1980s, Action-Adventure, Australian cinema, Scifi

Mad Max 2: The Road Warrior (1981) / Mad Max: Beyond Thunderdome (1985)

.

Directors: George Miller / George Miller, George Ogilvie
Screenwriters: Terry Hayes, George Miller, Brian Hannant / Terry Hayes, George Miller

By Roderick Heath

The success of George Miller’s Mad Max (1979) prompted a sequel swift and true, emerging in 1981 under the title of Mad Max 2 in Australia. When it was bought up for distribution in the US by Warner Bros., who saw little appeal in linking it to the previous movie when distributor AIP hadn’t treated so well although it still gained modest cult impact, the film was rechristened as The Road Warrior after a repeated line in the movie’s narration, and this time scored a massive hit. Today it’s become convention to call the film by both titles combined. It’s possible to regard all the films in the Mad Max series as variations on a theme and a character archetype, or, in current parlance, “soft reboots,” rather than firmly sequential narratives, even before Miller was obliged to recast the lead role with Tom Hardy supplanting Mel Gibson for 2015’s extension Mad Max: Fury Road. As such the series stands closer in nature to Sergio Leone’s “Dollars” trilogy or many of the James Bond films than, say, the Star Wars films or most other franchise film series where continuity is regarded as an overriding value. Nonetheless Mad Max 2: The Road Warrior, whilst leaping off into a more extreme and fantastical realm from the first entry, does pay heed to a sense of direct connection. Less original in its world-building than Mad Max proved as a whole despite its magpie borrowings, Mad Max 2: The Road Warrior nonetheless went several steps further towards purifying and reconsecrating the temple of pure action cinema.

The follow-up’s leap in ambition and budget was marked by Miller hiring some major technical talents on the Australian movie scene, including future Oscar winner Dean Semler as cinematographer and multiple nominee Richard Francis-Bruce as editor. Miller, who had received offers to work Hollywood including, supposedly, to direct First Blood (1982), had also dallied with making a rock musical in collaboration with screenwriter Terry Hayes, but with everyone wanting a Mad Max sequel he and Hayes and a third collaborator, Brian Hannant, wrote a script, this time aiming for something more self-consciously elemental and classically heroic whilst extending their theme of social decline and resource shortage to a new extreme. This time the plotline could almost be written on a matchbox, mostly jettisoning the jots of sociological theory and satire that defined the first film in exchange for situational intensity and raw-boned and elemental drama. That drama harks back to classic Western films like Unconquered (1947), Escape From Fort Bravo (1953), Shane (1953), and the genre-adjacent Zulu (1963); John Ford epics like Drums Along The Mohawk (1939), Fort Apache (1948), and The Searchers (1956); and above all Akira Kurosawa’s films. But Miller and company stripped away supernal character analysis and social context found in such forebears, and concentrated on an elemental situation of besiegement and chase, mobility and immobility in perpetual dialogue as the essence of life and death and storytelling.

The film starts with a prologue that explains the background causes on the oncoming social breakdown that Mad Max only hinted at, or which could be taken as a slight situational revision, played out over a blend of documentary footage and scenes from the first film. An old man’s voice (Harold Baigent) recalls in sad and sullen metre how a crisis of fossil fuel supplies, exacerbated by confused reactions from global governments (“They talked, and talked, and talked…”), eventually led to conflict and degradation and eventual apocalypse, a downfall Max ironically weathered through his retreat into “the wasteland.” Meanwhile “only those mobile enough to scavenge, brutal enough to pillage” prospered if they were willing to “go to war over a tank of juice.” Max roars into the film proper still behind the wheel of his V8 Interceptor, as if emerging straight out of the very end of the previous film but plainly with a long time having elapsed – Max now has grey on his temples, a brace around the leg The Toecutter shot him in, and a blue heeler cattle dog as a companion. He’s being chased down by highway corsairs after his petrol, with one of their number, the Mohawk-sporting Wez (Vernon Wells) with his comrade-pet-concubine ‘The Golden Youth’ (Jerry O’Sullivan) sharing his bike, about to provide Max with a special nemesis for the movie.

But Wez is only the lieutenant of the berserkers’ leader, the towering, bulbously bemuscled potentate known as ‘Lord Humungus’ (Kjell Nilsson), who hides a terribly scarred face behind a metallic mask, a flourish that signals him as down-and-dirty drive-in kin of Darth Vader. Max manages to outdrive his pursuers, with two of the berserker vehicles crashing, one hitting the road-straddling carcass of an abandoned semitrailer. Wez screeches impotently from his bike at Max and tugs an arrow accidentally shot into him by one of his own men, whilst Max hastily catches gas pouring out of one of the crashed berserker vehicles. Across the semitrailer someone has scrawled a new psalm – The Vermin Have Inherited The Earth, although the word “Earth” is the one actually written on the prime mover, a first hint this vehicle can be separated, reborn and repurposed as the encapsulation of hope, a fusion of Ark and Juggernaut. As he often did in the first film Miller touches on horror movie imagery as Max is compelled for a moment by the scream of a berserker trapped in his wrecked vehicle, his gnarled hand reaching out but falling limp, and then the gnarled and rotting corpse of the semi’s driver falling from the cab. Max also finds a music box mechanism that tinkles out “Happy Birthday to You,” a touch that recalls an entirely lost world of childlike innocence and Max’s own deep pain – and also one that recalls the leitmotif of the musical watch from Leone’s For A Few Dollars More (1965).

A little farther down the road Max comes upon a parked gyrocopter with a snake upon it, acting as a lethal antitheft device. Max is ambushed by its Captain (Bruce Spence), a gangly, whacky character who, like Max, is a canny survivor, but in his own, sly, effective if less commanding manner. The Captain springs out of the ground where he’s concealed himself and holding at the point of the crossbow he carries – bullets are all but gone by this point, and arrows have become the new weapon of choice. The Captain loses his advantage when Max’s dog springs out of the Interceptor and fells him. To stop Max killing him, the Captain raves about an oil pumping and refining station nearby that’s still operational, and Max takes his captive to check out the station: Max binds up the Captain and sets up an amusingly malicious trap for him as he rigs up his gun so his dog can pull the trigger with a toy in its mouth and tied to the trigger, the Captain sweating with particular anxiously when the dog spots a rabbit out on the wasteland. Soon Max and the Captain take up station on the peak of a hill overlooking the refinery, which proves to be operating just as the Captain said, with the petrol being stored in a petrol tanker that rather conspicuously lacks an engine to pull it. Another wrinkle is that the site is now being besieged by Lord Humungus’s flotilla of vehicles, manned by his small army of marauders, who have entirely given themselves up not just to the remorseless logic of raiding and chasing down what the Captain calls “guzzeline,” but have adopted a purposefully crazed and atavistic mindset (and wardrobe) to match, spurning the civilisation that’s left them high and dry.

By contrast, the assailed community working the refinery, equivalent to the hardy homesteaders and settlers in a classic Western, are clinging on to their remnant identities and aspirations, as they hope to use the fuel they’re stockpiling to make a long non-stop drive to a remnant corner of still-habitable earth in the north. Although not immersive and kinetic as the portions of the movie on either side of it, Miller’s style reaches an apotheosis of a kind in the lengthy vignette of Max and the Captain keeping watch on the refinery and the marauders. Miller finds eerie, quasi-abstract beauty in the vantages on the marauders roaring around the barricaded refinery, dust trails whirling in their wakes, hazy lights shining out as the sun dips and rises. Max and the Captain peer down at the scene, Max with binoculars and Captain with his large, vintage telescope – until Max forcibly swaps them – and absorb the basics of the drama unfolding silent movie-style and glimpsed from a distance. The provided theatre and spectacle entertains the Captain until some of the besieged try to flee the refinery in their own vehicles, only to be chased and down and crash. Wez and some other marauders assault a man and woman dragged from vehicle, pinning the man to an old tyre with crossbow bolts and making him watch whilst the woman is gang-raped and then executed by Wez. Once the marauders chase down the other escapees, Max descends, knocks out a guard left with the skewered man, Nathan (David Downer), and takes him to the refinery on the promise of a load of gas for saving his life.

But Nathan dies as Max delivers him, and Max is chained up and treated disdainfully by the settlers, who are led by the no-nonsense Papagallo (Mike Preston). Also in their ranks are the strident Warrior Woman (Virginia Hey), old-timer Curmudgeon (Syd Heylen), a pretty young woman (Arkie Whiteley), and The Feral Kid (Emil Minty), a bushy-haired enfant sauvage who wields a steel boomerang, has dug tunnels like a rabbit under and beyond the refinery, and delights in the music box when Max plays it for him: Max makes an instant friend when he gifts him the mechanism. The settlers assume, not without justification, that Max is another contemptible brute of the wasteland not worthy of their time or fuel, but his fate is made immediately moot when the marauders return. The Lord Humungus is announced, with an ingenious blend of medieval heraldic function, disc jockey shtick, and fight MC hype, by The Toadie (Max Phipps) as the “Warrior of the Wasteland, the Ayatollah of Rock and Roll-a!” Humungus tries to browbeat the defenders by displaying other captured members of their scouting expedition tied to the front of his battle wagon as grotesque figureheads, whilst promising to spare everyone’s lives if they’ll simply abandon the refinery and the fuel to him. The Feral Kid meanwhile starts hurling his steel boomerang at Wez, but kills the Golden Youth instead, much to Wez’s infuriation, and also slices off the fingers of The Toadie when he foolishly tries to catch the missile. Humungus leaves the settler to make up their minds, and when it becomes apparent the settlers risked sending out the scouts to try and find something to haul their tank of petrol, Max attracts their attention and promises to go and fetch the prime mover in exchange for a share of the gas.

Around the simple, space-and-objective defined forms of the plot, Miller weaves little flourishes redolent of personal lore. At one point the Captain fights with the dog over who will get to eat the snake that’s successfully guarded the gyro from a dead marauder. The Captain’s lamenting for the dear lost days when women wore lingerie contrasts the taste for violence, rapine and enslavement the marauders have given themselves over to. The Curmudgeon shows Max old postcards of the tribe’s intended destination – the Sunshine Coast – with the sales of pitch of it being “paradise – fresh water, nothing but sunshine, nothing to do but breed.” The contrasting mystique of heroes and villains is defined in the most basic way possible: the good guys wear white, the villains black, whilst also incidentally looking like the roller disco versus the S&M club. Whilst Miller sneaks in the virtually compulsory (for the era’s Aussie genre films) sex gag, as a rutting male and female marauder are revealed as their tent is ripped away to their surprise during one action scene, the landscape actually seems post-sexual, even antenatal, the marauders generally indulging homoerotic dominance and submission a way of getting rocks off and also creating a new, purified social order. The marauders include women, but they’re indistinguishable from the men. Although the marauders rape the female settler they catch, they quickly slay her, and save their real jollies for the men they’ve caught: those are crucified and emasculated in a foul ritual invocation by Humungus and henchmen, for the sake of terrorising the other settlers and announcing their own power. Humungus retains a sleek, powerful handgun kept in a lovingly tended case along with his last bullets and a vintage photo, perhaps an heirloom of his ancestors, whilst The Curmudgeon wears a vintage army helmet and uniform, a touch reminiscent of a different kind of post-apocalyptic movie, Richard Lester’s The Bed-Sitting Room (1969), itself perhaps another ancestor in Miller’s head, and other counterculture-era satires.

The settlers contrast the marauders not just in look but in social approach: where the Humungus is a rebirth of the warrior-king and tyrant, the settlers have a leader in Papagallo but still debate their purpose and choices, with fraught argument following the Humungus’s ultimatum as factions debate the merits of obeying him or fighting it out. Max’s intervention, with the promise of bringing back the prime mover, reunites them even as they have no idea if Max will honour his agreement and return, although they hope he’ll return for his car. Max eludes the marauders’ pickets and, on the march to the truck, comes across the Captain, dragging the log Max left him chained to, trying to get back to his gyro. Max, in a variation on the “two kinds of people” gag from The Good, The Bad, and the Ugly (1966), gets the Captain to carry the fuel he’s been lugging, but gifts him freedom once the truck is started, much to the Captain’s glee, declaring them partners. And he does indeed become Max’s invaluable supporter, dropping bombs on marauders and rescuing him when he almost dies during an ill-fated attempt to flee in the Interceptor. The Feral Kid presents Max with a surrogate for the son he lost, but he’s far from being some cute moppet, but rather giving a glimpse of the breed that might grow up in this ruined world – prelapsarian and preverbal, able to defend itself from a young age, at once savage but also curiously innocent, delighted to fits of eager panting when he sees Max waste their mutual foes. He could well be the embodiment of the audience, similarly tickled in the deep roots of the cerebral cortex.

The film’s ultimate revelation, that the Kid is in fact the narrator, recalling these events as an old man through the fog of intervening decades of fading memory and accumulating mythos, gives the drama perfect keynote. Not simply in finally, fully investing Miller’s project of rendering Max a new edition of the primeval hero, the kind of titan spoken about around campfires and multiplexes in tones of awe and aspiring delight, but in suggesting the impact Max still has almost in spite of himself – the survivor Max, the loner, the Road Warrior, is still nonetheless also still the social sentinel and father, inscribing his persona on the inheritors and becoming something much larger than the singular being he is. In this regard Miller built upon not just the figure of the lost quasi-paternal hero of Shane but also the oft-floated notion that Leone’s Westerns had been in essence Homeric tales of demigods at roam transposed to a more recent and specific setting. Miller advances that notion a little further, suggesting how such tales become rooted in societies and their chains of storytelling, their ideals and role-playing, and how these attach to parent figures. The utter weirdness of the world Max contends with, the blighted weirdoes and perverts and maniacs left fighting over the scraps of civilisation, seems to pull in a different direction to that kind of higher-minded theme, but actually helps underline it, particularly as the marauders embrace the bestial, berserker side of human nature, providing this world with the equivalent of the wicked pagan priests and cruel warlords besetting the existence of the hero.

Max amidst the settlers is plainly a man out of his element and opaque in his needs beyond resuming his self-sufficient wandering – the Captain, by contrast, acts on his desires by convincing the young woman to leave with him in the gyrocopter, only for her to demur at the last moment in deciding her loyalty to the tribe can’t be shaken off easily. This in turn opens the door for the Captain to stay with her and the others and inherit the role of leader, as signalled at the end. Papagallo, the leader with selfless ideals and a goal in mind, sets in motion the great quest and shepherds his flock towards a hopeful goal even with the possibility it’s illusory or impossible. He’s a figure from a slightly different age in human development, at once vital and effectual for the settlers but also vulnerable, encumbered, refusing to give himself up to a sharklike existence on the wasteland in the way Max has, which Papagallo sees as a surrender that makes him no different to the marauders. Papagallo is provoked to interrogative frustration by Max when frustrated by his determination to leave, pushing his buttons in turn (“What burned you out, eh? Kill one man to many? See too many people die? Lose some family?”) until Max decks him. Papagallo needs an Achilles like Max – only a man with his berserker edge can run the gauntlet of the marauders, but Max finally learns in gruelling fashion that once plunged into the situation he cannot easily escape, as when he does try to flee in his gassed-up Interceptor, Wez, The Toadie and other chase him down, Wez smashing his windscreen and causing him to fly off the road. Max, bloodied and bedraggled, barely manages to crawl away before The Toadie sets off his booby-trapped fuel tanks, blowing up himself and the wrecked relic. The Captain comes out on his gyro and picks Max up, as Miller communicates Max’s battered body and swooning mind through double exposures, before he’s carried high over the marauders and back to the stockade, a brief anticipation of a flight to heaven before returning to hell on earth.

Despite The Road Warrior’s derivations from international cinema classics, its essential Australianness is nonetheless still undeniable. This is particularly true of the way Miller found a clever way of rhyming one form of resource scarcity that’s perpetually shaped human interaction with the Australian land, the relative paucity of water beyond coastal regions, with another, the reliance on fossil fuel resources to power the metal-wrapped steeds of speed-freak dreaming. That reliance had taken a sharp, severe shock in Australia as elsewhere during the oil embargoes of the 1970s. In many ways author Randolph Stow’s 1962 novel Tourmaline, a symbolic and allusive novel about a dying town on the fringe of the expanding inland desert that turns to a wandering, seemingly blessed diviner to seek out water to save the town but who can only find gold, is as much a precursor to Mad Max as any of its genre film bunkmates. Another ancestor could well be Neville Shute’s On The Beach, filmed in 1959, with its presumption that the characteristic that’s always frustrated Aussies – the nation’s distance from the rest of the world – might be in the case of nuclear war some kind of boon. One could also count as a spiritual forebear David Crosby’s song “Wooden Ships” which proposed a more sedate but not that dissimilar vision of people surviving nuclear war by keeping perpetually on the move in boats.

Miller’s sense of cinematic largesse blended aspects of many of the filmmakers he was paying homage to – Siegel’s deep-focus shots and Leone’s looming visages meet Ford’s vantages over sweeping landscapes and frame-bisecting lines of action, and Kurosawa’s wipes and figure-gripping vistas. The greatness of The Road Warrior lies in how it sets its ideas in motion whilst barely slowing down, as one of those rare movies that manages to transmit its ideas through visuals and action. Even the quieter, reflective moments, snatched by the characters in between the mean business of living and dying, contribute to the film’s overall, headlong narrative thrust, like Max forging his bond with the Kid with the music box mechanism. Brian May, who had scored the first film, returned to provide the sequel with big, booming, self-consciously epic music that once more situated the drama somewhere at the intersection of raw melodrama and pop art retro pastiche, and also nimbly mediating the generic swerves within it from rampaging action to horror movie cues to strains at once grand and plaintive at the very end. The main action set-pieces see Max driving pell-mell through the marauder camp to get the prime mover into the refinery stockade, and then make the climactic breakout as Max charges out with the truck onto a remnant road, the tanker festooned with defenders, whilst the rest of the settlers break away, with their fast-moving roadsters under Papagallo returning to intersect with Max, and the Captain drops bombs from above.

Both of these scenes are intricate in staging and structuring despite the simplicity of the goals, cut and filmed with a maximum of dynamic impact. Like one shot that utilises a camera peering out from within one of the marauder cars as it speeds up and moves to intersect with the prime mover as it barrels by, the sense of lateral motion and spatial immediacy all but physically sweeping the viewer into the imagery’s midst. Miller assembles the roaring action with a precise sense of tactical intent even when the basic purpose is to go real fast and not stop. As Max dashes to the stockade, the marauders try to halt the truck by firing arrows into its tyres, whilst Humungus fires his pistol at the truck’s engine, trying to put it out of commission and nearly succeeding, but Max still manages to get the prime mover into the stockade and the sentinels at the gate annihilate the marauder vehicles luckless to get too close with mounted flamethrowers – a particular advantage they have as long as they stick close to their fuel source. The big chase sees the marauders picking off the defenders riding on the tanker, with Wez shooting the Warrior Woman with arrows whilst another luckless defender sets himself on fire with a Molotov cocktail. The marauders then try to clamber on board, as simply shoving the truck off the road is too risky to its precious load. Meanwhile those marauders stupid enough to occupy the abandoned refinery are consumed as charges set burning eplode and decimate the place.

Miller builds up to the breakout with succinct character grace-notes, like that between Max and Papagallo, as Max despite his injuries announces he wants to drive the truck out, and Papagallo, after a brief display of scepticism, hands over his gun and a satchel of shells for it, before the two men give each-other salutary nods from behind their respective steering wheels just before venturing out. The mechanics who repair the prime mover’s damage also affix a stout bulldozer blade to the front, armouring it against Humungus’s bullets, whilst the marauder lord keeps Wez literally on a leash to deploy to best effect when he sees fit during the chase. The Captain helps clear their path by dropping incendiaries on the blockade, and Max soon finds he has company as the Kid has stowed aboard, but the lad proves invaluable as he’s able to warn Max about attackers and even put his teeth to good use. The presence of the gyrocopter, zooming by high over the ground action, is visually exploited as it passes high over the charging vehicles, a tide of motion running at different speeds, all this steel and rage and flesh charging across the vast plain to ends at once urgent and illusory, the plain itself practically featureless, a cradle of surrealist dreaming. Max makes unique art out of marauders vehicles that get in his way, reducing them to pulverised masses of metal.

The imagery, like Humungus roaring down the road, mask in place and muscles bulging, still retains perfectly iconic punk-poetic force, and little squiggles of vicious, often ironic detail weave curlicues through it all, like Max getting an arrow through the thigh and a biker getting himself crushed under the truck when he tries to stab one of its tires. The two hapless captives on the front of Humungus’s roadster are kept blind through the chase with bags over their heads, only for the bags to be ripped off just in time for them to see they’re going to be crushed against the rear of the tanker. Humungus kills Papagallo with a hurled spear just as the settler commander cries out to Max that they’ve won. This climax is one of the greatest of its kind in cinema, all the more impressive and thrilling for the complete absence of anything but the most basic camera trickery. One indelible moment sees the boundary between art and life collapse, when a stuntman was accidentally hurled head over heels from a car and crashed to earth, breaking many bones but, thankfully, not dying: the stunt became a centrepiece of the sequence. The sequence also bears an interesting resemblance to the desert chase in 1981’s other immortal action film, Raiders of the Lost Ark (1981), which also revolved around trying to commandeer a truck at speed, and sports a similar punchline about a character seemingly to be lost under the wheels only to reappear unexpectedly. Only in this case it’s not the hero but Wez, who, bloodied and shrieking, fights Max in a tug-of-war over the Kid, whilst Humungus, briefly knocked off the road, comes flying up only to see the oncoming truck coming over a rise, both vehicles moving too fast to swerve: the tanker crushes Humungus and his vehicle and Wez between them, but swerves and capsizes on the roadside in turn.

The sting in the tail: even Max seems to have been unaware that the mission was a deception, as the truck was loaded not with fuel but sand, the “precious juice” actually carried away in drums in the other settler vehicles, having made their getaway clean and having turned the warlike assumptions of the marauders against them. The Captain, whose gyro is wrecked during the battle, pulls up and gives Max a grin of relief: the smirk the battered, barely-standing Max offers in response has a queasy quality, an undercurrent of bewilderment over his inability to die even amidst such utter carnage and when it’s the only logical thing to do. The Captain takes his place driving the settlers away, whilst the Kid loses sight of Max left behind on the road, now with Papagallo’s roadster as his steed. The famous last shot, as Miller pulls back from Max in recreating the Kid’s last view of Max, silhouetted against the last light of day, nods to the introduction of John Wayne’s Ringo Kid in Stagecoach (1939) but deliberately reverses it, not just in the technical sense in pulling away from the stark figure on the road until lost in shadow, but also the dramatic idea: John Ford presented Ringo as the legendary taking solid human form, whereas Max finally melts back into the great dream. Mad Max 2: The Road Warrior is arguably the greatest film ever made in Australia, although it doesn’t entirely lack some of the problems that have dogged the country’s cinema, like some flimsy performances dotted amidst the supporting cast. And, of course, there’s a vaguely absurd aspect to the plotline as the marauders seem to have all the fuel in the world already to chase down their foes despite the total lack of apparent supply – it might have been apt, and amusing, if Miller had taken a lead from Battle of the Bulge (1965) and seen the villains simply run out of fuel for their pursuit, leaving the landscape littered with their less-than-useless jalopies.

The question of where alternative fuel sources might come from would, at least, inform the plotline of third film, before then being roundly ignored again in Fury Road. This element points to the way the themes and assimilated cultural ideas in the Mad Max films, so hip and timely when the original entries were made, had become rather quaint and retro by the time Miller got around to making his long-delayed fourth instalment. In any event, the third film, Mad Max Beyond Thunderdome, sees Max having embraced different forms of transportation, crossing the wasteland now on a truck converted into a wagon and pulled by camels. Miller opens with an amazing aerial shot swooping down over a seemingly endless expanse of desert and over Max’s wagon. This shot is actually the viewpoint of another flying pest played by Bruce Spence, this time aviator Jedediah, who wings his way over the wastes in a light aircraft looking for things to steal, and takes off with Max’s wagon after dislodging him from its cockpit and jumping from his plane, whilst his son (Adam Cockburn) keeps flying. Max, who now has long, flowing, salt-and-pepper hair and a permanently dilated eye after his injury in The Road Warrior, keeps following the rough path he was travelling until he comes to an outpost of the new civilisation, Bartertown. This proves a place where the nominal ruler is the female warlord known as Aunty Entity (Tina Turner), aided by collaborators and minions including the trade-running Collector (Frank Thring) and chief enforcer Ironbar Bassey (Gary ‘Angry’ Anderson). But real power in Bartertown is wielded by a diminutive but ingenious man known as Master (Angelo Rossitto), who has built the town’s energy system and fuels it with methane gas obtained from the shit of pigs he farms.

Master, whilst obliged to subsist in his stinking underground abode as he runs his power-making operation, often asserts his clout over Aunty and the rest of the community whenever he senses he’s being encroached upon in retaliations he calls “embargoes” – a nice touch acknowledging Miller’s real-world inspirations – shutting down the city’s energy supply and demanding that Aunty publically acknowledge his authority. Wrongdoers in Bartertown are enslaved and used to propagate the pigs and shovel their leavings: one, Pig Killer (Robert Grubb), was as his name suggests imprisoned specifically for killing one of the swine to feed his family. Aunty, unsurprisingly, wants to wrest back ultimate authority from the short savant, but faces one special problem. Master is only one half of a practically symbiotic being, as the hulking, masked man known as Blaster (Paul Larsson) always carries him around and protects him – the two men together called, of course, MasterBlaster, without Stevie Wonder around to sue them. Getting wind of Max’s desire to get back his camels and belongings, sold by Jedidiah at the Bartertown markets, Aunty Entity makes him an offer after getting her goons to test his mettle: if he’ll pick a fight with MasterBlaster, he and Blaster will be obliged to duke it out in a ritual gladiatorial contest in an cage-like arena, the titular Thunderdome, a place designed to be the only one where violence is permitted and one inviolable rule is kept: “Two men enter, one man leaves.”

Beyond Thunderdome was criticised upon release and after for playing as more Hollywoodised and sentimental and far less gleefully raw and violent than its precursors. And that’s certainly true, to a degree, particularly in the finale which presents a reprise of The Road Warrior’s climax but without the same sadistic vivacity and relish. But it’s also, I feel, a film that demands much greater appreciation, and a vastly more interesting individual film and variation on the Mad Max theme than the subsequent Fury Road. Some of that might be nostalgic connection – it’s the first of the films I saw, as a child when it was indeed the only one of them I could watch. The imagery of the film haunted me, and still find retain enormous power, particularly the coda. Beyond Thunderdome was also a product of shifting expectations and life circumstances for the people making it. The success of the first two films had gained Miller, Gibson, and other crewmembers international attention. Miller had made his Hollywood debut directing easily the best portion of The Twilight Zone: The Movie (1983), whilst Gibson was beginning his quick rise as a major star, having anchored several more Aussie hits before making his American debut with Mrs. Soffel (1984).

Now a serious injection of Hollywood cash and concomitant expectations for blockbuster reach were in play for Beyond Thunderdome, and Miller himself was feeling the first urges towards becoming not just the family filmmaker who would make the later Babe and Happy Feet films, but also one who would invest much of his career – too much, perhaps – playing the mini-mogul akin to George Lucas. By the time shooting started on Beyond Thunderdome Miller was also recovering from the accidental death of his stalwart production partner Byron Kennedy, an event that so rattled Miller he brought in George Ogilvie, with whom he had worked in television, to help direct the film. Ogilvie, whilst nowhere near as well-known as Miller, nonetheless did good work himself, with his 1990 film The Crossing well-regarded particularly and notable for providing the first starring role for Russell Crowe. Despite all such compromises Beyond Thunderdome comes out of the gate swinging, including that epic opening and once the action settles on Bartertown, a superbly-realised setting, grimy, shadowy, filled with the flotsam of the future wastes. Max gives swift, efficient displays of both his sceptical acumen – he resists a water seller’s overtures by waving a Geiger counter at his tank and finds it irradiated – and his dangerous pith when confronted by a guard he pulls his shotgun and glows off the crest on the guard’s helmet, and later bests several of Aunty’s goons including Bassey, whose enmity is earned and stoked.

The Thunderdome battle between Max and Blaster is a grand set-piece that starts with the citizenry of Bartertown clambering up its dome mesh for a view on the battle. Bartertown’s judge and auctioneer Dr. Dealgood (a splendidly arch performance from Edwin Hodgeman) acts as the event’s florid emcee, a touch that harks back to The Toadie in The Road Warrior but with a very different spin: Dr. Dealgood invokes the ritual meaning of the battle with philosophical undertones, and oversees a lottery-like spin of a wheel used to decide tricky matters of justice, like a conflation of high priest and game show host. The two gladiators bound around on suspension rigs at first and trying to grab for weapons dangling on high, the battle involving wielded chainsaws and swords and a huge mallet. Max by this time has discovered Blaster is extremely sensitive to noise, and after several near-fatal delays uses a whistle to paralyse Blaster in pain and swats him with the mallet until Blaster lies sprawled and unhelmeted, only to see that his opponent is a childlike being reminiscent of the long-lost Benno from the first film, and reveals the degree to which Max still retains his old scruples. Master intervenes desperately to save his friend, and Max refuses to kill him, but Aunty slays Blaster with a crossbow and after deciding Max’s fate with the wheel has him placed on a horse – with hands tied, facing backwards, and with a fibreglass head from some long-destroyed carnival attraction placed on his head. He’s sent into exile and likely death in the desert.

Miller’s referential streak is just as marked in Beyond Thunderome as in the earlier movies, with the enlarged budget this time stretching to hiring Maurice Jarré, most famous as the composer for Lawrence of Arabia (1962), to do the score and paying homage throughout to David Lean’s film, as well as The Good, The Bad, and The Ugly again in Max’s desert exile, and the script even smirkingly has Dr. Dealgood call Max “the Man With No Name” when introducing him at the Thunderdome. Miller’s new epic lexicon also nods directly to Ben-Hur (1959), on top of Thring’s presence as one shared by both movies: MasterBlaster is a riff on that film’s crippled Simonides and the large, voiceless man who serves as his minder, and the Thunderdome itself can be seen as a version of the chariot race. More curiously, the script’s later portions – with Terry Hayes and Miller again credited as writers – have been seen as influenced by the 1980 novel Riddley Walker by Russell Hoban. Some common roots might have been in play there, particularly as the second half of the film turns towards Peter Pan and Lord of the Flies as touchstones. It’s also interesting that Beyond Thunderdome is the first of the series to actively invoke nuclear catastrophe as a cause of the collapse rather than simply exhausted resources and environmental stress, situating the third entry squarely in the legion of nuclear war angst dramas that proliferated in the last, fitful decade of the Cold War. There’s a disparity between the way the Mad Max films engage this vision compared to, say, Planet of the Apes (1968) – where that film and other Hollywood apocalypses evoke an American artistic tradition of going back to Thomas Cole, fearing and anticipating the collapse of all works and wondering what the ruins would look like, Beyond Thunderdome is the very Australian counterpart, coming almost with a sigh of relief after being sick of waiting for it, knowing it would come, a sentiment captured by John O’Brien’s classic Aussie poem “Said Hanrahan”, about a fretting farmer expecting every manner of disaster – “We’ll all be rooned!”

Max is rescued from the desert by Savannah Nix (Helen Buday), one of a tribe of children who have grown in a virtually paradisiacal sanctuary lodged in a canyon hidden in the desert – a grotto with water and trees which they’ve maintained a child’s wonderland. The children (whose ranks include future Aussie TV stalwarts Justine Clarke and Rebekah Elmaloglou) shear away Max’s long hair whilst he recovers from his ordeal. Max soon learns they think he’s Captain Walker, a rescuer they’ve been waiting for ever since they were left to fend for themselves in this place now grown to the stature of messiah, who can fly them out on his back to a place they call “Tomorrow-Morrow Land.” Beyond Thunderdome expands throughout on the notes sounded in The Road Warrior regarding storytellers and performers as constructors of social traditions. This is first in Dr. Dealgood’s role as voice of the law and philosophy of Bartertown. Aunty herself is as much a figure who dovetails performance and authority, and Turner’s casting introduces a faintly metatextual aspect, especially as the two songs she contributed to the movie, “The Living” as heard over the opening credits and the big hit “We Don’t Need Another Hero” at the end, serve as thematic extensions and commentaries that in their reproduce the motif of storytellers: Turner’s blazing vocals and the self-consciously epic soundscapes match the filmmaking describe the emotional experience of the characters. The notion becomes more insistent when Max is regaled by the tribe, who range between very small and late teens, with their story. The tribe have mapped out their history in terms of a legend, with paintings on the walls of the cave shelters recording the events of how they were evacuated from the city on a plane which then crashed after nuclear holocaust, and the adult survivors left them behind to seek out help.

Here Beyond Thunderdome makes linkages between primeval rock art and modern visual storytelling, science fiction and mystic atavism. Savannah serves as bard who holds a rectangular shape – a movie or TV frame – to become the portal to view the paintings through. Max is given a Viewmaster and flips through the captured images on the discs, including of some random airline pilot who has been immortalised as Captain Walker and a showgirl from some sexy cabaret who has been anointed as “Mrs Walker!” The kids then lead Max out onto the sand and stand upon the stranded hulk of the crashed 747, as grand and invested with meaning and utterly useless as any pyramid or ziggurat left behind by an ancient culture. There’s some kind of genius in this element of the movie, and it does much to offset the swerve towards a different kind of moviemaking to the series so far when it comes to the lost tribe themselves. Far from being as crudely developed and close to the animal as the Feral Kid in The Road Warrior, the tribe is instead only a little rambunctious, if still interestingly conceived with their skewed language and sense of the world, churning together the lost world of technology with the spiritual. Ethereal broadcasts from beyond, aka radio and TV signals, are referred to as “the sonic,” and some of the kids are utterly enraptured when Max introduces them to the workings of a retrieved gramophone, the disc on it reciting a lesson on how to speak French on vinyl, with the kids obeying the recorded voice’s injunctions to repeat the French phrases like catechisms of entirely obscure yet urgent meaning.

This element of Beyond Thunderdome also extends the theme of Max’s lost family and the appearance of surrogates for it, delivering an excellent pay-off for it as Max for all his hardboiled cynicism is provoked to protective instincts towards the children, even if at first these instincts manifest as domineering aggression. Max tries to convince the tribe they’re much better off where they are, and particularly doesn’t want them to venture near Bartertown. Savannah and some of the tribe, exhausted with waiting and realising that Max’s coming portends only the pointlessness of it, determine to leave the grotto. Max tries to intimidate them by firing off a rifle he finds amidst their possessions: appropriating their personification of Death in their legend, Max declares, “I’m the man who keeps Mr Dead in his pocket!” Still the group leave during the night, and Max, with three more of the tribe, sets out to track them down, coming across them as one child is sucked down into a sand void. During the night, they see distant lights that the kids think might be the elusive promise of Tomorrow-Morrow Land but Max knows is Bartertown. Knowing they can’t survive a retreat into the desert, they elect instead to sneak into the powerhouse complex, where they find Master has been thoroughly humiliated by Aunty and her goons by being stranded in a cage amongst his pigs. Max and the kids make hasty alliance with Master and the other prisoners, and Pig Killer sees a means of escape in Master’s engine, which proves to be an adapted steam engine still mounted on rails and with a carriage connected, and the fast-found tribe crash out of the city upon it.

It’s arguably in the concluding eruption of derring-do that Beyond Thunderdome actually, properly stumbles, as the action that ensues once Max and the kids invade the powerhouse confirms just how much Miller had filed down the teeth on his creation. Conceptually, the final chase only offer slight twists on The Road Warrior’s. Despite Anderson’s vividly pugnacious visage and the memorable look of his character (Bassey sports a Noh-like mask mounted on a stick jutting up from behind his back to make up for his lack of stature), he’s a pretty weak replacement for Wez, never allowed the kind of genuine ferocity and threat his predecessor wielded towards Max. Vignettes of the kids sliding down ramps and making violent but non-lethal havoc with Bassey and Aunty’s other thugs feel, as is often noted, closer in spirit to movies produced by Steven Spielberg’s Amblin company than the earlier series entries. Many critics and fans were justifiably wondering how a series that started off with pansexual rape and familial homicide had now become a kiddie adventure tale. The final chase is slightly distinguished from its precursor not just in terms of the different brand of locomotion taken by the heroes, but also in the object of pursuit, as Aunty and her warriors come roaring after the fleeing train – knowledge rather than a limited resource, as Aunty wants Master’s intellect at her disposal, an interesting twist but one that just doesn’t have the same urgency. The mayhem unleased is a lot less bloody and concussive, with the vignettes that make up sequence less brutally impressive and nowhere near as densely packed. Instead of blasting his foes with his shotgun or crushing them under his wheels, Max is now knocking them around with a frying pan.

And yet it can also be said that if one is going make kiddie adventure, Beyond Thunderdome still does it just about as well as you could ask for. The staging and raw filmmaking values are still superlative, with Semler’s work in particular hitting a zenith in the awesome surveys of Aunty’s squadron of vehicle poised on a rise before plunging over the edge and carving trails across a vast plain: such shots have an old-school widescreen texture infinitely preferable to the obnoxiously graded imagery of Fury Road. Miller’s original concept of a blend of screwball comedy and fast car action comes to a different kind of fruition here, with one of the kids, Scrooloose (Rod Zuanic), commandeering an enemy car and working out how to drive it on the guy like his silent comedy forebears, and the sight of Bassey hanging off the engine’s cowcatcher as it barrels down the rails. The train finally comes a halt at the end of the line which proves to be right next to Jedediah’s cave home, and the pilot and his son are pressganged into saving the escapees in their plane. Trapped between a chasm and the advancing vehicles, Jedediah points out the lack of sufficient runway in either direction, so Max, with a selfless bravado that signals the restoration of his original spirit, rides a truck into the advancing foes to bash a gap large enough for the plane to take off.

Aunty laughingly leaves Max amidst the wreckage with plain admiration for his ballsiness, whilst the plane wings its way through a dust storm as Jedediah fulfils the tribe’s quest to reach Tomorrow-Morrow Land. The coda of Beyond Thunderdome opens up a new landscape and scale for the trilogy even as it dovetails its themes and images, as the children behold the ruins of Sydney, complete with fractured Harbour Bridge and gutted skyscrapers looming over an emptied Port Jackson, the atmosphere flooded with red dust. A depiction, finally, of the total devastation of the old civilisation, but with the embryo of another clinging on raggedly in its bowels. The film concludes with Savannah now resuming her role as the storyteller for a new, larger tribe of all ages, living within one of the deserted skyscrapers, recounting the legend of Max and keeping the ruins lit as beacons for him and all the others lost in the wasteland to find their way home. The very last image is again one of Max alone, this time on foot, carrying a set of spears as he wanders in the setting sun – having concluded his devolution into primal warrior, yes, but also now purified, the hero his old boss wanted finally and properly ensconced in the collective dream.

Standard
1970s, Action-Adventure, Australian cinema, Exploitation

Mad Max (1979)

.

Directors: George Miller
Screenwriters: James McCausland, George Miller

By Roderick Heath

Australians have always felt oddly comfortable with the prospect of apocalypse. Perhaps it stems from the experience of dealing with a capricious continent that offers such wealth of space without the assurance of plenty to match. Or from the history of European colonisation, flung out to the far end of the earth and trapped trying to contend with a land indigenous peoples had spent thousands upon thousands of years adapting to it and delicately adapting it in turn, building a modern country that has primeval roots but is also a tide pool of the world’s competing cultures, nestled between west and east and dogmas abroad in the world. George Miller’s Mad Max movies have always encompassed that experience in their metaphorical layers better than any historical film could ever approximate. Born the son of two Greek immigrants in Queensland in 1945, Miller’s industrious intelligence eventually gained him a private school education before attending the University of New South Wales as a medical student. In 1971, whilst in his last year of training in a residency at Sydney’s St. Vincent’s Hospital, Miller and his younger brother Chris made a one-minute-long short film, St. Vincent’s Revue Film, and he began dabbling more energetically in his moviemaking hobby whilst spending his working days dealing often with victims of terrible road accidents, the by-products of the country’s burgeoning passion for highway voyaging and speedy thrills.

At a film workshop Miller met Byron Kennedy, who would become Miller’s stalwart production partner and friend: the two men loaned their names to the production company they founded shortly after. Miller made experimental shorts and eventually the sardonic, satiric pseudo-documentary Violence in Cinema: Part 1 (1971), a work that made an impact with festival screenings and garnered several awards. Plainly, Miller’s destiny lay not in the A&E Ward but in movies, but it took another eight years before he got his feature directing career off the ground with Mad Max. Miller had developed the screenplay with James McCausland, a former finance editor of a major newspaper who had never written a script before, trying to forge something that could serve as a solid basis for the strange fantasy aesthetic Miller wanted to animate – action cinema, but drawing on silent comedy works by the likes of Buster Keaton and Harold Lloyd, and set in a vaguely futuristic dystopian world to justify the kind of wild, semi-farcical rampages he was envisioning, coloured by a morbid fascination for the carnage he was so practically schooled in.

Miller wasn’t the first Australian filmmaker to tackle the nation’s car obsession and its correlation with the country’s uneasy feel for its place in the world and fascination with existence on the unruly fringe. Peter Weir had made his debut with The Cars That Ate Paris (1974), which similarly envisioned bizarre, quasi-science fiction visions of monstrous vehicles unleashed on an outback Australian town, and Sandy Harbutt had a cult success with Stone (1975), a study of a countercultural biker cadre but focusing on an undercover cop who learns to live and die by their curious code. Australian cinema culture, which had been enterprising if shaky both in finances and aesthetics since the medium’s earliest days, virtually died with the coming of television, but suddenly exploded to international prominence in the early 1970s. As this success unfolded a debate emerged, pitting those who wanted to foster artistic quality and ambition – represented in evergreen fashion by Weir’s Picnic At Hanging Rock (1975) and other signal hits of the Aussie New Wave – versus those who argued it needed a virile genre film scene to actually, properly sustain itself. The urge to propagate the latter led to the spasm of eccentric spins on standard fare today often referred to as Ozploitation – an argument that still essentially defines the national cinema in all its perpetually spasmodic persistence. Brian Trenchard-Smith’s The Man From Hong Kong (1975) had unexpectedly opened the gates for international success for Aussie films with a genre bent, assimilating and freely blending tropes from both the burgeoning kung fun movie and Hollywood thriller styles.

Miller perhaps came closest to making the schism vanish, as Mad Max was undoubtedly the product of a superior filmmaking talent and a particular vision, and also one that courted, and gained, a popular audience: the film took in over $5 million at the local box office, easily recouping its $400,000 budget, and some accounts have it bringing in over $100 million when released internationally. Mad Max came out at a propitious moment. The classic venues for low-budget genre movies, grindhouse movie theatres and drive-ins, were just about to be supplanted by the oncoming age of home video, and the first two Mad Max movies were ideal stuff to bridge the gap. My father told me the first movie he ever saw on video was of course Mad Max, being screened in a Sydney pub – perhaps the closest thing to the film’s natural habitat. Mad Max was sold to AIP for US distribution, but had to weather the indignity of having American voices dubbed over the Australian actors, in part to mitigate the film’s very Aussie lingo. Mad Max nonetheless offered a practically fool-proof blueprint for other moviemakers to produce their own hard-driving neo-barbarian action flicks: soon imitations were being turned out everywhere, from those well-schooled in capitalising, like Italy (Enzo G. Castellari’s Warriors of the Wasteland, 1983), to the Hollywood-financed, New Zealand-shot (Harley Cockliss’s Battletruck, 1982), and eventually megabudget blockbusters (Kevin Reynolds’ Waterworld, 1996), and latter-day homages like Quentin Tarantino’s Death Proof (2007) and Neil Marshall’s Doomsday (2008).

Not that the Mad Max films lacked their own greedily harvested influences and imminent precursors. 1970s science fiction cinema had been littered with dystopian portraits of near futures riven with social breakdown brought about by metastasising trends of modern society from overpopulation to nuclear war to exhausted natural resources. Most immediately similar were the likes of Paul Bartel’s Death Race 2000 (1975), which also offered thundering vehicles in a future dystopia, although Miller’s approach proved quite different to Bartel’s even in plying a similarly cartoonish, pop-art-inflected style. Mad Max’s title and basic premise of a cop pushed to extreme measures by lowlifes paid immediate, semi-satiric homage to Don Siegel’s Dirty Harry (1971), and indeed the first film’s plot can be described as a fantastically filtered version of Harry Callahan’s backstory, and also nods to Death Wish (1974) in portraying a vigilante hero avenging assaulted family. Miller also paid increasingly pointed homage to Sergio Leone through his three original Mad Max films, and for what was then at least a more officially elevated sensibility, much tribute to John Ford and Akira Kurosawa. Joseph Losey’s The Damned (1963) was perhaps the first film to connect the post-war phenomenon of violent youth gangs and the new, omnipresent dread of the nuclear age informing a lurch towards neo-barbarianism, although Stanley Kubrick’s A Clockwork Orange (1971) is likely the more immediate influence. Miller may also have cherry-picked and amplified the spectacle of familiar consumerist objects becoming items of future reveries glimpsed in Planet of the Apes (1968) and its sequels. The blend of the post-apocalyptic and action rampaging in The Omega Man (1971) was also a forebear, as was the future gladiatorial frenzies of Rollerball (1975), as well as the likes of Cornel Wilde’s No Blade Of Grass (1970), Robert Clouse’s The Ultimate Warrior (1975), John Carpenter’s Assault On Precinct 13 (1976), Jack Smight’s Damnation Alley (1977), and the last act of George Romero’s Dawn of the Dead (1978). And yet despite the obvious bricoleur nature of Mad Max, the film emerged as something original, even unique in tone and texture.

The appeal of the Mad Max films lay most obviously in the way they offered hard, fast, disreputable thrills that harked back to the glory days of the Western, but with that genre’s presumptions about history and community inverted, celebrating not the incoming of civilisation in the wilderness but its retreat, and imbued what once moseyed along with a hard chrome gloss and high-octane propulsion. This kind of movie could service different varieties of macho fantasy, from being the lone pillar of morality and heroism, to darker dreams of raping, looting, pillaging, and tearing about the desert in leather chaps. Miller also found a uniquely cunning way of bridging the concerns of the post-counterculture era of the 1970s and its social presumptions with the oncoming era of blockbuster flash fit for the 1980s. Even if the films themselves, or at least the first two, seemed like products produced in reflexive resistance to the homogenising influence of the mainstream precepts of the oncoming style, they were nonetheless essentially products of a similar sensibility to the one that created Star Wars (1977), not just in being preoccupied with narrative propulsion matched to delight in more literal speed and machinery, but in their boiled-down, would-be mythic narrative approaches (both series took significant inspiration from Joseph Campbell’s The Hero With A Thousand Faces) and their deliberately pop art-like deployment of a self-consciously retro style, particularly apparent in their music scores with their soaring, romantic-melodramatic cues. Miller had an agonising time completing the film, actually quitting the shoot at one point and losing the respect of his crew, and yet it’s hard to believe given the movie as pieced together seems so utterly assured, the product of a cinematic prodigy.

On a parochial level, Mad Max captured the zeitgeist of an Australian culture of a very specific moment, and found a way of making different precincts of it talk to each-other – suburban “rev-heads” for whom the automobile was all but an object of religious fervour, thrown in with inner city punks and bikies. Mad Max 2: The Road Warrior would add into the mix S&M freaks and leather daddies out of a burgeoning queer scene, albeit with the sarcastic purpose of constructing an almost post-sexual society where all the sensual energy and bristling muscle is turned towards violent contest and even the women are pretty macho. All conversed on a level of cultural memory sourced in the nation’s harsh and grasping colonial era: Australia was well-equipped to meet any future collapse of civilisation because civilisation, in the modern sense at least, was still a work in progress here. Miller took up the common belief espoused in a lot of ‘70s culture that social decline and collapse was imminent, whether from a left-wing viewpoint as the result of nuclear war or environmental damage, or the reactionary conviction that the liberation ethos had unleashed only increasingly wild and strange gangs of hooligans and emblazoned identities insidiously wielded in a fracturing body politic, particularly strong when the punks supplanted the hippies as the subculture of choice to embody mainstream anxiety. Such ideas had permeated movies like A Clockwork Orange and Walter Hill’s The Warriors (1979) and Nigel Kneale’s final, desolate Quatermass series, both of which emerged in the same year as the first Mad Max. The kind of raw and crazed behaviour that would define the age of the neo-barbarian would in turn spark increasingly fascistic and authoritarian responses, giving birth to new types of antihero from Harry Callahan to Travis Bickle and the comic book figure Judge Dredd, and Max himself, characterised initially as a future type of highway patrol cop as a member of the Main Force Patrol or MFP, or a ‘Bronze’ as the proliferating breed of highway berserker they regularly battle call them.

The peculiar world Miller and McCausland sketch out in Mad Max isn’t the desolate, post-apocalyptic landscape that the series would eventually become synonymous with, but rather a more familiar world where everything seems slightly estranged, heightened, sometimes edging towards the comic book, riven with decay and intimations of dark forces at loose in the world: a title simply states, “A few years from now…” The headlong force and pace of Miller’s style is immediately evinced in the first few shots, opening with a vision of the “Halls of Justice”, before shifting with a system of dissolves to a length of road littered with wreckage, another painted with a skull and crossbones, and then a shot of an MFP cruiser parked on the roadside of a stark stretch of highway with a looming sign pointing to “Anarchie Road – 3 km”. Immediately Miller orientates the viewer to his near-future as a place of decay and ambattled law and order: the Halls of Justice, which serve as the headquarters of the MFP, split the difference between citadel and Victorian workhouse, the letter ‘U’ in Justice hanging askew on the sign and foliage starting to weave around the gate, immediately signalling the decaying order of this world. The roads are established as dangerous regions and full-blown anarchy is just up the way. We’re immediately situated in a vaguely surreal culture where the law has become the besieged and society has been fragmented in blocs, touched with an abstracted, almost cartoonish directness.

All this information is conveyed in 10 seconds of screen time. And it’s not just the quickness of the shots that thrusts the viewer immediately into an off-kilter new reality, but Miller’s investment of motion even into these functional establishing shots, invested with a hypertrophied intensity by the zooms and tracking and wide-angled lensing in the anamorphic frame. Hints dropped throughout Mad Max that industrial society is on the way out, particularly in the way a V8 ‘Pursuit Special’ Interceptor is presented as the last of a kind, a pinnacle of mechanical achievement that won’t be seen again, and is pieced together by the worshipful repairmen who maintain the MFP’s vehicles. The Interceptor (actually a souped up Ford Falcon) is offered specifically to Max Rockatansky (Mel Gibson), the star of the MFP’s dwindling ranks, by their commander, Captain Fred ‘Fifi’ Macaffee (Roger Ward) and Police Commissioner Labatouche (Jonathan Hardy) as a lure to keep him in their ranks. Fifi, who despite his nickname is a towering, muscular, shaven-headed he-man, in particular believes Max can be something the force, and the world, desperately need even if they don’t realise it – a hero. Mad Max’s lengthy opening sequence immediately galvanises the entire proposition, hurling viewer into the midst of a high-speed chase as the Bronzes chase down a fugitive criminal, known as ‘The Nightrider’ (Vincent Gil), a sweaty, leering hooligan who, in the company of his lover (Lulu Pinkus), has stolen one of the MFP’s pursuit vehicles after shooting a rookie cop, and the pair are careening down the highway on a lunatic joyride that feels close to some sort of religious rite – a first intimation of a concept that would recur through the series and its late extension entry Mad Max: Fury Road (2015), where the denizens of this world have attached not just their lifestyles to the roadraging but their theology too, seeking apotheosis and transcendence in the prospect of great speed followed by a sudden stop. “I am The Nightrider,” the hoon declares, “I’m a fuel-injected suicide machine!”

A roadside sign notes that there have been 57 deaths on this stretch of Highway 9 over the year, and some wag has erased the ‘O’ in Force and rechristened the MFP as the Main Farce Patrol. Two bored MFP officers lingering on the road are stirred to try and intercept, distracting one, Roop (Steve Millichamp) from the pleasures of spying on couples copulating off the roadside, whilst the other, Charlie (John Ley), reacts with offence when Roop blasphemes (“I don’t have to work with a blasphemer.”), but eagerly roars off to chase down The Nightrider, with Roop making no bones about his delight at the prospect of taking out their quarry with a blast of his shotgun. Two more MFP officers, Sarse (Stephen Clark) and Scuttle (George Novak), are directly pursuing The Nightrider, who manages to evade Roop and Charlie’s attempt to ram him. Motorcyclist patrolman Jim ‘Goose’ Rains (Steve Bisley) joins the chase from a diner, but all three pursuers crash when The Nightrider charges with mad zeal past a toddler stumbling across the road and then a car with a caravan, whilst Roop and Charlie crash headlong through the caravan, Sarse and Scuttle finish up flipping their vehicle, and Goose slams his bike against a car. Only Max, who’s been alerted to the chase, stands between The Nightrider and escape. Miller offers oblique and curtailed glimpses of Max donning his black leather MFP uniform and gear and revving up his pursuit car, his aviator sunglasses as chitinous armour, his car exhaust throbbing with suppressed power.

A classically momentous heroic build-up signalling Max’s stature as the MFP’s front-rank warrior, the man born to do battle on the road with such reprobates. But he’s not seen properly until after he chases down The Nightrider, who, distraught at being outdone by Max in a duel of chicken, then slams into a stricken truck, him and his moll finding their Valhalla in a bloom of orange flame. Then Miller fully unveils Max in the form of the young Gibson, jumping out of his car and beholding the spectacle with shock, demonstrating at least that such events still have an impact on him. Miller dissolves to Max at home, delivering another of his oddball touches of humour and characterisation entwined as Max relaxes with his young son and listens to his wife Jessie (Joanne Samuel) blowing a hot blues number on her saxophone. A delightful moment that seems chiefly to be a kind of diegetic lampoon of the common lyrical manner of depicting ideal romantic liaisons, often scored in days of yore with sultry sax sounds, but also a moment that sets up a peculiar motif in the movie – later Goose is impressed with a leggy cabaret singer (Robina Chaffey) he watches perform and later sleeps with, with Miller using this musical motif to literally present the women in the cops’ lives as performing an alternative to their bruising macho occupation. Max and Jessie’s relationship is quickly but effectively sketched, as Jessie registers her melancholy at the prospect of seeing Max off to another potentially fatal day at work, but also engages in their private language of humour as she deploys sign language to tell Max “I’m crazy about you,” a gesture he repeats to her later.

The clash of two peculiar subcultures preoccupies much of Mad Max’s first half – the MFP and a biker gang led by a florid, fearsome, Charles Manson-esque captain known by the memorable sobriquet of The Toecutter (Hugh Keays-Burn), who leads his cadre of brutes on bikes out into the boondocks to stir up trouble and attract MFP attention. Fifi tells Max, as they overlook one of the scenes of awesome road carnage that’s part and parcel of their job, that the word has gone out the The Nighrider’s pals want revenge for his fiery end. The gang arrives in the small town of New Jerusalem where The Nightrider’s remains have been brought in a small coffin. The gang sets about terrorising the locals, eventually chasing down a hapless couple (Hunter Gibb and Kim Sullivan) in a vintage Chevy and running them off the road: the gang takes delight in pulverising the car to pieces before raping both of them. Max and Goose, on patrol when reports of the disturbance come in, see the man fleeing across a field pantsless, ignoring the entreaties to stop, and then come to the wrecked car, where the find the woman distraught and leashed whilst a young member of the gang, Johnny (Tim Burns), lolls nearby, out of his head on drugs and unable to flee the scene.

Johnny is taken to the Halls of Justice. Goose, who babysits Johnny whilst Max and Fifi attend the court hearing for his arraignment, is stirred to wild rage when they return with some bureaucrats and release Johnny because no witnesses showed up out of fear of the rest of the gang. In his anger Goose almost punches some of the officials and does manage to get in a good blow to Johnny after tackling him. Johnny rejoins the gang, who gather on a beach, with The Toecutter using a mixture of vaguely homoerotic intimidation and careful corralling of his men’s violent tendencies towards their ultimate goal of revenge. Johnny sabotages Goose’s patrol cycle whilst he’s watching the performance of the singer. The next morning Goose climbs aboard and rides off to work: he crashes as Johnny intended, but emerges uninjured and takes off in the truck that comes to fetch him and his bike. The bikers gang waits in ambush for him, however, with Johnny throwing a wheel at the windscreen of the truck, and this time Goose crashes off the road and is trapped in the truck. The Toecutter terrorises Johnny into setting fire to the crashed vehicle with Goose inside, and later Max is called to a hospital where he’s appalled by the sight of Goose, still alive but burned horribly: “That thing in there ain’t Goose,” Max declares to Fifi and storms off the job.

Miller takes a truism about the similarities of cops and criminals to an extreme throughout the film – both the MFP and the gang are comprised of oddballs, many with a penchant for violence and velocity and an antisocial streak counting themselves above the peasantry. Goose regales a fellow diner patron when first introduced by relishing the gruesome details regarding a crashed driver who was “sittin’ there tryin’a scream with his face ripped off.” The opening chase portrays the MFP goons and their marauding quarry as both delighting in the chance to wreak some carnage, only with one side slightly corralled and focused by the aim of the job. Both gangs have physically imposing and charismatic leaders with espousing personal ideals, although where The Toecutter espouses the lawless freedom and might-is-right prerogative – “Anything you say,” says the intimidated New Jerusalem Station Master (Reg Evans), to The Toecutter’s beaming reply, “I like that philosophy.” – Fifi wants to give the people heroes to believe in once more, one possible curative for the collapse of the world. In this aim Fifi is Miller’s ironic projection, as that’s what Mad Max as a movie also aims to do, albeit in a sour, ironic fashion still touched with a hues of the 1970s antihero ethos. Max isn’t just the best of the MFP but the most mature and grounded, but this also makes him vulnerable. The Halls of Justice interior proves as dilapidated as the outside, with offices trashed and stripped, a picture of a Queen Elizabeth hanging crooked as paltry remnant of a falling order. Meanwhile the bikers take pot shots at mannequins and drag random victims along the road behind their bikes.

With Mad Max Miller helped establish the rarefied quality many would note about the Australian genre film style with the emphasis on stylised, overlarge, borderline cartoonish performances around the margins pushing towards a brand of comedy bordering if usually never quite fully becoming satirical, a tendency exemplified elsewhere by the likes of Russell Mulcahy’s Razorback (1983). Miller was more controlled than any of his fellows in deploying this element throughout the first three Mad Max films, however, as he contrasts the craziness of the world around Max with his increasingly taciturn demeanour and air of wounded and affected expedience persisting around the heart of an eternal knight, as if consciously playing off the classical hero’s stature against a profane setting inhabited by humans devolving back towards the simian. Keays-Burn’s performance as The Toecutter mediates the two extremes, an edge of prissy, theatrical showmanship simmering under the bristling physical intimidation and berserker affectations, delighting in such gestures of charged intimacy as thrusting a shotgun muzzle into Johnny ’s mouth or, in a teasing reversal, obliging Jessie to let him lick the ice cream she’s bought for her son. Throughout the film Miller uses birds as emblems often punctuating scenes of violence as he dives in for visions of their leering, cawing beaks and flapping wings, and sometimes pecking on the human roadkill.

The fetishism of masculinity throughout the Mad Max films is one of their amusing and weirdly vital aspects: the first film revolves around the extermination of the feminine aspect of life, as Goose is cooked after sex and Max ruthlessly stripped of his family life as precursors to the loss of civilisation itself. Any hint of erotic connection is virtually exiled from the equation in the follow-ups, and only starts to return either in a pubescent form or in the shape of an imperious antagonist (Tina Turner’s Aunty Entity) who at once plays up and subverts an affectation glamorous femininity (with her chainmail mockery of a showgirl costume) by the end of the third movie. The homoerotic aspect of the series is barely concealed, and some have even argued the first film is a fundamentally a portrait of a man surrendering to his secret queerness as the underbelly of the theme of loss and abandonment to wrath and ruin. Either way it’s knowingly sourced in, and also simultaneously making fun of, the macho precincts of Australian culture back in the day, reducing it to a lunatic caricature of itself and prodding the rhetorically vast but in practice tiny gap between that culture and the kind of camp that was verboten. The Toecutter’s grip on his men, particularly young Johnny , is laced with shows of seductive intimacy, although it’s more indicative of his contempt for any kind of polite society and a preparation for a rapidly oncoming future where the will to fuck and the fate of being fucked will become markers of power rather events of reproductive purpose, leading to the second film’s survey of “gayboy berserkers” on the warpath.

Whatever can be said about Gibson’s later successes and sins, his rise, downfall, and partial rise again, he was an inextricable aspect of the Mad Max series’ success, just as the series was for him. Any number of jut-jawed, hard-bodied young actors might have been cast, but Gibson, as a serious, classically-trained actor as well as a born movie idol, had something more. After establishing himself as a student at the National Institute of Dramatic Art and theatrical work including stints as a Shakespearean, Gibson had made his debut in the surfing flick Summer City (1977) and appeared as romantic young co-lead in Tim (1979) in the same year Mad Max emerged. Max isn’t a demanding part in the dramatic sense – he has a grand total of sixteen lines in first sequel – and yet demanded commitment, the capacity to inhabit a role and charge the screen through that presence, and Max inscribed the basic star persona Gibson would present variations on in movies like Lethal Weapon (1987), Braveheart (1995), The Patriot (2000), and even Hamlet (1990) – protagonists with something berserk lurking under the strained surfaces of civilised poise they try desperately to maintain. The Max we’re introduced to in the first film is riven with hints of something unstable and potentially maniacal registering in the glassy glare and kinescopic flicker of his eyes, even before Max Rockatansky officially goes mad. But Gibson’s youthful charm and quality of innocence are key to the first film as well, traits still persisting despite his experiences on the job, and emerging most properly when he talks about his father with his wife, signalling another path towards purgation beckoning to him.

The second half of Mad Max turns away from the theme of embattled institutions towards the more imminent threat of The Toecutter and his gang to Max, Jessie, and son Sprog (Brendan Heath) after Max quits the MFP and travels to the coast to try and knit his damaged soul and psyche together, which seems to start working as along the way Max confesses his vulnerabilities to Jessie. But the seaside locale they’ve come to proves, by way of extremely bad luck, to be the same place where The Toecutter and gang hang out. Jessie, after smiling her way through The Toecutter’s queasy come-ons, gets in a display of her own surprising pith as she shoves an ice cream in his face and knees him in the groin before fleeing, only later to find that the severed hand of one of the gang members is dangling from off the back, wrapped in the chain he tried to lash their wagon with. Later, the family camp out on the farm of old friend May Swaisey (Sheila Florence, an elderly stalwart who also notably appeared on the cult TV series Prisoner, aka Cell Block H), who lives with her intellectually disabled son Benno (Max Fairchild). After a stroll down to swim and sunbathe at a nearby beach, Jessie becomes unnerved by menacing figures darting through the forest on the way back, as well as the looming presence of Benno. Whilst Max descends into the forest whilst Jessie returns to the farm, only to be confronted there by the gang. May unveils her unexpected fortitude by facing down the gang with her shotgun, giving her, Jessie, and Sprog time to flee in the wagon, only to find the vehicle has been sabotaged and breaks down. Whilst May shoots at the gang, who blaze by unconcerned, Jessie runs down the highway with her baby, only to be casually run down and killed.

In this portion Miller veers into horror movie-like territory, echoing other hit ‘70s films like Straw Dogs (1971) and Last House On The Left (1972) as well as the likes of Death Wish (1974) as the narrative shifts towards the theme of A Man Pushed Too Far, whilst the style turns from open road stunts to more sustained suspense-mongering, particularly apparent in Miller’s expert staging of Jessie’s stalking in the forest, a little masterpiece of controlled perspective and fleeting menace. His capacity to wield exploitation movie zeal is confirmed in the sight of the gnarled severed hand dangling from the family wagon, but shift to a more judicious but also more effective and dramatically forceful approach, as he conveys Jessie and Sprog’s deaths through the most minimal of means, noting only a baby shoe and ball bouncing in the wake of the fleeing bikers upon the vast flat tarmac. The sight of May wielding a gun nearly as big as she is and blasting it off with warrior pith signals Miller’s penchant for unexpected, semi-comic disparities and is also an early sign of the increasing delight in tough females he would deploy in the sequels. In Mad Max however Jessie and Sprog’s deaths are the necessary blood sacrifice in Fifi and Miller’s shared aim of transforming Max from man to hero, a transformation that also destroys Max the man. At least, that’s how the series would play out – in the first film at least Jessie’s fate is left ambiguous as two doctors talk about her terrible injuries but also confirm that she’s still alive, whilst Sprog’s death is confirmed. Miller performs a deft little camera move from the medicos talking about it to reveal Max concealed by the doorway to the hospital ward listening to it all, blue eyes wide and haunted.

Max returns to his home, fishes his uniform leathers out of a trunk, and heads to the MFP garage to fetch his black-painted chrome steed, the as-yet untested V8 Interceptor, and heads out onto the roads to chase down The Toecutter and his gang in the prototypical roaring rampage of revenge: first he visits and brutalises a mechanic who does business with the gang, and rattles The Toecutter’s cage by leaving polaroid photos of his family and Goose on his bike, so he know what’s coming and why. The climax is structured in a way that plays havoc in its own particular way with the familiar rhythm of an action climax, however. Max lies in ambush for some of the gang as they steal fuel from a moving tanker – a brief vignette that nonetheless lays seeds for both the motion gymnastics of Fury Road and also the Fast and Furious films – and lures them into chasing him before turning and charging through the ranks of bikers with the Interceptor on a narrow bridge, leaving many sprawled and broken on the road, others launched off a bridge into a river. Johnny survives, having been left behind, and he rings up The Toecutter to warn him. The Toecutter and others set up an ambush in turn for Max: The Toecutter shoots Max in the leg and runs over his arm with his bike, but Max’s determination still gets him back behind the wheel of the Interceptor, and he chases down The Toecutter.

Miller’s sublimation of cartoonish effect hits most mischievously and memorably as he dives in for ultra-close shots of The Toecutter as he suddenly rides over a rise in front of an upcoming truck, the villain’s eyes bulging from their sockets Tex Avery-style a split-second before the truck hits The Toecutter’s bike and smashes it to oblivion, the truck’s wheels riding over his mangled body for special relish. Johnny’s comeuppance comes in a coda that plays out as a peculiar dramatic and emotional diminuendo, as Max comes across him scavenging on a car wreck, handcuffs his leg to the wreck, and leaves him with the alternative of burning to death or sawing his foot off (a touch that in itself lays seeds for a much later, popular genre creation by Australian filmmakers, the Saw series). The car explodes in the background as Max drives away. Johnny’s fate is then left ambiguous, as it’s rather Max’s that Miller finds an original and perturbing way of describing. Far from offering any kind of catharsis, Miller instead offers the sight of Max glaring dead-eyed out from behind the wheel of his car as he drives out into the endless flatness of the outback and regions marked by signs as forbidden for some reason – perhaps polluted or irradiated, perhaps meant to recall the Forbidden Zone of Planet of the Apes but also calling to mind the cordoned-off areas of the Australian outback where atomic bomb tests were carried out. Except that in the Mad Max mythos this becomes the place of sanctuary, the last resort of survivors of an oncoming armageddon. Miller might have had sequels in mind already, but the final note of Mad Max is unique in its forlorn prospect, the resolution defined by the very absence of familiar resolution. Slow dissolve to the endless black tar and broken white lines before Max, like reels of code comprising his new programming as the relentless wanderer, looking for some new stage to unleash his bloody talents upon — but perhaps to recover his humanity too.

Standard
2010s, Action-Adventure, Australian cinema, Fantasy

Mad Max: Fury Road (2015)

.
MadMaxFuryRoad01
.
Director: George Miller

By Roderick Heath

Mad Max (1979) was a weird and unexpectedly popular film made by George Miller, a young doctor who turned to filmmaking in his spare time during his residency training. Miller had already revealed an antic talent and gory sense of humour with his short film Violence in the Cinema, Part 1 (1971). His first feature evidently aimed to transplant the ’70s craze for car chase movies into the Aussie landscape, a smart commercial move considering that adulation of the car was and is one of the nation’s major religious movements. Miller and his initial cowriter James McCausland went a step further than the usual run of car chase flicks pitting redneck cops against raffish criminals. Perhaps borrowing a little from A Clockwork Orange (1971), Damnation Alley (1976), and Peter Weir’s The Cars that Ate Paris (1974), Miller set the film in a hazily futuristic time of a decayed social order where the roads were battlegrounds for marauders. His cops were badass neo-knights battling rampaging scum, and his hero, Max Rockatansky (Mel Gibson), was that popular figure of ’70s genre cinema, the good man pushed too far by lowlifes. The film was a hit both at home and overseas, albeit after a dub job for U.S. distribution. Miller expanded the series with Mad Max 2: The Road Warrior (1981), which pushed the concept into the realm of myth and depicted a properly post-apocalyptic landscape, and then Mad Max: Beyond Thunderdome (1985). Each film was exponentially more expensive and ambitious than the one before, and Gibson became an international star. Miller’s love of a bygone brand of big, sweeping, elemental cinema was laced with visual and thematic overtones borrowed from John Ford, Howard Hawks, David Lean, Akira Kurosawa, and especially Sergio Leone, whose offbeat, proto-punkish spaghetti westerns became a particular touchstone.
.
MadMaxFuryRoad02
.
The Mad Max films have been remembered with rare fondness, particularly the middle episode, for their kinetic force, their exotic creativity, and specific, instantly influential roster of ideas and images. These films were quintessential artefacts of the early days of video, providing an easy bridging point between the drive-ins and home entertainment. Imitations exploded, at first in cheap Italian knock-offs and eventually in big-budget riffs like Waterworld (1995). In their native land, the Mad Max films were admired in themselves, and considered just about the only salvageable relics of Aussie cinema’s flirtation with genre filmmaking until the reawakened interest in Ozploitation in the 2000s; indeed, there is a serious case to be made for The Road Warrior as the best film ever made Down Under. Beyond Thunderdome, an attempt to take the series upmarket and give it Spielbergian appeal, was a great-looking and thoughtful entry that nonetheless skimped terribly on action, and many felt Miller had pulled his creation’s teeth. Ever since Miller, a truly talented filmmaker, has, like George Lucas, wasted a lot of that talent trying to be a one-man film industry.
.
MadMaxFuryRoad03
.
Miller had been mooting a fourth episode since the mid-1990s, and now, finally, it has arrived with rising star Tom Hardy slotted into the lead role. Fury Road has been greeted with an enthusiasm bordering on the orgiastic by critics and fans. That’s not so surprising. The appeal of the series was always based on the outlandish and the disreputable, and the new film, armed with a blockbuster budget, has on the face of it at least the jagged, thumping appeal of a heavy-metal album in a sea of autotune pop. One unique quirk of the Mad Max series was that each episode, although linked by certain elements, represented a partial reboot rather than mere sequel to the previous one, remixing certain ideas and characterisations, thus lending itself rather neatly to recomposition 30 years down the track. Fury Road quickly reveals itself determined to a fault not to repeat the perceived mistakes of Beyond Thunderdome.
.
MadMaxFuryRoad04
.
Just how deeply Australian the Mad Max films were is necessary to note outright, most particularly their sense of the landscape as both a limitlessly boding expanse and a harsh and withholding thing where paucity dictates adaptation, and their vision of civilisation as a crude assemblage of spare parts left lying about by other cultures. Miller took the Oz-gothic vision of Ted Kotcheff’s seminal Wake in Fright (1971), which contemplated the ugly, unstable tone of devolved aggression that can be seen in some pockets of the continent, and gave it a purpose. He also quoted the wild, frenetic, purposefully crude inventiveness coming out of the nation’s pop cultural quarters in the late ’70s: in the weird panoply of grotesques that form the human world of Miller’s early vision lies the grubby energy welling out of grungy pub rock scenes, art schools, and the burgeoning gay and punk scenes. At the time this was cutting edge; now it’s all rather retro. Miller went to town mimicking the sweeping widescreen visions and strident, epic-sounding music associated with a brand of big movie-making that was fallow for most of the ‘70s: Miller made blockbusters on a budget. Mad Max: Fury Road, which cost $150 million, can’t argue such handmade pizzazz, and Miller had to work his fascination with creating weird little worlds and exploring their sensibilities with a near-constant barrage of thrills and spills.
.
MadMaxFuryRoad05
.
Hardy’s Max is glimpsed at the outset framed against the horizon, gazing into the distance, before stamping on a two-headed mutant lizard in an attempt to quell the semi-psychotic buzzing in his head—the voices of the people he tried and failed to save in the past, including his daughter. No time to stand around, however; Max quickly gets into his battered, old Interceptor and flees ahead of a squadron of hunter hotrods. They manage to wreck his vehicle, drag him out, and take him to the Citadel controlled by Immortan Joe (Hugh Keays-Byrne), a hulking aged warlord. Many citizens of the Citadel suffer from “half-life,” or a congenital anaemia usually accompanied by cancerous tumours that cause early death, and one half of Joe’s power rests on his ability to find strong donors to keep the others alive; the other half is control of an underground water supply. The culture of the Citadel includes his army of “War Boys,” young half-lifes kept functioning by blood donors, or “blood-bags” as they’re called, and controlled through promises of an afterlife in Valhalla if they die in combat for him. Joe also has a coterie of beautiful young woman kept as a concubines in a vault. Max is tethered, and his back is tattooed with his status as a universal donor. Before his captors can brand him, Max breaks free and nearly escapes, only to be recaptured. He’s given to one waning War Boy, Nux (Nicholas Hoult), as a blood-bag. Meanwhile Joe’s top “Imperator” Furiosa (Charlize Theron) leads men out on a supply run to the nearby cities that produce fuel oil and weapons Behind the wheel of her war-rig, an armed and armoured long-range fuel truck, Furiosa drives off the beaten path into the wastelands, stringing along her soldiers and plunging them into a battle with wasteland marauders. Joe soon realises what’s happened: Furiosa is helping the concubines escape.
.
MadMaxFuryRoad06
.
Characterising Immortan Joe as a primitive tyrant with a taste for harem flesh might be seen as Miller having a sly dig at one of the basic appeals of his creation: the possibility that future civilisation decline would return humankind to barbarism and the unrestrained indulgence of primal appetites and discourteous sexuality, a notion exploited all too enthusiastically by the not-so-different Gor novels by John Norman. Some of the ugliest moments in Miller’s first two films in the series involved the pansexual rape habits of its villains, so Miller may be issuing a mea culpa as he takes on the theme of liberating sex slaves. The storyline mildly upbraids such a fantasy landscape’s appeal in repeatedly noting the stripping away of dignity and agency, something inflicted on Max as well as the young concubines, as he spends many scenes strapped to the front of Nux’s car as he gives chase, feeding him lifeblood. Easy enough, too, to read Joe as a caricature of just about any arbiter of social control, as he keeps his War Boys’ heads screwed with religion and his populace on a leash with carefully rationed water: he warns his populace as he pours water upon them not to become addicted to it, lest they resent its general absence.
.
MadMaxFuryRoad07
.
Nux has the strongest, most interesting character arc in the film—point of fact, the only character arc. He charges into battle with fellow berserker Rictus Erectus (Nathan Jones), mouth spray-painted with silvery gloss to evoke the chrome-plated bumper bar of Death, desperate to live up to his creed only to be jolted out of the death-hungry obsession by his own failures. He slowly changes loyalty to the ragged team of heroes whilst Erectus becomes his personal nemesis in the pursuing armada. Hoult, usually cast as cupid-lipped young romantics, has a blast playing such a loose-screw, physical character.
.
MadMaxFuryRoad08
.
Meanwhile the coterie of pulchritudinous fugitives—heavily pregnant favourite The Splendid Angharad (Rosie Huntington-Whiteley), flame-locked Capable (Riley Keough), Toast the Knowing (Zoë Kravitz), The Dag (Abbey Lee), and Cheedo the Fragile (Courtney Eaton)—are characterised not as feyly naïve or absurdly tough, but as a pack of sarcastically articulate waifs out of their depth and yet committed to their Quixotic mission, tucked under Furiosa’s wing and doing their best to operate in the ferocity of the moment. I’m not quite sure if anything about their characterisations makes sense in context, though. They’re children of the post-apocalyptic world but say they don’t want their children to be warlords. What else are they going to be? Conceptual artists? Miller should have gone back to Kurosawa to remind himself of how characters set in worlds run by different rules should act.
.
MadMaxFuryRoad09
.
Max’s first proper glimpse of this coterie of bounteous female forms has them arrayed against the desert sand and sky in diaphanous silks and chastity belts like some particularly collectable Sports Illustrated foldout. Furiosa herself likes to shave her head and rub engine grease on her forehead as war paint, and has a mechanical left arm. Theron proves again she’s a performer of sneaky craft as she finds depth in a swiftly sketched character with real art, moving supply and convincingly from steely war face to shows of pathos and personal longing and anguish. Her Monster (2003) Oscar notwithstanding, I can’t help but wonder if Theron hasn’t finally found her metier here as a rudely charismatic bruiser. That Furiosa is in many ways the real protagonist of the film is Fury Road’s open secret. Max is at first frantic to the point of, yes, madness—understandable considering the indignities he suffers in the film’s opening scenes. He finally breaks free when Nux crashes his vehicle chasing Furiosa’s war-rig into a sandstorm, and his initial meeting with the cabal of females is a tense and coercive standoff, as he’s initially obsessed only with survival. Standoff turns into a three-way punch-up, as Nux, still chained to his escaped blood-bag, leaps into the fray, and Max alternates between fighting off Furiosa and stopping Nux from killing her. Max at first tries to leave them all behind, but finds the war-rig won’t go because Furiosa’s kill switches have to be cleared in an order only she knows. Furiosa convinces him to take her and the other women aboard, and, of course, uneasy partnership soon becomes unshakeable alliance.
.
MadMaxFuryRoad10
.
The basic story of Fury Road reminded me more than a little of Vladimir Motyl’s White Sun of the Desert (1970) with way more action, blended with a solid B-western like Charge at Feather River (1953). Miller sprinkles stirringly bizarre, funny-appalling flourishes throughout Fury Road, proving something of his old, wicked sense of humour remains. Joe has a battery farm of tubby ladies having their breast siphoned as foodstuff that Joe trades as a delicacy. The escaped concubines pause to rid themselves of their detested chastity belts, which have barbed spikes protecting them from penetration. A remote patch of bog is home to a tribe of weirdoes living on stilts. Joe’s armada comes equipped with one vehicle carrying multiple drummers and electric guitarist for mobile war music, a touch that represents Fury Road’s most inspired nod to the rock ’n roll spirit that lurked within the original series’ texture, as well as providing perhaps this entry’s keenest example of the series’ habit of melding ancient ideas with the new. If Fury Road was nothing but such moments, it might have added up to a gonzo classic of crazy-trashy inspiration. But there’s not nearly enough humour to the film, nor enough real inspiration to its running set-pieces.
.
MadMaxFuryRoad11
.
Here we get into the greater problems with this entry. The price Miller has paid to make such an inflated reboot has been to do like a lot of modern action directors and essentially turn the last act—the climactic chases from the second two original Mad Max films—and inflate them into an entire movie. The first half-hour sets a hard-charging pace the film can’t sustain but damn well tries, what with Max’s attempted escape through the labyrinth of the Citadel whilst besieged by flash-cut memories of his past failures quickly segueing into Furiosa’s escape. I was near being put off the film right from get-go: Miller over-directs to an absurd degree as he sets the film racing, starting with that annoying CGI lizard and the tumult of psychic ghosts tormenting Max that reduce the necessary reintroduction of the character to a barrage of cheesy camera effects. The very opening suggests a dialogue of intense, meditative quiet and thunderous action might begin, but instead there’s only thunder.
.
MadMaxFuryRoad12
.
Miller’s most inspired touches of world-building are steamrollered into the tar along with everything else. The illogic that’s often leaked out the edges of Miller’s world—the amount of petrol the villains wasted in The Road Warrior was about the same as what they were chasing—here returned in watching Immortan Joe piss water away on desert sands. Apparently none of his subject populace of human flotsam have thought to put in some kind of collecting basin or sink. Miller has his image of mock-beneficent tyrant’s egotism and human pathos, and goes no further in setting us up with either a social metaphor of real force or a villain of great stature. In spite of the film’s thematic evocations, it’s as simplistic on the level of metaphor as can be, and the raving about the film’s feminist angles in some quarters ignores the fact that the “hero saves evil king’s sex-slaves” plot is one of the oldest in pulp adventuring. Of course, we live in a time where crude and basic lip-service to political themes in movies is popular for painting our Rorschach sensibilities onto (see also The Hunger Games films), so Fury Road is quite on trend in that regard. For all the faults of Beyond Thunderdome and its big, shameless debts to Lord of the Flies and Riddley Walker, it had a depth and a wistful poetry that completely eludes Fury Road, in moments like the haunting scene where Max is treated to a creation-myth-cum-history via a relic Viewmaster where random images from a vanished civilisation have been patched together to illustrate it. There’s a hint of this in the recurring phrase asked by the concubines, “Who killed the world?”, indicting the warmongers of the future with the warmongers of the past, but without pausing to note the irony of trying to touch on pacifistic themes whilst dancing the audience giddily into a sea of carnage.
.
MadMaxFuryRoad13
.
Once the action kicks into gear, the early battles and the finale are the strongest, but in the middle comes some well-staged but uninspired stuff, including an attempt to get the war-rig unstuck from the mud, whilst one of Joe’s allies, the Bullet Farmer (Richard Carter), randomly and stupidly fires off his guns into murk. It begs the question: how did any of these halfwits survive the apocalypse? Miller can think up a lot of things, but not a nonviolent action set-piece for his truckers that can hold a candle to the sequence in Ice Cold in Alex (1959) where the heroes have to hand-crank their vehicle up a hill, or the bridge crossing in Sorcerer (1977).
.
MadMaxFuryRoad14
.
In spite of the film’s efforts to honour the force of the original trilogy’s realistic action sequences, here swathes of CGI still must paint the skies. Still, Miller’s respect for landscape and physical context emerges throughout. Production problems meant that Fury Road had to be shot in Namibia rather than the hallowed turf of the Aussie outback, but the vistas are just as powerfully barren and stunningly vast (if also heavily digitally tweaked), and many of the best, though relatively few, moments of the film come when Miller draws back to behold this grand arena for perpetual human foolishness. One touch that did tickle me was Miller basing some of the wasteland marauders’ vehicles on the famous spiky Volkswagen Beetle from The Cars that Ate Paris.
.
MadMaxFuryRoad15
.
Dramatically speaking, Fury Road is a near-total bust however, often reducing the honourable creed of the junk action flick to moving wallpaper of bangs and booms and crashes. They’re damn well done bangs and booms and crashes, make no mistake: Fury Road is a magnificent movie production, one that clearly demanded inspiring levels of commitment to put together. But like last year’s John Wick, which also gained many plaudits from critics I’d expect to know better, Fury Road frustrated me with the presumption that an action flick can and should just be a series of Pavlovian set-pieces. Miller has a talent for fitting vignettes of humanity into the sprawl of excess, and the ones that come are interesting, like Furiosa admitting she wants “redemption” for aiding Joe for so long, and Nux connecting with Capable, the least cynical of the escapees; Keough gives a quietly luminous performance that stands out amongst her fellows, though that might be because she actually has a proper interaction with another character. But the character reflexes are astonishingly clipped and basic. Nux changes side with barely a blink, and Max and Furiosa shift from trying to kill each other to palsy-walsy in a couple of minutes.
.
MadMaxFuryRoad16
.
The bad guys particularly suffer from this thinness. Part of the force of the first two Mad Max entries lay in the fact that Miller was willing to contemplate, horror-movielike, the dread of characters failing in their personal missions of protection and the loss of loved ones to the new barbarians, and his ability to think up cool avatars of evil. Here Miller reduces that element to backstory visualised in the worst way possible. Keays-Byrne’s velvet-voiced, charismatic, if often overripe, presence was one of the most entertaining in Aussie TV and film of the ’70s and ’80s, and it’s great to see him restored to his rightful place as overlord of villains. Yet he’s completely wasted as Immortan Joe, who’s just a weak retread of Lord Humungus, lacking his real physical menace, mixed with traits from Dune’s Baron Harkonnen, and he remains a mere action figure in place of a villain. Perhaps it’s admirable we don’t get scenes of the concubines being raped or mistreated, but the film lacks basic melodramatic spurs and thus the delight in seeing evil regime churned into scrap metal. Moreover, Joe’s actual comeuppance is so clumsy and helter-skelter that I almost wondered why Miller bothered.
.
MadMaxFuryRoad17
.
Furiosa, finding her beloved childhood birthplace no longer exists and sinking to her knees to scream in fury to the desert, is supposed to register as an emotional highpoint, but doesn’t really cut it, considering the character’s had about 15 lines of dialogue and the hoped-for Eden has only ever registered before as a tossed-off McGuffin. Late in the film, Miller introduces a new set of protagonists to add to the band of heroes—the Vuvalini, a small remnant tribe of women ranging from young and dashing “Valkyrie” (Megan Gale) to aged matriarchs, including “Keeper of the Seeds” (the always wonderful Melissa Jaffer). Like so much else in the film, these ladies deserve and demand far more time to impress themselves upon us, and the notion of a pack of gun-wielding grannies on choppers is delightful, but they’re tossed into the drama moments before the big finish revs up. Thus, moments like the Valkyries’ eruption into battle don’t carry much weight: it’s just more stuff happening.
.
MadMaxFuryRoad18
.
Frankly, although the final chase sequence represents a breathless piece of cinema construction and risky filming, I didn’t enjoy it half as much as the jungle chase of Indiana Jones and the Kingdom of the Crystal Skull (2008), which emphasised fluid lines of camera motion to better read complex action using moving vehicles as mobile platforms in a running battle. Miller tries to do the same thing here, but changes camera positions and edits the stunt work too frenetically, with no sense of rhythm for the daring and the interplay of elements to register. But perhaps the biggest void in Fury Road is Max himself. Hardy seemed on paper like perfect casting as Max redux: he’s an actor of great sensitivity who has powerful star presence and also can look convincingly tough. His performances in Warrior (2011) and The Dark Knight Rises (2012) elevated both: the mordant humour as well as threat he invested in Bane has proven over time to be one of the latter film’s coups. But here he proves startlingly weak. At first he makes a stab at an Aussie brogue, but his accent skids about like slick tyres on an oily road, and he sometimes barely seems present in the movie. Trapped behind the mask he wears for much of the film, Hardy looks vaguely like some downmarket Daniel Craig clone. This isn’t entirely his fault. If I didn’t know better I’d suspect the screenplay was, like the second two Die Hard movies, one of those blockbuster imitation spec scripts that someone thought might as well be repurposed as a sequel for the model, so disposable is Max’s presence throughout much of the film. Max has been robbed of all of his mythic stature and specific gravitas.
.
MadMaxFuryRoad19
.
I have suspected one of the reasons the series lay fallow for so long was because by the end of Beyond Thunderdome , Max as a character had reached a point in stasis. For all the alarum and affray here, it’s still rather obvious that Miller is unwilling to nudge him even slightly past the pose of eternal wanderer. That’s not necessarily a problem—after all, Zatoichi clocked up 20-odd films in his rootless wanderings and remained entertaining—but Max here just never feels particularly important, vital, or distinctive. The man who “carries Mr Dead in his pocket” has become just another player in a busy landscape. What Fury Road does well is just about the only thing it does: stage fast-paced road action. Fury Road is a triumph of high-powered editing masquerading as awesome swashbuckling fun, but much of the soul of this creation has been left by the roadside like so many burnt-out spark plugs: it’s an almost complete dud on an emotional level—and this kind of filmmaking runs on emotion. Yes, it is a good action movie. But it could have, and should have, aimed higher.

Standard
2010s, Australian cinema, Crime/Detective, Film Noir

Mystery Road (2013)

.
MysteryRoad01
.
Director/Screenwriter: Ivan Sen

By Roderick Heath

In an unnamed town on the fringes of the desolate Australian interior where half-hearted suburban tracts abut soul-wearying, bone-dry flatlands and stony hills, a truck driver discovers the corpse of a teenage aboriginal girl named Julie stashed in a drain under the highway where the ominously named but completely dry Massacre Creek sometimes flows. Called out to investigate the crime scene is Jay Swan (Aaron Pedersen), an indigenous policeman newly returned to the district after being trained elsewhere and promoted to detective. His roots are old and deep in the locality, starting with his father, a famed stockman who seems to have died of alcoholism. He finds himself confronted by laxity bordering on contempt by his colleague Roberts (Robert Mommone), whilst his sergeant (Tony Barry), dully lets him investigate but won’t treat the occurrence as an overriding priority. Mystery Road fills Swan’s return to his homeland with evil portent and dissonant messages.
.
MysteryRoad02
.
Swan’s colleagues, particularly the drawling, mordant Johnno (Hugo Weaving), are an odd bunch, and the feeling that something’s going on with everyone around him looms inescapably. Local crime has apparently gotten out of control; Johnno is supposedly on the brink of a major break in a drugs case, which the sergeant seems more interested in. Whilst it quickly becomes apparent that the two cases are going to intersect, Swan has to feel his way in the dark, but soon begins to suspect that local pastoralist Bailey (David Field) and his son Pete (Ryan Kwanten), both swaggering racists, might be involved in both cases, and that they might have powerful friends in the illicit drug trade.
.
MysteryRoad03
.
Mystery Road is a work of artisanal intimacy for Ivan Sen, serving as director, writer, editor, music composer and producer—whatever else you can say about it, it’s clearly a work of concentrated and individual personality. Sen’s debut film, Drifting Clouds (2002), was a classic variety of an earnest young filmmaker’s first work, a quasi-neorealist tale of two indigenous teenagers travelling from the far fringes of the outback to the city, dogged by racism, romance, and pursuing police. Sen’s formal gifts were strongly evident, but the film was hampered by poor acting and dialogue. Still, Sen became, for a brief moment, a media darling. Armed with youth, leading-man looks, and aboriginal heritage he’s happy to make the subject of his art, he seemed exactly what Aussie screen culture needed and wanted at the time. Sen dropped out of sight for several years in the aftermath, but returned to screens with Fire Talker (2006), a documentary about Aboriginal activist Charlie Perkins, and the barely released features Dreamland (2009) and Toomelah (2011). With Mystery Road, Sen has reclaimed some of his early promise, and his pretences are better served by how he incorporates his socially conscious interest in rural prejudice and his familiarity with indigenous characters caught between worldviews. The best aspect of the film is that the flexibility of the noir tale as a tool of milieu portraiture plays readily into Sen’s plan, as he deftly describes the psychic harshness of the town, with its air of eerie isolation, inverse claustrophobia sparked by the surrounding flatness, the wayward and dissolute state consuming everyone, and particularly the young aboriginals.
.
MysteryRoad04
.
The sharpest moment of racial conflict comes when Swan interviews the taciturn farmer Bailey who quietly needles Swan by mentioning how young aboriginal kids keep stealing things from his property. Swan replies with disingenuous obtuseness, by admiring the expanse of Bailey’s property (“as far as you can see”) and congratulating him on having something to leave to his kids, a remark both men know is actually about whose land it was originally. Bailey’s property lies near Massacre Creek: keeping a vigil close to the murder site, Swan spies an interaction between two men in a car and the driver of a truck stopped on the highway that looks awfully like a drug pickup and payoff. Swan follows the car to a shack on Bailey’s property and is stricken with electric fear and paranoia. It’s very clear something evil’s going on beyond the immediate exigencies of Swan’s case, as the local police force is still smarting after one of its one, Bobby Rogers, was killed in an unsolved shooting a year earlier. As Swan digs, he talks to the dead constable’s wife Peggy (Samara Weaving), who believes he was called out on the night of his death by a fellow cop because of the way he was speaking. But who the cop was and why he called remain mysteries. Early in the film, Swan sits in glum silence at a farewell dinner for an older cop on the force as the sergeant voices his determination to “stop the rot,” because “for some us, it’s the only home we’ve got.”
.
MysteryRoad05
.
Home is a troubling concept for Swan, who’s triply alienated as an aboriginal lawman held in disdain by both the local youths (“We shoot coppers ’round ’ere,” a tyke on a bicycle informs him) and many colleagues and townsfolk. He lives in his family’s large, old house, and is starkly alienated from his former lover Mary (Tasma Walton), who has hit the bottle hard and lives in a seamy, fibre-cement house with his daughter Crystal (Trisha Whitton), who has joined the ranks of brooding, determinedly blasé teens with faces constantly in their cell phones. He recognises sadly that both have succumbed to the entropy that consumes everyone except those determined to resist it: “What happened to you?” he asks Mary in unconcealed disgust when he catches sight of her feeding coins into a slot machine, to which she ripostes with the classic reversal of many a damaged person: “At least I know my problems.” Mystery Road borrows a lot of cues from Westerns, but in some ways it’s a thematic reversal of the classic Western, where the lone lawmen’s private code represents the introduction of civilisation—here it often feels more like a rear-guard action. “For some people, this is already a war zone,” Swan ripostes to his boss’s baleful warnings about what the town might become if its theoretical delicate equilibrium is interrupted.
.
MysteryRoad06
.
Swan searches for Julie’s missing cell phone, and finds it in the possession of another black kid on a bike: the kid exchanges it for an opportunity to fondle Swan’s pistol, which the policeman doesn’t begrudge him, after unloading it, of course. He understands that he has given the lad a bit of stature before his mates and an understanding of the compact force of the weapon: the lad fondles it like a holy icon that promises delivery from banality and boredom. Swan finds photos on the phone of Crystal, Julie, and another pal, Tanni (Siobhan Binge), confirming their close links, which might have extended to a particularly creepy rumour Swan’s heard, that the local teen girls prostitute themselves out to the passing truckies. The case then begins to creep ever closer and more cruelly close to home. After Tanni is found dead, killed in the same way as Julie, Crystal seems to be the inevitable next target. The girls have all been tied together by one of their illicit escapades, which pissed off the wrong people, a picture that begins to resolve after Swan interviews and almost beats up cocky weed dealer Wayne Silverman (Damian Walshe-Howling). Sen’s most intelligent and effective point about such places lies in the canny observation that almost any kind of sensation becomes welcome respite from tedium and economic deprivation, in addition to the special malaise of the indigenous folk still tied to ancestral lands but with their relationship to it and each other poisoned by a modern lifestyle grafted onto it. Sen repeatedly cuts to high overhead shots of the town streets that make the town look like an experimental moon base erected in a suitably raw location.
.
MysteryRoad07
.
The best-adjusted younger person Swan encounters, Jasmine (Angela Swan), is kept on a short leash by a determined, religious grandmother (Lillian Crombie). But the lone figure of good cheer about the place is Swan’s uncle, Old Boy (Jack Charles), an older aboriginal man Swan pays for street gossip who promptly blows it on penny-ante gambling ring with a cheery kind of dissolution that delivers him from gnawing angst. Sen’s gift for drawing portraits of pained humanity fleshes out two of the film’s most striking scenes: when Swan goes to tell Julie’s mother Ashley (Jarah Louise Rundle) that her daughter’s dead, Ashley already looks like she’s survived a battle and scarcely bats an eyelid when she hears the news.
.
MysteryRoad08
.
Another superlative vignette comes when Swan visits Mr. Murray (Jack Thompson), an aging farmer who reported seeing a severed hand in the jaws of a wild dog that might have belonged to yet another victim of the killer; Murray is quietly furious and heartbroken after wild dogs ripped apart his pet chihuahua. Thompson’s excellence here is both stirring and sad, as the former golden boy of Aussie acting, terribly misused by some directors lately, including Baz Luhrmann in Australia (2008), looks and sounds as old as the hills and effortlessly projects a grim wisdom. His wearied visage effortlessly projects metaphorical weight for Sen in portraying a land that exhausts us pitilessly: despite its brevity, it could well be the performance of Thompson’s career.
.
MysteryRoad09
.
Mystery Road is, however, far from a flawless work. Sen’s ear for dialogue remains occasionally weak and largely humourless. Even as he tries admirably to create scenes charged with a constant—perhaps too constant—sense of elusive, cryptic menace, he undercuts the effect with clanger exposition lines like, “But then, your old man was the head stockman around here for ages,” when the sergeant comments on Swan’s eye for horse flesh. One significant hesitation of Mystery Road is that, like a relatively long list of Aussie films that try to crossbreed genre storytelling with artier postures (The Boys, 1997, Lantana, 2001, Animal Kingdom, 2010), it thinks it’s being subtle when it’s actually all but beating you over the head with obviousness, from the sergeant sucking on an ice cream with gauche disinterest (apparently he couldn’t get donuts that morning) to the sign-posted place names, or Johnno, bathed in bloody red light leaning in on Swan and asking him what he’d do if he ever killed someone accidentally: it’s almost like a set-up for a The Simpsons gag. Such an emphasis on an even surface texture starts to feel phony after a while. Sen’s visuals quickly create a beautifully paranoid evocation of a far west landscape, and yet the sustained mood of ominous tidings, replete with charged silences, loaded conversations and red-herring characterisations, border on excess all the more for the attempts at minimalist rigour.
.
MysteryRoad10
.
Moreover, the film isn’t particularly abashed about its obvious influences: the wedding of noir tale to racial themes strongly evokes In the Heat of the Night (1967), whilst the visuals shout out variously to Don Siegel, Sam Peckinpah, and the Coen Brothers’ Blood Simple (1984) and No Country for Old Men (2007), as well as Cormac McCarthy in general. The emphasis on the spacious menace of the Aussie outback as a perfect place to set a murder mystery/horror film echoes Road Games (1980) and Wolf Creek (2005), and there are casual shout-outs to Friday the 13th (1980) and From Dusk ’Til Dawn (1996).
.
MysteryRoad11
.
Aussie cinema’s long wariness of genre filmmaking has been easing lately, particularly since the ironic rediscovery and legitimisation of the “Ozploitation” trash epics of the late ’70s and ’80s. Mystery Road is also rather reminiscent of Bill Bennett’s lauded Kiss or Kill (1996), with which it shares a mesmerised fascination with the desolation and menace of the great expanses of the Australian outback, upon which it hangs a fairly standard, if obliquely told noir tale. In a similar fashion, Sen’s work suggests a certain pretentious queasiness about being a genre film. Unlike Bennett, at least Sen doesn’t feel the need to start off with a poetic quote to assure his audience that this is self-conscious, pop-art-like exploitation of pulp motifs. But the film’s title points to a knowing approach to the ritualised patterns underlying such storytelling that are, cumulatively, a bit fetid: a body is found at the outset near Massacre Creek, and later our hero arranges a rendezvous for a shoot-out finale at “Slaughter Hill—off Mystery Road.” Well, thank you for the road-map-cum-story-chart, Ivan.
.
MysteryRoad12
.
Equally, a rather silly flourish introduced at the start and recurring throughout refers to the wild dogs that haunt the locality and chewed at Julie’s body. When the coroner (another Aussie movie veteran, Bruce Spence) reports back to Swan, he mentions that the saliva traces suggest some kind of “super dog,” which Swan dismisses as trivia; this weird, quasi-scifi stuff proves to be more laboured symbolism, particularly at the end when a violent clash segues into howling in the hills. More effective as visual explication of an interior theme is a scene in which Swan performs a bit of target shooting with his father’s vintage Winchester rifle, aiming not at empty beer bottles, but at full ones, his private declaration of war on the culture of oblivion-seeking around him. The authority of Sen’s visuals goes beyond mere pictorialism, but rather coherently charts mental and physical straits, sustaining both a sense of menace and blasted beauty in the soul-churning blaze of silhouetting sunsets and dawns, and the skewering brightness of days that offer no sanctuary. There’s a tingling sense of vulnerable solitude when Swan tracks the drug pickup back to Bailey’s place, and effective, clear-cut, visual exposition throughout to counter the murkiness of the dialogue. It’s good, too, that Mystery Road gives Pedersen the perfect star vehicle he’s needed for 20 years.
.
MysteryRoad13
.
One particularly good sequence sees Swan tracking Silverman and witnessing his kidnapping and execution by the villains. Johnno’s actual place in the seeming conspiracy infecting the town remains moot, however, as his question about accidental killing seems to have been motivated by an experience that resulted in his outback exile and current, tight-lipped efforts to prosecute his own case. But he also solicitously rescues Silverman from Swan’s interrogation, which turns violent when Silverman makes a quip about Crystal. Johnno proves to know enough, at least, to prod Swan’s awareness that Crystal is the next target, a subterranean warning that sends Swan off in anxious search for the McGuffin. Said McGuffin drives the last part of the story, as Swan tries to head off further bloodshed, but instead reaps a shoot-out that makes up for some of the longeurs leading up to it. Sen takes the amusing and original tack of making most of his gunfighters terrible shots, with victory belonging not just to the best shot but to the coolest under fire. Sen pushes to the edge of farce with the crappy, point-blank marksmanship on display, whilst exchanges of long-range gunfire are depicted with exacting, thrilling verve keen to the specific difficulties of sniper marksmanship, whilst also, of course, fulfilling earlier glimpses of Swan’s skill. The very finish offers a break in the generally depressive landscape with a rather arbitrary, but thankfully restrained reunion that signals that Swan’s battles have not been in vain.

Standard
2000s, Australian cinema, Drama, Foreign, Historical

Van Diemen’s Land (2009)

.

VanDiemens01

Director/Coscreenwriter: Jonathan Auf Der Heide

By Roderick Heath

Western civilisation’s remarkable capacity for setting up hells on earth at suitably distant places from itself in the Age of Enlightenment saw the primeval landscape of Van Diemen’s Land, as Tasmania was known until 1856, become a place synonymous with harsh extremes and brutality. There the English invaders and the aboriginals engaged in a genocidal war of possession, and some of the harshest penal colonies were erected to banish the domestic losers of the British Empire’s great age of expansion and industrialisation. Thus, the best Australian movies—as opposed to the most popular—usually have a hint of deeply uneasy existential fable to them. Van Diemen’s Land, an oddly unheralded work, is a return to subject matter for Aussie films that was rendered groanworthy by repetition in the colonial revivalism of the ’70s and ’80s: the Convict and Settlement era. But Jonathan Auf Der Heide, an actor making his feature directorial debut, chose to tell an infamous story, one that inherently resists being romanticised. Auf Der Heide expanded Van Diemen’s Land from the short film Hell’s Gate, which dealt with the story of Alexander Pearce and the seven other convicts who escaped with him from the penal settlement of Sarah’s Island, Macquarie Harbour in 1822. Pearce’s subsequent cannibalisation of several of his fellows became one of the most bloody and colourful tales in the already bloody and colourful history of that island.

VanDiemens02

Pearce’s story, which saw him nicknamed “The Pieman” in later mythology (there’s even a Pieman Creek, named after him, near which the film was shot), recently came back to attention both through Auf Der Heide’s film and the nearly simultaneous Dying Breed, which used the legend of Pearce as the background for a The Texas Chain Saw Massacre (1974) knock-off. Van Diemen’s Land immediately posits itself as a meditation on the terror and beauty of the Tasmanian landscape, which is distinct from the Australian mainland in several ways: heavily forested and possessing a climate similar to Europe.

VanDiemens03

Auf Der Heide makes his models and debts, to Herzog and Malick, fairly plain early in the film, but for once, an Aussie director with an eye for artful foreign models chooses them as is appropriate to the material, and moulds them to his own purpose. His film is shot through with a deeply convincing and gruelling sense of physical detail, especially in the early scenes that concentrate, with little dialogue, on the working men, their axes hewing into wood and shoes squelching in mud, hauling great logs into the harbour. There are also notes of black wit to leaven the bloodcurdling, unblinking approach to physical violence, and a cunning approach to the characterisations of the escapees, who are introduced as the anonymous members of a labouring gang. Auf Der Heide commences with a jolt of disorientating humour, showing a huge mouth sloppily chewing on a badly cooked pie, before revealing this is actually an officer, the overseer of a detachment of convicts. It’s more than just a grim joke, though: food is the chief dramatic stake and object of power in the following narrative.

VanDiemens04

Several of the convicts are Irish, victims of imperialism in subtle and overt manners, but that’s a point Auf Der Heide avoids proselytising into the ground, as finally, their backgrounds and identities place a distant second to their immediate capacity to live and kill. That he illustrates the point indirectly by having Pearce’s voiceover meditations spoken in his native Irish Gaelic rather than in the English he needs to communicate to most of the others, and the bare tolerance of the Irish, Scots, and English members of the party, which erupts occasionally into brawling, say enough. The Gaelic also carries a strong whiff of something more primal, barely reconstructed by a modern, viciously repressive milieu: the “freedom” that the convicts give themselves, even at its direst end, is only a variation on their lives. Pearce (Oscar Redding, who cowrote the script with Auf Der Heide) is initially indistinguishable from the rest of the men detailed to fell trees at the outset. His crime, for which he was deported to the other end of the world, was the theft of three pairs of shoes—a very Jean Valjean sort of misdeed, but one Auf Der Heide doesn’t tap for any sympathy. Pearce doesn’t mention it until very late in the film, and it becomes more like the ultimate absurdity, the pretexts for which men are reduced to less than men. There’s also a dark echo to his crime, which Auf Der Heide indicates by offering shots of the shoes the men wear and that get dumped along the route: six pairs of shoes, including Pearce’s own, get him to where he finishes up, alone and depraved.

VanDiemens05

Pearce, along with Bodenham (Thomas Wright), Travers (Paul Ashcroft), Dalton (Mark Leonard Winter), Kennerly (Greg Stone), Little Brown (John Francis Howard), Greenhill (Arthur Angel) ,and Mathers (Torquil Neilson), make a break when they’re sent to a remote edge of the harbour to fell trees under the supervision of Logan (Adrian Mulraney), an infuriatingly garrulous overseer who offers pronouncements like, “There’s freedom in work!” With a mixture of bonhomie and self-satisfaction, Logan offers the crew a share of the decent meal he had partaken of the night before: none of the men take him up on it. Greenhill tackles Logan when the coast is clear, and the men strip him naked to augment their own clothing with vengeful delight. Dalton has to threaten Mathers to make him stop hitting the overseer who asks, “Where are you going? There’s nothing out there!” There is something out there, however: where the men see nothing else, they see each other, alternately as companions in freedom, competitors, enemies stranded together, and, finally, food.

VanDiemens06

Van Diemen’s Land, whilst offering information in carefully parcelled amounts, essentially reduces historical horror story to a virtually metaphysical simplicity: is it easy to reduce a man to an animal, or is it the man who is truly dangerous? Threat is inherent long before any violence makes itself plain; it’s even inherent when Kennerly says to Logan, with subtly genuine malice, that one of his fellow convicts would much rather be home than stuck with the likes of him. Kennerly and the injured Brown eventually split off from the party; having witnessed Dalton’s killing and deserting to try to make it back to their jailers before they starve, they sense that either way lies probable death. Auf Der Heide leaves the fate of the two men unstated (they did actually make it back to the penal settlement, only to both die in hospital). Dalton seems to be the practical leader at first in restraining Mathers and directing the party. Kennerly is the dominant personality at first, with his earthy humour and sexual anecdotes, but his style soon proves abrasive when he mocks one of his fellows for trying to hunt an animal (“You’ll never catch it! Them imaginations are too fast!”) and starts a brawl amongst the convicts.

VanDiemens07

The initial plan, to try and make it to present-day Hobart and catch a ship away, gives way to a numbing, physically and spiritually corrosive pounding through bushland that’s seemingly as inhospitable as any desert. The men know far too little about survival in such circumstances to live off the land, and as the ructions deepen and the certainty that starvation looms for all of them, this near-inevitably translates into homicide. Dalton is the first victim, assaulted by Mathers and Travers and strung up to bleed to death. The axe that the convicts brought with them from their tree-felling labour becomes the totem passed between them, a tool of power and murder that some wield more easily than others. Pearce, in fact, initially stands back from the killing, and only develops and comes into specific focus as exceptional because in his quiet, reflective, foreboding nature lies a nihilistic potential to reject humanity with a completeness that eludes his other, more volatile and reactive fellows. “God can keep his heaven,” Pearce decides towards the end, “I am blood.”

VanDiemens08

Unlike some other recent attempts to create a more probing, unremitting approach to the often awesome violence involved in the country’s first hundred years of white settlement, like Gregor Jordan’s Ned Kelly (2002) and John Hillcoat’s The Proposition (2005), Van Diemen’s Land presents violence free of apologia and Grand Guignol. Particularly in Pearce’s murder of Travers, Auf Der Heide presents the killing in all its unvarnished shades of feeling and physical difficulty, whilst managing to avoid being too theatrically literal (dismemberments are all offscreen). There’s a confrontational, questioning quality to this film that’s all too rare to Aussie films, apart from odd examples and the better works of Rolf de Heer.

VanDiemens09

Early in the film, the convicts and their overseer travel upriver, tracing the edges of the bristling, choking landscape into which they’ll soon desperately plunge. Later interludes where the camera drifts through the mist-clogged, darkly thatched landscape, Pearce’s sonorous Gaelic epigrams suggesting the lurking psychic unease, allow Auf Der Heide to have his cake and eat it in twinning the deeply corporeal, immediate problems facing the characters and the almost cosmic hopelessness of a situation where only bestial reversion can offer survival. There’s an eerie moment later in the film in which Pearce and his last fellow survivor, Greenhill, stumble out of the forest into a grassy plain where soft rain falls. You can almost feel the psychic relief, even if it’s only temporary, before Pearce has an hallucination of Dalton’s shade, accompanied by Dalton’s “Cooee” cry, as if that’s only just echoed back to him. Earlier, Bodenham is killed when his fellows realise that he’s completely left them behind, psychically, staring distractedly into the trees, so that Mathers, after a long pause, lifts the axe and swats him on the head.

VanDiemens10

The last section of the film plays out like The Treasure of the Sierra Madre (1948) stripped of all pretences of motivation other than naked survival and hate. Travers mocks Pearce, whose first actual killing is of Mathers when Mathers tries to convince him to take care of Greenhill, because Pearce committed his killing without any hypocrisy but only in recognising who the weakest member was. But Travers is bitten by a snake, and after days of helping him limp through the forest, Greenhill, having shepherded him to the point where he can’t move anymore, carefully leaves the axe propped for Pearce to take up to finish him off. But Pearce isn’t in the least bit merciful to Travers after his mockery, and with the words, “Your soul to the Devil!”, rather than quickly kill him, chokes him to death with the axe-head. Travers and Pearce then have nothing to do except wait for the time when one will kill the other. Pearce fools Travers into showing his hand first, and when Travers awakens the next morning with Pearce standing over him, he can only wait for the blow to fall and then eventually demand, “Get on with it.” Pearce’s final pronouncement on the subject, that he sees God as dancing over humans with an axe, is the end of his progression back into a heart of darkness as he chew on Greenhills’s flesh. Auf Der Heide smartly ends the film there, as there’s nothing more to be said apart from a written postscript that tells of Pearce’s recapture, the disbelief of his confession by the authorities, and the bleak postscript in which he escaped again and needlessly killed another convict in order to eat him.

VanDiemens11

The juxtaposition of cancer-like neurosis blooming in the primordial forest and intense mortal and spiritual straits is a contrast more familiar from classic New Zealand than Australian cinema (Utu, Vigil, The Piano), though Van Diemen’s Land certainly expands the contemplation of the fearsome Aussie landscape seen in films like Walkabout and Picnic at Hanging Rock. (1975). That Auf Der Heide’s debts are apparent and yet that his film still never feels laboured is an admirable achievement, and whilst Van Diemen’s Land would undoubtedly be a slightly too tough and taciturn experience for many audiences, it is purposefully so. In fact it’s as marvellously coherent, in the fullest sense of that word, as any Australian film I’ve seen in at least the past two decades, all the more admirable for choosing its firm focus and then taking no short cuts. It is, of course, inherent in the story, but Auf Der Heide nonetheless manages to communicate the way in which landscape and occurrence are linked in a much more profound way than, say, Philip Noyce’s similarly odyssean Rabbit-Proof Fence (2002). Peculiarly enough for a film made by an actor, there’s an incredible avoidance of rhetorical showboating and anything but the most necessary emoting and semaphoring of internal meaning, making the collective acting all the more impressive. More than any other recent work I’ve seen, Van Diemen’s Land suggests the recent upturn in Australian cinematic culture might be more than skin deep.

Standard
2010s, Action-Adventure, Australian cinema, War

Tomorrow, When the War Began (2010)

.

TomorrowWar01

Director/Screenwriter: Stuart Beattie

By Roderick Heath

Aussies love action movies, but Aussies don’t make action movies, or at least, have barely tried since the heyday of George Miller’s Mad Max films and Brian Trenchard-Smith’s tacky Ozploitation classics. Or, if they want to, they go to Hollywood. Some think that’s a result of the generally low budgets of Aussie films, others that it’s a conspiracy by the status-obsessed haute bourgeois masters of the government funding bodies with disdain for the popular audience, or because the generally abysmal run of genre films financed by the FFC during the ’80s and early ‘90s—most of which barely saw release—proved that sort of thing a blind alley. All three arguments have their accurate points. Either way, in the past few years, Aussie cinema’s been beset by turgid, plotless, middlebrow family dramas about teenagers coming to terms with their Lebanese heritage and trying to forget about their schizophrenic brothers long enough to lose their virginity with the hot shiksa down the street. That or the gruesome spectacle that is the mangled corpse of our comedy tradition, flayed to death by incompetent hacks.

TomorrowWar02

I’m writing with a touch of tongue-in-cheek hyperbole, of course, but Aussie cinema has faced a real problem in recent years, stretching over a chasm between hand-crafted prestige pieces and the dynamics of a real, sustained industry: when I talk to other people my age and younger, most have little real affection for local cinema, because it bores them. Tomorrow, When the War Began is an attempt to rectify that situation, with director and writer Stuart Beattie, Sydney-born but with a long track record of big-scale Hollywood hits to his writing credits, including Pirates of the Caribbean: Curse of the Black Pearl (2003) and Collateral (2004), taking the reins for an adaptation of the popular series of young adult novels by John Marsden. Beattie also contributed to the last stab at an Aussie blockbuster, Baz Luhrmann’s truly terrible Australia (2008), but at the very least, Tomorrow is a significant advance on that.

TomorrowWar03

Tomorrow, When the War Began depicts a group of young friends from a rural Australian town called Wirrawee who venture deep into the bush for a camping holiday. They’re a good-looking collection of stereotypes: tough farm-girl Ellie Linton (Caitlin Stasey); her best friend Corrie McKenzie (Rachel Hurd-Wood), who’s high on love with cricket-playing golden boy Kevin Holmes (Lincoln Lewis); good-natured, mischief-making rebel Homer Yannos (Deniz Akdeniz); high-class, drop-dead-gorgeous but secretly insecure Fiona “Fi” Maxwell (Phoebe Tonkin); goody-two-shoes Christian Robyn Mathers (Ashleigh Cummings); and Lee Takkan (Chris Pang), introverted, piano-playing son of local Chinese restaurateurs, whom Ellie evasively fancies. They venture into an area of bushland known as “Hell” because of its inaccessibility, and find an idyllic waterhole they adopt as a private paradise. Whilst camped out, they are awakened by the odd spectacle of dozens of military aircraft flying overhead.

TomorrowWar04

When they return to civilisation a couple of days later, they find all the outlying farms around Wirrawee have been deserted, and, venturing closer to town, discover that all the locals have been rounded up and placed in a concentration camp located in the main showground by an invading army of what seems to be a coalition of Asian nations. Initially unnerved and taking time to adjust to new imperatives, soon enough, the kids prove they’re all right, particularly the quick-witted natural warrior Ellie and the strategic-minded Homer, discovering their capacity to kill enemy soldiers and improvise effectively when in dire straits. Picking up another member in the form of rambling stoner Chris Lang (Andy Ryan), they retreat back into Hell, but venture out again to attempt a meaningful bit of guerrilla warfare. Wirrawee adjoins one of the major harbours the enemy are utilising to funnel their convoys inland, and so destroying the only road bridge that accesses the harbour is an obvious way to slow the invasion.

TomorrowWar05

The similarity of the basic story to John Milius’ Red Dawn (1984) has been much remarked upon, though, of course, it’s a type of story with very, very long roots, back to Xenophon, and there’s no sign of Milius’s rugged poeticism and nativist chest-thumping (more’s the pity, perhaps). As young adult fare, the story is inspired, tapping into irresistible fantasies not merely of adventure and upturned norms that appeal to the anarchic energy of teenagers, but with the notion that within us lurks a latent potential for heroism, and particularly in the socially malformed, whose quirks may in fact be frustrated potential. Simultaneously, the story echoes deep aspects of Australian social mythology: the ANZAC legend of the good-natured local lads who step up when the time is right and commit fearlessly to war. Marsden retrofitted that legend to absorb a gallery of new-age ideals: girls and boys of diverse backgrounds and ethnicities constitute this new ANZAC force, and they perform a lot of soul-searching in their downtime about what exactly they’re doing to themselves as well as to their enemy. The story emphasis is more on teamwork than on exceptionalism.

TomorrowWar06

As a straightforward, entertaining action flick for a broad, young audience, Tomorrow, When the War Began is a solid success: it certainly manages to tell a coherent, tense story with drama and strong production values, and without patronising its viewers too much. Beattie’s filmmaking, whilst not distinctive, is extremely slick, and his staging of a set-piece chase through the ruined streets of Wirrawee in which Ellie and Robyn try to ferry a wounded Lee to safety utilising a garbage truck as an armoured personnel carrier, with enemy soldiers in pursuit, offers quality thrills and spills. Beattie’s success is perhaps owing to his mastery of the rhythms of Hollywood storytelling, but his actual writing is mostly merely serviceable. Whilst some the dialogue is poor and the characters revolve around shallowly conceived traits, they’re acceptably stylised portraits of modern Aussie youth, melding argot learnt from TV and the internet with more local parochialisms. The cast, whilst unpolished, is generally effective, if not sporting any obvious stand-outs in charisma and acting cunning: they fulfill their one-dimensional roles as well as need be. An appearance by old warhorse Colin Friels as the town’s grumpy dentist who comes out of hiding to act as battlefield surgeon to Lee before disappearing again, provides exactly the right sort of bracing, no-nonsense energy for a brief moment.

TomorrowWar07

The adaptation goes through the motions of some basic high-school-level ethical and moral inquiries, with Robyn particularly as a pacifistic Christian initially decrying the violence the others are quickly adapting to. The human cost of what warfare entails is presented as a clear issue, giving it a vaguely thoughtful edge, though it’s not to be confused with something philosophical or resonant. There’s potential in the friction between what the film celebrates in its characters, their loyalties, quirks, playfulness, and values, and the gradually necessary deadening of those qualities, which often distract them near-fatally, in the exigencies of war. However, the film finally shies away from in order to avoid spoiling its rah-rah positivism and bothering the audience to think too much. The film’s most curious touch comes when Ellie glances at a mural on the wall of one of the town shops, depicting the arrival of white settlers in Australia, and zeroes in on the Aboriginal figures in the background. The idea that soon all Aussies will face the same problem as the first Australians in contending with invasion and oppression is both suggestive and yet confirms a cop-out, considering the shallow patriotism the film proffers—the invasion comes shortly after Australia Day, and the pristine evocation of a small-town idyll is cutesy to the max—and the lack of any sort of follow-through on the notion. Dialogue conveying the YA themes (“People stick labels on things, until they can’t really see them,” Lee pronounces, and I vomit) results in some very sticky patches that have the opposite effect to that intended, for I wondered why people weren’t killing each other.

TomorrowWar08

Efforts to invest the film with humour, such as Homer’s susceptibility to slapstick accidents, like when he’s devastated by a blind-side tackle when distracted by the sight of Fi stripping down to a bikini during a friendly footy match, are likewise more than a bit clichéd and heavy-handed. Another problem is perhaps easy to overemphasise. In Marsden’s novel, the invaders’ nationalities were left purposefully vague; deciding that they’ll be Asian brings up the spectre of the reactionary flipside to the ANZAC myth, the perpetual paranoia about being swamped, forcibly or otherwise, by the Yellow Peril is one that’s never really entirely faded in the national psyche (evinced as asylum seekers have become the targets of grossly excessive interest recent federal elections). The motives of the invading coalition are only described in one radio broadcast—they want to exploit Australia’s wealth of space and natural resources. Whilst Beattie’s choice in this regard is logical and perhaps timely, with the general geopolitical mood over China’s emerging preeminence and what this means for Australia’s place in Asia, his efforts to keep his enemy as relatively faceless and undescribed as possible don’t really deal with the problem. As I’ve said, this can be overemphasised, but when exploiting populist fantasies, you do have to be careful which populist fantasies you’re engaging.

TomorrowWar09

Also, whilst it’s understandable that the film, in seeking that general audience, not get too caught up in grinding realism, I nonetheless kept blanching at the glib portrayal of guerrilla warfare. You will rarely have seen such a bland, bloodless vision of war before, and rarely one fought by such good-looking people. The one moment of truly sharp violence, when Ellie sees one uppity man get shot in the head with callous efficiency by an officer on the showground concentration camp, is contextualising—everything that follows is, essentially, in reaction to and avoidance of this sort of thuggery. But Beattie offers some cheapening shortcuts through the difficulties of, say, transporting wounded Lee through the thick bush back to the camp in Hell, and I began to wonder, for all the rhetoric attempting to encompass humanistic concerns, if this vision of war looks a bit too much like a really fun game. Perhaps the film’s most compelling, and yet subtly facile, scene is when an outraged Ellie, finding that Chris has fallen asleep whilst on watch, threatens to shoot him for dereliction of duty—as was historic practice—to his stark terror, whilst the others watch appalled. That moment results in all of them questioning just exactly what they owe each other, and yet the fact remains that the failure here is as much one of leadership as of soldiering—Ellie should not have put the half-toasted Chris on such duty, and her bullying reaction is terrible captaining.

TomorrowWar10

Nor is the context presented with truly convincing detail. The enemies’ pursuing all-terrain vehicles look like beach buggies with machine guns attached, an odd kind of unspecific and unconvincing military hardware that makes the battle seem more like a glorified joyride. And the perpetual problem that all enemy armies face in the movies, the amazingly bad aim of their soldiers, is especially marked. I kept wondering how these young folk—Ellie and Homer are the only ones familiar with guns, that is, bolt-action rifles—kept managing to cock and fire off machine guns without any prior experience or jamming problems. Anyone who’s read or seen the film of Hemingway’s For Whom the Bell Tolls, which Marsden’s novel may have taken as a partial model, will have a sense of the gruelling necessities in trying to demolish a strategic bridge with partisan operatives, and this film’s riposte—a plan involving using cattle to drive the guarding soldiers off the bridge, and a petrol tanker as a giant Molotov cocktail—is fun, but hard to take seriously and sits flimsily in the memory. These are aspects that contribute to my final impression of a movie that’s entertaining enough while it lasts but that represents a finally facile and possibly even wrong-headed vision of warfare and will be almost completely forgotten after a couple of months. In that regard Tomorrow is a less-than-ideal revival of the Aussie action film that I doubt anyone will still adore as they do Mad Max 2 in 30 years. Nonetheless, it’s definitely hit home with audiences, proving so far the biggest purely home-grown success in over 20 years, and as an hour and a half of diverting flash, it’s still a refreshing change.

Standard
1970s, Australian cinema, Drama

Picnic at Hanging Rock (1975; Director’s Cut, 1998)

.

PicnicHangingRock01

By Roderick Heath

It was easy as a young Australian movie fan to hate Picnic at Hanging Rock, so culturally ubiquitous—quoted in advertising and satirised on television and constantly cited in best-of lists. Thanks to its unassailable status as the internationally successful flagship film of the Aussie New Wave of the 1970s, with its images of white-clad young ladies climbing the phallic reaches of the eponymous outcrop, it was often hard to see the movie for the stills. Picnic at Hanging Rock, at the time of its release, and still today, was a challenge and a contradiction, a deliberate, purposeful inversion of the sweaty, masculine obsessions of Australian’s pop culture of the period and the insistently literal precincts of our national artistic temperament.

PicnicHangingRock02

A certain archness was certainly detectable in Peter Weir’s handling of his adaptation of Joan Lindsay’s 1967 novel, with Weir’s determination to be ambiguous, moody, and classy so thorough as to risk pretension. In 1998, Weir sparked some amusement by releasing a director’s cut that, departing from the usual result of adding sloppy footage better left on the editing room floor, actually made his film somewhat shorter. This editing considerably strengthens a film that was already an effectively eerie and suggestive piece of work. The wonder of Hanging Rock is that it conjures, without explicating, a firm sense of its thematic imperatives, lurking dark and dangerous like rocks under a placid lake surface. And, indeed, that is exactly what the story is about, the thin, tense membrane that is civilisation stretched over primordial truths and vulnerable, at the slightest violation, to total disruption.

PicnicHangingRock03

Hanging Rock splits into three distinct parts. In the first, the girls attending Mrs. Appleyard’s College for Young Ladies in rural Victoria take a day’s sojourn to Hanging Rock, a volcanic flume more than 500 feet high and a million years old, says their escorting teacher, the mathematics tutor Miss McCraw (Vivean Gray) in rapt, almost worshipful terms. Her fellow escort is the French mistress, Mlle. De Poitiers (Helen Morse), and senior amongst their charges are Miranda St. Clare (Anne-Louise Lambert), Marion Quade (Jane Vallis), and Irma Leopold (Karen Robson). Meanwhile, Mrs. Appleyard (Rachel Roberts) remains at the school to deal out correction to Sara Waybourne (Margaret Nelson), an orphan girl who’s utterly besotted with the flaxen-haired, angelic-faced Miranda, a figure of general admiration amongst the girls.

PicnicHangingRock04

At Hanging Rock, the girls and their teachers lounge lazily in the sun, with another luncheon party close at hand, that of Colonel and Mrs. Fitzhubert (Peter Collingwood and Olga Dickie) and their visiting English nephew, Michael (Dominic Guard), who, in spite of his well-bred reserve, enjoys the company of their coarse, but good-natured coachman, Albert Crundall (John Jarrat). Miranda, Marion, Irma, and a fourth girl, the chubby, shrill, foolish Edith Horton (Christine Schuler), decide to climb the rock. They pass by Michael and Albert, who desire them in their disparate fashions. As the four girls near the pinnacle of the rock, a strange daze seems to overcome them and draw them on, except for Edith, who freaks out and runs screaming back to the picnic. It soon becomes apparent that Miss McCraw has vanished, too, and Edith reports having seen her marching along the path stripped down to her pantaloons. Police searches turn up nothing.

PicnicHangingRock05

In the central third of the film, Michael, haunted by Miranda’s face, convinces a reluctant Albert to help him conduct a new search, and Michael stays alone overnight on the rock. When Albert comes back for him the next day, he finds Michael distraught and disheveled, clutching a piece of a dress that proves to belong to Irma, who’s lying bruised and unconscious a short distance away. She and Michael, having braved the mysterious barriers the rock has thrown up, recover and are briefly, intensely linked by the haunting loss of the others, but Irma cannot remember what happened, and both soon go on their separate journeys back to Europe. In the final third, Mrs. Appleyard, consumed with repressed self-pity and frustration as the events and her staff’s desertion hurt her school’s reputation and income, makes Sara her sacrificial lamb. She resolves to send Sara back to the orphanage when her guardian fails to pay his fees on time. Sara commits suicide by hurling herself from the school roof, an act Mrs. Appleyard soon replicates from the heights of Hanging Rock.

PicnicHangingRock06

The drama commences on St Valentine’s Day, 1900, a date that’s hardly accidental, as the girls’ burgeoning sexuality intermingles with a moony, romantic longing they express in waking up to their valentine cards imprinted with love poetry. The ranked girls strap each other into their corsets in scenes photographed and acted with an air of naïf Victorian sentimentality over an intense, adolescent, almost asexual variety of romantic longing, whilst portraying the effort required to maintain that image of perfection. Miranda is the purest avatar of this stylised version of femininity, declared to be a “Botticelli angel” by De Poitiers. Lindsay’s positioning of this drama then confirms that not only is her story a metaphor for nature overpowering temporal concepts of innocence, but also signals the death of those idealised Victorian images at the commencement of a rowdier century. The narrative then becomes a metaphor for the shattering of a social idyll, whilst revolving around elements directly out of fairy tales: the girls disappear within the earth as in The Pied Piper myth, whilst Albert’s following Michael’s trail of notepaper evokes Hansel and Gretel’s breadcrumb trail, and Mrs. Appleyard seems very much like the wicked stepmother of many a Grimm tale.

PicnicHangingRock07

Weir defines the women as pinioned into immobility by the social custom. When the picnickers reach the rock, Weir conjures images of the girls and their two teachers sitting in artfully arrayed compositions, sprawled in the heat with doll-like prettiness: they’re not allowed to take their gloves off until they’ve passed through the town, and so intensive is their division from the everyday world that they can’t even approach the Fitzhuberts’ party. The endangered quartet’s embarkation up the rock takes on the air of restless motion, searching with spiritual intensity for some act of realisation: whilst they seem to be drawn on by a force outside themselves, it is nonetheless mobilising. The three “chosen” girls who ignore Edith and proceed on the final march into rock’s crescent have all removed their stockings and shoes (McCray, who mysteriously follows, removes her dress entirely), taking on the look of maidens about to engage in mystic rites: McCray, although seemingly distinct from the girls in age and bearing, is probably also a virgin, and her fascination with scientific signifiers—she’s seen reading a book on geometry—both channels and conceals her intense awareness of the rock’s nature. Later, Irma is found disturbingly lacking her corset, but it’s repeatedly noted that she has remained “intact.”

PicnicHangingRock08

Such is the swooning formal mastery of the film’s first half-hour—with its lilting Gheorghe Zamfir panpipe theme, rumbling, eerie sound effects, and peering camera evoking the primal threat inherent in the rock and pregnant with approaching, mysterious calamity—that almost anything that follows can be expected to be rather disappointing. However, the second act is just as compelling, with a compulsive, swashbuckling zest that’s a reminder that Weir would later build similar excitement with aplomb in Gallipoli (1981) and his best film to date, Master and Commander (2003). These, Weir’s finest gifts, contrast the weaker elements of the film, which betray a certain lily-livered refusal to live up to its own generic underpinnings, copying instead the set templates of “art” cinema, pinching the frieze-like visuals of Last Year at Marienbad, the instantly nostalgic, haunting last shot of The 400 Blows (which Weir would recycle again in Gallipoli), and the unresolved, flailing narratives of Antonioni, transposed to an Australian setting.

PicnicHangingRock09

This worked well enough to sell it at Cannes, but it only reproduces rather than subverts the same pattern that Weir’s eye perceives so clearly—the incongruity of the transplanted English proprieties of the school, with its Edwardian architectural pretences, and the lifestyle of its inhabitants in an altogether harsher, less forgiving Australian environment. Picnic at Hanging Rock, although free of clear manifestations of violence except in comprehending Sara’s mangled body after her suicide, is still demonstrably a horror film, and it came along when other genre directors were toying with similar levels of narrative ambiguity and also very different manifestations of rampaging irrationality assaulting sunny holidayers, in films like Tobe Hooper’s Texas Chain Saw Massacre (1974), Bob Clark’s Black Christmas (1974), Steven Spielberg’s Jaws (1975), and Craven’s The Hills Have Eyes (1977; a title that might have suited this film just as well).

PicnicHangingRock10

It also accords, in muted and unconventional terms, with the slippery sensuousness of retro-feminine glamour in films like those of Jesus Franco, Harry Kuemel, and Jean Rollin, or, from the trashiest end of the spectrum, Narcisco Serrador’s La Residencia, likewise set in a period girls’ boarding school. Weir was much-praised for not giving in to some of the tempting exploitative aspects of that sort of film. Hanging Rock’s template is mercilessly mainstream and curiously worshipful of the qualities it contends were exhausted and contradictory: it preserves the sentimental in visual aspic. In some ways Weir’s film is also a variation on Kubrick’s 2001: A Space Odyssey, revolving around similarly ambiguous phenomena that telegraph humanity’s tenuous place in the universe and false veneers of civilisation crumbling before that terrifying truth. Of course, the story can be theoretically explained in literal terms—the girls may have fallen victim to an accident or to an assaulting interloper, but oddly enough, most readings still lead back to the same point. Miranda, Irma, and Marion, in their desire to learn something immutable and venture beyond the limits of their frail civilisation, place themselves in the way of violent natural forces.

PicnicHangingRock11

Weir knowingly pictures the phallic reaches and vaginal portals of the rock: the girls disappear within one such hole, the mouth of which Michael later struggles, in desperate physical effort, to reach. Sara’s crush on Miranda seems more like adolescent hero-worship than genuine, Sapphic desire that would more work more congruously with the themes of love and carnality. Problematically, the screenplay and visualisation fall back on some stock figures to invoke the oppositions that riddle its structure. Mrs. Appleyard’s stony, self-destructive use of Sara as cannon fodder in her war to keep the school afloat anticipates the more literal concept of Britain using Australian soldiers in Gallipoli. Edith’s plump, whiny irritation far too obviously offsets the other girls’ blooming, beatific perfection as an image of vulgarity leeching off beauty: if the film was true to its pagan proclivities, rather than honouring Victorian sentimentalism, Edith would look like the more appropriate earth mother avatar.

PicnicHangingRock12

Edward and Albert likewise contrast each other a little too neatly in versions of masculinity: Edward, stiff and very English but also proper and brave like a knight of romantic fiction, and Albert the drawling, realistic, honest Aussie to the marrow. Tellingly, Albert and Sara are actually brother and sister, having both been brought up in the orphanage together but separated: their alienation from each other actualises the enforced, unnatural distance between women and men that is the story’s motif. Irma seems to be given up by the rock for not being blonde, as a consolation prize for Michael’s ardent bravery. The film extends the obviousness of the Miranda/Edith split by similarly leaving De Poitiers to contrast with the remaining teacher in the school, Miss Lumley (Kirstey Child), similarly dumpy and shrill, who hysterically hides behind her piano when the girls mob Irma in frustrated outrage when she comes for a farewell visit, and straps Sara to the wall to cure her poor posture; the admirable De Poitiers, beautiful and refined, ends Irma’s abuse, slaps Edith in the face, and releases Sara.

PicnicHangingRock13

Of course, the story is less about trying to define the indefinable than studying the repercussions of manifestations of the immutable upon the fragility of the genteel world, which, once disturbed, like the surface tension of water, disintegrates entirely. The crumbling façade of Appleyard’s world can only end in her death and the annihilation of all that seemed so solid at the outset. Weir’s trimmed-down director’s cut greatly improves the film’s final section in this regard. Where there seemed to a half-hearted suggestion of romantic longing between Michael and Irma in the original version, the cleaner narrative line bears out the crack-up of the social pretences as the keynote to the conclusion. Michael remains haunted by Miranda (the repetition of the initial M which joins Michael, Miranda, Marion and McQuade is probably not coincidental) as a vision of paradise lost, whilst Albert is visited by a dream of his sister saying farewell to him at what is revealed to be the same time that she killed herself.

PicnicHangingRock14

Weir’s maintenance of mood, for all the film’s fragile aspects, was always admirable, and he all the more efficiently suggests the fantastic by providing a rich level of tactile detail in setting, casting, and costuming, such as the hint of the slovenly that dogs the ineffectual local police sergeant Bumpher (Wyn Roberts) contrasting the fastidious perfection of Appleyard’s pompadour. Indeed, perhaps the single strongest quality of Picnic at Hanging Rock, and one that was picked up by later variations like Weir’s own The Last Wave (1977) and Colin Eggleston’s cult film Long Weekend (1978), is that it successfully defined the latent unease that has always rested beneath Australians and their sense of their own nation’s landscape and the world in general, that is, a catastrophic sense of nature and paranoia about a continent that promised so much bounty and proved to be little more than a great desert with relatively small regions of fecund earth. Weir’s vision of the landscape rejects the iconic admiration John Ford might have brought to it. Where the initial paranoia of Europeans to enter America’s forests, well-defined and remembered in works like Hawthorn’s The Scarlet Letter, diffused eventually, Picnic at Hanging Rock describes the raw anxiety Australia’s landscape and rugged history of conquest by economic slaves and decimated indigenous peoples as having never entirely faded.

PicnicHangingRock15

Hanging Rock is also uncommonly well-acted for an Australian film of the period, something which confirms Weir’s sheer professionalism as being more advanced than any rivals on the scene, save for Bruce Beresford, rather than his artistry, which was to prove readily applicable to Hollywood filmmaking. The film also established Weir’s regular collaborator, DP Russell Boyd, as the second god of Australian cinematographers (after Robert Krasker and before Christopher Doyle). The admirable turns range from the perfect, melancholy radiance of Lambert as Miranda, always the singular image of the film in spite of her unremarkable subsequent career, to the cast-iron intensity of Roberts and the pathos of Nelson as Sara. Guard, as Michael, is supposed to be bland, which is good because that’s all he is, but Jarrat, a familiar figure of Aussie screen and television, is great as Albert. Decades later, Picnic at Hanging Rock remains intriguing, inspiring, disconcerting, and ultimately, frustrating.

Standard
2000s, Australian cinema, Biopic

Bright Star (2009)

.

Director/Screenwriter: Jane Campion

By Roderick Heath

Jane Campion is a puzzle to me. She rose out of Aussie cinema in the late 1980s with something of the reputation of a firebrand and a new breed of woman director which she has never really lived up to. Her international hit The Piano (1993) was a kind of mash-up of college-level lit studies, feminist theory, and perfervid Victorian melodrama, with its half-defined metaphors for control of the female voice and the often bartered nature of erotic desire, scored through with a weird variety of emotional and sexual masochism. Those notes were something that recurred in her execrable adaptation of The Portrait of a Lady (1996), Holy Smoke (1999), and In the Cut (2003), in all of which smart but curiously febrile ladies throw themselves at the mercy of beastly male conquerors. It seemed as if Campion’s only mode for exploring femininity was in its battles with a particularly prickly kind of masculinity, whilst never being as direct or lucidly provocative as Catherine Breillat. The cornerstone of her reputation remains, then, her biography of writer Janet Frame, An Angel at My Table (1991). Finally, with Bright Star, about the famed poet John Keats and his amour Fanny Brawne, she goes back to English lit class.

Bright Star begins as an intriguing and layered look at three distinctive characters: Fanny (Abbie Cornish), a dressmaker and designer who lives with her mother (Kerry Fox) and younger brother and sister Margaret and Samuel (Edie Martin and Thomas Sangster) is part of the social circle of the Dilke family. The Dilkes are renting out half of their house to two poets, Keats (Ben Whishaw) and Charles Brown (Paul Schneider). Keats is spindly, doe-eyed, and visionary; Brown is sarcastic, stolid and jealous of Keats’ attention, aware that he’s by far the greater poet. Fanny, intelligent but uneducated, with a defensive prickliness bordering on offensive in her initial encounters with the two men, wants to understand poetry better. She purchases a copy of Keats’ poorly received first book Endymion in order to find out “if he’s an idiot.” Impressed, she makes more tentatively appealing approaches to Keats, asking him to teach her how to approach and understand the poetic process.

Brown and Fanny’s encounters are punctuated by grazing, elusive cross-purposes and suspicion, but her talks with Keats are restrained, intelligent, and convivial. The penniless Keats soon falls in love with Fanny, whom he is completely incapable of marrying and taking care of in the expected style. The film’s earliest segments, detailing the uncoiling, complex, elusive triangle of admiration and frustration between the two poets and the invasive female, are compelling and original. The idea of introducing Fanny as a transcription of a more contemporary type of woman into a period setting to constantly set Brown on edge illustrates a well-described set of appositional tensions. The masculine fellowship of Keats and Brown, Brown’s resentment of Fanny’s intrusion into it given an even keener twist by his attraction to her, and Keats’ efforts to be fair to everyone whilst dealing with his dying brother Tom (Olly Alexander) are all given their moment’s attention.

Campion’s firmly physical invocation of time and place, realised by Greg Fraser’s interesting cinematography, emphasises a Georgian England of flapping laundry, singing birds, insect trills, mud, colour-bleached woods, and freeze-dried winter forests. Scenery is absorbed with simple yet intimate vividness, as the natural setting that defines the characters’ lives and that both helps feed Keats’ imagination and wastes away his body. Campion’s feel for physical context is one of the strongest in modern cinema, and the setting, a Hampstead village still not yet annexed by the city of London, seems nearly as exotic as the stormy shores of New Zealand in The Piano. In a splendid early sequence, Fanny and Keats attend a soirée where Campion tries to define the fecundity of an era based entirely in oral and literary skills using a short, but droll turn by Samuel Roukin as John Reynolds, a friend who elegantly evokes the beauties of Keats’ work and a choral of singers spinning beauties in the shadows of the period house. Later, as the couple’s relationship blossoms, their play together is in a fashion that’s offhand, charming, and possessing the flavour of real life. The central pas de trois concludes when Brown writes Fanny a teasing valentine; when Keats hears of it, he erupts in jealous suspicion, Brown insultingly dismisses Fanny as a mere flirt and fan, and Fanny runs from both of them, grievously insulted. It is, however, only the momentary crisis that allows Fanny and Keats’ love to truly expose itself.

Unfortunately from this point on Bright Star steadily ebbs away to nothingness. The trouble with almost all biopics with a focus on such ill-fated figures is that they eventually must lurch into morbid deathbed fetishism. Campion, far from trying to sidestep the problem, embraces it like an ardent hippie girl with a poet crush determined to feel every hopeless minute of it. There are endless scenes of the heretofore intriguing Fanny weeping over an increasingly desiccated Keats coughing up blood and his friends trying, too late, to secure passage to the healthier climes of Italy. The screenplay’s fatal problem is that the conception and portrayal of Keats never develops beyond spindly, endangered, romantic victim. All the originality and detail of characterisation goes into the sparring duo of Fanny and Brown; Whishaw, who’s already cornered the market on playing bedraggled, doomed avatars of creative self-consumption, is left spouting airy poetic theory and then wasting away in despairing angelic fashion, as if he were as gossamer and ethereal a creature as the famous nightingale of his poem. In one scene, having been installed in a London flat to wait out the time before he can sail, and to spare Fanny and her family the sight of his pain, he turns up lying on the lawn, having walked all the way to berate Fanny for not coming to him.

Finally this Keats suggests less a living, or dying, man, than an idea for Fanny to fall in love with, an icon to inspire female suffering. In opposition, Schneider’s full-bodied, gratingly convincing performance is far more affecting not only because does he seem more realistic, but he also actually seems to be in the room. Of course, Bright Star is as much, or more, about Fanny, but here’s an equal, quieter failure. Fanny is introduced as a spottily-educated woman desperate to gain some intellectual traction in an almost strictly masculine field of endeavour, and Campion presents a dual-layered parallel of the difficulty Keats faces as an innovative artist in an epoch set strongly against stylistic advance (and as a poet in any era) and that faced by a woman seeking a more than merely passive relationship to both art and men. The trouble is Campion never even tries to reconcile the disparate concepts, the doomed pair of arch-romantics, the wasting troubadour and the weeping true love, and the earlier, more complex creations.

Cornish’s terrific performance is indeed the force that drags the film along, with alternations of sniping, self-promoting anxiety, her somehow forlorn efforts to prove herself in showing off the dresses she made with their too-showy adornments as her substantial riposte to the airiness of Keats’ words, and finally devastated grief. But Campion’s script pulls the rug out from under her in the second half, and her hopefully devastating final scenes lack the impact they ought to because she’s already been crying for most of the last half-hour. Nor is the film finally interesting for saying anything new about poetry or sexism in the arts: Campion flinches from the questions she raises, so that whilst her filmmaking is artful, her concepts come up empty. Compared with, say, the Julian Temple’s Pandaemonium (2000), which tackled this kind of material with less finesse but far more intellectual heft and provocative cultural theory, Bright Star looks like a witless and stilted objet d’art.

Standard
2000s, Australian cinema, Drama, Foreign

Samson & Delilah (2009)

.

samson&delilah2009-01

Director/Screenwriter/Cinematographer: Warwick Thornton

By Roderick Heath

In its poetically sparse, yet intimately realistic first 45 minutes, Warwick Thornton’s debut feature film, which won the Camera d’Or prize at Cannes this year, is an account of two indigenous youths, the incommunicative, paint-sniffing Samson (Rowan McNamara), and Delilah (Marissa Gibson), the timid helpmate of her grandmother (Mitjili Napanangka Gibson), a painter. They subsist in a tiny, outback hamlet populated mostly by other aboriginal folk. Samson is living in his empty shack of a house with his brother (Matthew Gibson), whose incessantly practising ska band constantly irritate Samson. Samson longs to play rock ‘n’ roll guitar, and listens to the lone radio channel that plays country songs. Delilah maintains her grandmother’s regimen of medication and helps her create the sprawling, native-style paintings that she sells to a local storekeeper (Peter Bartlett) to live.

samson&delilah2009-02

Thornton is an indigenous Australian himself, and his reflexive compassion and feel for the milieu he conjures is immediately apparent, perceiving the reality that’s hard to communicate to anyone who doesn’t live it: the intense, grinding boredom and bubbling frustration of fringe dwelling. The elliptical early scenes describe daily impossibility, neither especially threatening nor offering any apparent purpose, as Samson wakes each morning, takes a long whiff of paint, and heads out to take up his brother’s guitar and strum tuneless riffs before having its snatched away. Delilah goes through the morning ritual of making her grandmother take her pills, helping her work, and buying and cooking scant groceries before retreating at night into a neighbour’s car to listen to a cassette of flamenco songs. Samson has his eye on Delilah, tossing stones at her in a huff, and writing misspelt romantic entreaties on the wall before tiring of his brother’s company and moving himself uninvited into the compound surrounding Delilah’s house. Grandmother keeps laughingly referring to him as Delilah’s “husband,” whilst the girl keeps irritably tossing Samson’s bedclothes over the fence.

samson&delilah2009-03

Details are offered in cryptic snatches: only towards the end does it become clear that Samson’s sullen silence is motivated by a severe stutter and the fact that his father is in prison. Finally, the tenuous balance of life in the hamlet crumbles when Grandmother dies. Delilah cuts off her hair in mourning, but despite her conscientious care of her aged relative, a trio of the local elder women beat her with sticks in punishment for not doing enough. Samson, maddened, loses his temper and clobbers his brother over the head with a log before and then smashes his guitar. His brother, when he comes around, gives Samson a severe hiding, which doesn’t quell his eddying, frustrated violence. Samson finally steals a visitor’s truck, coaxes Delilah into it, and they flee to a larger town where they end up sleeping under a bridge alongside rambling alcoholic Gonzo (Scott Thornton). Samson moves on from paint to petrol, and Delilah vainly attempts to generate some cash by stealing art supplies, making her own paintings, and trying to sell them to an uninterested gallery owner and tourists.

samson&delilah2009-04

Samson & Delilah is virtually a work of Aussie neorealism, and as a piece of visual storytelling, it is rich and absorbing. Thornton’s a truly excellent cinematographer, even if, like many contemporary Aussie directors, he consistently mistakes pretty pictures for vital cinema. It’s also the sort of film that shouldn’t be overrated: it’s not a deep, mysterious, penetrating work of art, but a minimalist melodrama in the garb of dispassionate humanism. Thornton’s story and style would probably have been better applied to a short subject rather than padded out to 100 minutes (but then, of course, no one would have seen it). The fresh and well-handled first half gives way to a second half that, whilst maintaining the stoic quiet of the early portion, still gives into more than one problem of the conscience-provoking genre—counting off potential abuses and humiliations like a checklist. Once the title characters reach town, the narrative catalogues how Delilah’s efforts to sell her paintings are rebuffed and her visit to a church cut short by the chilly attention of a pastor. Then for good measure, she’s grabbed off the street and bundled into a car to be beaten and presumably raped by a gang of Anglo boys, and then hit by a car, whilst Samson wanders on in his substance-altered dissociation.

samson&delilah2009-05

Thornton stages the kidnapping with Samson in the foreground, completely spaced out, as Delilah is snatched away behind him. He’s so fond of this shot that he repeats it a few minutes later when Delilah is hit by a car; it becomes clear that Thornton’s run out of convincing twists to sustain his simple narrative, revealing a lack of true inspiration in creating both a work of social conscience and portraiture. He then pulls a clammy stunt in letting Samson, and the audience, think Delilah is dead, inspiring the boy to take refuge in a crippling petrol binge before she turns up, bathed in heavenly light, her leg in a brace, having gotten his brother to bring a car and pick him up. Rather than return to their old hamlet, where the same ranting elder women want now to beat up Samson for stealing the truck, Delilah takes him out to a shack on her grandmother’s tribal land to recuperate.

samson&delilah2009-06

Thornton has no characterisation of substance to offer, and, like Philip Noyce’s Rabbit-Proof Fence (2001), presents a simplistic set of indigenous protagonists, blank canvasses onto whom any amount of indignation, empathy, and sociologically knowing interpretations can be projected. He hurts his narrative rigour with unexplained and sloppy conveniences, like how Delilah’s self-shorn locks, sliced off with a kitchen knife, come to be pruned back to comely evenness, or who provides the 4WD in which they gallivant in the final few scenes. There’s a strong reek of faux-Dickensian sentimentality in a lot of works about the indigenous experience, and Thornton doesn’t escape it entirely. Gonzo is one of those characters so beloved of filmmakers—the ranting loony who’s also the voice of wisdom and experience, singing folky protest songs to himself.

samson&delilah2009-07

Worse yet, there’s a half-baked religious allegory recurring throughout the piece, signaled first, of course, in the characters’ names and in the motif of hair-cutting that has no link of significance to the biblical tale at all. Delilah is intimidated into leaving a church in the town by a silent pastor, but Gonzo finally announces that he’s going to give up booze and camping out in favour of living with a “mob’a Christians.” Finally when the young couple retreat to their shack, Delilah hangs up a homemade cross. But Thornton isn’t Robert Bresson, the meaning of these flourishes in relation to the characters and their sense of life isn’t explicated, and so it dances perilously close to a “Jesus Saves” message. Still, he’s evenhanded, finding little more dignity and sense in the ranting tribal women’s punishments than in the frigid demeanour of sparkly suburban white civilisation.

samson&delilah2009-08

Thornton’s film is, finally, at least far better than some other stabs at portraying contemporary indigenous life in recent years, like the awkward Blackfellas (1993) and tepid Drifting Clouds (2002) (and a thankful curative for the lingering bitterness of Baz Luhrmann’s truly appalling Australia, 2008), as Thornton initially escapes the pitfalls of much of this type of filmmaking by relying as much as possible on imagery and providing scant dialogue to trip up inexperienced actors. The narrative is broadly similar to the decade’s best Australian film, Cate Shortland’s Somersault (2004), in portraying young outcasts at the mercy of both wayward personal impulses and Darwinian social mores. But unlike in Shortland’s film, its characters remain hazy, and it’s not something I’m going to let slide just because it’s about young aboriginal characters. It always seems to me, rather, that such characterisations tend to confirm the old racist clichés of indigenous peoples being simpler, less sophisticated, innocent beings, which is the sort of thing these films are supposed contradict. In this way, despite Thornton’s initially smart choices, the film ultimately doesn’t add up to anything truly affecting. Nonetheless, for its fine first half, and for the strength of Thornton’s filmmaking, Samson & Delilah stands ahead of the pack of the recent Aussie cinema.

Standard
1980s, Australian cinema, Famous Firsts, Horror/Eerie

Bad Taste (1987)

.

Director/Screenwriter/Actor: Peter Jackson

By Roderick Heath

In the depths of a governmental office, a shadowy bureaucrat, upon hearing a report of an alien invasion, dispatches his operatives from the Astro Investigation and Defence Service (AIDS) to the scene of the landings, a small coastal town called Kaihora (which is Maori for “hungry”). The two agents on the scene, Barry (Pete O’Herne) and Derek (Peter Jackson), contend with the silent, stupid, blue-shirted men hanging around the town who prove to be the predatory aliens. One chases Barry through the deserted village, until Barry pulls out his .44 and blows its head off. Nerdy but ballsy Derek (“Dereks never run!” he declares) has captured another alien and has him safely suspended over a cliff edge with a rope around his ankle. Whilst awaiting the Service’s two muscle men, Ozzy (Terry Porter) and Frank (Mike Minett), nicknamed “The Boys,” Derek worries about an invasion of “extraterrestrial low-lifers” spreading beyond the town and attacking large cities, though he concedes the idea of them exterminating Auckland isn’t too objectionable.

Soon Barry is being chased by a bunch of the alien goons. Derek fights off a trio of them, only to be hurled off a cliff by his alien prisoner to shatter his skull on the rocks. The Boys try to intercept a relief aid collector named Giles (Craig Smith) who’s due to go door to door in the town, before he gets captured. Giles escapes the town by the skin of his teeth, only to be caught when he seeks refuge at a large colonial house that is now the aliens’ base of operations. He’s left to marinate in a giant pot by the alien leader, Lord Krum (Doug Wren, voice of Peter Vere-Jones). Krum and his goons have landed on Earth in search of new taste sensations for Krum’s galaxywide chain of fast food restaurants, and they’ve slaughtered the whole population of Kaihora for treats that Krum thinks will help him regain the lead in the market: “McYabbalo’s Fried Boobrat won’t know what hit them!” Giles is going to provide their celebratory feast. But they didn’t reckon on the amazing competence of The Boys in comparison to their own amazingly feeble skills (they’re all “third-class workers,” Krum admits), and Derek, his shattered skull strapped back together with his belt, returns to the fray in order to give these intergalactic yahoos a taste of their own menu.

Bad Taste is an exemplar of a dream that drives aspiring filmmakers the world over: an essentially homemade film made with sweat and duct-tape that displays enough energy and invention to start its director towards Oscar-garlanded triumph and riches. Bad Taste was the product of four years’ incessant, no-budget labour by Jackson and friends from school after work and on weekends, and funds from his day job as a trainee newspaper photographer. The production utilised homemade camera apparatus, including a crane and Steadicam harness; rockets that ran on fishing line; models made of cardboard; and foam-rubber alien masks baked to hardness in Jackson’s mother’s oven. Early sequences were filmed on a hand-cranked camera that allowed shots of no longer than 30 seconds, and most of the sound was added in post-production. As the production dragged on, the proposed storyline changed several times, and the concept stretched from a 20-minute short to a feature. It was finally finished with funding from New Zealand government film boards. The movie Jackson and his mates patched together was a surprise success at Cannes, and swiftly became a true cult classic for gore and action aficionados. But a sense of proportion ought to be maintained.

Bad Taste begins shakily and never quite makes you forget its backyard origins. The acting is largely shocking, the sound often badly post-synchronised, the narrative initially barely coherent, the score tacky, and, though Jackson’s gore-as-hilarity approach is as revivifying as it is in his subsequent, far more polished Brain Dead (aka Dead Alive, 1992), the jerry-built script’s humour is hit and miss. I’m not entirely sure if the film should be lauded for being as successful as it is in light of the distended, penniless production and the constantly altered storyline and script, because the truth is that it barely hangs together. And yet it’s a doggedly admirable film in that it’s obviously the work of an original, dedicated, and prodigiously talented creator. The familiar quirks of Jackson’s eye, with his love for wide-angle lenses used up-close to give his action an overlarge immediacy, and his swooping, physically forceful camera motions edited together with surprising sharpness and dexterity, are startling in such a context. It’s very difficult to describe how Jackson uses grotesquery as high comedy, but as skulls erupt, sledgehammers lodge in foreheads, spines are torn out and wriggle, guts are trodden on, and bowls full of green vomit are consumed with relish, it’s hard to stop laughing.

The first part of the film begins so awkwardly, with its (perhaps deliberately) superfluous prologue and subsequent early scenes lacking an effective internal rhythm, that it threatens to prove a mere slapdash curio. But as the film finds it groove (right about the point when some money was finally injected into the production), it pays off with a lengthy, funny, well-filmed combat between humans and aliens, employing some deftly clever effects, such as those homebake latex masks and some wittily employed model work. The film’s imitation of a rollercoaster-like ideal of action movies is far superior to most action movies. The aliens, once revealed, are not only grossly ugly, but they also amble along like large apes with their swollen shoulders and buttocks jutting out of their clothes. Because it’s never even vaguely scary and not really tense either, Bad Taste works best as a comedy, sending up and mimicking a host of other genre entries and adolescent obsessions with a smirk on its face. It’s also a very antipodean piece of work in its way, extracting humour from the low-rent, arse-end-of-the-world vibe of it all. The Boys tear around in their souped-up Ford (“I told ya you should’ve gotten a Holden!” Terry rebukes Ozzy when it breaks down), listening to head-banger music that drives the aliens crazy. Evil alien overlord Krum irritably dismisses the heroes as “wankers” and describes them as a mob of “right arseholes” for killing his workers.

The genre riffs are plentiful, from the deflation of macho men Ozzy and Frank, as when Ozzy gives a cigar to a wounded Frank, only to snatch it back when Frank tells him he doesn’t smoke, to the hordes of aliens who, unlike similar movie menageries of disposable Indians or Nazis who prove to be mysteriously bad shots, are easily wasted because of a well-defined lack: they’re too dumb to shoot straight. But the neat, satiric core—that the aliens are intergalactic fast food moguls visiting upon humans the sort of exploitative, consumerist carnage they dish out to other species—is not pursued as anything more than a broad joke. Which is, by and large, a good thing: Bad Taste’s near-unique pleasure is in its lack of pretension and determination to let its audience in on the fun. The constant barrage of Jackson’s references and sly gags realise an almost MAD Magazine-like air of zany, culturally diverse attentiveness, as if, down at the edge of the world, all the world’s influences become refuse to be remade by the imaginative schlockmeister.

When Jackson revisited the same style of outrage in Brain Dead, he to a certain extent recycled the approach of his debut, but also perfected it. References to it dot later works, like the hero’s car in The Frighteners (1997) and the look of the leader of the Orcs in The Return of the King (2003). Another consistent career motif Bad Taste revels in is the notion of the scrawny, deceptively nerdy hero winning through, as Derek runs rampant with his chainsaw, finally dispatching Krum in a coup de grace that sees him high dive and lance Krum’s head with the war cry, “Suck my spinning steel, shithead!” When he finally ends up wriggling about within Krum’s hollowed-out body, his head emerging from Krum’s ruptured loins, he cries “I’ve been born again!”—a notion repeated in a more Oedipal consummation in Brain Dead. Jackson, who plays Derek with a degree of amusing competence, also plays the alien Derek has taken prisoner, which leads to the utterly confounding sequence in which Jackson is fighting…himself. Derek is last seen drifting off into space on the spaceship (still in the shape of the house), threatening Krum’s home world: “I’m comin’ to get the rest of yez!” Such could have been Jackson’s warning to Hollywood.

Bad Taste is in very bad taste. I recommend that only people of good taste watch it.

Standard