Louis mutters in quiet disdain: “How they exaggerate, all these – these soldiers…Nobody asked for that.” Ney sets out with an army division to intercept Napoleon but when the two forces square off, Napoleon, with a calculated but also genuine show of bravery, waves down his own men and marches up to Ney and his, offering himself as target. After a silent, jittery stand-off, one soldier feints, breaking the spell, and Napoleon is joyously swept up by his former soldiers. Ney throws down his sword to Napoleon, who gives it back to him and, after a few needling comments, accepts him again as his penitent disciple.

Soon enough Napoleon, vowing to displace “that fat King,” is swept into the Tuileries Palace after Louis flees it by a mob of Parisians, and he sets to work with what seems to be all his old energy and brilliance. And yet the Napoleon Steiger provides is not the romantic young culture hero of Jacques-Louis David’s paintings, if he ever existed, or even Abel Gance’s, but a middle-aged, portly, sickening man whose one great weapon is his multivalent brain, which might not be coupled to true instincts anymore. Bondarchuk includes a lengthy scene of Napoleon dictating several letters at once to various secretaries, segueing from subject to subject with breakneck speed but with a certain commonality of argument accruing, as he angrily ripostes to one letter from a prince accusing him of usurping the crown that he found it in a gutter and the people put it on his head, whilst also consoling the mother of a soldier accidentally killed and his begging his wife, now returned to her native Austria, to return his young son to him.

Napoleon’s last spur to regaining his former grandeur and fighting battles, the film suggests as it unfolds, it his desire to leave something more to his son than simply an onerous last name. As he asks one of his men late in the film what they’ll say about him in the future, the officer replies, “They will say you extended the limits of glory.” “Is that what I’m going to leave my son?” Napoleon queries, “The limits of glory?” This quest keeps driving him on even as he perceives, “My body is dying…but my brain is still good.” Soon Napoleon learns that the heads of his allied enemies have declared personal war on him despite his overtures for peace. He knows by this point who his first two adversaries are likely to be: Wellington, the English general whose name has a totemic import for his Marshals because he steadily skinned them in Spain and Portugal, a measure of inspired dread Napoleon registers but dismisses, and the Prussian Field Marshal Blücher (Sergo Zakariadze), whose armies are poised in Belgium. Receiving news that the two armies have separated whilst in the bath, Napoleon moves swiftly to take advantage.

Plummer’s Wellington is finally, first glimpsed entering the famous ball thrown by the Duchess of Richmond (Virginia McKenna) in Brussels that finished up becoming the scene for the General and his senior officers learning of Napoleon’s hard and fast drive in their direction. Contrasting the fleshy, brilliant, but going-to-seed Napoleon, Wellington seems a man exactly in his prime, every inch the aristocratic warrior and an accomplished social animal, charming the Duchess and amusing her daughter Sarah (Susan Wood) with the most hyperbolic stories of Bony as a monster who drinks blood. He soon however revels one trait in common with Napoleon in possessing a pithy, unsentimental wit in regards to the business of being powerful. He describes to the Duchess his men as “Scum. Nothing but beggars and scoundrels, all of them. Gin is the spirit of their patriotism,” and only murmuring “Umm-hmm,” when the Duchess asks whether he still expects them to die for him. Wellington’s crew of stalwart warriors, most of them veterans of his long Peninsula War campaigns, are present, including the Duchess’s uncle the Duke of Gordon (Rupert Davies), commander of the famous Highland regiment, Wellington’s second-in-command the Earl of Uxbridge (Terence Alexander), quartermaster Colonel De Lancey (Ian Ogilvy), archetypal young cavalier Lord Hay (Peter Davies), and Sir William Ponsonby (Michael Wilding), commander of the Scots Greys cavalry division.

And there’s the eccentric, hard-bitten infantry commander Thomas Picton (Jack Hawkins), who presents a figure well out of place amongst all the dashing young officers and their ladies. Picton gruffly schools Lord Hay, who tries to impress Sarah by promising to bring her back a cuirassier’s breastplate, with the promise he’ll learn how to fight from the French, only to earn some sharp teasing right back from Sarah. Her mother confesses to being “a little bit of a Bonapartist” in her admiration for Napoleon’s vigour. Meanwhile, in a clever bit of directing, Bondarchuk depicts Wellington’s thoughts turning out into the stormy night beyond the gilt-framed windows in his attempts to mentally anticipate Napoleon’s moves, only for images of Napoleon’s army on the movie to resolve out of the murk. Bondarchuk turns the ball sequence into a dreamy moment of high romanticism, as Hay and Susan and De Lancey and his wife Magdalene (Veronica De Laurentiis) make splendid couples amidst the many on the dance floor. The ballroom is a space of appropriate splendour with its manifold candles, chandeliers, and mirrored walls, rather more baroquely beautiful than the actual scene of the ball, but underscoring Bondarchuk’s offering of this as a pure moment of period idealisation, the cavalier dream enjoying a brief flower before hell opens up again, grazing a Jane Austen world of glittering young things honouring Eros before the inevitable orgy of Thanatos.

Bondarchuk offers a slow-motion image of Hay and Susan with expressions of stricken intensity, candle flames in the foreground reaching into the frame encapsulating the brief burning spell of life in the moment even as fate has literally come calling, in the form of Müffling (John Savident), Blücher’s envoy. The dirty, harried Müffling, who the Duchess spots and comments, “That man will spoil the dancing,” arrives to tell Wellington that Napoleon is on the move and has already seized a strategic advantage. The dance goes on whilst Wellington and his generals retire to another room to quickly forge a strategy, Wellington quickly deducing the basic shape of what must now happen. Napoleon hits and drives back Blücher’s force from the crossroads of Quatre Bras, but Blücher expertly manages to keep his army together and says he can come when Wellington begs for the Prussians to rendezvous with him outside the town of Waterloo, as he means to stand and fight with his army, a blend of British, Dutch, and German soldiers.

Many great military conflicts of history can be awkward affairs to coherently and cohesively capture on film, but Waterloo quite literally had everything required for great storytelling. The inherent drama of Müffling’s arrival during the ball, shattering the frivolity with news of something imminent and awesome. The two polar-opposite yet gravity-locked military heroes squaring off. The race against time that helps decide the battle. Component skirmishes filled with enough drama to serve as films in themselves, like the defence of the farmhouse Hougoumont, the grand but doomed cavalry charges by both sides, and the collapse of the French Imperial Guard. Moreover, Waterloo became hopelessly wound in with nationalistic legend and culture in Britain, France, and beyond. One of the more niggling aspects of Waterloo as a film is a common one amongst the international co-productions from the era: for an event so strongly rooted in such culturally specific legend, the smaller roles are discomfortingly crammed with Italian and Russian actors who needed to be awkwardly dubbed, sapping it, at least for an Anglophonic audience, of the kind of emblematic chauvinistic power that, say, Zulu (1964) achieved. But that said, it’s keen to the cultural apparatus and memory in play throughout.

Casting Steiger and Welles, and O’Herlihy who does a kind of clipped American accent, is a gesture that almost gives a certain clever cohesion to the French side of things, trying to suggest the brash energy of the revolutionary French by equating it with the American version. But the supporting players filling out his Marshals and officers have a hodgepodge of accents. On the British side, Hawkins had been severely limited through an operation for throat cancer that left his once-mellifluous voice a hoarse croak, and was usually dubbed by other actors in his later roles: here the post-synched voice often barely matches his lips. A small price to pay, perhaps, for a film that also displays many of the best qualities of the filmmaking in its era, with the fearsome attention to detail and mise-en-scene that distinguished both the Italian and Russian film industries on display. Everything has a uniquely palpable immediacy, a grittiness, even before we get to the monumental battle scenes. Even the posh revelry of the ball has an earthy lustre.

The scale of the recreation of the battle is an awe-inspiring apex of pre-CGI staging in cinema, and moreover Bondarchuk wields it with an actual sense of artistic purpose, unlike some lesser battle movies, like the endless B-roll footage of historical recreationists tramping around farmland filling out the back half of Gettysburg (1991). As the two armies square off Bondarchuk films Wellington’s forces from Napoleon’s point of view in a breathtaking survey. The staging of scenes like Napoleon’s riotous return to the halls of power in Paris, borne aloft by a joyous crowd, aim to capture the overflowing liveliness of historical genre painting, and indeed Bondarchuk recreates many such paintings throughout. Bondarchuk’s melancholy romanticism in the ball room is later mirrored in the most astoundingly epic fashion as he shoots the famous charge of the Scots Greys cavalry, recreating the painting Scotland Forever! and adopting a languorous, dreamlike slow-motion as the great steeds pound across muddy ground, Nino Rota’s score offering a sonorous pastiche of the ballroom music, turning the thunderous charge into another wistful waltz for what is both the climax of and the doom of a warrior creed and way.

Before the battle begins, however, Wellington and Napoleon spend a long, dark, rainy night pensively failing to rest as they reside in farmhouses on opposite sides of the prospective battlefield, Napoleon trying urgently to understand why Wellington has taken up position in a place that looks poor to his eye, whilst Wellington has already explained to his people why the position is actually ideal, having seen it a year earlier and kept it in mind. Bonaparte suffers a bout of illness that causes concern in his Marshals, whilst Wellington is driven to distraction by the question of whether Blücher can give aid to his outnumbered force, with Blücher himself being chased by a detached portion of the French army under Grouchy. Certainly because it helps amplify the drama, the film rolls with disputed reports from some witnesses that Napoleon was debilitated at points throughout the campaign and at crucial points of the battle by attacks of severe pain – he almost certainly was already ill with the stomach cancer that would kill him six years later – as well as constantly suggested foreboding that wars with his most customary habits of decisive energy and resolve, his confident belief that he has no equal and so can only be undone by his own weaknesses.

Steiger hardly seems at first glance like obvious casting as a stocky American playing the eternally energetic Corsican-born Emperor. And yet he gives one of his best screen performances, revelling in playing a character that perfectly suits his galvanic, sometimes borderline hambone acting style, moving with musical skill between the poles of Napoleon overboiling character. Plummer, on the other hand, seems very obviously cast, and also gives one of his best performances, expertly flicking off Wellington’s turns of wit and finding the vulnerable streak and the ticking intelligence under the Iron Duke’s veneer of haughty confidence. Compared to Napoleon’s mercurial talents Wellington is taciturn in command and circumspect about revealing any limitations, commenting, “If I thought my hair knew what my brain was thinking, I’d shave it off and wear a wig.” Notably, where the film grants access to Napoleon’s thinking through a voiceover that explicates his thought processes, Wellington remains sealed off until the very end, although he’s obviously rattled as he keeps losing friends during the fight. When Gordon offers him some of the beans he’s munching on for energy with the assurance they’re good, Wellington responds with peerless honesty in being confounded, “If there is one thing about which I know positively nothing, it is agriculture,” a line that always cracks me up specifically because of Plummer’s delivery. Or when he barks at a buglist to stop uselessly blowing his horn in an attempt to call back the Scots Greys, only to then console him, “You’ll strain yourself.”

The two generals are offered as avatars of radically different societies, the once-revolutionary Napoleon who now reclines amidst the captured grandeur of a deposed nobility speaking sniffily of “this English aristocrat” whist the once-penurious Wellington, reborn a crisply tasteful man of import, comments of his foe, “On a field of battle his hat is worth fifty thousand men, but he’s not a gentleman.” He disdains the sight of Napoleon riding by on his famous white horse, noting sceptically, “I don’t need a white horse to puff me up, by god.” When one of his men asks permission to try taking him out with a cannon shot, an appalled Wellington responds, “Certainly not!…Commanders of armies have better things to do than to fire at each-other.” As an Irishman Craig’s script naturally focuses on a selection of the rankers of the Enniskillen regiment as representative shitkickers amidst the great horde under Wellington, as the also-Irish-born Duke notes “I hang and flog more of them than the rest of the army put together.” When he encounters one of the Irish privates, O’Connor (Donal Donnelly), having just stolen a piglet from a farmhouse for food, Wellington eventually laughs at O’Connor’s desperate attempts at explaining himself, claiming to me merely seeking the unfortunate piglet’s home.

Rather than punishing O’Connor, Wellington has him promoted to Corporal because he knows “how to defend a hopeless position,” an amusing vignette if one somewhat contrary to Wellington’s famously stern approach to preventing pillaging. O’Connor adapts to rank uneasily as he sneaks a look into an officer’s shaving mirror to make sure his new stripes are sewn correctly, much to the officer’s annoyance. Bondarchuk also reserves an amused eye for the rituals of the two squared-off armies as the English soldiers begin singing a mocking song about how “Bony fought the Roo-shee-ans!” whilst Wellington and his officers drink a toast to “Today’s fox” in reading for a hunt. The British soldiers, like Picton who insists on dressing like a well-dressed man-about-town rather than a soldier, have a quality of individualism that is an odd strength and proves fateful compared to the way Napoleon’s people hero-worship their singular leader. Wellington is inclined to indulge everything that “wastes time” to give Blücher a chance to reach them, whilst Napoleon and his Marshals realise the ground, left muddy from the previous night’s downpour, has to dry before they can move their cannons and manoeuvre effectively.

Both the strength of Waterloo as a film and some of its frustrating aspects are connected. The film was reportedly heavily edited before release, excising a great amount of material. But concentrating on Napoleon and Wellington and perceiving the sturm-und-drang of the battle as a manifestation of their warring personalities was a good idea, contrasting the usual sprawl of historical epics with their mix of fiction and fact, helping it to play out as tightly focused and realistic, almost to the point of sometimes resembling a docudrama, less like Gone With The Wind (1939) or Doctor Zhivago (1960) and more like a far more expensive and expansive version of what directors like Peter Watkins and Gillo Pontecorvo were making around the same time. Apart from the sidelong glances at the Enniskillen and vignettes during the ball, there’s no distraction by subplots and romances. It takes the idea of portraying inherently dramatic history as for the most part sufficient in itself. Craig’s script draws a lot of dialogue directly from the real people if from the expanse of their careers rather than the specific moment, like Napoleon commenting, “Never interrupt your enemy when he’s making a mistake,” whilst watching Wellington’s army form. Apart from a few dashes of historical licence – Hay, portrayed in the film as the essence of doomed youth, was killed two days before the battle, and the version of Gordon in the film is a composite of several members of the family – it’s also closely attuned to historical fact for the most part.

This however does to a certain extent limit the film’s capacity to dramatise some of the battle’s vignettes, like the struggle over Hougoumont, which is seen as a selection of random shots of attack and defence. The film does make space for Ponsonby sharing snuff with Uxbridge and reminiscing about the sorry circumstances of his father’s death at the hands of French Lancers, before suffering exactly the same fate himself when the charge of the Scots Greys becomes a route and Ponsonby is caught in the mud. Ponsonby manages to hand on his watch to one of his men with the order to take it to his son, only for the other horseman to also be caught and killed. Bondarchuk zeroes in on the watch with its painted case still in the dead man’s grasp in a muddy pool, a potent little image of delicate civilisation amidst the filth and carnage of war, a lost token of a genteel world about to be swept away. Ponsonby’s story about his father is fictional, but it helps create an odd sense of time stuck in a loop in the foreshadowng, an evocation of war as unending, claiming generation upon generation. This touch works better than a more emphatic sop to the antiwar feelings of a 1970 youth audience later in the film, as a flaxen-haired young soldier, Tomlinson (Oleg Vidov), who O’Connor’s taken under his wing, suddenly freaks out during the attack on the Allied army by Ney’s cavalry and wanders out amidst the galloping horses and gunfire screaming, “We’ve never seen each-other – how can we kill each-other?”

Whilst this touch is a bit much, Bondarchuk still makes it work for him when he films Ney’s charge, which the volatile cavalry leader unleashes whilst Napoleon is having a bout of pain and Ney assumes Wellington is retreating when he’s just trying to shelter his men from artillery. The Allied soldiers form into defensive squares, leaving the cavalry reeling about them, a stand-off that quickly degenerates into a madcap bloodbath. This sequence is filmed in astounding aerial shots, picking out the ragged geometry of the defences and the squiggles of the charging horsemen as seen from a godlike perspective, contrasted with the hellish furore on ground level, in a sequence of truly gobsmacking effect. Tomlinson’s protesting cries echo on the soundtrack as the camera speeds over the battle, Rota’s sadly elegant violin theme on sound underscoring the constant refrain of Bondarchuk’s vision of the battle as a dance of death. There’s virtually nothing like this sequence anywhere else in cinema, and the film’s acknowledged impact on the way Peter Jackson shot the battle sequences in his Tolkien adaptations is plain. Bondarchuk weaves in moments of effective battlefield horror, like Picton getting struck by a shard of shrapnel through his signature top hat and slowly falling dead from his horse, and Wellington watching helplessly as De Lancey is also struck by shrapnel, his back grotesquely torn, and collapses whilst the wind and smoke drives down upon him and his fellows. Hay is cut down crying to the soldiers he stands with to “Think of England, men!”, perhaps the closest the film comes to nudging the more overtly cynical attitude of something like Tony Richardson’s The Charge of the Light Brigade (1968).

There’s also a nice bit of humour as Gordon’s Highlanders are sent into battle, bagpipes blasting and kilts flicking about their knees, provoking Napoleon, watching them through a telescope, to query, “Has Wellington nothing to offer me but these Amazons?” The later scenes of the battle gain an increasingly apocalyptic edge as Bondarchuk has a strong wind arise and the scene become a stygian place of whipping smoke and dust, like some distant spiritual anticipation of the atomic bomb is being unleashed. Napoleon bellows frantic commands to his men through the din, whilst the Prussian columns appear on the horizon, forcing Napoleon to try and win the battle as quickly as possible, and for a moment seems to have the battle in his grasp as he captures one of the farmhouses anchoring Wellington’s position. Perhaps understandably for a Soviet artist who had lived through World War II, Bondarchuk offers the not-so-faint suggestion throughout the film that with both Napoleon and Wellington granted their measure of sympathy, the real villains as the Prussians, who of course represent the rising power of the Germanic states. Whenever Blücher and his army are seen Rota menacingly plays “Deutschland Über Alles” anachronistically on the soundtrack, and when he finally gets his force close enough to strike, Blücher bellows: “No pity! I’ll shoot any man who has pity in him!” “I made one mistake in my life,” Napoleon comments, “I should’ve burnt Berlin.”

Only here does Bondarchuk really lose grip on the illustrative sense of the battle’s ebb and flow in his desire to portray the French collapse as a chaotic rush, and loses the potential impact of the battle’s famous climactic moment, the breaking of the Imperial Guard, which had never before run from the field, in an ambush by the British Foot Guards. Still, Bondarchuk notably continues his theme of modern warfare nesting inside the seemingly more heroically idealised historical brand as he dubs in the sound of machine gun fire when the Guards fire on their French enemies, ripping them to pieces, who, with enemies front and behind, finally crack and flee. The anecdote of Uxbridge getting his leg blown off, a vignette that became part of the odd folklore attached to the battle, allows another great moment for Plummer as the Duke registers his friend’s injury with both a note of shock and distress whilst also maintaining a veneer of the kind of English understatement and stoicism that became mythical. As the French collapse with two armies suddenly closing a vice on them, one of Wellignton’s aides comments, “We’re doing murder, your grace.” The battle ends with the nobly pathetic sight of the last French survivors, cornered and bedraggled, refusing to surrender – “Merde!” an officer shouts in response to the English entreaty to lay down arms – and so are blown to smithereens by cannons.

Bondarchuk offers a coda that suggests the influence of the post-battle scenes of Alexander Nevsky (1938) as, far from offering a sense of triumph, he has Wellington ride across the battlefield surveying the entirely inglorious results. Thousands of bodies, including Tomlinson, lie sprawled on the ground, picked over by thieves in the dying murk of the day, the limits of glory well and truly defined. Wellington’s later comment that the saddest thing other than a battle lost is a battle won is heard in voiceover, before the Duke rides off towards his future, one which will bring him to no more battlefields. Meanwhile the bloodied, mad-looking Ney watches as a gutted and dazed Napoleon flails in the rain, allowing the Marshal a flourish of poetic force as his thoughts are heard, making reckoning of his commander’s fate: “They’ll chain you, like Prometheus, to a rock, where the memory of your own greatness will gnaw you.” Napoleon climbs into his carriage and rides off into the gathering murk and rain, a final note surprisingly anticipatory of the very end of Apocalypse Now (1979), a film which can be seen as the end-of-the-1970s-zeitgeist bookend to Waterloo’s vision of warfare and titanic ego devolving into the mud. Waterloo is an imperfect film certainly, but it has flashes of real greatness, and demands more regard.

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1980s, Action-Adventure, Auteurs, Fantasy, Historical

Conan The Barbarian (1982)

Director: John Milius
Screenwriters: John Milius, Oliver Stone

By Roderick Heath

Conan the Cimmerian was created by Robert E. Howard, a Texan writer who committed suicide at a young age after writing a string of stories about his ancient warrior hero, mostly published by the fabled pulp magazine Weird Tales in the early 1930s. Howard took inspiration from the rugged landscapes of his native state, particularly around the Rio Grande, whilst his vision of a primal champion in Conan was synthesised from a stew of classical and scholarly sources and anthropological theories of dubious worth and validity. His Conan roamed the vast spaces of Eurasia in an epoch, as the memorable opening narration of the film puts it in slightly paraphrasing Howard, “between the time the oceans drank Atlantis and the rise of the sons of Aryas,” battling not just other warriors but also monsters, sorcerers, sacrificial cults, and many a tyrannical ruler. Rising from an obscure background as the son of a village blacksmith to become a famed pirate and mercenary and eventually capturing his own kingdom, Howard’s Conan was nonetheless also an intelligent and chivalrous figure, a figure who, like Edgar Rice Burroughs’ Tarzan, condensed both stubbornly evinced humanity and instinctive natural potency into a singular frame, inhabiting two zones of being at once.

Howard’s stories retained a cultish following amongst sci-fi and fantasy writers, with talents like Poul Anderson, Robert Jordan, and L. Sprague de Camp all writing their own stories featuring the character. The famous cover art Frank Frazetta supplied for such extensions to the mythos helped keep the cult alive, soon backed up by comic books in the 1970s. The success of Star Wars (1977), which fused science fiction with fantasy and captured the imagination of a generation, sparked a brief moment when producers and studios became interested in fantasy films again. This resulted in some lovably cheap and inventive emulations like Terry Marcel’s Hawk the Slayer (1980) and Don Coscarelli’s The Beastmaster (1982), and a pair of truly great entries in John Boorman’s Excalibur (1981) and Conan the Barbarian. John Milius, the most notoriously eccentric, intense, and intransigent member of the Movie Brat director generation, chose to take on the challenge of bringing Conan to the big screen after shooting his plaintive surfing tale Big Wednesday (1978), and he talked entrepreneur-producer Dino De Laurentiis and the rights owner Edward R. Pressman into joining forces to produce it. An equally intense and wilful, if politically rather dissimilar young Hollywood talent in Oliver Stone, fresh off his breakthrough success writing Midnight Express (1978), had written a script for Pressman. But his purportedly post-apocalyptic take was potentially far too expensive, and Milius fought to revise it.

When it came to who should play the lead, the filmmakers faced the problem of finding someone who could physically inhabit the role of a brawny ancient warrior and act well enough to carry the film. Pressman had kept one man in mind since watching the bodybuilding documentary Pumping Iron (1978), an Austrian immigrant who had taken out the Mister Universe title four times, and projected unique charisma despite his thick accent and mouthful of a name – Arnold Schwarzenegger. Conan the Barbarian, a big hit on first release that soon spawned its own wave of imitations and rip-offs, has retained despite critical sniffiness its own, special, seemingly ever-growing cult status. One particular, elusive aspect of Conan the Barbarian’s appeal is the way what seems to be its faults prove eventually to be part of its unique power. Rather than offering a straightforwardly action-packed, campy fantasy-adventure, Milius set out to create a movie that plays essentially as a fantastical bildungsroman, an attempt to encompass a hero’s growth from small boy to a man gaining full maturity in the sense not only of physical strength but also mental freedom and moral choice.

This puts Conan the Barbarian in a zone with other great works of fantastical metaphor, like Tolkien’s alternating visions of individual and communal questing and the original Star Wars trilogy’s portrait of adolescence giving way to adulthood: Conan the Barbarian has a very similar motif, but goes further in following its protagonist into the consequences of that adulthood. Milius was certainly assimilating aspects of his friend George Lucas’ hit, borrowing the voice of Darth Vader James Earl Jones to play another dark father figure to his emerging hero, albeit one tweaked to Milius’ sensibility. One accidentally self-imposed hurdle Conan the Barbarian has to surmount is that its early scenes are so vivid in their soaring, violent, operatic evocation of prehistoric lore and drama the rest has a hard time living up to them. The opening narration, voiced by Akiro (Mako Iwamatsu), later revealed as a wizard and eventual helpmate of Conan’s, makes like an ancient storyteller with his throaty voice heard over a field of pitch black, beginning his account of the great hero’s life in “the days of high adventure.”

The opening credits, scored by Basil Poledouris’ designedly awesome main theme “The Anvil of Crom,” portray Conan’s father (William Smith) forging a sword, as his wife (Nadiuska) and young son (Jorge Sanz) look on and help work the billows, in a scene bathed in the light of furnace flames and molten metal. The glowing blade is doused in snow at dawn and the last artisanal features added to complete a masterpiece of craftsmanship, at least by the standards of Conan’s Cimmerian tribe living snowy folds under soaring mountains: the sword is creation not merely of martial artistry but a nexus of cultural and communal expression, implement and totem, tool and artwork. One rite gives way to another as father imparts the lore of their tribe’s god Crom and the Riddle of Steel to his son as they sit on a mountain peak, boiling clouds rushing overhead. The Riddle of Steel, supposedly a piece of arcane wisdom left on the battlefields of ancient gods after some grand Titanomachy, actually has nothing to do with metallurgy and everything to do with humanity, and grasping the answer is the process of a lifetime, immediately setting the terms of Conan’s life, even as his father advises the only thing he can ultimately trust is a good sword.

This lesson proves timely as Conan is about to lose all contact with his roots. A band of mounted raiders, led by the mysterious warlord Thulsa Doom (Jones) and his henchmen Rexor (Ben Davidson) and Thorgrim (Sven-Ole Thorsen), riding out of the wintry forests and attack the Cimmerian village, slaughtering all in sight, including Conan’s father, mauled to death by dogs after being wounded in the battle. Conan’s mother readies to defend her son, but Thulsa pacifies her with his oddly limpid, empathetic-seductive mesmerist’s gaze before, in a uniquely shocking moment, casually decapitating her, her headless body swaying away from Conan’s grasp before the boy even realises what’s happened. Conan is taken in chains with the rest of the village children and sold into slavery, driven across the frigid landscape and into a vast, craggy desert region where they’re chained to a huge wheel driving a millstone and forced to keep it turning day in and day out. Milius simply and brilliantly conveys the passage of time in montage as the number of slaves pushing the wheel depletes, whether dying from exhaustion or sold off, but Conan remains and grows, ironically refashioned from a small orphaned boy into a hulking, powerful man through his captors’ cruelties, until he’s pushing the wheel alone.

Here we gain our first glimpse of Schwarzenegger, lifting his shaggy-maned head as he stoically pushes the machine. Conan is bought by a gladiator trainer, Red Beard (Luis Barboo), who pitches him into death matches with vicious duellists for the pleasure of raving audiences. Conan’s great strength and instinctive fighting talent quickly turns him from combat grist to beloved champion, but Conan lacks any sense of his existence beyond the pleasure of victory and the crowd’s cheers. Soon Red Beard takes him east to be trained in swordcraft, and there he’s also introduced to less immediately practical aspects of life, including reading and being given slave girls to impregnate. Conan seems to be forged into the perfect weapon for service to other warriors, glimpsed sitting chained and cross-legged in the camp of some Mongol warlords, a tamed beast perfectly annunciating a blunt and brutal warrior credo. But Red Beard soon takes him out of camp and sets him free, for reasons Akiro in voiceover can only speculate over, as if his owner sensed something untamed, despite his pet status, residing yet in Conan, demanding freedom even without knowing it.

Fleeing wild dogs across the wilderness, Conan falls into a hidden pit and finds himself in an underground chamber, part of some lost ruin of a fallen civilisation, possibly Atlantis, where a long-dead king still sits on his throne, patches of skin and bone still attached to dusty bones. Conan takes the king’s sword and finds it, despite its caking of dirt and age, far superior to any other sword he’s seen, able to cut the shackles still on his ankles away. This long introduction, taking a half-hour to unfold, is particularly notable in managing to convey Conan’s stages of early life whilst playing almost as a silent film. Only a few scattered lines of dialogue and passages of Akiro’s narration are heard, and even those are essentially unnecessary. Milius displays total mastery over cinematic storytelling, creating the mystique of Conan and his family and conveying the nature of the tragedy that comes upon them on an iconographic level, everything rendered larger-than-life and classically vivid. The spur of Thulsa’s raid, his desire for steel weapons, registers in the crucial gesture of Rexor gifting him the sword Conan’s father died wielding, the same one he was forging at the start, whilst his gifts of supernatural power are evinced in his act of murderous mesmerism. Conan’s growth on the wheel and schooling in a cruel, combative life in the gladiator pits is as close to perfect as visual exposition gets.

Whilst the simultaneous emergence of Peter Jackson’s adaptations of The Lord of the Rings and the first Harry Potter films made finally made fantasy film a powerful pop culture mode befitting the age of blockbusters and prestige television, it was long a notoriously difficult genre to sell. Ever since the monumental sets, huge battles, and amazing steam-puppet dragon featured in Fritz Lang’s Die Nibelungen (1924), it was plainly a genre fit for expansive cinematic visions armed with big budgets and significant production values. But fantasy was also a fairly esoteric genre rarely embraced with great passion by mainstream cinema audiences to a degree where producers and studios felt much confidence in making such epics. Occasionally major works like The Thief of Bagdad (1940) were made, whilst scattered international entries drew on various local mythic traditions like Alexander Ptushko’s versions of Russia folklore and Japanese films like The Birth of Japan (1958), but for decades Ray Harryhausen’s beloved stop-motion movies drawn from legends and the Italian peplum genre offered one, epitomised by Mario Bava’s Hercules at the Centre of the Earth (1961), with fervently colourful visions achieved on low budgets, were the only regular examples seen by mass audiences. But this sustenance came at a price, ghettoising the genre for a long time as a zone of wooden musclemen, cheap sets, and tacky monsters, made chiefly for very young audiences.

Conan the Barbarian stood for a long time as one of the few, true examples of a well-produced, highly ambitious fantasy film, and one that represented a rather more mature, or at least more pubescent, wing of the genre at that. Where on the page works like Tolkien’s great sprawls of mythopoeic imagination, built on the example of writers like Lord Dunsany and E.R. Eddison, epitomised the loftiest reaches of the High Fantasy style, Howard’s early Conan stories helped codify a fierce, weird, violent and sexually aware variation, the so-called “Sword and Sorcery” style. That style would eventually inspire eccentric riffs like Michael Moorcock’s Elric of Melniboné tales, and birth more recent, sophisticated and morally complex works like Andrzej Sapkowski’s The Witcher cycle and George R.R. Martin’s A Song of Ice and Fire novels, with their emphasis on vast world-building, cruel realism mixed with familiar tropes, and slatherings of sex, violence, and satirical humour. With Conan the Barbarian Milius managed to perfectly reproduce and amplify the visual lore of the early Sword and Sorcery style presented through illustrations from the likes of Frazetta and Boris Vallejo, one where scantily-clad musclemen and amazons clad with glowing bronze skin battle dragons in strange and teeming landscapes, amidst a mythical past replete with orgies, dancing girls, musclemen, concussive combat, and all the other paraphernalia of macho onanism.

Milius and Stone’s efforts with their script nonetheless took Conan some distance from Howard’s original concept. Some characters are amalgamations of those found in the stories, like Valeria, who assimilates many aspects of the pirate queen Bêlit, and Thulsa Doom was borrowed from another of Howard’s properties, the King Kull stories. Howard’s Conan was never enslaved and maintained his liberty jealously, whereas the film essentially concerns itself with Conan relearning a sense of his own identity and mission after being schooled in ruthlessly pragmatic things. Milius’ portrayal of Conan as sometimes callow and crude, essentially an overgrown boy on an emotional level, once he’s actually let loose in the world, sits somewhat at odds with the character’s gallant and sophisticated streak in the books. There is a creative reason for this in terms of the film’s overall design, of course, as the journey towards full manhood is Milius’ subject here: Conan is becoming himself, complete as a fantasy projection as a certain ideal of elemental manhood. Milius remakes Conan in the image of his own protagonists, including the hero of his screenplay for Jeremiah Johnson (1972), who thrives beyond civilisation and learns to survive terrible losses, and the surfers of Big Wednesday, who similarly discover the pain of aging is necessary as they leave behind their immature traits and rise to the state of mystic kings in their battle with nature. As in Apocalypse Now (1979), Conan embarks on a mission to bring down a self-appointed messiah. Like the title character of Dillinger (1973) and Sheikh Raisuli of The Wind and the Lion (1975), Conan becomes at once outlaw and a momentary manifestation of the eternal romantic hero, creations out of time that only manifest when history and societies have entered a state of flux.

Conan’s path begins to take shape when he comes across the hut of a solitary witch who seems to promise knowledge that can guide him, demanding her price of having sex with her. This seemingly easy price proves rather more steep when at the point of orgasm she transforms into a vampiric creature: Conan manages to hurl her into the hearth, whereupon she becomes a fireball that flees into the night, her cackling laugh heard all the while. Before her transformation she directs him to the city of Zamora, “crossroads of the world.” In the morning Conan finds a man chained up behind her hut, Subotai (Perry Lopez), who claims to be a great warrior but fell for the same trap as Conan. The two men are fast friends and allies, becoming thieves to live whilst Conan pursues his quest to track down Thulsa Doom through his twinned snake symbol. Eventually he learns this is now the emblem of the Snake Cult of Set, a rapidly spreading religious cult attracting young adherents but with a reputation for foul rituals and nocturnal murder. Conan and Subotai decide to break into one of the cult’s towers hoping to rob the jewels kept within, and meet up with Valeria (Sandahl Bergman), another thief, and they quickly make an alliance. The trio successfully rob the sect’s treasures whilst one of the female cultists is prepared for sacrifice to a huge snake living in the tower’s basement, which, unknown to Conan, is supervised by Rexor. Conan is forced to kill the snake rites before he and Subotai flee whilst Valeria runs interference, with Conan pausing to snatch a medallion emblazoned with the cult’s symbol. After escaping, Conan and Valeria become lovers.

Woven in amongst the high and elemental drama are flourishes of humour that keep the film from becoming too onerous whilst resisting feeling shoehorned or removed from the rest of its finite texture. One of Conan’s swordmasters, after slapping his face in censure for a poor move, suddenly swivelling and kicking another trainee in the testicles for grinning at Conan’s humiliation. Later, Conan and Subotai wander about Zamora, stoned on “black lotus,” recalling the heroes of Big Wednesday in their foolish-innocent exploration of the world, and in a gag pinched from Cat Ballou (1965) Conan groggily punches out a camel. “Success can test one’s mettle as surely as the strongest adversary,” Akiro dryly notes in narrating as the three thieves use their riches to indulge hedonism until Conan faints face-first in his soup, a jokey moment that nonetheless reasserts the basic preoccupation with Conan’s story as a journey through life. More immediately, indulgence robs their keen edge, leaving them easy targets when some guards sent by the King of Zamora, Osric, come to round them up. Osric, played in in a peach of a seriocomic cameo by Max von Sydow, seems to be berating the captive trio but actually wants to congratulate them: Osric loathes the snake cult and is happy the thieves have offended its mysterious leader and his minions. With his own daughter (Valérie Quennessen) recently seduced into the cult’s ranks and their assassins sowing havoc, Osric offers Conan and company his fortune simply to travel to the cult’s base, the Mountain of Power, and kidnap his daughter back. Valeria and Subotai want to run away with their riches, but Conan sets out alone in the belief he will find his nemeses. And sure enough, he does: quickly found out as he tries to infiltrate the cult, Conan is brutalised and brought before his foe.

The intoxicating fantasy allure of Conan and his world is, of course, the dream of unfettered freedom and perfect self-reliance. Milius’ shots of Conan and Subotai running cross vast landscapes, driven on from locale to exotic locale by the sweep of the photography and Poledouris’ romantic strains combine to create the kinds of cinematic visions it’s easy to want to live within. Similarly, Milius distils Conan and Valeria’s love affair into a series of wordless shots that see them moving from first gestures of tenderness – Conan caresses her palm with a huge jewel stolen from the temple – to sexual pleasure, happy companionship, and finally a crucial image of Valeria gathering Conan’s head to her chest, making it perfectly plain that they’ve fallen deeply in love through her look commingling ardour and shock, the surprise of two lonely, hardened souls finding each-other, a moment counterbalanced by the forlorn sight of Valeria awakening to find Conan gone. The quality of warmth and good-humour connects Conan and his small but growing band, and imbues the relished violence and gaudy trashiness with more than mere ornamental amusement: the essential isolation of the characters in a lawless, careless world is a constant refrain, and the assailed likeableness of the heroes is vital.

If The Terminator (1984) would fully cement Schwarzenegger as a movie star by cleverly exploiting his formidable and alien side, Conan the Barbarian nonetheless gave him his starring break. Whereas in The Terminator the façade of Schwarzenegger’s body would be peeled to reveal steel and mechanics, an illusory construct betraying the breakdown of natural reference points in a specifically modern fashion, Conan the Barbarian shows us rather the perfect body being built, woven in muscle and sinew, as the product of subjugation and adversity, a fantasy ideal of masculinity beheld in its primal cradle. And yet Schwarzenegger’s casting was most canny in comprehending his potential appeal was based not simply in his honed physique and stature but in the almost childlike aspect to his persona. The boyish enthusiasm he expressed even in talking about adult things in Pumping Iron, and which would later make him beloved to young fans for which he represented a sort of cartoon vision of their own ideals of adulthood, informs his Conan on a fundamental level. The character retains a quality of innocence amidst bloodshed and depravity, the violence of his severing from his roots and the segregation of his life from the common run in maturing leaving him bewildered by the world at large, his driving need for revenge long defined by the distraught and immoderate quality of an orphaned boy.

The potentially discomforting scene when Conan is given a slave girl to breed with by the swordmasters is marked by Conan’s appeasing gentleness in calming the fearful girl and wrapping her in a blanket, a gentlemanly act that ironically makes her entirely pliable, and Conan’s expression of curiosity slowly becoming lust reveals some of Schwarzenegger’s nascent skill in gestural acting. The quality of innocence returns at crucial intervals, particularly during his affair with Valeria, plain in that key moment of mutual recognition and also in Valeria’s sorry appeal to Conan not to go after Thulsa, confessing all her feelings of longing whilst surviving alone: despite their strength and guile as survivors, they’re both eternal exiles. Conan gains another oddball friend when he encounters the wizard Akiro (who wouldn’t be named on screen until the sequel, Conan the Destroyer, 1984), living in a haunted, deserted burial ground of ancient titans on a stretch of coastal plain. Conan and Akiro’s point of bonding is found when the wizard tries to ward off his hulking visitor with warnings of his supernatural power, only to earn Conan’s sceptical laughter, and they connect in their mutually sarcastic sense of the absurd.

Akiro explains he keeps the spirits inhabiting the mounds company with his mystic arts in exchange for the peace and solicitude he gains from living in a taboo spot where even Thulsa Doom won’t bother him. When Conan takes leave of him, he poses as one of the cultists heading to the Mountain of Power. Here Milius indulges some satire on hippiedom and religion in general with the dippy, flower child-like cultists and empty mysticism. “What do you see?” one monk asks him he as she directs him to look into a sacred pool: “Err – eternity!” Conan replies, to the monk’s slightly bewildered approval. An uglier edge to the satire manifests as a male monk tries to seduce Conan under the cover of spiritual ministry. This vignette courts homophobia, but also makes a lucid point about exploiters and abusers hiding within officially benign and beneficent organisations like churches. This idea is reiterated on a more ambitious and crucial scale as Thulsa Doom emerges as the head of the cult, preaching an embracing but apocalyptically cleansing faith to the young cultists he attracts, whilst actually practising foul and egomaniacal arts behind the scenes.

The cult of Set is revealed to be an apparatus designed to snare vast amounts of wealth, power, sexual partners for his core enclave of followers including Rexor and Thorgrim, and human foodstuff for Thulsa who proves something not exactly human. In this portion of the story Milius nods to his steeping in noir sources, including something Dashiell Hammett’s The Dain Curse, in presenting the cult as opportunistic gangster sleazes, mixed with likeness to manipulative faux-gurus like Charles Manson and Jim Jones; Conan and friends’ rugged individualism and practicality provides the only firm counterbalance. Milius opens the film with a popular quote from Nietzsche – “That which does not kill us makes us stronger” – which might be gilding the lily a tad, but it’s also an idea it certainly weaves into its texture, most literally in the mill wheel montage and connecting the rest of the story and its characters. The Riddle of Steel, as Thulsa eventually explains it when he and Conan finally meet again, is connected to this: “Steel isn’t strong, boy – flesh is stronger…What is steel compared to the hand that wields it?” Thulsa illustrates his point by encouraging one of his slavish adherents to jump from a cliff face to her death, the power of the mind to convince itself that reality isn’t real when gripped by a powerful idea from without, exposing the deepest nerve of Conan’s formative trauma and the ultimate end goal of his journey as gaining sufficient strength of mind to threw off Thulsa’s mesmeric control, and the things it represents.

The vignettes within the film, which gift titles to Poledouris’ compositions, have a symbolic specificity that signals a sense of the stages of life enacted through Conan’s journey. The wheel of pain. The gift of fury. The tree of woe. Wifeing. All feel like places we’ve all visited from time to time – tiring labour to survive, spurs to strive, pains to be shed, intimate happiness to be gained. Thulsa nominates himself for the role of Conan’s true, spiritual father and Darwinian mentor in forcing him to grow into a powerful man. Thulsa, finally coming into proper focus during his confrontation with Conan after his capture, gives Jones his chance to deploy satanic majesty in the character’s outsized charisma and air of enigmatic potency, shifting with musical precision from note to note as he admonishes Conan like a teacher chastising a naughty student, beams in conspiratorial glee at Conan when he proposes answering the riddle of steel and then exulting in his own strength as a controller of minds and bodies, before finally condemning Conan to be crucified. Jones’ voice, muffled in his famous work as Darth Vader, here gets to resound in all its plangent dimensions: who else could pronounce the words “Contemplate this on the Tree of Woe” so well? Conan’s ordeal on the tree, which sees him snapping a vulture’s neck with his teeth when it stars gnawing on him, is a desperate passage that almost costs him his life, stranded on the twisted bough on a stark and baking plain. Finally he’s saved by Milius’ love for David Lean’s Lawrence of Arabia (1962), that is, by Subotai appearing in the distance and nearing at a run that still feels painfully slow, and Conan starts a febrile laugh that conks out as he falls unconscious, at the very limit of his reserves.

Like all his Movie Brat alumni, Milius had a private roster of beloved movies he would repeatedly reference, wound deep into the texture of his films. This aspect of Conan the Barbarian is particularly notable as Milius tries to create a film sustaining the same self-mythologising texture as certain outsized and legendary epic films like Lawrence of Arabia, John Ford’s The Searchers (1956) and William Wyler’s Ben-Hur (1959). The millwheel sequence nods to Cecil B. DeMille’s Samson and Delilah (1949), another film preoccupied with the nexus of physical and moral strength. Sergei Eisenstein’s Alexander Nevsky (1938) with its intensely rhythmic and stylised evocation of the past is also repeatedly nodded to (Prokofiev’s score for the film was actually used in Conan the Barbarian’s teaser trailer), and Milius directly recreates some shots from Akira Kurosawa’s Seven Samurai (1954) whilst taking licence from its basic plot of a sundry band of outsiders battling a malignant army with modest but lethal craft. Of course there’s also the assimilated legacy of every sword-and-sandal flick ever made, as well as many a Western, Sergio Leone in particular.

Another, less expected but insistently referenced touchstone is Masaki Kobayashi’s Kwaidan (1964). Whilst Kobayashi’s stylised and artificial approach to evoking the past was contrary to Milius’ attempts to conjure a vivid and three-dimensional world, nonetheless something of the same aesthetic runs right through Conan the Barbarian, most specifically in the way Milius shoots Conan’s encounter with the witch woman, signalling transformation in the same way as the “Yukionna” chapter with a shift to a cold blue light, and more direct reference comes later when Akiro paints Conan’s body all over with sacred symbols a la the “Hoichi the Earless” chapter. Some part of Conan the Barbarian’s more singular achievement lies is Milius’ rigour in trying to convey a sense of landscape and setting as concrete and palpable, almost a living thing in its own right, delivering in a manner fantasy cinema had long deserved but never quite received before. The film was shot in Spain by Jeremiah Johnson’s cinematographer Duke Callaghan (with some work by Gilbert Taylor, who dropped out of the production), a cliché locale to film fantasy and historical landscapes by that point, and yet Milius managed to make it feel unfamiliar, a place ripped out of some dark Jungian bole.

From the jagged, snowy mountains of the opening to the sun-baked plains and zoom shots across a wind-tossed sea into the setting sun, Milius made great use of Spanish locations, where ancient Roman and Moorish structures readily supplied Cyclopean ruins, helping deliver the ambience of a world perched between an unknowable legendary past and something more familiar, an ambience that is fascinatingly crucial in much fantasy fiction because past civilisations so often felt just as haunted by their ancestors as we do ours. Conan the Barbarian’s sense of grandeur and galvanising physicality is worked through Milius’ visual language, mostly purveyed through wide and master shots so as to better drink in the athleticism of his actors, with little of the kind of cheat editing used today to make actors look like great fighters. And to give them context in their surrounds, both the locations and the detail and solidity of Ron Cobb’s sets, with a sequence like the heroes’ crashing Thulsa’s orgy unfolding in a painterly fashion, replete with odd, did-I-really-see-that? touches. Watching the film back in the days of VHS and TV-cropped prints was always to lose something because of Milius and Callaghan’s use of deep-focus, widescreen framing.

One of the few others films I can think of to conjure such a rarefied sense of a fantasy landscape as Milius’ film is Ronald Moore’s The Silent Flute (1979), which was adapted from a project begun by Bruce Lee trying to illustrate spiritual concepts inherent in the kind of Zen philosophy attached to martial arts. Milius’ themes are of course earthier, his rugged individualist and Libertarian ideals illustrated in the only kind of setting where they’re vaguely tenable. Part of Conan’s journey is learning how necessary his allies are after his obsessiveness almost gets him killed, saved by Subotai because he and Valeria followed him, and Akiro does his best to keep his soul and body together with mystic healing, whilst warning that the powerful spirits living amidst the mounds will try to claim Conan. Valeria and Subotai literally fight off death in the form of the creepy animated spirits that flock around Conan and try to make off with his body, until his eyes flicker open in the dawn light after a long, dark night of magic and terror. Valeria’s promise to Akiro that she will pay the toll for keeping Conan alive to the spirits later prove to have very real consequences.

Milius chose his lead performers because the film needed physical types, including Davidson and Thorsen who were taller than Schwarzenegger and looked intimidating enough to be threats to him. Bergman, a dancer who had appeared in Bob Fosse’s All That Jazz (1979), earned a few more fantasy roles thanks to her part here, including the villain of Red Sonja (1985) and the title character in the bizarre She (1985). Her acting limitations quickly became clear, but she’s still nonetheless one of the great elements of Conan the Barbarian, first appearing out of the shadows and squaring off against Conan and Subotai with a sinuous sense of the sword and immediately presenting a potent, female kind of toughness linked with a depth of feeling that’s still rather rare-feeling in movies. She saunters through the rest with her virile physicality, bouncing off walls during sword fights and leaping from the top of the Tower of Set with a laughing cry of joy in impudent survival, and eyeing two opponents and slapping her sword against her palm like a scolding mother. Despite a couple of flat line readings she’s mostly excellent at inhabiting Valeria as a character, with her unconventional, lived-in beauty and expressive eyes full of feeling in her love scenes, her flashes of deep passion and fearfulness running under the warrior. Lopez, a professional surfer and pal of Milius, was saddled with having much of his dialogue as Subotai dubbed by another actor to stilted effect, a touch that ironically helps the film keep touch with its peplum and spaghetti western forebears, and also unnecessary as his real, not inapt voice can be heard in a crucial late scene.

As with many of Milius’ works it’s easy to fetishize the many instances of bluff machismo: lines like Conan’s statement about what is best in life to the Mongol warlords (actually a variation on a historical quote from Genghis Khan) have achieved a free-floating life in the annals of awesome cherished by fans with varying degrees of irony. But also as ever in Milius’ work there’s also a uniquely elegiac streak, flashes of intensely romantic poetic feeling throughout. Of course, the outstanding support he gets throughout comes from Poledouris’ score, which is one of the best ever composed for a film. Poledouris was another surfing buddy of Milius’ and one who had studied under Miklos Rosza. He rose to the challenge of providing Milius with a score to provide the connective tissue for his dialogue-light film. His big, Rosza-esque score is wound deeply into the film’s intensely rhythmic structure, like the two long sequences where Conan, Valeria, and Subotai infiltrate enemy lairs with sneaky art before all hell breaks loose, and the incredible twinned sequences of the raid on Conan’s village and the build to the final fight.

Conan’s recovery from his ordeal is signalled when he returns to exercising with his sword, and soon he and his friends prepare to snatch away the Princess, who has become Thulsa’s glaze-eyed and monomaniacal priestess, officiating at his ceremonies with hands wrapped in snakes a la ancient Minoan art. Sneaking into the underground lair beneath the Mountain of Power, they witness scenes of gleeful depravity and sleaze: Thulsa’s henchmen lounge in an orgy pit amidst acres of pliable, slavish flesh, whilst the acolytes are served up stew filled with body parts, whilst Thulsa, the Princess seated at his feet, transforms into a serpentine creature as if all the better to lord over the mortals and indulge his appetites. Milius and Poledouris turn this scene into an odd kind of dance number with the actors moving in choreographed fashion as Conan, Valeria, and Subotai nimbly creep round the edges of this spectacle before attacking, whilst the scoring provides a bolero-esque rhythm offsetting the sick glamour of the bad guys doing bad guy things. When the time finally comes the invaders hack up guards and grab the Princess, Thulsa in snake form slithering away before Conan can attack him. The heroes fight their way out successfully, but Thulsa, using one of the snakes he has such mystical affinity with as an arrow (!), manages to plant one in Valeria, and she dies in Conan’s arms.

As if in recognition and salute, the spirits of the mounds allow Conan to light a fire where usually none can burn for Valeria’s funeral pyre, the pyre erupting in a spectacular fireball that signifies Valeria’s annunciation even as it certainly also gives away their location to Thulsa, so Conan, Subotai, and Akiro begin preparing for the inevitable fight when Thulsa and his warriors come for them. Valeria’s death and funeral, channelling Bêlit’s in the stories, also echoes the death of Jeremiah Johnson’s wife as a moment of crucial loss that signifies Milius’ hero is condemned to forge ahead alone on the most fundamental level but still retaining her memory as a source of strength, signified most literally in the climax when Valeria appears as a glittering Valkyrie long enough to save Conan from Rexor who almost overwhelms him. Anticipation mounts as the heroes build their traps and defences around the mounds, smartly mediated with a meditative pause as Conan and Subotai muse on their exiled, rootless, violent lives and Conan recalls the fresh wind of spring in his homeland.

Poledouris’ music surges to ridiculously awesome heights in a sequence patterned after the charge of the Teutonic knights in Alexander Nevsky, as Thulsa’s mounted raiders appear on the horizon and charge in for battle, their looming, steel-clad forms and thundering steeds intercut with Conan making a memorably pithy appeal to Crom to grant him revenge: “All that matters is that two stood against many…and if you do not listen, then to hell with you!” Fortunately, Crom seems to be the kind of god who helps those who help themselves. The waiting Conan and Subotai, with some clumsy but effective aid from Akiro, manage to evade and bring down most of the henchmen in a bloody tumult, Thorgrim finishing up skewered upon a mantrap and Rexor finally broken, along with Conan’s father’s sword which is still his weapon of choice, by Conan with the Atlanetean steel, after that timely interruption by Valeria’s shade.

Thulsa, standing off from the fight manages to lose not only his best men but his most loyal adherent when he tries to kill the Princess with one of his snake-arrows only for Subotai to stave off the shot. Her faith dashed, the Princess allies with Conan to lead him into the Mountain of Power and help him cut his way through what’s left of Thulsa’s guards. The ending is anticlimactic in a way in lacking any further explosion of action, but it deals a subtler kind of power in stripping Thulsa’s aura of power, rather than offering a last blast of action, whilst also sharpening to a point the story’s similarities to Apocalypse Now and setting the seal on Conan’s journey as he must destroy a wicked priest-king who’s set himself up in a zone of atavistic non-reality, and resist the temptation to supplant him. He sneaks up on the evil sorcerer just as Thulsa is ordering his adherents to go back to the world and unleashed an orgy of self-sacrificial destruction and slaughter, a touch extending the interesting likeness to known cultish dynamics.

Thulsa attempts to stall Conan’s revenge by arresting him with his mesmeric power and appealing to him as his spiritual son, only for Conan to catch himself on the brink of falling under his spell and immediately hacking Thulsa’s head off, tossing it down amongst his followers like so much garbage, finally breaking the grip of awe Thulsa had on him from childhood. Whereupon the cult disbands, tossing their candles into the mystic pool, leaving Conan and the Princess alone. The Princess bows down to him, ready to accept him as replacement god. Conan elects instead to burn down Thulsa’s temple as a final statement not simply in destroying Thulsa’s legacy but in claiming agency for humankind. The final glimpse of Conan anticipates his canonical ascension to kingship in his own right, “destined to wear the jewelled crown of Aquilonia upon a troubled brow,” in his future, a fated end that also signals his eventual shift into the second and most burdensome part of his life journey, something like fatherhood.

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1990s, Action-Adventure, Scifi, War

Starship Troopers (1997)

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Director: Paul Verhoeven
Screenwriter: Ed Neumeier

By Roderick Heath

Starship Troopers suffered from a serious case of bad timing. Starship Troopers saw Paul Verhoeven and Ed Neumeier, the creative hands behind RoboCop (1987), one of the signal cult hits of the 1980s, reteaming for another trip to the same well of genre thrills blended with high concept satire. Verhoeven had followed RoboCop’s success with Total Recall (1990) and Basic Instinct (1992), two more big, disreputable hits, but hit a career reef with the failure of Showgirls (1995), an attempt to marry acidic camp satire and exploitation movie precepts. Starship Troopers was supposed to reverse Verhoeven’s fortunes but finished up compounding his problems by also bombing at the box office, bewildering an audience expecting something more familiar and straightforwardly fun. RoboCop had nailed down the fetid mood of the late Reaganite era’s strange blend of conservatism and hedonism, and its spiky humour added zest to a classical tale of the hero triumphing over the corrupt and profane. But the mood of the late 1990s was at odds with Verhoeven’s new gambit in satirising war movies and militarism, a time of general peace and prosperity for much of the western world as well as eddying uncertainty, the paradigms that had shaped collective thinking for nearly a century suddenly irrelevant. Verhoeven’s sardonic call-backs to the gung-ho stylistics of World War II propaganda films and posters, a very retro-style frame, blended with violent, flashy contemporaneous filmmaking offered a strange and unstable aesthetic clue. At the time the burgeoning internet was still seen as a great new portal with a generally progressive application, whereas Verhoeven presented it as a new mode for propaganda and curated worldview manipulation.

The film’s chief relevance to its moment seemed to be in smartly identifying the general frustration for a lot of ‘90s youth that they’d never been given a great generation-defining task like war or, as for many of their parents, resistance to one, even whilst provoking with the warning to be careful what you wish for. It didn’t take long however for Starship Troopers to reveal its wicked prognosticative edge as the War on Terror commenced, when the narcotic-like addiction to macho imagery applied to great patriotic use became an entire political paradigm, the slow and painful weaning from which we’ve seen acted out in gruesome detail these past few years. Starship Troopers also came out at a moment when the kinds of social and political assumptions contained in a lot of classic Science Fiction as a genre was being investigated and critiqued by critics and scholars. The film’s approach to Robert A. Heinlein’s Hugo Award-winning source novel, published in 1959 and intended as a blood-and-thunder yarn for younger readers, was entirely in synch with this movement, and counted in itself as a radical act of genre criticism. The film also recognised the subtext in popularity for movies like Star Wars (1977), Aliens (1986), and Predator (1986) in refashioning the narrative patterns of old war movies and westerns for a new age absent any obvious and immediate geopolitical enemies to render as villains, and made sport of it.

Heinlein was long a leading sci-fi writer and one who wielded some sway as a thinker, particularly thanks to his novel Stranger In A Strange Land which served as a strong influence on the counterculture movement of the 1960s with its theme of an alien-raised human who returns to Earth and sets about remaking its culture. Heinlein had started off as a liberal but became a staunch libertarian, and his writing was often preoccupied by exploring social ideas. But his writing also represented a mishmash of political repercussions through articulating a need, commonly worked through in sci-fi, to celebrate a kind of transformative individualism. Starship Troopers told the story of some young heroes in a futuristic Earth society that’s become politically united but also reverted to a kind of Spartan state structure where citizenship is attendant on military participation, and prospective citizens are trained to the limit to become warriors resisting a war of species pitting humans against extra-terrestrial arachnids. In many ways Heinlein’s novel simply did what sci-fi is supposed to do: create a coherent vision not simply of dramatic events and technological concepts but to think through ideas of what society looks like it does and what form it takes in other situations. Heinlein had the then still-recent experience of mass mobilisation and indoctrination of World War II to draw on. But his vision was troubling regardless, and the fascistic undercurrent to the vision he and some other early sci-fi heroes often wielded had been noted and artistically reacted to by a subsequent generation of genre writers.

One aspect of the novel Verhoeven and Neumeier didn’t bother transferring, perhaps to avoid potential special effects difficulties or, more likely, so Verhoeven could sell his WW2 movie lampoon more easily, was abandoning his concept of mechanised armoured suits worn by his future soldiers, today a common trope and one Heinlein is generally seen as having popularised. Verhoeven rather makes the mismatch of the seemingly fearsome but actually insufficient machine guns his space warriors carry and their monster foes part of his own commentary on fascist precepts: a person in uniform with a mass-produced gun is at once the most cynically expendable and rhetorically exalted phenomenon in human society. That, or firing off “nukes” that provoke enormous and indiscriminate destruction. Verhoeven’s take on Heinlein becomes something of a moveable feast encompassing a multiplicity of genre mockeries that relentlessly disassemble their nominal purpose. Early scenes evoke the glossy glory of movies mythologising a high school experience, presenting good-looking young folk who play American Football (albeit some kind of weird, future indoor variety) and go to proms, highlighting a not-so-secret motive behind this mythology that goes back to the unadorned ambitions behind the founding of the Olympic Games: training a warrior generation through sports and competition. Then the film into an extended, extremist riff on films like Allan Dwan’s The Sands of Iwo Jima (1949) where some raw recruits are given harsh training and where eventually they emerge not only battle-readied, but intellectually persuaded of the rightness of their cause and duty, the once-dubious protagonist entirely indoctrinated into following in the footsteps of his hard mentor.

Where RoboCop had helped create context and weave in satire with the recurring motif of TV news reports, Starship Troopers commences and returns regularly to a kind of internet site on the “Federal Network” proffering clips of state-provided informercials and news stories that give insight to both the political and social moment, and punctuated by the recurring phrase, “Do you want to know more?” by the announcer (John Cunningham), which, notably, the person nominally surfing the site never does. Some clips offer seemingly benign factoids whilst another reassures the viewer with the vignette of a murderer “caught this morning and tried this afternoon,” with his execution scheduled for live viewing. The tone of the clips often segues within a blink from the broad and shiny tone of community service advertising and unadorned bloodlust-stoking. The opening recruiting commercial for the Mobile Infantry features ranks of soldiers, modelled after shots in Leni Riefenstahl’s The Triumph of the Will (1935), broken up by the sight of a pint-sized moppet gaining laughs from the soldiers when he claims, “I’m doing my part too!” The dig here at a very recognisable kind of cutesey-poo from advertising and TV is withering. Later Verhoeven offers the sight of kids stamping on more familiar insects in a ritual of patriotic involvement and killing, the words “Do Your Part!” flashing on screen whilst a mother cheers the kids on in hysterical fashion, in one of the most subtly disturbing scenes in mainstream cinema.

These jolts of sleazy suggestion about the brutal and repressive underpinnings of the future society are given more dimension as the film’s central figure Johnny Rico (Casper Van Dien) and his girlfriend Carmen Ibañez (Denise Richards) are properly introduced, in a high school class being lectured by their teacher Mr Rasczak (Michael Ironside) teaching civics. Rasczak proudly shows off the curtailed arm he received in military service and explains the basic philosophical presumptions of their world, including “Something given has no value” and “Naked force has resolved more issues throughout history than any other factor.” As in the novel, the characters are from Buenos Aires, and yet their modes of speech and culture have been entirely subsumed into caricatured all-Americanness, whilst the one-world government, the United Citizen Federation, restricts citizenship to only those who have served in the military. Humans have colonised much of the galaxy but are coming up against a truly ferocious enemy in the form of a society formed by multiple species of giant arachnid, or bugs as they’re usually called, whose apparent lack of higher intelligence doesn’t prevent them pursuing the same intergalactic habits of colonisation and territorial expansion.

The film’s opening proper after the first web break depicts an attempt by human soldiers to invade the bugs’ home planet of Klendathu as seen through the lens of a new crew for the Federation web service, a blur of bloodshed and mayhem as the soldiers seem to be routed by the rampaging monsters. Johnny is glimpsed as one of the soldiers being terribly wounded by one, collapsing before the dropped camera of the dead photographer, screaming him pain. This scene seems to have had an immediate impact on the subsequent burgeoning of the found-footage movie style, containing all its essential motifs as well as style. The shift into flashback explains what brought Johnny to such a fate, as he resolves to join the Federation mobile infantry in part to please Carmen, who has her heart set on joining the Federation space fleet to gain citizenship, but he can’t follow her there because his math skills are too lame. Nor can he kick along with his best friend Carl (Neil Patrick Harris), whose psychic talents lead him towards becoming a senior tactician.

Johnny’s decision to join the infantry stirs his parents’ (Christopher Curry and Lenore Kasdorf) concerns and he finds himself in a struggle to assert his independence, going through with joining up despite being cut off by his angry father. In Mobile Infantry boot camp he gains friends and allies in his training squad, including the brash Ace Levy (Jake Busey), ‘Kitten’ Smith (Matt Levin), Breckinridge (Eric Bruskotter), Katrina (Blake Lindsley), and Shujimi (Anthony Ruivivar). His former quarterback from high school football, Isabelle ‘Dizzy’ Flores (Dina Meyer) also enters the squad, and Johnny thinks she’s followed him into his training unit because of her long-unrequited crush. The squad must face the harsh, bordering on cruel, training methods utilised by Career Sergeant Zim (Clancy Brown), which include impaling Ace’s hand with a knife and almost throttling Dizzy when she and he have a bout to test his recruits’ hand-to-hand skills. Johnny is left depressed and unsure of what he’s doing when he gets a video message from Carmen telling him she loves the space fleet life so much she’s joining up for life. His physical prowess allows him, with some help from Dizzy, to shine during training. Johnny is made Squad Commander, but then a fatal accident during training gets one of his people killed and another drummed out. Johnny elects to take “administrative punishment” of ten public lashes, only to then decide to quit, but before he can go home Buenos Aires is destroyed by a meteorite propelled by the bugs, and the Mobile Infantry are mobilised for the Klendathu assault.

Verhoeven’s fork-tongued wit applies itself as much through style as storytelling detail. Part of his peculiar cachet as a director, the source of both his moments of great success and his ultimate failure in Hollywood, stemmed from the gusto with which he set out to nominally give audiences what they seemingly want, but piled on with a reckless excess quickly annexing camp and subversion. I’ve often felt that aspect of Verhoeven’s sensibility hampered the intelligent edge of Total Recall to a great extent, but it’s perfectly deployed here. Starship Troopers comes on with violence, gore, action, sex, nudity, piled up to the point of obviously becoming camp, whilst still working on a basic genre film level. Early scenes with their bright, glossy cinematography applied to handsomely angular young stars ape the broad tone of TV teen soap operas. Jokes nod to standard TV broadness, like Carmen vomiting as she and Johnny do some dissection for biology class, except Verhoeven distorts through excess, as they’re dissecting a bug carcass with Johnny enthusiastically dumping piles of innards into Carmen’s hands. Casting Harris at that time was a particularly dry touch, as he was still chiefly known for his show Doogie Howser M.D. , and soon enough Verhoeven has him swanning about in a kind of generic brand SS uniform. Rue McClanahan, star of the jolly, saccharine sitcom The Golden Girls, appears as a weird and haughty biology teacher who saunters about like some ballet grande dame with sunglasses and walking stick whilst instructing her students on the superiority of the bugs as a species. Meanwhile Van Dien and Richards suck face they look like they’re in danger of cutting each-other with their jutting facial features.

A football contest between Johnny and Dizzy’s high school team and some visitor present Johnny with a rival in both sport and love in the form of Lt Zander Barcalow (Patrick Muldoon), who has chemistry with Carmen and soon turns out to be her flight supervisor when she’s assigned as pilot to a space warship, the Rodger Young, commanded by Captain Deladier (Brenda Strong). When Johnny finally encounters them as a couple just before the assault on Klendathu, the two men have a brawl in a shipboard common room and are finally dragged apart by their respective service chums. The attack on Klendathu, seen again now from a familiar cinematic vantage, is revealed to be a total disaster where the humans are ambushed on the ground by hordes of the fearsome soldier arachnids and the fleet is badly damaged by the gigantic globules of superheated plasma huge bugs are able to fire into space: so effective is the bug response that people begin to theorise the arachnids have an intelligent caste of “brain bugs.” Johnny’s unit is wiped out save Ace and Dizzy, whilst Johnny takes a terrible wound that is repaired whilst he’s immersed in a stasis pod, mechanical arms stitching him fibre by fibre. After his recovery, the three are reassigned to a new unit whose fearsome commander is infamous but also saved their lives on Klendathu. This proves to be none other than Rasczak, who leads “Rasczak’s Roughnecks” with both a literal and metaphorical iron hand, and soon Johnny and his pals begin to find their feet as warriors, with Johnny promoted repeatedly by Rasczak for his displays of prowess whilst the people he replaces die.

Verhoeven’s formative experiences, as a child of World War II and someone who fell in love with movies in the 1950s, are apparent throughout Starship Troopers. The film contends with superficial jauntiness and a deeper level of queasiness with the matter of militarism, trying to understand the appeal of something that had laid waste to the world Verhoeven had grown up in. The movie influences are fonder, with many nods to the films of Byron Haskin, most obviously the infernal hues of The War of the Worlds (1953), and also his The Naked Jungle (1953) with its marauding insect hordes and Conquest of Space (1955), with a similar scene of the Rodger Young dodging a colossal meteor. Beyond those, a plethora of war and sci-fi movies. The hyperbolic recreation of a zillion movies about recruits being trained for combat pushes familiar motifs to ridiculous limits, climaxing in near-pornographic style with Johnny’s lashing, beefcake body spreadeagled in a frame and bloody trails carved in his back. When Johnny is inducted, a veteran lacking both legs and an arm processes his request, commenting that “the Mobile Infantry made me the man I am today!”, a scene close to one in All Quiet On The Western Front where the officer overseeing training is similarly war-mangled.

Such noble clichés as the chicken officer who freaks out, the commander who orders his subordinate to shoot him if he’s badly wounded, the key lines of patented tough talk handed on from one generation to another, and the soldier who dies heroically blowing himself up in a rear-guard battle make the grade, are purveyed with such intensity they become new again. Verhoeven also keeps intact from more generic WWII flicks the motif of the motley, multiracial gang of recruits, with the added twist that the Mobile Infantry unblinkingly includes women, leading to such odd sights as a group shower where everyone’s buck naked and chatting casually about their reasons for joining up. One quality that’s particularly shrewd about Starship Troopers in this fashion is that where a tinnier satire might avoid complicating its portrait, this one presents its future fascist-tinted state as one that’s also utopian in a lot of ways, lacking gender and racial prejudice, obliging a more ambivalent response that lies at the root of why the film made as many viewers uncomfortable as those who got the joke. Utopias are an old and ever-controversial subject of intellectual reverie and it’s a particular provenance for sci-fi as its creators can dream them up and pull them apart at whim. What’s particularly odd here is that in the 1990s and through today dystopias are, pop culture-wise, much more popular in sci-fi, dark portraits of glamorously decayed societies.

Starship Troopers actually tries to get at why such suspicion lingers, baiting the viewer with a shiny, inclusive, gutsy future world as if actively seeking to make people ache for such a world whilst constantly signalling its dark, cruel, iniquitous side: it offers a vision of such a society as that society would like to see itself, which is indeed what an awful lot of mainstream art provides. Of course, to be a human being in any society at any time means accepting as normal things that other humans in other times and societies might consider barbaric and evil. Whilst it’s hardly a direct parody, Starship Troopers can be described as Star Trek’s evil twin, with its vision of a future Federation conducting gunboat diplomacy in space, egalitarian in social make-up and yet conveniently unfolding in a setting still defined by militaristic hierarchy (although the Gene Roddenberry TV show might have been borrowing some ideas from Heinlein in the first place). In Starship Troopers a white Sky Marshall (Bruce Gray) takes the blame for the Klendathu disaster and resigns to be replaced by an African woman (Denise Dowse). The female characters in the film are strong and strident figures, particularly Dizzy, a top athlete and good soldier whose only foil is the torch she carries for Johnny. Meyer, who might rightly have expected have had a much better career after this, is terrific as Dizzy, able to be at once ferocious and smoulderingly sexual all at once in a manner few movie heroines have ever been allowed to be, as if Verhoeven was trying to conscientiously recreate the femme fatale figures Sharon Stone had played for him in Total Recall and Basic Instinct as a positive figure.

Nonetheless, perhaps with tongues in their cheek, Verhoeven and Neumeier said on their audio commentary for the film’s DVD release that they ultimately had Carmen survive and Dizzy die, despite a general audience sentiment preferring her, to be “good feminists.” The crucial difference between RoboCop and Starship Troopers lies ultimately in the attitude to the central characters and their relationship with their society. Whilst RoboCop presents the title character as a literal corporate construct and mercilessly teases its futuristic landscape, the storyline ultimately affirms Alex Murphy’s regaining of self, in tension with the powers that create him, standing up for a set of values that exist distinct from an increasingly debased society. Whereas in Starship Troopers there’s no such reassuring message cutting across the grain of the invented society’s mores. Rather on the contrary, Johnny, Carmen, Carl and others all learn how to become better conformists as the story unfolds. They fully embody undoubtedly heroic traits of bravery, self-sacrifice, fervent camaraderie, and leadership, but these are ultimately streamlined to the Federation’s needs, as they’re served up as claw fodder. Carl berates Johnny and Carmen for being appalled at his cynicism when it’s revealed he sent the Roughnecks into danger to lure out the brain bugs, countered with “You don’t approve? Well too bad. We’re in this for the species, girls and boys!”

Meanwhile Ironside, who had done good villain work for Verohoven in Total Recall after graduating from David Cronenberg’s Canadian films, gives an inspired performance that works on a level not that dissimilar to all those old B-movie faces in Airplane! (1980), somehow managing to utter a line like “They sucked his brains out!” in all seriousness but with the finest thread of camp knowing attached. Rasczak amusingly transfers authority from the classroom into the real world, merely amplifying the mix of brutality and pedagogy he wielded in the former setting once unleashed as a commander in the field. The bloodcurdling tenor to the violence as Verhoeven presents humans ripped to shreds by arachnids and having the flesh burned off their bones by their plasma expulsions is alternatively amusingly gross and properly horrifying. What’s notable here is Verhoeven takes advantage of the fantastical-absurd context to confront physical horror as often elided in war movies, as well as trying to animate the cringe-inducing possibilities of warfare with an inherently different survey of species. These range from the soldier arachnids with their huge, torso-bifurcating mandibles to flying bugs with lance-like limbs and the huge plasma-spraying tanker bugs, one of which Johnny manages to take out singlehandedly by leaping onto its back, penetrating its armour with his machine gun, and throwing a grenade into the wound that blows it to pieces. This act of warrior grit marks the beginning of Johnny’s rehabilitation and ascent up the ranks.

Part of what makes Starship Troopers still work as entertainment despite its insidious subtexts and satirical nudges is the way Verhoeven invests even the most absurdly cliché character moments with a weird seriousness. Such moments range from Johnny’s father betraying his ultimate pride in his son despite all his objections – just before being annihilated by the Buenos Aires meteor – by asking over a video link where his uniform is, to Johnny’s register of offence when he sees Carmen and Zander as a couple, and Rasczak’s earnest advice to Johnny never to pass up a good thing when he notices Dizzy’s ongoing flirtation with him. The portrayal of the young soldiers as a community full of cheeky good-humour recalls the respect Verhoeven gave the police in RoboCop as the human edge of the corrupt wedge, as when they mercilessly tease Johnny as he records a video message to Carmen. The Roughnecks’ celebration after a battle offers the oddly delightful sight of Rasczak handing out beer and sports equipment to his soldiers who immediately improvise a kegger-hoedown. Ace happily sawing away on an electric violin to regale his comrades, tipping a hat to the Western genre roots of so much space opera fare whilst giving it all a space-age sheen. The party sees Johnny and Dizzy finally hooking up in one of Verhoeven’s patented sex scenes, notable for their being actually sexy, as here when the two kiss passionately with Dizzy’s shirt pulled halfway up over her face. They’re interrupted by Rasczak who tells them they have to mobilise again in ten minutes, only to extend it to twenty minutes to give them time to get down to it.

The subtler but pervasive aspect of this whole sequence is how smartly Verhoeven nails down the tenor of adolescent fantasy as most essentially one of belonging, Verhoeven’s highly mobile camerawork and the careful weaving of the actors in choreography helping create the impression of group unity and high spirits as well as the kindling at last of good old-fashioned sexual energy. That appeal, to the need to belong, to be embraced by community, is key to both the consumption of much popular entertainment and also to political propaganda, and it’s a correlation Verhoeven strikes insistently. Ultimately arriving too early to catch the wave of new affection for hunky leading men, Van Dien nonetheless expertly conveyed the right spirit Verhoeven required here, playing Johnny in an old-fashioned manner, never less than the perfect budding Aryan superman in looks but still struggling to overcome character flaws before finally arriving as a leader figure filled with sardonic stoicism. Busey’s angular gregariousness as Ace, with his grin like the xenomorph queen in Aliens, provides a likeably eccentric counterpoint as Ace, ambitious at first but happy to simply serve after fouling up as squad leader on Klendathu.

When they’re next deployed on Planet ‘P’ the Roughnecks investigate an outpost that sent out a distress signal and find their fortified position has been overrun and everyone slaughtered except for a General (Marshall Bell) who escaped by hiding in a freezer, and raves about the insects getting inside people’s heads and forcing them to send the distress signal, a grotesque possibility that seems born out when the Roughnecks find corpses with punctured and emptied skulls. Rasczak realises they’ve been lured into a trap and the Roughnecks fight a desperate battle against an overwhelming arachnid attack. Both Rasczak and Dizzy are fatally wounded – Johnny has to shoot his commander and has a mangled and gore-spurting Dizzy die in his arms confessing her gratitude they were together at the end, leaving Johnny the Roughnecks’ commander after he and the scant other survivors are rescued by Carmen and Zander. The Roughnecks’ battle in the fort plainly references many a Western forebear as the bugs come swarming out and over the ramparts, unleashing a giddy massacre of severed heads, punctured bodies, roasted flesh, and blasted bug parts. After barely being rescued the team is then sent back to Planet P to locate the malignant intelligence that set up the ambush Carl believes is present there: a brain bug.

Not the least quality of Starship Troopers is the still amazing special effects work, with input from Industrial Light and Magic and former stop motion animation wizard Phil Tippet, offering a then-cutting-edge fusion of model work, digital effects, and puppetry. Over twenty years later a lot of this still looks incredibly good, better indeed than most of the digital sludge in blockbusters, and working equally well in the contrasting visions of space fleets and rampaging animals, the latter reaching an apogee when the Roughnecks behold a seeming sea of rampaging bugs charging the fort. The quality of the effects matches Verhoeven’s familiar shooting style with its bright palette and forcefully mobile camera, knitting a comic book-like graphic clarity throughout, at odds with the oncoming style of heavily edited action and visual gimmickry just coming into vogue thanks to directors like Michael Bay but certainly not antiquated-seeming. Verhoeven and his effects team offer startlingly great action scenes almost casually, like Johnny’s Ahab-like ride on the tanker bug’s back in trying to kill it, and the destruction of the Rodger Young amidst a fusillade of plasma spurts, slicing the great spaceship in half, a sequence that stands readily with anything seen in the Star Wars movies. The edge of blackly comic excess is never far away though, as Verhoeven has Deladier get crushed under a sliding bulkhead in another vignette of gory, heroic hyperbole, commander still bawling out orders in concern for her crew even as she’s cut in two.

The climax sees Carmen and Zander managing to escape the Rodger Young only to crash-land on P and find themselves at the mercy of the monstrous, many-eyed, vaguely penile brain bug and its horde of helpers, whilst Johnny, unknowingly given psychic nudges where to find them by Carl, leads Ace and fellow Roughneck Sugar Watkins (Seth Gilliam) to track them down. Here Starship Troopers notably collapses any sense of ironic distance between the travails of the individual characters and their function as members of a militarised society, a final dissolution made explicit by Zander as, just before he has his brains gruesomely imbibed by the brain bug. He declares, “Someday someone like me is going to kill you and your whole fucking race,” a line of bravado that signifies humans achieving the same negation of individual identity as the bugs. Carmen manages to hack off the brain bug’s brain-sucking organ and Johnny arrives to fend it off by threatening to let off a nuke blast before Watkins, fatally wounded, lets off the nuke in his last stand. Finally, in a final nod to the material’s B-movie roots, Zim is hailed as a hero having reduced himself to a Private’s rank to get in on the fighting and finally captures the brain bug as it tries to escape.

For all the heroic sturm-und-drang of this battle for pure survival, Verhoeven returns to sounding queasy absurdism. Carl swans in with his increasingly Nazi-like uniform and uses his psychic powers to diagnose the captured brain bug as finally having learned fear of the humans, and exultantly announces it to the cheering assembly of troops, a moment of pure fascist sentiment. Carmen, despite having a colossal bug claw in her body a few minutes earlier, cheerily embraces Johnny and Carl. Despite making the brain bug utterly horrendous in appearance and behaviour, Verhoeven nonetheless obliges a level of sympathy for it in allowing the special effects artists to make it register as much or more emotion as the humans in its quivering vulnerability once stripped of its fellow arachnids, with final glimpses of the cringing creature being mercilessly tortured by human scientists under the guise of research. In a return to the propaganda reel style of the opening, our heroes are finally glimpsed riding out to battle again, with the last titles announcing confidently, “They’ll Keep Fighting — And They’ll Win!” It’s certainly tempting to say that by this point Starship Troopers has become what it countenances. But that neglects what’s ultimately most pertinent about its form and function, trying to articulate something a more earnest take would miss: indeed, would be obliged to miss. The sliver of black diamond deep in its cold, evil heart knows well the narcotic appeal of such things, and refuses to let us off the hook.

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1970s, Action-Adventure, Crime/Detective, Thriller

Dirty Harry (1971)

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Director: Don Siegel
Screenwriters: Harry Julian Fink, Rita M. Fink, Dean Riesner, Terrence Malick (uncredited), John Milius (uncredited)

By Roderick Heath

Fifty years since the film’s release, the opening moments of Dirty Harry still pack a wallop, a potent aesthetic unit promising cruel and jagged thrills. Director Don Siegel surveys the names of policemen killed in the line of duty carved on a memorial are scanned as church bells chime on the soundtrack with an insistently ethereal overtone, before fading to a shot of a rifle in a man’s grasp, barrel and silencer looming huge and deadly, death from above rendered intimate and literal. A lovely young woman (Diana Davidson) is glimpsed diving into a swimming pool on the roof of a San Francisco skyscraper to swim a few laps. The man with the gun is watching the girl, his telescopic sight zeroing in whilst the camera shot zooms back to confirm the woman’s oblivious link to the man’s bleak intent, space, distance, and height gripped and distorted by the camera lens and the homicidal purpose of the assassin. Composer Lalo Schifrin’s music, an unsettling blend of skittish, pulsing drum riffs, spacy drones and creepy female vocalisations, weave a paranoid and threatening mood.

The pull towards godlike judgement is irresistible, predestined: the killer pulls the trigger in obedience, his existence only gaining meaning through the erasure of what he’s looking at, the despoiling of what seems to live in the world’s heart. The vantage suddenly becomes more dreadfully intimate, bullet hole exploding in the girl’s back, her hollow, water-sucking breaths heard as she sinks into the brine and black blood spasms in blue water. The thrill of power worked at deistic remove crashes headlong into the immediacy of hideous brutality worked upon a hapless body, death rendered a palpable and awful thing to a degree even Siegel’s former protégé Sam Peckinpah had not yet quite countenanced in his spectacles of bloodshed.

The anointed agent of retribution is swift to appear: Siegel cuts immediately to the entrance of his hero, such as he is, Inspector Harry Callahan (Clint Eastwood), called onto the rooftops to survey the carnage of this new foe. Clad in grey suit and sunglasses that look like they might deflect such high-velocity bullets, Harry has the quality of a specially bred tracking animal released from his cage the moment his particular talents are required. Schifrin’s jazz-funk theme tags Harry with a jittery but propulsive metre as he ascends into the neighbouring building and collects his foe’s spoor-like leavings: a discarded shell, a pinned note, items left behind specifically by the killer to announce his coming to the powers that be and tease his inevitable pursuer. Siegel’s long-evinced obsession with landscapes of soaring heights and sprawling flats and their connection to the straits of his characters is immediately in play here. The great sprawl of San Francisco is laid out below as the stadium for the oncoming corrida between cop and killer, the gaze of the camera conjoined with the will to countenance such extremes of moral drama.

The killer calls himself Scorpio, and his letter draws a single, totemic groan of “Jesus” as he reads it pinned to an aerial and comprehends that he’s not dealing with just any old nut. Cut to the city mayor (John Vernon) reading out the letter in his office, unable to read out the racial slur Scorpio uses in the letter as he declares “my next pleasure will be to kill a Catholic Priest or a nigger” if he’s not paid a $100,000 ransom. Scorpio’s declared motive is money but he is also, in modern parlance, a troll, one who delights in assaulting social norms and provoking consensus with acts of calculated despoiling, an iconoclast who seems to care less about being caught than about getting to play his game out to the end. Harry, called into a meeting with the Mayor, the Chief of Police (John Larch), and his superintendent Al Bressler (Harry Guardino), senses such motives instinctively and declares a conviction that playing along with Scorpio is asking for trouble. But the Mayor wants him mollified long enough to set up a surveillance net over the city and get the operation to catch him up and running. Harry’s suggestion, that he find a way to meet him, is dismissed out of hand, and his listless attempts to explain basic police work are cut off by Bressler, more experienced in this sort of thing in offering quick, clipped, impressive-sounding measures to mollify the sternly questioning Mayor.

On his way out the door, the Mayor tells Harry that he doesn’t want any more bad headline-making actions “like we had last year in the Fillmore district”, leading to Harry’s serious if wryly pitched retort that “when a naked man is chasing a woman through an alley with a butcher knife and a hard-on, I figure he isn’t out collecting for the Red Cross.” A promissory note for Harry’s way of dealing with clear and present danger. And yet in the next scene, when Harry sits down for a lunchtime hotdog at a downtown diner even as he’s noticed the distinct probability a bank robbery is being committed across the street, his first response is to get the cook to call in other cops and “wait for the cavalry to arrive.” But the peal of alarms tells him he has to go to work. He strides out into the street and barks at one of the emerging robbers to halt through a mouth full of chewed hotdog. Rather than desist of course the robber fires at Harry, who brings his signature weapon, a massive Smith & Wesson .44 Magnum, to bear and takes out the thieves with a precision that isn’t quite surgical, given their getaway car crashes into fire hydrant and topples a florist stand. Only after the battle is over does Harry glance down and notice the shotgun pellet wounds riddling his leg. Seeing one robber (Albert Popwell) is only wounded and seems to be contemplating grabbing his gun, Harry advances on him and gives a well-polished speech of challenge just about every movie lover know by rote.

Harry Callahan is immediately inscribed as a near-mythical figure, armoured knight or western gunslinger transposed into the contemporary scene, his Magnum his Excalibur capable of extraordinary feats. Or is it less Excalibur and more Michael Moorcock’s Stormbringer, the cursed sword of the equally antiheroic Elric, feeding on souls and entrapping its wielder ever more deeply the more he uses it for however righteous ends? What’s particularly interesting about this scene, aside from how it gives the audience true introduction to Harry’s prowess under fire and his ritualistic dominance of his felled opponents, is the way he’s also characterised as a working stiff, trying to avoid being pulled into a gunfight during his lunch, lacking any gung-ho drive to put himself in harm’s way but committing fully once obliged. Treated by a police surgeon Steve (Marc Hertsens) who sets about plucking the shot from his leg, Harry insists on removing his pricey trousers rather than let the doctor cut them off: “For $29.50, let it hurt.” This touch serves a nimble game in the way Harry is characterised, allowing him to be a reasonably well-dressed hero but also one for whom it comes with a hole in his bank balance. There’s also the first hint dropped regarding Harry’s loss of his wife, as Steve unthinkingly tells Harry to get his wife to check his wounds, before remembering and apologising.

Whilst taking over a mythic role in his social function and a movie part designed to transpose the cinematic persona he was carrying over from his roles for Sergio Leone, Eastwood-as-Harry himself stands at a remove from the stony titans of the wastes he played in those films, forced to operate in the real world. Harry soon finds himself presented with an encumbrance to his usual preferred way of working, when he’s assigned a Latino partner newly promoted, Chico Gonzalez (Reni Santoni). Dirty Harry has long been a loaded film to contemplate despite being a popular classic and a foundational work of modern Hollywood film style. The film didn’t invent the figure of the cop driven by his own peculiar motives to play a rough game by his own rules, which had precursors in movies like Beast of the City (1932) and The Big Heat (1953), and some of Siegel’s own earlier works, whilst of course also anatomising a couple of millennia’s worth of duellist dramas going back The Iliad. But Dirty Harry certainly drew up a fresh blueprint for use in infinite variations over the next few decades in movies and TV shows.

Siegel’s film can count movies as disparate as Death Wish (1974), Assault on Precinct 13, Taxi Driver (both 1976), Lethal Weapon, Robocop (both 1987), Die Hard (1988), The Silence of the Lambs (1991), and Se7en (1996) amongst its errant and quarrelsome children. Michael Mann’s films owe a vast amount to Siegel’s imprint. Even the concept of Batman and The Joker offered in Batman (1989) and doubled-down on in The Dark Knight (2008) as glowering vigilante versus mocking anarchist owe everything to Harry and Scorpio: Andy Robinson’s clownish leer and crazed laugh already trend very Joker-like. Siegel expected a lashing from liberal critics and viewers and got it at a moment in a time when, amidst the wane of the Counterculture moment which he and Eastwood had parodied on their earlier collaboration Coogan’s Bluff (1968), a reactionary spasm was manifesting. Concerns over street crime and social breakdown and the possible necessity, even desirability of vigilante action were on the boil and questions about police ethics and limitations were being vigorously debated from all corners just as they are today. Dirty Harry is still often caricatured as a fascist-vigilante mission statement. Still, moviegoers embraced the film to such a degree Eastwood was finally, firmly established as a major Hollywood star, and he returned to the title role four times.

Whilst both films owed much to the success of Bullitt (1968), a movie that did for the modern detective what James Bond did for spies in crystallising the idea of a cool cop, Dirty Harry and its slightly more reputable and thus Oscar-garlanded companion The French Connection gave the cop drama a hard, grim, violent gloss and reinstalled it as a vehicle of gritty entertainment in pop culture. The film had immediate real-life roots in the mythos of the conspicuously uncaught Zodiac Killer’s reign of terror over San Francisco in the late 1960s (and like Bullitt drew on real-life detective Dave Toschi as a model), although analogue Scorpio has a rather different modus operandi, and a few other murder cases were drawn on too. The film’s complex development saw the script, initially penned by husband-and-wife screenwriting team Harold and Rita Fink and then given rewrites by a credited Dean Riesner, a very experienced writer for TV westerns (and former child actor), and uncredited young talents Terrence Malick and John Milius. Milius, as well as introducing the totemic sense of gun lore, took Akira Kurosawa’s crime movies like Stray Dog (1949) as a model in defining Harry as an isolated man and doppelganger to the killer he’s chasing, whilst Malick’s take was used as the basis for the first sequel, Magnum Force (1973). A battery of major stars turned down the role, and in the end it was Eastwood who took on the project with his own fledgling production company Malpaso.

Eastwood had since The Good The Bad and The Ugly (1966) been looking for the right vehicle to cement the stardom he gained in Spaghetti Westerns as legitimate in the Hollywood sense, and after a couple of straight Westerns including Siegel’s turn to the Italianate with Two Mules For Sister Sara (1970) and the ill-advised turn to musical comedy in Paint Your Wagon (1969). Dirty Harry finally presented him the ideal chance to graft his squinty, taciturn gunslinger act onto a contemporary scene, and the much-mimicked familiarity of the character’s various catchphrases – “You’ve got to ask yourself one question – ‘Do I feel lucky?’ Well do ya punk?”, later giving way to the pithier “Go ahead, make my day,” from Sudden Impact (1983) – depend on the near-symbiotic perception of Eastwood’s presence in the role and the role itself. And yet there’s an offbeat quality to Eastwood performance despite its seeming familiarity. Eastwood never plays Harry as particularly physically dominant or cocksure, often seeming a beat or two out of alignment with the world around him, as if tired and wired all at once. His clenched, oddly undulating drawl conveys hints of ennui and contempt as well as the struggle he has day in and day out keeping his behaviour and reactions on an even keel.

More crucially, Siegel, who began his career as a studio artisan prized for his montage work and had to fight to be given a shot at directing, Siegel, whose feature directing career had nearly ground to a halt in the mid-1960s like many other Old Hollywood talents, confirmed his comeback after auteurist-minded critics had kept candles burning for him with a movie that looked and sounding almost super-modern. Siegel had been wrestling with his ambivalent feelings about justice and policing since his debut feature The Verdict (1946). That film set in play many ideas and images repeated in Dirty Harry, from the opening bell chimes to the soaring vantages and the central figure of a policeman who commits to his own ideal of justice. Siegel returned to the theme later of a cop battling political pressure as well as some of the same imagery in Edge of Eternity (1959). Siegel’s temperamental drift towards film noir and thrillers saw him often offering criminals and ne’er-do-wells as protagonists as often as cops and traditional hero figures.

Siegel’s natural sympathy for outsiders fighting for their lives and identities could be applied to victimised innocents like the luckless humans of Invasion of the Body Snatchers (1956), the Native American foundling-turned-avenger of Flaming Star (1960), and the doomed proto-beatnik soldier of Hell Is For Heroes (1962), through to brutal and destructive and but existentially beleaguered criminals as in films like Riot in Cell Block 11 (1954), Private Hell 36 (1954), Baby Face Nelson (1957), The Lineup (1958), and The Killers (1964). Siegel’s immediate acolytes included Eastwood, Peckinpah, and Ida Lupino who co-wrote and starred in Private Hell 36, and just about everyone to take on a modern cop and urban action movie lies under his influence. Dirty Harry allowed Siegel to set up these two essential types of character in direct warfare and played at extremes, Scorpio’s truly anarchic spirit and Harry’s increasingly maniacal response operating as schismatic halves of the same personality, Siegel’s own. Siegel had displayed with Two Mules For Sister Sara readiness to draw on the Italian Western template, and Dirty Harry, like the same year’s Klute, suggests the influence of Italian giallo film also creeping into Hollywood, Dario Argento’s The Bird with the Crystal Plumage (1970) in particular, what with Siegel’s emphasis on voyeurisitic points of view matched to Schifrin’s score which betrays evident similarities to Ennio Morricone’s for Argento with the eerie female vocals and outbreaks of dissonant jazz.

At the same time, Siegel’s own stylistics were cutting-edge for the time, working with his great cinematographer Bruce Surtees in utilising inventive and sweeping use of wide-angle lenses to distort space and invert relationships, particularly evident in the opening shots of Scorpio and his vantage, the use of much handheld camerawork, and allowing the usually hard-edged texture of Hollywood cinematography to dissolve into semi-abstraction in the use of ambient light and long zoom and telephoto lens shots. As he had already done in The Lineup, Siegel uses the very geography of San Francisco and its spaghetti sprawl of new highway passes and ramps to present the idea of landscape as a trap as well as a mimeograph for the psychic and moral exigencies of the battle. This is particularly crucial in the climax, where Harry exploits certain knowledge about how to ambush Scorpio, but also propels much of the narrative, including the long central sequence where Scorpio forces Harry to run all over town in his attempt to pay the ransom, in order to make sure he’s not being followed – not counting on Harry and Chico being cleverer in arranging for a radio link – and informs the more sociological dimension of the story. Harry and Chico’s nocturnal excursions become epic journeys through the intestines of a modern American city, encountering lovers, hookers, muggers, gays, and would-be suicides, small fry at swim amidst neon blooming like ocean coral all looking for their own personal oblivion, behaving in ways that would have been kept hidden away just a decade before. Only cops like Harry and Chico have to engage with such a world in a spirit of obligation.

The Mayor’s hope of buying “breathing space” by answering his demand for money with a personal column missive pleading “be patient” proves exactly the wrong move as the smirking Scorpio is seen properly for the first time, tearing up the newspaper page and unpacking his rifle for another killing, this time taking aim at a gay couple having a date in a park. Luckily one of the patrolling helicopters spots him before he can shoot, forcing him to flee. Harry and Chico, patrolling in their car, cruise the district as the sun goes down and Chico spots a man carrying a suitcase the same colour as what Scorpio was carrying: investigating Harry finds it’s not their man and gets beaten up by some neighbourhood brawlers who take him for a peeping tom: Chico intervenes but Harry insists on letting them go, taking it as an occupational hazard. Called in to intervene as a man (Bill Couch) threatens to leap from his death from a rooftop, Harry lifted on a fire hoist and instead of playing placatory with the man provoking him into lashing out so Harry can knock him and bring him back to the ground.

These vignettes flesh out both Harry’s approach to policing and the society around him, trying to portray policing as an unceasing stream of crises unnoticed when they’re resolved but all too loudly wailed about when they don’t, in a world filled with people caught in their own little algorithms of perverse behaviour. Harry’s bemused response to them. “These loonies, they oughta throw a net over the whole bunch of ‘em,” he quips to Chico. But he knows he’s just another one: being attacked as a peeping tom prefigures the later stakeout scene, where Harry finds himself fascinated by the human scenes, Rear Window-like (1954), he spies through windows. Scenes glimpsed include a wife chewing out her husband and a hooker stripping down to her birthday suit and meeting a swinger couple, obliging Harry to comment, “You owe it to yourself to live a little, Harry.” Harry’s isolation, signalled early on in his conversation with Steve, stems from the death of his wife in an accident caused by a drunk driver, a tragic turn Harry later explains with a note of intense world-weariness to Chico’s wife Norma (Lynn Edgington). Earlier in the film, Harry and his long-time colleague and pal Frank De Georgio (John Mitchum), as De Georgio responds to Chico’s question on why they call him ‘Dirty’ Harry by noting that Harry “hates everybody”, listing ethnic epithets for everyone, with Harry rounding out the rollcall with “especially spicks.”

Eastwood might well have been remembering this scene for his own Gran Torino (2008) decades later, with its meditations on how working class culture revolves around the giving and taking of insults as a sort of totem of authenticity and ironic fellowship. In context it serves more as a sort of sarcastic piece of trolling in its own right, mocking expectations of Harry’s (and by implications cops in general) as racist and reactionary assholes, whilst also sketching Harry’s outsider quality: his misanthropy is shtick but his real attitude to society is nebulous even to himself. The guy who “hates everybody” is also the guy who defends everybody on the social ramparts, and the mediating figure who ushers people representing outsider groups – Chico in this film, a female partner in The Enforcer (1976) – into his zone and ethos, and the ultimate fates of such figures underline Harry’s sense of his fate to remain alone. Harry’s relations with the Chief and Brenner, played by the marvellously hangdog Guardino, have their own conversant climate, neither man forced to play the hard-ass boss cliché with him, but rather portrayed as men who have experienced the same moral and psychic exhaustion as Harry but retained something he doesn’t have, for better and worse. “It’s disgusting that a police officer should know how yo use a weapon like that,” Brenner notes queasily as he watches Harry scotch tape a switchblade knife to his leg in case of a close encounter, but it’s a disgusting world.

In the morning after their night-time patrol Harry and Chico are called to the sight of what quickly proves to be another successful Scorpio killing, leaving a black teenager gruesomely killed. On the theory that Scorpio will return to the same building he was spotted on earlier, Harry and Chico set up an armed stakeout to ambush him, resulting in a shootout: Scorpio again manages to flee and kills a cop dashing to intervene. Siegel’s carbolic sense of humour manifests as the two men set up their station under a huge rotating sign spelling out “Jesus Saves” in big neon letters, whilst Scorpio himself is offered a juicy target in the form of a Catholic priest who, as Harry tells Chico, volunteered to be bait. The eruption of violence here, as Scorpio proves armed not with his precise and artful rifle but a machine gun, turns the gunfight into an episode of urban warfare. Scorpio’s next ploy is to kidnap a teenage girl, Ann Mary Deacon, and double his ransom demand for her life, claiming to have buried her alive with a depleting oxygen supply. He rings Harry from public payphones and forces him to crisscross the city becomes an agonising comedy of encounters that underline his journey through the city as an exploration of the night.

Harry is forced to fend off some muggers who attack him a dark tunnel by brandishing his ferocious firearm, is momentarily plunged into despair after some random old codger answers one of Scorpio’s calls before he can get to the phone and Scorpio hangs up, and contends with a young gay man (David Gilliam) he encounters in Mount Davidson Park who mistakenly thinks he’s cruising, a vignette that highlights Harry’s barbed sensibility as essentially acquiescent to such wings of human peculiarity (“If you’re Vice, I’ll kill myself.” “Well, do it at home.”). The park has a colossal, looming crucifix as a monument at its heart, where Harry is ordered to meet Scorpio at last: Scorpio has an appropriately vivid sense of moral irony in forcing Harry to seek out such a symbol as the moral crux of the world only to turn it into an arena of cruelty as Scorpio makes Harry toss aside his gun (“My,” Scorpio drawls, instantly making Freudian links, “That’s a big one.”) before beating him to a pulp whilst announcing he’s going to let the kidnapped girl die, and is only kept from executing Harry by Chico’s timely arrival. Chico is shot in the ensuing battle but Harry manages to stab Scorpio with the secreted switchblade, sending the killer scurrying off with a severe injury and without his ransom money.

The ferocity of this movement strays close to the surreal, with Siegel building to matching low and high angles, from high above on the cross as Scorpio closes in on Harry from behind, and a point-of-view shot from Harry himself looking up the cross’s height; all lit with an edge of garish brightness that transforms a public monument into a manifestation of mockingly unattainable divine grace. The steady whisper-scream build of tension reaching its peak as Siegel briefly cuts away to the near-forgotten Chico dashing to the rescue and the jagged, pain-inducing cut from Harry plunging the knife into Scorpio to the killer’s shrieking mouth yawing in the circle of his balaclava’s mouth hole. Despite the seemingly vast disparity in setting and story, there’s certainly anticipation in all this of Siegel’s deeper drop into the dreamlike and the fetidly neurotic in his previous film and perverse companion piece, The Beguiled. The visual intensity and edge of the surreal returns when Harry, now working with De Georgio, tracks Scorpio to Kezar Stadium because a clinic doctor who stitched up his leg recognised him: as Harry chases the assassin De Georgio turns on the lights that arrest Scorpio midfield, brilliant lights freezing the fugitive mid-field and reversing his and Harry’s role as Harry guns him down and starts jamming his shoe into his wound to extract the location of the kidnapped girl.

This scene is of course endlessly disturbing and frightening but also perhaps the height of Siegel’s career, the queasy close-ups of Harry’s obsessive fury and Scorpio’s pathetic attempts to ward him off, all the more enraging to the cop as the killer keeps on trying to maintain the game of obfuscation and deflection in demanding a lawyer and declaring his rights, giving way to an awesome aerial shot as Siegel’s camera, as if retreating in horror and also with a certain discretion, flies back and up into the night, leaving cop and killer stranded in hell on earth in a moment of gruelling squalor and pain whilst the arena of light about them dissolves into darkness. The raw sturm-und-drang of this vision gives way to its sorry immediate aftermath. Having extracted the girl’s location, Harry watches as her naked, bedraggled corpse is dragged out of a pit in a park overlooking Golden Gate Bridge, Harry silhouetted against the sickly dawn light and looking across the bridge in utter solitude, failed in his mission and debased as a man even if he still thinks he’s done the right thing. It’s one of the saddest and most poetic shots in cinema, with Schifrin’s eerie scoring fitting the imagery perfectly.

Harry’s mission to catch Scorpio is defined by the desperate attempt to define that sliver of difference between him and the killer: he might do terrible things but at least has a force majeure motive to claim. Harry works for a society and a motive he believes in but feels increasingly frustrated by its niceties; Scorpio wages war on the same society and uses those niceties against it with calculated will. The film’s sequels set out to shade and moderate some of Harry’s characteristics and build on his more positive and complex ones. Magnum Force set Harry in deadly conflict with a gang of genuine, organised vigilante cops. The Enforcer had him forging respect and amity with his new female partner and finding unusual common ground with a black revolutionary. Sudden Impact saw him romancing a woman engaged in a vendetta wiping out the men who raped her. The Dead Pool (1987), a goofy and very ‘80s retread, sported a vignette where he tried to find a non-violent and non-indulgent solution to a hooligan trying to play to television cameras. Such variations on a theme were worked whilst maintaining Harry’s badass quotient, and they helped make the Dirty Harry series oddly engaging on a human level although they never risked going as far as French Connection II (1974) in deconstructing their prickly cop lead, and the price paid for such shading was Harry changed from a proper antihero into something more safe and familiar. Unforgiven, the film often interpreted as Eastwood’s mea culpa for his violent movie past, really actually exists on a continuum of provocation and questioning in his career leading back to Dirty Harry.

Harry’s subsequent, bruising encounters with legal authority, represented by District Attorney Rothko (Josef Sommer), sees the detective gobsmacked by the DA’s harsh upbraiding and refusal to prosecute the case against Scorpio because Harry’s actions have tainted the evidence. This scene is the crux of the film in one regard as an angry portrait of legal bullshit getting in the road of putting away an obvious malefactor, and its most facetious, for a cop of Harry’s experience would certainly not be so surprised at Rothko’s points. That said, it’s not so bluntly one-eyed as it’s often painted, as both sides are at least allowed to sound with duelling notes of righteous anger: “What about Ann Mary Deacon, what about her?” Harry questions at maximum growl-slur, “Who speaks for her?” “The District Attorney’s office, if you’ll let us,” Rothko retorts. Of course, the film weights the apparent morality in its hero’s favour because the audience understands what a monster Scorpio is and is obliged to agree with Harry’s verdicts. But this identification is double-edged, as Harry does some despicable and dangerous things that go far beyond the pale but also implicate the viewer: if you were in the same situation and felt the same level of personal and professional responsibility, Siegel ultimately states, you’d act the same way.

Perhaps, for Siegel, it’s a quality lying at the innermost core of being human, the eternal tension between animalistic will and evolved conscience, and beneath the deep underlying root where the two fuse into a base instinct for violence that can provoke and be provoked, a problem the very concept of justice attempts to reconcile. Scorpio uses crime to make himself godlike, and forces Harry in turn to embrace the brutish. Harry’s battles with authority are his inner battles with his own superego, the side of him that knows well what’s right and proper but can’t avoid playing the game by Scorpio’s rules, even as the gamester villain changes the rules when it suits him. Meanwhile Harry, happy to have Chico carry on as his partner once he recovers from his wounds, instead has to deal with Chico’s admission that he intends to leave the force, a decision Harry tells Norma is the right one for them as the two have a moment of quiet reflection on their mutual torments, Harry telling the story of his wife’s death and Norma meditating bitterly on the stream of abuse turned on her husband for being a cop, and asking Harry why he puts up with it, his only comment is “I don’t know. I really don’t.”

The portion of Dirty Harry after Scorpio’s release relieves much of the film’s fixated tension and narrative flow, with Harry reduced to following Scorpio around town, even as the tension resets on a slow burn and the air of malignancy gains new substance. Scorpio thinks up a ploy to fend him off, and plan he takes to the extreme of hiring a Black tough guy (Raymond Johnson) to beat him to a bloody pulp so he can then claim Harry did it and make appeal to the protest crowd. Scorpio provokes the heavy with a racial insult to ensure the beating is particularly convincing, and gets more than he asked for, in a scene laced with grotesque undercurrents, including what seems Scorpio’s perverse delight in in ugly provocations and suffering. Scorpio is a peculiar villain in his lack of any specific identity, presented as a Charles Manson-esque figure in seeming like a renegade from the eternal underclass of human flotsam who has evolved his own crazed philosophy that seems to fit the cynical times. Like Manson, despite his hippie-ish affectations, he’s actually a virulent reactionary, racist, homophobic, and greedy, trying constantly to convert his willingness to give and receive violence into multiple forms of profit, with humiliating policemen like Harry (“Don’t you pass out of me yet, you rotten oinker!”) just as much money in the bank as any ransom cash.

The beating at least gets the result he was hoping for: after telling journalists Harry assaulted him, the cop is forcibly ordered by the Chief to stay well away from Scorpio although there isn’t enough evidence to discipline him, which Harry warns him is exactly what Scorpio wants. Harry is of course right, as Scorpio cleverly attains a gun by assaulting a liquor store owner known for defending his store with his pistol, and uses this to hijack a school bus full of kids on their way home along with their terrified driver (Ruth Kobart), and renews his ransom demand. The film’s maniacal edge resurges as Scorpio forces the trapped children to sing schoolyard songs with increasingly crazed and abusive fervour. Meanwhile Harry finally refuses to be involved in yet another attempt to buy the killer off when the Mayor offers him the task. This time instead, knowing Scorpio is heading for the airport, Harry waits on a railway bridge over the road and leaps upon the roof of the bus as it passes underneath.

Siegel builds to Scorpio’s first glimpse of Harry on the bridge, coming right after Scorpio has freaked out all the kids as the embodiment of a childhood nightmare, as an iconic moment of imminent comeuppance to be delivered by a resurgent and purposeful hero, echoing back to the first sighting of John Wayne in Stagecoach: however tarnished, Harry is finally restored as the heir to the gunslinger tradition, and a few shots later Siegel has Harry walk out of a cloud of swirling dust in reference this time to Eastwood’s famous appearance at the final duel in A Fistful of Dollars (1964). Siegel is giving a miniature genre film lesson here as well drawing parallels. The subsequent battle is very restrained by modern action movie standards, as Harry tries to keep his purchase despite speed and Scorpio’s bullets, before he is hurled from the bus roof as the vehicle swerves and crashes to a halt before a rock quarry. Scorpio and Harry have a running gunfight around the quarry, a setting that again underlines the neo-Western feel whilst also encompassing Siegel’s penchant for industrial settings a la Edge of Eternity, before Scorpio snatches up a young boy fishing to use as a human shield.

This time, of course, Harry isn’t to be turned, knowing his foe’s tricks too well, seeming to drop his weapon only to lift it again and knock Scorpio on his ass with a well-aimed shot to the shoulder. That still isn’t the end, as Harry delivers the same challenge to test luck to Scorpio – “Did he fire six shots or only five?” – and Scorpio, being who he is, takes his chance. Which proves his last mistake. Harry’s concluding act of throwing away his Inspector’s star badge is still an ambiguous gesture, one probably inspired by Gary Cooper’s Will Kane doing the same at the end of High Noon (1952). Eastwood was afraid doing it here meant the audience would think Harry was quitting the police force, whilst Siegel argued it was simply a gesture meaning he was throwing away bureaucratic limitations, and Pauline Kael took that further to mean he was becoming a vigilante. Personally, I’ve always found it rhymes with the gesture in High Noon, where Kane, whilst still a dedicated believer in justice, signalled nonetheless in the brusquest manner possible he would no longer be the patsy of a community that did not support him. Harry’s gesture similarly signals the same meaning, only aimed at his superiors.

What is certain about this last shot, zooming out to an on-high remove again as the paltry plop of the star hitting the water is heard and Harry turns and heads back towards the bus with a stiff, grave march, with Schifrin’s gently mournful music on sound, is that the victory brings no particularly great satisfaction because many have died, even if the necessary act of shooting the mad dog is done. The great and perpetual problem is that however much we fantasise at being the upright avenger, the hero on the range, the duellist in the dust, such a solution only ever comes too late, after the crime. And Dirty Harry, whilst delivering on that primal and eternal duel, is ultimately most memorable because it keeps that sorry truth in mind.

Standard
2000s, Action-Adventure, Comedy, Scifi

Indiana Jones and the Kingdom of the Crystal Skull (2008)

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Director: Steven Spielberg
Screenwriter: David Koepp

By Roderick Heath

Orson Welles never completed the film adaptation of Don Quixote he embarked upon in the late 1950s, but he long harboured the perfect ending for it. Confronting Cervantes’ trio of eternal symbolic heroes with the terrors of the modern world, he intended to show them walking out of an atomic bomb blast unharmed. Faced with the prospect of updating their beloved adventurer Dr Henry ‘Indiana’ Jones Jr into the 1950s and ushering him through the same gate of apocalyptic potential, Steven Spielberg and George Lucas had to face down the same looming threat of impersonal and indiscriminate power utterly alien to the essence of their mock-cavalier hero, even with his greater proximity to the nightmares of the mid-twentieth century, and came up with the same solution. Nineteen years after their third Indiana Jones film, Spielberg and Lucas brought their beloved hero back to movie screens for another dance around the world.

The new film came about after a lengthy, torturous development including multiple scripts by the likes of Jeb Stuart, Frank Darabont, and Jeff Nathanson, sported a leading man in his sixties with the former wunderkind filmmakers not far behind. Lucas, coming off his hugely successful but divisive Star Wars prequel trilogy, already knew the dangers in revisiting such totemic works, whilst Spielberg had largely resisted the temptation to rake over old ground. Hollywood had changed greatly in the intervening years. The rollercoaster-paced, vividly entertaining ideal for a certain kind of immensely popular genre cinema, a style Spielberg and Lucas essentially invented, had since colonised the Dream Factory and taken it over. Stakes had been raised, popular mythologies had supposedly evolved, and the kind of old-fashioned, epic-scaled, physically arduous production style Spielberg and Lucas had once been so adept at had given way to an era of CGI shortcuts and plasticised action enforced by more punitive censorship regimes. Where Raiders of the Lost Ark (1981) had brazenly summarised several decades of pulp cinema and serial shenanigans, for many young viewers it was itself the archetype of that style. The new film was a big hit, but again received by many as a failure, even a disgrace, despite Kingdom of the Crystal Skull’s emulation of a familiar approach as opposed to the attempt to create a more rarefied style for the Star Wars prequels.

The failure of the new Star Wars and Indiana Jones films to gain much favour with so many aficionados who had grown up with the sturdy early models perhaps pointed to the problems of trying to recapture the spark of youth. This is, ironically, a major theme of Kingdom of the Crystal Skull, a rare entry in the action-adventure genre, in that it contemplates the notion of the adventurer getting older, and finding himself an almost accidental paterfamilias where once he was the devil-may-care buck, in one of the most keenly personal and resonant variations on that common theme of Spielberg’s. When I first saw Kingdom of the Crystal Skull I liked whilst finding it awkward in certain aspects. The unwieldy title signals something of the long development and a piling up of ideas and elements reflected in the storyline left over from all those drafts. The movie also seemed to struggle with the strong temptation to revisit the material in a manner akin to a greatest hits collection in regards to the previous entries’ established formula, a temptation which, love them or hate them, the Star Wars prequels had for the most part avoided.

Since that first viewing however I’ve kept returning to and thinking about Kingdom of the Crystal Skull, and now it looks increasingly like not just the key film of Spielberg’s late oeuvre, but close to profound as a work of popular, blockbuster filmmaking. Fittingly, the first act of Kingdom of the Crystal Skull is something of an act of archaeology in itself, both for its hero and the filmmakers. The eventual script was written by David Koepp, who had written Jurassic Park (1992) and War of the Worlds (2005) for Spielberg. The opening sequences immediately propose how personal the film will be as it presents the heady confluence of the original film’s pulp forebears with the youth culture burgeoning when Spielberg and Lucas were themselves children. Where Indy and the Boy Scout troop in Indiana Jones and the Last Crusade (1989) slowly traversed the Fordian American landscape on horseback, the fastest thing around was the train. Next, a horse. Kingdom of the Crystal Skull’s opening moments offer a ’50s hotrod ripping across the dusty west at high speed, scored to Elvis Presley blaring ‘Hound Dog.’ Post-war youth culture has arrived, speed with it, things moving faster than sense.

The opening credit gag-fade that turned the Paramount logo into a real mountain in Raiders of the Lost Ark here is recapitulated as self-satire as the mountain this time becomes a gopher mound, small cute critters who respond to speeding vehicles much as the humans respond to atomic bombs and alien spaceships. Signs that the nuclear age has arrived already haunt the landscape: a rusting neon sign reading Atomic Café, which provided the title for an Oscar-winning, disturbing retrospective of the era in 1982, stands a blackly humorous shibboleth overlooking the desert. A Russian soldier pretending to be an American soldier driving the lead car of the convoy gives in gleefully to the temptation of racing the teenaged hotrodders, signalling the eventual anticlimactic breakdown of this geopolitical schism already even as it’s reconstructed. The undercover Soviets soon reach a remote air force base, revealed to be the ever-mythologised Area 51, where they kill the guards. Spielberg has the Russians best their Yankee imperialist running dog foes through a framing joke, gun-wielding Commies lined up behind their commandant Dovchenko (Igor Jijikine) and stepping out into view to shoot, like a cold mockery of the lined-up dancers at the start of Indiana Jones and the Temple of Doom (1984).

The Russians break open a colossal hanger that anyone who’s seen Raiders of the Lost Ark immediately recognises as the same abode of redacted secrets the Ark of the Covenant was hidden away in at the end of that film. The lore of the Indiana Jones series is invoked but also teased in a manner that confirms a shift in focus: when the Ark is glimpsed peeking out of its broken box it’s left behind as just another relic, as the dramatic horizon has moved on from the awesomely atavistic to the awesomely futuristic. The wrath of Jehovah unleashed in Raiders of the Lost Ark now finds its human-hand analogue in the boiling fire of atomic bomb. One of Indy’s first lines of dialogue, in contemplating how he’s going to escape from a seemingly impossible jam, points up the crucial disparity immediately: when his friend and fellow former wartime spy George ‘Mac’ Michale (Ray Winstone), taken captive along with him whilst digging for relics in Mexico, notes in surveying the Russian soldiers bearing machine guns all around him that an escape won’t be easy, Indy admits, “Not as easy as it used to be.”

Of course, such an admission is immediately dispelled by a display of prowess from this most accomplished of survivors. Captured at the behest of psychic researcher and the late Josef Stalin’s “fair-haired girl” Col. Dr. Irina Spalko (Cate Blanchett), Indy is forced to locate nothing so arcane as the Ark but a casket containing the sealed remains of what seems to be an alien. Indy is one of the few people who knows anything substantial about the contents of the casket because he was one of the experts called upon to inspect it after the Roswell crash in 1947. Indy, with characteristic smarts and sly method, at once seems to serve his captors in tracking down the highly magnetic casket whilst also literally disarming them by convincing them to use their gunpowder to seek it out, plucking out just enough of their teeth to give him a fighting chance to escape. Indy is shocked when Mac proves to be in league with the Soviets and foils his gambit, protesting that “I’m a capitalist, and they pay.” Indy manages to flee anyway, making for what appears to be a nearby town, but instead proves to be a fake suburb built for an atomic bomb test about to go off.

The first half of Kingdom of the Crystal Skull is deliberate in ticking off reference points rooted in the era of pop culture it engages as well as its own series lore. The series always subtextually linked its own surveys of and steals from a panoply of old movies and novels with Indy’s search for buried treasure, and Raiders of the Lost Ark had spun its alloy out of commenting on the young Movie Brats’ quests in tricking money out of monolithic and decaying old studios, outsiders becoming adept at playing insider games. Over the years however Indy slowly grew from a cheeky fantasy projection of masculine self-confidence and independence from some rather less than rugged young nerds to a character who has become Spielberg’s essential autobiographical figure, contending in his four adventures with the difficulties of being a son and a father, gaining a social conscience, battling fascism, and celebrating cultural inheritance. Each entry in the series gave something new to Indy: an adopted son in Temple of Doom, an estranged father in The Last Crusade, and finally in Kingdom of the Crystal Skull a wife and a son of his loins. Initially in this film Indy is presented as a bit of a relic who’s recently lost his father and his former boss and best friend Marcus Brody in the last two years, and faces the betrayal of his other loyal pal Mac, whose actions not only sour the memories of his wartime heroism but put his patriotism under question as he’s grilled by a pair of obnoxious FBI agents (Joel Stoffer and Neil Flynn).

Indy’s battle to escape the Soviets sees him and Dovchenko fight in the first of repeat clashes throughout the film, only to both find themselves launched out into the desert night aboard a sled propelled by an experimental jet engine. The nuclear test village takes the film’s conflation of cliffhanger thrills and ironic self-assessment to a logical and almost cruelly sardonic extreme. Indy stumbles into a simulacrum of the suburban world Spielberg, Lucas, and much of the rest of their generation grew up in, and to which they pitched their movies, without ever quite fitting in. Indy finds himself in an illusory netherworld of friendly postmen and beaming housewives and Howdy Doody on the TV, confronted by the ideal nuclear family on a couch before the TV only to realise they’re mannequins, a Potemkin Village of post-war prosperity built to be incinerated. The homey perfection is plastic and insubstantial, erected in the desert, Spielberg’s ironically personalised and genre-revised take on the same joke in Michelangelo Antonioni’s Zabriskie Point (1970), the American Dream realised just in time to be mightily wiped clean by the wrath of the god plutonium. It’s also a bogus version of a world that mocks Indy, an outsider in this settled, forcibly becalmed, conformist zone, a survivor from ye olde swashbuckling days, Greatest Generation hero forced to confront a world he’s missed sliding into, for better and for worse, even as the bite of some of his life choices is starting to sting. The bomb blows it all to smithereens, Indy saved only by packing himself into a refrigerator in another sly gag nodding to common urban scaremongering about lead-lined fridges and children getting themselves locked in them: death-trap hiding in plain sight becomes vessel of survival. The fridge is hurled clear across the desert even as the hellfire swallows up some of the Soviets who fled leaving him behind.

This sequence proved a focal point for fan complaint afterwards, accusing it of betraying the series’ relatively believable mould. Whilst indeed the series had offered glimpses of supernatural power and might burning through the substance of coarse reality, these displays were portrayed as something distinct from what the mere humans do, in a series that resisted the colossal spectacle of Lucas’ Star Wars films and instead wrung its thrills out of stuntmen hanging off vintage trucks. On the other hand, the series had also exhibited a rather post-modern edge to its understanding of the interaction between audience and disbelief, most famously the witty elision of the question as to just how Indy manages to hitch a ride on the U-Boat in Raiders of the Lost Ark, as well as the deep influence of silent movie stars who mixed slapstick with action like Buster Keaton and Harold Lloyd. Indy’s hilarious survival is offered as an episode of high slapstick comedy with an underside of absurdist meaning, more reminiscent in method of Richard Lester or Jerry Lewis. No, Indy should not survive an atomic blast, especially not in a fridge. Nevertheless. Spielberg acknowledges at once Indy’s smallness in the atomic age but also his persistence even in the face of such awful power: the world-spirit he represents and incarnates still lurches forth. Indy crawls out of the fridge relatively intact only to be confronted with the mushroom cloud billowing up into the sky, the power of suns now wielded by politicians, bureaucrats, and military men. This image finds its echo at the climax of the film in an example of Lucas’ “rhyming” ideal for mythic storytelling, as the image of technology as death gives way to the image of renewed awe, mystery, and hope.

Kingdom of the Crystal Skull demanded Spielberg return to the kind of the filmmaker he had been in the ‘80s, not that anyone doubted he had lost his knack for it. But Spielberg was just coming off the most generally dark and fretful run of his career: Saving Private Ryan (1998), AI: Artificial Intelligence (2000), Minority Report (2002), War of the Worlds, and Munich (2006) all wrestled with the angst of protecting and losing children in social contexts variably fascistic and anarchic, only partly relieved by the politically slanted screwball comedy of The Terminal (2003) and the superficially fun but actually deeply anxious Catch Me If You Can (2002). The latter allowed a sidelong self-portrait of Spielberg in its young, wandering genius-shyster hero, who finishes up gazing in on an excluding mockery of his own home-restoring ideals, much as Indy encounters something similar in the nuclear village, whilst Mutt Williams (Shia LaBeouf) takes on the mantle of confused young man trying to forge himself an identity. Spielberg tellingly uses Kingdom of the Crystal Skull to telescope the concerns of those movies and set something of a seal on his long-running theme of a family either found on the run or reforged through adversity. Likewise the film signals Spielberg’s shift to studies in post-war history and contemplation of Cold War-age vicissitudes in Bridge of Spies (2015) and The Post (2017), as well as the more historically remote but just as inquisitive Lincoln (2012), with their contemplation of different kinds of civic duty and the problems of how to avoid in resisting monsters becoming them.

The version of Indy presented here is at once instantly recognisable, his signature hat appearing on screen before he does, but also quite different to the iteration first glimpsed in Raiders of the Lost Ark. The sly, readily violent young rogue who somehow inhabited both bespectacled teacher and rugged soldier-of-fortune without cognitive dissonance, a man called a mercenary and a grave robber, has been supplanted by a wiser elder affirmed in his patriotic credentials, an Ike-liking war hero who now seems much less strange amidst the climes of Ivy League academia, but whose killer and professorial instincts can kick in at odd and apposite moments. Time mellows us all, apparently, but this all also signals that Indy’s life has certainly added up, that he has become something at the expense of losing other things. Stanforth notes with gravity, whilst Indy glances at photos of Brody and his father, that they seem to have “reached the age when life stops giving us things and starts taking them away.” Naturally, the rest of the film dedicates itself to disputing that proposal.

Most intriguingly, Indy’s maturation has made him more aware and open to transcendental experience than he ever was when young: where Indy did not dare to look at the open Ark and risk Jevohah’s judgement, he keeps his eyes and his mind wide open for the grand and transformative here. Acknowledgement of shifted geopolitics is casually tossed in, as now Indy considers going to teach in Leipzig after he’s fired for political reasons in the good old USA. Indy’s success in escaping his Commie captors to alert the government nonetheless sees him become the object of suspicion in a Reds-under-the-bed age, with even the intervention of General Scott (Alan Dale), a former commander, insufficient to ward off the spectre of blacklisting. Indy finds himself suspended from teaching and only retaining pay thanks to the valiant self-sacrifice of Brody’s successor as Dean of Indy’s workplace Marshall College, Charles Stanforth (Jim Broadbent), who admits to resigning to swing it. Before Indy can leave on a train, he’s chased down by Mutt, a greaser riding a motorcycle, introduced in a shot carefully patterned after Marlon Brando in The Wild One (1953). Another pop culture archetype in the mix, this one the devolved but still potent echo in the post-war rebel of the old frontier dream.

Mutt wants Indy to help him find his missing mother Mary and her friend Harold “Ox” Oxley (John Hurt), a former pal and colleague of Indy’s: Mary went missing seeking Ox, but managed to send Mutt a letter filled with incomprehensible scrawlings and quotations connected with Ox’s supposed discovery of a crystal skull resembling other Pre-Columbian artefacts. Soon enough Indy realises they’re being shadowed by KGB agents who chase them through the campus, but fail to stop them flying south and following Ox’s garbled instructions. These lead them to an ancient cemetery above the Nazca Desert where Indy unearths the crystal skull, buried with the remains of the fabled conquistador Francisco de Orellana, whose obsession with gold led him to search for a lost city called Akator: the skull seems to have been brought with de Oellano and his men from the city. But locating and retrieving the skull proves only to be what Spalko had hoped for, as Mac and Dovchenko take Indy and Mutt prisoner and spirit them to Spalko’s encampment in the Amazon jungle. There they find Ox captive in an apparently lunatic state, along with Mutt’s mother who, not too surprisingly, turns out to be Marion (Karen Allen), Indy’s old flame.

The Indiana Jones series stands as both an exemplar of popular movie entertainment but also one that suffered to a degree in being scared of itself. Whilst Raiders of the Lost Ark is the more perfect movie, with its lean, mean, virtuosic sense of narrative motive joined to thrill-mongering, the series surely reached its height in the second half of Temple of Doom with its total, fervent, almost lunatic embrace of tapping childhood ideals and fears in relation to a parental image. Indy veers from subordinated villain to messianic hero, as his dark side is ritually cleansed in a manner that also resembles a child’s bewilderment when they perceive a parent’s dark side for the first time, before the action unleashed becomes a compulsive battle of good and evil. This was played out in an Arabian Nights fantasia built from an unstable blend of imperialist adventure tropes, Hammer horror imagery, and old Hollywood B-movie chic, all bashed into a coherent shape by Spielberg’s all-pervading sense of cinematic spectacle. There was also the first glimmerings of his interest in social conscience and subjugation-liberation themes, which would lead on to movies like Schindler’s List (1993) and Amistad (1997), and Indy’s journey in the film also reflects the maturation from a seeker of “fortune and glory” to a man with a potent sense of righteous anger. Some complaints, that it revived racist clichés and offered too frightening a stew for a young audience, had a valid aspect, but it’s hard to shake the feeling that in denying the film’s dangerous, antisocial edge Spielberg and Lucas were denying a vital streak in their creativity for the sake of remaining acceptable.

When Raiders of the Lost Ark plundered hoary old stories and movies the filmmakers felt confident their audience would take such backdated tropes as camp, but ironically such recognition grew less sure over time. The complaints unleashed obliged Spielberg and Lucas to file down the franchise’s teeth for The Last Crusade and Kingdom of the Crystal Skull: the latter, the filmmakers readily admitted, patterns itself more after the The Last Crusade than the first two films. But Kingdom of the Crystal Skull finally accrues a tone closer to a Jules Vernian adventure along the lines of Captain Grant’s Children than to the serial movie mould that initially defined the series as a tale of globetrotting and reunion, and film versions of Verne like Henry Levin’s Journey to the Center of the Earth (1959), which is directly quoted at the end. Douglas Slocombe, who had filmed the first three films for Spielberg with a signature look balancing almost expressionistic effects with shadow and light with rich colour palettes, had retired, so Spielberg’s favoured new cinematographic collaborator Janusz Kaminski, whose shooting style usually quelled and mediated colour effects, offered his own, lushly textured variation. The animated camerawork nonetheless also often keeps its distance from events and actors, with Spielberg working through a fascination for master shots containing multiple planes of arrangement for actors, carefully setting the scene for when action erupts along horizontal lines of pursuit.

Whilst it has problems in terms of pacing its plot, Kingdom of the Crystal Skull is on a deeper level a master class in how to directorially pace more fundamental business, to pack a movie with curlicues of humour and context-enriching flourishes. The film is close to relaxed in places, suborning action-adventure thrills to letting its heroes and villains work through their various obsessions, and yet there’s scarcely a second wasted in making some sort of point about them as well as the genre and historical setting they inhabit. The scene of Mutt’s development of something like rapport with Indy plays out in a diner adjoining the college where young collegians and greasers, is abound with deft bits of business as Mutt’s forced shows of attitude and condescension as an avatar of a cocky new generation contends with Indy’s sanguine cool and sense of paternalistic propriety. Spielberg quotes John Ford’s The Searchers (1956) as Mutt tries to steal a beer surreptitiously from a waitress only for Indy to replace it, even as their conversation on other matters unfolds. Mutt keeps his obsessively maintained pompadour rigid by dipping his comb in some luckless student’s Coke.

The attempt by KGB agents to take them prisoner obliges some quick thinking, as Indy gets Mutt to thump a “Joe College” and spark a brawl between collegians and greasers to give them a chance at a getaway. The idea of staging an action sequence around the environs of Indy’s workplace is so great it’s a wonder the series never found a way of working one in before, with Indy and Mutt riding his motorcycle, battling and outrunning the pursuing goons and finishing up sliding across the floor of the college library to the consternation of students. This scene is again flecked with an astounding number of throwaway yet substantial touches. Mutt’s punch sparks a schism between the two camps of youth culture, squares and rebels, which allows another struggle, with all its geopolitical and culture war overtones, to unfold unhindered. The chasers careen through an anti-Communist demonstration, a last gasp of cultural centrism on campus before the oppositional tilt kicking in in the 1960s. One of the chasing KGB teams finishes up foiled by the decapitated head from a statue of Brody, and the sequence finishes in a comic-heroic diminuendo with Indy advising preferred historical models to one of his students before advising him to get out of the library even as he and Mutt ride the motorcycle out the door.

The journey to Chile in following Ox’s clues sees Indy and Mutt generating a tentative working partnership, Indy bewildered by Mutt’s worshipful treatment of his motorcycle, Mutt slowly working up a level of respect for the guy he first calls “old man” as Indy recounts adventures with Pancho Villa as a youth (allowing one priceless bit of character business as Indy remembers to spit on the ground after mentioning the name of Victoriano Huerta). Their arrival at the ancient cemetery sees them set upon by mask-wearing, martial arts-adept natives who try killing them with poisoned darts, leading Indy to surprise one by blowing the dart back up his pipe into the assassin’s mouth. Indy and Mutt’s penetration of the tomb sees Indy dealing expertly with problems familiar to him that still terrify Mutt. But Mutt displays his own edge of diligence as he successfully shames Indy for purloining a knife from one of the dead conquistadors in a manner quite reminiscent of old, cavalier approach to such things. When the duo finally do find de Orellana and his men, buried in preserving grave wrappings in a Mayan style, they also find the crystal skull Ox hid away, a confounding object impossible to manufacture and possessed of bewildering magnetic properties towards all metals. Indy deduces that Ox discovered the tomb and the skull, and returned the skull in a desperate attempt to mollify its powerful but inchoate, to him at least, psychic demands.

The elastic snap between frivolity and melodrama, character byplay and plot service throughout much of Kingdom of the Crystal Skull might well represent that closest Spielberg has come since Jaws (1975) to truly honouring his cinema’s precursors in Ford and Howard Hawks, particularly those filmmakers’ loosely-structured, Shakespearean Pastoral-like late films like Hatari! (1962), Donovan’s Reef (1963), and El Dorado (1966). Indeed, whilst auteurist critics eventually rescued those films from the dustbin of regard and recognised their richness, they too were largely dismissed initially as shabby throwaways by titans slipping towards senescence. Such movies follow their characters in exploring a contest of personalities at once fractious but also fused together by bonds of camaraderie and codes of honour, driven out to contend in the wilderness but in search of a homecoming. El Dorado most crucially dealt similarly with aging heroes who find themselves commanding a ragged band of young surrogates and new partners. The major difference between Kingdom of the Crystal Skull and such models is that Spielberg tries to mate their ambling, barely narrative form with the rolling set-piece structure the Indiana Jones films took from classic serials, not the easiest styles to blend.

This might partly explain the relative awkwardness of the film’s middle act, which keeps seeming to build to new eruptions of action, as Indy and Mutt delve into de Orellana’s grave and attempt escape from the Soviet jungle camp, but both situations end with frustration, the latter devolving into farce as Indy and Marion stray into a quicksand pit and the deranged Ox, sent for help, fetches the Russians. The major difference between Kingdom of the Crystal Skull and its forebear Raiders of the Lost Ark lies in precisely this disparity. Where once Spielberg and Lucas had their hero crawl under a truck specifically because it was a cool thing to do, and Indy was invented entirely to be a figure who did such things, the action scenes in Kingdom of the Crystal Skull instead serve largely the opposite purpose, deployed to draw out the characters, to dramatize and visualise their essence as people and links with each-other. The chase through Marshall and the later pursuit through the jungle are rolling acts of meeting and reconciliation, maturation and discovery. The quicksand scene becomes a moment of crucial revelation as Marion tells Indy Mutt is his son (“Why didn’t you make him stay in school?” Indy demands immediately, after telling Mutt dropping out was fine if it suited him), blended with less momentous but equally felicitous shading as Indy speaks like both a teacher and a man of experience as he contemplates the actual threat level of the sand, and is forced to temper his old phobia as Mutt tries to save his life by using a python as a rope.

The actual storyline is a giddy mishmash of ideas, particularly the ancient astronaut theory mooted by Erich von Daaniken in his 1969 book Chariots of the Gods?, a book that helped kick off a burgeoning fascination with new-age esoterica in subsequent decades. Such notions always had a troublingly racist scepticism over technological and architectural achievements by “primitive” civilisations, but also captured imaginations by suggesting deeper, more fantastical influences and forces at work in history. This is mixed with authentic pieces of modern folklore like Stalin’s interest in psychic research, and contentious artefacts like probably faked crystal skulls “discovered” by various archaeologists including Anna and F.A. Mitchell-Hedges. All this entails a shift away from the vital thread of the earlier films in the series, where religious and mythical truth subsisted like a secret river of wonder. That river flowed under the apparent solidity of Indy’s mythologised 1930s world, hovering as it did between the classical and the properly modern, where Judeo-Christian and Hindu mysticism were place on a level footing and genuine historical quests and enigmas were used as linchpins for the stories. Kingdom of the Crystal Skull nonetheless still invokes the same pattern, taking on the myth-crusted history of de Orellana, who gave the Amazon its name, and his search for cities of gold, the search for raw satiation of greed and the hunt for transcendental wonder not easy to separate. The eventual revelation of an alien influence connects easily with Spielberg’s exploration of divine seeking through the prism of UFO mythology in Close Encounters of the Third Kind (1977). Spalko theorises that the smaller, less advanced aliens retrieved from the Roswell crash are relatives of the beings who built Akator, and the crystal skull itself contains some remnant of intelligence that retains incredible potency, reducing Ox to apparent lunacy and, when Spalko forcibly exposes Indy to its influence, commanding him to take it to Akator.

Marion’s reappearance in Indy’s life immediately stirs their oldest reflexes of attraction and aggression as their first encounter in decades before a crowd of onlooking Soviet soldiers becomes an instant verbal battle laced with screwball comedy postures, Marion’s fierce declarations that she’s had a “damn good, really good life” charged with protest-too-much electricity. A core pleasure in the film is seeing Allen’s undimmed smile as she feels the old Indy charm again. Substituting Indy’s familiar Nazi enemies for Soviets was a pretty obvious direction to go in, although they just don’t have the same crackle of instant enmity. It’s hinted that Spalko represents a kind of holdout faction of fanatical Stalinists, their commander representing intellectual avarice detached from any kind of social accountability even as she sees herself as a warrior for her political faith, whilst Dovchenko is a straightforward thug who gives Indy plenty of motivation to resist him by casually shooting American soldiers (“I’m sorry – drop dead, Comrade”). That Spielberg can’t quite take his Commies as seriously as villains is still plain as he offers the soldiers dancing the kazatchok around their jungle campfire, perhaps fitting in a movie that’s less about pure evil and more about clashing forces of imperial arrogance and cultural domain in an age defined by moral ambiguity.

Some don’t like her, but to me Spalko presents Indy with his fittest antagonist since Belloq, a strident blend of cerebral and physical honing, a haughty egotist (“Be careful, you might get exactly what you want.” “I usually do.”) supposedly representing egalitarianism whose first insult to Indy is casually kicking aside a handful of relics he and Mac dug up out in the desert: not even Belloq was that barbarian. Spalko seeks out atavistic knowledge purely in the interests of gaining control over the future, spelling out a delightful bullet point of potential uses for harnessing the apparent psychic force of the aliens to “place our thoughts into the minds of your leaders, make your teachers teach the true version of history,” loaning substance to decades of the most deeply paranoid fantasies about Communist infiltration. Spalko resembles Garbo’s Ninotchka reborn as a post-gender dominatrix who hands Mutt his ass on a plate but proves to have her own limits when even she is rendered queasy and terrified by a horde of erupting soldier ants. Blanchett’s elegant, witty performance expertly captures the cartoonish aspect of the character but also fully inhabits her too, equipped as she is with a Louise Brooks-as-Lulu hairdo and a sword on her hip that stands to attention like a mock erection when she gets too close to the alien remains she so eagerly seeks. The edge of vaguely sexual tension between her and Indy is also new, good touch, with Spalko’s sense of imperiousness extending into that realm too as she keeps trying to penetrate his mind with her psychic talents, only to keep meeting his mused disdain. “You’re a hard man to read, Doctor Jones,” she comments whilst giving his face a patronising pat, and later places her hands seductively on his thighs as she again tries to mind-rape him. This moment plays out as something of a sarcastic inversion of Marion’s scenes contending with Belloq’s overtures whilst his prisoner in Raiders of the Lost Ark.

Broadbent, Winstone, and Hurt extend Spielberg’s penchant for great British character actors brought in to augment the team, although the actors’ roles don’t really require such talents. Regardless, Hurt is a delight as the crazed Ox, whose communing with the skull has left him a cosmic conduit with the switch stuck on, hands writing complex messages whilst his mouth pours forth babble. It’s fun seeing Winstone in a different kind of part compared to the bruisers he usually plays, as the inherently likeable yet deeply shifty Mac. The character does serve a solid purpose in representing the temptation to surrender to the inherent ambiguity of the age that Indy must resist. But the film trips repeatedly over the problem of what to do with him, his confession to being an undercover CIA agent infiltrating Spalko’s team later proving to be another fraud: “What are you, some kind of triple agent?” “Nah, I just lied about being a double.” Winstone at least plays him cleverly enough so that no matter how duplicitous he gets he still seems more a jovial rogue than a real villain, and when he finally gets his punishment, sucked into a vortex of interdimensional oblivion, there’s the feeling that his last, confident pronouncement that “I’m gonna be all right,” might still turn out true, somewhere, somewhen.

Mutt’s choice of nom-de-guerre is a clever touch in itself, suggesting both sarcastic pride in playing the outlaw bad boy even though he’s actually a private school reject, whilst also nodding to the way Indy preferred his family dog’s name to his own (and its real source in Lucas’ pet dog). Both father and son struggle through realising new dimensions to their identity. LaBeouf had earned a deal of general enmity for his overbearing performances as the whiny shit somehow anointed as galactic hero in Michael Bay’s Transformers movies, and it’s fair to say he never makes a convincing inheritor for Ford (who could be?). But LaBeouf is nonetheless actually very good as Mutt, leaving behind junior Woody Allen neuroticism for a deft portrayal of a wannabe rugged type who’s not quite there yet, humiliated occasionally in his efforts to seem up to the task but also making sterling shows of intelligence and gumption whilst also trying to hold character, as when he takes a moment, when Spalko threatens to torture him to make Indy give up information, to make sure his hair is perfect again before inviting her to do her worst. Mutt also has flashes of real concern and pity for Ox, who has served as something of a surrogate father figure for him, that reveal the deeper, maturing man within. Indy’s own, more fractious relationship with Ox is summarised as he tries to get through to him: “You were born in Leeds, England. You and I went to school together at the University of Chicago and you were never this interesting.”

As for Ford himself, his career and reputation had been waning although he was still a top leading man in the late 1990s and early 2000s, from frowning his way through too many lacklustre vehicles. Returning to playing Dr Jones, whilst not entirely free of moments where he strains to hit the same old cocky charm, nonetheless did much to revive him, and the quality of his performances in Star Wars: The Force Awakens (2015) and Blade Runner 2046 (2017) owe much to the way he connected his aging self to his younger here. The sight of a sixty-something rumbling has its silly side and yet fits the character to a certain extent. Indy was always defined by both his durability but also his undeniable physical realism, a man who most definitely felt the pains of his exertions afterwards, whilst here he seems more energised, more angrily potent, the more knocks he tales: grant me an old man’s frenzy indeed. The performance works ultimately because the film allows Indy’s funny side to come to the fore, as Ford is particularly good when Indy struggles through his new family troubles with an amusing blend of outrage and pathos. The worms finally turn as Indy, Mutt, and Marion ride in a Soviet truck as Spalko’s team follow the clues Indy deciphers from Ox’s ravings towards Akator, a road-clearing engine leading a convoy through the depths of the Amazon.

A family argument rages as the trio accost one-another for betrayals and absences, Mutt’s own discovery that Indy is his father comes with its own edge of shock, forced to reconfigure his view of himself as emulating the wild and doomed pattern of his stepfather, a fighter pilot who died during the war, rather than “some teacher.” When the annoyed Dovchenko moves to silence Marion, Indy and Mutt, squabbling tooth and nail a second before, work in perfect concert to knock Dovchenko out and free themselves from their bonds. Indy’s totemic confession to Marion about the other women in his life – “They all had the same problem, they weren’t you, honey” – proves the elusive key to both healing the rift and powering them all up for a battle with the Soviets, Indy blowing up the road engine with a rocket launcher and sparking a frenetic chase through the jungle and down the river to the fringes of Akator. This sequence is one of my favourite action interludes in any movie: god knows how many times I’ve thought of it whilst wading through others with their variably shapeless roundelays of punching and shooting and gibberish editing or lack of any invention in the way the action unfolds.

Whereas here, again, Spielberg offers a master class in how to do this sort of thing, with beautifully coherent lines of action matched to flowing, dashing camera work, the customary fisticuffs packed with humour and flashes of absurdism. Far too much, many carped, but there’s also a madcap ferocity apparent in touches like Spalko firing off a heavy machine she clings to in a desperately messy attempt to take out Marion behind the wheel as they careen through the bush. The two factions try desperately to capture the skull, Indy and Marion using speed and manoeuvring and the jungle cover to foil their enemies’ firepower. Mutt’s mooted talent for fencing is brought to bear as he and Spalko face off standing on the backs of speeding jeeps, turning the fight into a rite of passage for the next generation. Indy grins in fatherly approval; Marion instructs his fencing like a stage mom. Mutt does well but is teased by Spalko for fighting “like a young man – eager to begin, quick to finish,” and gets more literally blue-balled as he keeps getting whacked in the crotch by stems beneath, before Spalko wallops him properly with some expert judo.

Mutt gets his own back swinging through the trees Tarzan-style with a horde of mimicking monkeys, and manages to snatch away the skull, whilst Indy gets into a tooth-and-nail brawl with Dovchenko who finishes up being dragged into a nest of colossal ants after Indy finally knocks him on his ass amongst them. Marion gets her own crazy brainwave and drives the amphibious vehicle she’s commandeered with all her charges off a cliff into a huge tree’s bowers, letting it deliver them gently into the river, only to then plunge over a triple waterfall. Spielberg punctuates with dramatic dolly shots onto Spalko’s face as she realises a fired-up Jones is going to be one hell of a crimp in her plans, matched later as she draws her rapier to do battle with full, murderous commitment to the swashbuckling. John Williams’ scoring is particularly strong in capturing just the right tone in this scene, his familiar heroic strains momentarily interrupted by a lapse into Slavic reels as a nudge in the ribs alert to not just the not-so-secret edge of the pantomime to all this but also the dance-like orchestration of movement. Much complaint was also made about the amount of CGI used to augment aspects of this sequence, which has a valid edge again. But then, the series had never been shy of special effects, nor had its precursors and influences, and the visual texture resembles the matte paintings utilised in earlier films imbued with mobility.

The horde of monstrous ants that torment the heroes and villains alike suggests homage to Byron Haskin’s The Naked Jungle (1953). Whilst Kingdom of the Crystal Skull does play a pretty clean game in terms of gore, compared to the delightfully infamous excesses of the first two films, at least the image of Dovchenko being swallowed up by the critters, like the blowback dart earlier in the film and Spalko’s death by brain fry later in the film, offer a tasty reminder of the Indy’s, and his films’, willingness to play a bit dirty and flirt with horror visuals. The absurdism hits a new height as the heroic team plunge over the waterfalls in a Keatonesque sequence that concludes with the sight of Marion still clinging to the steering wheel of the amphibious vehicle after washing up ashore. After surviving the journey the adventurers enter the surrounds of Akator, where they have to brave the fearsome native trustees who guard it and penetrate its deepest vaults, entering the central pyramid via a gateway opened through releasing sand from underneath a monolith.

It’s only here that I find the film starts to develop a real problem, not because it slows down but rather because it perhaps ought to. Koepp’s script keeps letting his heroes use the skull to unlock barriers, including parting the guarding army of natives, rather than finding new and clever ways through each challenge. The final movement of The Last Crusade retains tremendous affection from its fans for the way it entwines clear and urgent character stakes whilst shifting from swashbuckling to something more subtle, as the quest engages Indy’s learning and mental prowess as well as physical bravery. Kingdom of the Crystal Skull is more straightforward, lacking surprise and cleverness, except for when Indy works out how to penetrate the pyramid in a touch that again tips its hat to a model, this time to Hawks’ Land of the Pharaohs (1955). Otherwise what we get on the approach to what Lucas’ inspiration Joseph Campbell called the innermost cave feels a little too much like one of the series’ video game imitators like Tomb Raider.

When the heroes and villains both penetrate the inner chamber where the collective of alien skeletons still reside and reform into a gestalt projection, Spalko and Mac meet their comeuppances, both foiled by their divergent brands of greed, and the aspect of the series influenced moralistic fairy tale returns. Spalko has her brain burned out by the relentless flow of knowledge the alien collective exudes, a fate wittily mediated by Spalko’s almost erotic revelry as streams of psychic energy pierce her being but eventually, literally blow her mind, her mantra “I want to know!” finally gaining orgasmic climax as flames sprout from her eyes. The parochial quality to the film’s ultimate moral – “Knowledge was their treasure,” Indy declares after realising the aliens were archaeologist like him in collecting artefacts – is at once corny but also fits its surrounds like a glove: the aliens ultimately vindicate Indy’s faith in his metier. And if the immediate scenes preceding lack the feeling of real novelty, Spielberg nonetheless makes up for it and then some, with his crescendo image of the alien craft buried under Akator rising out of the ground. The pyramid and city disintegrate as a churning whirlwind grows, a colossal, silver flying saucer rising amidst flying stony debris before vanishing. Debris falls back to earth when free of the gravity flux in a thunderous rain of stone and the Amazon River is unleashed in a deluge through punctured gaps in fringing hills, slamming down upon the ruins and drowning them.

This is certainly Spielberg’s most direct emulation of one his eternal filmic touchstones, the parting of the Red Sea in The Ten Commandments (1956). It’s also the counterpoint to the sight of the atomic bomb, with Indy again framed as dwarfed yet determinedly witnessing as the rules of reality are again rewritten, this time opening vast new horizons of experience rather than merely threatening doomsday: the eternal trade-off of modernity encapsulated in one great arc of vision. This shot also resolves the film’s visual language, the recourse to fluid master shots throughout finally gaining ultimate context as Spielberg presents this image of wonder in one, fixated, brilliantly executed shot that binds the cosmic and the human, locating the essence of cinematic spectacle in the direct gaze. The coda resorts to a wryly campy but also fulsome portrayal of homecoming and restoration. Indy is made Associate Dean and marries Marion before approving guests including Mutt, Ox, and Stanforth, Marion kissing her husband with merry lustfulness that startles the old roué. Mutt picks up Indy’s wind-toppled hat from the church floor only for Indy to pluck it from his grasp on his way out. Not quite yet, son. The deep-veined richness of Indiana Jones and the Kingdom of the Crystal Skull, the fact that it really only uses genre thrills to hang its delight with life’s wayward adventure upon, perhaps indicates why it aggravated people seeking more monotone pleasures, but also stands as reason why, like its hero, its best days still wait before it.

Standard
1970s, 1980s, Action-Adventure, Horror/Eerie

Grizzly (1976) / Alligator (1980)

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Directors: William Girdler / Lewis Teague
Screenwriters: Harvey Flaxman, David Sheldon / John Sayles

By Roderick Heath

The colossal success of Jaws (1975) immediately provoked exploitation filmmakers the world over to imitate Steven Spielberg’s foundational blockbuster just before a great sea-change in the way B-moves were sold took hold in the changeover from grindhouses and drive-ins to home video. Italy’s exploitation industry took up the challenge with particular gusto, churning out movies like Tentacles (1977), Orca (1977), and The Last Shark (1980), with other entries coming from locales as diverse as Mexico, with Tintorea (1978), and Australia, in the form of Russell Mulcahy’s Razorback (1984). But the best Jaws riffs generally came from closer to the source. Up-and-comer Joe Dante whipped together Piranha (1976) for Roger Corman, with a script by earnest young novelist turned film player John Sayles, who would return to the theme four years later with Alligator. William Girdler, another enterprising young director staking a space for himself in the exploitation movie zone through the early 1970s, offered his take with Grizzly. All three films wielded their own particular spin on the Jaws template, pleasing crowds by happily indulging levels of gore beyond what Spielberg’s relatively clean-cut film offered, but also in weaving their own creative enquiries and elaborations on the big hit’s subtexts.

The two hemispheres of Jaws’ storyline managed without underlining to describe the situation of the United States in 1975, still smarting over Watergate and Vietnam. The basic narrative tension in Jaws revolved in its first half around the spectacle of conscientious and practical response to a blank, near-existential threat being stymied by competing interests that demand the illusion of stability and control, in the form of the Amity Island town grandees who foil the police chief’s reaction to a string of shark attacks for fear of scaring off tourists. This was balanced in the second half by another kind of transfixed compulsion, in the shark fisherman Quint’s obsession with expiating his terror of the animal and proving his dominance, pathological, war-damaged machismo duelling with a cunning enemy and hijacking the hunt to his own, increasingly deranged ends, before finally all narrative and social complications are stripped away, leaving a raw tale of Jungian terror. The film had mostly tossed out the subplots involving local government ties to racketeering in Peter Benchley’s source novel and kept the potential Vietnam allegory on a low simmer.

To a great extent those choices helped Jaws – the portrait of political ostrich-playing, for instance, has retained a relevance all too apparent at the moment through its very lack of too much melodramatic inflation and concentrating instead on the banality of corruption. But it certainly left other filmmakers with plenty of room to move within the strictures of a fool-proof blueprint. The post-Vietnam blues, still waiting for an official, high-class catharsis that would arrive, at least in cinema, with The Deer Hunter, Coming Home (both 1978), and Apocalypse Now (1979), nonetheless first found full expression in Piranha and Grizzly, with Piranha offering up its titular critters as weapons of war accidentally unleashed upon the petty tyrants and tin-pot entrepreneurs of America-on-the-make, whilst Grizzly offers one of its central triptych of heroes as a former chopper pilot who readily compares his latest adventure with his wartime experience. Rather than repeat the motif for a film released on the cusp of the Reagan era, Sayles’ script for Alligator instead offers up panoramic social satire and wish-fulfilment poetic justice in amplifying the theme of venality and blowback for the body politic. Grizzly commences with a deadly hairy beast attacking and slaying two young female campers amidst the lush and dappled forest of a popular state forest.

Contending with an unusually large post-season influx of visitors raiding the souvenir stands, enriching the restaurant and lodge owners, and tramping the trails, the chief park ranger, Kelly (Christopher George), has been deploying his thin-stretched team of rangers to try and keep an eye on all the campers. Soon they find the two mutilated bodies, one of them buried in a shallow pit, consistent with a bear stashing away food for later. Soon the huge and voracious bear kills two of Kelly’s rangers, Gail (Vicki Johnson) and her boyfriend Tom (Tom Arcuragi), several more campers, and a mother (Susan Orpin) who lives adjacent the park, also mutilating her young son. The park’s resident naturalist Arthur Scott (Richard Jaeckel) quickly discerns from the evidence on hand that the bear is not only a male grizzly, long thought to have been wiped out in the area, but a species thought to be extinct, a huge prehistoric holdover that’s been hiding in some primal forest abode until now. Grizzly repeats the motif of the dedicated public servant struggling with malfeasant and obfuscating authority, in this case the park manager Charley Kittridge (Joe Dorsey), who insists on keeping the park open and invites in a horde of hunters to deal with the bear, an action that only provokes more carnage.

Grizzly was produced independently and despite its hazily north-western setting filmed in rural Georgia, during an early golden era for such movies in the Horror genre. The budget was about $750,000, and yet Grizzly tries its utmost to look and sound like a blockbuster, sporting opening credits offered over shots of Don flying his helicopter patterned after the opening of The Towering Inferno (1974), and with composer Robert O. Ragland alternating a lush pastiche of John Williams with a more folky, wistfully evocative sound. Co-producer Harvey Flaxman got the idea for the movie after encountering a bear on a family camping trip and immediately seeing how a killer bear movie could cash in on Jaws. Flaxman wrote the script with fellow producer David Sheldon, and they interested Girdler, who was on the rise in Hollywood thanks to his success in the Blaxploitation field, with The Exorcist knock-off Abby (1973) and the action-thrillers The Zebra Killer (1973) and Sheba, Baby (1974). The film paid off big time, making nearly $40 million at the box office and setting a record for an independent film success until Halloween two years later. Girdler would quickly follow Grizzly’s success with another killer animal movie, Day of the Animals (1977), and then a relatively classy bestseller adaptation, the dizzyingly ridiculous and entertaining The Manitou (1977), before dying tragically in a helicopter accident whilst scouting locations aged just 30.

Girdler’s small body of films is nonetheless marked out by their cheery energy, a remarkable capacity to convey genre canards and long storytelling bows with a straight face, and firm sense of narrative thrust. Grizzly comes at the viewer much like the title beast, wild, shaggy, and surprisingly fast on its feet. Part of the film’s charm from today’s perspective lies in its very mid-1970s look and sound and incidental sociology, complete with scoring that manages to be melancholy and jaunty all at once, lots of good-looking young extras in denim and flannel on the trails, and many slow zoom shots in and out from burning sunsets over dark woods with that feel for the outdoors only movies from that period seem to wield. Grizzly obeys basic slasher movie principles in having most of the bear’s victims be attractive young women. The various bear attacks are staged with a deft blend of suggestion and gore, like the opening that sees one of the female campers raising a hand in fear as the bear looms over her, only for its great swiping paw to send her severed arm flying off into the bushes. The second girl hides from the monster in a ranger’s hut only for the bear to break in and rip half her face off with a great blow. Girdler can’t entirely paper over the disparity between the huge, mighty, but rather well-groomed Kodiak bear used in some shots and the man in a bear costume used in others.

In the film’s most snort-inducingly gratuitous scene, Gail decides to strip down to her underwear and bathe under a waterfall when it seems that the bear is not in the vicinity, only to be nastily surprised when the animal turns out to be hiding behind the torrent. Another victim is snatched out of her tent as she prepares to bunk down with her husband. Tom, heartbroken, resents Kelly for leaving him out of the hunt, but the bear comes to him and topples the tower to get at him. Finally Kelly, Scott, and a helicopter pilot often employed by the park, Don Stober (Andrew Prine), set out to track the monster down. George, Prine, and Jaeckel were all well-weathered actors with much experience in Westerns; George’s best-known role was as the rival gunslinger who provides John Wayne’s slyly smiling, surprisingly honourable foe in Howard Hawks’ El Dorado (1966), a role that suggested star potential that largely remained unfulfilled. But here he’s a very enjoyable lead as Kelly is offered as a bit of an eccentric, teasing his girlfriend with his shifting accounts of what led him to be a forest ranger, as well as a sensible and much-liked authority figure who can build up a righteous head of steam when provoked, as Kittridge repeatedly insists on doing. Kelly is also defined by his efforts to be direct and honest with people about their viability in dangerous situations as a marker of his skill as a leader, assigning Tom against his objections and desire to be in on the ground hunt to man a watchtower in knowing Tom lacks sufficient bushcraft, and risking offending his girlfriend when refusing to let her accompany him.

Said girlfriend, Allison Corwin (Joan McCall), is a photographer and the daughter of the park’s restaurant owner, who finds herself getting rather more deeply immersed in the action than she’d like when she trips over the buried corpse of one of the early victims and finds herself covered in dark, dank blood. The film’s snapshot of the mid-1970s milieu grazes not just the post-‘Nam zeitgeist but also feminism as a new wrinkle in the eternal landscape of both the forest and male-female relations. On The Manitou Girdler would embrace a feminist twist enthusiastically as the seemingly victimised heroine suddenly becomes an all-powerful conduit of the cosmic feminine, but Grizzly is cruder and more confusedly macho, if with some nuance. Kelly digs Allison’s strength of character and independence, and there’s a good scene where Allison helps council Kelly talk through a bout of self-recrimination after Gail’s death: “There’s something I’m not doing,” Kelly declares in his frustration to Allison’s reply: “Sure, you’re not killing the bear.” But when she announces her intention of joining him on the hunt he eventually feels obliged to lay down the law in refusing to take her, contending with her increasingly irate protests at first with honesty (“You couldn’t handle it…okay, maybe I couldn’t handle it.”) and then a final, breezy facetiousness that makes it clear he’s not going to be emotionally blackmailed into cowing (“Dammit, Kelly!” “I’m glad you see it my way.”).

The central trio of Kelly, Scott, and Stober have their own issues and spiky ways of relating. The drawling, limpid-eyed, wryly cynical Stober constantly teases Scott for his excessive confidence in his ability to track the bear without becoming lunch, whilst Scott sees the bear as just another example of the wildlife he seems rather more fond of than people. Scott is introduced barking in frustration when his beeping radio scares off a deer he’s trying to photograph; later, as Stober flies Kelly over the forests in search of the bear they think they spot it only for this to prove to be Kelly using a bearskin for camouflage as he tracks it. The film pauses for a creepy monologue delivered by Stober, recounting a local Native American legend about a tribe that suffered from a feverish illness and fell prey to a pack of grizzlies who gained a taste for human flesh. This scene, patterned after Quint’s Indianapolis monologue in Jaws, hints Stober himself might have Indian heritage and so feels a special paranoid connection to the bear not simply drawn from his ‘Nam days but as the incarnation of a primeval, even mystical threat lying in wait in the forest.

Later, Stober offers a meditation on his service experience as he and Kelly load up to go to war again, including packing a surplus hand-held bazooka: “Y’know, in ‘Nam I zapped about a hundred – maybe two hundred gooks. People. Called ‘em gooks so it wouldn’t get personal. But it did get personal, anyway, so I stopped countin’ and tried to stop caring. Y’know, now I don’t kill nothin’ no more, not even flies.” Not so much The Deer Hunter as The Bear Hunter. Meanwhile Kelly keeps butting heads with Kittridge until the attack on the mother and son makes it plain the professionals need to take over and the fight must be taken to the beast on its own ground. Despite the blatant, almost beat-for-beat appropriation of Jaws’ structure, the relaxed sense of the characters and their interaction that permeates the film and elevates it along with Girdler’s handling. Even the yahoo hunters, who might easily have been caricatured, are given a certain amount of humanisation as one group capture a bear cub and try to use it as bait for the bigger monster, and then acquiesce agreeably to Kelly’s leadership after they ask to join the hunt.

Girdler generates the right phobic feel for the forest once the heroes venture into it, often keeping his camera close on his actors so the sense of threat seems to close in tight from every direction, building to a sublimely odd moment as Kelly, seated by the campfire on watch whilst Stober sleeps, stares into the shadows beyond the campfire, nerves tingling from the sense of being watched right back from the blackness. Girdler has rather too much fun with his horror scenes in toying with audience expectations, and one quality it shares with Alligator is a certain delight in the freedom of a B-movie to leap in where a classy movie like Jaws only skirts. Tom seems safer than his colleagues in his tower only for the grizzly to topple it with a few determined shoves. One strong suspense sequence depicts one of the weekend warrior hunters (David Holt), tramping alone through the woods only to encounter the bear and realise he has no chance of bringing it down. He flees the pursuing monster with increasing desperation and frantic gymnastics. Luckily, he manages to plunge into a river and be washed away to safety.

The bear’s assault on the young boy resolves with a startling glimpse of the lad left legless while the bear consumes his mother. Late in the film, trying to track the bear on horseback, Scott is ambushed by the monster which decapitates the horse he’s riding, and mauls Scott before burying him. Scott, tattered but still alive, awakens and crawls his way out of his own grave, only for him to be immediately confronted again by the returning monster, which kills him properly this time. Scott’s death jolts Kelly and Stober, and the film, into a rather more sombre mood in time for the finale, where the duo chase the bear down in Stober’s helicopter, only for the beast to attack and damage the machine as it lands, forcing them to battle it out on the ground. Stober makes a heroic stand, shooting at the bear to distract it from the trapped Kelly, only for the bear to wheel about and crush Stober in a terrible, very literal bear-hug. Kelly, unable to turn the bear even as he fires bullet after bullet into it, takes up the bazooka and blows the animal to fiery fragments.

The last shot, a slow zoom out that surveys the battleground, offers no sense of triumph but rather a note of melancholy as Kelly ignores the burning carcass of the bear and walks over to Stober’s body, Ragland’s harmonica score playing plaintively as the end credits role. The film keeps in mind that Kelly has lost many of his friends and colleagues by this point, claimed by the bad bush somehow in the seemingly tranquil embrace of the American landscape itself. How very ‘70s of even a likeably absurd movie about a killer bear to finally prove a downbeat and nuanced meditation on the cost of war. Grizzly kicked off its own subgenre of killer bear movies, followed by the weirder, near-hallucinatory Claws (1977), which amplified the invocation of Native American folklore by making its monster bear also possibly a manifestation of a demon god, John Frankenheimer’s blend of environmental drama and straight-up monster movie Prophecy (1979), where the beast is a mutated travesty caused by mercury pollution, and later entries like Into the Grizzly Maze (2015) and Backcountry (2014).

Alligator follows some of the same beats as Grizzly, whilst being a much more sophisticated movie. Hero David Madison (Robert Forster) is like Stober dogged by survivor guilt, although his trauma is linked instead to being a policeman, with the memory of a partner’s murder thanks in part to his own rookie fearfulness, compounded when he loses a young colleague, Jim Kelly (Perry Lang), consumed by a freakishly large alligator that attacks them as the two policemen search the sewers of Chicago. Alligator is built around director Lewis Teague and screenwriter John Sayles’ appropriation and relocation of an old but beloved urban myth, one that held blind albino alligators, former pets flushed down to grow in the sewers of New York when they became too large. Sayles’ script immediately and cheekily rhymes the origin story of the title critter with the eruption of political violence in the Chicago streets. A news radio report on the 1968 Democratic National Convention riots can be overheard whilst an irate suburban father (Robert Doyle), furious with the pet baby alligator his reptile-crazy daughter Marisa (Leslie Brown) has brought back from a trip to see gator wrestling for leaving tiny turds all about their home, unceremoniously flushes the tiny animal down the toilet. Thus the alligator is immediately implied to be a misbegotten creation that literally becomes an underground agent, a toothsome beast chewing at the underside of the city until it bursts into view.

To underline the connection between the metaphorical monster and the lingering socio-political fallout, Alligator casts Forster, star of Medium Cool (1969), which portrayed the riots in such fervent and alarming immediacy, as the world-weary detective who becomes the beast’s singular foe. Madison and Kelly descend into the sewers whilst investigating a string of apparent mutilation murders that see body parts collecting at the sewer treatment works, connected in some unexpected way to the discovery of the carcass of a dog that seemed to have grown to a bizarrely large size between disappearance and death. Madison has encountered a pet store owner, Luke Gutchel (Sidney Lassick), who has a lucrative if vexing sideline snatching stray dogs and selling them to a rich and powerful pharmaceutical company headed by Slade (Dean Jagger), whose prospective son-in-law and chief researcher Arthur Helm (James Ingersoll) is developing a growth drug. Consuming the remains of these test animals, which Gutchel dumped regularly in the sewer, has helped the alligator not only survive but grow to a fantastic size and develop an insatiable appetite to boot.

Alligator takes a snap at many an annoying social phenomenon in American life circa 1980, mocking the tabloid press in the form of prototypical trash journalist Thomas Kemp (Bart Braverman), portraying the Chicago Mayor Ledoux (Jack Carter) as a boob hopelessly enslaved to his own political interests and dedicated to brownnosing Slade, targeting the unethical practices of the big business types, and indicting the police as enthralled to power despite their best intentions. The structure of Sayles’ script, which connects the sewer and the street to corporate and political offices in a chain of corruption, malfeasance, incompetence, and potential lunch meat, incidentally presents a rough sketch for the screenwriter-turned director’s later panoramic societal studies like City of Hope (1993), Lone Star (1996), and Silver City (2004), whilst more immediately laying out the aspects of urban satire, sociological sting, and genre riffing that would inform Sayles’ early cult hit Brother From Another Planet (1984). Teague, for his part, had started his directing career on The Alfred Hitchcock Hour in the mid-1960s, but followed a meandering career route until he started working for Corman, making his name on the gangster film The Lady In Red (1979).

Alligator, despite only doing mildly good business compared to Grizzly, proved a calling card that would thrust Teague towards a spell as a major director, handling the Stephen King adaptations Firestarter (1984) and Cat’s Eye (1985) as well as The Jewel of the Nile (1986), a sequel to Robert Zemeckis’ Romancing the Stone (1984), although his career would just as quickly lose momentum after the Reaganite action thriller Navy SEALS (1987) bombed. Teague’s direction rockets long, nimbly countering the often very funny and textured character business with the necessary genre thrills, offering a flavourful sense of the urban landscape (amusingly, despite the Chicago setting the film was shot largely in Los Angeles and Missouri). Alligator gleefully describes a fetid zone in the sewers where rats and mouldering carcasses are littered, dank alleys are piled up with garbage, where dirty corporate secrets are forged by golden boys, tossed away by schlubby underlings, and the shrubbery around mansions hide very rude surprises. The film looks a lot like Assault on Precinct 13 (1976) and other low-budget but well-made genre films of the period and shares with them a specifically gritty lustre, with Joseph Mangine’s cinematography short on colour texture but high on vivid contrast, bright sunlight and deeply pooled blacks.

One of Teague’s best directorial gestures confirms the presence of the alligator stalking Madison and Kelly in a chilling yet easy-to-miss manner, as the gator’s jaws are momentarily caught in flashlight glare in the dark of the back of the frame behind the oblivious cops. A later sequence in a dark and menacing ghetto alley is shot like a scene from a ‘50s noir film. Alligator constantly nudges film buff awareness of the material’s roots: whilst it certainly exists as another Jaws cash-in, Alligator makes a point of emulating 1950s sci-fi creature features as a more piquant reference point, in particular borrowing the plot of Jack Arnold’s Tarantula (1955) with the same concept of a dangerous animal made huge by experimental drugs, and visually referencing the sewer battle with the giAnts in Gordon Douglas’s Them! (1954) and the great saurian monster stomping down the city streets in The Beast From 20,000 Fathoms (1953). Alligator at least has Madison as the eye for its particular storm. Madison is one of the great movie heroes, quickly but lovingly characterised by Teague, Sayles, and Forster as a sort of intellectual émigré turned institutional hangover, depressed and touchy about his thinning hair, ensconced in an apartment littered with old magazines and records and books on New Age esoterica, festooned with poster for the trippy fantasy artist Ramón Santiago. “You were wrong weren’t you,” Marisa comments after he confesses he took her at first for a “real tight-ass,” “When I first met you I thought you were a man whose apartment would look just like this.”

Just as Alligator plays as a kind of absurdist spiritual sequel to Medium Cool, Quentin Tarantino would make his Jackie Brown (1997) such to Alligator in directly basing Forster’s character Max Cherry on Madison, down to a line about him taking action in regards to his hair problem. Early in the film Madison and Kelly expertly take down a livewire nut who turns up at their precinct station claiming responsibility for the murder and with what looks like a bomb strapped to his body, with Madison launching into a delightfully jaded rant to distract him: “I used to be a left-hander, they made me into a right-hander. I wanted to be a priest, they made me into a cop. You wanna blow the joint up? I don’t care what you do, I stopped wanting to be a cop about last week.” Kelly springs on the man and holds him prone whilst Madison checks out the bomb and finds it’s just a clock radio. This proves not just a great character vignette but also, naturally, introduces a story device, as Madison will later adapt the fake bomb into a real one to take on his toothy foe.

Madison finds himself disbelieved when he reports the monster in the sewers after Kelly’s death, even by Marisa, who’s grown up into a respected herpetologist (played as an adult by Robin Riker) when Madison’s boss, Police Chief Clark (Michael V. Gazzo), takes Madison to consult with her. Madison finds himself the object of suspicion particularly after Kemp publishes a lurid article on the incident, but Kemp himself falls victim to the alligator when he gets wind of Madison’s story and goes into the sewer. Kemp’s death is another cleverly shot vignette, as the reporter’s camera keeps taking photos as he’s consumed by the monster, strobing flashes illuminating the terrible struggle in friezes of desperation. The camera is recovered and the photos seem to prove Madison’s story, so he and Clark get down to directing a joint effort by cops and National Guards to flush the alligator into a trap. The operation fails as the alligator breaks out through the pavement in an inner city area and begins marauding, ripping the legs off sundry cops. The Mayor brings in a professional hunter to track and kill the beast, Colonel Brock (Henry Silva), but the alligator proves adept at eluding its trackers, hiding in various bodies of water like a park lake and backyard swimming pools. Madison forges an alliance with Marisa to locate the alligator their own way, tracking down its nest in the sewer.

Whereas most of the other Jaws rip-offs settled for reproducing its social theme as a kind of rhythmic necessity, Alligator has its own brand of fun with the conceit, offering the beast as both the diseased offspring of a diseased society and its deus-ex-machina punishment, whilst Madison tries ever so shaggily to do his job as a keeper of cop lore. One is eager to see Helm get chewed up right away thanks to his habit of experimenting on puppies and his habit of cutting their larynxes to keep down the noise in the lab, even before it becomes clear he’s responsible for the whole affair. Madison is sacked by Clark when he digs too deep and establishes the connection between the Slade experiments and the alligator. The theme of blowback for cronyism and corruption climaxes in a mirthfully gruesome set-piece where the alligator invades a spectacle of ruling class arrogance, entering the Slade mansion grounds during the wedding of the tycoon’s daughter to Helm. The animal quickly turns the wedding into a scene of bloody chaos, snacking on maids, slamming its tail into sundry guests, launching them and dining tables around like confetti, before chewing up Helm and the Mayor, who Slade locks out of his limousine in his panic, only for the great lizard to then furiously crush the car and the mogul within.

Teague has a funny poke at the kinds of make-work business often thrust upon movie extras when Clark is seen talking over his car’s CB radio whilst some uniformed cops literally beat the bushes in the back of shot, only for Clark to turn around and bawl out, “Dammit, he’s not hiding in the bushes!” The film reaches some sort of sick apogee in a scene where some kids costumed as pirates at a dress-up party drag one of their number out to make him walk the plank into the backyard pool, only to obliviously hurl him right into the maw of the gator, red red blood boiling in the pool, whereupon his accidental executioners go running back to mom. Cops chasing after the beast in speed boats finish up crashing into him, boat spilling men into the water, one particularly luckless chap dragged into another boat minus his legs. Alligator is boosted not just by the excellent writing and strong direction but a surprisingly great cast crammed with underutilised character actors, beginning most evidently with Forster but also including Lassick as the affable but seedy Gutchel and Gazzo as the hard-pressed Clark. Even Jagger, who looks like he was about a million years old by this time, gets in a few good lines as the elder Slade, and Mike Mazurski appears in a cameo as the Slade Mansion’s gatekeeper.

Thanks to both Sayles’ writing and Silva’s acting, Brock provides a truly hilarious lampoon of he-man posturing and the great white hunter mystique. His hunt for the monster is punctuated with plenty of canny media performance, flirting shamelessly with a TV reporter (Sue Lyon, in her last screen role before quitting acting) by mimicking an alligator mating call, patronising Marisa (“Well now you can get back to your books.”), and reporting the beast must be “a big mutha” when he finds a huge pile of dung in an alley. His deathless credo: “If I couldn’t get myself killed chasing it, what fun would it be?” Brock pays some local black teens to be his native bearers and guides and teases them for not wanting to follow him down a dark lane (“No backbone? Must be the environment.”), only for the alligator to ambush him and consume him whole whilst one of his aides snatches up his rifle and speeds off. Alligator continues to balance such mischiefs whilst maintaining its unusually rich and nuanced take on basic heroic characterisation, with Madison’s kindled romance with Marisa well-played by Forster and Riker, their relationship evolving in a series of spasmodic gestures. Madison is initially irked by Marisa’s coolly professional disbelief of his accounts, and Marisa later disconcerted when Madison, who’s used to subsisting within a space of private grief, spurns her attempts to counsel him after Brock’s death (“Don’t understand me so quick.”). To make up with her, Madison visits her at home the next day and encounters her garrulous mother Madeline (Patti Jerome), a woman so talkative Marisa suggests letting her loose on the alligator.

Great little vignettes are stitched in throughout the film, like Madison awakening from a looping, red-soaked nightmare reliving of Kelly’s death to see his dog with its head in a carton of Chinese food and of the plastic-bedecked lizards used as dinosaurs in Irwin Allen’s The Lost World (1960) on his TV. “Freud said the police are to punish society for their own illicit desires,” Marisa notes, to Madison’s riposte that “This guy never worked the kamikaze shift in east St. Louis.” When the gator breaks out of the sewer, he interrupts a game of street baseball played by some neighbourhood kids, one of whom dashes back to his flat and steals away one of his mother’s bread knives to go do battle with the creature whilst his mother protests in vain whilst refusing to hang up the telephone. Where Grizzly stuck the possibility in the too-hard basket, Alligator has no compunction in offering Marisa as a smart and canny woman aiding Madison in his mission who blooms herself from uptight-looking lab rat to adventurer with Farrah Fawcett hair, although ultimately Madison must venture into the sewer alone with his improvised bomb, anointed as a shabby urban Beowulf.

The climax sees Teague whipping up suspense with some hoary but entirely effective devices as Madison races to set the bomb and elude the gator in the midst of a cloud of methane and climbs up to a manhole cover only to find it won’t move, because a little old lady waiting for a garbage truck to move is parked above, Marisa desperately tries to convince her to back up, the countdown of the bomb’s LED display intercut with Madison’s efforts to scramble free of the manhole, before the explosion rips apart the alligator and sends plumes of flame up into the street. “We got him,” Madison and Marisa concur as the gaze down into the smoky pit, only for Teague’s camera to descend into the sewer and sound a note of karmic reboot as another baby alligator is flushed into the sewer, under a scrawled piece of graffiti that declares, “Harry Lime Lives!,” both a great film buff gag and also one that pays heed to The Third Man’s (1949) high-and-low panorama of moral rot, but played in reverse, the spawn of the age’s iniquity born in the dark of the sewer and ready break out. Of the two films, Alligator is ultimately highly superior to Grizzly and indeed one of my favourite films of its kind. But both movies ultimately retain the charm of a bygone era when it came to disreputable entertainment flecked with flashes of intelligence and humour, and remain great fun.

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2000s, Action-Adventure, War

Troy (2004)

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Director: Wolfgang Petersen
Screenwriter: David Benioff

By Roderick Heath

Ridley Scott’s Gladiator (2000) unleashed a strain of big-budget historical epics in a moment that already seems like a strange glitch of modern movie history. A brief renaissance for a hallowed style in both literary and cinematic culture, before being perhaps permanently replaced by its great modern progeny, the cult of the superhero. The notion of a Hollywood studio throwing hundreds of millions of dollars at an adaptation of an archaic Greek poem seems even more bewildering and beguiling now. Upon release, Wolfgang Petersen’s Troy was a middling box office success and met with a largely tepid critical response, including from me, but I found it worth revisiting. One trouble was that attempts to revive the historical epic were curtailed by the much less patient mood of the moment. Two of the more substantive entries in this brief craze, Troy and Scott’s Kingdom of Heaven (2005), were both released in edited versions that robbed them of much potential heft only to be seen in a better light when their director’s cuts were released to home viewing. Revisiting Troy recently through the director’s cut, which restored more than half-an-hour minutes missing from the theatrical release, I found Troy aging surprisingly well.

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Petersen, the German director best known for vivid work in movies as diverse as Das Boot (1981) and The Neverending Story (1984), took a little time to find his feet when he went Hollywood, but In the Line of Fire (1993) kicked off a string of big hits for him, continuing with the bi-fi thriller Outbreak (1995), the US President-as-action-hero film Air Force One (1997), and the blue collar disaster movie The Perfect Storm (1999). Petersen took on novelist David Benioff’s adaptation of Homer with a huge budget and an impressive battery of actors, with Brad Pitt exalted at its core in the role of Achilles, under pressure to offer up as much beefcake appeal as Russell Crowe had in Gladiator. Benioff had just collaborated with Spike Lee on the much-acclaimed adaptation of his own novel The 25th Hour (2002), and the dizzied, mortified mood of the post-9/11 age explored pervasively in that film was amplified many degrees as Petersen and Benioff sublimated Homer into more pressing perspectives, as well as the straightforward business of making a heavy-duty crowd-pleaser. The film credits itself as “inspired by Homer’s The Iliad,” but draws on a wider survey of the Trojan Cycle to explore events not portrayed in Homer’s poem but expanded on elsewhere by other classical writers. The Iliad remains a unique and immoveable cultural artefact, at once an elegant, fine-woven piece of writing reflecting a cultural sensibility at its zenith, interlaced with near-endless echoes of that culture’s way of seeing and thinking and feeling, and also a fearsome piece of storytelling replete with lushly described violence and action. It feels intrinsically blockbuster-like, and has long wielded mesmeric power for anyone able to penetrate its style through its innumerable translators’ approaches.

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That said, The Iliad is also tantalisingly alien in its moral and religious values as well as historical setting. Making the Trojan Cycle conform to modern moral systems is a tall order, containing as it does a radically different sense of relations between people and societies as well as concepts of divinity and agency. The Iliad’s early scenes are propelled by Achilles and Agamemnon fighting over a woman named Briseis, an enslaved spoil of war, and a notable vignette later sees Achilles and Patroclus lounging around with their captured sex slaves as the last word in warrior lifestyle accessorising. And that’s without even approaching the operatic cruelties depicted in the city’s fall, all of which combine an aspect of bloodthirsty glee matched to an exacting sense of consequence in metaphysical terms: fate deals out deserts in remorseless fashion. The interwoven story of human warfare and divine attention and manipulation in The Iliad is crucial, particularly in that it emphasises the great struggle as a level playing-field, attackers and defenders alike aware of the finite balance of chance and fate that comes from fighting under the eyes of keenly interested gods, every permutation of character expressed as a living principle relating to the greater drama of clashing civilisations. Some of the revisions Benioff made in the adapting process simply obeyed modern screenwriting niceties, but others, like completely excising the Gods, had a more fundamental impact on the nature of the story being told. Left as a human story it just looks like a tale of a bunch of meathead aggressors annihilating a neighbouring country.

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For Petersen, Troy made an odd yet fitting follow-up to his career breakthrough with Das Boot as a conflicted tale of warriors engaged in a morally questionable undertaking, both obliging identification with those warriors whilst critiquing their attempts to hold onto a sense of personal honour in impossible circumstances. The opening depicts a dog searching for its master on a field of battle and licking his bloodied corpse, striking both a note of pathos and sets up a neat narrative flourish late in the film. The confrontation of the two armies, led by King Agamemnon of Mycenae (Brian Cox) as he tries to conclude the brute process of aligning the Greek city-states under his overlordship, facing off against the horde of Triopas (Julian Glover). The two kings agree to settle the matter with a clash of champions, with Tripoas deploying hulking fighter Boagrius (Nathan Jones) and Agamemnon calling forth the oft-intransigent Achilles. Once he arrives at the battle he easily fells Boagrius with a display of quick and lethal nimbleness. Achilles serves under Agamemnon grudgingly, uninterested in the warlord’s power lusts or patriotic smokescreens, instead servicing only his own, immense talent as a fighter and desire for an appropriate amphitheatre to seek immortality through fame.

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Meanwhile Agamemnon’s brother Menelaus (Brendan Gleeson), King of Sparta, is feasting the Trojan princes Hector (Eric Bana) and Paris (Orlando Bloom) after concluding a hard-earned pact of amity between the two cities. That pact is immediately endangered as Paris and Menelaus’ wife Helen (Diane Kruger) maintain heavy-duty eye contact throughout the banquet before scurrying off to make love in secret. So smitten are the couple, and so detesting of her boorish husband is Helen, that Paris hides her aboard the ship taking him and Hector back to Troy. When Paris reveals his breach to Hector, the older brother is furious and knows well what the consequences might be, but makes the fateful decision to carry on to Troy as Paris insists if they turn back he will face Menelaus with Helen. Upon arrival in Troy, their father King Priam (Peter O’Toole) greets Helen and resolves to defend his sons’ choices. Menelaus appeals to his brother Agamemnon (Brian Cox), a warlord who’s been waging a relentless campaign to unite Greece under his leadership, and Agamemnon eagerly leads a vast fleet to assault Troy.

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The one piece on his chessboard that tends to move itself about is Achilles, so Agamemnon, at the advice of his key vassal and advisor Nestor (John Shrapnel), elects to send another, King Odysseus of Ithaca (Sean Bean), to talk Achilles into coming along. In the director’s cut, Odysseus is first glimpsed being mistaken by Agamemnon’s envoys for a shepherd as he sits on a hillside looking shabby and unroyal and listlessly toying with their expectations, a neat vignette emphasising the Ithacan king’s canniness and lack of pretension. He travels to talk with Achilles, who’s given himself over to training his adolescent cousin Patroclus (Garrett Hedlund). But it’s only the advice of his sagely mother Thetis (Julie Christie) that convinces Achilles to go seek his glory, whilst predicting it will come at the cost of his own life in the end. Making a spectacular show of landing on the beach before Troy, Achilles captures Priam’s niece Briseis (Rose Byrne), a Priestess of Apollo, but his and Agamemnon’s mutual dislike and competitiveness flares into outright hatred when the warlord claims Briseis for himself. Achilles stands aloof as Hector brutalises the Greek horde until Achilles’ callow nephew Patroclus (Garrett Hedlund) takes the field dressed in his armour, and gets himself killed by Hector, sparking Achilles’ murderous intent.

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The version of Troy that screened in movie theatres in 2004 was solid but overly skewed towards servicing Pitt’s star wattage. The director’s cut recast the film in a more rounded, fleshed-out, better-paced fashion. It also gives a superior survey of Petersen’s self-conscious attempt to make the film a tribute to, and last hurrah for, an older brand of blockbuster cinema, trucking in actors like O’Toole, Christie, Glover, and Nigel Terry (playing the Trojan high priest Archeptolemus) out of David Lean epics and Old Vic heroics. Troy’s take on Homer was reconstructed to fit a fraught moment as the Iraq War was doggedly refusing to prove a neat victory and had unleashed schisms of controversy and political opinion with a heat scarcely felt in the western world since the Vietnam War. From today’s perspective the film also certainly evinces Benioff as a dramatist first testing the waters of metaphor-laden mythological storytelling, on the way to creating and overseeing the TV adaptation of fantasy writer George R.R. Martin’s Game of Thrones (2011-19). That show, at least until the badly received concluding seasons, would dominate pop culture for nearly a decade, and it would carry over cast members Bean and Glover. Troy laid down aspects of the Game of Thrones blueprint, in testing sturdy conventions for moral complexity and a dark sense of political and military power as monsters scarcely controlled by the people who affect to steer them.

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Taking on material like Martin’s, already composed with an eye to deconstructing genre canards, proved a more fitting vehicle for such interrogative ends, but Homer’s poems have survived in large part because of their malleability as explorations of conflict and character: everyone from Virgil to Shakespeare to anime makers has applied a new sensibility to them. Benioff’s emphasis on Agamemnon’s bad faith in defending his brother Menelaus and monstrous campaign of empire-building instead steers towards a blunt metaphor for tyrannical warmongering, rather than an inevitable clash of well-matched adversaries. The two brothers are offered not as exemplars of the Greek warrior creed but as a crass and bullish caricature of the less attractive side of macho nature, Agamemnon dedicated to fostering power at all costs and Menelaus portrayed as a hypocritical chauvinist who wants Helen back not, as in the source myths, because of his overwhelming love for her but to kill her with his own hands. They’re pointedly contrasted with other characters, including the romantic and valiant but fatefully callow Paris, and more particularly with Achilles and Odysseus.

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Troy was hardly the first film to tackle Homer on film, but there’s still been a significant dearth of major adaptations of The Iliad. Perhaps the most notable earlier versions had been Robert Wise’s Helen of Troy (1955) and Giorgio Ferroni’s The Trojan Horse (1962). Wise’s film, Hollywood-backed but Italian-shot with a pan-European cast, smartly cast strong, gritty actors like Stanley Baker and Harry Andrews as Achilles and Ajax, but placed most of its emphasis on Helen and Paris as tragically boring lovers. Ferroni’s, whilst in style a regulation entry in the Italian peplum craze, offered a surprisingly acerbic sense of the canonical characters that anticipates Troy in some ways, except for the Trojan prince Aeneas, as nobly played by Steve Reeves: he would reprise the role in an equally enjoyable sequel, The Sword of Aeneas (1962), taken from the second half of Virgil’s The Aeneid. To make the mythology dramatically manageable, Benioff excised many essential figures like Diomedes, Little Ajax, and Cassandra, and passed their story functions onto other figures. The film’s version of Briseis makes her a member of the royal family and Apollonian priestess, and blends together her namesake from the poem, Cassandra, Clytemnestra, and Polyxena. Those are some of the greatest characters in literature, and it might be asking too much of role to contain such multitudes, and yet Troy manages to found them into one effective and efficient dramatic alloy. The idea of Cassandra as unheeded prophet is passed on to Hector and Paris, who keep recommending smart courses of action to Prim only to be ignored.

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To their credit, Petersen and Benioff apply a purposeful sense of psychology and dramatic context in revisiting and revising ancient legend, pausing to consider each major character and their motives and their purpose within the great gallery of mythic occurrence. Troy manages what not so many films like it ever managed, to keep a compelled focus on the human drama within the container of the epic, bolstered in particular by attentive casting, in offering actors like Saffron Burrows as Hector’s anxious wife Andromache and James Cosmo as Glaucus, Priam’s stalwart general. There’s an aspect of double-edged achievement to this, in obliging immortal mythology to subsist within the cramped space of a contemporary realism and naturalism, grinding gears with The Iliad’s description of a pivot of worlds, turning it on many levels into just another war story. The poem’s driving drama, the inevitable march to battle between Achilles, the perfect warrior dedicated to his own fame given a new spur by personal vengeance, against Hector, the valiant defender of his homeland, the warrior-prince who’s also a father and family man, evokes stark oppositions and resolves it in favour of the former, cutting against the grain of contemporary sensibilities which would celebrate the latter.

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The poem applied rigorous sense of identity as well as mythic function to the two men: Hector’s tendency to arrogant bellicosity contrasted Achilles’ valuing of honour and lack of interest in merely political motives gave them complexity whilst also pinning them down as exemplars of their respective worlds, and also highlighted traits that both elevate and defeat them. By contrast the film skews Hector into a canny and fretful stalwart, with Bana’s embodiment of strongly rooted and stolid virtue contrasting not just his foes but his mercurial brother and fatalistic yet over-confident father. Casting Pitt as Achilles was the engine for the film’s pitch and advertising, with Pitt trying to stretch his stardom and acting to new zones. Pitt had long shown himself to be an interesting actor, gaining plaudits for his striking grotesques in Kalifornia (1993), Twelve Monkeys (1997), and Fight Club (1999), but his star cachet as the incarnation of the ideal west coast blonde princeling often sharply contrasted his ambitions. As with Tyler Durden, playing Achilles allowed him to try and balance his schismatic star identity and acting sensibility by inhabiting a character defined as the prototypical star, beloved of colleagues and able to swing sexual gymnastics with multiple ladies in properly pimp fashion, the figure whose presence is needed to sell the enterprise to the hoi polloi despite all the efforts of smarter and more driven creative minds, and admired and feared for his impudent physical genius.

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Pitt’s Achilles as a fractured antihero with an ironic intellectual streak, a murderous hunk of taut muscle with the mind of a Sartre character, fully aware of the tenuousness and absurdity of mortality and feeling obliged by his own prowess and pessimism to dedicate himself to the extermination of humans as his metier, often delivering lines in alternations of brisk cynicism and stringent honesty in terse asides. Pitt may well have been trying to emulate Marlon Brando as another very American kind of actor who proved himself nonetheless more than capable in classical roles. But Pitt lacks Brando’s deft verbal facility, and he can’t quite defeat a note of awkwardness in trying to play such a conflicted character. Certainly, however, Pitt looks the part, the blessed and magnetic folk hero made in the image of Ares for carving foes into sculptural studies. As the war combusts, Achilles swiftly moves to start cementing his legend status by driving his ship loaded with his Myrmidon warriors ahead of the Greek armada to land on the Trojan beach and carve a path through the defenders.

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Achilles and his men sack the Trojan Temple of Apollo, slaying the priests and capturing Briseis, and Achilles taunts Hector when he arrives with a retinue, predicting their clash but letting him flee for the moment. Achilles’ display of warlike prowess, in which only fellow super-warrior Ajax (Taylor Mane) manages to join the action, infuriates Agamemnon, and he tries to bring Achilles down a peg by commandeering Briseis, whom Achilles has promised safe harbour to. Achilles retaliates by refusing to participate in the first great confrontation of the Greek and Trojan armies, which comes before the city walls. Paris elects to meet Menelaus in one-on-one combat, but when Menelaus proves far too strong for him Paris appeals to Hector and rather than let Menelaus kill is brother on the ground Hector slays him and then Ajax, sparking a pitch battle that sees the Greeks retreat in bloodied chaos, the Trojan archers and Hector’s fighting pith proving a deadly combination.

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Troy struggles in its early scenes as it tries to balance its competing urges towards serious adaptation and blockbuster service. The film pays tribute to the sword-and-sandal genre’s hallowed habit of celebrating beefcake to the point of offering Bana and Bloom flouncing about in crop-tops and Pitt in leather kilt, and the tone of the acting takes a while to settle down. Kruger, who quickly went on to prove herself a considerable actress in fare like Inglourious Basterds (2009), was introduced as a fresh face in the role of Helen, but she was still finding her feet as a performer and impressed few at the time as worthy of the role. She still seems watery compared to, say, Irene Papas in Michael Cacoyannis’ version of Euripides’ The Trojan Women (1971), where Helen was a strident, galvanic presence who wields herself with a blend of arrogance and pithy survival smarts. That said, the version of Helen here is true to her portrayal in The Iliad as a flighty creature trapped by her own choices and withering within the ironic space of being considered important enough to both spur a war and caught in a spiral of contempt without and within, building to a scene in which Hector refuses to let her give herself up to the Greeks, assuring her such a gesture would be of far less valuable than the one she know plays as Paris’ supportive influence.

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It’s always tempting for romantics to be very forgiving towards Helen and Paris, although they’re supposed to be the kinds of blithe and thoughtless youngsters who cause endless trouble for other people. Bloom, best known for playing the omnicompetent Elf hero Legolas in The Lord of the Rings films until this point, was nonetheless smartly cast as Paris, a man redeemed more by his honest ardour than by his capacity to live up to the standards of a macho warrior age, the archetypal lover-not-a-fighter who nonetheless starts mastering arts of archery as the conflict becomes grimmer and more personal. Cox’s Agamemnon, by contrast, walks close to the edge of ham, but it’s extremely effective ham, playing the outsized engine of imperial bloodlust who gains his own, deeply personal spur to ruthless prosecution of the war in Menelaus’ death. The film finds its feet as the war heats up and the narrative leans more on The Iliad, although not always remaining faithful to familiar legend: the restored introduction for Odysseus in the director’s cut introduces a note of contrast in character and attitude.

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Troy copped a deal of critical flack for some of its twists on the classical lore in touches, like the early deaths of Menelaus and Ajax and letting Andromache, Helen, and Paris escape in the end, although given the inconsistencies in the legends – there is after all one strand of the tradition that holds the real Helen was replaced by a simulacrum for the war’s duration whilst she was kidnapped to Egypt – and a long tradition of creatively rewriting the stories this is no hanging matter. Revisions often simply get to the same place sooner. Perhaps a more truly unworthy touch is making Aeneas (Frankie Fitzgerald) some random guy Paris gives the Sword of Troy to in the climax. The film’s reconstituted political context is highlighted as Nestor frets to Agamemnon, after the Greek horde has lost a battle like a Bronze-age CNN pundit: “If we leave now, we’ll lose all credibility – if the Trojans can beat us so easily, how long before the Hittites invade?” War of aggression must be haplessly recommitted to through the prospect of losing the aura of invincibility. Perhaps the film’s most interesting and original spin on the theme of war is the way it acknowledges the way conflicts never obey one specific ideological stream, instead representing communal action informed by many different urges and viewpoints, ranging from monomaniacal strategizing to a deeply personal expression of need. Nestor and Odysseus recognise the necessity of continuing the fight along such lines, requiring Agamemnon to remove his ego from the equation and get Achilles back on side.

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Petersen had established himself as a slick and forceful stylist on Das Boot with a palpable sense of atmosphere and a mixture of classical storytelling skill matched to aggressively mobile camerawork, and The Neverending Story wielded a grand and beautiful evocation of fantastic landscapes, a sensibility Petersen couldn’t bring to bear in this naturalistic take on myth. Troy shares something of the same ethos regardless, coming on with great energy, a muscular immediacy strongly contrasting the more popular, highly stylised approach Zack Snyder would unleash on his take on Greek history, 300 (2006). Perhaps to really nail the flavour of the source material might have required something like the mix of elegance and brutalism John Milius gave to Conan the Barbarian (1982), or what John Woo on The Battle of Red Cliff (2009), managing the tricky task of balancing vast spectacle with a sense of the individual potency of great fighters in a most Homeric fashion. But Petersen imbues an elemental sense of pallid sunrises and blood-soaked sand, alive to flesh and grit, appropriate for a story set at the dawn of western history. He pulls off some visual coups, particularly in the first confrontation of the two armies, and the grand overhead shot of the Greek horde charging through the opened city gates in the climax. The fight sequences have appropriate sense of pulverising force and ferocity where Achilles’ near-acrobatic style contrasts the more earthbound foes he contends with, although the beach attack scene reflects the pervasive influence of the Normandy opening of Saving Private Ryan (1998) to an unseemly degree.

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Patroclus dies at Hector’s hand whilst pretending to be Achilles, dressed in his armour and leading the Myrmidons into battle when the Trojans attack the Greek beachhead, earning the martial valour he craves in the most brutal fashion and delivering to Achilles a wrath-inducing shock. Whereas in The Iliad Patroclus’ death finally gives him a personal spur that amplifies his talent to the level of genius and world-shatterer, Troy sees him slowly forced to concede the value of his human attachments, in the loss of Patroclus and the spectacle of his own impact on Priam and his caring for Briseis, which proves at once his downfall and also a last, salutary gift, a humanising urge that also obliges his destruction. The build-up to the duel of Achilles and Hector is particularly well-done, as Achilles, glaze-eyed in his merciless fury, wheels up to the city gates and demands Hector come out and fight. Petersen’s build-up for the sequence, expertly drawing out the tension, also successful locates the primal roots of every gunfighter and swordsman duel in popular art. The two well-matched men meet in a fight decided as much by character as physical strength, Achilles’ monomaniacal focus overwhelming Hector’s more scrupulous purpose, before Achilles brutalises his body by dragging it behind his chariot. It’s a testimony to how good storytelling doesn’t dim that I distinctly recall, when seeing this film in the movie theatre, hearing audience members groan in shock when Achilles kills Hector.

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The subsequent scene in which Priam sneaks into Achilles’ tent to beg for his son’s body is a moment for O’Toole, aged and haggard and yet still with his old thespian talent undimmed, to make a mark, especially in the moment when he answers Achilles’ comment, “You will still be my enemy in the morning” with the hard retort “You are still my enemy tonight,” the fire buried under his snowy locks allowed a momentary flare amidst the necessary moment of mollifying. Achilles’ own sense of emotional crisis crystallises in relenting as he weeps over Hector’s corpse, conscious of how much he’s lost in gaining what he long wanted, shocked out of his haughty zone of philosophical butchery. Achilles’ contentious relationship with Briseis is also a surprisingly strong element, the captive priestess’s contempt for the invader, and his disinterest in her sense of humanist and religious offence, mediated by potent attraction. Following Achilles saving Briseis from gang rape after Agamemnon gives her to the troops, their flashing wilfulness culminates in a sexual tussle, before Briseis tries in hopeless desperation to hold him back from taking the fight to Hector after Patroclus’ death, and then giving a moan of horror and grief when she sees Achilles return from his fight, with an appropriately cruel evocation of madly clashing emotional impulses.

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It might be said that the film emphasises Achilles and Briseis’ relationship as a nicety in stepping around what many have taken for Achilles and Patroclus’s romantic attachment, although nothing like that is explicitly portrayed in The Iliad. Achilles resolves to depart the battle, only to be obliged to stay when Odysseus dreams up a plan to break the military deadlock between the two camps. Euripides notoriously disliked Odysseus as a character intensely, despite his valorising in Homer, often portraying him as a man who turned is great intellect towards manipulative and cynical ends. Petersen and Benioff rather see his cagey, meditative intelligence as crucial in a vital way: personalities like Agamemnon start wars and those like Achilles fight them, but only one like Odysseus can win one. Odysseus dreams up the ploy of the Trojan Horse, and the script deftly sidesteps the complex web of circumstances that made the Trojans fall for it in the source myths through having the Greeks falsify an outbreak of plague, revealed as a fraud in a revisit to the opening as a dog licks a corpse’s arm of fake lesions. The climactic sack of the city is a tremendous piece of spectacle, and the director’s cut is particularly revealing in the longer, more savage and lingering depiction of the Greek invaders engaged in mass rape, vandalism, and slaughter.

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It’s unsparing as a portrayal and indictment of the dark side of war that sharply contrasts the attitude of martial vainglory that’s generally been more popular in new millennium cinema in the likes of Gladiator and The Lord of the Rings films, aggressive conquest envisaged as a general degradation and a succession of ugly consequences to prior choices wrapped in high-flown concepts. Petersen also delivers the right kind of grandiose theatre, with Cox’s Agamemnon at full throttle, revelling in his destruction of the city and slaying of the stricken Priam, before catching Briseis and promising her degradations beyond parallel. Whereupon the cunning priestess shoves a dagger in his neck. Achilles rescues here from Agamemnon’s vengeful bodyguards, only to be riddled with arrows by Paris when he thinks Achilles is attacking her. Again the film manages a surprisingly good job here of conflating the far-flung routes of mythology into a potent and logical climax, hitting the key ironic beats, the great warlord felled by a woman, the mighty duellist brought down by love and a wielder of the unmanly bow, leaving Odysseus as the one to put coins on the eyes of the dead and invoke the names of the fallen amidst the ash and ruins and fetid sighs of exhausted passion. Troy doesn’t rise to the heights of the greatest historical epics and mythological movies, but it’s a full-blooded and intelligent work.

Standard
1970s, Action-Adventure, Auteurs, Crime/Detective, Thriller

The Driver (1978)

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Director/Screenwriter: Walter Hill

By Roderick Heath

Night and the city. Sulphurous hues of street lamps and luminous neon hieroglyphs. Clammy sex in fetid hotel suites. Feverish gambling in the small back rooms. Bloody battles in grimy alleys and warehouses. Walter Hill’s filmography most readily calls to mind such textures, although he just as often ventured out into the dusty west or into the iron and concrete jungles of prisons. Hill seemed set for a major film career as he rose up the ranks as a screenwriter, penning films like The Getaway (1972) and The Mackintosh Man (1973) for classical hard-asses Sam Peckinpah and John Huston. Hill debuted as a director with Hard Times (1975), and scored big hits with The Warriors (1979) and 48 Hours (1982), as well as producing and penning instalments of the Alien series. Hill resembled some other filmmakers who emerged around the same time, including Michael Mann, John Carpenter, and John Milius, in his range of inspirations and stylistic reflexes, his love for old-school storytelling virtues and a love of tough guy mystique contradicted by an urge to search for instability behind the façade, mediated by an attempt to mate such reflexes with a sense of updated immediacy and realism, and a near-anthropological interest in people on the fringes of society. Hill loves tales of people trying to survive hostile landscapes be they rural or urban, exploring that theme overtly in The Warriors, Southern Comfort (1981), and Trespass (1992), often limiting the scope of his action to a brief and concentrated timespan redolent of classical drama: even Aliens (1986), although realised by James Cameron, took an essential Hill template for its story.

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The Warriors, almost certainly Hill’s best-known and most-loved film, manages to seem at once palpable and stylised, mating myth-history and comic book aesthetics with a pungent sense of place and physical immediacy in sustaining its own little cordoned world. Hill’s love of the textures of ‘50s noir and rock’n’roll flicks eventually drove him to make Streets of Fire (1984), a film conjured almost entirely in an argot of retro tropes. Despite what seemed to be Hill’s commercially amenable fascination with pulp fiction mores, he proved at odds with the increasingly fantastical tone of the evolving action blockbuster, rendering his box office touch scattershot. Like some of his fellows, Hill stumbled in the late 1980s. He made ill-received attempts to expand out of his genre comfort zone with the comedy Brewster’s Millions (1985) and the rock musical Crossroads (1986). Hill’s turn towards revisionist Westerns in the mid-1990s, with Geronimo: An American Legend (1994) and Wild Bill (1995), was also met with general apathy, but they were interesting and textured works that informed Hill’s later role in creating the cult TV show Deadwood. His attempt to reunite Yojimbo (1961) and A Fistful of Dollars (1964) with their American roots as Last Man Standing (1996) was unfortunately a distressingly dreary entry, and his first two films of the new millennium, Supernova (2000) and Undisputed (2002), were dumped in release. But Hill’s sporadic late-career efforts Bullet to the Head (2012) and The Assignment (2017) have their virtues as self-consciously trashy sketches of auteurist humour.

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Hill’s The Driver, his second film, sits at the intersection of filmic avenues, a gritty, terse, nasty chimera, part movie-brat assimilation of old film noir and westerns, part quintessential study in 1970s streetwise verisimilitude. In many ways it’s Hill’s most restrained and minimalist film, like its hero operating on a high-band wavelength often bordering on the subliminal, and it was met by general critical and audience bemusement upon release. But it’s become enshrined as an inescapable influence on subsequent neo-noir cinema. The Driver made an immediate and unmistakeable impact on Mann’s style as purveyed in his debut Thief (1981), and echoes in labours by filmmakers occupying the crossroads of independent and genre cinema, including Jim Jarmusch, Jeremy Saulnier, and Quentin Tarantino’s LA crime films, particularly Jackie Brown (1997). It’s received overt homages in Nicolas Winding Refn’s Drive (2011) and Edgar Wright’s Baby Driver (2017), and some of its visual imprimatur can also be detected in films as disparate as Repo Man and The Terminator (both 1984). The Driver’s failure to connect in its day must have felt especially bitter and ironic given it seems to designed to at once ride the wave of popularity for action films built around car chases, borne out of the popularity of Bullitt (1968) and The French Connection (1971), and to provide a sharply different approach to and anatomisation of the mystique of this certain kind of movie.

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Anticipating The Warriors in depicting the flotsam of a nocturnal existence engaged in primal battles the sunlit world never knows, The Driver also retained Hard Times’ portrayal of exile-in-society antiheroes, whilst moving beyond the immediate sway of Peckinpah and Huston. The Driver saw Hill emulating Jean-Pierre Melville and his particularly Gallic brand of crime movie with its glaze of existential cool and alienation chic as exemplified by Le Samouraï (1967), and his inclusion of French actress Isabelle Adjani tipped a hat to the influence. It made sense then that just about the only film market The Driver initially scored a hit in was France. Hill’s efforts in marrying high-powered chase action with a spare, existential, rather European vibe had also been strongly anticipated by Richard Fleischer’s The Last Run (1971), but Hill brought the style back home and rooted it firmly in a bracingly intense and intimate feel for the seamy backwaters of Los Angeles and the traditions of American underworld portraiture. Often it feels as much informed by the likes of Nelson Algren and Edward Hopper as classic noir. The first glimpse of the film’s antihero, known only as The Driver (Ryan O’Neal), comes with a mythopoeic note, as we see him rising out of the underworld – riding an escalator up into a car park where he selects a car to break into with a specially-made key, and drives out into the Los Angeles night.

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Hill cuts to the interior of a casino, a space of phony-plush cool where Adjani’s character, known as The Player, plays as the dealer in a card game with an expression of intense ennui, waiting out the night’s games with fellow gamblers seeking the elusive charge of fortune but currently only receiving static. These two disparate citizens of the nocturnal world soon prove to be linked, as a pair of masked hoodlums (Nick Dimitri and Bob Minor) burst into the casino, assault a security guard, and make off with the bank. The Player, leaving the casino, hovers near the rear entrance and seems to fix on The Driver as he sits parked and waiting, having already smashed through a wooden barrier to access the rear of the building. The robbers dash out and climb aboard with The Driver, who begins a dash through the LA downtown, streets close to deserted in the wee small hours save cop cars that come blazing out of the shadows and give chase. The Driver’s innate genius is proven as he eludes, outruns, and wrecks his pursuers, as well as his bullish refusal to be cornered or intimidated, as he charges headlong at a pair of oncoming cruisers, defying the bullets that glance off the windscreen, and forces them to swerve and crash, much to the chagrin of his charges. After being sure of their escape, The Driver dumps the stolen car in a car graveyard, and curtly informs the thieves, after they’ve given him his share of the loot, that they won’t be working together again: “You were late.”

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The Driver’s latest escapade stirs the city’s most fearsome hunting dog out of his kennel: The Detective (Bruce Dern) is first glimpsed playing pool by himself in a tavern, itching for an opponent worth of his mettle. The Detective scarcely conceals his delight when he finds The Driver has left behind his fashioned key as a taunting calling card: “Cowboy,” one his partners notes, to The Detective’s reply, “No shit.” The Detective knows well who The Driver is and his desire to nab him ratchets up to an obsessive register: “I’m gonna catch the cowboy that’s never been caught.” The Detective has The Driver brought in and shown off to witnesses from the casino: most state they didn’t get a good look at him, except for The Player, who states categorically that he isn’t the man. The Player, it soon turns out, was specifically courted to play the misdirecting witness by The Connection (Ronee Blakely), The Driver’s agent who finds him jobs, and The Driver breaks with his usual hygienic protocols to pay The Player off personally, perhaps because he’s attracted to her but also perhaps sensing she’s to play some unknown role in his looming battle with The Detective.

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This link seems to be confirmed by the Fates as The Detective comes to call on The Player in her upscale apartment whilst The Driver is speaking with her. The Detective leans on The Player, knowing full well what her function in the game is, and rattling her cage when she defies him with all her languid cool: “Of course there was that one little scrape. That kind of nasty one. The one that got swept under the rug?” True to the roguish proclivities of the 1970s zeitgeist (and now?) as well as to Hill’s efforts to blend schools old and revisionist, Hill offers The Driver as an admirable figure despite his criminal profession, a man who operates definitively according to a silently enforced code of behaviour both in himself and expected of others, whilst The Detective is a ripe bastard in representing law and order. O’Neal’s inhabiting of a stern, taciturn, rigorously professional persona is pitted against Dern’s depiction of a man who likes talking, if to specific effect. The Detective’s pleasure in goading and provoking and showing off his mastery manifests with sadistic concision as he tries to fracture The Driver’s hard shell by tossing hot coffee on his hands whilst they converse, and then daring his foe to punch him at the cost of two years in prison. The Driver’s bone-deep self-control asserts itself and he pulls back from landing the blow.

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The Detective has two partners in his roving crime squad, the ‘Red Plainclothesman’ (Matt Clark) and the ‘Gold Plainclothesman’ (Felice Orlandi). The former is a relative newcomer to the team who feels uneasy when confronted by The Detective’s methods and attitude, making plays at challenging The Detective’s confidence and assurance as it becomes clear the senior cop will contemplate breaking rules and laws to achieve his objective as well as abusing and humiliating people. The Detective responds to Red’s weak resistance with a mix of disdainful amusement and friendly-aggressive mentorship: “You’re a loser. But I think you’d like to be a winner.” The Detective eventually decides the best and most efficient way to catch The Driver red-handed is to set up a bank robbery himself. He fixes on a pair of sleazy stick-up men, ‘Glasses’ (Joseph Walsh) and ‘Teeth’ (Rudy Ramos), whose most recent job was robbing a pharmacy, and are in need of a new getaway driver because their current one, Fingers (Will Walker) has become erratic, despite having once been good enough to have been in on another job with The Driver as his back-up. The glimpse Hill offers of Glasses, Teeth, and Fingers in action together summarises their essential natures and potential dangers in deft strokes: Glasses loses him temper for little good reason, Teeth shoots out the windows of the pharmacy to make a big noise and intimidate for equally little reason, and the rattled Fingers speeds away in crazed style, almost careening into an oncoming truck and sideswiping a parked car.

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The Driver neither entirely adheres to old-school generic niceties nor strains to deflower them in the manner of something like Chinatown (1974). The characters operate according to their natures and functions, signalled by their reduction to systemised generic titles rather than names and the disinterest in defining them according to their biographies. But are ultimately all forced to confront the hollowness of their actions. Not for the last time in his oeuvre, Hill’s characters here resemble honed metaphors for life as an on-the-make Hollywood creative. Plotting colossal projects and living transfiguring dreams whilst subsisting in ratty apartments, trying to retain maverick ethics whilst surrounded by sharks and lowlifes, to smuggle through personal statements under the nose of authority. Hill’s most recent film The Assignment tweaked the figuration to offer the mad scientist villain as the easily bored and maliciously talented artist figure, but here The Driver’s ethic as a practitioner of a rarefied art accords perfectly with Hill’s method in his, trying to hone every shot, word, and gesture down to a pure and essential form. Most of the characters and their interactions embody Hill’s screenwriting precepts. Relevant information, no chit-chat; gestures and skills mean more than words. The Detective’s privilege is indicated as the relative spendthrift with talk, although his use of them likewise has a sense of effect.

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A year before Werner Herzog cast her in his remake of Nosferatu, Adjani seems present in a different kind of vampiric drama and similarly cast for the almost hallucinatory quality of her beauty rather than the volatility that had made her an instant star in Francois Truffaut’s The Story of Adele H. (1975). The Player, like The Driver, is someone entirely immersed in a hardboiled world although she occupies a higher end of the scale for the time being, her apartment a sleek and pricey abode that seems to hover high above the LA night, albeit one just as sparsely furnished and almost shell-like as any of the dives The Driver inhabits, signalling she’s another one ready to flee at a second’s notice. The first glimpse of The Player, dealing in a poker game in the casino, registers her as both an uncommon presence and one utterly bored, compelling the eye and deflecting it at once. The Player explains her motives for getting mixed up with his business to The Driver when he visits her with casual, almost fatalistic concision, stating that the apartment is paid for by some occasional high-roller lover but “lately the cheques haven’t been so regular.” Her and The Driver’s relationship is transactional in stated terms, as The Detective’s threats oblige The Player to push The Driver in turn to make sure he can make it worth her while to maintain his alibi.

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But some arc of attraction seems to also spark between the pair, sufficient to draw The Driver to her and vice versa in risky ventures, each cognisant of the other as both a danger and also a bird of the same feather, intense and disinclined to large gestures, speaking language through their piercing gazes instead. “Cowboy music,” The Player notes as she visits The Driver’s seamy flat: “Always tells a story. Drunks, whores, broken hearts.” Hill’s thumbnail for the appeal of genre storytelling, a certain brand thereof at least, one preoccupied by the losers and outsiders amidst American life. The Driver, despite being in a lucrative line of work who’s been working heavily, subsists in the crummy grandeur of cheap hotel rooms with inexpressibly hideous peeling teal paintwork. It’s a lifestyle The Detective notes with a certain level of approval as a sign of The Driver’s dedication and intelligence, living in a manner that offers no hint of secret wealth or indeed any signs of actual life: “Boy, you’ve got it down real tight. So tight there’s no room for anything else.” Despite his seemingly unswerving realism and professionalism The Driver nonetheless eventually reveals motives fuelled by something more elusive, including a belief in a run of luck – “I’m riding a wave” – that must be followed to its end as if he too is a gambler, one playing his game with the universe.

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The criminals The Detective selects to play out the necessary roles in his master plan immediately irritate The Driver when they try to commission him, seeing in them the precise qualities The Driver disdains. “How do we know you’re that good?” Teeth demands when The Driver names his high price when he meets with them in a car park. The Driver immediately and vengefully demonstrates to them his quality by taking over the criminals’ Mercedes and driving it pell-mell around the car park, slamming it against walls and columns, terrifying his passengers and leaving the car a battered wreck, before turning down their offer. The Driver’s antagonism with Teeth ratchets still higher when the criminal turns up on the landing outside his apartment, brandishing a massive revolver to bully him into signing on. The Driver nonetheless remains profoundly unimpressed, at first challenging Teeth to pull the trigger and then, after meeting his gaze for many moments in a staring contest, socking him in the jaw and throwing him down the stairs. “I just wanted to talk,” Teeth groans to The Driver’s cold reply, “You did.” Glasses goes to meet with The Detective to confess failure in obtaining The Driver’s services, whereupon The Detective calmly sets about arranging it himself by visiting The Driver in his apartment and challenging him to engage in the contest, even returning to him his lock pick.

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This key confrontation sees the two characters conversing in hard glares, the stakes and connections unspoken and yet stated through semaphore of body language and attitude, with The Driver signalling his acceptance of the game by taking the key. O’Neal had emerged as a major star with the success of Love Story (1970) and he followed it up with hits like What’s Up, Doc? (1972) and Paper Moon (1973), and stretched himself to great effect with Barry Lyndon (1975). O’Neal had a peculiar screen persona, appearing very much the blandly handsome everyman imbued with a limpidly romantic cast, contradicted by eyes that harboured a hue of wounded animal ruefulness and shrewdness, blended qualities that informed his best roles and performances. Hill had written one of O’Neal’s earlier vehicles, The Thief Who Came To Dinner (1973), and The Driver plays in a fashion as a more self-serious iteration of that film, and suggests Hill saw unrealised dimensions in the actor. Although he signalled a move in that direction with A Bridge Too Far (1977), O’Neal wasn’t associated with tough guy parts, and after The Driver’s failure no-one would again. Which was a real pity, as O’Neal’s career was left with no place to go, and yet he inhabits the part of The Driver perfectly, with his squared-off poise and air of physical competence held on a tight leash of hard-learnt restraint, and when The Driver resorts to direct acts of violence it’s both blindsiding and convincing.

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The air of caginess, of some private reserve O’Neal was keeping locked away from the world, became a potent reservoir when it came to projecting The Driver’s borderline maniacal commitment to a private ethic and project of asocial resistance. The Driver seems less motivated to engage in criminal activity for money but to thumb his nose at people who live by less concerted ways, an aspect of his character The Detective readily grasps because it’s an attitude he shares, if whilst expressing and actualising in quite different ways. Dern, by contrast, had almost become synonymous with a certain kind of role, callow creeps and unstable outcasts, like his Vietnam veteran-turned-terrorist in Black Sunday (1977) and his infamous part as a psycho who kills John Wayne in The Cowboys (1972). Hill readily tapped Dern’s ability to play galvanising assholes but also showed cheekiness in making him the representative of authority. The Detective compares his own approach to his job as one rooted in the same presumptions as newspaper sports results – points on the boards neatly demarcating all players as winners and losers, the nominal task of upholding a public responsibility and enforcing community laws subordinated to the needs of ego and simple equations of power.

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The Detective sees himself as the winner in a job for a society that values only winners, a proto-Trump figure in extolling an exclusively Darwinian sense of the world where the rules are only incumbent upon those not naturally chosen for success, for status, for the right to self-identify with the spine of the establishment. On the other hand The Driver is contrasted by Glasses and Teeth as well as the two stick-up men he taxis at the outset, bandits who almost by definition will possess or foster traits that work against The Driver’s professional sensibility as well as his distrust of violence as people quick to temper and irresponsible. Glasses seems like a reasonable and steady captain for gangland activities in comparison to Teeth, who The Driver immediately pins as a potential hazard with his attitude and delight in violence and provocation, and soon gets all the evidence he needs to back up the assessment. Glasses eventually proves to have his own explosive and duplicitous streak. The Driver’s habit of talking a hard line with flaky colleagues despite not carrying a gun is a test he liberally applies, quickly revealing hotheads and reactive fools, a point of character that feels reminiscent of some Western heroes like Barry Sullivan’s character in Sam Fuller’s Forty Guns (1957), presenting the truest tough guy as one who can maintain a pacifist demeanour but doesn’t flinch from speaking cold truth and laying down the law, or from action when absolutely necessary.

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And as in such a model, this trait makes antithetical characters underestimate The Driver, something Teeth learns when The Driver easily disarms him and beats him up. Glasses falls into the same trap. When The Driver eventually takes on the job, he demands that Teeth sit out the robbery, so Glasses uses Fingers as his accomplice, only for Fingers to foul up during the heist and allow an alarm to sound: Glasses is so infuriated he guns Fingers down. Once The Driver delivers him to their rendezvous point in an empty warehouse, Glasses points his pistol at The Driver and makes it clear he’s going to kill him too, mocking him for not killing a gun, only for The Driver to suddenly swing up a pistol from where he’s nursed it out of sight and blow Glasses away. A great, jolting surprise that again obliges both viewers and characters to revise their understanding of The Driver, one reminiscent in a way of Tuco’s “shoot, shoot – don’t talk” quip from The Good, The Bad, and the Ugly (1966), but without the lilt of black humour, instead striking a bleak, rueing note in confirming The Driver, despite his dislike of guns and violence, knows damn well he has to be good at both in his world. Glasses’ attempt at a double-cross relieves The Driver of any burden to split the take and he heads off to arrange with The Player to swap dirty money for clean.

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Hill’s infusing style on The Driver mimics his writing in trying to film and frame to an essentialist credo. Relatively little of the movie takes place in open daylight, and when it does this is clearly offered as The Detective’s realm rather than The Driver’s, The Detective and his crew hovering around backstreets and rooftops and car parks awaiting calls to action just as The Driver and his ilk parse away time in dim, interior, almost claustrophobic environs. Hill often frames The Driver in relation to faded and battered artworks and fancily framed mirrors on walls in hotels and bars, hinting at the tattered romantic textures lurking behind his life-hardened façade. Cinematographer Philip Lathrop’s photography unfolds in earthy tones of grey, brown, and green, usually only broken up by odd flashes of bolder colour like a cop car’s lights or the balls on a pool table, and relatively colourful locales like the various taverns and the casino have their gaudier colourings muted. The Driver’s visit to pay off The Player at her glitzy, modernist apartment complex feels particularly vital as a thumbnail for Mann’s aesthetic. The duo meet in the sickly greenish glow of fluorescent tube lighting along a blank concrete catwalk that looks like infrastructure for a space centre, and ascend by elevator to hover high above the gleaming cityscape, lowlifes become astronauts by dint of living amidst but not as part of modern American life.

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The inherent visual tension helps draw out Hill’s backdrop thesis regarding American success as release from relationship to history and environment, whereas the losers in The Detective’s parlance must persist in spaces where such things reign over them. Hill’s expect use of Lathrop’s widescreen pictures nudges the edges of Hopper-like abstraction throughout, often moving in for flashes of action and then returning for deadpan medium-long shots scanning corpses and wrecked cars with the equanimity of a classical landscape painter. Hill had to make his driving action scenes feel novel and distinct from famous precursors. It’s been said the template Hill hit upon has proven particularly influential on video games, presumably in the smooth and gliding sense of speed and motion he captures in the key chase sequences, getting close enough to generate immediate intensity but avoiding chaotic freneticism through excessive editing. Often his camera stands relatively aloof from the vehicles, noting their arcs of motion, straining against earth and gravity, so their lines of motion become dance-like, and often framing O’Neal and his passengers, including Adjani in the climax, in a manner that clearly shows them amidst the action. The fact that most of the chase scenes take place in the very early morning allows Hill to let the cars rip with little to stall or frustrate them, instead turning the chases into contests of pure driving skill, tearing through downtown avenues and seamy factory spaces.

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Hill also spurned any music accompanying the chases, employing Michael Small’s mostly electronic scoring with its eerie drones and squiggles strictly for brief passages of atmosphere. Blakely, contrasting her best-known role as the beloved but damaged diva in Robert Altman’s Nashville (1975), plays The Connection with a veneer of tight-wrapped proficiency, breathy voice and bright red lips contrasting her rather asexual dress style, a fitting partner in free enterprise for The Driver and one he seems tight with, and yet she keeps a wary distance, making clear to The Driver she has no intention of getting killed for his sake when he gets her to dig up a fence for the cash. Hill’s more ruthless brand of humour shades into horror as Teeth corners The Connection in her apartment and makes her reveal where the money handover is to take place by inserting the barrel of his huge pistol deep in her mouth. The Connection quickly coughs up the required information and tells Teeth she told The Driver she wouldn’t die for him, only for Teeth to push a pillow over her face and shoot her through it, as if delivering his own, cold punchline to a cosmic joke. The brutal, quasi-sexual violence here renders the games of dominance throughout the film at their most palpable and disturbing extreme, underlining for Teeth as Glasses’ killing of Fingers did for him that he’s truly dangerous, like a rabid animal that must be put down, and the hard lesson The Connection doesn’t live long enough to learn its no-one can stand neutral from the fate of their allies in such a world.

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The climax is set up as The Driver has The Player meet The Exchange Man (Denny Macko) at Union Station only for Teeth to pounce and snatch the purse containing the key to the locker containing the clean money. The Detective chases down the fence and shoots him as he tries to elude the cop on a train rolling out of the station, whilst The Driver, with The Player in tow, chases after Teeth and his new driver ‘The Kid’ (Frank Bruno) in a careening duel of speed and skill, with The Driver behind the wheel of a sturdy pick-up truck he’s stolen opposed to The Kid’s flashy muscle car, which just cannot shake him. Hill’s choice of vehicles in this scene works both as a visual joke inverting marketable images, the streamlined and fearsome lifestyle accoutrement unable to outrun the boxy and utilitarian machine, and as a metaphor for Hill’s preference for plebeian solidity over flash, and with The Driver and The Player remaining perfectly pokerfaced throughout. The battle resolves in a warehouse where the two vehicles stalk each-other before The Driver’s nerveless way with a game of chicken causes his opponent to crash spectacularly (and finally cracks The Player’s stoic veneer), and Teeth finds himself beaten again, this time more finally, as the contest between him and The Driver winnows down to the more elemental and classical art with a gun, an epic moment that gains a moment of salutary humour as The Kid hightails away, happy to survive his first and probably last tilt at the criminal big leagues.

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This battle seems to finally anoint The Driver as the Western hero reborn, chasing down varmints, equally accomplished on his steed and at the draw, existing outside civilised norms but imposing cohesion on a wild landscape through sheer force of will and discipline. There’s one last part of the game to play out, however, as he and The Player return to Union Station to retrieve the money only to find The Detective and a line of cops ready to nab him. The bag he takes out of the locker proves however to be empty, part of a rip-off intended by the deceased Exchange Man, leaving The Detective without the necessary evidence to arrest The Driver. The Player and The Driver both stride in their separate directions, dissolving into the dark, whilst The Detective finds himself the butt of a droll and queasy gag as he’s quite literally left holding the bag. A denouement that deflates multiple balloons, validating neither the lawman nor the outlaw, official and rebellious perspective each found wanting, at least on the scoreboard level The Detective so eloquently extols. But The Driver, having ridden his wave to the end and come out clean, has emerged with a more rarefied form of capital, his creed fulfilled, his body intact and free, even if perhaps destined only to continue on his sharklike way a few more nights.

Standard
1930s, Action-Adventure, Historical, Romance

The Adventures of Robin Hood (1938)

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Directors: Michael Curtiz, William Keighley
Screenwriters: Seton I. Miller, Norman Reilly Raine

By Roderick Heath

In Memoriam: Olivia de Havilland 1916-2020

It’s been said that old Hollywood conquered the world in large part because it contained the world in small, a provincial place ruled by some very parochial ways but where people from around the globe, driven by their strange talents and the tides of history, congregated to manufacture the fantasy life of billions. Few films embody that success so perfectly as The Adventures of Robin Hood. The most famous of action heroes, Errol Flynn, alongside his most beloved on-screen partner Olivia de Havilland, in a splashy production from the usually budget-cautious Warner Bros., The Adventures of Robin Hood doesn’t just fail to age, but seems utterly outside the flow of time, exemplifying a way of making movies and pleasing an audience rooted in a specific moment, but managing to inhabit a rarefied realm, becoming its own myth. The Adventures of Robin Hood was originally intended as a vehicle for James Cagney, and a semi-remake of the 1922 film that had starred the first great screen swashbuckling hero Douglas Fairbanks , even carrying over co-star Alan Hale reprising his role as Little John. Cagney’s quarrels with studio boss Jack Warner delayed the film. Captain Blood (1935) established Flynn in the meantime as Fairbanks’ heir, and De Havilland as his ideal leading lady.

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William Keighley, a respected theatre director who had come to Hollywood with talkies and made some excellent, streetwise thrillers with Cagney like “G” Men (1935) and Bullets or Ballots (1936), started the film. But Keighley soon fell behind schedule and turned in such lacklustre action footage Warner quickly replaced him with Michael Curtiz, who had directed both Captain Blood and The Charge of the Light Brigade (1936) with Flynn and De Havilland. It’s hard to imagine three more different people than Curtiz, Flynn, and De Havilland in terms of temperament and background, and yet they were all people who had come a long way from where their lives had started, collaborating on a film about a culture-specific hero who nonetheless finds echoes and avatars the world over, and it almost seemed they born to play the parts they did in making The Adventures of Robin Hood. Flynn, the Hobart-born public school brat turned fortune-hunter who slinked back to Sydney after adventuring around New Guinea, was trying to settle down when he suddenly found himself thrust into an acting career playing Fletcher Christian in Charles Chauvel’s In The Wake of the Bounty (1933) because he seemed to embody the role, swiftly catapulting him in Hollywood’s direction.

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De Havilland, progeny of a posh yet unstable family, cousin to aviation pioneers and born in Tokyo, but fated to grow up in southern California, the shore she, her mother, and sister washed up on. Like her Maid Marian she rebelled against a despotic guardian and followed her own path, catching eyes in amateur theatre productions despite wanting to be a teacher, and within a year found herself starring in Max Reinhardt’s A Midsummer Night’s Dream (1935). Curtiz, born Manó Kaminer in Budapest in 1886, was the son of a Jewish carpenter and an opera singer, who as a young man roamed around Europe as an actor and circus artiste, picked up languages and talents in a wayward manner, and grew into a man famous for his extraordinary energy and bravura, eventually ploughing it all into cinema. He became an Olympic fencer and directed Hungary’s first feature film all in the same year. Curtiz, wounded on the Russian front during his World War I service, went back to filmmaking and was already a hardened filmmaking veteran when his Biblical epic The Moon of Israel (1924) caught Jack Warner’s eye, and quickly became a pillar of Hollywood film.

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Much of The Adventures of Robin Hood’s richness stems from the way it manages to walk a very fine line, offering a highly stylised vision of medieval England, with colossal sets and visual textures that mimic medieval tapestries, illuminated manuscripts, and Victorian-era illustrators like Howard Pyle and Arthur Rackham, in attempting to entirely conform to a certain storybook ideal of ye olden days. But this is counterbalanced by coherent undercurrents of darkness and urgency, even a strange kind of realism, flowing under the glossy Technicolor. Amidst a sprawl of movies released in the last two years of the 1930s, The Adventures of Robin Hood reflects the world around it, worried as it is about dictatorial coups and contending with the clash between official order and the rage of the dispossessed. As a film it speaks to the experience of the Depression and rising Fascism, whilst also affecting to deliver the viewer from all such cares in a florid dream of a legendary past. Robin as a hero is offered as a scarcely concealed guerrilla warrior and social radical, speaking out loud what was merely subtextual in Warners’ ‘30s gangster movies in presenting a hero for the economically oppressed and socially betrayed in thieving and offending the powerful, loaned a fig leaf of acceptability by the way he fights in the name of a just but displaced order rather than to supplant it.

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Early scenes immediately establish the drama in those essential terms. The opening depicts a town crier announcing that King Richard the Lionheart has been taken captive by Leopold of Austria, who demands a huge ransom for the King’s release. Prince John (Claude Raines), Richard’s brother, uses his captivity as an opportunity to start working towards snatching his throne, relying on his strong support from men like Nottingham potentate Sir Guy of Gisbourne (Basil Rathbone), the Bishop of the Black Canons (Montagu Love), the county’s High Sheriff (Melville Cooper), and other barons, and enrich himself and his cronies by pretending to collect the ransom. Much the Miller’s Son (Herbert Mundin) is offered as the emblematic everyman, homely, modest, and desperate, as he shoots dead a deer on the fringes of Sherwood Forest for food despite the royal edict banning anyone but the king from hunting them. Caught in the act by Sir Guy and his squad of knightly goons, Much protests the impossibility of making a living with all the restrictions on the peasantry, particularly given the pervasive social divide between the ruling Norman elite and the Saxon populace.

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Much is saved from a quick hanging by the intervention of Sir Robin of Locksley (Flynn), hunting with his friend Will of Gamwell (Patric Knowles). Robin is a Saxon nobleman, and rather than see Much executed for his crime, instead tells Sir Guy that he killed the deer and wards off his own hanging with the threat of his formidable skill with a longbow: “Are there no exceptions?” Robin queries as he aims his shaft at Sir Guy’s face. At a grand banquet in Nottingham Castle, Sir Guy plays host to Prince John and royal ward Lady Marian Fitzwalter (De Havilland). The assembly of smug-ugly Norman nobles discuss the increasing resistance to taxation, and John reveals he’s removed Richard’s regent and is taking over the reins of government. The banquet is interrupted as Robin appears with the dead deer draped over his shoulders, swatting guards with the carcass and parading into the banquet hall to dump his gift of venison on the table before John and his allies. John, at once amused and goaded by Robin’s calculated show of insolence, readily plays along in offering Robin a chair and food and listening to Robin’s boastful declaration of intent to start fermenting resistance to John’s regime.

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This sequence plays as Robin’s true introduction, defying the Norman elite in all its pomp and happily playing the rogue, prodding his foes to make their play of violence before he retaliates with his immense gifts for fighting. The classical motif of the unwelcome visitor interrupting a feast, often Death incarnate as in Poe’s The Masque of the Red Death, is given a radical new twist as the visitor is rather the embodiment of insurrection and class war. Robin instantly becomes the idealised rebel and a fantasy projection figure, the man we all wish we could be in standing up to bullies of every stripe, so confident in his abilities and justifications that he can place himself in the very eye of all worldly might and still find his advantage. Prince John’s signal for a guard to hurl a spear into the back of Robin’s chair is the official declaration of war. Robin immediatley makes his foes regret missing as he uses every weapon at his disposal, from banquet tables to his slashing sword and bow, able to climb to a high gallery in a few deft gymnastic moves and rain death down upon opponents whilst everyone churns about in panicked confusion. The filmmaking and Flynn’s athleticism conspire to make it seem actually possible that one man can create such a furore, the action laced with symbolic immediacy: Robin literally upturns the tables and social mores and wallops his opponents with them, before gaining high ground to fire his stinging judgements.

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Robin battles his way out and reaches Will, waiting with horses in the castle courtyard, and the two men dash off into the nocturnal Sherwood Forest with Guy’s men in pursuit, where they give the hunters the slip. This sequence, nominally a very straightforward bit of action staging repeated in dozens of Westerns and swashbucklers, nonetheless exemplifies the peculiar mystique of the film. Robin and Will’s flight takes them through shadowy forest aisles scored by slanting beams of moonlight and shimmering streams, frenetic motion countered with evocations of nature as embracing, near-mystic in its affinity with the fleeing freedom fighters and a plunge into a dreamlike realm fitting for folk heroes. Much of the rest of the film unfolds as a series of set-piece vignettes depicting Robin forming his band of Merry Men and battling the Normans. Transferred intact from folkloric tales are Robin’s encounters with Little John (Alan Hale), as each man refuses to give way to the other on a log crossing a river, and Friar Tuck (Eugene Palette), both of which see Robin and the other man testing each-other’s character and fighting skill before making friends and alliances. Robin loses his fight with Little John, who proves more adept with staff fighting than Robin, but prevails over Tuck, whose fencing skills are infamous.

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The Adventures of Robin Hood repeats elements that worked in Captain Blood, whilst offering a simpler plotline and sustaining a more successfully balanced tone, taking the recourse into raw mythology as a good excuse to locate the primary ingredients for a great action-adventure movie. One particular recurring but also augmented idea was again offering Rathbone as dark mirror to the straight-arrow Flynn hero, a figure who looks enough like Robin to be a relative, is his rival in love as well as quarry, and something akin to what Robin would be if he lacked any degree of social conscience or ethical fibre, or indeed perhaps if Robin had simply been born on the agreeable side of a social divide. Sir Guy is promoted to foregrounded villain to contrast both Prince John’s effete egomania and the hapless chicken-hawk postures of the Sheriff, giving Robin a truly equal and dangerous foe and helping to flesh out the way the film emphasises the social conflict not simply as one of rich and poor but one arranged along ethnic lines. “He’s a Norman of course,” Marian acknowledges as Prince John presses her to see the good reasons behind marrying Sir Guy, illustrating this hegemony as an internecine phenomenon, even as Robin relentlessly sets about illustrating that such an elite cannot long survive the determined cooperation of the Saxon citizenry, a body that can easily be read as any oppressed faction conceivable.

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Writers like Walter Scott and Nathan Pyle, who imbued much of the shape upon the folkloric template that now stands as familiar, nonetheless didn’t emphasise the notion of Robin as a specific kind of rebel against a particular historical regime: it was The Adventures of Robin Hood that made this seem canonical. Robin in his earliest ballads and tales had been defined as a yeoman – a sort of middle-class in medieval English society – but he later became an expelled nobleman. The process of remaking Robin in this fashion might well have reflected the way the character stirred anxiety over the idea of class warfare, but it opened up interesting political ramifications in turn, making Robin the exemplar of how social order is supposed to work, those entrusted with power and responsibility using it for the benefit of the people rather than exploiting them as illustrated by most of the other noble characters. A key early montage, showing word going out amongst the commoners to meet Robin in Sherwood and him swearing his followers to a creed and purpose, evokes folk memories of Alfred the Great rallying his people in the wilderness for a resurgence, and a host of other historical likenesses. Like many Hollywood films depicting English history in the ‘30s and ‘40s, there is at once a jaunty appeal to a romanticised sense of that history but also a definite nudge towards making the hero seem a proto-American – Flynn’s odd mutt of an accent allowed him to inhabit a blurred identity in that regard, his clipped phrasing suggesting good breeding but his yawing tones hinting at new world shores.

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The romance of Robin and Marian depends upon the inherent sexual tension in the situation of the lady of the castle falling for the upright yet officially degraded and morally tarnished protagonist, a ready-made metaphor for a presumption about male-female relations once considered axiomatic. Marian’s initial detestation of Robin, clearly already stricken through with electric erotic awareness, manifests as she haughtily contends with his daring and impudence, and also carries political meaning, particularly in their famous exchange: “Why, you speak treason!” “Fluently.” The introduction of Marian into the Robin Hood folklore came relatively late in the day and might have stemmed from attempts to mate the gritty, parochial English tales with a French pastoral tradition and chivalric romances, Marian a figure associated with May Day and natural rejuvenation just as Robin himself embodied the dichotomous freedom and danger of the forest. Marian was initially a shepherdess and possibly a prostitute who nonetheless swiftly ascended the social ladder to become a figure from the upper aristocracy. Perfect for Flynn and De Havilland who seemed to inhabit by natural selection the roles of freewheeling male and well-bred lady who represent the possibility of social reconciliation, through transcending class barriers and gendered courtesies.

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In immediate terms for the film, this means that De Havilland’s Marian is predestined to melt daintily yet passionately as her love for Robin grows, a love that requires a singular transformative event to finally gain true expression. This comes when Robin and his men ambush a convoy ferrying plunder to another district, led by Sir Guy and the Sheriff, and including Marian and her aged but spirited nurse Bess (the eternal Una O’Connor). The Merry Men expertly manage to surprise their foes and take the nobles captive, obliging them to watch as the guerrilla warriors feast and celebrate and stow away the recovered fortune for Richard’s ransom. Robin takes Marian into the forest and introduces her to people sheltering with him, a pathetic mass of survivors of torture and deprivation, forcing Marian to see the reality of Prince John’s regime and the inevitable result of a social divide. Marian falling for Robin then is also explicitly an act of political awakening. Jack Warner was anything but a progressive hero, but the style of movie he fostered at Warner Bros. in seeking out an audience to appeal to became a consistent brand, with realistic scenarios and characters in their gangster movies and rugged thrillers and working class melodramas. Despite its historically remote lustre, The Adventures of Robin Hood and some of Flynn’s other swashbuckler vehicles would, wields the same sense of struggle by a victimised or degraded group fighting for their rights and defying power.

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Prince John accidentally knocking over a wine goblet in the second scene sees red dripping on the floor in mimicry of the blood he’s about to spill, segueing into a brief montage of scenes depicting the tyranny descending as merchants and farmers are plundered and punishment applied to anyone who resists. This flourish is repeated later in the film to more intense effect as the Norman knights double down in their ruthless assaults on the citizenry, sadistic goons unleashed to amuse themselves with a level of brutality that’s surprising when considered aside from the rest of the film as one man is hung up by his thumbs, others lynched from trees, another chained and humiliated and forced to watch his daughter being raped by a squire. There’s a needling potency to the film’s evocation of the period it portrays, despite the storybook colours and high spirits, as generally a place of horror and exploitation. Except, of course, that in this second montage of cruelty and suffering, Robin is on the warpath. Normans are cut down mid-chortle by Robin’s assassinating arrows, with a wonderful little detail when the knight molesting a tavern owner’s daughter takes an arrow in his back, the zip of the shaft extinguishing a candle’s flame. One of Robin’s arrows even skewers his own arrest warrant as Sir Guy moves to sign it in his council chambers, warning the Normans no place is safe from his infinite cunning and freakishly great aim. In these scenes Robin is transformed into something more than human through not showing him aiming or firing his shots, bolts coming even where it seems impossible, man swiftly becoming myth.

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The Adventures of Robin Hood’s script was the work of two of the canniest screenwriters of the day, Seton I. Miller, who had written several of Keighley’s films and would revisit this kind of swashbuckler material in a more overtly campy and metaphorically erotic vein with Henry King’s The Black Swan (1942), and Norman Reilly Raine, who had penned The Life of Emila Zola (1937) and would later write King’s marvellous A Bell for Adano (1945). By comparison to many modern films where smart-aleck dialogue comes on as an end itself, the twists of wit in Seton and Raine’s script help drive on the troika of plot, character, and atmosphere, like Prince John’s enquiry to Robin, after he spits out a hunk of roast duck, “Have you no stomach for honest meat?”, to Robin’s retort, “For honest meat, yes, but no stomach for traitors.” The Adventures of Robin Hood is the kind of film more recent takes on the mythology try explicitly to offer negative-image revisions of, aiming instead for a darkly textured and authentic lustre, seen in works like Kevin Reynolds’ Robin Hood: Prince of Thieves (1991), Ridley Scott’s Robin Hood (2010), and Otto Bathurst’s Robin Hood (2018). Certainly aspects of The Adventures of Robin Hood, like Will’s brilliant red robe and lute-strumming and the bawling matey laughter of the Merry Men, have a touch of camp that can make a modern audience snort in sarcasm.

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And yet most revisionist takes stumble when it comes to apprehending a deeper, less obvious level of realism, missing the way Keighley and Curtiz expertly present the social background of the mythology and depict their version’s dimensions as parable. Scott’s version was ambitious in trying to refashion Robin into a plebeian figure and use him to describe the birth of democratic feeling, although the lumpy story got in the way. By contrast, Curtiz and Keighley’s film sees the historical detail and its interrelationship with folklore unfold smoothly, and connects with the scale of the production to give the film its monumental quality. The montages of beastly Norman depredations laid down a template for portraying tyranny that would be easily repurposed in films made during the oncoming war, and indeed there’s also a strong similarity to Sergei Eisenstein’s Alexander Nevsky, made the same year, a film that likewise reaches back into the dim past and a legend-encrusted hero battling monstrous opponents with implications about the looming moment, albeit with a more explicitly propagandistic purpose. Robin himself is presented completely against the grain of the contemporary pattern in his lack or neurotic or antiheroic traits. Instead the film constantly underlines how Robin and his comrades’ laughing opposition is their most authentic weapon. Robin’s refusal to let his foes intimidate him, to let them use the power of fear over him, and by extension those he protects, robs from them the pompous certainty that they embody and bestow harsh reality.

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Flynn’s Robin is the essential movie hero, able to seem big-hearted even when engaging in warfare, blessed with endless physical vigour and spryness of mind to match. Flynn embodied, thanks to his life experience, a peculiar blend of formative forces and traits, a life-greedy, knockabout man of action with gentlemanly bearing, a persona his films depended upon. Flynn didn’t receive much validation as an actor until near the end of his career, and he aggravated some on set through his breezy approach. But the way he holds the screen, with his precise sense of gestural effect and ability to vary his personality through degrees from satirical jester to awakened killer, reflects a naturally intelligent and expressive performer. Robin’s promise to Prince John in the banquet hall to “organise a revolt – extract a death for a death,” commences a precisely balanced campaign of resistance, measured and fair, even as he’s obliged to fight by different rules that allow his enemies to paint him as a mere brigand. Robin’s calculated risk-taking at both the banquet and later an archery tournament he knows full well has been staged to capture him reflects his consciousness that it’s precisely his acts of defiance, his willingness to take such chances, that fuel his following, the only way he can provoke an equally superhuman sense of empowerment in ordinary people. In the same way the character exists for the audience in the real world as a figure of emulation, so he also exists within the film.

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Goodness is specifically demarcated throughout the film by humour. Robin sometimes comes close to an all-action Groucho Marx in his general, breezy contempt for authority and social niceties and ready line in barbed quips, whilst the japes and teasing and boisterous laughter that permeate the interactions of the Merry Men, presenting an idealised version of masculine camaraderie, contrasting the coldly malicious undertones to Norman sarcasms and the outright enjoyment many take in dishing out brutality. The ambush on Sir Guy’s treasure convoy is the central sequence of the movie and a glorious piece of filmmaking that both illustrates Robin and his band’s method and captures their metaphorical appeal too. The guerrillas are filmed shimmying up the twisting branches of the forest trees and confirming to the bowers as if transformed into woodland creatures, before raining down on their startled opponents, the entire forest suddenly alive with manpower charging in to overpower the Normans, the editing carefully diagramming the assault as one coming from all vantages. One irresistible shot has the Merry Men charging at the camera and bounding over it (with the aid of a hidden trampoline), possessed of athletic vigour and gallant wit to the point of becoming an unstoppable natural force.

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The sequence reaches its climax as Sir Guy and the Sheriff realise they’re entirely surrounded and outmatched, at which point they hear Robin’s highy entertained laugh. The bandit chief is glimpsed high in a tree, swinging down upon a vine to land on a rock and declare, “Welcome to Sherwood, my lady!”, the embodiment of rascal charm and daredevil prowess, mocking his foes with dynamic showmanship and ironic hospitality. All of this is wrapped in mischievous energy and a faintly sarcastic heroic tenor by Erich Wolfgang Korngold’s scoring. The band’s triumph in capturing the convoy allows them an opportunity for a mighty, convulsive feast where the captured Normans are forced to don peasant rags and a bandit proclaims immortally, “To the tables everybody and stuff yourselves!” Flashes of bawdy comedy come as Much flirts with Bess despite admitting to never having had a sweetheart, to which Bess crows she’s “had the bands five times myself,” and Much answers Bess’s suggestion he says the same things to every woman who tickles his fancy with, “I’ve never tickled a woman’s fancy before.”

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Korngold’s music is regarded as one of the best scores ever featured in a movie. Certainly it’s one of the most influential, with just about every big orchestral score for a blockbuster today owing something to its example. Korngold was a musical prodigy who had impressed Gustav Mahler with a cantata he wrote at the age of twelve. Despite his serious musical reputation for his operas and orchestrations for other composers, Korngold is easily most famous today for his film scores, first coming to Hollywood to create an adapted version of Felix Mendelsohn’s score for Reinhardt’s A Midsummer Night’s Dream, and his work followed on the heels of fellow Mahler acolyte Max Steiner’s score for King Kong (1933) in expanding Hollywood’s understanding of how a sound film score could work, woven deeply into the rhythmic structure rather than simply punctuating scenes. Korngold then agreed to score Captain Blood and laid down the template for his floridly emotional and evocative soundtracks to a string of swashbucklers, music that worked in part through the complete resistance to any modernist impulses. Although his work for The Sea Hawk (1940) is arguably a more textured and painterly effort, his scoring here is the more perfectly attuned to the visuals. The banks of pealing trumpets and surging strings paint the emotional extremes of heroic warfare and intimate romancing, with a remarkable level of orchestrated detail apparent, reaching a particularly high pitch of bombastic greatness during the build-up to the climax as Prince John’s coronation procession enters Nottingham Castle, the surging strains capturing both the gilded grandeur and the undercurrent of peril.

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Most importantly, Korngold’s music helps to unify the film’s episodic structure, dragging it from one set-piece to the next as each section of the movie presents a small drama that contributes to the overall story whilst taking care to illustrate a vital aspect of the folklore. Robin’s choosing of his path segues into the process of assembling allies, before the attack on the convoy sees the Merry Men at a zenith. Robin’s capture at the archery tournament is a moment where his daring and brilliance prove self-defeating, but also crystallises Marian’s ardour and obliges her to pick a side. The last act kicks off when King Richard (Ian Hunter) and his retinue turn up dressed as monks in a Sherwood tavern, having escaped captivity, presenting hope for an end to the tyranny but also providing his brother with a chance to have Richard assassinated and take the throne without hindrance. The archery tournament is another great scene that revolves around the game of concealment and revelation Robin and his enemies feel almost honour-bound to play with each-other: the notion of suckering Robin in with the possibility of the reward of a golden arrow granted by Marian comes not from Sir Guy but the cannier if craven Sheriff. Robin, posing as a tinker with a disguise so amusingly paltry it suggests he might have inspired Superman’s bifocals, enters the tournament despite his companions’ worries.

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The editing by Ralph Dawson blends with Korngold’s music in making the tournament, a montage-like sequence, build nonetheless with ingenious dramatic cadence to a crescendo, with Curtiz throwing in canted camera angles and radical shifts in perspective, a mobile camera surveying the archers and rhythmic cuts, to create a scene that still feels remarkably fluid and modern whilst unfolding in manner you scarcely notice. Robin sets the seal on his legend when, faced with a seemingly unbeatably good shot from his final opponent with his arrow dead centre on the target, takes aim and splits the arrow with his own. But Robin is unable to slip the net this time as he’s caught and thrust before the triumphant Prince John, Sir Guy, and the Sheriff, with Sir Guy dealing out a slap to Robin’s face, but the Sheriff, trying the same gesture, gets Robin’s boot in the belly. Sentenced to death, Robin is flung into a dungeon, but Marian, who knows Bess has been seeing Much, obtains the password to meet with Robin’s lieutenants in their favourite tavern and, after assuring them through making a vow at Tuck’s insistence that she’s utterly in earnest, suggests a way for them to save Robin’s life. This involves a daring assault on Robin’s hanging, giving Robin a chance to jump onto a horse and flee with his friends for the great main gate to Nottingham, where upon Robin expertly foils pursuit by sabotaging the city gate’s portcullis with improvised gymnastics, realised thanks to some show-stopping stuntwork.

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Robin climbs the ivy – not a euphemism – to Marian’s chamber in the castle to thank her, allowing Flynn and De Havilland to realise their chemistry even in playing by most decorous rules, the perfect gallant and the ideal lady nonetheless dedicating themselves not only to an illicit and illegal love but also to continued political mischief. De Havilland would go on to win two Oscars and prove herself one of the smartest actors of her era, but her roles opposite Flynn as the genteel damsel were the bedrock of her career, partly because they seemed to suit her so perfectly. De Havilland in real life was the proper young lady whose own strength of character kept taking people by surprise, most fatefully when she battled Warner over her contract and established a precedent that emancipated many stars like her. Marian resembles her in being underestimated for her looks and breeding but keeps proving her very real moral fibre, to the point of being arrested after overhearing Prince John and his cohort plotting Richard’s assassination and trying to get warning out. As with her role as Melanie in Gone With The Wind (1939), De Havilland’s lady fair parts depended her capacity to play characters who could seem cloying or icy or witless if handled badly, but De Havilland was able to present as inherently decent. Although a long way from any sort of action heroine, De Havilland’s Marian nonetheless provides her own kind of valour, eventually finding herself in the same position as Robin a few reels earlier where she is tried by Prince John and his cadre and sentenced to death, unleashing a fearless tirade at the usurper and his cronies with a show of steely character that justifies and exemplifies the ideal of nobility, and comprehending the Prince’s intention to have her executed with baleful comment on the depths of his arrogance.

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Despite the run of success director and star had together in their collaboration, which would continue with films like Dodge City (1939), The Private Lives of Elizabeth and Essex (1939), and The Sea Hawk, Curtiz and Flynn disliked each-other intensely, and some of the films’ energy seems to stem from the volatile relationship between the pair. Flynn was probably one of the few men in Hollywood who could match Curtiz’s relentless energy even as they turned it to different ends, the hard-living Flynn versus the work-loving Curtiz, and there was also the little matter of Flynn being married to Curtiz’s ex-wife. On screen at least, Flynn readily became the projection of Curtiz’s bravura and romantic impulses. Something of Keighley’s imprint is still apparent on the film: the portrayal of Prince John as an entitled and vainglorious but sardonic and formidable figure, rather than a skulking fiend, has some similarity to Monty Woolley’s overbearing critic in Keighley’s later The Man Who Came To Dinner (1941), and the almost holistic sense of social structure echoes Keighley’s anatomisation of such in Bullets or Ballots (Miller had also written that). The long, surveying camera tracking shots in the early banquet scene suggest something more like Keighley’s sense of theatrical integrity than Curtiz’s carefully composed mise-en-scene.

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Nonetheless I find it very hard not to see The Adventures of Robin Hood as ultimately a Curtiz film. Curtiz was the ideal studio-era director, a strong stylist who knew how to run a movie set, who could readily contour his talents into the production system and tackle a wide swathe of genres. Curtiz regarded his assignments from on high less as vexing chores than as challenges to his professional and aesthetic touch, his workaholic drive so reliable Warners set up a special unit just for him to use. But patterns still emerge from his oeuvre. There are inevitable connections despite Curtiz’s late arrival on the film with his other swashbucklers and with Casablanca and its follow-up Passage to Marseilles (1944), most particularly in the preoccupation with heroes in exile contending with political tyranny applied on a victimised population. Curtiz would often return to the theme of an artist, or an analogous fixated figure, driven on by his gruelling commitment through varying shades of heroism and antiheroism. Curtiz worked through this preoccupation in his horror film Murders in the Wax Museum (1933) and dramas like Four Daughters (1938) and Young Man with a Horn (1950), remaking both George M. Cohan and Cole Porter in his own image for Yankee Doodle Dandy (1942) and Night and Day (1946), and mediated it through such rovers and warrior-poet characters as Robin, Rick Blaine, The Breaking Point’s (1950) Harry Morgan or The Egyptian’s (1954) Sinuhe, men who experience extremes of their societies and their own natures to soul-cracking degrees, degrees only a creation like Robin can traverse without injury. Such characters are driven to achieve a certain perfection in their personal arts and crafts, which indeed Robin exemplifies this by feeling obligated to perform at peak despite the danger involved because that is what he is.

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Curtiz’s trademark style provided a variation on the German Expressionism that had infused cinema in the 1920s, a style he appropriated as a light veneer of style rather than an obsessively suggestive texture. Curtiz’s version offered clean and spacious realms and minimalist sets but with declining stages of décor and performance within his frames, and careful use of light and shadow offering a dimension beyond the literal. Most famous is his recurring flourish of shadows playing upon walls, as in the finale here where Robin and Sir Guy fence, dancing across a chamber in Nottingham Castle, their very corporeal exertions suddenly transformed into something abstract and legendary, and achieving an effect close to animation. The Adventures of Robin Hood proved Curtiz’s first colour film, but was readily able to make his touch work in the new medium. Indeed, The Adventures of Robin Hood marked a radical expansion of what colour could achieve, with cinematographers Tony Gaudio and Sol Polito and the Technicolor overseers W. Howard Greene and Natalie Kalmus making use of all eleven Technicolor cameras built up to that point. There’s some anticipation of the hyperbolic colour effects found in Gone With The Wind in a shot like where Saxons are being hung from a tree at dusk, Expressionist technique in the foreground and fauvist hues in the distance. But the colour textures are generally diffused to give the storybook-like visuals an extra veneer of faded charm.

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The precision of the casting down through the layers of the film as another of its multivalent joys, backing up the strength of the leads with actors who nail down the iconographic personas of their roles with quick, deft strokes, from Rains’ leonine smarm to Rathbone’s angular aggression and hood-eyed sexual menace, Palette’s gruff vigour and O’Connor’s cawing pluck, Hunter’s majestic largesse and Hale’s vivacity: the film makes space for them all and more, keen to the give and take of energy this kind of storytelling needs. Much’s ride at Bess’s desperate request to warn King Richard, after Marian is taken prisoner and Prince John sends an assassin after his brother, builds to a terrific fight scene whilst still sustaining the fairy tale lustre, as Much ambushes the killer as he crosses a stream, lethally slashing blades and splashing water glistening with steely texture in the Technicolor amidst dappled summery surrounded. This inverts the comedic tone of Robin’s battles with Little John and Friar Tuck, the struggle in the water pointedly taken up by one of Robin’s acolytes and this time played for history-changing stakes. The outcome is left on a cliffhanger as a dissolve leaves the fighter locked in a death match. Soon Will comes across the wounded but victorious Much and takes him back to Robin, who is already paying unwitting host to Richard as the King, in maintaining his monkish guise, has been robbed and then offered shelter by Robin.

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The colour pays off most memorably here as Richard unveils his royal livery in all its blazing splendour of red, gold, and white under the black cassock, stirring Robin and the Merry Men to kneel in awe and homage. Korngold’s scoring also helps make this moment emotionally and aesthetically moving, as the withheld promise of order and justice is suddenly personified and announced like dawn – putting aside all knowledge about the historical Richard, of course. This revelation is the key to the climax as Richard and Robin lead their forces in disguise as monks under the neatly compelled Bishop of the Black Canons (what a name!) and manage to interrupt Prince John’s coronation. Robin and Sir Guy split apart from the great battle that consumes the banquet hall for their duel. The frenetic swordplay of the many warriors is punctuated by comic relief as Much, trying to be useful despite his wounds, hiding in a nook and trying to swat Normans with a mace, asides that keep the tone from becoming swaying too far in either pole of goofy or dour. Robin and Sir Guy’s battle contrasts the wild melee in the hall by instead becoming a deadly dance, moving through cavernous halls, up and down staircases and around vast curving barbicans, space that scarcely makes more sense than anything in The Cabinet of Dr. Caligari (1919), albeit a dreamscape inhabited not by ghouls but doppelganger incarnations of good and evil.

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The climax depends not just on Flynn and Rathbone’s skill and daring, but on their capacity to act in motion, particularly Flynn’s ability to depict Robin indulging himself to a degree even whilst fighting tooth and nail with Sir Guy, even going so far as to waste a chance to spear him and giving Sir Guy his sword back after he loses it so as not to spoil the match, in large part because his aim is not to slay Sir Guy but to find and free Marian. That is until Sir Guy violates the unspoken rules by trying to keep Robin pressed against a wall, whilst pulling out a dagger to stab him. The underhanded move plainly offends Robin by the way his eyes flash in anger and spasmodic alarm, aware the game as it’s been played is at an end and big boy rules now apply: Robin slays Sir Guy within a few seconds. Curtiz repeats a trick from Captain Blood to more succinct and iconic effect as the surrendered weapons of the defeated John partisans are piled up, and Richard holds court with the riff-raff who had saved his throne, granting Robin Marian’s hand and making him a Baron. A happy ending is also deliverance from social duty, as Robin performs a last sleight of hand as he and Marian slip from the congratulatory pile-on and offer their gratitude from the gate before scurrying off to private, connubial bliss, the shutting of the castle doors closing the movie. Likewise, The Adventures of Robin Hood bows out supremely justified.

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