1980s, Action-Adventure, Australian cinema, Scifi

Mad Max 2: The Road Warrior (1981) / Mad Max: Beyond Thunderdome (1985)

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Directors: George Miller / George Miller, George Ogilvie
Screenwriters: Terry Hayes, George Miller, Brian Hannant / Terry Hayes, George Miller

By Roderick Heath

The success of George Miller’s Mad Max (1979) prompted a sequel swift and true, emerging in 1981 under the title of Mad Max 2 in Australia. When it was bought up for distribution in the US by Warner Bros., who saw little appeal in linking it to the previous movie when distributor AIP hadn’t treated so well although it still gained modest cult impact, the film was rechristened as The Road Warrior after a repeated line in the movie’s narration, and this time scored a massive hit. Today it’s become convention to call the film by both titles combined. It’s possible to regard all the films in the Mad Max series as variations on a theme and a character archetype, or, in current parlance, “soft reboots,” rather than firmly sequential narratives, even before Miller was obliged to recast the lead role with Tom Hardy supplanting Mel Gibson for 2015’s extension Mad Max: Fury Road. As such the series stands closer in nature to Sergio Leone’s “Dollars” trilogy or many of the James Bond films than, say, the Star Wars films or most other franchise film series where continuity is regarded as an overriding value. Nonetheless Mad Max 2: The Road Warrior, whilst leaping off into a more extreme and fantastical realm from the first entry, does pay heed to a sense of direct connection. Less original in its world-building than Mad Max proved as a whole despite its magpie borrowings, Mad Max 2: The Road Warrior nonetheless went several steps further towards purifying and reconsecrating the temple of pure action cinema.

The follow-up’s leap in ambition and budget was marked by Miller hiring some major technical talents on the Australian movie scene, including future Oscar winner Dean Semler as cinematographer and multiple nominee Richard Francis-Bruce as editor. Miller, who had received offers to work Hollywood including, supposedly, to direct First Blood (1982), had also dallied with making a rock musical in collaboration with screenwriter Terry Hayes, but with everyone wanting a Mad Max sequel he and Hayes and a third collaborator, Brian Hannant, wrote a script, this time aiming for something more self-consciously elemental and classically heroic whilst extending their theme of social decline and resource shortage to a new extreme. This time the plotline could almost be written on a matchbox, mostly jettisoning the jots of sociological theory and satire that defined the first film in exchange for situational intensity and raw-boned and elemental drama. That drama harks back to classic Western films like Unconquered (1947), Escape From Fort Bravo (1953), Shane (1953), and the genre-adjacent Zulu (1963); John Ford epics like Drums Along The Mohawk (1939), Fort Apache (1948), and The Searchers (1956); and above all Akira Kurosawa’s films. But Miller and company stripped away supernal character analysis and social context found in such forebears, and concentrated on an elemental situation of besiegement and chase, mobility and immobility in perpetual dialogue as the essence of life and death and storytelling.

The film starts with a prologue that explains the background causes on the oncoming social breakdown that Mad Max only hinted at, or which could be taken as a slight situational revision, played out over a blend of documentary footage and scenes from the first film. An old man’s voice (Harold Baigent) recalls in sad and sullen metre how a crisis of fossil fuel supplies, exacerbated by confused reactions from global governments (“They talked, and talked, and talked…”), eventually led to conflict and degradation and eventual apocalypse, a downfall Max ironically weathered through his retreat into “the wasteland.” Meanwhile “only those mobile enough to scavenge, brutal enough to pillage” prospered if they were willing to “go to war over a tank of juice.” Max roars into the film proper still behind the wheel of his V8 Interceptor, as if emerging straight out of the very end of the previous film but plainly with a long time having elapsed – Max now has grey on his temples, a brace around the leg The Toecutter shot him in, and a blue heeler cattle dog as a companion. He’s being chased down by highway corsairs after his petrol, with one of their number, the Mohawk-sporting Wez (Vernon Wells) with his comrade-pet-concubine ‘The Golden Youth’ (Jerry O’Sullivan) sharing his bike, about to provide Max with a special nemesis for the movie.

But Wez is only the lieutenant of the berserkers’ leader, the towering, bulbously bemuscled potentate known as ‘Lord Humungus’ (Kjell Nilsson), who hides a terribly scarred face behind a metallic mask, a flourish that signals him as down-and-dirty drive-in kin of Darth Vader. Max manages to outdrive his pursuers, with two of the berserker vehicles crashing, one hitting the road-straddling carcass of an abandoned semitrailer. Wez screeches impotently from his bike at Max and tugs an arrow accidentally shot into him by one of his own men, whilst Max hastily catches gas pouring out of one of the crashed berserker vehicles. Across the semitrailer someone has scrawled a new psalm – The Vermin Have Inherited The Earth, although the word “Earth” is the one actually written on the prime mover, a first hint this vehicle can be separated, reborn and repurposed as the encapsulation of hope, a fusion of Ark and Juggernaut. As he often did in the first film Miller touches on horror movie imagery as Max is compelled for a moment by the scream of a berserker trapped in his wrecked vehicle, his gnarled hand reaching out but falling limp, and then the gnarled and rotting corpse of the semi’s driver falling from the cab. Max also finds a music box mechanism that tinkles out “Happy Birthday to You,” a touch that recalls an entirely lost world of childlike innocence and Max’s own deep pain – and also one that recalls the leitmotif of the musical watch from Leone’s For A Few Dollars More (1965).

A little farther down the road Max comes upon a parked gyrocopter with a snake upon it, acting as a lethal antitheft device. Max is ambushed by its Captain (Bruce Spence), a gangly, whacky character who, like Max, is a canny survivor, but in his own, sly, effective if less commanding manner. The Captain springs out of the ground where he’s concealed himself and holding at the point of the crossbow he carries – bullets are all but gone by this point, and arrows have become the new weapon of choice. The Captain loses his advantage when Max’s dog springs out of the Interceptor and fells him. To stop Max killing him, the Captain raves about an oil pumping and refining station nearby that’s still operational, and Max takes his captive to check out the station: Max binds up the Captain and sets up an amusingly malicious trap for him as he rigs up his gun so his dog can pull the trigger with a toy in its mouth and tied to the trigger, the Captain sweating with particular anxiously when the dog spots a rabbit out on the wasteland. Soon Max and the Captain take up station on the peak of a hill overlooking the refinery, which proves to be operating just as the Captain said, with the petrol being stored in a petrol tanker that rather conspicuously lacks an engine to pull it. Another wrinkle is that the site is now being besieged by Lord Humungus’s flotilla of vehicles, manned by his small army of marauders, who have entirely given themselves up not just to the remorseless logic of raiding and chasing down what the Captain calls “guzzeline,” but have adopted a purposefully crazed and atavistic mindset (and wardrobe) to match, spurning the civilisation that’s left them high and dry.

By contrast, the assailed community working the refinery, equivalent to the hardy homesteaders and settlers in a classic Western, are clinging on to their remnant identities and aspirations, as they hope to use the fuel they’re stockpiling to make a long non-stop drive to a remnant corner of still-habitable earth in the north. Although not immersive and kinetic as the portions of the movie on either side of it, Miller’s style reaches an apotheosis of a kind in the lengthy vignette of Max and the Captain keeping watch on the refinery and the marauders. Miller finds eerie, quasi-abstract beauty in the vantages on the marauders roaring around the barricaded refinery, dust trails whirling in their wakes, hazy lights shining out as the sun dips and rises. Max and the Captain peer down at the scene, Max with binoculars and Captain with his large, vintage telescope – until Max forcibly swaps them – and absorb the basics of the drama unfolding silent movie-style and glimpsed from a distance. The provided theatre and spectacle entertains the Captain until some of the besieged try to flee the refinery in their own vehicles, only to be chased and down and crash. Wez and some other marauders assault a man and woman dragged from vehicle, pinning the man to an old tyre with crossbow bolts and making him watch whilst the woman is gang-raped and then executed by Wez. Once the marauders chase down the other escapees, Max descends, knocks out a guard left with the skewered man, Nathan (David Downer), and takes him to the refinery on the promise of a load of gas for saving his life.

But Nathan dies as Max delivers him, and Max is chained up and treated disdainfully by the settlers, who are led by the no-nonsense Papagallo (Mike Preston). Also in their ranks are the strident Warrior Woman (Virginia Hey), old-timer Curmudgeon (Syd Heylen), a pretty young woman (Arkie Whiteley), and The Feral Kid (Emil Minty), a bushy-haired enfant sauvage who wields a steel boomerang, has dug tunnels like a rabbit under and beyond the refinery, and delights in the music box when Max plays it for him: Max makes an instant friend when he gifts him the mechanism. The settlers assume, not without justification, that Max is another contemptible brute of the wasteland not worthy of their time or fuel, but his fate is made immediately moot when the marauders return. The Lord Humungus is announced, with an ingenious blend of medieval heraldic function, disc jockey shtick, and fight MC hype, by The Toadie (Max Phipps) as the “Warrior of the Wasteland, the Ayatollah of Rock and Roll-a!” Humungus tries to browbeat the defenders by displaying other captured members of their scouting expedition tied to the front of his battle wagon as grotesque figureheads, whilst promising to spare everyone’s lives if they’ll simply abandon the refinery and the fuel to him. The Feral Kid meanwhile starts hurling his steel boomerang at Wez, but kills the Golden Youth instead, much to Wez’s infuriation, and also slices off the fingers of The Toadie when he foolishly tries to catch the missile. Humungus leaves the settler to make up their minds, and when it becomes apparent the settlers risked sending out the scouts to try and find something to haul their tank of petrol, Max attracts their attention and promises to go and fetch the prime mover in exchange for a share of the gas.

Around the simple, space-and-objective defined forms of the plot, Miller weaves little flourishes redolent of personal lore. At one point the Captain fights with the dog over who will get to eat the snake that’s successfully guarded the gyro from a dead marauder. The Captain’s lamenting for the dear lost days when women wore lingerie contrasts the taste for violence, rapine and enslavement the marauders have given themselves over to. The Curmudgeon shows Max old postcards of the tribe’s intended destination – the Sunshine Coast – with the sales of pitch of it being “paradise – fresh water, nothing but sunshine, nothing to do but breed.” The contrasting mystique of heroes and villains is defined in the most basic way possible: the good guys wear white, the villains black, whilst also incidentally looking like the roller disco versus the S&M club. Whilst Miller sneaks in the virtually compulsory (for the era’s Aussie genre films) sex gag, as a rutting male and female marauder are revealed as their tent is ripped away to their surprise during one action scene, the landscape actually seems post-sexual, even antenatal, the marauders generally indulging homoerotic dominance and submission a way of getting rocks off and also creating a new, purified social order. The marauders include women, but they’re indistinguishable from the men. Although the marauders rape the female settler they catch, they quickly slay her, and save their real jollies for the men they’ve caught: those are crucified and emasculated in a foul ritual invocation by Humungus and henchmen, for the sake of terrorising the other settlers and announcing their own power. Humungus retains a sleek, powerful handgun kept in a lovingly tended case along with his last bullets and a vintage photo, perhaps an heirloom of his ancestors, whilst The Curmudgeon wears a vintage army helmet and uniform, a touch reminiscent of a different kind of post-apocalyptic movie, Richard Lester’s The Bed-Sitting Room (1969), itself perhaps another ancestor in Miller’s head, and other counterculture-era satires.

The settlers contrast the marauders not just in look but in social approach: where the Humungus is a rebirth of the warrior-king and tyrant, the settlers have a leader in Papagallo but still debate their purpose and choices, with fraught argument following the Humungus’s ultimatum as factions debate the merits of obeying him or fighting it out. Max’s intervention, with the promise of bringing back the prime mover, reunites them even as they have no idea if Max will honour his agreement and return, although they hope he’ll return for his car. Max eludes the marauders’ pickets and, on the march to the truck, comes across the Captain, dragging the log Max left him chained to, trying to get back to his gyro. Max, in a variation on the “two kinds of people” gag from The Good, The Bad, and the Ugly (1966), gets the Captain to carry the fuel he’s been lugging, but gifts him freedom once the truck is started, much to the Captain’s glee, declaring them partners. And he does indeed become Max’s invaluable supporter, dropping bombs on marauders and rescuing him when he almost dies during an ill-fated attempt to flee in the Interceptor. The Feral Kid presents Max with a surrogate for the son he lost, but he’s far from being some cute moppet, but rather giving a glimpse of the breed that might grow up in this ruined world – prelapsarian and preverbal, able to defend itself from a young age, at once savage but also curiously innocent, delighted to fits of eager panting when he sees Max waste their mutual foes. He could well be the embodiment of the audience, similarly tickled in the deep roots of the cerebral cortex.

The film’s ultimate revelation, that the Kid is in fact the narrator, recalling these events as an old man through the fog of intervening decades of fading memory and accumulating mythos, gives the drama perfect keynote. Not simply in finally, fully investing Miller’s project of rendering Max a new edition of the primeval hero, the kind of titan spoken about around campfires and multiplexes in tones of awe and aspiring delight, but in suggesting the impact Max still has almost in spite of himself – the survivor Max, the loner, the Road Warrior, is still nonetheless also still the social sentinel and father, inscribing his persona on the inheritors and becoming something much larger than the singular being he is. In this regard Miller built upon not just the figure of the lost quasi-paternal hero of Shane but also the oft-floated notion that Leone’s Westerns had been in essence Homeric tales of demigods at roam transposed to a more recent and specific setting. Miller advances that notion a little further, suggesting how such tales become rooted in societies and their chains of storytelling, their ideals and role-playing, and how these attach to parent figures. The utter weirdness of the world Max contends with, the blighted weirdoes and perverts and maniacs left fighting over the scraps of civilisation, seems to pull in a different direction to that kind of higher-minded theme, but actually helps underline it, particularly as the marauders embrace the bestial, berserker side of human nature, providing this world with the equivalent of the wicked pagan priests and cruel warlords besetting the existence of the hero.

Max amidst the settlers is plainly a man out of his element and opaque in his needs beyond resuming his self-sufficient wandering – the Captain, by contrast, acts on his desires by convincing the young woman to leave with him in the gyrocopter, only for her to demur at the last moment in deciding her loyalty to the tribe can’t be shaken off easily. This in turn opens the door for the Captain to stay with her and the others and inherit the role of leader, as signalled at the end. Papagallo, the leader with selfless ideals and a goal in mind, sets in motion the great quest and shepherds his flock towards a hopeful goal even with the possibility it’s illusory or impossible. He’s a figure from a slightly different age in human development, at once vital and effectual for the settlers but also vulnerable, encumbered, refusing to give himself up to a sharklike existence on the wasteland in the way Max has, which Papagallo sees as a surrender that makes him no different to the marauders. Papagallo is provoked to interrogative frustration by Max when frustrated by his determination to leave, pushing his buttons in turn (“What burned you out, eh? Kill one man to many? See too many people die? Lose some family?”) until Max decks him. Papagallo needs an Achilles like Max – only a man with his berserker edge can run the gauntlet of the marauders, but Max finally learns in gruelling fashion that once plunged into the situation he cannot easily escape, as when he does try to flee in his gassed-up Interceptor, Wez, The Toadie and other chase him down, Wez smashing his windscreen and causing him to fly off the road. Max, bloodied and bedraggled, barely manages to crawl away before The Toadie sets off his booby-trapped fuel tanks, blowing up himself and the wrecked relic. The Captain comes out on his gyro and picks Max up, as Miller communicates Max’s battered body and swooning mind through double exposures, before he’s carried high over the marauders and back to the stockade, a brief anticipation of a flight to heaven before returning to hell on earth.

Despite The Road Warrior’s derivations from international cinema classics, its essential Australianness is nonetheless still undeniable. This is particularly true of the way Miller found a clever way of rhyming one form of resource scarcity that’s perpetually shaped human interaction with the Australian land, the relative paucity of water beyond coastal regions, with another, the reliance on fossil fuel resources to power the metal-wrapped steeds of speed-freak dreaming. That reliance had taken a sharp, severe shock in Australia as elsewhere during the oil embargoes of the 1970s. In many ways author Randolph Stow’s 1962 novel Tourmaline, a symbolic and allusive novel about a dying town on the fringe of the expanding inland desert that turns to a wandering, seemingly blessed diviner to seek out water to save the town but who can only find gold, is as much a precursor to Mad Max as any of its genre film bunkmates. Another ancestor could well be Neville Shute’s On The Beach, filmed in 1959, with its presumption that the characteristic that’s always frustrated Aussies – the nation’s distance from the rest of the world – might be in the case of nuclear war some kind of boon. One could also count as a spiritual forebear David Crosby’s song “Wooden Ships” which proposed a more sedate but not that dissimilar vision of people surviving nuclear war by keeping perpetually on the move in boats.

Miller’s sense of cinematic largesse blended aspects of many of the filmmakers he was paying homage to – Siegel’s deep-focus shots and Leone’s looming visages meet Ford’s vantages over sweeping landscapes and frame-bisecting lines of action, and Kurosawa’s wipes and figure-gripping vistas. The greatness of The Road Warrior lies in how it sets its ideas in motion whilst barely slowing down, as one of those rare movies that manages to transmit its ideas through visuals and action. Even the quieter, reflective moments, snatched by the characters in between the mean business of living and dying, contribute to the film’s overall, headlong narrative thrust, like Max forging his bond with the Kid with the music box mechanism. Brian May, who had scored the first film, returned to provide the sequel with big, booming, self-consciously epic music that once more situated the drama somewhere at the intersection of raw melodrama and pop art retro pastiche, and also nimbly mediating the generic swerves within it from rampaging action to horror movie cues to strains at once grand and plaintive at the very end. The main action set-pieces see Max driving pell-mell through the marauder camp to get the prime mover into the refinery stockade, and then make the climactic breakout as Max charges out with the truck onto a remnant road, the tanker festooned with defenders, whilst the rest of the settlers break away, with their fast-moving roadsters under Papagallo returning to intersect with Max, and the Captain drops bombs from above.

Both of these scenes are intricate in staging and structuring despite the simplicity of the goals, cut and filmed with a maximum of dynamic impact. Like one shot that utilises a camera peering out from within one of the marauder cars as it speeds up and moves to intersect with the prime mover as it barrels by, the sense of lateral motion and spatial immediacy all but physically sweeping the viewer into the imagery’s midst. Miller assembles the roaring action with a precise sense of tactical intent even when the basic purpose is to go real fast and not stop. As Max dashes to the stockade, the marauders try to halt the truck by firing arrows into its tyres, whilst Humungus fires his pistol at the truck’s engine, trying to put it out of commission and nearly succeeding, but Max still manages to get the prime mover into the stockade and the sentinels at the gate annihilate the marauder vehicles luckless to get too close with mounted flamethrowers – a particular advantage they have as long as they stick close to their fuel source. The big chase sees the marauders picking off the defenders riding on the tanker, with Wez shooting the Warrior Woman with arrows whilst another luckless defender sets himself on fire with a Molotov cocktail. The marauders then try to clamber on board, as simply shoving the truck off the road is too risky to its precious load. Meanwhile those marauders stupid enough to occupy the abandoned refinery are consumed as charges set burning eplode and decimate the place.

Miller builds up to the breakout with succinct character grace-notes, like that between Max and Papagallo, as Max despite his injuries announces he wants to drive the truck out, and Papagallo, after a brief display of scepticism, hands over his gun and a satchel of shells for it, before the two men give each-other salutary nods from behind their respective steering wheels just before venturing out. The mechanics who repair the prime mover’s damage also affix a stout bulldozer blade to the front, armouring it against Humungus’s bullets, whilst the marauder lord keeps Wez literally on a leash to deploy to best effect when he sees fit during the chase. The Captain helps clear their path by dropping incendiaries on the blockade, and Max soon finds he has company as the Kid has stowed aboard, but the lad proves invaluable as he’s able to warn Max about attackers and even put his teeth to good use. The presence of the gyrocopter, zooming by high over the ground action, is visually exploited as it passes high over the charging vehicles, a tide of motion running at different speeds, all this steel and rage and flesh charging across the vast plain to ends at once urgent and illusory, the plain itself practically featureless, a cradle of surrealist dreaming. Max makes unique art out of marauders vehicles that get in his way, reducing them to pulverised masses of metal.

The imagery, like Humungus roaring down the road, mask in place and muscles bulging, still retains perfectly iconic punk-poetic force, and little squiggles of vicious, often ironic detail weave curlicues through it all, like Max getting an arrow through the thigh and a biker getting himself crushed under the truck when he tries to stab one of its tires. The two hapless captives on the front of Humungus’s roadster are kept blind through the chase with bags over their heads, only for the bags to be ripped off just in time for them to see they’re going to be crushed against the rear of the tanker. Humungus kills Papagallo with a hurled spear just as the settler commander cries out to Max that they’ve won. This climax is one of the greatest of its kind in cinema, all the more impressive and thrilling for the complete absence of anything but the most basic camera trickery. One indelible moment sees the boundary between art and life collapse, when a stuntman was accidentally hurled head over heels from a car and crashed to earth, breaking many bones but, thankfully, not dying: the stunt became a centrepiece of the sequence. The sequence also bears an interesting resemblance to the desert chase in 1981’s other immortal action film, Raiders of the Lost Ark (1981), which also revolved around trying to commandeer a truck at speed, and sports a similar punchline about a character seemingly to be lost under the wheels only to reappear unexpectedly. Only in this case it’s not the hero but Wez, who, bloodied and shrieking, fights Max in a tug-of-war over the Kid, whilst Humungus, briefly knocked off the road, comes flying up only to see the oncoming truck coming over a rise, both vehicles moving too fast to swerve: the tanker crushes Humungus and his vehicle and Wez between them, but swerves and capsizes on the roadside in turn.

The sting in the tail: even Max seems to have been unaware that the mission was a deception, as the truck was loaded not with fuel but sand, the “precious juice” actually carried away in drums in the other settler vehicles, having made their getaway clean and having turned the warlike assumptions of the marauders against them. The Captain, whose gyro is wrecked during the battle, pulls up and gives Max a grin of relief: the smirk the battered, barely-standing Max offers in response has a queasy quality, an undercurrent of bewilderment over his inability to die even amidst such utter carnage and when it’s the only logical thing to do. The Captain takes his place driving the settlers away, whilst the Kid loses sight of Max left behind on the road, now with Papagallo’s roadster as his steed. The famous last shot, as Miller pulls back from Max in recreating the Kid’s last view of Max, silhouetted against the last light of day, nods to the introduction of John Wayne’s Ringo Kid in Stagecoach (1939) but deliberately reverses it, not just in the technical sense in pulling away from the stark figure on the road until lost in shadow, but also the dramatic idea: John Ford presented Ringo as the legendary taking solid human form, whereas Max finally melts back into the great dream. Mad Max 2: The Road Warrior is arguably the greatest film ever made in Australia, although it doesn’t entirely lack some of the problems that have dogged the country’s cinema, like some flimsy performances dotted amidst the supporting cast. And, of course, there’s a vaguely absurd aspect to the plotline as the marauders seem to have all the fuel in the world already to chase down their foes despite the total lack of apparent supply – it might have been apt, and amusing, if Miller had taken a lead from Battle of the Bulge (1965) and seen the villains simply run out of fuel for their pursuit, leaving the landscape littered with their less-than-useless jalopies.

The question of where alternative fuel sources might come from would, at least, inform the plotline of third film, before then being roundly ignored again in Fury Road. This element points to the way the themes and assimilated cultural ideas in the Mad Max films, so hip and timely when the original entries were made, had become rather quaint and retro by the time Miller got around to making his long-delayed fourth instalment. In any event, the third film, Mad Max Beyond Thunderdome, sees Max having embraced different forms of transportation, crossing the wasteland now on a truck converted into a wagon and pulled by camels. Miller opens with an amazing aerial shot swooping down over a seemingly endless expanse of desert and over Max’s wagon. This shot is actually the viewpoint of another flying pest played by Bruce Spence, this time aviator Jedediah, who wings his way over the wastes in a light aircraft looking for things to steal, and takes off with Max’s wagon after dislodging him from its cockpit and jumping from his plane, whilst his son (Adam Cockburn) keeps flying. Max, who now has long, flowing, salt-and-pepper hair and a permanently dilated eye after his injury in The Road Warrior, keeps following the rough path he was travelling until he comes to an outpost of the new civilisation, Bartertown. This proves a place where the nominal ruler is the female warlord known as Aunty Entity (Tina Turner), aided by collaborators and minions including the trade-running Collector (Frank Thring) and chief enforcer Ironbar Bassey (Gary ‘Angry’ Anderson). But real power in Bartertown is wielded by a diminutive but ingenious man known as Master (Angelo Rossitto), who has built the town’s energy system and fuels it with methane gas obtained from the shit of pigs he farms.

Master, whilst obliged to subsist in his stinking underground abode as he runs his power-making operation, often asserts his clout over Aunty and the rest of the community whenever he senses he’s being encroached upon in retaliations he calls “embargoes” – a nice touch acknowledging Miller’s real-world inspirations – shutting down the city’s energy supply and demanding that Aunty publically acknowledge his authority. Wrongdoers in Bartertown are enslaved and used to propagate the pigs and shovel their leavings: one, Pig Killer (Robert Grubb), was as his name suggests imprisoned specifically for killing one of the swine to feed his family. Aunty, unsurprisingly, wants to wrest back ultimate authority from the short savant, but faces one special problem. Master is only one half of a practically symbiotic being, as the hulking, masked man known as Blaster (Paul Larsson) always carries him around and protects him – the two men together called, of course, MasterBlaster, without Stevie Wonder around to sue them. Getting wind of Max’s desire to get back his camels and belongings, sold by Jedidiah at the Bartertown markets, Aunty Entity makes him an offer after getting her goons to test his mettle: if he’ll pick a fight with MasterBlaster, he and Blaster will be obliged to duke it out in a ritual gladiatorial contest in an cage-like arena, the titular Thunderdome, a place designed to be the only one where violence is permitted and one inviolable rule is kept: “Two men enter, one man leaves.”

Beyond Thunderdome was criticised upon release and after for playing as more Hollywoodised and sentimental and far less gleefully raw and violent than its precursors. And that’s certainly true, to a degree, particularly in the finale which presents a reprise of The Road Warrior’s climax but without the same sadistic vivacity and relish. But it’s also, I feel, a film that demands much greater appreciation, and a vastly more interesting individual film and variation on the Mad Max theme than the subsequent Fury Road. Some of that might be nostalgic connection – it’s the first of the films I saw, as a child when it was indeed the only one of them I could watch. The imagery of the film haunted me, and still find retain enormous power, particularly the coda. Beyond Thunderdome was also a product of shifting expectations and life circumstances for the people making it. The success of the first two films had gained Miller, Gibson, and other crewmembers international attention. Miller had made his Hollywood debut directing easily the best portion of The Twilight Zone: The Movie (1983), whilst Gibson was beginning his quick rise as a major star, having anchored several more Aussie hits before making his American debut with Mrs. Soffel (1984).

Now a serious injection of Hollywood cash and concomitant expectations for blockbuster reach were in play for Beyond Thunderdome, and Miller himself was feeling the first urges towards becoming not just the family filmmaker who would make the later Babe and Happy Feet films, but also one who would invest much of his career – too much, perhaps – playing the mini-mogul akin to George Lucas. By the time shooting started on Beyond Thunderdome Miller was also recovering from the accidental death of his stalwart production partner Byron Kennedy, an event that so rattled Miller he brought in George Ogilvie, with whom he had worked in television, to help direct the film. Ogilvie, whilst nowhere near as well-known as Miller, nonetheless did good work himself, with his 1990 film The Crossing well-regarded particularly and notable for providing the first starring role for Russell Crowe. Despite all such compromises Beyond Thunderdome comes out of the gate swinging, including that epic opening and once the action settles on Bartertown, a superbly-realised setting, grimy, shadowy, filled with the flotsam of the future wastes. Max gives swift, efficient displays of both his sceptical acumen – he resists a water seller’s overtures by waving a Geiger counter at his tank and finds it irradiated – and his dangerous pith when confronted by a guard he pulls his shotgun and glows off the crest on the guard’s helmet, and later bests several of Aunty’s goons including Bassey, whose enmity is earned and stoked.

The Thunderdome battle between Max and Blaster is a grand set-piece that starts with the citizenry of Bartertown clambering up its dome mesh for a view on the battle. Bartertown’s judge and auctioneer Dr. Dealgood (a splendidly arch performance from Edwin Hodgeman) acts as the event’s florid emcee, a touch that harks back to The Toadie in The Road Warrior but with a very different spin: Dr. Dealgood invokes the ritual meaning of the battle with philosophical undertones, and oversees a lottery-like spin of a wheel used to decide tricky matters of justice, like a conflation of high priest and game show host. The two gladiators bound around on suspension rigs at first and trying to grab for weapons dangling on high, the battle involving wielded chainsaws and swords and a huge mallet. Max by this time has discovered Blaster is extremely sensitive to noise, and after several near-fatal delays uses a whistle to paralyse Blaster in pain and swats him with the mallet until Blaster lies sprawled and unhelmeted, only to see that his opponent is a childlike being reminiscent of the long-lost Benno from the first film, and reveals the degree to which Max still retains his old scruples. Master intervenes desperately to save his friend, and Max refuses to kill him, but Aunty slays Blaster with a crossbow and after deciding Max’s fate with the wheel has him placed on a horse – with hands tied, facing backwards, and with a fibreglass head from some long-destroyed carnival attraction placed on his head. He’s sent into exile and likely death in the desert.

Miller’s referential streak is just as marked in Beyond Thunderome as in the earlier movies, with the enlarged budget this time stretching to hiring Maurice Jarré, most famous as the composer for Lawrence of Arabia (1962), to do the score and paying homage throughout to David Lean’s film, as well as The Good, The Bad, and The Ugly again in Max’s desert exile, and the script even smirkingly has Dr. Dealgood call Max “the Man With No Name” when introducing him at the Thunderdome. Miller’s new epic lexicon also nods directly to Ben-Hur (1959), on top of Thring’s presence as one shared by both movies: MasterBlaster is a riff on that film’s crippled Simonides and the large, voiceless man who serves as his minder, and the Thunderdome itself can be seen as a version of the chariot race. More curiously, the script’s later portions – with Terry Hayes and Miller again credited as writers – have been seen as influenced by the 1980 novel Riddley Walker by Russell Hoban. Some common roots might have been in play there, particularly as the second half of the film turns towards Peter Pan and Lord of the Flies as touchstones. It’s also interesting that Beyond Thunderdome is the first of the series to actively invoke nuclear catastrophe as a cause of the collapse rather than simply exhausted resources and environmental stress, situating the third entry squarely in the legion of nuclear war angst dramas that proliferated in the last, fitful decade of the Cold War. There’s a disparity between the way the Mad Max films engage this vision compared to, say, Planet of the Apes (1968) – where that film and other Hollywood apocalypses evoke an American artistic tradition of going back to Thomas Cole, fearing and anticipating the collapse of all works and wondering what the ruins would look like, Beyond Thunderdome is the very Australian counterpart, coming almost with a sigh of relief after being sick of waiting for it, knowing it would come, a sentiment captured by John O’Brien’s classic Aussie poem “Said Hanrahan”, about a fretting farmer expecting every manner of disaster – “We’ll all be rooned!”

Max is rescued from the desert by Savannah Nix (Helen Buday), one of a tribe of children who have grown in a virtually paradisiacal sanctuary lodged in a canyon hidden in the desert – a grotto with water and trees which they’ve maintained a child’s wonderland. The children (whose ranks include future Aussie TV stalwarts Justine Clarke and Rebekah Elmaloglou) shear away Max’s long hair whilst he recovers from his ordeal. Max soon learns they think he’s Captain Walker, a rescuer they’ve been waiting for ever since they were left to fend for themselves in this place now grown to the stature of messiah, who can fly them out on his back to a place they call “Tomorrow-Morrow Land.” Beyond Thunderdome expands throughout on the notes sounded in The Road Warrior regarding storytellers and performers as constructors of social traditions. This is first in Dr. Dealgood’s role as voice of the law and philosophy of Bartertown. Aunty herself is as much a figure who dovetails performance and authority, and Turner’s casting introduces a faintly metatextual aspect, especially as the two songs she contributed to the movie, “The Living” as heard over the opening credits and the big hit “We Don’t Need Another Hero” at the end, serve as thematic extensions and commentaries that in their reproduce the motif of storytellers: Turner’s blazing vocals and the self-consciously epic soundscapes match the filmmaking describe the emotional experience of the characters. The notion becomes more insistent when Max is regaled by the tribe, who range between very small and late teens, with their story. The tribe have mapped out their history in terms of a legend, with paintings on the walls of the cave shelters recording the events of how they were evacuated from the city on a plane which then crashed after nuclear holocaust, and the adult survivors left them behind to seek out help.

Here Beyond Thunderdome makes linkages between primeval rock art and modern visual storytelling, science fiction and mystic atavism. Savannah serves as bard who holds a rectangular shape – a movie or TV frame – to become the portal to view the paintings through. Max is given a Viewmaster and flips through the captured images on the discs, including of some random airline pilot who has been immortalised as Captain Walker and a showgirl from some sexy cabaret who has been anointed as “Mrs Walker!” The kids then lead Max out onto the sand and stand upon the stranded hulk of the crashed 747, as grand and invested with meaning and utterly useless as any pyramid or ziggurat left behind by an ancient culture. There’s some kind of genius in this element of the movie, and it does much to offset the swerve towards a different kind of moviemaking to the series so far when it comes to the lost tribe themselves. Far from being as crudely developed and close to the animal as the Feral Kid in The Road Warrior, the tribe is instead only a little rambunctious, if still interestingly conceived with their skewed language and sense of the world, churning together the lost world of technology with the spiritual. Ethereal broadcasts from beyond, aka radio and TV signals, are referred to as “the sonic,” and some of the kids are utterly enraptured when Max introduces them to the workings of a retrieved gramophone, the disc on it reciting a lesson on how to speak French on vinyl, with the kids obeying the recorded voice’s injunctions to repeat the French phrases like catechisms of entirely obscure yet urgent meaning.

This element of Beyond Thunderdome also extends the theme of Max’s lost family and the appearance of surrogates for it, delivering an excellent pay-off for it as Max for all his hardboiled cynicism is provoked to protective instincts towards the children, even if at first these instincts manifest as domineering aggression. Max tries to convince the tribe they’re much better off where they are, and particularly doesn’t want them to venture near Bartertown. Savannah and some of the tribe, exhausted with waiting and realising that Max’s coming portends only the pointlessness of it, determine to leave the grotto. Max tries to intimidate them by firing off a rifle he finds amidst their possessions: appropriating their personification of Death in their legend, Max declares, “I’m the man who keeps Mr Dead in his pocket!” Still the group leave during the night, and Max, with three more of the tribe, sets out to track them down, coming across them as one child is sucked down into a sand void. During the night, they see distant lights that the kids think might be the elusive promise of Tomorrow-Morrow Land but Max knows is Bartertown. Knowing they can’t survive a retreat into the desert, they elect instead to sneak into the powerhouse complex, where they find Master has been thoroughly humiliated by Aunty and her goons by being stranded in a cage amongst his pigs. Max and the kids make hasty alliance with Master and the other prisoners, and Pig Killer sees a means of escape in Master’s engine, which proves to be an adapted steam engine still mounted on rails and with a carriage connected, and the fast-found tribe crash out of the city upon it.

It’s arguably in the concluding eruption of derring-do that Beyond Thunderdome actually, properly stumbles, as the action that ensues once Max and the kids invade the powerhouse confirms just how much Miller had filed down the teeth on his creation. Conceptually, the final chase only offer slight twists on The Road Warrior’s. Despite Anderson’s vividly pugnacious visage and the memorable look of his character (Bassey sports a Noh-like mask mounted on a stick jutting up from behind his back to make up for his lack of stature), he’s a pretty weak replacement for Wez, never allowed the kind of genuine ferocity and threat his predecessor wielded towards Max. Vignettes of the kids sliding down ramps and making violent but non-lethal havoc with Bassey and Aunty’s other thugs feel, as is often noted, closer in spirit to movies produced by Steven Spielberg’s Amblin company than the earlier series entries. Many critics and fans were justifiably wondering how a series that started off with pansexual rape and familial homicide had now become a kiddie adventure tale. The final chase is slightly distinguished from its precursor not just in terms of the different brand of locomotion taken by the heroes, but also in the object of pursuit, as Aunty and her warriors come roaring after the fleeing train – knowledge rather than a limited resource, as Aunty wants Master’s intellect at her disposal, an interesting twist but one that just doesn’t have the same urgency. The mayhem unleased is a lot less bloody and concussive, with the vignettes that make up sequence less brutally impressive and nowhere near as densely packed. Instead of blasting his foes with his shotgun or crushing them under his wheels, Max is now knocking them around with a frying pan.

And yet it can also be said that if one is going make kiddie adventure, Beyond Thunderdome still does it just about as well as you could ask for. The staging and raw filmmaking values are still superlative, with Semler’s work in particular hitting a zenith in the awesome surveys of Aunty’s squadron of vehicle poised on a rise before plunging over the edge and carving trails across a vast plain: such shots have an old-school widescreen texture infinitely preferable to the obnoxiously graded imagery of Fury Road. Miller’s original concept of a blend of screwball comedy and fast car action comes to a different kind of fruition here, with one of the kids, Scrooloose (Rod Zuanic), commandeering an enemy car and working out how to drive it on the guy like his silent comedy forebears, and the sight of Bassey hanging off the engine’s cowcatcher as it barrels down the rails. The train finally comes a halt at the end of the line which proves to be right next to Jedediah’s cave home, and the pilot and his son are pressganged into saving the escapees in their plane. Trapped between a chasm and the advancing vehicles, Jedediah points out the lack of sufficient runway in either direction, so Max, with a selfless bravado that signals the restoration of his original spirit, rides a truck into the advancing foes to bash a gap large enough for the plane to take off.

Aunty laughingly leaves Max amidst the wreckage with plain admiration for his ballsiness, whilst the plane wings its way through a dust storm as Jedediah fulfils the tribe’s quest to reach Tomorrow-Morrow Land. The coda of Beyond Thunderdome opens up a new landscape and scale for the trilogy even as it dovetails its themes and images, as the children behold the ruins of Sydney, complete with fractured Harbour Bridge and gutted skyscrapers looming over an emptied Port Jackson, the atmosphere flooded with red dust. A depiction, finally, of the total devastation of the old civilisation, but with the embryo of another clinging on raggedly in its bowels. The film concludes with Savannah now resuming her role as the storyteller for a new, larger tribe of all ages, living within one of the deserted skyscrapers, recounting the legend of Max and keeping the ruins lit as beacons for him and all the others lost in the wasteland to find their way home. The very last image is again one of Max alone, this time on foot, carrying a set of spears as he wanders in the setting sun – having concluded his devolution into primal warrior, yes, but also now purified, the hero his old boss wanted finally and properly ensconced in the collective dream.

Standard
1970s, Action-Adventure, Australian cinema, Exploitation

Mad Max (1979)

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Directors: George Miller
Screenwriters: James McCausland, George Miller

By Roderick Heath

Australians have always felt oddly comfortable with the prospect of apocalypse. Perhaps it stems from the experience of dealing with a capricious continent that offers such wealth of space without the assurance of plenty to match. Or from the history of European colonisation, flung out to the far end of the earth and trapped trying to contend with a land indigenous peoples had spent thousands upon thousands of years adapting to it and delicately adapting it in turn, building a modern country that has primeval roots but is also a tide pool of the world’s competing cultures, nestled between west and east and dogmas abroad in the world. George Miller’s Mad Max movies have always encompassed that experience in their metaphorical layers better than any historical film could ever approximate. Born the son of two Greek immigrants in Queensland in 1945, Miller’s industrious intelligence eventually gained him a private school education before attending the University of New South Wales as a medical student. In 1971, whilst in his last year of training in a residency at Sydney’s St. Vincent’s Hospital, Miller and his younger brother Chris made a one-minute-long short film, St. Vincent’s Revue Film, and he began dabbling more energetically in his moviemaking hobby whilst spending his working days dealing often with victims of terrible road accidents, the by-products of the country’s burgeoning passion for highway voyaging and speedy thrills.

At a film workshop Miller met Byron Kennedy, who would become Miller’s stalwart production partner and friend: the two men loaned their names to the production company they founded shortly after. Miller made experimental shorts and eventually the sardonic, satiric pseudo-documentary Violence in Cinema: Part 1 (1971), a work that made an impact with festival screenings and garnered several awards. Plainly, Miller’s destiny lay not in the A&E Ward but in movies, but it took another eight years before he got his feature directing career off the ground with Mad Max. Miller had developed the screenplay with James McCausland, a former finance editor of a major newspaper who had never written a script before, trying to forge something that could serve as a solid basis for the strange fantasy aesthetic Miller wanted to animate – action cinema, but drawing on silent comedy works by the likes of Buster Keaton and Harold Lloyd, and set in a vaguely futuristic dystopian world to justify the kind of wild, semi-farcical rampages he was envisioning, coloured by a morbid fascination for the carnage he was so practically schooled in.

Miller wasn’t the first Australian filmmaker to tackle the nation’s car obsession and its correlation with the country’s uneasy feel for its place in the world and fascination with existence on the unruly fringe. Peter Weir had made his debut with The Cars That Ate Paris (1974), which similarly envisioned bizarre, quasi-science fiction visions of monstrous vehicles unleashed on an outback Australian town, and Sandy Harbutt had a cult success with Stone (1975), a study of a countercultural biker cadre but focusing on an undercover cop who learns to live and die by their curious code. Australian cinema culture, which had been enterprising if shaky both in finances and aesthetics since the medium’s earliest days, virtually died with the coming of television, but suddenly exploded to international prominence in the early 1970s. As this success unfolded a debate emerged, pitting those who wanted to foster artistic quality and ambition – represented in evergreen fashion by Weir’s Picnic At Hanging Rock (1975) and other signal hits of the Aussie New Wave – versus those who argued it needed a virile genre film scene to actually, properly sustain itself. The urge to propagate the latter led to the spasm of eccentric spins on standard fare today often referred to as Ozploitation – an argument that still essentially defines the national cinema in all its perpetually spasmodic persistence. Brian Trenchard-Smith’s The Man From Hong Kong (1975) had unexpectedly opened the gates for international success for Aussie films with a genre bent, assimilating and freely blending tropes from both the burgeoning kung fun movie and Hollywood thriller styles.

Miller perhaps came closest to making the schism vanish, as Mad Max was undoubtedly the product of a superior filmmaking talent and a particular vision, and also one that courted, and gained, a popular audience: the film took in over $5 million at the local box office, easily recouping its $400,000 budget, and some accounts have it bringing in over $100 million when released internationally. Mad Max came out at a propitious moment. The classic venues for low-budget genre movies, grindhouse movie theatres and drive-ins, were just about to be supplanted by the oncoming age of home video, and the first two Mad Max movies were ideal stuff to bridge the gap. My father told me the first movie he ever saw on video was of course Mad Max, being screened in a Sydney pub – perhaps the closest thing to the film’s natural habitat. Mad Max was sold to AIP for US distribution, but had to weather the indignity of having American voices dubbed over the Australian actors, in part to mitigate the film’s very Aussie lingo. Mad Max nonetheless offered a practically fool-proof blueprint for other moviemakers to produce their own hard-driving neo-barbarian action flicks: soon imitations were being turned out everywhere, from those well-schooled in capitalising, like Italy (Enzo G. Castellari’s Warriors of the Wasteland, 1983), to the Hollywood-financed, New Zealand-shot (Harley Cockliss’s Battletruck, 1982), and eventually megabudget blockbusters (Kevin Reynolds’ Waterworld, 1996), and latter-day homages like Quentin Tarantino’s Death Proof (2007) and Neil Marshall’s Doomsday (2008).

Not that the Mad Max films lacked their own greedily harvested influences and imminent precursors. 1970s science fiction cinema had been littered with dystopian portraits of near futures riven with social breakdown brought about by metastasising trends of modern society from overpopulation to nuclear war to exhausted natural resources. Most immediately similar were the likes of Paul Bartel’s Death Race 2000 (1975), which also offered thundering vehicles in a future dystopia, although Miller’s approach proved quite different to Bartel’s even in plying a similarly cartoonish, pop-art-inflected style. Mad Max’s title and basic premise of a cop pushed to extreme measures by lowlifes paid immediate, semi-satiric homage to Don Siegel’s Dirty Harry (1971), and indeed the first film’s plot can be described as a fantastically filtered version of Harry Callahan’s backstory, and also nods to Death Wish (1974) in portraying a vigilante hero avenging assaulted family. Miller also paid increasingly pointed homage to Sergio Leone through his three original Mad Max films, and for what was then at least a more officially elevated sensibility, much tribute to John Ford and Akira Kurosawa. Joseph Losey’s The Damned (1963) was perhaps the first film to connect the post-war phenomenon of violent youth gangs and the new, omnipresent dread of the nuclear age informing a lurch towards neo-barbarianism, although Stanley Kubrick’s A Clockwork Orange (1971) is likely the more immediate influence. Miller may also have cherry-picked and amplified the spectacle of familiar consumerist objects becoming items of future reveries glimpsed in Planet of the Apes (1968) and its sequels. The blend of the post-apocalyptic and action rampaging in The Omega Man (1971) was also a forebear, as was the future gladiatorial frenzies of Rollerball (1975), as well as the likes of Cornel Wilde’s No Blade Of Grass (1970), Robert Clouse’s The Ultimate Warrior (1975), John Carpenter’s Assault On Precinct 13 (1976), Jack Smight’s Damnation Alley (1977), and the last act of George Romero’s Dawn of the Dead (1978). And yet despite the obvious bricoleur nature of Mad Max, the film emerged as something original, even unique in tone and texture.

The appeal of the Mad Max films lay most obviously in the way they offered hard, fast, disreputable thrills that harked back to the glory days of the Western, but with that genre’s presumptions about history and community inverted, celebrating not the incoming of civilisation in the wilderness but its retreat, and imbued what once moseyed along with a hard chrome gloss and high-octane propulsion. This kind of movie could service different varieties of macho fantasy, from being the lone pillar of morality and heroism, to darker dreams of raping, looting, pillaging, and tearing about the desert in leather chaps. Miller also found a uniquely cunning way of bridging the concerns of the post-counterculture era of the 1970s and its social presumptions with the oncoming era of blockbuster flash fit for the 1980s. Even if the films themselves, or at least the first two, seemed like products produced in reflexive resistance to the homogenising influence of the mainstream precepts of the oncoming style, they were nonetheless essentially products of a similar sensibility to the one that created Star Wars (1977), not just in being preoccupied with narrative propulsion matched to delight in more literal speed and machinery, but in their boiled-down, would-be mythic narrative approaches (both series took significant inspiration from Joseph Campbell’s The Hero With A Thousand Faces) and their deliberately pop art-like deployment of a self-consciously retro style, particularly apparent in their music scores with their soaring, romantic-melodramatic cues. Miller had an agonising time completing the film, actually quitting the shoot at one point and losing the respect of his crew, and yet it’s hard to believe given the movie as pieced together seems so utterly assured, the product of a cinematic prodigy.

On a parochial level, Mad Max captured the zeitgeist of an Australian culture of a very specific moment, and found a way of making different precincts of it talk to each-other – suburban “rev-heads” for whom the automobile was all but an object of religious fervour, thrown in with inner city punks and bikies. Mad Max 2: The Road Warrior would add into the mix S&M freaks and leather daddies out of a burgeoning queer scene, albeit with the sarcastic purpose of constructing an almost post-sexual society where all the sensual energy and bristling muscle is turned towards violent contest and even the women are pretty macho. All conversed on a level of cultural memory sourced in the nation’s harsh and grasping colonial era: Australia was well-equipped to meet any future collapse of civilisation because civilisation, in the modern sense at least, was still a work in progress here. Miller took up the common belief espoused in a lot of ‘70s culture that social decline and collapse was imminent, whether from a left-wing viewpoint as the result of nuclear war or environmental damage, or the reactionary conviction that the liberation ethos had unleashed only increasingly wild and strange gangs of hooligans and emblazoned identities insidiously wielded in a fracturing body politic, particularly strong when the punks supplanted the hippies as the subculture of choice to embody mainstream anxiety. Such ideas had permeated movies like A Clockwork Orange and Walter Hill’s The Warriors (1979) and Nigel Kneale’s final, desolate Quatermass series, both of which emerged in the same year as the first Mad Max. The kind of raw and crazed behaviour that would define the age of the neo-barbarian would in turn spark increasingly fascistic and authoritarian responses, giving birth to new types of antihero from Harry Callahan to Travis Bickle and the comic book figure Judge Dredd, and Max himself, characterised initially as a future type of highway patrol cop as a member of the Main Force Patrol or MFP, or a ‘Bronze’ as the proliferating breed of highway berserker they regularly battle call them.

The peculiar world Miller and McCausland sketch out in Mad Max isn’t the desolate, post-apocalyptic landscape that the series would eventually become synonymous with, but rather a more familiar world where everything seems slightly estranged, heightened, sometimes edging towards the comic book, riven with decay and intimations of dark forces at loose in the world: a title simply states, “A few years from now…” The headlong force and pace of Miller’s style is immediately evinced in the first few shots, opening with a vision of the “Halls of Justice”, before shifting with a system of dissolves to a length of road littered with wreckage, another painted with a skull and crossbones, and then a shot of an MFP cruiser parked on the roadside of a stark stretch of highway with a looming sign pointing to “Anarchie Road – 3 km”. Immediately Miller orientates the viewer to his near-future as a place of decay and ambattled law and order: the Halls of Justice, which serve as the headquarters of the MFP, split the difference between citadel and Victorian workhouse, the letter ‘U’ in Justice hanging askew on the sign and foliage starting to weave around the gate, immediately signalling the decaying order of this world. The roads are established as dangerous regions and full-blown anarchy is just up the way. We’re immediately situated in a vaguely surreal culture where the law has become the besieged and society has been fragmented in blocs, touched with an abstracted, almost cartoonish directness.

All this information is conveyed in 10 seconds of screen time. And it’s not just the quickness of the shots that thrusts the viewer immediately into an off-kilter new reality, but Miller’s investment of motion even into these functional establishing shots, invested with a hypertrophied intensity by the zooms and tracking and wide-angled lensing in the anamorphic frame. Hints dropped throughout Mad Max that industrial society is on the way out, particularly in the way a V8 ‘Pursuit Special’ Interceptor is presented as the last of a kind, a pinnacle of mechanical achievement that won’t be seen again, and is pieced together by the worshipful repairmen who maintain the MFP’s vehicles. The Interceptor (actually a souped up Ford Falcon) is offered specifically to Max Rockatansky (Mel Gibson), the star of the MFP’s dwindling ranks, by their commander, Captain Fred ‘Fifi’ Macaffee (Roger Ward) and Police Commissioner Labatouche (Jonathan Hardy) as a lure to keep him in their ranks. Fifi, who despite his nickname is a towering, muscular, shaven-headed he-man, in particular believes Max can be something the force, and the world, desperately need even if they don’t realise it – a hero. Mad Max’s lengthy opening sequence immediately galvanises the entire proposition, hurling viewer into the midst of a high-speed chase as the Bronzes chase down a fugitive criminal, known as ‘The Nightrider’ (Vincent Gil), a sweaty, leering hooligan who, in the company of his lover (Lulu Pinkus), has stolen one of the MFP’s pursuit vehicles after shooting a rookie cop, and the pair are careening down the highway on a lunatic joyride that feels close to some sort of religious rite – a first intimation of a concept that would recur through the series and its late extension entry Mad Max: Fury Road (2015), where the denizens of this world have attached not just their lifestyles to the roadraging but their theology too, seeking apotheosis and transcendence in the prospect of great speed followed by a sudden stop. “I am The Nightrider,” the hoon declares, “I’m a fuel-injected suicide machine!”

A roadside sign notes that there have been 57 deaths on this stretch of Highway 9 over the year, and some wag has erased the ‘O’ in Force and rechristened the MFP as the Main Farce Patrol. Two bored MFP officers lingering on the road are stirred to try and intercept, distracting one, Roop (Steve Millichamp) from the pleasures of spying on couples copulating off the roadside, whilst the other, Charlie (John Ley), reacts with offence when Roop blasphemes (“I don’t have to work with a blasphemer.”), but eagerly roars off to chase down The Nightrider, with Roop making no bones about his delight at the prospect of taking out their quarry with a blast of his shotgun. Two more MFP officers, Sarse (Stephen Clark) and Scuttle (George Novak), are directly pursuing The Nightrider, who manages to evade Roop and Charlie’s attempt to ram him. Motorcyclist patrolman Jim ‘Goose’ Rains (Steve Bisley) joins the chase from a diner, but all three pursuers crash when The Nightrider charges with mad zeal past a toddler stumbling across the road and then a car with a caravan, whilst Roop and Charlie crash headlong through the caravan, Sarse and Scuttle finish up flipping their vehicle, and Goose slams his bike against a car. Only Max, who’s been alerted to the chase, stands between The Nightrider and escape. Miller offers oblique and curtailed glimpses of Max donning his black leather MFP uniform and gear and revving up his pursuit car, his aviator sunglasses as chitinous armour, his car exhaust throbbing with suppressed power.

A classically momentous heroic build-up signalling Max’s stature as the MFP’s front-rank warrior, the man born to do battle on the road with such reprobates. But he’s not seen properly until after he chases down The Nightrider, who, distraught at being outdone by Max in a duel of chicken, then slams into a stricken truck, him and his moll finding their Valhalla in a bloom of orange flame. Then Miller fully unveils Max in the form of the young Gibson, jumping out of his car and beholding the spectacle with shock, demonstrating at least that such events still have an impact on him. Miller dissolves to Max at home, delivering another of his oddball touches of humour and characterisation entwined as Max relaxes with his young son and listens to his wife Jessie (Joanne Samuel) blowing a hot blues number on her saxophone. A delightful moment that seems chiefly to be a kind of diegetic lampoon of the common lyrical manner of depicting ideal romantic liaisons, often scored in days of yore with sultry sax sounds, but also a moment that sets up a peculiar motif in the movie – later Goose is impressed with a leggy cabaret singer (Robina Chaffey) he watches perform and later sleeps with, with Miller using this musical motif to literally present the women in the cops’ lives as performing an alternative to their bruising macho occupation. Max and Jessie’s relationship is quickly but effectively sketched, as Jessie registers her melancholy at the prospect of seeing Max off to another potentially fatal day at work, but also engages in their private language of humour as she deploys sign language to tell Max “I’m crazy about you,” a gesture he repeats to her later.

The clash of two peculiar subcultures preoccupies much of Mad Max’s first half – the MFP and a biker gang led by a florid, fearsome, Charles Manson-esque captain known by the memorable sobriquet of The Toecutter (Hugh Keays-Burn), who leads his cadre of brutes on bikes out into the boondocks to stir up trouble and attract MFP attention. Fifi tells Max, as they overlook one of the scenes of awesome road carnage that’s part and parcel of their job, that the word has gone out the The Nighrider’s pals want revenge for his fiery end. The gang arrives in the small town of New Jerusalem where The Nightrider’s remains have been brought in a small coffin. The gang sets about terrorising the locals, eventually chasing down a hapless couple (Hunter Gibb and Kim Sullivan) in a vintage Chevy and running them off the road: the gang takes delight in pulverising the car to pieces before raping both of them. Max and Goose, on patrol when reports of the disturbance come in, see the man fleeing across a field pantsless, ignoring the entreaties to stop, and then come to the wrecked car, where the find the woman distraught and leashed whilst a young member of the gang, Johnny (Tim Burns), lolls nearby, out of his head on drugs and unable to flee the scene.

Johnny is taken to the Halls of Justice. Goose, who babysits Johnny whilst Max and Fifi attend the court hearing for his arraignment, is stirred to wild rage when they return with some bureaucrats and release Johnny because no witnesses showed up out of fear of the rest of the gang. In his anger Goose almost punches some of the officials and does manage to get in a good blow to Johnny after tackling him. Johnny rejoins the gang, who gather on a beach, with The Toecutter using a mixture of vaguely homoerotic intimidation and careful corralling of his men’s violent tendencies towards their ultimate goal of revenge. Johnny sabotages Goose’s patrol cycle whilst he’s watching the performance of the singer. The next morning Goose climbs aboard and rides off to work: he crashes as Johnny intended, but emerges uninjured and takes off in the truck that comes to fetch him and his bike. The bikers gang waits in ambush for him, however, with Johnny throwing a wheel at the windscreen of the truck, and this time Goose crashes off the road and is trapped in the truck. The Toecutter terrorises Johnny into setting fire to the crashed vehicle with Goose inside, and later Max is called to a hospital where he’s appalled by the sight of Goose, still alive but burned horribly: “That thing in there ain’t Goose,” Max declares to Fifi and storms off the job.

Miller takes a truism about the similarities of cops and criminals to an extreme throughout the film – both the MFP and the gang are comprised of oddballs, many with a penchant for violence and velocity and an antisocial streak counting themselves above the peasantry. Goose regales a fellow diner patron when first introduced by relishing the gruesome details regarding a crashed driver who was “sittin’ there tryin’a scream with his face ripped off.” The opening chase portrays the MFP goons and their marauding quarry as both delighting in the chance to wreak some carnage, only with one side slightly corralled and focused by the aim of the job. Both gangs have physically imposing and charismatic leaders with espousing personal ideals, although where The Toecutter espouses the lawless freedom and might-is-right prerogative – “Anything you say,” says the intimidated New Jerusalem Station Master (Reg Evans), to The Toecutter’s beaming reply, “I like that philosophy.” – Fifi wants to give the people heroes to believe in once more, one possible curative for the collapse of the world. In this aim Fifi is Miller’s ironic projection, as that’s what Mad Max as a movie also aims to do, albeit in a sour, ironic fashion still touched with a hues of the 1970s antihero ethos. Max isn’t just the best of the MFP but the most mature and grounded, but this also makes him vulnerable. The Halls of Justice interior proves as dilapidated as the outside, with offices trashed and stripped, a picture of a Queen Elizabeth hanging crooked as paltry remnant of a falling order. Meanwhile the bikers take pot shots at mannequins and drag random victims along the road behind their bikes.

With Mad Max Miller helped establish the rarefied quality many would note about the Australian genre film style with the emphasis on stylised, overlarge, borderline cartoonish performances around the margins pushing towards a brand of comedy bordering if usually never quite fully becoming satirical, a tendency exemplified elsewhere by the likes of Russell Mulcahy’s Razorback (1983). Miller was more controlled than any of his fellows in deploying this element throughout the first three Mad Max films, however, as he contrasts the craziness of the world around Max with his increasingly taciturn demeanour and air of wounded and affected expedience persisting around the heart of an eternal knight, as if consciously playing off the classical hero’s stature against a profane setting inhabited by humans devolving back towards the simian. Keays-Burn’s performance as The Toecutter mediates the two extremes, an edge of prissy, theatrical showmanship simmering under the bristling physical intimidation and berserker affectations, delighting in such gestures of charged intimacy as thrusting a shotgun muzzle into Johnny ’s mouth or, in a teasing reversal, obliging Jessie to let him lick the ice cream she’s bought for her son. Throughout the film Miller uses birds as emblems often punctuating scenes of violence as he dives in for visions of their leering, cawing beaks and flapping wings, and sometimes pecking on the human roadkill.

The fetishism of masculinity throughout the Mad Max films is one of their amusing and weirdly vital aspects: the first film revolves around the extermination of the feminine aspect of life, as Goose is cooked after sex and Max ruthlessly stripped of his family life as precursors to the loss of civilisation itself. Any hint of erotic connection is virtually exiled from the equation in the follow-ups, and only starts to return either in a pubescent form or in the shape of an imperious antagonist (Tina Turner’s Aunty Entity) who at once plays up and subverts an affectation glamorous femininity (with her chainmail mockery of a showgirl costume) by the end of the third movie. The homoerotic aspect of the series is barely concealed, and some have even argued the first film is a fundamentally a portrait of a man surrendering to his secret queerness as the underbelly of the theme of loss and abandonment to wrath and ruin. Either way it’s knowingly sourced in, and also simultaneously making fun of, the macho precincts of Australian culture back in the day, reducing it to a lunatic caricature of itself and prodding the rhetorically vast but in practice tiny gap between that culture and the kind of camp that was verboten. The Toecutter’s grip on his men, particularly young Johnny , is laced with shows of seductive intimacy, although it’s more indicative of his contempt for any kind of polite society and a preparation for a rapidly oncoming future where the will to fuck and the fate of being fucked will become markers of power rather events of reproductive purpose, leading to the second film’s survey of “gayboy berserkers” on the warpath.

Whatever can be said about Gibson’s later successes and sins, his rise, downfall, and partial rise again, he was an inextricable aspect of the Mad Max series’ success, just as the series was for him. Any number of jut-jawed, hard-bodied young actors might have been cast, but Gibson, as a serious, classically-trained actor as well as a born movie idol, had something more. After establishing himself as a student at the National Institute of Dramatic Art and theatrical work including stints as a Shakespearean, Gibson had made his debut in the surfing flick Summer City (1977) and appeared as romantic young co-lead in Tim (1979) in the same year Mad Max emerged. Max isn’t a demanding part in the dramatic sense – he has a grand total of sixteen lines in first sequel – and yet demanded commitment, the capacity to inhabit a role and charge the screen through that presence, and Max inscribed the basic star persona Gibson would present variations on in movies like Lethal Weapon (1987), Braveheart (1995), The Patriot (2000), and even Hamlet (1990) – protagonists with something berserk lurking under the strained surfaces of civilised poise they try desperately to maintain. The Max we’re introduced to in the first film is riven with hints of something unstable and potentially maniacal registering in the glassy glare and kinescopic flicker of his eyes, even before Max Rockatansky officially goes mad. But Gibson’s youthful charm and quality of innocence are key to the first film as well, traits still persisting despite his experiences on the job, and emerging most properly when he talks about his father with his wife, signalling another path towards purgation beckoning to him.

The second half of Mad Max turns away from the theme of embattled institutions towards the more imminent threat of The Toecutter and his gang to Max, Jessie, and son Sprog (Brendan Heath) after Max quits the MFP and travels to the coast to try and knit his damaged soul and psyche together, which seems to start working as along the way Max confesses his vulnerabilities to Jessie. But the seaside locale they’ve come to proves, by way of extremely bad luck, to be the same place where The Toecutter and gang hang out. Jessie, after smiling her way through The Toecutter’s queasy come-ons, gets in a display of her own surprising pith as she shoves an ice cream in his face and knees him in the groin before fleeing, only later to find that the severed hand of one of the gang members is dangling from off the back, wrapped in the chain he tried to lash their wagon with. Later, the family camp out on the farm of old friend May Swaisey (Sheila Florence, an elderly stalwart who also notably appeared on the cult TV series Prisoner, aka Cell Block H), who lives with her intellectually disabled son Benno (Max Fairchild). After a stroll down to swim and sunbathe at a nearby beach, Jessie becomes unnerved by menacing figures darting through the forest on the way back, as well as the looming presence of Benno. Whilst Max descends into the forest whilst Jessie returns to the farm, only to be confronted there by the gang. May unveils her unexpected fortitude by facing down the gang with her shotgun, giving her, Jessie, and Sprog time to flee in the wagon, only to find the vehicle has been sabotaged and breaks down. Whilst May shoots at the gang, who blaze by unconcerned, Jessie runs down the highway with her baby, only to be casually run down and killed.

In this portion Miller veers into horror movie-like territory, echoing other hit ‘70s films like Straw Dogs (1971) and Last House On The Left (1972) as well as the likes of Death Wish (1974) as the narrative shifts towards the theme of A Man Pushed Too Far, whilst the style turns from open road stunts to more sustained suspense-mongering, particularly apparent in Miller’s expert staging of Jessie’s stalking in the forest, a little masterpiece of controlled perspective and fleeting menace. His capacity to wield exploitation movie zeal is confirmed in the sight of the gnarled severed hand dangling from the family wagon, but shift to a more judicious but also more effective and dramatically forceful approach, as he conveys Jessie and Sprog’s deaths through the most minimal of means, noting only a baby shoe and ball bouncing in the wake of the fleeing bikers upon the vast flat tarmac. The sight of May wielding a gun nearly as big as she is and blasting it off with warrior pith signals Miller’s penchant for unexpected, semi-comic disparities and is also an early sign of the increasing delight in tough females he would deploy in the sequels. In Mad Max however Jessie and Sprog’s deaths are the necessary blood sacrifice in Fifi and Miller’s shared aim of transforming Max from man to hero, a transformation that also destroys Max the man. At least, that’s how the series would play out – in the first film at least Jessie’s fate is left ambiguous as two doctors talk about her terrible injuries but also confirm that she’s still alive, whilst Sprog’s death is confirmed. Miller performs a deft little camera move from the medicos talking about it to reveal Max concealed by the doorway to the hospital ward listening to it all, blue eyes wide and haunted.

Max returns to his home, fishes his uniform leathers out of a trunk, and heads to the MFP garage to fetch his black-painted chrome steed, the as-yet untested V8 Interceptor, and heads out onto the roads to chase down The Toecutter and his gang in the prototypical roaring rampage of revenge: first he visits and brutalises a mechanic who does business with the gang, and rattles The Toecutter’s cage by leaving polaroid photos of his family and Goose on his bike, so he know what’s coming and why. The climax is structured in a way that plays havoc in its own particular way with the familiar rhythm of an action climax, however. Max lies in ambush for some of the gang as they steal fuel from a moving tanker – a brief vignette that nonetheless lays seeds for both the motion gymnastics of Fury Road and also the Fast and Furious films – and lures them into chasing him before turning and charging through the ranks of bikers with the Interceptor on a narrow bridge, leaving many sprawled and broken on the road, others launched off a bridge into a river. Johnny survives, having been left behind, and he rings up The Toecutter to warn him. The Toecutter and others set up an ambush in turn for Max: The Toecutter shoots Max in the leg and runs over his arm with his bike, but Max’s determination still gets him back behind the wheel of the Interceptor, and he chases down The Toecutter.

Miller’s sublimation of cartoonish effect hits most mischievously and memorably as he dives in for ultra-close shots of The Toecutter as he suddenly rides over a rise in front of an upcoming truck, the villain’s eyes bulging from their sockets Tex Avery-style a split-second before the truck hits The Toecutter’s bike and smashes it to oblivion, the truck’s wheels riding over his mangled body for special relish. Johnny’s comeuppance comes in a coda that plays out as a peculiar dramatic and emotional diminuendo, as Max comes across him scavenging on a car wreck, handcuffs his leg to the wreck, and leaves him with the alternative of burning to death or sawing his foot off (a touch that in itself lays seeds for a much later, popular genre creation by Australian filmmakers, the Saw series). The car explodes in the background as Max drives away. Johnny’s fate is then left ambiguous, as it’s rather Max’s that Miller finds an original and perturbing way of describing. Far from offering any kind of catharsis, Miller instead offers the sight of Max glaring dead-eyed out from behind the wheel of his car as he drives out into the endless flatness of the outback and regions marked by signs as forbidden for some reason – perhaps polluted or irradiated, perhaps meant to recall the Forbidden Zone of Planet of the Apes but also calling to mind the cordoned-off areas of the Australian outback where atomic bomb tests were carried out. Except that in the Mad Max mythos this becomes the place of sanctuary, the last resort of survivors of an oncoming armageddon. Miller might have had sequels in mind already, but the final note of Mad Max is unique in its forlorn prospect, the resolution defined by the very absence of familiar resolution. Slow dissolve to the endless black tar and broken white lines before Max, like reels of code comprising his new programming as the relentless wanderer, looking for some new stage to unleash his bloody talents upon — but perhaps to recover his humanity too.

Standard
2000s, Action-Adventure, Auteurs, Horror/Eerie

Death Proof (2007)

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Director / Screenwriter: Quentin Tarantino

By Roderick Heath

Death Proof has been the problem child in Quentin Tarantino’s filmography since it was released, when it proved the director’s only real box office failure after the zeitgeist-inflecting success of his early work. Even Tarantino himself more or less wrote it off as a miscalculation. But Death Proof stands as a pivotal moment in his oeuvre, literally and figuratively, if not for all the right reasons. Counting the two halves of Kill Bill (2003-4) as one movie, and diplomatically ignoring the portion of Four Rooms (1995) he made, Death Proof emerged exactly half-way through his directing career to date, the median point for Tarantino’s first four films and his subsequent four. The film’s initial failure was largely due to the intriguing but ultimately cockamamie conceit that birthed it. Tarantino and fellow independent film zero-to-hero Robert Rodriguez, who had previously collaborated on the Rodriguez-directed, Tarantino-written From Dusk Till Dawn (1996), wanted to revive and celebrate a lapsed tradition: the double bill they and many another movie freak once blissed out on in seamy movie theatres dubbed “grindhouses,” in the days before the age of VHS and the multiplex changed how movies were consumed. The two directors hatched the concept of Grindhouse, under the banner of which they would each offer a movie riffing on a classic brand of trashy genre fare. In the grindhouse manner, when retitling of movies was common, Death Proof itself is revealed to be the hastily inserted new title of a film called Thunder Bolt.

Rodriguez, for his part, made Planet Terror, a sci-fi horror crossbreed and freeform blend of George Romero, early James Cameron, and the kinds of movies turned out under the auspices of Roger Corman and Charles Band. Tarantino elected to make Death Proof, a characteristically eccentric twist on the hallowed tropes of the slasher movie. The two movies would be served up in a manner resembling the often scratched, shortened, scrambled prints that screened in those theatres, and connected by a number of trailers for other, imaginary horror and action movies. Grindhouse was gleefully defined by innate ironies, as a tribute to the fly-by-night world and rough-and-ready aesthetics of another age of moviemaking and viewing, and a supersized hipster-cineaste burlesque-cum-fetish object, executed with a big budget and classy collaborators. Edgar Wright, Rob Zombie, and Eli Roth contributed unnervingly convincing fake trailers. But when Grindhouse proved a flop, largely for its unwieldy length and confusing marketing, Death Proof and its companion piece were rereleased separately, as was always the intention for the films’ European release (where the double bill tradition was much less common) and for home viewing, with scenes left out of the initial versions for the sake of running time and humour value restored.

Of the two films, Rodriguez’s fun, silly, gruesome semi-spoof seemed the more appropriate considering the project it was part of (and it is indeed probably Rodriguez’s best film). Whereas Death Proof was criticised and rejected by many as rather too eccentric and particular. When Tarantino moved on, he kicked off a string of absurdist-revisionist period movies with Inglourious Basterds (2009), leaving behind the most noticeable thread of his films up until Death Proof, their fascination with contrasting the heightened-to-epic-proportions effects of genre film with the petty weirdness of modern life. But I’ve regarded as Death Proof as one of Tarantino’s finest achievements since my first viewing, and have even ventured to call it my personal favourite, although an oeuvre as generally strong as his that can change from viewing to viewing. Certainly Death Proof is a movie that pushes certain tendencies of Tarantino’s style to an extreme perhaps just beyond its popular understanding, which is doubly ironic considering the film’s nominal function as a celebration of the trashier delights of moviegoing, as both as a work about the cinephilia Tarantino is so strongly associated with, and a self-reflexive, self-satirising work that today carries echoes very likely beyond what was intended.

Death Proof is a movie purposefully constructed in two halves, each defined by a sinuously detailed and conversation-driven slow-burn capped by eruptions of floridly filmed violent action, Tarantino the archly theatrical composer of dialogues and Tarantino the high cinema maven in extended argument. Of all his films it’s the least baroquely plot-driven, but is also actually perhaps his cleverly layered labour of narrative dexterity, functioning as straightforward thriller, a laidback and counterintuitive deconstruction of such a thriller, and a work of self-reflexive critique all at once. Tarantino tried to mate the radically disparate sectors of cinema that regularly preoccupy his movies in a particularly delicate balancing act of form and function – the very different brands of interpersonal filmmaking of the Howard Hawks-esque “hangout” movie and the dryly observational method of post-Jim Jarmusch indie film, crashing against the down-and-dirty pleasures of 1970s genre film and French New Wave-inspired self-consciously postmodern showmanship.

Time has also provided more discomforting subtexts: Death Proof, which deals explicitly with a predatory man who works in the film industry setting out to violate and destroy women he can’t have, was produced by the movie mogul and serial sexual abuser Harvey Weinstein, and prominently features at least one of his victims, Rose McGowan. There’s also some fascinating echoes of the car crash Uma Thurman suffered in making Kill Bill, on which Death Proof’s heroine, the stunt performer Zoë Bell, had served as Thurman’s stunt double.  Heavy stuff indeed to attach to a film by and large defined by a generally vibrant, collegial tone. Except that tenor was always superficial: Death Proof always contained a sardonic commentary on the misogyny too often inherent in the slasher movie and the problems of converting an inner fantasy landscape into the actuality of a film production, and a work that digs into the relationship between cinema and sexuality with covert bite. The basic plot presents what could be described as twinned variations on John Carpenter’s Halloween (1978), as it charts two disparate groups of young women, both of whom become objects of obsession for a nefarious serial killer, ‘Stuntman’ Mike McCay (Kurt Russell). The entirety of the film depicts each group’s encounters with Mike and the small, almost logarithmic variances that see one group fall victim to him and the other prove capable of fighting back. One of which is, of course, familiarity with old movies.

The first group is a gang of friends recently reunited in Austin, Texas: radio DJ ‘Jungle’ Julia Lucai (Sydney Poitier), Shanna (Jordan Ladd), and Arlene (Vanessa Ferlito) go out for a night of sowing wild oats. The second group are all friends who know each-other from working on film crews – makeup artist Abernathy ‘Abbie’ Ross (Rosario Dawson), actress Lee (Mary Elizabeth Winstead), and stunt performers Kim (Tracie Thoms) and Zoë (Bell, playing a version of herself), who converge to work on a movie shoot in Lebanon, Tennessee, and encounter Mike during a harebrained escapade rooted in Zoe and Kim’s shared ardour for daredevilry and cinephilia, as Zoe obliges her friends to help her in her quest to borrow a 1970 Dodge Challenger from a farmer who’s selling it so she can execute her fantasy of riding on the exterior – a stunt she calls “Ship’s Mast” – of the car from Richard Sarafian’s Vanishing Point (1971). The algorithmic structure of the film, with its twinned gangs of female friends, nods to the wash-rinse-repeat narrative replication of, for instance, the Friday the 13th series, whilst also performing revisionism. The lengthy yammering sessions between the two girl gangs explicates subtle differences in character and outlook as well as positing plot points, and in the second half the traits and characters of the female friends are purposefully laid out to make the audience aware of the various factors that will lead them to be triumphant over Mike rather than just be more victims.

One obvious and distinctive quality of Death Proof in Tarantino’s oeuvre is that it’s a movie mostly populated by and entirely concerned with women characters, if also following Jackie Brown (1997) and Kill Bill with their female protagonists. This is partly a by-product of shifting ground to Horror cinema referencing as opposed to Tarantino’s usual stoping ground of crime thrillers and action movies, and also one accomplished with the director’s typical eccentricity as Tarantino blesses its performers with dialogue comprised of typically stylised Tarantino argot. Much of the film simply seems to consist, superficially at least, of the two gangs talking about jobs and relationships and hunting for a good time, unfolding in quasi-naturalistic manner that perhaps comes the closest of all Tarantino’s films to one of his acknowledged cinematic models, Howard Hawks. A lengthy conversation between the second gang whilst eating lunch in a diner sees Tarantino shooting it in the same manner as he did the opening scene of Reservoir Dogs (1992), turning into a conscious walk-through of his own stylistic reflexes, an algorithmic variation on his own cinema as well as of a certain genre.

Part of the design of Death Proof as a unit in the Grindhouse project was to recreate the exploitative and sexed-up aesthetic of ‘70s genre film with an edge of self-conscious irony. This intent is nodded to in a series of visuals in the opening credits laced with sarcastic commentary on the gazing – the long-legged Julia, strutting about her apartment in panties with butt impudently twitching, lies down underneath a poster of a starlet in the same pose; the camera zeroes in on Arlene’s crotch as she dashes up to Julia’s apartment but with urinating rather than horniness the spur. Later there’s a sequence in which Arlene performs a lap dance for Mike. But where your classical grindhouse movie was making its connections between sexuality and horror on a purely mercenary level, Death Proof is playing multiple games, the cheery recreation of a gauche aesthetic constantly underpinned by a narrative built around sexual display and frustration, one in which Tarantino repeatedly emphasises masculine attempts to defeat the essential and ultimate control of sex by women. This is depicted in the course of fairly normal sexual gamesmanship when out on the town but also on the ultimate, pathological level Mike espouses. In Arlene, Julia, and Shanna’s first conversation together as they drive through the streets of Austin, power dynamics underlying sex are a constant refrain, as Arlene explains her policy of trying to keep her boyfriends a little sex-starved to maintain firm control of her relationships, and Shanna comments wryly on Julia’s habits of flirting with Shanna’s father, to Julia calm retort, “I have my own relationship with Ben – you’re just jealous because it don’t include you.”

The interpersonal dynamics of the gang sketched in the scene point to the recurring notes struck in the film’s first half, particularly Julia’s too-cool-for-school persona and habit of playing queen bee and impresario. These stretch to setting up Arlene as butt of a slow-burn prank , having announced on her radio show that her friend from out of town is looking for a mate and will give a lap dance to any man who can successfully recite a certain poem to her. Julia’s habits of bullying are later resentfully recounted by Pam, and despite the good-humoured and sexy package Julia tries to wrap it in, her prank on Arlene has much the same flavour. Shanna herself wryly calls her “mean girl in a high school movie,” although Julia’s more positive traits are also apparent, as when she solicitously and apologetically nurses Arlene through disappointment. The arts of social discourse and sexual gamesmanship are themselves the subject of dramaturgical precision, as Julia insists on illustrating the scenario she’s dreamed up for Arlene by roping in her actress friend Marcy (Marcy Harriell) to role-play with Arlene, and the two do such a good job of recreating the flirtatious art that Shanna comments, “Y’all are making me hot!,” whilst Arlene gets revenge by provoking Julia with racially tinted scorn for her physique. Soon after, Arlene glimpses an old, souped-up, black-painted and menacingly detailed car cruising by the place where they eat lunch. She doesn’t know it yet, but she’s had her first encounter with Mike, the man stalking her and her friends across town.

The first group encounter Mike in the flesh at the Texas Chili Parlour, a tavern belonging by Warren (Tarantino), where they drink with random boys whilst awaiting a pot-dealing friend, Lanna Frank (Monica Staggs), before they head on to a girls-only retreat at Shanna’s father’s lake house. Mike sits at the bar, despite being a proclaimed teetotaller, and offers to give a ride home to Pam (Rose McGowan), a former classmate of Julia’s but not a friend, left stranded by a date who didn’t show. Mike’s affectation of placid congeniality makes him seem like a rock of gentlemanly rectitude around which the river of nocturnal boozing flows, compared to the spivs who set out to seduce the girls, Dov (Roth), Nate (Omar Doom), and Omar (Michael Bacall), although, with his prominent facial scar, he’s also a strikingly odd presence. The younger men launch sniggering, whispered jibes his way when they take in both his disfigurement and his generally antiquated veneer of cool, in between plotting with aggressive intent to get the girls drunk and wheedle their way into joining them at the lake house. “If a guy’s buying the drinks, a fucking bitch’ll drink anything,” Dov declares as if expounding the Talmud of scoring. Mike’s arsenal for picking up is deployed throughout the night, including name-dropping the once-famous TV personalities he used to double for, drawing blank looks from the twenty-somethings he’s out to impress. He does better when carefully targeting anyone slightly split off the pack: most immediately Pam, and also Arlene, who has, despite her displeasure at Julia’s prank, been disappointed it hasn’t paid off in gaining her masses of male attention: Mike cleverly goads her into performing the much-anticipated lap-dance for his benefit.

As usual for Tarantino, familiar genre tropes and the presence of the fantastical are posited in an otherwise studiously mundane, if not exactly realistic, world, where style and substance have peculiar, be-bop-like interactions. The other major dialogue in the drama is one of age. This is couched in both human terms, with Mike the angry, damaged relic amidst a youth culture that, like all youth cultures, firmly believes it invented the pleasures of getting wasted and laid on a Saturday night and heedlessly pursues its wont, and in cultural and cinematic terms. The dance through the familiar landmarks of the classical slasher movie is eccentric, the beats all askew, the points of concentration distorted but recognisable. The long, ambling scenes in the Texas Chili Parlour are actually ingeniously choreographed in the outlay of characterisation and seemingly happenstance yet ultimately purposeful detail, under the guise of depicting messy, formless fun. Vignettes flow like the rain pouring outside, from Shanna telling off Dov for mispronouncing her name “Shauna” to Arlene succumbing to the requests of Nate to go make out in his car for a while, heroically brandishing an umbrella for her courtly protection (“You have two jobs – kiss good, and make sure my hair don’t wet.”). Complicating notes are struck: Julia’s stature in her gang and as a minor celebrity is juxtaposed with her increasing romantic frustration with her sometime filmmaker boyfriend, Christian Simonson, with whom she swaps text messages through the night only to get increasingly irritated when he doesn’t turn up.

Death Proof then seems to less to the vicissitudes of seamy genre film than to the particular accent of American indie film as mapped out by John Cassavetes and Jim Jarmusch, and Tarantino found his toehold in whilst not so subtly perverting it – mundanely preoccupied, dialogue-driven, concerned with mapping behaviour and charting the semi-underground life of bohemians and outsiders in American life and the dreamy textures of its pop cultural inheritance. When Tarantino does have to do some plain plot progression, he manages to approach it with a simultaneous mixture of showmanship and affected blasé disinterest, most wittily purveyed when Warren tells one of his employees (Marta Mendoza) to turn on a light in the parking lot, so she listlessly flips the switch. Cut to without, as Arlene, relaxing by herself and smoking a cigarette, suddenly beholding the sight of Mike’s car revealed by the sudden illumination, the lurking presence of menace and the patterns in the algorithm wheeling about her suddenly beginning to come into focus. Later Arlene tells Mike his car makes her uncomfortable, but he’s able to disarm her instinctive worry by readily and happily posing as a good old-fashioned horndog on the prowl essentially after the same thing she is. Mike’s scar carries a host of associations, linking him to the disfigured murderers of films like Friday the 13th (1980) and The Burning (1981) but also to Scar of The Searchers (1956) and through him to Ahab, captain of another marauding, doom-purveying craft in combat with nature itself.

Mike’s pathology however must wreak its vengeance not on a mindless symbol but on the taunting, wilful, immediate presence of young women. Mike tolerates slights and humiliations all night with a patient, foreboding expectation of payback, with his preselected gallery of lovelies. He keeps photos of the gang he’s targeting pinned to the sunshade of his car, all taken with a telephoto lens, describing them as his “girlfriends.” Russell’s ingenious performance depends on the easy masculine charm that always defined him as a star and helps put across a sense of roguish, conspiratorial energy for the audience to share, down to smiling directly at the camera just before commencing his project of murder. As a role, Mike demands that kind of innate audience liking, before he’s eventually revealed to be less the familiar kind of forbidding and determined Horror movie villain, invulnerable a la Michael Myers to pain and unswerving in purpose, than a Looney Tunes-like character, alternating puffed-up delusions of potency and absurdist displays of pain and frustration, able to violate the fourth wall but still imprisoned by the whims of his creator, a la Daffy Duck in Duck Amuck (1953). Mike has pretences to being the director in his little drama as well as the stuntman, casting his bevies of beauties and forcing them to performers.

When the evening at the Parlour finally runs its course and everyone starts heading off their disparate destinations, Mike successfully lures Pam into his car, which he explains is “death proof,” carefully reinforced to protect the driver from injury during stunts. But the unfortunate passenger is not so protected, and is indeed caged and unprotected, and Mike veers about wildly to knock Pam to a bloody pulp even as she begs him to stop and tries, with a note of pathos as she tries to use a note desperate humour to disarm him (“I get it’s a joke and its really funny…”) before Mike performs his coup-de-grace with awful, mocking relish, slamming on the brakes and bashing her head in on the dashboard. This scene is singular in Tarantino’s oeuvre as a pivot to genuine, intimate cruelty, resisting the cartoonish safety-valve quality of much of his depictions of violence, instead properly discomforting in confronting the awful intimacy of misogynistic torment and victim plight. McGowan’s unnervingly convincing playing of the scene enforces this, whilst Russell expertly conveys the slipping of the mask he has worn through the previous scenes, the smouldering anger and relish for annihilating what he can’t have.

Alongside his dialogue, Tarantino’s most famous trait is his penchant for slow-burning suspense in long, nerve-wracking sequences that build and pay off in unpredictable ways. This is famously evinced in sequences like the cop’s torture in Reservoir Dogs, the tavern scene in Inglourious Basterds, and the dinner at Candyland in Django Unchained (2012). Death Proof marked an attempt to push that tendency as far as it would go by Tarantino, anticipating Once Upon A Time …In Hollywood (2019) in essentially offering a film that almost entirely devoted to that slow burn, building through the course of its twinned halves to eruptions of violent action. In this case, because he’s riffing on the slasher movie with its subtextual connection between a violent act and a sexual one, the evocation of desire and its eradication in terms of the filmic image, as well as the more obvious and literal conception of Mike as an aging lothario with a sexual problem who can only “shoot his goo” by killing his objects of desire, the structuring of Death Proof is inherently sexual, punctuated by two orgasmic moments of carnage. After killing Pam, Mike subsequently chases down of the other girls – Julia, Arlene, Shanna, and Lanna racing down the highway rocking out to Dave Dee, Dozy, Beaky, Mitch and Titch’s “Hold Tight” – and rams their car head on, shattering and mangling their bodies and destroying their car whilst his flips crazily down the road.

This scene is a highpoint of 21st century cinema as a piece of set-piece filmmaking that announces its own construction with hues of sarcasm – the elaborate means Julia has to go to get just the right song to score thrilling highway action (she calls up a fellow DJ at her radio station to make the request) and Mike’s vicious showmanship (calculatedly turning out his headlights a split-second before ramming their car to dazzle them). The thunder of the crash pays off the slow burn in a pure spectacle of terrible physical damage examined in forensic, instant-replay detail: a squall of shattered glass through which sails Julia’s pathetically severed leg, whilst Arlene’s face is torn off by a tyre and Shanna is launched like a bottle rocket through the windscreen and crashes against the tarmac. The peculiar quality of all this, over and above the intricate brilliance of the filmmaking which far excels just about any movie it’s riffing on on a technique level, is that Tarantino has actually succeeded in making a Horror movie that critiques the Horror movie and also fulfils it to the letter, having set up victims in reasonable depth and sympathy and sacrificing them all to the dark gods anyway.

Tarantino’s fadeout from the scene of carnage leads to a subsequent scene in a hospital where Texas Ranger Earl McGraw (Michael Parks) and his son and deputy Edgar (James Parks) discussing Mike’s seemingly miraculous survival and minor injuries, as Earl analyses the crash and immediately picks it as a calculated murder that will be impossible to prove as such thanks to Mike’s carefully contrived stage management of the event. This scene mediates the film and provides several strands of meta meaning: McGraw, a character created for From Dusk Till Dawn and subsequently featured in Kill Bill alongside Edgar, is the quintessential crusty, canny old Texas lawman, and in the Tarantino universe graced with dimension-hopping and death-defying abilities, appearing along with his son and his daughter Dr Dakota Block (Marley Shelton) who had also appeared with her father in Planet Terror, acting here as Mike’s physician who explains the painful but essentially superficial injuries he took in the crash.  Earl’s keenness as a lawman immediately sees through Mike’s smokescreen, and he suggests and then rejects a possible course of action in relentlessly hounding Mike to catch him up but elects against it, declaring he can at least make “goddamn sure he don’t do it again in Texas.” Whilst the meta-narrative trappings are superfluous in a film that’s otherwise highly sophisticated in such things, this scene finds a witty way of plodding through a necessary point of exposition, with Earl tantalisingly raising the notion of becoming a dogged nemesis to Mike as in some Horror movies only to decide the remainder of his life would be better spent “following the Nascar circuit.”

The second half, announced with dry humour in white-on-black titles declaring a shift to “Lebanon” before amending that to “Lebanon, Tennessee,” varies the algorithm whilst returning to particular images and actions, such as a more attentive member of the girl gang noticing Mike’s hovering presence as he loops back in his car for another gawk at his prey. Movie jokes proliferate with viral rapidity, befitting the half of the movie that’s looking back on itself, trapping the story told in the first half within the cage of revision. Lee, the designated hot young starlet, is delighted by any media coverage of herself and gets Abbie to buy a magazine she’s featured in. She also wears a cheerleader outfit throughout, for the role she’s playing in the movie she’s filming and likely to look cute, a character joke that’s also a nod to the hallowed traditions of the teen Horror movie. Noticing this, the cashier in a 7/11 sells the women a copy of the Italian edition of Vogue like an illicit drag stash. The area that’s supposed to be rural Tennessee is actually a stretch of California that also looks a lot like the kinds of Australian outback locale many an Ozploitation action film was shot in. Tarantino kicks off the second half in employing black-and-white as the viewpoint is temporarily that of Mike, as he hovers around the women he’s spying on, insinuating himself into their zone of existence. He pushes his daring fetishism and sense of secret possession to the limit, sneaking up on the snoozing Abbie with her feet jutting from a parked car’s window and caressing them until she snaps awake.

Whilst it’s tempting to push a little too far and claim Death Proof is a kind of secret parable for Weinstein’s behaviour and Thurman’s crash, it’s also difficult to deny from today’s vantage that both inform it to a degree. But ultimately it’s Tarantino’s ultimate, ironic commentary on the vicissitudes of being a filmmaker. Tarantino posits himself in the film in multiple guises, turning the nominal drama into a labyrinth leading back to himself as impresario of sex and violence. He’s Warren, the garrulous, party-mongering bar owner just trying to make everyone happy. He’s Julia, trying to arrange playlets of character and frisson-inducing encounters with friends as performers, and digging up classic songs to pervade life with a perfectly curated life soundtrack. He’s Mike himself, the guy who knows all the details to forgotten pop culture and feels frustrated nobody speaks his language these days, as well as the aging wolf frustrated he’s losing his youth culture cachet. He’s the much-mentioned director “Cecil” who’s directing the movies the second gang are working on, who has maintained his sexual status through being the locus of authority in his little world. And he is himself, in the director’s chair offscreen, heard calling “Got it!” at the end of a brief scene, mimicking the opening shots in Dario Argento’s The Bird With The Crystal Plumage (1970), where the move camera becomes a spying still camera, focusing on and taking unknowing possession of women about to fall prey to a killer.

This multivalent presence of Tarantino is both an ultimate statement of auteurist ownership and ego domain and a dissection of it. However playfully, Tarantino both celebrates and indicts himself as the particular gateway for a work of cinema where sexuality is both constantly evoked and portrayed but also necessarily sublimated into the flow of images, in the context of genre and mainstream cinema niceties where the orgasmic is registered through displaced destruction. This directly engages with and animates a familiar idea of criticism of the slasher movie, that with its deliberately blank-slate killers and common use of first-person camerawork, the style of the slasher was designed to allow the audience to experience the pleasure and frustration of the stalking killer trying to possess/annihilate the object it pursues. Tarantino links this quirk of style to the act of directing itself, at once constructing and destroying fetish objects and doppelgangers. And the inverse of that, the creation of heroic and empowering figures whose vitality can sometimes slip the bonds a creator can put on them. Much as the crazy proliferation of women-in-peril movies in the 1970s and ‘80s Horror films eventually forged the figure of the Final Girl – a female protagonist obliged to fight for survival without any rescue at hand – and then the James Cameron brand of action heroine, and Death Proof, humorously but also earnestly, encapsulates that evolution in its narrative whilst also linking it back to other traditions in the oft-dismissed but often quietly dissident traditions of the trash movie, with gestures to the rampaging Amazons of Russ Meyer’s Faster, Pussycat! Kill! Kill! (1966), the tough ladies of ‘70s Blaxploitation, and the reforged avengers of rape-and-revenge thrillers.

And so, the second half of Death Proof creates a trio of heroines whose capacities and outlooks give them advantages lacked by their tragic counterparts from the first half. Kim discusses the handgun hidden in her purse as a safeguard against being raped. Zoë’s extraordinary physical agility and durability is expounded on at length. Abbie fills a similar place in their gang to Arlene as the butt of the gang’s idiosyncratic hierarchy but stands up for herself more effectively than Arlene, and the gang lacks a figure like Julia who controls it. The women haven’t abandoned their femininity, but laying claim to “masculine” pursuits like stunt work and car loving becomes a virtue, an idea summarised when Kim and Zoë acknowledge having grown up on the regulation diet of “that John Hughes shit” like Pretty In Pink (1986) but also a roster of classic drive-in hotrod and action films that both serviced and instilled a love for thrill-seeking, and so, in oblique fashion, trained them to deal with real evil when it comes at them. All of this is explored in the flow of seemingly formless conversation, Tarantino setting himself the challenge of showing Chekhov’s Gun (or Kim’s, in this instance) without anyone noticing, but then not being surprised when it’s fired.

Lee is the weak link in the gang as a girly girl who’s not too bright to boot, the embodiment of a more vacuous modern Hollywood, so she’s left behind when the trio head off for a fateful joyride. More intertextuality: the Dodge Challenger’s owner Jasper (Jonathan Loughran) is the same redneck creep who gets his tough bitten off molesting the Bride in Kill Bill, and Lee’s understandable reaction to being left in his company is to mutter, like Bug Bunny in a fix, “Gulp.” As usual with Tarantino, the onscreen action is accompanied by music scoring consisting of myriad harvested music cues and needle-drop oldies that drape the drama in a referential and bygone form of cool. But here this familiar artistic conceit comes on with a more layered and intricate sense of meta humour, often playing games with diegetic sourcing within the drama. The scenes in the Chili Parlour unfold under a near-constant flow of vintage Stax singles – approved hipster retro culture, of course, but as many of the songs belong to the classic “love advice” genre that comment sarcastically on the vignettes of modern romance played out in the tavern.

Tarantino’s snippet of Pino Donaggio’s score for Brian De Palm’s Blow Out (1981), as two-faced in its romanticism as ever in that composer’s work for the old master ironist, accompanies Julia texting Christian as a vignette of very modern romance – the directness of expressions of ardour and anger in this medium are far more clear and direct than what goes on between the young folk in actual physical proximity. This gives way to more a more overt joke riffing on the idea of matching thematically appropriate music to images as Julia accidentally provides Mike with the perfect soundtrack for high-speed murder. Mike’s constructed image as an old-school tough guy is illustrated as he shows off for the second gang of girls by gunning his car to make smoke with the wheels whilst Willy DeVille’s “It’s So Easy” blares from his tape deck, only to wring a mocking comment from Lee – “Little dick!” – that casually indicts his overcompensation and datedness (as well as the inference of association with William Friedkin’s Cruising, 1981, another film about the ambiguities of sex haunted by the presence of a serial killer).

The film wraps up with end credits set to April March’s careening translated cover of Serge Gainsbourg’s “Laisse tomber les filles,” concerning an infamous womaniser heading for deadly punishment from his many lovers. Those end credits also intersperse the familiar scrolling names with flash-edits of leads from old film reels, sporting female models whose names are forgotten by history and whose faces were included on those old reels to aid with colour and lighting collection by cinematographers. This peculiar touch again carries multiple associations. It is at once Tarantino’s signal of pure delight in the expressive tool of a medium, one immediately under threat by digital photography, and a random, peculiar piece of ephemera associated with it. It’s also a flourish of cultural commentary, reminiscent of the dummies that mimic and mock the cast in the opening credits of Mario Bava’s Sei donne per l’assassino (1963), evoking a bygone ideal of femininity rendered glossy and artificial and thoroughly trashed by the film’s end.

Death Proof is also unusual as the only film Tarantino has shot himself, achieving a fleshy, colourful texture overlaid with a scratchy and washed-out veneer to capture the rough grindhouse print look, and use of wide-angle lensing to emphasise space and give objects a looming, surging impact. This becomes particularly vital in the climactic scenes, in which Zoe successfully engineers her fantasy of playing Ship’s Mast – riding on the hood of the Dodge Challenger, dangling from belts – on the legendary vehicle of Vanishing Point, a car that is, in homage to the original’s eerie symbolism but also befitting into Death Proof’s own dichotomy, snow white, whilst Mike’s muscle car is black with a skull-and-crossbones painted on the hood. But Mike, having followed the women into the boondocks and seeing the ideal opportunity to raise hell with them, begins chasing the Challenger, ramming into it to make Zoe fall from the car, but she manages nonetheless to ride like a gecko upon the sleek hood of the charging vehicle as the vehicles hurtle down country lanes. Finally Kim loses control and crashes to a halt on the roadside with Zoe hurled into the bushes on the shoulder. Kim shoots at the gloating and unwary Mike, wounding him and sending him fleeing, whilst Zoe pops up again, saved from injury by her astounding reflexes. Once sure everyone’s okay and hot for revenge, the trio race off in pursuit of Mike.

This makes for of the great movie finales, a dedicated statement decrying the increasingly artificial and smoothed-over tenor of millennial Hollywood cinema, a tendency that’s only grown far worse since 2007. Mike’s rueful awareness that CGI is stealing away both his livelihood and the peculiarly intense glamour his profession used to lend to cinema in general presages Tarantino’s employment of Bell to demonstrate just what a great stunt performer can do and how much spectacle it injects into a movie, over and above the formidable filmmaking technique which emphasises the essential veracity of what’s being shown. Tarantino’s deployment of Bell as the film’s can-do wonder woman betrays inherent respect for stuntpeople as well as for Bell’s effusive personality, anticipating Once Upon A Time …In Hollywood’s vision of the stunt performer as a being who most clearly and potently links the fantasy world of film to the real world, the figure required to perform acts of real daring and danger to make the cinematic illusion work. Moreover, in the context of the film Bell is presented as the light to Mike’s dark, the true practitioner of the risk-taking art that is stunt work, compared to Mike, who has fallen from grace. Her game of Ship’s Mast, which involves great danger and testing of all her physical and mental skills, pointedly contrast’s Mike’s “death-proof” car, his attempt to deliver himself from real danger even whilst indulging the orgasmic pleasure of dealing out death and carnage.

This dovetails in turn with the swivel in theme from misogynistic rampaging to nascent feminist revenge fantasy. Mike proves to have chosen exactly the wrong bunch of women to piss off this time, and he’s chased across the countryside by the ferociously determined Kim, who delightedly mimics sexist flirtation lines whilst tormenting the killer, and Zoe, who wields a length of pipe like a medieval knight’s lance. Mike himself, upon being shot, immediately degenerates from swaggering demon to howling coward, and doesn’t take too well to having the tables turned, desperately trying to outpace the Challenger. Their careening chase bursts out onto the highway, where, naturally, modern cars are humiliated by the power and steely integrity of the older vehicles, the instant metaphor for the film’s entire presumption and aesthetic. When Kim finally manages to ram Mike and flip his car over, the three women pluck him out and beat the shit out of him, their relentless punches causing a breakdown in the texture of the movie itself. When he collapses, Tarantino officially ends the film immediately, bringing up “The End” title over the triumph a la the end of many of a wu xia epic, only to then offer a kind of epilogue as he comes back to the scene to show Abbie breaking Mike’s neck with a well-place kick. Again, a very Tarantino motif – the defeat of one monster might well birth others – but one he carefully brackets to soften as more a fantasy addendum, a little like the curtain call spanking in The Bad Seed (1956). Fitting nonetheless for a movie that dismantles and then reconstructs a fundamental idea of cinema, that space where fantasies, ranging from the most depraved to the most heroic, are allowed free rein.

Standard
1960s, Action-Adventure, Crime/Detective, Thriller

Bullitt (1968)

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Director: Peter Yates
Screenwriters: Harry Kleiner, Alan R. Trustman

This essay is offered as part of the Sixth Annual Allan Fish Online Film Festival 2022, a festival founded by Jamie Uhler and hosted by Wonders in the Dark, held to honor the memory of the late cineaste extraordinaire Allan Fish, considering films in the public domain and/or available to view online

By Roderick Heath

Words like classic, iconic, and seminal are very often overused, but feel entirely right in describing Peter Yates’ Bullitt. It’s a film that wielded vast and immediate influence – it’s doubtful William Friedkin’s The French Connection or Don Siegel’s Dirty Harry (both 1971), or a host of hard-driving action-thrillers in the 1970s and ‘80s, would have been made. It’s difficult to imagine Michael Mann’s oeuvre without its example. Both Robert Altman (in Brewster McCloud, 1971) and Peter Bogdanovich (in What’s Up, Doc?, 1972) would lampoon the title character and his famous car chase. But Bullitt was the hit no-one saw coming. Like Point Blank from the previous year, which plays like Bullitt’s fractured, psychedelic sibling, Bullitt saw an established Hollywood star court a rising British directing talent. In this case Steve McQueen followed the advice of co-screenwriter Alan R. Trustman, who went to see Yates’ Robbery (1967) whilst writing the screenplay, and enthusiastically suggested Yates as director for the project. Yates himself suspected he had been hired just to keep the demanding McQueen busy and out of Warner Bros’ hair, at a time when nobody thought of British directors as action filmmakers. The Aldershot-born Yates, son of an army officer, was a RADA graduate who cut his teeth in British theatre, and also gained some surprisingly consequential experience when it came to fast cars by working as a manager for some racing drivers.

After drifting into film work and becoming a reliable assistant director working under heavyweights like Mark Robson, J. Lee Thompson, and Tony Richardson, Yates made his film directing debut with the Cliff Richard film vehicle Summer Holiday (1963). After Bullitt made him an A-list filmmaker, Yates famously resisted becoming pigeonholed in any particular genre, a resistance that has ironically perhaps diminished his reputation in posterity for the lack of a clear auteurist project. Yates instead oscillated between the kind of hard, realistic, atmospheric crime and action dramas he made his name with and more interpersonal and modest movies. Yates however could find the flexibility within genres too – technically works like Bullitt, The Friends of Eddie Coyle (1974), The Deep (1977), Suspect (1987), and The House on Carroll Street (1988) exist within the boundaries of the thriller but are all very different, and those all seemingly a world away from the like of Breaking Away (1979) or The Dresser or Krull (both 1983), and genre-straddling exercises like Murphy’s War (1971) and Mother, Jugs & Speed (1976). Except perhaps in Yates’ gift for carefully-paced, slow-burn tension, and his attitude to their central characters, with Yates’ admitted fondness for rule-bucking, underdog characters who take chances to ensure their personal vision will win through, sometimes succeeding, sometimes not. That facet to Yates’ sensibility was certainly key to the success of Bullitt, which enshrined the heroic figure who is at once an authority figure and also detached from the establishment as an essential one in pop culture.

Bullitt also became the quintessential relic of McQueen himself, as the film sees the actor paring his persona and performance down to its root DNA with the perfect character to inhabit, one who generally only registers the most powerful and profound emotions through the contraction and dilation of his glacial blue eyes and degrees of tautness to his lips. McQueen’s personal passion for fast vehicles and borderline-neurotic obsession with minimalist efficiency in life and art likewise infuses Bullitt, which presented in 1968, and still does in a way, a perfect style guide for cool. The opening credits, which unfold over events cryptic in meaning but eventually explained as the movie unfolds, are themselves a tight thumbnail of iconographic cool, as Lalo Schifrin’s ice-cold jazz theme strums away over credits that slip and slide and leave distorted impressions in the imagery that become portals into the next shot, and swaps between colour and black-and-white. The film title proper is projected over a quartet of impassive, tensely waiting hoods, bathed in cold blue light, like they’re cast for a zombie movie rather than a thriller, the hard lines and clean angles of the modern architecture promising geometric order but laced with tear gas and sweltering under the gaze of Willim A. Fraker’s cinematography.

As this game of aesthetics unfolds, a story also commences, as the hoods smash their way into a suite of chic offices: Johnny Ross (Pat Renella), hiding within, is a Chicago underworld lieutenant who’s embezzled a fortune from his organisation’s wire service, and now that he’s been rumbled he eludes his would-be assassins and escapes in a car. One of the hoods (Victor Tayback) lets Ross get away; this is Ross’s brother, indulging his kin one last time. A couple of days later in San Francisco, a man who looks and dresses like Ross and uses the same name (Felice Orlandi) goes through a series of enigmatic encounters, including with a hotel messenger service that proves bewilderingly negative, and a long-distance phone call listlessly observed by the cabbie he’s hired (Robert Duvall). Not long after, this individual is presented to SFPD lieutenant Frank Bullitt (McQueen) and his partner ‘Dell’ Delgetti (Don Gordon) by Senator Walter Chalmers (Robert Vaughn): Chalmers, hoping to make a big splash by presenting this Ross as a special witness before a senate crime committee has arranged with Frank and Dell’s Captain, Sam Bennett (Simon Oakland), to protect Ross until the hearing, as Frank’s been recommended as a smooth operator.

Robert L. Fish’s source novel (written with the pseudonymous last name Pike) was entitled Mute Witness; Bullitt on the other hand places its hero front and centre, partly no doubt because it’s a thoroughgoing star vehicle, but also because thanks to the intricate collaboration of script, director, and actor, Frank Bullitt emerges as an intriguing and detailed protagonist. His last name seems to inscribe him through polysemy as an innate man of action, and yet Yates permits our first sight of the great urban swashbuckler as a man tired and cranky and a little pathetic. Here’s the great detective irritably limping downstairs to let Dell in, startled like a nocturnal creature when Dell lifts his blind and lets sunlight in, and warming a cup of instant coffee with a bedside heating gadget. Dell, plainly used to the vicissitudes of Frank’s lifestyle, helping himself to canned milk from his fridge and reading his newspaper. Immediately Frank is posited as a person with an identifiable life, as the film perhaps takes some licence from Sidney J. Furie’s The Ipcress File (1965) which similarly, carefully constructed its tough hero as nonetheless an opposite to a James Bond-ish playboy. Bringing in a class-conscious British director to an otherwise very American milieu served McQueen’s penchant for depicting ambitious men who have found themselves adrift or alienated in a social sense, elevated through their talents and smarts or general refusenik cynicism, but still retain strong working class traits. Frank’s head-butting with Chalmers is laced with sociological as well as temperamental and professional tension, Chalmers representing a nominally respectable but actually rapacious ruling class for which Frank is supposed to play sentry.

In other respects Frank pointed to an ideal for an onscreen authority figure that echoed back to James Cagney being cast as a streetwise operator turned FBI agent in “G” Men (1935), as a cop who seems vaguely like a congruent member of the community rather than a member of an occupying army. Frank straddles two zones: he’s fairly young if weathered, good-looking, and has enough good taste and savoir faire to date commercial artist Cathy (Jacqueline Bisset) and possessed of enough hip attitude to own a Mustang and dig a little cool jazz with dinner, illustrated when he and Cathy go out for the night. He has his own sense of style, his distinct dress and way of wearing his gun separating him from the pack. That McQueen based his characterisation on the film’s technical advisor Frank Toschi, a serving SFPD detective who later, famously investigated the Zodiac killings, gave extra credence to the portrayal. And still Frank keeps at least one toe on the ground, calling in to his station so he’s on call before settling down to eat, and living a most humdrum, borderline vagrant life when he’s not on the job. Yates extends this aspect as he depicts Frank, after a long and gruelling night of work, using a little sleight of hand when he realises he doesn’t have any small change to steal a newspaper, with a furtive glance around to make sure no-one’s seen him, and then going into a corner grocery store, from which he plucks a stack of TV dinners without any inspection and carts them to his apartment.

Whilst Bullitt certainly isn’t a character study of a suffering policeman a la Sidney Lumet’s The Offence and Serpico (both 1973), or Richard Fleischer’s The New Centurions (1972), Yates laces these droll moments of scruffy, very human behaviour into the film partly to give it convincing texture and to back up the core narrative, which is preoccupied less with the danger Frank faces from criminals, although he certainly does, than the danger from Chalmers. Chalmers is the pure embodiment of the asshole politician, a prince of darkness often followed about by his own personal golem, Police Captain Baker (Norman Fell), a glowering lump of animated clay who, like many others, obeys this Mephistopheles because Chalmers holds out lying promises (in the police’s case a promise for political support) on one hand and threats of hellfire on the other. Yates makes a motif out of associating Chalmers with social rituals and public meeting places, waylaying people and finding their pressure points for enticement and coercion. He’s introduced holding court in a gathering of high society ladies amongst which Frank looks entirely absurd, later intercepts Captain Bennett when he and his family are going to church, watching for their arrival like a well-suited gargoyle, and dogs Frank in the hospital and at an airport.

Frank becomes increasingly uneasy in his assignment when he finds the hotel room Chalmers has stashed Ross in is exceptionally vulnerable to snipers, but leaves Ross in the care of another of his men, Stanton (Carl Reindel). Danger doesn’t need a good aim: two hitmen, Mike (Paul Genge) and Phil (Bill Hickman), using Chalmers’ name, come up to the room. Ross surreptitiously unlocks the door as if expecting someone friendly, only for the killers to shoot Stanton and then Ross himself. Yates’ staging here is brutally impressive, in allowing what was then a potently graphic edge touched with peculiar grimy beauty, globs of spurting blood erupting from Ross as he’s gunned down and hovering for a split second in focus whilst the man is hurled away by the blast, whilst the gunmen remain shadowy, almost monstrous figures, their cool, ultra-professional efficiency noted as the gunman immediately disassembles his shotgun and hides it in his overcoat and removes balls of cotton wool he was using as earplugs to stifle the deafening noise. Opponents truly fit for another ultra-pro like Bullitt. The grievously wounded Stanton still manages to put Frank on alert about Ross’s strange action, and both men are taken to a hospital where Ross is operated on.

The rest of the film unfolds with the tick of a relentless metronome as Frank tries to understand what has just transpired and why, whilst resisting Chalmers’ aggressive attempts to either get Ross on the witness stand or nail down a fall guy for the failure, preferably Frank himself. “Lieutenant, don’t try and evade the responsibility,” Chalmers drones with tightly controlled smugness when Frank tries to ask him about what dealings he had with Ross: “In your parlance, you blew it.” Chalmers also makes clear he doesn’t care about the wounded Stanton, and tries to get Ross’s black surgeon, Dr Willard (Georg Stanford Brown), replaced by someone “more experienced.” Yates offers a brilliant vignette, very subtle in playing but laced with dimensions of socio-political meaning requiring no dialogue to explicate, where Frank, eating a sandwich and sipping a glass of milk, and Willard, washing his hands, give each-other knowing glances as both understand they’ve both made Chalmers’ enemies list – a noble fellowship of victimised factotums at The Man’s mercy despite their aspirations.

Yates’s carefully mediating visuals, often playing with foreground and background, occasionally crystallises potent visual vignettes, as when he spies Frank watching Willard operating on Ross through the OT window, vigilant in electric silence, knowing full well the avalanche that will fall if Ross dies, and a semi-surreal tracking shot as Frank strolls through the ER patients and monitoring equipment surveyed in sworls of white and mechanics, until a young woman’s face enters the frame – Stanton’s girlfriend in tired, listless vigil over the sleeping, injured man, in a moment of low-burning empathy. The hitman Mike makes a foray into the hospital to take another whack at killing Ross: he attempts to be casual in asking directions but the doctor he asks still reports the encounter to Frank. A nurse interrupts the killer before he can use a secreted ice pick on Ross, and Frank tracks him through the labyrinthine corridors of the hospital in a sequence that feels like a powerful influence on the paranoid visions of Alan Pakula and Michael Crichton’s Coma (1978), a place of glistening utilitarian forms that is nonetheless eerie and ambiguous. Yates and Fraker include a baroque shot of Frank walking into a therapy room, in the shadowy background of the shot, whilst the tracking camera pans onto the hiding hitman, ready with ice pick in hand, in the looming foreground of the shot, the imminence of danger revealed to the audience, all filmed into blue chiaroscuro with rippling pool water flickering on the far wall.

Whilst Bullitt as a film resists some of the more overtly distorted argots of film style of the period, such moments come charged with both efficiency as visual exposition and a glaze of enriching technical prowess and artistry. When Ross dies without extra help from the killers, Frank, knowing Chalmers will shut down the operation and make him the scapegoat if he learns this, talks Willard into keeping this a secret to give Frank time to investigate. Bennett, trusting in Frank’s judgement despite warnings to walk the straight and narrow, plays interference for him, resisting Chalmers and Baker’s pressure. Meanwhile Frank begins assiduously tracing Ross’s movements, working with Delgetti in jaded but capable good cop-bad cop pressuring the desk clerk (Al Checco) of Ross’s hotel to overcome his reluctance after and give up information, then following the trail on to Ross’s cab driver, whose own attentive streak proves vital. Frank also talks to an informant, Eddy (Justin Tarr), who fills him in Ross’s background and the events in Chicago. Frank’s efforts to fool Chalmers also have the unintended but lucky consequence of obliging the hitmen to follow Frank around town in the belief he can lead them to him. When the cabbie drops Frank back at his Mustang in a parking lot, Frank soon realises he’s being tracked, and begins a nerveless process of leading the hitmen on and then using his knowledge of the city streets to turn the tables and get behind them. At which point the hitmen fasten their seatbelts and step hard on the gas.

Thus begins the most famous and consequential scene of Bullitt, as the hitmen try to outrun Frank up and down the hills of midtown San Francisco before making a break for the highway out of town. Where Don Siegel, in The Line-up (1958) and again in Dirty Harry found obsessive fascination in San Francisco’s ravioli explosion of freeways and overpasses in their stark, charmless modernity and frenetic functionality, and Alfred Hitchcock for Vertigo (1958) had stuck to the dreamy precincts of the bay, Yates decisively found the vertiginous slopes of the Mission District the ideal landscape for car chase action, at once like they’re dancers in a ballet, and as if the earthbound drivers are nonetheless trying to mimic astronauts and take off for space every time they fly over a shelf and careen down a slope. Editor Frank Keller won an Oscar essentially for his work on the scene. Car chases were of course nothing new in action movies, having been a constant since the days of Mack Sennett in Hollywood. What made Bullitt’s chase cutting-edge then, and still-thrilling now, was the immersive fierceness of Yates’ and his crew’s staging and filming. Where what would once have been filmed all at a distance on some cleanly flowing road here exploits the tyranny of the unsuitability of the topography an aspect of the action, and completely avoiding rear projection, camera speed tricks, and other gimmickry, complete with close-ups of McQueen driving at high speed.

Yates toggles between manifold camera angles including shots taken within the cars moving fast down chassis-jarring angles, zoom shots moving and in and out to emphasise a documentary veracity, sometimes allowing the cars to move out of focus or become momentarily lost in hose-piping shots that at once add to the visual excitement and turn the action into semi-abstract art, whilst the editing discontinuity seems right in the age of the action replay. The whole sequence, including the cat-and-mouse stalk and then the roaring of the motorised lions, takes 10 minutes. One irony behind the scene’s impact lay in Yates and team forgoing precise realism, splicing together as they did multiple takes to amplify its symphonic impact, with attendant continuity goofs, with damage to the cars coming and going and one green Volkswagen Beetle that seems to be looping in a time warp. Yates’ feel for realism is nonetheless still crucial – the streets are quiet but not suddenly, conveniently empty, as Frank is briefly frustrated by cars blocking him at first from giving pursuit. The bucking bronco moves on the sloping streets give way to fast, flowing motion once the two cars get onto a parkway, as Mike takes the chance to shoot at Frank with his shotgun. The ultra-pros in their element, stalking each-other on the tarmac veldt, with only the very faint smile Bill gives when he thinks he’s lost Frank behind providing a hint of emotion.

But action is also characterisation: Frank swerves to avoid hitting a toppled motorcyclist, almost losing his prey as he crashes onto the dusty verge, but manages to catch up again. The chase has a structural and figurative similarity to the chariot race in Ben-Hur (1959), its mock-ancient equivalent, with Mike’s attempts to shoot Frank’s car like Messala’s use of a whip in the earlier film proving a recourse that invites self-destruction in breaking the informal rules of the chase, Frank forced to ram the assassins’ Dodge off the road, and the killers crash into a gas station, blowing up with it, whilst Frank skids to a halt. This climax to the scene was almost a total disaster due to an accident in the filming, but Keller saved it with clever cutting. Another smart touch here was removing music scoring from the actual fast chase portion, instead allowing the tyre squeals and engine grunts to provide music of a kind. Yates might well have been thinking of Jules Dassin’s silent heist scenes in Rififi (1955) and Topkapi (1964) in ironically making the suspense sequence the one that doesn’t need amplification in that fashion. The sequence did wonders for Mustang sales, too. The streamlined form of the Mustang seemed to combine the sleek aesthetic of modern, often European design with the muscle of a good American roadster, and so is the perfect style object for the film, as Yates blends aspects of cinema cultures to create a sleek and chitinous new form. Of course, movies are deceiving: in actuality the villains’ Dodge Charger was so much faster than the Mustang Hickman had to keep slowing down to let it catch up.

Bisset’s presence signifies a similar fruition, emblematic posh British beauty transplanted somehow to American shores, bringing a fresh gust of Swinging London chic. Cathy provides Frank with his anchor in the everyday world and also one who elevates him out of it. Bisset’s role in the film isn’t large and yet her character provides genuine substance as a presence in Frank’s story. Their growing relationship is given an amusing underlining when, with his own car wrecked after the chase, Frank gets Cathy to drive him in her trim primrose roadster in tracking down a lead. This however proves to invite trouble, as Frank finds a murdered woman at the end of the trail, and Cathy accidentally becomes witness. Cathy also provides Yates with another pole to explore his own dualism: as a transplanted artist she finds Frank immensely appealing but is also repelled by the things he countenances every day, embodying Yates’ own oscillation between warm and intimate stories and jagged tales of violence and exile. Observing that the murdered woman barely causes Frank to bat an eyelid, demands to be let out of the car on the drive home and runs down to a stretch of shoreline where, once Frank catches up to her, she plaintively notes they live in different worlds, and wonders what would happen to them in time if they continue together. “Time starts now,” Frank responds simply.

Yates films this exchange in extreme long zoom shot, lending a voyeuristic aspect but also a gauzy lacquer of romanticism despite the fraught and ugly feeling being invoked. Purposefully oblique framing hides Bisset’s mouth by McQueen’s shoulder, illustrating the potential for emotional disconnection between them, where when he reverses the shot Frank’s calm, simple answer is entirely clear, assuring Cathy that however taciturn he acts the one advantage is gives him, far from being emotionally anaesthetised, he knows rather what he wants and needs with a special rigour denied the more frivolous. Cathy and Frank’s exchanges have a structural similarity to Frank’s contretemps with Chalmers, in that both demand surrender from him, if with entirely different motives, Chalmers demanding obeisance and fault, Cathy prodding Frank to be a loving man, each on a ticking clock. The real source of tension for most of Bullitt is Frank’s efforts to keep moving, like an ice skater who’s ventured onto dangerously thin ice but can only keep driving for the opposite side, before the hammer Chalmers so desperately wants to drop lands. This is also a source of sour humour, particularly when Chalmers, having dragged Frank out of the shower to make more demands over the phone, then puts Baker on the line to emphasise the threat: “Now you listen to me,” Baker utters, only to hear dial tone.

Bennett’s stalwart defence of Frank as his actual boss sees Yates expertly using Oakland’s stocky physique and accompanying terse performance like a rampart, fending off the wicked. The film’s true climax then isn’t the car chase or the shoot-out finale, but the concluding scenes between Frank and Chalmers. Frank’s diligence and risk-taking are finally justified as, after finally revealing that Ross has died to Chalmers and Baker, Frank waits for the dead man’s fingerprints to be relayed to Chicago and their identification returned via laborious 1960s faxing. Chalmers, Baker, and Bennett wait in silent expectation whilst Frank’s expression turns concertedly pokerfaced, except with his eyes ablaze, betraying his awareness that his entire career and life will hinge on the next few minutes and what comes out of the fax machine. What emerges, as Frank by this time plainly already suspected but needed to prove, was that the dead man calling himself Ross was actually a used car salesman named Renick, a lookalike hired by the real Ross to pretend to be him long enough to take the heat off him: the murdered woman was Renick’s wife, killed to silence her and let him leave the country on Renick’s passport. Frank’s tone barely changes as he informs Chalmers he had him guarding an imposter even as he delivers the killer blow.

Chalmers is not so easily defeated, however, as he insists on following Frank as he and Del head to the airport in hope of netting Ross before he can fly out, still hoping to get him to testify. By this point Frank abandons any further pretence of putting up with the politician when Chalmers suggests the case has all the trappings for a publicity coup for them both, telling him point blank, “I don’t like you,” and riposting to Chalmers’ sanguine suggestions that “Integrity is something you sell the public” and “We all must compromise,” with a curt statement: “Bullshit.” Here Bullitt managed something borderline miraculous in presenting a cop hippies could cheer for. The notion that the truest public servants are the ones who take the lumps from both ends of society without much reward beyond their own inner satisfaction is of course a romantic one, and one that’s been through endless variations since, to the point where it may have outlived its worth.

It was also one becoming more fashionable in the late ‘60s, a time when, then as now, leadership as a broad concept had taken awful blows. Where, say, James Bond was the revenge of the primitive in a world balanced on the edge of a mad future, Frank Bullitt provided a full-proof blueprint for his spiritual opposite, a romantic hero tailored for a cynical age, someone who actually gives a damn about the public good but also under no illusions about what society actually is – that is, Chalmers is the face of society, venal, corrupt, predatory, and masked with righteous stances. Bullitt’s relative lack of interest in its official villain Ross only more firmly emphasises this as the real drama, but Ross is also the naked face of it, greedy and murderous and manipulative, throwing up doppelgangers to distract and confuse: Renick is his patsy but Chalmers is his real puppet, used and discarded once he’s provided the necessary distraction. At the same time Yates constantly suggests the soul-wearying strain all this puts Frank under, as he must keep operating after seeing friends maimed and deal out death himself. Of course, McQueen’s face was carved by the movie gods to convey existential distress. The film’s ending is another intense, slow-burn sequence that uses similar elements to the car chase to very different effect, again spurning music and filling the soundtrack with incessant airplane racket.

Frank and Dell comb the airport for the real Ross and find he’s boarded a taxiing plane: when the plane is called back and Frank ventures aboard, he spots Ross, who jumps off the plane and leads the detective on a chase across the runways, the bizarre sight of monstrous metal planes with their churning turbines making enough noise to make the dead, and make tracking by ear impossible, cruising by as Ross eludes Frank in the scantly-lit precincts between the brilliant runways, and Frank barely avoids being shot and run over by a 707. Mann paid obvious homage to this in the finale of Heat (1995). Ross manages to get back inside a terminal, and almost reaches the doors as Frank and Dell close in: Ross guns down a cop as he tries to make a break, demanding that Frank shoot him turn, leaving Ross’s very dead form splayed on broken glass and the airport in panicky chaos. Chalmers, eventually cheated of his prize, drives away to the next opportunity in the back of a limousine, whilst the sirens echoing about the airport gain a strange, amplified loudness, as if mimicking the dizzy ringing in Frank’s ears. The weird, queasy brilliance of the film’s final moments lies in the way it confirms Frank did what he had to to a very bad guy, making him at last victorious in this tale, whilst also making clear it still costs him something vital. He returns home to find, by way of salutary grace, Carol asleep in his bed, having elected to remain with him for at least another day, but also faced with the eyes of the killer in the mirror.

Bullitt is available to watch on many streaming services, including Apple TV, Amazon Prime Video, and Redbox.

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1970s, Action-Adventure, Auteurs, Crime/Detective, Thriller

The Driver (1978)

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Director/Screenwriter: Walter Hill

By Roderick Heath

Night and the city. Sulphurous hues of street lamps and luminous neon hieroglyphs. Clammy sex in fetid hotel suites. Feverish gambling in the small back rooms. Bloody battles in grimy alleys and warehouses. Walter Hill’s filmography most readily calls to mind such textures, although he just as often ventured out into the dusty west or into the iron and concrete jungles of prisons. Hill seemed set for a major film career as he rose up the ranks as a screenwriter, penning films like The Getaway (1972) and The Mackintosh Man (1973) for classical hard-asses Sam Peckinpah and John Huston. Hill debuted as a director with Hard Times (1975), and scored big hits with The Warriors (1979) and 48 Hours (1982), as well as producing and penning instalments of the Alien series. Hill resembled some other filmmakers who emerged around the same time, including Michael Mann, John Carpenter, and John Milius, in his range of inspirations and stylistic reflexes, his love for old-school storytelling virtues and a love of tough guy mystique contradicted by an urge to search for instability behind the façade, mediated by an attempt to mate such reflexes with a sense of updated immediacy and realism, and a near-anthropological interest in people on the fringes of society. Hill loves tales of people trying to survive hostile landscapes be they rural or urban, exploring that theme overtly in The Warriors, Southern Comfort (1981), and Trespass (1992), often limiting the scope of his action to a brief and concentrated timespan redolent of classical drama: even Aliens (1986), although realised by James Cameron, took an essential Hill template for its story.

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The Warriors, almost certainly Hill’s best-known and most-loved film, manages to seem at once palpable and stylised, mating myth-history and comic book aesthetics with a pungent sense of place and physical immediacy in sustaining its own little cordoned world. Hill’s love of the textures of ‘50s noir and rock’n’roll flicks eventually drove him to make Streets of Fire (1984), a film conjured almost entirely in an argot of retro tropes. Despite what seemed to be Hill’s commercially amenable fascination with pulp fiction mores, he proved at odds with the increasingly fantastical tone of the evolving action blockbuster, rendering his box office touch scattershot. Like some of his fellows, Hill stumbled in the late 1980s. He made ill-received attempts to expand out of his genre comfort zone with the comedy Brewster’s Millions (1985) and the rock musical Crossroads (1986). Hill’s turn towards revisionist Westerns in the mid-1990s, with Geronimo: An American Legend (1994) and Wild Bill (1995), was also met with general apathy, but they were interesting and textured works that informed Hill’s later role in creating the cult TV show Deadwood. His attempt to reunite Yojimbo (1961) and A Fistful of Dollars (1964) with their American roots as Last Man Standing (1996) was unfortunately a distressingly dreary entry, and his first two films of the new millennium, Supernova (2000) and Undisputed (2002), were dumped in release. But Hill’s sporadic late-career efforts Bullet to the Head (2012) and The Assignment (2017) have their virtues as self-consciously trashy sketches of auteurist humour.

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Hill’s The Driver, his second film, sits at the intersection of filmic avenues, a gritty, terse, nasty chimera, part movie-brat assimilation of old film noir and westerns, part quintessential study in 1970s streetwise verisimilitude. In many ways it’s Hill’s most restrained and minimalist film, like its hero operating on a high-band wavelength often bordering on the subliminal, and it was met by general critical and audience bemusement upon release. But it’s become enshrined as an inescapable influence on subsequent neo-noir cinema. The Driver made an immediate and unmistakeable impact on Mann’s style as purveyed in his debut Thief (1981), and echoes in labours by filmmakers occupying the crossroads of independent and genre cinema, including Jim Jarmusch, Jeremy Saulnier, and Quentin Tarantino’s LA crime films, particularly Jackie Brown (1997). It’s received overt homages in Nicolas Winding Refn’s Drive (2011) and Edgar Wright’s Baby Driver (2017), and some of its visual imprimatur can also be detected in films as disparate as Repo Man and The Terminator (both 1984). The Driver’s failure to connect in its day must have felt especially bitter and ironic given it seems to designed to at once ride the wave of popularity for action films built around car chases, borne out of Bullitt (1968) and The French Connection (1971), and to provide a sharply different approach to and anatomisation of the mystique of this certain kind of movie.

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Anticipating The Warriors in depicting the flotsam of a nocturnal existence engaged in primal battles the sunlit world never knows, The Driver also retained Hard Times’ portrayal of exile-in-society antiheroes, whilst moving beyond the immediate sway of Peckinpah and Huston. The Driver saw Hill emulating Jean-Pierre Melville and his particularly Gallic brand of crime movie with its glaze of existential cool and alienation chic as exemplified by Le Samouraï (1967), and his inclusion of French actress Isabelle Adjani tipped a hat to the influence. It made sense then that just about the only film market The Driver initially scored a hit in was France. Hill’s efforts in marrying high-powered chase action with a spare, existential, rather European vibe had also been strongly anticipated by Richard Fleischer’s The Last Run (1971), but Hill brought the style back home and rooted it firmly in a bracingly intense and intimate feel for the seamy backwaters of Los Angeles and the traditions of American underworld portraiture. Often it feels as much informed by the likes of Nelson Algren and Edward Hopper as classic noir. The first glimpse of the film’s antihero, known only as The Driver (Ryan O’Neal), comes with a mythopoeic note, as we see him rising out of the underworld – riding an escalator up into a car park where he selects a car to break into with a specially-made key, and drives out into the Los Angeles night.

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Hill cuts to the interior of a casino, a space of phony-plush cool where Adjani’s character, known as The Player, plays as the dealer in a card game with an expression of intense ennui, waiting out the night’s games with fellow gamblers seeking the elusive charge of fortune but currently only receiving static. These two disparate citizens of the nocturnal world soon prove to be linked, as a pair of masked hoodlums (Nick Dimitri and Bob Minor) burst into the casino, assault a security guard, and make off with the bank. The Player, leaving the casino, hovers near the rear entrance and seems to fix on The Driver as he sits parked and waiting, having already smashed through a wooden barrier to access the rear of the building. The robbers dash out and climb aboard with The Driver, who begins a dash through the LA downtown, streets close to deserted in the wee small hours save cop cars that come blazing out of the shadows and give chase. The Driver’s innate genius is proven as he eludes, outruns, and wrecks his pursuers, as well as his bullish refusal to be cornered or intimidated, as he charges headlong at a pair of oncoming cruisers, defying the bullets that glance off the windscreen, and forces them to swerve and crash, much to the chagrin of his charges. After being sure of their escape, The Driver dumps the stolen car in a car graveyard, and curtly informs the thieves, after they’ve given him his share of the loot, that they won’t be working together again: “You were late.”

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The Driver’s latest escapade stirs the city’s most fearsome hunting dog out of his kennel: The Detective (Bruce Dern) is first glimpsed playing pool by himself in a tavern, itching for an opponent worth of his mettle. The Detective scarcely conceals his delight when he finds The Driver has left behind his fashioned key as a taunting calling card: “Cowboy,” one his partners notes, to The Detective’s reply, “No shit.” The Detective knows well who The Driver is and his desire to nab him ratchets up to an obsessive register: “I’m gonna catch the cowboy that’s never been caught.” The Detective has The Driver brought in and shown off to witnesses from the casino: most state they didn’t get a good look at him, except for The Player, who states categorically that he isn’t the man. The Player, it soon turns out, was specifically courted to play the misdirecting witness by The Connection (Ronee Blakely), The Driver’s agent who finds him jobs, and The Driver breaks with his usual hygienic protocols to pay The Player off personally, perhaps because he’s attracted to her but also perhaps sensing she’s to play some unknown role in his looming battle with The Detective.

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This link seems to be confirmed by the Fates as The Detective comes to call on The Player in her upscale apartment whilst The Driver is speaking with her. The Detective leans on The Player, knowing full well what her function in the game is, and rattling her cage when she defies him with all her languid cool: “Of course there was that one little scrape. That kind of nasty one. The one that got swept under the rug?” True to the roguish proclivities of the 1970s zeitgeist (and now?) as well as to Hill’s efforts to blend schools old and revisionist, Hill offers The Driver as an admirable figure despite his criminal profession, a man who operates definitively according to a silently enforced code of behaviour both in himself and expected of others, whilst The Detective is a ripe bastard in representing law and order. O’Neal’s inhabiting of a stern, taciturn, rigorously professional persona is pitted against Dern’s depiction of a man who likes talking, if to specific effect. The Detective’s pleasure in goading and provoking and showing off his mastery manifests with sadistic concision as he tries to fracture The Driver’s hard shell by tossing hot coffee on his hands whilst they converse, and then daring his foe to punch him at the cost of two years in prison. The Driver’s bone-deep self-control asserts itself and he pulls back from landing the blow.

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The Detective has two partners in his roving crime squad, the ‘Red Plainclothesman’ (Matt Clark) and the ‘Gold Plainclothesman’ (Felice Orlandi). The former is a relative newcomer to the team who feels uneasy when confronted by The Detective’s methods and attitude, making plays at challenging The Detective’s confidence and assurance as it becomes clear the senior cop will contemplate breaking rules and laws to achieve his objective as well as abusing and humiliating people. The Detective responds to Red’s weak resistance with a mix of disdainful amusement and friendly-aggressive mentorship: “You’re a loser. But I think you’d like to be a winner.” The Detective eventually decides the best and most efficient way to catch The Driver red-handed is to set up a bank robbery himself. He fixes on a pair of sleazy stick-up men, ‘Glasses’ (Joseph Walsh) and ‘Teeth’ (Rudy Ramos), whose most recent job was robbing a pharmacy, and are in need of a new getaway driver because their current one, Fingers (Will Walker) has become erratic, despite having once been good enough to have been in on another job with The Driver as his back-up. The glimpse Hill offers of Glasses, Teeth, and Fingers in action together summarises their essential natures and potential dangers in deft strokes: Glasses loses him temper for little good reason, Teeth shoots out the windows of the pharmacy to make a big noise and intimidate for equally little reason, and the rattled Fingers speeds away in crazed style, almost careening into an oncoming truck and sideswiping a parked car.

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The Driver neither entirely adheres to old-school generic niceties nor strains to deflower them in the manner of something like Chinatown (1974). The characters operate according to their natures and functions, signalled by their reduction to systemised generic titles rather than names and the disinterest in defining them according to their biographies. But are ultimately all forced to confront the hollowness of their actions. Not for the last time in his oeuvre, Hill’s characters here resemble honed metaphors for life as an on-the-make Hollywood creative. Plotting colossal projects and living transfiguring dreams whilst subsisting in ratty apartments, trying to retain maverick ethics whilst surrounded by sharks and lowlifes, to smuggle through personal statements under the nose of authority. Hill’s most recent film The Assignment tweaked the figuration to offer the mad scientist villain as the easily bored and maliciously talented artist figure, but here The Driver’s ethic as a practitioner of a rarefied art accords perfectly with Hill’s method in his, trying to hone every shot, word, and gesture down to a pure and essential form. Most of the characters and their interactions embody Hill’s screenwriting precepts. Relevant information, no chit-chat; gestures and skills mean more than words. The Detective’s privilege is indicated as the relative spendthrift with talk, although his use of them likewise has a sense of effect.

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A year before Werner Herzog cast her in his remake of Nosferatu, Adjani seems present in a different kind of vampiric drama and similarly cast for the almost hallucinatory quality of her beauty rather than the volatility that had made her an instant star in Francois Truffaut’s The Story of Adele H. (1975). The Player, like The Driver, is someone entirely immersed in a hardboiled world although she occupies a higher end of the scale for the time being, her apartment a sleek and pricey abode that seems to hover high above the LA night, albeit one just as sparsely furnished and almost shell-like as any of the dives The Driver inhabits, signalling she’s another one ready to flee at a second’s notice. The first glimpse of The Player, dealing in a poker game in the casino, registers her as both an uncommon presence and one utterly bored, compelling the eye and deflecting it at once. The Player explains her motives for getting mixed up with his business to The Driver when he visits her with casual, almost fatalistic concision, stating that the apartment is paid for by some occasional high-roller lover but “lately the cheques haven’t been so regular.” Her and The Driver’s relationship is transactional in stated terms, as The Detective’s threats oblige The Player to push The Driver in turn to make sure he can make it worth her while to maintain his alibi.

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But some arc of attraction seems to also spark between the pair, sufficient to draw The Driver to her and vice versa in risky ventures, each cognisant of the other as both a danger and also a bird of the same feather, intense and disinclined to large gestures, speaking language through their piercing gazes instead. “Cowboy music,” The Player notes as she visits The Driver’s seamy flat: “Always tells a story. Drunks, whores, broken hearts.” Hill’s thumbnail for the appeal of genre storytelling, a certain brand thereof at least, one preoccupied by the losers and outsiders amidst American life. The Driver, despite being in a lucrative line of work who’s been working heavily, subsists in the crummy grandeur of cheap hotel rooms with inexpressibly hideous peeling teal paintwork. It’s a lifestyle The Detective notes with a certain level of approval as a sign of The Driver’s dedication and intelligence, living in a manner that offers no hint of secret wealth or indeed any signs of actual life: “Boy, you’ve got it down real tight. So tight there’s no room for anything else.” Despite his seemingly unswerving realism and professionalism The Driver nonetheless eventually reveals motives fuelled by something more elusive, including a belief in a run of luck – “I’m riding a wave” – that must be followed to its end as if he too is a gambler, one playing his game with the universe.

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The criminals The Detective selects to play out the necessary roles in his master plan immediately irritate The Driver when they try to commission him, seeing in them the precise qualities The Driver disdains. “How do we know you’re that good?” Teeth demands when The Driver names his high price when he meets with them in a car park. The Driver immediately and vengefully demonstrates to them his quality by taking over the criminals’ Mercedes and driving it pell-mell around the car park, slamming it against walls and columns, terrifying his passengers and leaving the car a battered wreck, before turning down their offer. The Driver’s antagonism with Teeth ratchets still higher when the criminal turns up on the landing outside his apartment, brandishing a massive revolver to bully him into signing on. The Driver nonetheless remains profoundly unimpressed, at first challenging Teeth to pull the trigger and then, after meeting his gaze for many moments in a staring contest, socking him in the jaw and throwing him down the stairs. “I just wanted to talk,” Teeth groans to The Driver’s cold reply, “You did.” Glasses goes to meet with The Detective to confess failure in obtaining The Driver’s services, whereupon The Detective calmly sets about arranging it himself by visiting The Driver in his apartment and challenging him to engage in the contest, even returning to him his lock pick.

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This key confrontation sees the two characters conversing in hard glares, the stakes and connections unspoken and yet stated through semaphore of body language and attitude, with The Driver signalling his acceptance of the game by taking the key. O’Neal had emerged as a major star with the success of Love Story (1970) and he followed it up with hits like What’s Up, Doc? (1972) and Paper Moon (1973), and stretched himself to great effect with Barry Lyndon (1975). O’Neal had a peculiar screen persona, appearing very much the blandly handsome everyman imbued with a limpidly romantic cast, contradicted by eyes that harboured a hue of wounded animal ruefulness and shrewdness, blended qualities that informed his best roles and performances. Hill had written one of O’Neal’s earlier vehicles, The Thief Who Came To Dinner (1973), and The Driver plays in a fashion as a more self-serious iteration of that film, and suggests Hill saw unrealised dimensions in the actor. Although he signalled a move in that direction with A Bridge Too Far (1977), O’Neal wasn’t associated with tough guy parts, and after The Driver’s failure no-one would again. Which was a real pity, as O’Neal’s career was left with no place to go, and yet he inhabits the part of The Driver perfectly, with his squared-off poise and air of physical competence held on a tight leash of hard-learnt restraint, and when The Driver resorts to direct acts of violence it’s both blindsiding and convincing.

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The air of caginess, of some private reserve O’Neal was keeping locked away from the world, became a potent reservoir when it came to projecting The Driver’s borderline maniacal commitment to a private ethic and project of asocial resistance. The Driver seems less motivated to engage in criminal activity for money but to thumb his nose at people who live by less concerted ways, an aspect of his character The Detective readily grasps because it’s an attitude he shares, if whilst expressing and actualising in quite different ways. Dern, by contrast, had almost become synonymous with a certain kind of role, callow creeps and unstable outcasts, like his Vietnam veteran-turned-terrorist in Black Sunday (1977) and his infamous part as a psycho who kills John Wayne in The Cowboys (1972). Hill readily tapped Dern’s ability to play galvanising assholes but also showed cheekiness in making him the representative of authority. The Detective compares his own approach to his job as one rooted in the same presumptions as newspaper sports results – points on the boards neatly demarcating all players as winners and losers, the nominal task of upholding a public responsibility and enforcing community laws subordinated to the needs of ego and simple equations of power.

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The Detective sees himself as the winner in a job for a society that values only winners, a proto-Trump figure in extolling an exclusively Darwinian sense of the world where the rules are only incumbent upon those not naturally chosen for success, for status, for the right to self-identify with the spine of the establishment. On the other hand The Driver is contrasted by Glasses and Teeth as well as the two stick-up men he taxis at the outset, bandits who almost by definition will possess or foster traits that work against The Driver’s professional sensibility as well as his distrust of violence as people quick to temper and irresponsible. Glasses seems like a reasonable and steady captain for gangland activities in comparison to Teeth, who The Driver immediately pins as a potential hazard with his attitude and delight in violence and provocation, and soon gets all the evidence he needs to back up the assessment. Glasses eventually proves to have his own explosive and duplicitous streak. The Driver’s habit of talking a hard line with flaky colleagues despite not carrying a gun is a test he liberally applies, quickly revealing hotheads and reactive fools, a point of character that feels reminiscent of some Western heroes like Barry Sullivan’s character in Sam Fuller’s Forty Guns (1957), presenting the truest tough guy as one who can maintain a pacifist demeanour but doesn’t flinch from speaking cold truth and laying down the law, or from action when absolutely necessary.

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And as in such a model, this trait makes antithetical characters underestimate The Driver, something Teeth learns when The Driver easily disarms him and beats him up. Glasses falls into the same trap. When The Driver eventually takes on the job, he demands that Teeth sit out the robbery, so Glasses uses Fingers as his accomplice, only for Fingers to foul up during the heist and allow an alarm to sound: Glasses is so infuriated he guns Fingers down. Once The Driver delivers him to their rendezvous point in an empty warehouse, Glasses points his pistol at The Driver and makes it clear he’s going to kill him too, mocking him for not killing a gun, only for The Driver to suddenly swing up a pistol from where he’s nursed it out of sight and blow Glasses away. A great, jolting surprise that again obliges both viewers and characters to revise their understanding of The Driver, one reminiscent in a way of Tuco’s “shoot, shoot – don’t talk” quip from The Good, The Bad, and the Ugly (1966), but without the lilt of black humour, instead striking a bleak, rueing note in confirming The Driver, despite his dislike of guns and violence, knows damn well he has to be good at both in his world. Glasses’ attempt at a double-cross relieves The Driver of any burden to split the take and he heads off to arrange with The Player to swap dirty money for clean.

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Hill’s infusing style on The Driver mimics his writing in trying to film and frame to an essentialist credo. Relatively little of the movie takes place in open daylight, and when it does this is clearly offered as The Detective’s realm rather than The Driver’s, The Detective and his crew hovering around backstreets and rooftops and car parks awaiting calls to action just as The Driver and his ilk parse away time in dim, interior, almost claustrophobic environs. Hill often frames The Driver in relation to faded and battered artworks and fancily framed mirrors on walls in hotels and bars, hinting at the tattered romantic textures lurking behind his life-hardened façade. Cinematographer Philip Lathrop’s photography unfolds in earthy tones of grey, brown, and green, usually only broken up by odd flashes of bolder colour like a cop car’s lights or the balls on a pool table, and relatively colourful locales like the various taverns and the casino have their gaudier colourings muted. The Driver’s visit to pay off The Player at her glitzy, modernist apartment complex feels particularly vital as a thumbnail for Mann’s aesthetic. The duo meet in the sickly greenish glow of fluorescent tube lighting along a blank concrete catwalk that looks like infrastructure for a space centre, and ascend by elevator to hover high above the gleaming cityscape, lowlifes become astronauts by dint of living amidst but not as part of modern American life.

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The inherent visual tension helps draw out Hill’s backdrop thesis regarding American success as release from relationship to history and environment, whereas the losers in The Detective’s parlance must persist in spaces where such things reign over them. Hill’s expect use of Lathrop’s widescreen pictures nudges the edges of Hopper-like abstraction throughout, often moving in for flashes of action and then returning for deadpan medium-long shots scanning corpses and wrecked cars with the equanimity of a classical landscape painter. Hill had to make his driving action scenes feel novel and distinct from famous precursors. It’s been said the template Hill hit upon has proven particularly influential on video games, presumably in the smooth and gliding sense of speed and motion he captures in the key chase sequences, getting close enough to generate immediate intensity but avoiding chaotic freneticism through excessive editing. Often his camera stands relatively aloof from the vehicles, noting their arcs of motion, straining against earth and gravity, so their lines of motion become dance-like, and often framing O’Neal and his passengers, including Adjani in the climax, in a manner that clearly shows them amidst the action. The fact that most of the chase scenes take place in the very early morning allows Hill to let the cars rip with little to stall or frustrate them, instead turning the chases into contests of pure driving skill, tearing through downtown avenues and seamy factory spaces.

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Hill also spurned any music accompanying the chases, employing Michael Small’s mostly electronic scoring with its eerie drones and squiggles strictly for brief passages of atmosphere. Blakely, contrasting her best-known role as the beloved but damaged diva in Robert Altman’s Nashville (1975), plays The Connection with a veneer of tight-wrapped proficiency, breathy voice and bright red lips contrasting her rather asexual dress style, a fitting partner in free enterprise for The Driver and one he seems tight with, and yet she keeps a wary distance, making clear to The Driver she has no intention of getting killed for his sake when he gets her to dig up a fence for the cash. Hill’s more ruthless brand of humour shades into horror as Teeth corners The Connection in her apartment and makes her reveal where the money handover is to take place by inserting the barrel of his huge pistol deep in her mouth. The Connection quickly coughs up the required information and tells Teeth she told The Driver she wouldn’t die for him, only for Teeth to push a pillow over her face and shoot her through it, as if delivering his own, cold punchline to a cosmic joke. The brutal, quasi-sexual violence here renders the games of dominance throughout the film at their most palpable and disturbing extreme, underlining for Teeth as Glasses’ killing of Fingers did for him that he’s truly dangerous, like a rabid animal that must be put down, and the hard lesson The Connection doesn’t live long enough to learn its no-one can stand neutral from the fate of their allies in such a world.

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The climax is set up as The Driver has The Player meet The Exchange Man (Denny Macko) at Union Station only for Teeth to pounce and snatch the purse containing the key to the locker containing the clean money. The Detective chases down the fence and shoots him as he tries to elude the cop on a train rolling out of the station, whilst The Driver, with The Player in tow, chases after Teeth and his new driver ‘The Kid’ (Frank Bruno) in a careening duel of speed and skill, with The Driver behind the wheel of a sturdy pick-up truck he’s stolen opposed to The Kid’s flashy muscle car, which just cannot shake him. Hill’s choice of vehicles in this scene works both as a visual joke inverting marketable images, the streamlined and fearsome lifestyle accoutrement unable to outrun the boxy and utilitarian machine, and as a metaphor for Hill’s preference for plebeian solidity over flash, and with The Driver and The Player remaining perfectly pokerfaced throughout. The battle resolves in a warehouse where the two vehicles stalk each-other before The Driver’s nerveless way with a game of chicken causes his opponent to crash spectacularly (and finally cracks The Player’s stoic veneer), and Teeth finds himself beaten again, this time more finally, as the contest between him and The Driver winnows down to the more elemental and classical art with a gun, an epic moment that gains a moment of salutary humour as The Kid hightails away, happy to survive his first and probably last tilt at the criminal big leagues.

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This battle seems to finally anoint The Driver as the Western hero reborn, chasing down varmints, equally accomplished on his steed and at the draw, existing outside civilised norms but imposing cohesion on a wild landscape through sheer force of will and discipline. There’s one last part of the game to play out, however, as he and The Player return to Union Station to retrieve the money only to find The Detective and a line of cops ready to nab him. The bag he takes out of the locker proves however to be empty, part of a rip-off intended by the deceased Exchange Man, leaving The Detective without the necessary evidence to arrest The Driver. The Player and The Driver both stride in their separate directions, dissolving into the dark, whilst The Detective finds himself the butt of a droll and queasy gag as he’s quite literally left holding the bag. A denouement that deflates multiple balloons, validating neither the lawman nor the outlaw, official and rebellious perspective each found wanting, at least on the scoreboard level The Detective so eloquently extols. But The Driver, having ridden his wave to the end and come out clean, has emerged with a more rarefied form of capital, his creed fulfilled, his body intact and free, even if perhaps destined only to continue on his sharklike way a few more nights.

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2010s, Action-Adventure, Australian cinema, Fantasy

Mad Max: Fury Road (2015)

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Director: George Miller

By Roderick Heath

Mad Max (1979) was a weird and unexpectedly popular film made by George Miller, a young doctor who turned to filmmaking in his spare time during his residency training. Miller had already revealed an antic talent and gory sense of humour with his short film Violence in the Cinema, Part 1 (1971). His first feature evidently aimed to transplant the ’70s craze for car chase movies into the Aussie landscape, a smart commercial move considering that adulation of the car was and is one of the nation’s major religious movements. Miller and his initial cowriter James McCausland went a step further than the usual run of car chase flicks pitting redneck cops against raffish criminals. Perhaps borrowing a little from A Clockwork Orange (1971), Damnation Alley (1976), and Peter Weir’s The Cars that Ate Paris (1974), Miller set the film in a hazily futuristic time of a decayed social order where the roads were battlegrounds for marauders. His cops were badass neo-knights battling rampaging scum, and his hero, Max Rockatansky (Mel Gibson), was that popular figure of ’70s genre cinema, the good man pushed too far by lowlifes. The film was a hit both at home and overseas, albeit after a dub job for U.S. distribution. Miller expanded the series with Mad Max 2: The Road Warrior (1981), which pushed the concept into the realm of myth and depicted a properly post-apocalyptic landscape, and then Mad Max: Beyond Thunderdome (1985). Each film was exponentially more expensive and ambitious than the one before, and Gibson became an international star. Miller’s love of a bygone brand of big, sweeping, elemental cinema was laced with visual and thematic overtones borrowed from John Ford, Howard Hawks, David Lean, Akira Kurosawa, and especially Sergio Leone, whose offbeat, proto-punkish spaghetti westerns became a particular touchstone.
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The Mad Max films have been remembered with rare fondness, particularly the middle episode, for their kinetic force, their exotic creativity, and specific, instantly influential roster of ideas and images. These films were quintessential artefacts of the early days of video, providing an easy bridging point between the drive-ins and home entertainment. Imitations exploded, at first in cheap Italian knock-offs and eventually in big-budget riffs like Waterworld (1995). In their native land, the Mad Max films were admired in themselves, and considered just about the only salvageable relics of Aussie cinema’s flirtation with genre filmmaking until the reawakened interest in Ozploitation in the 2000s; indeed, there is a serious case to be made for The Road Warrior as the best film ever made Down Under. Beyond Thunderdome, an attempt to take the series upmarket and give it Spielbergian appeal, was a great-looking and thoughtful entry that nonetheless skimped terribly on action, and many felt Miller had pulled his creation’s teeth. Ever since Miller, a truly talented filmmaker, has, like George Lucas, wasted a lot of that talent trying to be a one-man film industry.
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Miller had been mooting a fourth episode since the mid-1990s, and now, finally, it has arrived with rising star Tom Hardy slotted into the lead role. Fury Road has been greeted with an enthusiasm bordering on the orgiastic by critics and fans. That’s not so surprising. The appeal of the series was always based on the outlandish and the disreputable, and the new film, armed with a blockbuster budget, has on the face of it at least the jagged, thumping appeal of a heavy-metal album in a sea of autotune pop. One unique quirk of the Mad Max series was that each episode, although linked by certain elements, represented a partial reboot rather than mere sequel to the previous one, remixing certain ideas and characterisations, thus lending itself rather neatly to recomposition 30 years down the track. Fury Road quickly reveals itself determined to a fault not to repeat the perceived mistakes of Beyond Thunderdome.
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Just how deeply Australian the Mad Max films were is necessary to note outright, most particularly their sense of the landscape as both a limitlessly boding expanse and a harsh and withholding thing where paucity dictates adaptation, and their vision of civilisation as a crude assemblage of spare parts left lying about by other cultures. Miller took the Oz-gothic vision of Ted Kotcheff’s seminal Wake in Fright (1971), which contemplated the ugly, unstable tone of devolved aggression that can be seen in some pockets of the continent, and gave it a purpose. He also quoted the wild, frenetic, purposefully crude inventiveness coming out of the nation’s pop cultural quarters in the late ’70s: in the weird panoply of grotesques that form the human world of Miller’s early vision lies the grubby energy welling out of grungy pub rock scenes, art schools, and the burgeoning gay and punk scenes. At the time this was cutting edge; now it’s all rather retro. Miller went to town mimicking the sweeping widescreen visions and strident, epic-sounding music associated with a brand of big movie-making that was fallow for most of the ‘70s: Miller made blockbusters on a budget. Mad Max: Fury Road, which cost $150 million, can’t argue such handmade pizzazz, and Miller had to work his fascination with creating weird little worlds and exploring their sensibilities with a near-constant barrage of thrills and spills.
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Hardy’s Max is glimpsed at the outset framed against the horizon, gazing into the distance, before stamping on a two-headed mutant lizard in an attempt to quell the semi-psychotic buzzing in his head—the voices of the people he tried and failed to save in the past, including his daughter. No time to stand around, however; Max quickly gets into his battered, old Interceptor and flees ahead of a squadron of hunter hotrods. They manage to wreck his vehicle, drag him out, and take him to the Citadel controlled by Immortan Joe (Hugh Keays-Byrne), a hulking aged warlord. Many citizens of the Citadel suffer from “half-life,” or a congenital anaemia usually accompanied by cancerous tumours that cause early death, and one half of Joe’s power rests on his ability to find strong donors to keep the others alive; the other half is control of an underground water supply. The culture of the Citadel includes his army of “War Boys,” young half-lifes kept functioning by blood donors, or “blood-bags” as they’re called, and controlled through promises of an afterlife in Valhalla if they die in combat for him. Joe also has a coterie of beautiful young woman kept as a concubines in a vault. Max is tethered, and his back is tattooed with his status as a universal donor. Before his captors can brand him, Max breaks free and nearly escapes, only to be recaptured. He’s given to one waning War Boy, Nux (Nicholas Hoult), as a blood-bag. Meanwhile Joe’s top “Imperator” Furiosa (Charlize Theron) leads men out on a supply run to the nearby cities that produce fuel oil and weapons Behind the wheel of her war-rig, an armed and armoured long-range fuel truck, Furiosa drives off the beaten path into the wastelands, stringing along her soldiers and plunging them into a battle with wasteland marauders. Joe soon realises what’s happened: Furiosa is helping the concubines escape.
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Characterising Immortan Joe as a primitive tyrant with a taste for harem flesh might be seen as Miller having a sly dig at one of the basic appeals of his creation: the possibility that future civilisation decline would return humankind to barbarism and the unrestrained indulgence of primal appetites and discourteous sexuality, a notion exploited all too enthusiastically by the not-so-different Gor novels by John Norman. Some of the ugliest moments in Miller’s first two films in the series involved the pansexual rape habits of its villains, so Miller may be issuing a mea culpa as he takes on the theme of liberating sex slaves. The storyline mildly upbraids such a fantasy landscape’s appeal in repeatedly noting the stripping away of dignity and agency, something inflicted on Max as well as the young concubines, as he spends many scenes strapped to the front of Nux’s car as he gives chase, feeding him lifeblood. Easy enough, too, to read Joe as a caricature of just about any arbiter of social control, as he keeps his War Boys’ heads screwed with religion and his populace on a leash with carefully rationed water: he warns his populace as he pours water upon them not to become addicted to it, lest they resent its general absence.
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Nux has the strongest, most interesting character arc in the film—point of fact, the only character arc. He charges into battle with fellow berserker Rictus Erectus (Nathan Jones), mouth spray-painted with silvery gloss to evoke the chrome-plated bumper bar of Death, desperate to live up to his creed only to be jolted out of the death-hungry obsession by his own failures. He slowly changes loyalty to the ragged team of heroes whilst Erectus becomes his personal nemesis in the pursuing armada. Hoult, usually cast as cupid-lipped young romantics, has a blast playing such a loose-screw, physical character.
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Meanwhile the coterie of pulchritudinous fugitives—heavily pregnant favourite The Splendid Angharad (Rosie Huntington-Whiteley), flame-locked Capable (Riley Keough), Toast the Knowing (Zoë Kravitz), The Dag (Abbey Lee), and Cheedo the Fragile (Courtney Eaton)—are characterised not as feyly naïve or absurdly tough, but as a pack of sarcastically articulate waifs out of their depth and yet committed to their Quixotic mission, tucked under Furiosa’s wing and doing their best to operate in the ferocity of the moment. I’m not quite sure if anything about their characterisations makes sense in context, though. They’re children of the post-apocalyptic world but say they don’t want their children to be warlords. What else are they going to be? Conceptual artists? Miller should have gone back to Kurosawa to remind himself of how characters set in worlds run by different rules should act.
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Max’s first proper glimpse of this coterie of bounteous female forms has them arrayed against the desert sand and sky in diaphanous silks and chastity belts like some particularly collectable Sports Illustrated foldout. Furiosa herself likes to shave her head and rub engine grease on her forehead as war paint, and has a mechanical left arm. Theron proves again she’s a performer of sneaky craft as she finds depth in a swiftly sketched character with real art, moving supply and convincingly from steely war face to shows of pathos and personal longing and anguish. Her Monster (2003) Oscar notwithstanding, I can’t help but wonder if Theron hasn’t finally found her metier here as a rudely charismatic bruiser. That Furiosa is in many ways the real protagonist of the film is Fury Road’s open secret. Max is at first frantic to the point of, yes, madness—understandable considering the indignities he suffers in the film’s opening scenes. He finally breaks free when Nux crashes his vehicle chasing Furiosa’s war-rig into a sandstorm, and his initial meeting with the cabal of females is a tense and coercive standoff, as he’s initially obsessed only with survival. Standoff turns into a three-way punch-up, as Nux, still chained to his escaped blood-bag, leaps into the fray, and Max alternates between fighting off Furiosa and stopping Nux from killing her. Max at first tries to leave them all behind, but finds the war-rig won’t go because Furiosa’s kill switches have to be cleared in an order only she knows. Furiosa convinces him to take her and the other women aboard, and, of course, uneasy partnership soon becomes unshakeable alliance.
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The basic story of Fury Road reminded me more than a little of Vladimir Motyl’s White Sun of the Desert (1970) with way more action, blended with a solid B-western like Charge at Feather River (1953). Miller sprinkles stirringly bizarre, funny-appalling flourishes throughout Fury Road, proving something of his old, wicked sense of humour remains. Joe has a battery farm of tubby ladies having their breast siphoned as foodstuff that Joe trades as a delicacy. The escaped concubines pause to rid themselves of their detested chastity belts, which have barbed spikes protecting them from penetration. A remote patch of bog is home to a tribe of weirdoes living on stilts. Joe’s armada comes equipped with one vehicle carrying multiple drummers and electric guitarist for mobile war music, a touch that represents Fury Road’s most inspired nod to the rock ’n roll spirit that lurked within the original series’ texture, as well as providing perhaps this entry’s keenest example of the series’ habit of melding ancient ideas with the new. If Fury Road was nothing but such moments, it might have added up to a gonzo classic of crazy-trashy inspiration. But there’s not nearly enough humour to the film, nor enough real inspiration to its running set-pieces.
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Here we get into the greater problems with this entry. The price Miller has paid to make such an inflated reboot has been to do like a lot of modern action directors and essentially turn the last act—the climactic chases from the second two original Mad Max films—and inflate them into an entire movie. The first half-hour sets a hard-charging pace the film can’t sustain but damn well tries, what with Max’s attempted escape through the labyrinth of the Citadel whilst besieged by flash-cut memories of his past failures quickly segueing into Furiosa’s escape. I was near being put off the film right from get-go: Miller over-directs to an absurd degree as he sets the film racing, starting with that annoying CGI lizard and the tumult of psychic ghosts tormenting Max that reduce the necessary reintroduction of the character to a barrage of cheesy camera effects. The very opening suggests a dialogue of intense, meditative quiet and thunderous action might begin, but instead there’s only thunder.
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Miller’s most inspired touches of world-building are steamrollered into the tar along with everything else. The illogic that’s often leaked out the edges of Miller’s world—the amount of petrol the villains wasted in The Road Warrior was about the same as what they were chasing—here returned in watching Immortan Joe piss water away on desert sands. Apparently none of his subject populace of human flotsam have thought to put in some kind of collecting basin or sink. Miller has his image of mock-beneficent tyrant’s egotism and human pathos, and goes no further in setting us up with either a social metaphor of real force or a villain of great stature. In spite of the film’s thematic evocations, it’s as simplistic on the level of metaphor as can be, and the raving about the film’s feminist angles in some quarters ignores the fact that the “hero saves evil king’s sex-slaves” plot is one of the oldest in pulp adventuring. Of course, we live in a time where crude and basic lip-service to political themes in movies is popular for painting our Rorschach sensibilities onto (see also The Hunger Games films), so Fury Road is quite on trend in that regard. For all the faults of Beyond Thunderdome and its big, shameless debts to Lord of the Flies and Riddley Walker, it had a depth and a wistful poetry that completely eludes Fury Road, in moments like the haunting scene where Max is treated to a creation-myth-cum-history via a relic Viewmaster where random images from a vanished civilisation have been patched together to illustrate it. There’s a hint of this in the recurring phrase asked by the concubines, “Who killed the world?”, indicting the warmongers of the future with the warmongers of the past, but without pausing to note the irony of trying to touch on pacifistic themes whilst dancing the audience giddily into a sea of carnage.
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Once the action kicks into gear, the early battles and the finale are the strongest, but in the middle comes some well-staged but uninspired stuff, including an attempt to get the war-rig unstuck from the mud, whilst one of Joe’s allies, the Bullet Farmer (Richard Carter), randomly and stupidly fires off his guns into murk. It begs the question: how did any of these halfwits survive the apocalypse? Miller can think up a lot of things, but not a nonviolent action set-piece for his truckers that can hold a candle to the sequence in Ice Cold in Alex (1959) where the heroes have to hand-crank their vehicle up a hill, or the bridge crossing in Sorcerer (1977).
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In spite of the film’s efforts to honour the force of the original trilogy’s realistic action sequences, here swathes of CGI still must paint the skies. Still, Miller’s respect for landscape and physical context emerges throughout. Production problems meant that Fury Road had to be shot in Namibia rather than the hallowed turf of the Aussie outback, but the vistas are just as powerfully barren and stunningly vast (if also heavily digitally tweaked), and many of the best, though relatively few, moments of the film come when Miller draws back to behold this grand arena for perpetual human foolishness. One touch that did tickle me was Miller basing some of the wasteland marauders’ vehicles on the famous spiky Volkswagen Beetle from The Cars that Ate Paris.
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Dramatically speaking, Fury Road is a near-total bust however, often reducing the honourable creed of the junk action flick to moving wallpaper of bangs and booms and crashes. They’re damn well done bangs and booms and crashes, make no mistake: Fury Road is a magnificent movie production, one that clearly demanded inspiring levels of commitment to put together. But like last year’s John Wick, which also gained many plaudits from critics I’d expect to know better, Fury Road frustrated me with the presumption that an action flick can and should just be a series of Pavlovian set-pieces. Miller has a talent for fitting vignettes of humanity into the sprawl of excess, and the ones that come are interesting, like Furiosa admitting she wants “redemption” for aiding Joe for so long, and Nux connecting with Capable, the least cynical of the escapees; Keough gives a quietly luminous performance that stands out amongst her fellows, though that might be because she actually has a proper interaction with another character. But the character reflexes are astonishingly clipped and basic. Nux changes side with barely a blink, and Max and Furiosa shift from trying to kill each other to palsy-walsy in a couple of minutes.
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The bad guys particularly suffer from this thinness. Part of the force of the first two Mad Max entries lay in the fact that Miller was willing to contemplate, horror-movielike, the dread of characters failing in their personal missions of protection and the loss of loved ones to the new barbarians, and his ability to think up cool avatars of evil. Here Miller reduces that element to backstory visualised in the worst way possible. Keays-Byrne’s velvet-voiced, charismatic, if often overripe, presence was one of the most entertaining in Aussie TV and film of the ’70s and ’80s, and it’s great to see him restored to his rightful place as overlord of villains. Yet he’s completely wasted as Immortan Joe, who’s just a weak retread of Lord Humungus, lacking his real physical menace, mixed with traits from Dune’s Baron Harkonnen, and he remains a mere action figure in place of a villain. Perhaps it’s admirable we don’t get scenes of the concubines being raped or mistreated, but the film lacks basic melodramatic spurs and thus the delight in seeing evil regime churned into scrap metal. Moreover, Joe’s actual comeuppance is so clumsy and helter-skelter that I almost wondered why Miller bothered.
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Furiosa, finding her beloved childhood birthplace no longer exists and sinking to her knees to scream in fury to the desert, is supposed to register as an emotional highpoint, but doesn’t really cut it, considering the character’s had about 15 lines of dialogue and the hoped-for Eden has only ever registered before as a tossed-off McGuffin. Late in the film, Miller introduces a new set of protagonists to add to the band of heroes—the Vuvalini, a small remnant tribe of women ranging from young and dashing “Valkyrie” (Megan Gale) to aged matriarchs, including “Keeper of the Seeds” (the always wonderful Melissa Jaffer). Like so much else in the film, these ladies deserve and demand far more time to impress themselves upon us, and the notion of a pack of gun-wielding grannies on choppers is delightful, but they’re tossed into the drama moments before the big finish revs up. Thus, moments like the Valkyries’ eruption into battle don’t carry much weight: it’s just more stuff happening.
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Frankly, although the final chase sequence represents a breathless piece of cinema construction and risky filming, I didn’t enjoy it half as much as the jungle chase of Indiana Jones and the Kingdom of the Crystal Skull (2008), which emphasised fluid lines of camera motion to better read complex action using moving vehicles as mobile platforms in a running battle. Miller tries to do the same thing here, but changes camera positions and edits the stunt work too frenetically, with no sense of rhythm for the daring and the interplay of elements to register. But perhaps the biggest void in Fury Road is Max himself. Hardy seemed on paper like perfect casting as Max redux: he’s an actor of great sensitivity who has powerful star presence and also can look convincingly tough. His performances in Warrior (2011) and The Dark Knight Rises (2012) elevated both: the mordant humour as well as threat he invested in Bane has proven over time to be one of the latter film’s coups. But here he proves startlingly weak. At first he makes a stab at an Aussie brogue, but his accent skids about like slick tyres on an oily road, and he sometimes barely seems present in the movie. Trapped behind the mask he wears for much of the film, Hardy looks vaguely like some downmarket Daniel Craig clone. This isn’t entirely his fault. If I didn’t know better I’d suspect the screenplay was, like the second two Die Hard movies, one of those blockbuster imitation spec scripts that someone thought might as well be repurposed as a sequel for the model, so disposable is Max’s presence throughout much of the film. Max has been robbed of all of his mythic stature and specific gravitas.
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I have suspected one of the reasons the series lay fallow for so long was because by the end of Beyond Thunderdome , Max as a character had reached a point in stasis. For all the alarum and affray here, it’s still rather obvious that Miller is unwilling to nudge him even slightly past the pose of eternal wanderer. That’s not necessarily a problem—after all, Zatoichi clocked up 20-odd films in his rootless wanderings and remained entertaining—but Max here just never feels particularly important, vital, or distinctive. The man who “carries Mr Dead in his pocket” has become just another player in a busy landscape. What Fury Road does well is just about the only thing it does: stage fast-paced road action. Fury Road is a triumph of high-powered editing masquerading as awesome swashbuckling fun, but much of the soul of this creation has been left by the roadside like so many burnt-out spark plugs: it’s an almost complete dud on an emotional level—and this kind of filmmaking runs on emotion. Yes, it is a good action movie. But it could have, and should have, aimed higher.

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