2010s, Drama, Scifi

Marjorie Prime (2017)

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Director /  Screenwriter: Michael Almereyda

By Marilyn Ferdinand

The world of speculative fiction has long embraced artificial intelligence. For example, from the 8th-century B.C.E., Homer’s Iliad mentions that Hephaestus, the god of artisans, fashioned maidens from gold to help him in his work. Homer wrote that, “In their hearts there is intelligence, and they have voice and vigor, and from the immortal gods they have learned skills. These bustled about supporting their master.” This invention is clearly an example of the positive aspects of AI. Then there are the negative examples, such as Futura, aka Robot Maria, from the novelist Thea von Harbou’s Metropolis and Fritz Lang’s 1927 film of the same name that was created to destroy the machinery supporting the city.

Now, science has caught up with human imagination. AI programs, which are getting more sophisticated by the day, can review professional literature at breathtaking speed to answer queries and synthesize knowledge that likely will result in medical and engineering breakthroughs. Conversely, AI voices and advanced language skills are already enabling deceptive communications that can adversely affect such things as elections, financial safety, and territorial security.

People who use AI report that they sometimes feel like they are talking to a real person that they themselves have created, one who wants to do nothing more than please them. This is the premise of Michael Almereyda’s thought-provoking film Marjorie Prime. Based on the play by Jordan Harrison, Marjorie Prime takes place in the not-so-distant future in the modernist, Long Island home of Marjorie (Lois Smith, reprising the role she originated on stage), an 80ish woman descending into dementia.

The film opens with Marjorie talking uneasily with Walter (Jon Hamm), a man in his 40s who is sitting rather stiffly on her living room couch. She acts a bit bashful and awkward around him, even as he presses her to eat a spoonful of peanut butter in what appears to be a daily tug of war. After some coaxing, she does as she is asked, and then settles down to talk about her life with her husband, the flesh-and-blood Walter who was 20 years her senior and died several years before the action of the film takes place.

This Walter, Walter Prime, is an AI hologram who was purchased by Marjorie’s son-in-law Jon (Tim Robbins) to help her retain whatever memory she still possesses and coax her to eat and take better care of her health. Tess (Geena Davis), Marjorie’s daughter and Jon’s wife, finds Walter Prime creepy and her mother’s choice of the prime’s age puzzling and disturbing. We muse that this is the handsome man Marjorie married, unmarred by old age and infirmity, but it also seems that the prime is a facsimile of the man with whom Marjorie was most happy and shared the best memories.

At Walter Prime’s urging that she tell him more about himself and their life together so that he can better “help” her, she shares a story about how, early in their marriage, before Walter had become wealthy and influential, they chose a poodle from the city pound that they named Toni. She recalls how Toni loved to run on the beach and would come home with a coat full of sand. She continues the story of how, after Tess had been born and Toni had died, the family went back to the pound. Tess, without any prompting from them, chose a dog that looked just like Toni, and they named her Toni II. Walter Prime takes it all in, saying, “I’ll remember that.”

Barring an electronic meltdown, the memories Walter Prime makes are not subject to the corruption human memory is heir to. Indeed, at one point, the characters discuss the notion that a memory is not even as good as the last time it was called to mind, several generations removed from the actual event that took place.

To emphasize the unreliability of the stories we tell each other and ourselves, Almereyda includes flashbacks to the moments memories discussed in the film were made. For example, Marjorie relates the story of her engagement to Walter. She says they were sitting on a bench in Central Park watching saffron-colored flags waving in the wind, a reference to the art installation “The Gates” erected there by Christo and Jeanne-Claude in 2005. Walter, she says, got down on one knee and proposed. Even in the telling, Marjorie is not completely clear on the details. In flashback, however, we see that the couple were in bed, likely after making love, and Walter pulled out and opened a box containing an engagement ring. They talked obliquely about the challenges of a May-December marriage. The image of “The Gates” Marjorie remembers came from TV news.

Amid the unique experience of a human and an AI forming a relationship, Almereyda tells a somewhat less interesting story about the family secrets and schisms that have caused the family great unhappiness through the years, especially Tess. She and Jon have conspired to keep her brother Damian from re-entering Marjorie’s memories, a case of sibling rivalry that has never resolved. In Jon’s private conversations with the AI, he fills Walter Prime in on background details to help it develop into a more robust version of Walter while avoiding landmines with both Marjorie and Tess. Tellingly, Jon is rarely seen without a glass of scotch at hand, suggesting that the prime is not the only one that has been schooled in avoiding landmines.

The atmosphere of repression hangs heavily over the film. Cinematographer Sean Price Williams takes advantage of the misty Long Island air and overcast weather patterns to laden the images with a veil of darkness. One arresting image is of Tess and Jon walking from the beach back to the house, trudging through the moist wind looking gray and grave. Williams also favors darkly lit interiors that suggest that the AI is not the only ghost inhabiting the premises.

All of the performances are effective, especially Smith’s long-honed characterization. However, it was Geena Davis who really grabbed me. She shimmers with brittle anger that is a thin veneer for a depression that goes much deeper than simply resenting her mother for not loving her more. Despite her opposition to Walter Prime, in the second act, Tess finds herself talking to a prime of her now-deceased mother. Their conversation is quietly hostile, as Tess tells Marjorie Prime not to smile so much, a devastatingly telling detail. Davis really embodies the desperation of a daughter who perceives a constant undercurrent of displeasure from her mother.

Almereyda continues to play with the possibilities of artificial intelligence as the film progresses in an engaging, if slightly ridiculous manner. The last scene plays like a game of Telephone, but I wouldn’t bet against its chances of coming true in the future. Marjorie Prime isn’t the first shot across the bow from the AI future, but in many ways, it feels the most human.

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2020s, Action-Adventure, Scifi, Uncategorized

Dune: Part Two (2024)

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Director: Denis Villeneuve
Screenwriters: Jon Spaihts, Denis Villeneuve

By Roderick Heath

Two and a half years since the first part of Denis Villeneuve’s bifurcated adaptation of Frank Herbert’s classic was released, the second comes charging out of the deep desert of current cinema-going, that vast and dread wasteland left to us by Hollywood. The first part came out amidst the throes of the COVID pandemic, managing to make a decent box office showing despite all that whilst gaining most of its viewers on streaming. Hardly the natural habitat for a pricey, spectacular science fiction epic, but it still made an impression on a mainstream audience plainly starved for big, ambitious genre filmmaking that doesn’t treat us all like eight-year-olds: if any property caught the first ripples of changing zeitgeist of that moment, more apparent now as the superhero movie craze rapidly wanes, it seems to have been Dune. An ironic fate for a movie adapted from a 1965 tome long described as unfilmable, with the previous example of David Lynch’s 1984 version usually offered as horrid warning for the unwary. Props to Villeneuve: for all my lack of passion for his vision in general and the way he applied it to Herbert’s story, he certainly seems to have pulled off a truly impressive feat in selling such an odd, byzantine story to a multiplex audience. This was particularly clear when I settled down to watch the second instalment, this time in the proper temple of a movie theatre, surrounded by a crowd of all ages. Doubly impressive given that the choice of splitting the book in half left the viewer at an important but unsatisfying dramatic juncture, but with the hook planted deep.

The upside of that choice was that much of what distinguishes Dune as a piece of fiction comes to fruition in its later portions. Those were portions that, for all its very real qualities, Lynch’s film couldn’t help but garble when trying squeeze it all into a workable whole – at least, once the Di Laurentiis editing was applied. The novel’s basic narrative structure of a young protagonist’s fall and rise, with the kind of messianic meaning behind his rise that’s long since become a mainstay of modern quasi-mythic storytelling, gave a solid narrative backbone to a tale that snakes and coils with weird and alien purpose in both key concepts and marginalia. So the second part of Dune was always going to be an intriguing proposition: having promised the audience the prospect of seeing Paul Atreides make common cause with the Fremen to avenge themselves upon the evil Harkonnens and win back control of the planet Arrakis, now they can be asked to wrap their heads around the novel’s most bizarre conceits running the gamut from high science fiction to far-out mysticism, from sentient unborn children to space-navigating mutants. Except that…well, I’ll get to that.

Dune: Part Two opens with confidence, at least: Paul (Timothée Chalamet) and mother Jessica (Rebecca Ferguson) are being escorted to a Fremen underground city or ‘sietch,’ dodging and slaughtering Harkonnen soldiers sent out to hunt them down. At first they find themselves objects of suspicion and hatred as outsiders, especially as Paul has killed the Fremen Jamis (Babs Olusanmokun) in the duel that capped the previous movie. But both Atreides soon find their place amongst the Arrakeens in their different capacities. Jessica is asked to replace the sietch’s dying Reverend Mother, one of the Bene Gesserit sisterhood Jessica was trained by and who inculcates the populace with religious doctrines and prophecies whilst actually purveying social control and selective breeding. Paul for his part determines to school himself thoroughly in Fremen ways and prove a valuable fighter. Sietch elder Stilgar (Javier Bardem) is already thoroughly convinced he is the prophesised leader who will lead the Fremen to Holy War, whilst young warrior Chani (Zendaya), daughter of the murdered Imperial biologist Liet Kynes and a Fremen, maintains a sceptical attitude and wants more practical approaches to ridding their planet of the Harkonnen yolk despite her strong attraction to the young stranger.

Their disparate viewpoints of the same goal at least temporarily intersect in the form of Paul, as he proves not just a good fighter but a wily tactician and an object of increasingly fierce veneration by his fellow ‘Fedaykin’ or elite Fremen warriors, offering the promise of unifying all the Fremen tribes and unleashing them in a grand spree upon the universe: the Fremen look to him as the “Mahdi” and the “lisan al-glaib,” deliverer figures distinct from the concept of the “Kwisatz Haderach” that the Bene Gesserit have been breeding, although the distinction is never elucidated. As a Reverend Mother, Jessica helps further the cause by proselytising to deepen the apparent fulfilment of the prophecy, but the act of drinking “the Water of Life,” a by-product of the infant sandworms that infest Arrakis that works like intensely purified spice, to become a Reverend Mother has the unintended result not just of opening Jessica’s mind to being filled with the memories of other Bene Gesserits, but also her embryonic daughter. Meanwhile, the Emperor of the human universe (Christopher Walken) nurses his unease after having arranged for the Harkonnens to wipe out the Atreides; his daughter Irulan (Florence Pugh), also a pupil of the Bene Gesserit leader Mohiam (Charlotte Rampling), starts to tease out the truth of this discomforting plot. Mohiam in turn encourages Baron Harkonnen (Stellan Skarsgård), increasingly irate over his kinsman Rabban’s (Dave Bautista) failure to bring the Fremen to heel, to instead place his vigorous but insane nephew Feyd-Rautha (Austin Butler) in charge of the suppression.

For about its first third, Dune: Part Two rolls on with a force and purpose that suggests it really knows what to do in picking up midway through a narrative, and, moreover, seems to have liberated something in Villeneuve stymied by his earlier Hollywood ventures. There’s a strong early action sequence as Harkonnen soldiers, hunting Paul, Jessica, and Stilgar’s warband, have the tables turned on them despite their attempts to take refuge on a high mesa: Paul takes out a soldier but leaves his back vulnerable to another, only for Jessica to fall on the enemy and beat them to death. The mixture of emotionally volatile frenzy and suspicion of the Fremen towards the two is deftly depicted, setting the scene for the difficult journey that lies ahead. Similarly potent in staging, if a tad illogical, is an action sequence where Rabban, losing his cool, leads his soldiers into an ambush in a sandstorm and finishes up fleeing before Paul back to his ornithopters, barely avoiding being slain by a Fremen assassin during the wild escape. Why Rabban and his people don’t have infrared scopes, or future version of such, for such actions is left vague, but the staging of the scene is certainly effective, with the punchline being Rabban’s expressions of shock and profound disquiet as he comprehends just how fanatical the force he’s opposing is.

The strong early portion of the movie culminates in the vital mythopoeic moment when Paul first dares to ride one of the colossal sandworms, a feat he needs to complete as part of his initiation as a Fremen, but which proves another building block in his growing mystique, when he uses a worm-attracting ‘thumper’ and draws in a truly colossal worm that he manages to steer. This sets the scene for a marvel of special effects entwined with dynamic camerawork and staging to intensify the desired immersive effect, describing vividly the fantastical notion of snaring hold of and being dragged along on the back of an enormous, primeval beast as it cleaves through the desert sand. This in turn sets up the most impressive of the movie’s visuals, the moment when any fan of the material will be anticipating, when the Fremen warriors ride into battle on the backs of the worms, crashing through hordes of Harkonnen and Imperial soldiers in an awesome vision of primal power and animal will overwhelming even the most fantastically advanced human protection.

Rather than carefully slice up and feed portions to the audience promising the evil still lying in wait for the Atreides and the Fremen, however, the narrative shifts focus to the Harkonnens for a long chunk of the movie, stalling the pace in a manner the entry never really recovers from. Villeneuve wants to make a real impression of the menace of Feyd-Rautha, as opposed to the glimpses of Sting looking bug-eyed in leather shorts in Lynch’s take, even if this version ultimately, similarly emphasises the character as villain beefcake. So we get an introduction of Feyd-Rautha with his latex-clad concubines, casually slicing throats of luckless underlings, in scenes that look like they were designed for a particularly fetishistic mid-1990s fashion mag spread. Despite the (relatively) cooler tone of Villeneuve’s filming and the acting by Skarsgård and Butler, they’re actually even more cartoonish than the takes on the Harkonnens than in Lynch’s film, sapped of all their intellectual as well as physical pith and ruthlessness, leering, growling, raping, and butchering at whim. Villeneuve and Spaihts make Feyd-Rautha a sort of melding of wicked Roman Emperor traits – crazy and capricious like Caligula, fond of gladiatorial combat like Commodus, a matricide like Nero. But the aspect that Lynch emphasised, in a motif he would go onto reiterate much more intricately in Mulholland Drive (2000), that Feyd-Rautha is Paul’s dark double, the projection of his id made flesh, and the alternative casting in the matinee idol of political theatre stakes, is utterly beyond Villeneuve’s literalist sensibility.

Similarly, the Baron’s peccadilloes have been given a slight updating and upgrading in grotesquery – where in the books he had a penchant for sadistically raping and killing young men, here he’s glimpsed with a stack of mangled pubescent girls in his chambers. Villeneuve returns to the images of Skarsgård swathed in fake fat and swimming in glistening oil-like fluid after enjoying rapine and murder, to make sure we know these are not nice people. The “black sun” of the Harkonnen’s home planet Giedi Prime is exploited as an excuse to desaturate the exterior sequences to a virtual black-and-white palette, increasing the fashion spread-gone-evil aesthetic, and Feyd-Rautha goes into gladiatorial combat with some luckless Atreides captives with his guard of genetically engineered mutant men as backup. To be fair, some of this is striking and effectively nasty, reminding the viewer that a universe ruled by the Harkonnens would be a nightmarish hellscape, and indeed one where they’re tolerated is already too close to that status as it is, in this future that’s regressed politically into feudalism. Not that Villeneuve has anything to say about that: it’s just a vaguely techno-Ruritanian backdrop for the plot, a convention Herbert took from classic space opera, converted into an actual idea and conceptual frame, gave birth in turn to a generic convention via the material’s children like Star Wars (1977), and now isn’t going to be converted back into an idea.

Perhaps the most prominent victim of the adaptation’s choices and priorities is Herbert’s most bizarre and memorable creation of the early books, Paul’s sister Alia, who in the book is born as a fully sentient and cognisant Bene Gesserit. Regarded as an “abomination” by Mohiam for that reason and created contrary to all Bene Gesserit precepts, Alia plays a vital role in how the climax of family revenge plays out, presented as a mere vulnerable child to the Emperor and Harkonnen but able to kill Harkonnen with poison. The grown-up Alia is even more fundamental to the two follow-up novels, where she becomes the lover of the resurrected Duncan Idaho but is later possessed by the transmitted consciousness of her grandfather the Baron. Villeneuve keeps Alia to mere glimpses of her in a foetal state within her mother, having psychic conversations with her, and a brief appearance, in one of Paul’s prescient vision, of Anya Taylor-Joy playing the adult Alia – which is, admittedly, very apt casting. It’s not that surprising that Villeneuve would avoid the awkwardness of trying to realise the young Alia as a fully sentient and deadly toddler (although the very young Alicia Witt managed to play her in Lynch’s version to some effect), as well as trying to pare back the extra clutter of characters. But the fact that she’s absent but the narrative shoehorns in Lady Margot Fenring (Lea Seydoux), a scheming Bene Gesserit acolyte who seduces Feyd-Rautha to get pregnant by him, makes that excuse feel a bit flimsy. I felt like Alia’s absence was more intended to remove some of the eccentricity and the complexity from the work: she’s too definite a presentation of Herbertian strangeness and provocation to sit easily with Villeneuve’s efforts to demystify Paul and render the story into a more standard parable for the dangers of fanaticism and power politics, as well as something likely to make the current mass audience uncomfortable.

Villeneuve’s cachet as a filmmaker to date – at least since he left behind French-Canadian art cinema for the heady climes of Hollywood – has been applying a formidable but facetious layer of stylisation to movies that proceed with highly programmatic and even banal dramatic beats. As made plain enough in previous films like Prisoners (2013) and Blade Runner 2049 (2017), Villeneuve has a love for diffused lightning, heavy filter work, and other atmospheric visual textures that recall the grand old days of Hollywood high style cinema from the 1980s but with a more contemporary spin. And, yes, compared to the sleek, almost painfully coherent and featureless style of CGI delivered to us by superhero movies in the past few years, Dune: Part Two does suggest new paths for contemporary visual effects to take. Villeneuve wields such texturing here, enabled again by cinematographer Greig Fraser, with intent to enrich the narrative with some sense of connection in the imagery – the way, for instance, he pays attention to the flicker of erupting fireworks penetrating the cavernous interiors of the Harkonnen citadel where Feyd-Rautha walks rhymes with a later moment when Paul and Chani spy the strobing light from artillery unleashed upon a Fremen sietch, marking the coming of Feyd-Rautha’s wrath to Arrakis.

Villeneuve meanwhile swathes Ferguson so often in cosmic chadors, hoods, and jewellery, and painted over with cabalistic lettering, that I started to wonder if he was indulging some sort of atavistic fetish, but decided that’s too interesting for him. This, even as Jessica’s role is minimised, with some of her dramatic function handed over to Chani. Villeneuve and his special effects team are sparing throughout Dune: Part Two, an episode where the source material was always going to offer up manna to the visually-oriented filmmaker. The desert filming is more effective in this movie than its precursor, with Fraser allowing more colour and texture to certain shots, the sands of Arrakis sometimes bleached and cheerless, other times permeated with lush ochres and governed by skies as blue as the eyes of the spice-gorged Fremen. And yet there’s something fascinatingly inert about the bulk of Villeneuve’s imagery, for all its polish and conceptual grandeur. There’s nothing expressive about it. Except for flashes here and there I gained no real feeling of entrance into a grand fantastical universe, but like that universe was being conveyed in the language of the kind of crisp digital gritty-pretty gloss of video games and AI-generated artworks. Only the repeated image of the titanic worm charging through the sand, one Villeneuve knows is dynamite and repeats at the very end, wields a truly arresting sense of might and transcendent power. A feeling of detachment permeates the film as a whole, and it stems from a more fundamental problem of attitude than simply to Villeneuve’s hyper-fussy aesthetics.

As an adaptation of a book, Dune: Part Two proves a crushing disappointment. Instead of Harkonnen’s comeuppance coming from an unexpected, mildly shocking and memorable place, it’s accomplished in the film in the most desultory terms. For any fans of the novel and its follow-ups hoping for more of the essential detail to make the cut this time, there is still no mention of the Butlerian Jihad or the Spacing Guild, or so much of the book’s imaginitive infrastructure. Just exactly why the spice is so important to this fictional world is left so fuzzy and poorly described that I’m not really sure anyone watching either part of Villeneuve’s diptych and who hasn’t read the books will have any real idea of it, beyond being a quasi-magical MacGuffin. The process of extracting the Water of Life from a young sandworm is shown in well-filmed detail, but the actual connection between the worms and the spice isn’t elucidated, and so the way it’s deeply wound in with Paul’s apotheosis is utterly garbled. The revelation that Jessica is actually Harkonnen’s daughter is dropped with all the grace of a soap opera. It’s always a delight to see Walken in a film and yet he’s oddly ineffectual as the Emperor: Villeneuve seems to have wanted him to embody the haunting, exhausting nature of vast power, rather than mere malice, but the necessary sense of a Machiavellian nature operating almost in spite of itself never comes across, partly because, well, Walken is getting a bit old. The crucial exchange between Paul and the Emperor in the climactic confrontation, when the Emperor coolly informs Paul that his father Duke Leto’s humane streak was exactly his weakness, fails to land as sharply as it should because Villeneuve doesn’t seem to have any clear emotion he wants Walken to express beyond the quality of being Walken.

More conspicuously, Dune: Part Two might well be the apotheosis of an increasingly depressing trend in modern genre storytelling where it’s assumed that underlying subtext or real-world blueprint of the generic metaphors are in some fashion the “true” meaning of what’s going on, and therefore anything that breaks down the distance in terms of interpretation is only dispensing with a nicety. In this paradigm genre storytelling only exists to sell ideas and messages to the great unwashed. Whereas the great power of genre metaphor is precisely the way it generalises, transforming aspects of reality into functional abstractions that can change and develop other meanings over time. In specific terms of Dune: Part Two, this means that Villeneuve has done his absolute best to ensure that we all know that Herbert’s story is a metaphor for oil dependency and the Fremen are not a future race eight millennia and millions of light years removed from us with retained aspects of the cultures that fed into their identity, but slightly coded representatives of Middle Eastern and other hard-done-by populaces. Leaving aside the faintly racist absurdity behind the assumption that a horde of Arabic people were just itching to up sticks and shift holus bolus to a whole planet of desert to hang out on, Villeneuve and Spaihts ram home the similarity to contemporary problems by inventing a new aspect to Herbert’s Fremen society by referring to certain sectors of the Fremen as “fundamentalists,” a word not used in the book and with no equivalent either. The Fremen in the book had their own, peculiar culture and interpretations of the religious ideas common to the Empire as disseminated by the Bene Gesserit, but they weren’t bumpkins. Villeneuve on the other hand subdivides them, between those who are bumpkins and those who, as represented by Chani, are more cosmopolitan (the film elides the fact that Chani herself is the product of personal and cultural mating, too). The film portrays Stilgar as a zealot and gullible stooge for the messianic project, rather than the serious and stalwart warrior in the book, now the kind of true believer who sees even Paul’s casual denials of being the Mahdi as proof he is – moments that, at least, give the film some of its few moments of ironic levity.

Chalamet, to his credit, grows nicely into the role of Paul in his second outing: if he didn’t wield a newly voluble and mature intensity as Paul takes command when confronting the Fremen elders after drinking the Water of Life, the film would fail entirely, but he delivers, even if he’s still not exactly the second coming of Kirk Douglas when whipping up the Fremen for battle. The completeness of the character’s transformation from the gangly manor-born whelp of the first film to the coldly victorious warlord by the end of the second is most coherently conveyed by his presence. The script however lets him down in too many ways. Whilst Paul isn’t displaced in narrative function, exactly, the film disengages from his experience when it really needs to be weaving its way deeply into his viewpoint to put across his blend of increasing desperation and hardening purpose as he sees every choice being cut off through his burgeoning powers of foresight. Villeneuve leans on the one, repeated image of people writhing in agony from the starvation incurred by what he might unleash. There’s no meditation on Paul’s accruing of hardened battle experience and emergent tactical genius, the edges he’s been gifted by being schooled by master warriors combined with the vulcanising heat of his experiences to create a truly formidable leader. Part of this stems from the highly truncated timeframe: in the book this took years, during which time Alia was born and grew, and Paul and Chani had a child who was killed by the Harkonnens. Paul’s prescient visions are boringly filmed and conveyed, and the crucial moment when he dares to grasp his destiny and drink the Water of Life is arrived at, and passes, without any real sense of climactic punch or truly dramatic meaning. Villeneuve’s lack of engagement with the quasi-mystical aspect is of course deeply connected with his general disinterest in the story’s more psychological, mystical, and symbolic aspects, and indeed his desire to have his messianic antihero cake and eat his interrogative parable about religious manipulation too.

Indeed, this reveals Villeneuve’s lack of real imagination underneath the superficial prettiness and conceptual indolence of his pictures. All he gives us is Chalamet staring at his hands and mumbling something about all the alternatives he can see now. Paul’s romance with Chani is also a victim of the fudging: if Chalamet and Zendaya have any chemistry, I didn’t see it, and as a result a love affair that’s supposed to root Paul to the present and upturn Chani’s sense of identity and loyalty remains a stillborn affair, a segue into fodder for the actors’ TikTok fans. Villeneuve and Spaihts moreover go a little further in imposing their own ideas of modernising upon Herbert’s text in a way that feels spasmodic and tacked-on, particularly in the attempt to refashion Chani into a sceptic towards Paul even as she falls in love with him and helps coach him during his initiation period. Zendaya is certainly evolving into a strong actress, and whilst I scarcely bought where this take on Chani insists on steering the character, I admired Zendaya’s attempts to make it palpable with her increasingly troubled and finally furious and agonised visage lending a note of emotional immediacy to the very end that the film otherwise lacks. Josh Brolin returns with welcome, grizzled gravitas when Gurney Halleck is revealed to still be alive and working with a squad of outlaw spice harvesters and smugglers, but his return to the fold isn’t conveyed with any drama in staging: Villeneuve simply reveals him amongst the ranks of smugglers. But Brolin is a canny actor, and he sells the moment of Gurney and Paul’s reunion, with a flash of authentic, potent emotion. Bautista is required to rant a bit. And Pugh, well, there’s not much she can do with a thankless role.

There’s something extraordinarily inefficient about the way the film unfolds, too. To be fair, Villeneuve seems to be trying to maintain something of the novel’s stately, careful progression towards ends that are literally preordained, and relative lack of described physical action. But the very guiding principle and pleasure of the book is the way each chapter is presented as a kind of intellectual chess match between various characters, where the conversations are forms of warfare by other means “I can kill with a word,” Paul declares at the end of a novel where words have been weapons right along – and where the battles in turn are laced with their own kind of dialogue, as in Paul’s final duel with Feyd-Rautha when he tries to understand the importance of his choice of costume. By contrast, here the dialogue exchanges here are bland and expository. The flaccidness of the script is underlined when it forces Zendaya to repeat her immortally clumsy opening line from the first film, slightly modified now in conversation with Paul — “Arrakis is so beautiful when the sun is low,” like she’s writing copy for a tourism advertisement rather than trying to convey one great source of passion in her life to another. Despite splitting the book and the second part being over two and a half hours long, the narrative never shifts into a higher gear. Excessive emphasis is given to aspects like Gurney showing Paul, Stilgar, and other Fremen leaders where he hid the Atreides stock of atomic weapons – which seems present mostly so Villeneuve can nudge the viewer with extra promise of an anti-nuclear parable as well as an anti-colonial and anti-Jihadist parable. And, worst of all, the rather curtailed final battle arrives as more than a bit of an anticlimax, as the grand vision of the worm-riding Fremen comes and is then disposed of.

But where Dune: Part Two subtly but cumulatively really derails the story is in how Villeneuve wants to have his messianic antihero and his sceptical, anti-zealot message too. Herbert’s book certainly comments on the way mythologies are constructed and used by both power and oppressed populaces, but ultimately the narrative hinges on the way it transmutes the desire for religious iconography, and figures who fit into the classical understanding of the word “hero” rather than its devolved modern usage, for a science fiction setting. Lynch’s Dune settled for purveying the ascension of Paul to virtual godhood as a cheeralong journey, robbed of its darker elements, but at least Lynch really got behind that, delivering his action climax with the enthusiasm of a classical war movie, and leaving off with a vision of the miraculous that wields nagging power, cutting to black from the awesome, Cecil B. DeMille-meets-Frank Frazetta vision of rain falling upon Arrakis and the Fremen hordes. Villeneuve won’t commit to dark revelry nor high tragedy nor roaring craziness. Paul is in some ways a false messiah for the Fremen, but also a very real one, and his coming to a certain extent only rides the wave of their worldview and capacity, which is, again, the product not of our world but of a futuristic realm where the religious and the scientific have long since fused back into a curious new singularity of outlook. The Fremen are inseparable from their faiths and warlike talents, and Paul soon learns to his chagrin that his revenge is inseparable from the unleashing of a tide of human potential, both glorious and horrific: no matter what he does in this regard, the tide will be unleashed, because it has been pent up too long, a phenomenon so often glimpsed in history when stable tyrannies end. The later books in Herbert’s cycle make it apparent that Paul resisted the ultimate choice which his son Leto II fatefully makes, to become a practically immortal human-sandworm chimera and strangle all human ingenuity and progress for millennia until the right moment comes to let it loose in a fresh torrent.

In Villeneuve’s filming, this all falls by the wayside so he can have his simplified take on the story in a way that sets out to court current-day collegian clichés about colonialism and capitalist exploitation and white saviours. The script refocuses Chani’s role in the story, in itself not a bad idea as she’s essentially only the hero’s love interest in the book, to make her at once Paul’s lover and vital helpmate – she helps train him in the ways of desert life – but also a bulwark against complete acceptance of his emergence as leader, turning her scepticism on the idea of the Lisan al-Glaib and Paul’s embodiment of it as an outsider. Again, this does flesh out something in the book, but which was more Jessica’s role, as both Paul’s guide but also an increasingly dubious figure – embracing her Bene Gesserit status means detaching herself to a degree from Paul’s project. By the movie’s end Chani turns her back on Paul as he ascends to the throne by marrying Irulan, ranting that she still wants free her people and that “This prophecy is how they enslave us!”, when, point in fact, it allows the Fremen to brutalise the rest of the human universe. It’s understandable that Villeneuve and Spaihts want to open up at least some distance between themselves and the book’s implication that everyone in the end is a servant to some kind of system, be it political, biological, social, religious, or fate itself, Paul as Kwisatz Haderach most of all, even whilst aiming for the lesser of myriad evils.

But it feels, like so many things today, more like a sop to contemporary progressive youth self-congratulation: I reject bad, therefore I am good. Moreover, Chani’s choice of flight is finally less an act of principled conscientious objection, but a peevish refusal of romantic compromise, as opposed to the book’s ironic last lines where Jessica and Chani, whilst locked in their nominal roles as mere concubines, will be remembered historically as wives, thus achieving their own subversion of the hierarchy much as Paul turns the imperial power structure against itself for his own ends. Herbert’s ahead-of-the-curve feminism was fascinatingly articulated through a reactionary future patriarchy, another potentially rich disparity that never gets explored. For all his trumpeted efforts to retain the darker qualities of Herbert’s concepts, Villeneuve ultimately swaps the cop-out of Lynch’s version for a different kind of cop-out, an indulgence of moral sentiment with political dimensions appended to a work expressly about how circumstances can sometimes refuse such indulgences. And this failure of nerve helps douse the secret fire of the story it’s trying to tell, keeping it arm’s length from its heroes’ experiences of moral terror as well as the flush of well-earned victory and the exaltations of quasi-transcendental experience, mastery of time and space at the price of peering into its dankest abyss. Villeneuve manages here what he also inflicted upon Blade Runner, sapping a property that runs rich and deep with poetic vision and rare imagination and imposing the most literal meanings upon it, even whilst affecting to maintain the façade of fidelity.

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1980s, Action-Adventure, Australian cinema, Scifi

Mad Max 2: The Road Warrior (1981) / Mad Max: Beyond Thunderdome (1985)

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Directors: George Miller / George Miller, George Ogilvie
Screenwriters: Terry Hayes, George Miller, Brian Hannant / Terry Hayes, George Miller

By Roderick Heath

The success of George Miller’s Mad Max (1979) prompted a sequel swift and true, emerging in 1981 under the title of Mad Max 2 in Australia. When it was bought up for distribution in the US by Warner Bros., who saw little appeal in linking it to the previous movie when distributor AIP hadn’t treated so well although it still gained modest cult impact, the film was rechristened as The Road Warrior after a repeated line in the movie’s narration, and this time scored a massive hit. Today it’s become convention to call the film by both titles combined. It’s possible to regard all the films in the Mad Max series as variations on a theme and a character archetype, or, in current parlance, “soft reboots,” rather than firmly sequential narratives, even before Miller was obliged to recast the lead role with Tom Hardy supplanting Mel Gibson for 2015’s extension Mad Max: Fury Road. As such the series stands closer in nature to Sergio Leone’s “Dollars” trilogy or many of the James Bond films than, say, the Star Wars films or most other franchise film series where continuity is regarded as an overriding value. Nonetheless Mad Max 2: The Road Warrior, whilst leaping off into a more extreme and fantastical realm from the first entry, does pay heed to a sense of direct connection. Less original in its world-building than Mad Max proved as a whole despite its magpie borrowings, Mad Max 2: The Road Warrior nonetheless went several steps further towards purifying and reconsecrating the temple of pure action cinema.

The follow-up’s leap in ambition and budget was marked by Miller hiring some major technical talents on the Australian movie scene, including future Oscar winner Dean Semler as cinematographer and multiple nominee Richard Francis-Bruce as editor. Miller, who had received offers to work Hollywood including, supposedly, to direct First Blood (1982), had also dallied with making a rock musical in collaboration with screenwriter Terry Hayes, but with everyone wanting a Mad Max sequel he and Hayes and a third collaborator, Brian Hannant, wrote a script, this time aiming for something more self-consciously elemental and classically heroic whilst extending their theme of social decline and resource shortage to a new extreme. This time the plotline could almost be written on a matchbox, mostly jettisoning the jots of sociological theory and satire that defined the first film in exchange for situational intensity and raw-boned and elemental drama. That drama harks back to classic Western films like Unconquered (1947), Escape From Fort Bravo (1953), Shane (1953), and the genre-adjacent Zulu (1963); John Ford epics like Drums Along The Mohawk (1939), Fort Apache (1948), and The Searchers (1956); and above all Akira Kurosawa’s films. But Miller and company stripped away supernal character analysis and social context found in such forebears, and concentrated on an elemental situation of besiegement and chase, mobility and immobility in perpetual dialogue as the essence of life and death and storytelling.

The film starts with a prologue that explains the background causes on the oncoming social breakdown that Mad Max only hinted at, or which could be taken as a slight situational revision, played out over a blend of documentary footage and scenes from the first film. An old man’s voice (Harold Baigent) recalls in sad and sullen metre how a crisis of fossil fuel supplies, exacerbated by confused reactions from global governments (“They talked, and talked, and talked…”), eventually led to conflict and degradation and eventual apocalypse, a downfall Max ironically weathered through his retreat into “the wasteland.” Meanwhile “only those mobile enough to scavenge, brutal enough to pillage” prospered if they were willing to “go to war over a tank of juice.” Max roars into the film proper still behind the wheel of his V8 Interceptor, as if emerging straight out of the very end of the previous film but plainly with a long time having elapsed – Max now has grey on his temples, a brace around the leg The Toecutter shot him in, and a blue heeler cattle dog as a companion. He’s being chased down by highway corsairs after his petrol, with one of their number, the Mohawk-sporting Wez (Vernon Wells) with his comrade-pet-concubine ‘The Golden Youth’ (Jerry O’Sullivan) sharing his bike, about to provide Max with a special nemesis for the movie.

But Wez is only the lieutenant of the berserkers’ leader, the towering, bulbously bemuscled potentate known as ‘Lord Humungus’ (Kjell Nilsson), who hides a terribly scarred face behind a metallic mask, a flourish that signals him as down-and-dirty drive-in kin of Darth Vader. Max manages to outdrive his pursuers, with two of the berserker vehicles crashing, one hitting the road-straddling carcass of an abandoned semitrailer. Wez screeches impotently from his bike at Max and tugs an arrow accidentally shot into him by one of his own men, whilst Max hastily catches gas pouring out of one of the crashed berserker vehicles. Across the semitrailer someone has scrawled a new psalm – The Vermin Have Inherited The Earth, although the word “Earth” is the one actually written on the prime mover, a first hint this vehicle can be separated, reborn and repurposed as the encapsulation of hope, a fusion of Ark and Juggernaut. As he often did in the first film Miller touches on horror movie imagery as Max is compelled for a moment by the scream of a berserker trapped in his wrecked vehicle, his gnarled hand reaching out but falling limp, and then the gnarled and rotting corpse of the semi’s driver falling from the cab. Max also finds a music box mechanism that tinkles out “Happy Birthday to You,” a touch that recalls an entirely lost world of childlike innocence and Max’s own deep pain – and also one that recalls the leitmotif of the musical watch from Leone’s For A Few Dollars More (1965).

A little farther down the road Max comes upon a parked gyrocopter with a snake upon it, acting as a lethal antitheft device. Max is ambushed by its Captain (Bruce Spence), a gangly, whacky character who, like Max, is a canny survivor, but in his own, sly, effective if less commanding manner. The Captain springs out of the ground where he’s concealed himself and holding at the point of the crossbow he carries – bullets are all but gone by this point, and arrows have become the new weapon of choice. The Captain loses his advantage when Max’s dog springs out of the Interceptor and fells him. To stop Max killing him, the Captain raves about an oil pumping and refining station nearby that’s still operational, and Max takes his captive to check out the station: Max binds up the Captain and sets up an amusingly malicious trap for him as he rigs up his gun so his dog can pull the trigger with a toy in its mouth and tied to the trigger, the Captain sweating with particular anxiously when the dog spots a rabbit out on the wasteland. Soon Max and the Captain take up station on the peak of a hill overlooking the refinery, which proves to be operating just as the Captain said, with the petrol being stored in a petrol tanker that rather conspicuously lacks an engine to pull it. Another wrinkle is that the site is now being besieged by Lord Humungus’s flotilla of vehicles, manned by his small army of marauders, who have entirely given themselves up not just to the remorseless logic of raiding and chasing down what the Captain calls “guzzeline,” but have adopted a purposefully crazed and atavistic mindset (and wardrobe) to match, spurning the civilisation that’s left them high and dry.

By contrast, the assailed community working the refinery, equivalent to the hardy homesteaders and settlers in a classic Western, are clinging on to their remnant identities and aspirations, as they hope to use the fuel they’re stockpiling to make a long non-stop drive to a remnant corner of still-habitable earth in the north. Although not immersive and kinetic as the portions of the movie on either side of it, Miller’s style reaches an apotheosis of a kind in the lengthy vignette of Max and the Captain keeping watch on the refinery and the marauders. Miller finds eerie, quasi-abstract beauty in the vantages on the marauders roaring around the barricaded refinery, dust trails whirling in their wakes, hazy lights shining out as the sun dips and rises. Max and the Captain peer down at the scene, Max with binoculars and Captain with his large, vintage telescope – until Max forcibly swaps them – and absorb the basics of the drama unfolding silent movie-style and glimpsed from a distance. The provided theatre and spectacle entertains the Captain until some of the besieged try to flee the refinery in their own vehicles, only to be chased and down and crash. Wez and some other marauders assault a man and woman dragged from vehicle, pinning the man to an old tyre with crossbow bolts and making him watch whilst the woman is gang-raped and then executed by Wez. Once the marauders chase down the other escapees, Max descends, knocks out a guard left with the skewered man, Nathan (David Downer), and takes him to the refinery on the promise of a load of gas for saving his life.

But Nathan dies as Max delivers him, and Max is chained up and treated disdainfully by the settlers, who are led by the no-nonsense Papagallo (Mike Preston). Also in their ranks are the strident Warrior Woman (Virginia Hey), old-timer Curmudgeon (Syd Heylen), a pretty young woman (Arkie Whiteley), and The Feral Kid (Emil Minty), a bushy-haired enfant sauvage who wields a steel boomerang, has dug tunnels like a rabbit under and beyond the refinery, and delights in the music box when Max plays it for him: Max makes an instant friend when he gifts him the mechanism. The settlers assume, not without justification, that Max is another contemptible brute of the wasteland not worthy of their time or fuel, but his fate is made immediately moot when the marauders return. The Lord Humungus is announced, with an ingenious blend of medieval heraldic function, disc jockey shtick, and fight MC hype, by The Toadie (Max Phipps) as the “Warrior of the Wasteland, the Ayatollah of Rock and Roll-a!” Humungus tries to browbeat the defenders by displaying other captured members of their scouting expedition tied to the front of his battle wagon as grotesque figureheads, whilst promising to spare everyone’s lives if they’ll simply abandon the refinery and the fuel to him. The Feral Kid meanwhile starts hurling his steel boomerang at Wez, but kills the Golden Youth instead, much to Wez’s infuriation, and also slices off the fingers of The Toadie when he foolishly tries to catch the missile. Humungus leaves the settler to make up their minds, and when it becomes apparent the settlers risked sending out the scouts to try and find something to haul their tank of petrol, Max attracts their attention and promises to go and fetch the prime mover in exchange for a share of the gas.

Around the simple, space-and-objective defined forms of the plot, Miller weaves little flourishes redolent of personal lore. At one point the Captain fights with the dog over who will get to eat the snake that’s successfully guarded the gyro from a dead marauder. The Captain’s lamenting for the dear lost days when women wore lingerie contrasts the taste for violence, rapine and enslavement the marauders have given themselves over to. The Curmudgeon shows Max old postcards of the tribe’s intended destination – the Sunshine Coast – with the sales of pitch of it being “paradise – fresh water, nothing but sunshine, nothing to do but breed.” The contrasting mystique of heroes and villains is defined in the most basic way possible: the good guys wear white, the villains black, whilst also incidentally looking like the roller disco versus the S&M club. Whilst Miller sneaks in the virtually compulsory (for the era’s Aussie genre films) sex gag, as a rutting male and female marauder are revealed as their tent is ripped away to their surprise during one action scene, the landscape actually seems post-sexual, even antenatal, the marauders generally indulging homoerotic dominance and submission a way of getting rocks off and also creating a new, purified social order. The marauders include women, but they’re indistinguishable from the men. Although the marauders rape the female settler they catch, they quickly slay her, and save their real jollies for the men they’ve caught: those are crucified and emasculated in a foul ritual invocation by Humungus and henchmen, for the sake of terrorising the other settlers and announcing their own power. Humungus retains a sleek, powerful handgun kept in a lovingly tended case along with his last bullets and a vintage photo, perhaps an heirloom of his ancestors, whilst The Curmudgeon wears a vintage army helmet and uniform, a touch reminiscent of a different kind of post-apocalyptic movie, Richard Lester’s The Bed-Sitting Room (1969), itself perhaps another ancestor in Miller’s head, and other counterculture-era satires.

The settlers contrast the marauders not just in look but in social approach: where the Humungus is a rebirth of the warrior-king and tyrant, the settlers have a leader in Papagallo but still debate their purpose and choices, with fraught argument following the Humungus’s ultimatum as factions debate the merits of obeying him or fighting it out. Max’s intervention, with the promise of bringing back the prime mover, reunites them even as they have no idea if Max will honour his agreement and return, although they hope he’ll return for his car. Max eludes the marauders’ pickets and, on the march to the truck, comes across the Captain, dragging the log Max left him chained to, trying to get back to his gyro. Max, in a variation on the “two kinds of people” gag from The Good, The Bad, and the Ugly (1966), gets the Captain to carry the fuel he’s been lugging, but gifts him freedom once the truck is started, much to the Captain’s glee, declaring them partners. And he does indeed become Max’s invaluable supporter, dropping bombs on marauders and rescuing him when he almost dies during an ill-fated attempt to flee in the Interceptor. The Feral Kid presents Max with a surrogate for the son he lost, but he’s far from being some cute moppet, but rather giving a glimpse of the breed that might grow up in this ruined world – prelapsarian and preverbal, able to defend itself from a young age, at once savage but also curiously innocent, delighted to fits of eager panting when he sees Max waste their mutual foes. He could well be the embodiment of the audience, similarly tickled in the deep roots of the cerebral cortex.

The film’s ultimate revelation, that the Kid is in fact the narrator, recalling these events as an old man through the fog of intervening decades of fading memory and accumulating mythos, gives the drama perfect keynote. Not simply in finally, fully investing Miller’s project of rendering Max a new edition of the primeval hero, the kind of titan spoken about around campfires and multiplexes in tones of awe and aspiring delight, but in suggesting the impact Max still has almost in spite of himself – the survivor Max, the loner, the Road Warrior, is still nonetheless also still the social sentinel and father, inscribing his persona on the inheritors and becoming something much larger than the singular being he is. In this regard Miller built upon not just the figure of the lost quasi-paternal hero of Shane but also the oft-floated notion that Leone’s Westerns had been in essence Homeric tales of demigods at roam transposed to a more recent and specific setting. Miller advances that notion a little further, suggesting how such tales become rooted in societies and their chains of storytelling, their ideals and role-playing, and how these attach to parent figures. The utter weirdness of the world Max contends with, the blighted weirdoes and perverts and maniacs left fighting over the scraps of civilisation, seems to pull in a different direction to that kind of higher-minded theme, but actually helps underline it, particularly as the marauders embrace the bestial, berserker side of human nature, providing this world with the equivalent of the wicked pagan priests and cruel warlords besetting the existence of the hero.

Max amidst the settlers is plainly a man out of his element and opaque in his needs beyond resuming his self-sufficient wandering – the Captain, by contrast, acts on his desires by convincing the young woman to leave with him in the gyrocopter, only for her to demur at the last moment in deciding her loyalty to the tribe can’t be shaken off easily. This in turn opens the door for the Captain to stay with her and the others and inherit the role of leader, as signalled at the end. Papagallo, the leader with selfless ideals and a goal in mind, sets in motion the great quest and shepherds his flock towards a hopeful goal even with the possibility it’s illusory or impossible. He’s a figure from a slightly different age in human development, at once vital and effectual for the settlers but also vulnerable, encumbered, refusing to give himself up to a sharklike existence on the wasteland in the way Max has, which Papagallo sees as a surrender that makes him no different to the marauders. Papagallo is provoked to interrogative frustration by Max when frustrated by his determination to leave, pushing his buttons in turn (“What burned you out, eh? Kill one man to many? See too many people die? Lose some family?”) until Max decks him. Papagallo needs an Achilles like Max – only a man with his berserker edge can run the gauntlet of the marauders, but Max finally learns in gruelling fashion that once plunged into the situation he cannot easily escape, as when he does try to flee in his gassed-up Interceptor, Wez, The Toadie and other chase him down, Wez smashing his windscreen and causing him to fly off the road. Max, bloodied and bedraggled, barely manages to crawl away before The Toadie sets off his booby-trapped fuel tanks, blowing up himself and the wrecked relic. The Captain comes out on his gyro and picks Max up, as Miller communicates Max’s battered body and swooning mind through double exposures, before he’s carried high over the marauders and back to the stockade, a brief anticipation of a flight to heaven before returning to hell on earth.

Despite The Road Warrior’s derivations from international cinema classics, its essential Australianness is nonetheless still undeniable. This is particularly true of the way Miller found a clever way of rhyming one form of resource scarcity that’s perpetually shaped human interaction with the Australian land, the relative paucity of water beyond coastal regions, with another, the reliance on fossil fuel resources to power the metal-wrapped steeds of speed-freak dreaming. That reliance had taken a sharp, severe shock in Australia as elsewhere during the oil embargoes of the 1970s. In many ways author Randolph Stow’s 1962 novel Tourmaline, a symbolic and allusive novel about a dying town on the fringe of the expanding inland desert that turns to a wandering, seemingly blessed diviner to seek out water to save the town but who can only find gold, is as much a precursor to Mad Max as any of its genre film bunkmates. Another ancestor could well be Neville Shute’s On The Beach, filmed in 1959, with its presumption that the characteristic that’s always frustrated Aussies – the nation’s distance from the rest of the world – might be in the case of nuclear war some kind of boon. One could also count as a spiritual forebear David Crosby’s song “Wooden Ships” which proposed a more sedate but not that dissimilar vision of people surviving nuclear war by keeping perpetually on the move in boats.

Miller’s sense of cinematic largesse blended aspects of many of the filmmakers he was paying homage to – Siegel’s deep-focus shots and Leone’s looming visages meet Ford’s vantages over sweeping landscapes and frame-bisecting lines of action, and Kurosawa’s wipes and figure-gripping vistas. The greatness of The Road Warrior lies in how it sets its ideas in motion whilst barely slowing down, as one of those rare movies that manages to transmit its ideas through visuals and action. Even the quieter, reflective moments, snatched by the characters in between the mean business of living and dying, contribute to the film’s overall, headlong narrative thrust, like Max forging his bond with the Kid with the music box mechanism. Brian May, who had scored the first film, returned to provide the sequel with big, booming, self-consciously epic music that once more situated the drama somewhere at the intersection of raw melodrama and pop art retro pastiche, and also nimbly mediating the generic swerves within it from rampaging action to horror movie cues to strains at once grand and plaintive at the very end. The main action set-pieces see Max driving pell-mell through the marauder camp to get the prime mover into the refinery stockade, and then make the climactic breakout as Max charges out with the truck onto a remnant road, the tanker festooned with defenders, whilst the rest of the settlers break away, with their fast-moving roadsters under Papagallo returning to intersect with Max, and the Captain drops bombs from above.

Both of these scenes are intricate in staging and structuring despite the simplicity of the goals, cut and filmed with a maximum of dynamic impact. Like one shot that utilises a camera peering out from within one of the marauder cars as it speeds up and moves to intersect with the prime mover as it barrels by, the sense of lateral motion and spatial immediacy all but physically sweeping the viewer into the imagery’s midst. Miller assembles the roaring action with a precise sense of tactical intent even when the basic purpose is to go real fast and not stop. As Max dashes to the stockade, the marauders try to halt the truck by firing arrows into its tyres, whilst Humungus fires his pistol at the truck’s engine, trying to put it out of commission and nearly succeeding, but Max still manages to get the prime mover into the stockade and the sentinels at the gate annihilate the marauder vehicles luckless to get too close with mounted flamethrowers – a particular advantage they have as long as they stick close to their fuel source. The big chase sees the marauders picking off the defenders riding on the tanker, with Wez shooting the Warrior Woman with arrows whilst another luckless defender sets himself on fire with a Molotov cocktail. The marauders then try to clamber on board, as simply shoving the truck off the road is too risky to its precious load. Meanwhile those marauders stupid enough to occupy the abandoned refinery are consumed as charges set burning eplode and decimate the place.

Miller builds up to the breakout with succinct character grace-notes, like that between Max and Papagallo, as Max despite his injuries announces he wants to drive the truck out, and Papagallo, after a brief display of scepticism, hands over his gun and a satchel of shells for it, before the two men give each-other salutary nods from behind their respective steering wheels just before venturing out. The mechanics who repair the prime mover’s damage also affix a stout bulldozer blade to the front, armouring it against Humungus’s bullets, whilst the marauder lord keeps Wez literally on a leash to deploy to best effect when he sees fit during the chase. The Captain helps clear their path by dropping incendiaries on the blockade, and Max soon finds he has company as the Kid has stowed aboard, but the lad proves invaluable as he’s able to warn Max about attackers and even put his teeth to good use. The presence of the gyrocopter, zooming by high over the ground action, is visually exploited as it passes high over the charging vehicles, a tide of motion running at different speeds, all this steel and rage and flesh charging across the vast plain to ends at once urgent and illusory, the plain itself practically featureless, a cradle of surrealist dreaming. Max makes unique art out of marauders vehicles that get in his way, reducing them to pulverised masses of metal.

The imagery, like Humungus roaring down the road, mask in place and muscles bulging, still retains perfectly iconic punk-poetic force, and little squiggles of vicious, often ironic detail weave curlicues through it all, like Max getting an arrow through the thigh and a biker getting himself crushed under the truck when he tries to stab one of its tires. The two hapless captives on the front of Humungus’s roadster are kept blind through the chase with bags over their heads, only for the bags to be ripped off just in time for them to see they’re going to be crushed against the rear of the tanker. Humungus kills Papagallo with a hurled spear just as the settler commander cries out to Max that they’ve won. This climax is one of the greatest of its kind in cinema, all the more impressive and thrilling for the complete absence of anything but the most basic camera trickery. One indelible moment sees the boundary between art and life collapse, when a stuntman was accidentally hurled head over heels from a car and crashed to earth, breaking many bones but, thankfully, not dying: the stunt became a centrepiece of the sequence. The sequence also bears an interesting resemblance to the desert chase in 1981’s other immortal action film, Raiders of the Lost Ark (1981), which also revolved around trying to commandeer a truck at speed, and sports a similar punchline about a character seemingly to be lost under the wheels only to reappear unexpectedly. Only in this case it’s not the hero but Wez, who, bloodied and shrieking, fights Max in a tug-of-war over the Kid, whilst Humungus, briefly knocked off the road, comes flying up only to see the oncoming truck coming over a rise, both vehicles moving too fast to swerve: the tanker crushes Humungus and his vehicle and Wez between them, but swerves and capsizes on the roadside in turn.

The sting in the tail: even Max seems to have been unaware that the mission was a deception, as the truck was loaded not with fuel but sand, the “precious juice” actually carried away in drums in the other settler vehicles, having made their getaway clean and having turned the warlike assumptions of the marauders against them. The Captain, whose gyro is wrecked during the battle, pulls up and gives Max a grin of relief: the smirk the battered, barely-standing Max offers in response has a queasy quality, an undercurrent of bewilderment over his inability to die even amidst such utter carnage and when it’s the only logical thing to do. The Captain takes his place driving the settlers away, whilst the Kid loses sight of Max left behind on the road, now with Papagallo’s roadster as his steed. The famous last shot, as Miller pulls back from Max in recreating the Kid’s last view of Max, silhouetted against the last light of day, nods to the introduction of John Wayne’s Ringo Kid in Stagecoach (1939) but deliberately reverses it, not just in the technical sense in pulling away from the stark figure on the road until lost in shadow, but also the dramatic idea: John Ford presented Ringo as the legendary taking solid human form, whereas Max finally melts back into the great dream. Mad Max 2: The Road Warrior is arguably the greatest film ever made in Australia, although it doesn’t entirely lack some of the problems that have dogged the country’s cinema, like some flimsy performances dotted amidst the supporting cast. And, of course, there’s a vaguely absurd aspect to the plotline as the marauders seem to have all the fuel in the world already to chase down their foes despite the total lack of apparent supply – it might have been apt, and amusing, if Miller had taken a lead from Battle of the Bulge (1965) and seen the villains simply run out of fuel for their pursuit, leaving the landscape littered with their less-than-useless jalopies.

The question of where alternative fuel sources might come from would, at least, inform the plotline of third film, before then being roundly ignored again in Fury Road. This element points to the way the themes and assimilated cultural ideas in the Mad Max films, so hip and timely when the original entries were made, had become rather quaint and retro by the time Miller got around to making his long-delayed fourth instalment. In any event, the third film, Mad Max Beyond Thunderdome, sees Max having embraced different forms of transportation, crossing the wasteland now on a truck converted into a wagon and pulled by camels. Miller opens with an amazing aerial shot swooping down over a seemingly endless expanse of desert and over Max’s wagon. This shot is actually the viewpoint of another flying pest played by Bruce Spence, this time aviator Jedediah, who wings his way over the wastes in a light aircraft looking for things to steal, and takes off with Max’s wagon after dislodging him from its cockpit and jumping from his plane, whilst his son (Adam Cockburn) keeps flying. Max, who now has long, flowing, salt-and-pepper hair and a permanently dilated eye after his injury in The Road Warrior, keeps following the rough path he was travelling until he comes to an outpost of the new civilisation, Bartertown. This proves a place where the nominal ruler is the female warlord known as Aunty Entity (Tina Turner), aided by collaborators and minions including the trade-running Collector (Frank Thring) and chief enforcer Ironbar Bassey (Gary ‘Angry’ Anderson). But real power in Bartertown is wielded by a diminutive but ingenious man known as Master (Angelo Rossitto), who has built the town’s energy system and fuels it with methane gas obtained from the shit of pigs he farms.

Master, whilst obliged to subsist in his stinking underground abode as he runs his power-making operation, often asserts his clout over Aunty and the rest of the community whenever he senses he’s being encroached upon in retaliations he calls “embargoes” – a nice touch acknowledging Miller’s real-world inspirations – shutting down the city’s energy supply and demanding that Aunty publically acknowledge his authority. Wrongdoers in Bartertown are enslaved and used to propagate the pigs and shovel their leavings: one, Pig Killer (Robert Grubb), was as his name suggests imprisoned specifically for killing one of the swine to feed his family. Aunty, unsurprisingly, wants to wrest back ultimate authority from the short savant, but faces one special problem. Master is only one half of a practically symbiotic being, as the hulking, masked man known as Blaster (Paul Larsson) always carries him around and protects him – the two men together called, of course, MasterBlaster, without Stevie Wonder around to sue them. Getting wind of Max’s desire to get back his camels and belongings, sold by Jedidiah at the Bartertown markets, Aunty Entity makes him an offer after getting her goons to test his mettle: if he’ll pick a fight with MasterBlaster, he and Blaster will be obliged to duke it out in a ritual gladiatorial contest in an cage-like arena, the titular Thunderdome, a place designed to be the only one where violence is permitted and one inviolable rule is kept: “Two men enter, one man leaves.”

Beyond Thunderdome was criticised upon release and after for playing as more Hollywoodised and sentimental and far less gleefully raw and violent than its precursors. And that’s certainly true, to a degree, particularly in the finale which presents a reprise of The Road Warrior’s climax but without the same sadistic vivacity and relish. But it’s also, I feel, a film that demands much greater appreciation, and a vastly more interesting individual film and variation on the Mad Max theme than the subsequent Fury Road. Some of that might be nostalgic connection – it’s the first of the films I saw, as a child when it was indeed the only one of them I could watch. The imagery of the film haunted me, and still find retain enormous power, particularly the coda. Beyond Thunderdome was also a product of shifting expectations and life circumstances for the people making it. The success of the first two films had gained Miller, Gibson, and other crewmembers international attention. Miller had made his Hollywood debut directing easily the best portion of The Twilight Zone: The Movie (1983), whilst Gibson was beginning his quick rise as a major star, having anchored several more Aussie hits before making his American debut with Mrs. Soffel (1984).

Now a serious injection of Hollywood cash and concomitant expectations for blockbuster reach were in play for Beyond Thunderdome, and Miller himself was feeling the first urges towards becoming not just the family filmmaker who would make the later Babe and Happy Feet films, but also one who would invest much of his career – too much, perhaps – playing the mini-mogul akin to George Lucas. By the time shooting started on Beyond Thunderdome Miller was also recovering from the accidental death of his stalwart production partner Byron Kennedy, an event that so rattled Miller he brought in George Ogilvie, with whom he had worked in television, to help direct the film. Ogilvie, whilst nowhere near as well-known as Miller, nonetheless did good work himself, with his 1990 film The Crossing well-regarded particularly and notable for providing the first starring role for Russell Crowe. Despite all such compromises Beyond Thunderdome comes out of the gate swinging, including that epic opening and once the action settles on Bartertown, a superbly-realised setting, grimy, shadowy, filled with the flotsam of the future wastes. Max gives swift, efficient displays of both his sceptical acumen – he resists a water seller’s overtures by waving a Geiger counter at his tank and finds it irradiated – and his dangerous pith when confronted by a guard he pulls his shotgun and glows off the crest on the guard’s helmet, and later bests several of Aunty’s goons including Bassey, whose enmity is earned and stoked.

The Thunderdome battle between Max and Blaster is a grand set-piece that starts with the citizenry of Bartertown clambering up its dome mesh for a view on the battle. Bartertown’s judge and auctioneer Dr. Dealgood (a splendidly arch performance from Edwin Hodgeman) acts as the event’s florid emcee, a touch that harks back to The Toadie in The Road Warrior but with a very different spin: Dr. Dealgood invokes the ritual meaning of the battle with philosophical undertones, and oversees a lottery-like spin of a wheel used to decide tricky matters of justice, like a conflation of high priest and game show host. The two gladiators bound around on suspension rigs at first and trying to grab for weapons dangling on high, the battle involving wielded chainsaws and swords and a huge mallet. Max by this time has discovered Blaster is extremely sensitive to noise, and after several near-fatal delays uses a whistle to paralyse Blaster in pain and swats him with the mallet until Blaster lies sprawled and unhelmeted, only to see that his opponent is a childlike being reminiscent of the long-lost Benno from the first film, and reveals the degree to which Max still retains his old scruples. Master intervenes desperately to save his friend, and Max refuses to kill him, but Aunty slays Blaster with a crossbow and after deciding Max’s fate with the wheel has him placed on a horse – with hands tied, facing backwards, and with a fibreglass head from some long-destroyed carnival attraction placed on his head. He’s sent into exile and likely death in the desert.

Miller’s referential streak is just as marked in Beyond Thunderome as in the earlier movies, with the enlarged budget this time stretching to hiring Maurice Jarré, most famous as the composer for Lawrence of Arabia (1962), to do the score and paying homage throughout to David Lean’s film, as well as The Good, The Bad, and The Ugly again in Max’s desert exile, and the script even smirkingly has Dr. Dealgood call Max “the Man With No Name” when introducing him at the Thunderdome. Miller’s new epic lexicon also nods directly to Ben-Hur (1959), on top of Thring’s presence as one shared by both movies: MasterBlaster is a riff on that film’s crippled Simonides and the large, voiceless man who serves as his minder, and the Thunderdome itself can be seen as a version of the chariot race. More curiously, the script’s later portions – with Terry Hayes and Miller again credited as writers – have been seen as influenced by the 1980 novel Riddley Walker by Russell Hoban. Some common roots might have been in play there, particularly as the second half of the film turns towards Peter Pan and Lord of the Flies as touchstones. It’s also interesting that Beyond Thunderdome is the first of the series to actively invoke nuclear catastrophe as a cause of the collapse rather than simply exhausted resources and environmental stress, situating the third entry squarely in the legion of nuclear war angst dramas that proliferated in the last, fitful decade of the Cold War. There’s a disparity between the way the Mad Max films engage this vision compared to, say, Planet of the Apes (1968) – where that film and other Hollywood apocalypses evoke an American artistic tradition of going back to Thomas Cole, fearing and anticipating the collapse of all works and wondering what the ruins would look like, Beyond Thunderdome is the very Australian counterpart, coming almost with a sigh of relief after being sick of waiting for it, knowing it would come, a sentiment captured by John O’Brien’s classic Aussie poem “Said Hanrahan”, about a fretting farmer expecting every manner of disaster – “We’ll all be rooned!”

Max is rescued from the desert by Savannah Nix (Helen Buday), one of a tribe of children who have grown in a virtually paradisiacal sanctuary lodged in a canyon hidden in the desert – a grotto with water and trees which they’ve maintained a child’s wonderland. The children (whose ranks include future Aussie TV stalwarts Justine Clarke and Rebekah Elmaloglou) shear away Max’s long hair whilst he recovers from his ordeal. Max soon learns they think he’s Captain Walker, a rescuer they’ve been waiting for ever since they were left to fend for themselves in this place now grown to the stature of messiah, who can fly them out on his back to a place they call “Tomorrow-Morrow Land.” Beyond Thunderdome expands throughout on the notes sounded in The Road Warrior regarding storytellers and performers as constructors of social traditions. This is first in Dr. Dealgood’s role as voice of the law and philosophy of Bartertown. Aunty herself is as much a figure who dovetails performance and authority, and Turner’s casting introduces a faintly metatextual aspect, especially as the two songs she contributed to the movie, “The Living” as heard over the opening credits and the big hit “We Don’t Need Another Hero” at the end, serve as thematic extensions and commentaries that in their reproduce the motif of storytellers: Turner’s blazing vocals and the self-consciously epic soundscapes match the filmmaking describe the emotional experience of the characters. The notion becomes more insistent when Max is regaled by the tribe, who range between very small and late teens, with their story. The tribe have mapped out their history in terms of a legend, with paintings on the walls of the cave shelters recording the events of how they were evacuated from the city on a plane which then crashed after nuclear holocaust, and the adult survivors left them behind to seek out help.

Here Beyond Thunderdome makes linkages between primeval rock art and modern visual storytelling, science fiction and mystic atavism. Savannah serves as bard who holds a rectangular shape – a movie or TV frame – to become the portal to view the paintings through. Max is given a Viewmaster and flips through the captured images on the discs, including of some random airline pilot who has been immortalised as Captain Walker and a showgirl from some sexy cabaret who has been anointed as “Mrs Walker!” The kids then lead Max out onto the sand and stand upon the stranded hulk of the crashed 747, as grand and invested with meaning and utterly useless as any pyramid or ziggurat left behind by an ancient culture. There’s some kind of genius in this element of the movie, and it does much to offset the swerve towards a different kind of moviemaking to the series so far when it comes to the lost tribe themselves. Far from being as crudely developed and close to the animal as the Feral Kid in The Road Warrior, the tribe is instead only a little rambunctious, if still interestingly conceived with their skewed language and sense of the world, churning together the lost world of technology with the spiritual. Ethereal broadcasts from beyond, aka radio and TV signals, are referred to as “the sonic,” and some of the kids are utterly enraptured when Max introduces them to the workings of a retrieved gramophone, the disc on it reciting a lesson on how to speak French on vinyl, with the kids obeying the recorded voice’s injunctions to repeat the French phrases like catechisms of entirely obscure yet urgent meaning.

This element of Beyond Thunderdome also extends the theme of Max’s lost family and the appearance of surrogates for it, delivering an excellent pay-off for it as Max for all his hardboiled cynicism is provoked to protective instincts towards the children, even if at first these instincts manifest as domineering aggression. Max tries to convince the tribe they’re much better off where they are, and particularly doesn’t want them to venture near Bartertown. Savannah and some of the tribe, exhausted with waiting and realising that Max’s coming portends only the pointlessness of it, determine to leave the grotto. Max tries to intimidate them by firing off a rifle he finds amidst their possessions: appropriating their personification of Death in their legend, Max declares, “I’m the man who keeps Mr Dead in his pocket!” Still the group leave during the night, and Max, with three more of the tribe, sets out to track them down, coming across them as one child is sucked down into a sand void. During the night, they see distant lights that the kids think might be the elusive promise of Tomorrow-Morrow Land but Max knows is Bartertown. Knowing they can’t survive a retreat into the desert, they elect instead to sneak into the powerhouse complex, where they find Master has been thoroughly humiliated by Aunty and her goons by being stranded in a cage amongst his pigs. Max and the kids make hasty alliance with Master and the other prisoners, and Pig Killer sees a means of escape in Master’s engine, which proves to be an adapted steam engine still mounted on rails and with a carriage connected, and the fast-found tribe crash out of the city upon it.

It’s arguably in the concluding eruption of derring-do that Beyond Thunderdome actually, properly stumbles, as the action that ensues once Max and the kids invade the powerhouse confirms just how much Miller had filed down the teeth on his creation. Conceptually, the final chase only offer slight twists on The Road Warrior’s. Despite Anderson’s vividly pugnacious visage and the memorable look of his character (Bassey sports a Noh-like mask mounted on a stick jutting up from behind his back to make up for his lack of stature), he’s a pretty weak replacement for Wez, never allowed the kind of genuine ferocity and threat his predecessor wielded towards Max. Vignettes of the kids sliding down ramps and making violent but non-lethal havoc with Bassey and Aunty’s other thugs feel, as is often noted, closer in spirit to movies produced by Steven Spielberg’s Amblin company than the earlier series entries. Many critics and fans were justifiably wondering how a series that started off with pansexual rape and familial homicide had now become a kiddie adventure tale. The final chase is slightly distinguished from its precursor not just in terms of the different brand of locomotion taken by the heroes, but also in the object of pursuit, as Aunty and her warriors come roaring after the fleeing train – knowledge rather than a limited resource, as Aunty wants Master’s intellect at her disposal, an interesting twist but one that just doesn’t have the same urgency. The mayhem unleased is a lot less bloody and concussive, with the vignettes that make up sequence less brutally impressive and nowhere near as densely packed. Instead of blasting his foes with his shotgun or crushing them under his wheels, Max is now knocking them around with a frying pan.

And yet it can also be said that if one is going make kiddie adventure, Beyond Thunderdome still does it just about as well as you could ask for. The staging and raw filmmaking values are still superlative, with Semler’s work in particular hitting a zenith in the awesome surveys of Aunty’s squadron of vehicle poised on a rise before plunging over the edge and carving trails across a vast plain: such shots have an old-school widescreen texture infinitely preferable to the obnoxiously graded imagery of Fury Road. Miller’s original concept of a blend of screwball comedy and fast car action comes to a different kind of fruition here, with one of the kids, Scrooloose (Rod Zuanic), commandeering an enemy car and working out how to drive it on the guy like his silent comedy forebears, and the sight of Bassey hanging off the engine’s cowcatcher as it barrels down the rails. The train finally comes a halt at the end of the line which proves to be right next to Jedediah’s cave home, and the pilot and his son are pressganged into saving the escapees in their plane. Trapped between a chasm and the advancing vehicles, Jedediah points out the lack of sufficient runway in either direction, so Max, with a selfless bravado that signals the restoration of his original spirit, rides a truck into the advancing foes to bash a gap large enough for the plane to take off.

Aunty laughingly leaves Max amidst the wreckage with plain admiration for his ballsiness, whilst the plane wings its way through a dust storm as Jedediah fulfils the tribe’s quest to reach Tomorrow-Morrow Land. The coda of Beyond Thunderdome opens up a new landscape and scale for the trilogy even as it dovetails its themes and images, as the children behold the ruins of Sydney, complete with fractured Harbour Bridge and gutted skyscrapers looming over an emptied Port Jackson, the atmosphere flooded with red dust. A depiction, finally, of the total devastation of the old civilisation, but with the embryo of another clinging on raggedly in its bowels. The film concludes with Savannah now resuming her role as the storyteller for a new, larger tribe of all ages, living within one of the deserted skyscrapers, recounting the legend of Max and keeping the ruins lit as beacons for him and all the others lost in the wasteland to find their way home. The very last image is again one of Max alone, this time on foot, carrying a set of spears as he wanders in the setting sun – having concluded his devolution into primal warrior, yes, but also now purified, the hero his old boss wanted finally and properly ensconced in the collective dream.

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Historical, Japanese cinema, Scifi

Godzilla Minus One (2023)

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Director / Screenwriter / Visual Effects Supervisor: Takashi Yamazaki

By Marilyn Ferdinand

As the credits rolled and the lights came up in the theater, one of my fellow moviegoers stood up and yelled, “King of the Monsters.” I pumped my fist in agreement. Yes, we had just seen Godzilla prove yet again that he is an inexhaustible source of entertainment, inspiration, and spine-tingling thrills. The franchise has spawned 38 films, as well as television series, novels, comic books, video games, and other merchandise, but Godzilla Minus One is the film that Toho, the Japanese studio that started it all, thought most fitting to make for the big guy’s 70th anniversary. They chose very well. Multi-award-winning director and screenwriter Takashi Yamazaki is well known for his visual effects, making him a natural to bring Godzilla back at Toho. But he has done much more than create first-rate action sequences. He has brought the story back to its original time period and reflected on the physical, mental, and emotional state of his country following its defeat in World War II.

The film opens in 1945, near the end of the war. Koichi Shikishima (Ryunosuke Kamiki), a kamikaze pilot, is seen landing his plane fatefully on the pockmarked, dirt runway of Odo Island, the location of a Japanese repair base. The mechanics look his plane over as he catches his breath. Finding nothing amiss, one of the mechanics goes over to Shikishima and commends him for not throwing his life away on a lost cause. When night falls, however, a monster the people of Odo Island call Godzilla emerges from the sea. Their rifles ineffective against this living dinosaur, the mechanics urge Shikishima to get into his plane, where his big, 20mm guns stand ready to shoot it down. He does so, but when the creature is in range, he freezes in fear. In the morning, he awakens next to the corpses of the base’s mechanics, laid out respectfully by the only survivor besides himself, Tachibana (Munetake Aoki). When the two men are on a boat ferrying them back to Japan, Tachibana hands photos of the families who will never see their loved ones again to Shikishima as an enduring reminder of his cowardice.

Eventually, Shikishima returns to civilian life. The fire-bombed ruins of Tokyo reveal that his family home has been destroyed and his parents killed. He sets up a crude shelter in the rubble and, despite his reluctance, takes in Noriko (Minami Hamabe), a war orphan like himself, and the baby she promised its dying mother to look after. In time, Shikishima lands a job as an ocean minesweeper, becoming a valuable member of a close-knit crew who shows his worth by knowing how to blow up the mines safely. The wages he gets for this dangerous work pay for a sturdy home he builds for his chosen family.

Soon, reports of an enormous monster preying on boats start coming in. Godzilla—bigger, badder, and possessing radioactive powers—has decided that Tokyo is his territory and comes to settle in. With firsthand experience of Godzilla, Shikishima, along with his plucky gang of minesweepers, moves to help rid Japan of this new threat. They stall for time while awaiting the arrival of one of Japan’s decommissioned battle cruisers to annihilate the monster with its cannons. The crew drops a couple of mines they have onboard in Godzilla’s path. Shikishima manages to blow up one of them inside Godzilla’s mouth, only to have the monster regenerate its injured tissue. When the cruiser arrives, Godzilla burns the battleship like a matchstick with its heat breath. The stunned minesweepers return, demoralized, to shore. The riled monster wastes little time in showing his displeasure at his treatment. A few days later, Godzilla heads back to Japan and flattens the Ginza area of Tokyo in a spectacular show of strength.

The first Godzilla film posits the United States as the villain whose atomic bombs unleashed Godzilla’s tremendous power. Of course, Godzilla is a metaphor for the American annihilation of Hiroshima and Nagasaki, but Yamazaki is much more nuanced in laying blame for Japan’s death toll. Yes, in Godzilla Minus One, postwar atomic tests on Bikini Atoll in Godzilla’s oceanic territory imbued the monster with its radioactive fire power, but his destructiveness is nothing compared to the suffering of the Japanese people at the hands of their own government. Yamazaki’s characters aver that life was held too cheaply, with the country’s ineffective supply chains and services killing half the population due to illness and starvation. Godzilla Minus One doesn’t let either nation off the hook, however. The U.S. will not help battle the monster because it is in a dangerous parlay with the Soviet Union, and Japan will do nothing to warn the nation of the new danger they face. The Japanese public, already at its lowest ebb, is now at minus one in its battle for survival.

We’ve been bombarded with decades of ever-emptier superheroes, including preternatural humans like Ethan Hunt of the Mission: Impossible franchise, that, while entertaining, may be sapping our individual and collective belief in our own ability to right the wrongs in the world. Godzilla Minus One takes us back to a time when people were more connected and faced their problems together in as realistic a manner as possible. In this film, Japan is a country whose human and built environments have been decimated, seemingly far from having the will and resources to tackle a problem as apparently insoluble as a giant, radioactive monster with territorial conquest on its mind (incidentally suggestive of the challenges that Russia and China pose to the world order today).

Yet, over and over, this bowed population is determined to fight for life. I loved the low-tech nature of the science Kenji “Doc” Noda (Hidetaka Yoshioka), a bushy-haired engineer and part of the minesweeper brotherhood, puts forward as a way to defeat Godzilla, as well as the slide show projected on white screens that communicates the plan to the ex-servicemen who have been asked to volunteer for the mission. Just reunited with their families, some choose not to join the effort. Most do, however, hoping to fight for their country and win. Importantly, they pledge to do it without losing a single life. That’s a tall order, given the decommissioned and damaged ships they will have to use and the incredible timing needed to put Godzilla in position to make the plan work.

The film is packed with well-rendered and well-thought-out action sequences. The first appearance of Godzilla shows his penchant for picking things up in his mouth—in this case, the mechanics—and flinging them through the air. His rampage in Ginza includes a sequence where he does just that with a commuter train Noriko is riding, leaving her car broken in half while she dangles precariously from an axle. I also loved the scenes of Godzilla swimming like a Galapagos iguana, whipping his tail from side to side with his head pointed menacingly forward.

Godzilla’s superheated breath starts off a little silly, as, one by one, his dorsal spines stiffen and glow blue like the lights on an internet modem as it charges to full strength; after that, it’s pure terror. The computer-generated Godzilla, while scary and vicious, is also a bit cheesy, still looking a bit like a man in a rubber suit. I liked these tributes to the simpler monster Ishirō Honda unleashed in his 1954 film, and found them in keeping with the period ethos of the film. The sound design even uses Godzilla’s original roar, created by playing it over loud speakers and recording it for the new soundtrack.

Equally impressive are the human dimensions of the film. Shikishima bears a heavy burden of guilt for his failure of nerve, exacerbated by Sumiko (Sakura Ando), a neighbor of his parents who blames his cowardice for the deaths of her children. Yet, she becomes a part of his makeshift family when Noriko and Shikishima fumble at trying to tend to baby Akiko. Shikishima has held Noriko at arm’s length, refusing to marry her even though he wants to because of his shame. He finally confesses to her that he can’t move forward with a real life because his war is not over.

The final battle scene is stirring as an example of unity of purpose, even including an echo of the Dunkirk flotilla that came to the rescue of stymied British troops. Shikishima prepares to fly his kamikaze mission after all to end Godzilla’s reign of terror with the help of the one mechanic who has the least reason to help him. The denouement of that battle offers an image of reconciliation and of doing the right thing for the future of the Japanese people. I’d say Godzilla Minus One delivers a message of hope that we all need right now.

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1960s, Halloween Horror Film Freedonia, Historical, Horror/Eerie, Scifi

The Sorcerers (1967) / Witchfinder General (1968)

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Director: Michael Reeves
Screenwriters: Tom Baker, Michael Reeves, John Burke (uncredited) / Tom Baker, Michael Reeves

By Roderick Heath

Michael Reeves’s death at the age of 25 is one of the rawest cheats and tragedies of film history. The English wunderkind, born in 1943, was connected to a wealthy family through his quite unwealthy mother, and the poor relations finally came in for an inheritance when Reeves was 17. By that time Reeves’s cinephilia was already well advanced. At the age of 11 he had made his first home movie, roping in his friends and future collaborators Tom Baker and Ian Ogilvy to help him film and act in it: the result, Carrion, featured Ogilvy as a psycho who attacks a girl in a wheelchair, and sported tracking shots accomplished with a Super 8 camera set up on a tea trolley. An auspicious and forebodingly violence-themed ground zero for the budding director, who, upon coming into his aforementioned windfall, used it to catch a plane to Hollywood and seek out his favourite director, Don Siegel. Lavishing effusive praise on the bewildered but flattered old veteran proved a good way to help Reeves break into the movie industry.

A couple of years later, now barely in his twenties, Reeves’s prodigious ability was first hinted when he was employed as an assistant director on the Italian horror film Castle of the Living Dead (1964), a film made under the typically stringent conditions of low-budget continental genre films of the day, when anything that could help speed up shooting was welcome. Reeves so quickly impressed the film’s producer Paul Maslansky that he and the film’s writer, Warren Keifer, were both invited to shoot portions of the move themselves. Both of them went without credit, the movie credited instead to genre journeyman Luciano Ricci under his regular pseudonym Herbert Wise, but the interesting visual texture, alive to location filming in a manner rare for movies of the type usually weren’t at the time, suggests the depth of Reeves’s impact. That film also proved a starting point for another major talent, Donald Sutherland, employed in a dual acting role. Maslansky gave Reeves the chance to make his credited debut the following year, with La Sorella di Satana, usually known as The She Beast in English, the story of an executed witch returning from the dead, starring Barbara Steele, the English fetish object of Italian Gothic horror, and Ogilvy, now grown up into a starkly handsome potential star. An awkwardly produced and padded film, La Sorella di Satana nonetheless showed further flashes of Reeves’s great talent in conjuring atmospheric visuals and articulating a radical sensibility interlaced with classical genre concerns and clichés.

Reeves’s cult stature nonetheless rests firmly on the two subsequent films he made back in England, The Sorcerers and Witchfinder General, works that saw Reeves moving into high gear, still working within the limits of the genre film world he had found his foothold in but also displaying uncommon ambition and intelligence. On each film Reeves was required to employ a legendary but ageing star deeply associated with the genre – Boris Karloff in The Sorcerers, and Vincent Price on Witchfinder General, and he helped them give performances amongst their very best. This involved some conflict with Price, who kept hitting the same grandiose and showy notes he was reputed for, only to be constantly coaxed to deliver a more reserved performance, which Price didn’t entirely get the point of until he saw the completed film. On Karloff’s part his work with Reeves helped prime him for the following year’s salutary Targets. The success of Witchfinder General, which became one of the many cause celebre films dealing in bloody violence in the late 1960s, made Reeves a hot property, and he was bombarded with potential projects, and the one that really seemed to get him fired up was an offer to make Easy Rider (1969). But a tendency to depression Reeves had managed to keep fairly well-hidden up until that point now came upon him and proved paralysing, and he died in 1969 after taking antidepressants following a heavy night of drinking.

What Reeves might have become if he hadn’t died has always been one of those what-if questions of movie lore. He might very well have melted down prematurely, as did so many promising young talents of the 1960s movie scene, particularly given the British film industry began to implode through the next decade. He might also have become a rival to Steven Spielberg or Ridley Scott, or, even if he wasn’t bound for such exalted ranks, a figure equal to David Cronenberg and George Romero in the 1970s horror panoply, and one who could have found another path in a decade that ended with the doldrums of the slasher movie coming on, particularly considering most of the better British horror films of the period, like Piers Haggard’s The Blood on Satan’s Claw (1971) and Robin Hardy’s The Wicker Man (1973), owe much to Reeves’s template. The special genius of The Sorcerers and Witchfinder General lies in the way they fulfil their basic genre film requirements but also bring a level of conceptual depth and critical awareness altogether rare at the time. The Sorcerers began life as a screenplay written by John Burke, but Reeves and Baker rewrote it so heavily Burke insisted on only taking a story credit.

Reeves appeared and worked in horror cinema at a time when the genre was moving towards a great shift in its basic stylistics, thematic preoccupations, and stock plotlines, from the revival of Gothic horror kicked off by Hammer Films towards the more substantial influence of Alfred Hitchcock’s Psycho (1960) and Mario Bava’s proto-giallo films, reorienting the genre’s imagination to less metaphorical takes on personal and social anxieties, with vampires, werewolves, and various supernatural wraiths about to be generally supplanted by more human and substantial threats. Reeves’s own career reflected that shift, moving from the variations on familiar Gothic horror imagery and malevolent spirits in Castle of the Living Dead and La Sorella di Satana, to find possibilities for dread in more immediate and realistic concerns, or, in the case of The Sorcerers, finding a new, pseudoscientific vehicle for exploring the old idea of possession. The Sorcerers, in dealing with an entirely contemporary landscape, and, despite its historical setting, Witchfinder General with its blankly beheld, unstylised violence and harsh, tangible filming approach where the landscapes feel palpable enough to smell, marked important moments in that genre shift. The two films are also notably similar not just in their common conceptual preoccupations, but by their rigorous sense of form. Each takes up a basic, driving concept as sufficient, proceeding with a near-relentless internal logic and scarcely wasting a frame in telling their stories.

The Sorcerers for instance proceeds from a simple but brilliant conceit, one that presents front and centre an essential metaphor for the cinematic experience itself. Indeed, the film’s similarity to Michael Powell’s Peeping Tom (1960) goes beyond their closeness as horror movies set amidst modern London’s more mundane districts: both movies are preoccupied with the very nature of cinema. Burke, Reeves, and Baker nonetheless went a step further than Powell, in their idea of a psychiatrist’s mind-bending invention. The psychiatrist in question is Professor Marcus Monserrat (Karloff), a once-renowned therapist and academic who’s been reduced to treating nervous ailments like facial twitches in a trickle of patients. His clients are attracted by advertisements pinned in shops close to the shabby apartment he keeps with his wife Estelle (Catherine Lacey), where they’ve been subsisting for thirty years, ever since Marcus’s career was destroyed by a succession of journalistic exposes on his outlandish ideas. Nonetheless, Marcus has, in a spare room of the apartment, painstakingly constructed an electronic apparatus that will allow him not only to induce a hypnotic state of unconscious control over a human subject, but that will allow the subject’s controllers to share in his physical and emotional sensations remotely.

Connecting The Sorcerers and Witchfinder General is a reflexive but considered fascination for violence delivered as a virtual spectator sport, provoking chaotic and primal emotions for both the objects of and wielders of that violence, but also manipulated as a vehicle for other, more insidious needs. In both, figures of authority impose their will on and gratify their needs through luckless innocents, a motif laced with bitter meditation on the “generation gap” often perceived at the heart of the 1960s social schisms, as well as political dimensions given the general concern stemming from the Vietnam War of young people being forced to go and fight old men’s wars. In The Sorcerers this angle of approach is given more ironic and sympathetic tilt at first, as Reeves presents the state of pathos the Monserrats live in, their old, creaking bodies and barren existence, find they have a tool in their grasp that allows them to escape the cage of their own flesh and experience. They gain their ideal subject in Mike Roscoe (Ogilvy), a superficially phlegmatic but exasperated hipster who seems to have evolved a resistance to the easy thrills of Swinging London’s nightspots: he only drinks Coca-Cola when out, seems to have tried every drug around and found it wanting, and is even antsy and distractible when out on a date with the beautiful continental woman Nicole (Elizabeth Ercy), who he ditches briefly to be entertained by his patronised pal Alan (Victor Henry) whilst seeking something indefinable.

What he finds is Marcus, who, his eye caught by the young man, follows him into a café and promises him a unique experience. “What are you selling?” Mike enquires testily: “Blue movies?” “Nothing as dull as that,” Marcus smiles with roguish assurance, and later promises, “Dazzling, indescribable experiences – complete abandonment with no thought of remorse.” Mike takes Marcus up on his veritable but obscure dare, and comes up to his apartment. Reeves has suggested the mysterious trove in Monserrat’s spare room earlier as the professor opens the door and surveys his creation without it actually being shown, menacing music instead hinting at the scene beyond. Mike then sees the room with the audience, beholding a space that looks like it beamed in directly from a Star Trek episode, with smooth white walls and weird devices festooning the space. Estelle helps her husband in coaxing the young subject to take his seat at the heart of the machine with headset in place. Marcus starts up the machine, his subject assailed with a torturous cacophony of electronic sounds and visual stimuli, which just happen to look a lot like the sorts of pulsating psychedelic imagery becoming a popular fixture projected at rock music shows in the late ‘60s. When the process concludes, Mike is in a mesmerised state, under the influence of both Marcus and Estelle, who experiment tentatively at making him obey their will, including sending him to the kitchen to crush an egg in his hand.

The Sorcerers suggests the immediate influence of two earlier, major, recent horror films – Peeping Tom and also Roman Polanski’s breakthrough hit Repulsion (1965), with its emphasis on an insidious breakdown of a personality in the seemingly placid and gritty surrounds of London; the casting of Ercy, a French-German actress, echoes both of those films’ use of European actors in leading roles, but with the twist here that the foreigner isn’t the one going nuts. Instead it’s Ogilvy, perfectly incarnating a brand of astringently phlegmatic but picture-perfect and coldly charismatic young male hipster, one whose brusque and insensate attitude to the people around him finally gains its exponentially worse comeuppance as the Monserrats make him their vehicle for exploring a world they’re entirely cut off from. “A boy who’s bored,” Marcus notes as he and Estelle discuss who their ideal subject should be, “Out looking for something.” Mike’s frustrated scorn for the tired pleasures of Swinging London nightlife and the women in his life contrasts the Monserrats’ desire to indulge those pleasures, and they push Mike to, amongst other things, pick up singer Laura Ladd (Sally Sheridan), a singer who belts out bluesy numbers in the club Mike, Alan, and Nicole frequent most, despite Mike not liking her. Mike explains to the increasingly exasperated Nicole that he keeps having blackouts and patches of amnesia.

For Monserrat, his invention means not just vindication for his ridiculed theories and years of obscurity, but also a device with enormous therapeutic and lifestyle potential, something that can help deliver other elderly people from their cages of their wearing bodies and limited experience, amongst other things. Once he proves his process works, Marcus wants to immediately present it to the world. Estelle however talks him into indulging their newfound power just a little, as a small recompense for all the privation they’ve suffered, a request that Marcus uneasily accedes to, allowing Estelle to use Mike as remote control agent to steal her a lush fur coat from a boutique: Mike smashes his way into the store and eludes an investigating Bobby. But the darker potential of this starts to assert itself as Estelle finds she has a deeper influence over Mike than her husband, proving her will superior to his and beginning to indulge more potent and illicit thrills, first pushing Mike to indulge the petty buzz of borrowing Alan’s motorbike without asking, but then taking it to dangerous levels as she pushes him to speed, endangering both himself and Nicole as she clings on for dear life. When confronted by an irate Alan when returning the bike to the car mechanic shop where Alan works, Estelle urges Mike to hit Alan, sparking a rough fight, with Estelle then pushing Mike to bring ruthless violence to bear, swatting Alan’s boss Ron (Alf Joint) with a wrench and leaving both men dazed and bloodied on the ground. Nicole is horrified and Mike bewildered by it all, flees.

The Sorcerers can be viewed as a particularly skewed and modern take on a string of movies Karloff had made in the early 1940s, which saw him cast as sympathetic but ill-fated scientists whose experiments go terribly wrong, of which The Invisible Ray (1936) and The Devil Commands (1941) are the best. Marcus plays the Mephistophelian lurer to Mike’s callow Faust, but tries to back out of the logic of a situation he’s contrived when he’s appalled to realise he’s unleashed the evil as well as healing potential of his invention. The unique cunning of The Sorcerers stems from the way Reeves utilises a not-uncommon idea in sci-fi and horror fiction, the device that allows some sort of puppet master influence, in a manner that nonetheless becomes an entirely coherent commentary on his movie itself, indeed of cinema itself, this machine that allows a viewer to share, for a spell, all the vicarious thrills of another life, and all that flows from that immersion, good and bad. Marcus’s promise to Mike of “complete abandonment with no thought of remorse” is the promise every film makes to its audience. The narrative form may insist on purveying some brand of officially moral, artistic, and intellectual structure to what it portrays, but the fragments within it often provide nonetheless some reflection of and indulgence of the provocative and amoral acts, beyond the pale of everyday life, from rape to murder to drug use, or even far more mundane things, minor treacheries of faith and loyalty and right thinking. The spiralling path the Monserrats find themselves on becomes a partial metaphor on a game Reeves was already well aware he was playing, as cinema in the late 1960s was being pushed inexorably to provide more and more extreme thrills, as the last veils of censorship fell away and the need of filmmakers to attract audiences away from television found this the easiest way.

Whilst the specific social milieu of the late-1960s hip scene Reeves encompasses is inevitably dated, the tension between youth and age is an eternal one, and moreover Reeves makes ingenious use of the sociological inferences common in 1967 and now in that generational face-off, evoking the way the media gets off on reports of youthful bad behaviour and transmits it through to people simultaneously afraid and envious. In many ways The Sorcerers not only anticipates but outclasses Stanley Kubrick’s A Clockwork Orange (1971) in the way it explores that tabloid obsession with the figure of the rampant young psycho on a spree by looking not just towards ineffectual ways of contending with such social problems but considering what purpose they serve, however incidentally, in that society, and also in filmed representations. The logical extreme Reeves takes it all too is also bound up with another phenomenon reemerging when he made the film – feminism, albeit given a characteristically acidic twist. Estelle, playing the dutiful and long-suffering wife to the wounded male genius, finds herself empowered to an incredible, superhuman degree, and upon realising that her willpower exceeds her husband’s, begins not only to enjoy fighting and defeating him on a psychic level, but also indulging increasingly nefarious thrills without giving much of a damn for what Marcus or anyone thinks, particularly considering there’s no way of connecting her to Mike’s crimes, freed indeed from all need for remorse or moderation, only the pure pleasure of an unleashed will to power.

Witchfinder General approaches a similar preoccupation without the overt genre-enabled metaphor of Marcus’s machine, instead using its historical setting to forge a world where such exploitation and monstrous enthralment can be indulged. The narrative of the later film, adapted from a novel with the same title by Ronald Bassett, draws very broadly on a real historical figure, Matthew Hopkins, who stalked the byways of Civil War-era England seeking out and condemning those accused of witchcraft, in a campaign heavily coloured by religious and regional sectarianism: the film’s title was also a popular nickname he was granted in those heady days of different brands of authority bestriding the normally becalmed fields of England, raining down death in all its guises. The real Hopkins died of consumption at the age of 27, after about three years of activity. Reeves however was not that interested in the usual angle on such figures, like that espoused in Benjamin Christensen’s Haxan (1921) or Arthur Miller’s The Crucible, which analyse the heady stew of social prejudice, misunderstood psychological phenomena, and hysterical religious doctrines. Witchfinder General is more interested in analysing personal relations of power, and wielding a cogent metaphor for the zeitgeist of its making, being the increasingly fervent and angry tone of late 1960s where the youth culture revolved inescapably around the Vietnam War.

Reeves, originally wanted Donald Pleasance to play the heavily fictionalised take in the script he and Baker wrote, a reasonable choice that would have fit well with the portrait of the man, but when American International Pictures contributed financing they insisted on Price, then in haughty, hangdog middle age. Reeves opens the film with a sequence that coldly and starkly portrays the iniquitous brutality and social investment Reeves perceives in the tale of Hopkins and others like him, as an elderly woman, convicted of witchcraft, is dragged screaming and struggling out of a small town and hung from a gibbet on a windswept hillside, whilst Hopkins watches impassively from his horse at a distance from the actual machinery of the so-called justice. Hopkins travels from town to town on the invite of cliques in each locality, to accuse, process, and execute anyone who both provokes the fear and anger of their fellows but doesn’t have the strength to ward off Hopkins and the mobs that meet and collaborate with him. Hopkins employs John Stearne (Robert Russell) as his extremely eager torturer: where Hopkins regards Stearne as a useful ruffian and minion and little else, Stearne refers to his and Hopkins’ enterprise as a partnership. Hopkins also finds young women in each locale to force into sexual servitude for a time, using whatever leverage he has.

Even if Price wasn’t quite sure what Reeves wanted of him, Reeves certainly got it: Price’s Hopkins radiates a disdain for people that goes far beyond simple hypocrisy and into a realm of pure misanthropic attitude, considering everyone around to be some kind of useful stooge or temporary ally, a victim to be used and flung aside, or foe to be ruthlessly exterminated, and all of them sinners to one degree or another and so with no practical difference between the best and the worse. To a certain extent, indeed, landing Price rather than Pleasance in the part likely incidentally helped Reeves; Price’s formidable appearance amplifies this quality of characterisation rather than making Hopkins merely a sleazy opportunist. Next on Hopkins’ project of cleansing is the small Suffolk town of Brandeston, where he’s been called to investigate the local priest, John Lowes (Rupert Davies), who is mostly suspected – with some justification – of still harbouring Roman Catholic loyalties and so is regarded as satanic agent by his neighbours. His niece Sara (Hilary Dwyer) is his ward and housekeeper, and she has a lover, Richard Marshall (Ogilvy), currently serving with the rank of Cornet in the Parliamentary Army. Given some leave after saving his commander Captain Gordon Michael Beint during a skirmish with some Royalists, he heads to Brandeston and stays with the Lowes, as the priest, worried about their safety, suggests Richard marry Sara and get her away from the locale. The match is set but Richard has to go back to his company for a spell.

In the meantime Hopkins and Stearne breeze into town, and with the aid of their contacts in Brandeston apprehend the priest. Stearne tortures him by pricking his back with a spike, seeking the invisible, insensitive “devil’s mark” supposedly left on the body to seal a satanic pact. Sara makes her own, more palpable deal with the devil as she makes plain to Hopkins she’ll give him sexual favours if he lets her uncle be. Hopkins agrees and tells Stearne to get busy with other suspects. Stearne, himself taken by Sara, rapes her in a field, and when Hopkins is told of this by a witness, the Witchfinder, readily resumes the torture of Lowes, and finally has him and another woman hung after a session of witch-ducking, a session that leaves one woman drowned, and, thus, declared innocent. Richard, sent out on a mission to buy horses for the army with a big battle expected soon, overhears from a trader about the trial and immediately goes AWOL, galloping to Brandeston. There he finds Sara alive but distraught and wracked with guilt and pain, whilst her father’s church has been desecrated. In the mess of the church Richard gets Sara to kneel with him and pledge themselves in marriage over his cavalry sabre, but also vows revenge on Hopkins, and cannot countenance anything else until he gains that revenge. He runs into Stearne in a tavern during his hunt whilst Hopkins is visiting another town, and gets into a brawl with him: the tavern keeper intervenes to let Stearne flee by knocking Richard out, and Stearne alerts Hopkins when they meet on the road.

Hopkins’ charged and umbilical relationship with Stearne offers a new arrangement of the one evinced by the Monserrats, and also their connection to Mike in The Sorcerers. A chain of use and abuse, proxies and doppelgangers, amanuenses and dupes, victims and perpetrators, one constantly shading into the other. Stearne, a more plebeian, less strategically shrewd, if hardly more innocent figure than Hopkins, provides the relish for actually inflicting pain and suffering. Hopkins is happy to employ that pleasure taken in skill, but evidently considers himself superior to it. Hopkins knows well that part of his prestige comes from having layers of insulation, social, religious, and legal as well as in terms of dirty work, between him and the bloody actuality of his labours. They give not just a veneer of respectability, but also an even more pleasurable manifestation of it: even better than to torture someone without consequence is to prove one’s power by motivating that torture. Hopkins nonetheless literally cannot leave Stearne behind, although the two men are separated at one point when they’re stopped by a roundhead patrol: Hopkins, fleeing without a second thought for Stearne’s fate, guns down a soldier to secure his getaway, whilst Stearne is briefly captured and only escapes after a more personal and vicious struggle that sees him stab a soldier to death with his spike for finding the devil’s mark. Stearne vows a reckoning with Hopkins, but when he comes upon him again, Hopkins quickly and easily suborns him again without any concern by calling for him to resume his work.

As with The Sorcerers, Reeves’s political subtexts in Witchfinder General skid in many directions. Hopkins resembles a pseudo-historical take on totalitarian state inquisitors and Stearne the kind of man who helps keep such people in their jobs, one unleashing the other. Given that relatively few films have dealt seriously with the milieu of the English Civil War, particularly with the jarring mixture of high moral purpose espoused by the people fighting it and the disruption and disorientation unleashed by it on the ground level, Witchfinder General is particularly keen to reflect a sort of folk history portrait of perhaps the most subtly ugly front of a war, one where neighbours turn on each-other and petty tyrants grow like weeds, an approach that also connects to the Vietnam War epoch. An early scene of Richard saving his captain from a Royalist soldier, who sneaks through the underbrush close to where the roundheads have converged in the sun-speckled woods, suggests a distant analogue for the constant game of hunt and ambush played in the Vietnamese forests. A little more facetiously, if arguably honouring the ancient traditions of English bawdiness, Reeves rhymes the increasingly liberated culture of the ‘60s era with that with the upturned apple carts of the Civil War as Richard and Sara abscond for a night of passion, with Richard ironically wielding her uncle’s words as well as his tacit approval of their union: “Didn’t you uncle just say you must early to bed? And isn’t he a wise man?”

Reeves avoids the expected in presenting a clash between such premarital carnality and other such outbreaks of pagan practice amidst the chaos of war and the moral order Hopkins nominally maintains, in part because Hopkins himself is freely indulging his own sexual wont, with Reeves delivering his bitterest punchline when the Witchfinder, learning Stearne has soiled his private pleasure, moves on from Sara with icy lack of care. This sense of careless detachment from consequence and misanthropic divorcement is equally apparent as the by-product of Marcus Monserrat’s invention in The Sorcerers, and the way it hands Estelle in particular a tool to indulge the darkest desires. Estelle makes Mike seek out a female acquaintance, Audrey Woods (Susan George), who’s happy to see him, only for him to stab her to death with a pair of scissors in the most sublime/awful consummation of machine’s potential: Estelle shivers with orgasmic pleasure in finally getting to indulge a long-suppressed desire to assault and destroy things that invite jealousy and longing, and she soon compels Mike to repeat the act with Laura. In both films, the membrane that keeps people civilised is tested and found easily broken, a point most famously made in the final scene of Witchfinder General, depicting as it does understandable thirst for revenge becoming lunatic bloodlust and frustration and the complete collapse of moral meaning. Are we good people because we are intrinsically peaceable and empathetic and wrongdoing is aberrant, or is that a state that can only exist so long as a rarefied balance of tensions defining the relationship of individual to group? This interest would also fuel much horror cinema in the future, particularly Wes Craven’s films. In this way Reeves offers a loaded commentary on the logic not merely of the puritanical code of the witchfinder but, again, the nature of war as a corroder of all social values, reducing the best people to maniacal beasts.

Witchfinder General was retitled The Conqueror Worm for its initial US release, to make it seem like one of the Edgar Allan Poe films Price had made with Roger Corman and AIP, whilst different edits drifted around for decades afterwards, helping ironically to increase the film’s mystique. The film nonetheless found significant success, grossing $1.5 million in the US alone against its relatively miniscule £75,000 budget. As well as inflecting the Folk horror trend of the 1970s, Reeves’s film begat a string of horror films about cruel inquisitors, most of them made in Germany. The look of Witchfinder General, accomplished in Reeves’ collaboration with the great cinematographer John Coquillon, proved particularly influential. Coquillon would go on to collaborate regularly in that period with Sam Peckinpah. The feeling of connection between Reeves and Peckinpah goes beyond this, that said. Witchfinder General anticipates the same choleric, Sadean logic Peckinpah would bring to bear on The Wild Bunch (1969) and Straw Dogs (1971), with their determined depiction of the most violent and barbaric aspects of humanity, coexisting with a desperate effort to crawl out of the muck. At the end of an excruciating sequence of a woman being burned alive, Reeves delivers his most vicious joke in the sight of some village children roasting potatoes in the charcoal of the auto-da-fe, a vignette strongly reminiscent of the one Peckinpah offers at the opening of The Wild Bunch.

Witchfinder General also manages the rare feat of straddling genres easily. The bloody violence and air of slowly cranking, finally incipient lunacy certainly makes it count as horror, but it also shifts at points throughout into a war movie, historical drama, revenge thriller, and a sort of English Western, with Richard cast as the mounted avenger dashing on his noble steed across the fields, to the strains of Paul Ferris’s score, which toggles between a sweeping romanticism and flourishes of folk music and more standard thriller scoring for the era. Reeves films his landscapes with a similarly ironic sensibility, a stylistic approach that would essentially birth the so-called “Folk horror” style that would similarly hinge on a deceptive blend of the bucolic and the menacing. It’s worth comparing the heavily stylised approach Bava and John Llewellyn Moxey took a few years earlier, with La Maschera del Demonio (1960) and The City of the Dead (1960) respectively, in dealing with similar depictions of witch trials and executions and thematic territory. Instead, Reeves and Coquillon’s camera sweep a very real world, capturing the rural pastures, the pools of mud and dancing horses, the grass-framed lanes and thorn-fringed woods, the grey-stone churches and pebble paths, with all the evocation of yeoman virtue and pastoral crudeness befitting the artistic exaltation of John Constable or William Blake. But these come edged with hints of menace and gathering darkness in surveys of gaunt trees, looming clouds over silhouetted gibbets and hanging trees, and low, flare-casting sunsets charged with romantic tristesse, all of which would become fixtures in the cinematography over the next decade. Moments of the grotesque are approached with the same deadpan sense of strange beauty – pocks of red blood spurting from the backs jabbed with Stearne’s blade, fire wrapping around a screaming victim.

After failing to run the witchfinding duo down, Richard returns to his company and is lucky to avoid a court-martial through his captain’s good graces. After distinguishing himself at the Battle of Naseby, Oliver Cromwell (Patrick Wymark) assigns Richard to chase down the king, who’s rumoured to be fleeing to the East Anglia coast, and he sets off in the company of Troopers Swallow (Nicky Henson) and Harcourt (John Trenaman). Wymark’s brief appearance as Cromwell – he also narrates the film at the outset – sees the film’s fictional drama intersect cleverly with the history, with Wymark expertly capturing some essence of the future Lord Protector, professing his desire to have his success at Naseby remembered as a success for godliness and expressing delight in good food after a well-earned victory, all with the self-certified attitude of a man who knows what real power is and how to use it. Cromwell casually promotes Richard to Captain whilst assigning him to chase down the king, giving him a perfect window to also pursue Hopkins. After learning the king has managed to sail away, Richard heads for a rendezvous with Sara, who’s staying in the town of Lavenham. Richard however is unaware that Hopkins has set up in that town as well, and, knowing Sara is there, lies in wait for him.

On closer inspection it’s possible to view both The Sorcerers and Witchfinder General as Reeves exploring and trying to come to grips with his own depressive streak. This feels particularly cogent with The Sorcerers, in its portrait of a young man who seems to have everything going for him yet finds himself at the mercy of a force that steals his time, fragments his thoughts, saps his sense of self, and drives him to irrational places. In Witchfinder General it registers more in the film’s unflinching appraisal of infernal possibilities underlying the placid world, a world with its comforting trappings surgically cut away, where just about all that’s good and noble is systematically ruined. Reeves also meditates wryly on the illusive nature of the hipster universe Mike drifts amidst in The Sorcerers, the gyrating youngsters all trying to look chic whilst holding down jobs like Mike in a shop and Alan as a car mechanic. The antique store Mike works in is called, with amusing double meaning, “The Glory Hole,” where he is at one point faced with a testy customer (Gerald Campion) who comes in, pokes around the wares, and asks for a telephone, but doesn’t want the antique kind Mike offers him: “In that case you’re not much use to me are you?” This offhand but meaningful feel for social station is echoed again in Witchfinder General, where war has to a great extent benefited Richard in bringing him rank and connection, and also gives him the chance to marry Sara, a match that was unlikely before the war as Richard whilst a landowner only has a small farm. Indeed, the way the social disruption has benefitted him also applies to Hopkins and Stearne.

The innermost core of both The Sorcerers and Witchfinder General is nonetheless the preoccupation with violence, not as a mere anomaly in human life but an entire paradigm, questioning what keeps it at bay as well as what unleashes it, and its eruption means for the world in small and at large. The most violent and horrific moment in The Sorcerers isn’t Mike’s murders, but the crucial scene in which Estelle, realising she can overpower her husband, responds to his decision to deprogram Mike by smashing his apparatus, the pleasure of release and violent action etched into her aged face. Marcus tries desperately to stop her, but she easily topples him by kicking his cane out from under him, using the cane as her implement of destruction on the machine before then walloping Marcus on the brow with it. Knocking Marcus out gives Estelle a chance to tie him with arms spread to a cabinet. Once she has him at bay, Estelle tries to feed nasty-looking forward purely to keep his strength up to engage in more “competitions.” Here is a truly dark and evil vision of an old and exhausted marriage, the utter antithesis of the kind celebrated in a song from the same year, The Beatles’ “When I’m Sixty-Four,” finding its terminus in elder abuse and pure domestic violence and tragedy. Similarly, Hopkins utilising his sway to force women like Sara into his bed isn’t the most spectacularly ugly of his acts, but it is in a way the most familiar and excruciating (and as good as Karloff and Ogilvy are, Lacey steals the film off them). Both The Sorcerers and Witchfinder General also climax with Reeves taking on a basic, goading problem for anyone writing an action thriller – that moment when a protagonist is tied up and entirely at bay, with Marcus tethered to a cupboard and Richard finally bound and captive at the mercy of Hopkins and Stearne, forced to watch as Sara is brutalised with malignant design and purpose.

Reeves, despite his diptych’s forward-lunging approach to story, still inserts great little asides that let in jots of comic relief that aren’t allowed to get distracting, like the scene in The Sorcerers with the antique storie customer and another vignette with an over-eager Jewish deli manager (Meier Tzelniker) that feel harested from everyday life around London, and a cameo in Witchfinder General from Steptoe himself, Wilfrid Brambell, as Master Loach (“Witchfinding? Oh, that’s nice, that’s very nice!”), a rambling horse dealer who sells a nag to Stearne and accidentally helps him find Hopkins after their separation. Hopkins meanwhile, having set up in Lavenham, supervises the bleak spectacle of a young woman (Maggie Kimberly) being executed through Hopkins’ new innovation of being lowered slowly and face-first into the blaze, whilst her husband is held at bay by some village men. This couple, whilst not even named on screen, are vital counterparts and mirrors to Richard and Sara, illustrating the worst end they could come to, and the husband is similarly driven to revenge against Hopkins, trying to attack him with a knife only to be shot in the gut by the quick-draw witchfinder. This however proves to be key to Hopkins and Stearnes’ ultimate undoing, as the husband, not yet dead, manages to tell Swallow and Harcourt, on the search for their leader, that Richard and Sara, having been captured by Hopkins’ connivance, have been taken to a nearby castle.

Swallow and Harcourt ultimately play the same role in Witchfinder General as Alan and Nicole in The Sorcerers: both duos try to intervene in a dismal situation but do so just a hair too late, and the story must end with the degradation and downfall of the nominally innocent as well as the self-consuming comeuppance of the villains. Alan and Nicole, realising after Laura’s body is discovered that Mike was the last one with her and seeing the connection with Audrey’s slaying too, decide to track Mike down and try to dispel their fears, even two detectives (Ivor Dean and Peter Fraser) are on the trail too, rummaging through Mike’s flat. When Alan and Nicole confront Mike in the antique store, Estelle urges Mike to lash out violently and then flee in a stolen car. The police chase down Mike as he speeds recklessly through the London streets. But Marcus finally regains control not by trying to temper Estelle’s destructive impulse but to take it to its greatest extreme, and knowing well that physical damage Mike takes will manifest on their bodies: Marcus compels Mike to drive pell-mell into a building sight, crashing the car and burning to death within it. Marcus manages to breathe a last apology to his wife as he performs the ultimate act of self-sacrifice and punishment, and Reeves caps the film, by dissolving from the licking flames of the burning car to the sight of Marcus and Estelle now charred corpses.

Witchfinder General’s more famous, and notorious, climax is even darker, delivering the coldest possible parody of a situation most action films would present in heroic terms in depicting the turning of the worm and justified payback. Hopkins and Stearne relish having Richard and Sara at bay, Stearne now riddling Sara’s back with the same bloody stigmata as he did her father, whilst Richard levels on Hopkins a dead-eyed glare and promise to kill him, a promise Hopkins has heard a hundred times already and takes smirking delight in. Meanwhile Swallow and Harcourt try to bluff their way past Hopkins’ local ally (Peter Haigh) and finally bet fight him to gain access to the dungeon. Whilst Hopkins delights in threatening to burn Sara’s flesh with a cruciform branding iron, he orders Stearne to untie Richard and bring him close to watch. The ruckus upstairs gives Richard a split-second chance to knock Stearne down and throw off his bonds, delivering the spur of his boot to Stearne’s eye and leaving him writhing agony whilst advancing on Hopkins with an axe. Swallow and Harcourt arrive to behold another awful spectacle, that of Richard repeatedly swatting the agonised Hopkins with the axe, and Swallow shoots the witchfinder dead to put him out his misery. Richard, mad-eyed and distraught, begins to repeatedly bellow, “You took him from me! You took him from me!”, whilst Sara begins to shriek in crazed shock. Whilst The Sorcerers in some ways develops its driving ideas in close concert with its narrative form more completely than Witchfinder General, it’s not as full-blooded and delirium-producing as a work of directorial realisation, and in its climax Witchfinder General hits a truly raw nerve, capping the film with its haunting note of unresolved pain and spiralling madness. Sara’s wail becomes an entire philosophical statement, the scream ever-echoing from all that’s unresolved and unjust in the world’s deep, dank history.

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1960s, Fantasy, Halloween Horror Film Freedonia, Horror/Eerie, Scifi

Night Tide (1961) / Queen Of Blood (1966)

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Director / Screenwriter: Curtis Harrington

By Roderick Heath

When I was a young boy, no more than six years old, my mother and I visited a funfair built on a pier, a place of fascinating if weary fantasias that would demolished just a few years later. We ventured at one point into the hall of mirrors and after a while realised we simply couldn’t find our way out. Eventually we did locate a door, which proved to emerge on the narrow gangway at the pier’s edge, green seawater lapping around the pylons beneath, and we traversed that path back to the world. That incident has remained intense in my memory ever since. Only a couple of years later the pier would be demolished, replaced by nothing that would so thoroughly infiltrate a child’s imagination. It is one reason I nonetheless feel a powerful personal connection with Curtis Harrington’s Night Tide.

Harrington, born in Los Angeles in 1926, made his first short films when still a teenager. Around the same time he had his first sexual experience with a fellow, male student, a footballer, and in Harrington’s art meditations on love and eroticism were so often to be wound in deeply with his art. Harrington’s early work included a version of Edgar Allan Poe’s Fall of the House of Usher (1942), a subject he would return to with his last completed work, Usher (2000). After graduating college with a degree in film studies he immediately deepened his credibility as a cineaste by publishing a book on Josef von Sternberg at the age of 22, and he would retain his stature as an archivist through helping preserve James Whale’s The Old Dark House (1932). He served as cinematographer on Kenneth Anger’s Puce Moment (1948) and later played a role in his Inauguration of the Pleasure Dome (1954). In this period he also became connected with the mystic Thelema movement founded by Aleister Crowley, which Anger was deeply involved with, and he encountered another acolyte, Marjorie Cameron, an artist and performer who would eventually have an important onscreen role in his feature film debut. Cameron had been married to Jack Parsons, a senior figure in the movement and also a rocket engineering pioneer who had helped found the Jet Propulsion Laboratory, and Harrington made Cameron’s artwork the subject of one of his documentary The Wormwood Star (1956).

Harrington also met and worked with fellow experimental film pioneer Maya Deren, who had her own esoteric religious creed as a practicing voodoo priestess, and spent a period working as an assistant to high-profile producer Jerry Wald, before venturing out to announce his emergence as a director of full-length films with Night Tide. Harrington’s original screenplay for his debut, based on a short story he wrote and initially called The Girl From Beneath The Sea, was sold to Roger Corman in 1956, but also reportedly had a meeting with interested financiers connected to the gangster Mickey Cohen. The film was eventually produced by Aram Kantarian on a stringent budget of $75,000. Completed in 1961, Night Tide had its premiere and appeared at film festivals, gaining plaudits in many quarters. But proper release was delayed for several reasons, including, according to star Dennis Hopper, the lack of a Hollywood filmmakers’ union seal of approval, and because the production entity, Virgo, couldn’t pay Pathé Films for their lab processing work, and it wasn’t until Corman stepped in to negotiate a deal with Pathé and the film was taken up for distribution by American International Pictures, that it finally entered general release in 1963. Hopper credited the film’s unusual journey as helping spark the American independent film movement, in proving that movies could be made and released outside the nominal system, leading on to the likes of his own Easy Rider (1969).

On the back of the film’s modest success, Harrington signed a deal with Corman that saw him fashion two films, Voyage to the Prehistoric Planet (1965) and Queen of Blood, built around footage repurposed from Russian sci-fi films Corman had bought the international rights to. In this venture he followed Francis Ford Coppola, who had concocted Battle Beyond The Sun (1963), and preceding Peter Bogdanovich’s foray with Voyage to the Planet of Prehistoric Women (1967). Harrington’s small but fascinating oeuvre has long been a secret trove for movie lovers, not least because he rode at the vanguard of a generation of American filmmakers defined by an obsessive film buff background and not spawned by the studio system, laying groundwork for the emergence of the New Hollywood, Movie Brat, and later Indie Film movements. As a queer filmmaker, Harrington became a defining figure for a cinema overtly inflected with a camp sensibility. Night Tide meditates in a subtle way on the problems of finding love and contending with an inner nature that feels alien and aberrant in a world without guidance and care. His more overt works in that mode include Queen of Blood, which essentially depicts a monster drag queen from outer space. What’s the Matter with Helen? (1971) and Whoever Slew Auntie Roo? (1971) emerged as a diptych extending a brand established by Robert Aldrich’s Whatever Happened to Baby Jane? (1963), built around diva turns by aging star actresses, with Harrington adding his own, specific edge of absurd fetishism, fuelled by the screeching friction between a decayed age of Hollywood glamour screeching and fetid landscapes of small-timers and small-towners. Games (1967) began as a mischievously decadent and colourful portrait of a threesome enjoying sexual adventures and dangerous thrills, before devolving into a variation on Les Diaboliques (1955) in its second half. Harrington also did much work in television, whilst his last feature was 1985’s Sylvia Kristel vehicle Mata Hari.

Even if Harrington’s career was ultimately disappointing given his initial promise, few horror films wield the inscrutable allure and nigh-perfect exploration of a very specific mood as his early work, Night Tide in particular, a portrait in eerie disquiet and forlorn romanticism, with a lilt of fairy-tale charm. It can be easily described as a film nerd’s remake-cum-personal assimilation of the Jacques Tourneur-directed, Val Lewton-produced Cat People (1942), offering a variation on that film’s basic proposition of a lonely young woman obsessed by a monstrous identity she fears taking her over. But that doesn’t entirely do it justice, as Harrington also renders it a portrait of a time, a place, a culture, a way of thinking and feeling. Night Tide is infused with a quality that, like much of the best low-budget genre film, adapts to circumstance to imbue happenstance realism with a carefully wrought stylisation, recorded in lucid black-and-white that edges into the suggestive and the surreal at calculated moments. By contrast, Queen of Blood is a cobbled chimera of a movie, one that can indeed be likened to the kind of sideshow attraction the mystique of which Harrington celebrated in his previous film, this one seeing Harrington move to a freaky fantasia of space exploration loaded with elements inescapably prefiguring Alien (1979) and charged with a sickly eroticism registering in its fervent colour photography. Both films nonetheless are charged with a virtually unique signature of dreamy atmosphere and perverse obsessions laced into their narratives.

Harrington’s semi-underground connections are apparent in Night Tide not only in his visual textures, but also in the ideal poetic-realist locale he chose, the authentic-feeling evocation he offers of the seamy beauty and tacky magic of bohemian atmosphere of Venice, California, circa 1961. A housing development and resort locale built on the coast on the fringes of Los Angeles in the early 1900s, Venice was created in deliberate mimicry of the Italian city, complete with dug canals and manifold bridges. After being annexed as a suburb of LA in the 1920s, Venice fell upon hard times, and the cheapness of the housing began attracting immigrants and bohemians in droves, leading to its slow renaissance: today of course it’s one of Los Angeles’s most famous and pricey locales. When Harrington made his movie the subcultural enclave mixed with the remnants of the two-bit carnival culture that had once been the town’s characteristic and the faux-Italianate architecture stood cheek-by-jowl with opportunistic oil drilling equipment and virtual slums, weaving an odd, more than faintly unreal atmosphere. That atmosphere had already been ingeniously exploited by Orson Welles as he had the town stand in for the fictional border town depicted in Touch Of Evil (1958), and Night Tide strongly suggests Harrington was working as much under Welles’ influence as Val Lewton and Cat People, although arguably its sea-salts-and-tall-stories atmosphere is closer to The Lady From Shanghai (1946) and The Immortal Story (1968) than that of Touch Of Evil’s sleazy virtuosity.

Hopper plays Johnny Drake, a young sailor from the Midwest who, on leave in Los Angeles, visits the Venice waterfront, and ventures into a coffee house called the Blue Grotto, where an excellent jazz combo plays. Johnny settles alone at a table and surveys his surrounds, the vista of his gaze filled with either couples out on dates or other solitary people, some of them looking a little scarily to a young man’s eye like warnings of aging alone. Johnny’s eye finally lights on Mora (Linda Lawson), a solitary, nervous young woman listening intently to the music. Johnny asks to sit with her on the pretext of a better view, and begins a fumbling effort to strike up a conversation despite her display of absorption in the jazz. A strange, haughty lady (Cameron) swans around the coffee house and addresses Mora in Greek, plainly disturbing her and causing her to leave the nightspot in a hurry. Johnny, bewildered, follows her out and walks with her to her place of residence, which proves to be an apartment over a funfair hall containing a merry-go-round, on a pier jutting out into the dark ocean. Johnny’s attempt to kiss Mora is rebuffed, but when he makes an anxious appeal to see her again she agrees and tells him to come around for breakfast the following day. Johnny, joyful at making a connection, climbs onto the railing of the pier and walks its narrow way.

Harrington quickly places his two essential young lovers in a context at once palpable and dreamlike, touched with ethereal romanticism but also with a faint tremor of disquiet beneath it. Mora seems like Johnny’s deepest fantasy made flesh at first glance, lovely and innocent-seeming, but curiously isolated, as distinct and adrift as he is despite being a familiar fixture in this place he’s gravitated to, available but also trailed by some indefinable mystery that soon starts to resolve into something concrete. Her encounter with Cameron’s strange woman recreates the scene in Cat People where Elizabeth Russell’s mysterious beauty abruptly addresses Simone Simon’s Irina as “Sister,” and with a similar suggestion of some binding identity, some otherness, a quality that only those who share recognise. Although Harrington’s variation has a slightly different emphasis, in part because Cameron is considerably older than Lawson and so there’s less the crackle of forbidden sexuality being grazed and more of a conspiracy of elders, a slant that proves relevant as the film unfolds and the strange woman’s role in the affair is left tantalising at the very end. Johnny’s attempt to draw Mora in for a romantic clinch resolves with a similarly furtive and agonised note even as Johnny tries to be bold, only exposing his desperation.

The next day, when he shows up for breakfast, Johnny is treated to a meal of fresh mackerel Mora purchased, and they eat together in the balcony of her flat, which commands views of the ocean and the Venice beachfront, with only the presence of the raucous merry-go-round below as a price to pay, which Mora doesn’t mind anyway. Johnny, when Mora asks what his story is, responds with heavy-footed humour, “I’m in the United States navy!” but then explains how he cared for his sickly mother until her death, and then joined the navy to see the world, but hasn’t gotten any further than a sojourn in Hawaii and his current posting at the San Piedro Naval Base. Mora meanwhile is cagier about her background, but starts to reveal it as she introduces Johnny later to her adoptive father, Captain Samuel Murdock (Gavin Muir), who is also her employer in a peculiar means of living. Mora poses as a mermaid in a sideshow attraction, reclining in serene stasis, wearing a glittering fake tail and resting underneath a tank of water pretending to brush the hair of a long wig in listless fashion, hair which later seems to transform into the entrapping tentacles of a great octopus. Harrington’s fondness for a fairy-tale like mood is further amplified by Mora’s Snow White-like touch with animals, a seagull that hovers around the balcony interrupting breakfast by landing and allowing Mora to pet it lovingly. The notion that both Johnny and Mora have been trapped in a sort of delayed development, one part adult, one part still child, is signalled in both Johnny’s sailor suit and Mora’s abode.

“I guess we’re all a little afraid of what we love,” Johnny comments when Mora describes her simultaneous attraction to the ocean and her anxiety before it, offering the essential theme of both Night Tide and Queen of Blood, films in which desire and need blend with a death-urge as realised through alluring femmes fatale, and with the common quality apparent in both Mora and her alien counterpart in the subsequent film of being obliged through basic biological obligation to act in ways that may incidentally destroy others. With Night Tide Harrington found a perfect canvas to transfer over to commercial feature cinema ideas and preoccupations of the experimental film world he’d sprung from. The ticky-tacky wonderland of the fairground where Mora lives and works is a space where illusion reigns, falseness has its own reality, and childhood and adulthood can commune. Mora’s job is pitched exactly at the point where a childish delight in and need for transportation and simmering, nascent erotic longing converge in the image of the lounging mermaid, desirable and pathetic, alluring and amusing, fetishistic and untouchable, a vision resolving out the Jungian depths.

Similar in its sparse ambience and fetish for decaying public infrastructure, to Herk Harvey’s incidental companion piece Carnival of Souls (1962), Night Tide is different to that film in its warmer, less moralistic tone. It also anticipates later work by George Romero, including The Amusement Park (1972) and Martin (1976) – particularly the latter, in explicitly contrasting the alienated anxieties of youthful characters with a repressive, imposed dread of their inner selves, creating a homicidal impulse in an otherwise innocent protagonist who can’t find any other way out of their obsessions – a cunning metaphor for the way the past is always inescapable when the present is devoid of coherent alternative. In Night Tide this anxiety slowly coaxed out of Mora as she and Johnny draw close, but only becomes clear when Murdock finally tells Johnny that he found Mora as a child on a tiny Greek island, and believes she belongs to the race of legendary sirens, and, despite her superficial innocence inevitably gives in to urges to lure in and then kill men who want to be her lover. Johnny finds this idea offensively absurd, but quickly confirms Mora believes it to be true, wearing away at the fabric of her essentially placid psyche, even believing that the oceanic sound within a seashell is proof of her otherworldly connection.

Harrington pays tribute to Lewton’s films not only in atmosphere and psychological tone but also in a humanist theme, with the eclectic swirl of weird but decent characters who Johnny encounters, essentially adopting the young man, and the evoked fragility of the psyche and the innocence of young people: small acts of kindness and cruelty count for a lot in this landscape. The villainy, which proves to stem from a distinctly earthly and immediate source, stems from a desperate desire to not be abandoned, but finally creates a situation that destroys exactly what it seeks to control. Harrington’s sexuality offers a constant undercurrent, mediated and universalised through the threat of the younger man to the older in stealing away his object of adoration, and the dogged threat of total abandonment that haunts all. Another detectable influence on the film is the French artist and filmmaker Jean Cocteau, with his crisp yet treacherous visions of beautiful demon lovers and numinous portals riddling the mundane as expostulated in Beauty and the Beast (1946) and Orphée (1949), and Harrington even got a chance to make the connection plainer with a cameo in the Blue Grotto scene by Barbette, a former circus star who had appeared in Cocteau’s debut, Blood of a Poet (1932). Hues of the surrealist interest in the dreamscape’s horizon point where sex and death blend and unify, which Anger in particular had delighted, and the fascination with dark doubles and mysterious pursuers Deren had conjured in Meshes of the Afternoon (1944), are repurposed as narratively functional by Harrington.

The figuration of Mora as a cursed destroyer of men is part and parcel with her unique awareness and connection to the natural world, the girl who can coax seagulls into her arms also claims to hear the denizens of the ocean calling to her. This in turn provokes Johnny to determined but ineffectual efforts to break this absurd chain of thinking. Johnny first hears hints of this enigma through people who know Mora, including the merry-go-round operator (Tom Dillon), his shy but helpful and slightly gossipy granddaughter Ellen Sands (Luana Anders), and charmingly batty fortune teller Madame Romanovitch (Marjorie Eaton), a trio he encounters one afternoon gathered in the hall below Mora’s apartement. Ellen, perpetually helpful, brings coffee and tea – the latter for Madame Abramovitch, who laments the popularity of teabags impacts on her ability to read the leaves – whilst a friendly but dogged detective, Henderson (H.E. West), hovers around the pier, quizzed over an ongoing investigation. His visit finally gives the others an excuse to tell Johnny about how Mora’s last two boyfriends, both young, pleasant men like himself, vanished without trace. When Johnny and Mora attend a beach party thrown by the local bohemian crowd, Mora’s love of dancing is coaxed on by the encouraging musicians, her performances plainly a fixture of such gatherings.

This sequence is one Harrington’s little treasures of mood-setting and style. Mora, with her delight in trance-like, almost incantatory dancing, her own pagan paranoia finding temporary shelter within the sensual, life-loving undercurrents in the bohemian nightlife as recorded by Harrington, Mora’s alternations of spasmodic and elegant movements move from a steady, dreamy lilt in accord with the gently rapped bongo drums before building to ecstatic crescendos and back again. Harrington’s camera adopts her point of view as she spins around. The strange woman appears in the distance on the beach, licked at by the bonfire light, and then suddenly close at hand like a taunting memento mori amidst the life and pleasure, scaring Mora out of her fugue and causing her to faint. Another illustration of Harrington’s capacity to weave an uncanny atmosphere follows the scene of Johnny learning about the missing men from the trio by the merry-go-round. As he listens with extreme dubiousness to their accounts, a phone call comes through for him, who’s surprised as nobody knows where he is, and the call cuts out as he answers.

But he then sees the mystery woman, wearing as always a black dress with a gossamer wrap and veil, walking swiftly and stiffly along the street outside, and begins tracking her. The woman’s progress takes her into the decayed and industrially marked zones behind the waterfront, where the woman’s silks swirl in the wind as she traverses a landscape of wooden canal bridges and oil derricks, entering a slum of whitewashed walls, unnervingly self-motivated rocking chairs, and fearful, unspeaking children, transforms an everyday landscape into something charged with exotic threat and ambiguity. She vanishes just as Johnny halts outside a large, quasi-Italianate house, plainly a relic of the neighbourhood’s better days, that rocking chair still moving on the porch, a shadowy figure hovering in a high window, a young Latin girl playing nearby on the rubble-strewn ground who did not see the woman. Johnny knocks on the large house’s door and finds to his surprise this is Murdock’s house. The aging captain is glad to see Johnny and, inviting him in, starts knocking back stiff drinks with him, and then well ahead of him, as he explains how he encountered Mora and what he believes to be the truth of her.

Murdock’s house, with its fake old world charisma and fortress-like affectation without and the old sea dog’s trove of anecdotal experience, cherished mythos, and bizarre keepsakes within again, like Harrington’s feel for the Venice fairground, captures a frisson welling from things draped in a folkloric and fantastical mystique, finding glee in what’s improbable and tacky about it all, as well as what seems to withhold some actual, genuine, enticing mystery, that connection with a legendary pass when, without media to process and transmit it for us, the world really was as large and myth and the truths it contained were as variable as the minds that passed through it. Johnny recoils in shock and continues to squirm in disgust after finding a severed hand in a jar, a gift Murdock claims was given him by the Sultan of Marrakech as a curio, and came from a thief. Murdock’s increasingly tipsy admonitions against getting close to Mora finally see him fade into boozy snoozing, after Murdock has pointed out the door of what used to be Mora’s bedroom. Johnny ventures up there and finds the stuff of his lover’s childhood – a mattress, a dangling fishing net, and an open window with billowing drapes, imagery straight out of surrealist art, with Harrington’s camera moving forward into the darkness beyond the window and into the dreamy nothingness.

Harrington delights in compositions encompassing crude artworks painted on fairground walls and sprawling, intricate wallpaper patterns, carved motifs on furniture, and the pretentious yet run-down architecture and décor of the locale, all charged with a sense of awareness of the charm in seemingly the most casually noted and ephemeral expressions of finely detailed expression and a need for wonder – all qualities presented as a basic, binding aspect of the human story. The bric-a-brac scattered around Murdock and Mora’s homes are keepsakes of lives lived in both roaming interest and biting solitude, filled with signifiers of another demi-world that haunts them at night, the call of the sea and ports beyond. The world under Harrington’s eye is a place constantly defined and redefined by the finite delights of the human eye and soul at war with an entropic power eating away at the edges of this city by the sea. Madame Romanovitch, who tries to warn Johnny about ill-omens in his future, is worth comparing to the equally bogus figure Marlene Dietrich played in Touch of Evil in paying tribute to the delight inherent in such dubious mysticism: whilst Dietrich’s character is all lazy-eyed, exotic sexuality and Eaton’s is a chipper, tea-swilling bohemian, both present the notion that their flagrantly inauthentic magic contains something ever so teasingly real. Romanovitch, telling Johnny’s fortune, identifies him with the Knight of Cups in the tarot, and like many a knight-errant out of myth, he is defined by his simultaneous purity and drive to penetrate the mysterious female at all costs.

Night Tide was a vital career moment for Hopper, as his first film acting work after being virtually blackballed by Hollywood following butting heads with veteran director Henry Hathaway on From Hell to Texas (1958). After spending time deepening his study of Method acting and plying his alternate trade as a photographer, Hopper was handed his first lead role by Harrington, and for an actor later so associated with displays of bravura ranging from earthy passion to livewire instability to arch monstrosity, his performance here is a thing of quiet, reflective, and empathetic beauty, projecting a naïve and vulnerable charm whilst also investing Johnny with a degree of angular eccentricity and protean awkwardness. His dialogue is delivered with a spasmodic lilt that suggests the lack of experience Johnny has communicating, his eyes alight with bewilderment and eagerness before the world even as he begins to develop a sense of determination in contending with the perversity presented to him, his instincts steering him true, but also contending with a situation he cannot entirely understand until it’s almost too late. Brilliant flourishes abound in his performance, from the tiny double-take he does when laying eyes on a beautiful, solitary woman, to the panting, hysterical ball he folds into after surviving a near-homicide.

Harrington employs two striking dream sequences late in the film. The first sees Johnny, becoming discernibly paranoid and credulous with all the small, silly but niggling facts piling up about him, waiting in her apartment for Mora to come out of her bathroom. He falls asleep, and dreams of her emerging from the bathroom and approaching him with a decorous intensity to embrace him on her couch, but then transforming into her mermaid guise, her legs become a glittering, twitching mermaid tail, and then into an octopus that folds him a deadly,s mothering grip, long tendrils of hair becoming entwining tentacles. Later, he dreams of a rendezvous with Mora in mermaid guise, seated on the rocks above surging surf, brushing her hair and regarding herself in a hand mirror with monstrous narcissism, becoming Johnny’s own as he sees his own face in the mirror, before Mora is taken by a wave and swept out to sea despite his attempt to hold onto her hand, Mora laughing mockingly as she vanishes. Here Harrington gets to shift entirely into the realm of dream logic and a particular brand of cheapjack surrealism whilst effectively drawing out his deepest themes of the simultaneous danger and thrill of encountering a lover, the feeling of at once being completed and being annihilated in getting close to another being, a note he’d reiterate in a different tenor in Queen Of Blood.

Awakening with a scream from the first nightmare, Johnny finds Mora missing, and tracks her down below the pier where she stands against a pylon under the wharf, being swatted by the surf, gripped by hysteria in believing her seaborne sires and siblings are calling for her: Johnny dashes down to fetch her out. Harrington grazes explicitly queer territory with a sense of allusive humour as Johnny decides to head to a bathhouse whilst Mora sleeps off the ordeal, discovering another curious abode of twisted veils and winding sheets and shadowplay on walls. “Girlfriend ain’t treatin’ you all right?” the masseur Bruno (Ben Roseman) asks as he works over Johnny and notices his tension, before Murdock appears, and the masseur proposes to the older man, “Hello Captain – do you want me to pound you later?” Murdock questions Johnny about Mora’s behaviour, noting with foreboding import: “You must be especially careful now at the time of the full moon – because that’s when the tides pull the strongest.” Johnny is, despite his refusal of credulity, perturbed when Mora, after resolving to ignore her fit and attendant anxieties, proposes they go scuba diving together at a spot along the coast, but eventually she wins out.

As they swim together and inspect a shining object on the seafloor, Mora suddenly attacks Johnny, cutting his airhose with a knife and ripping away his mask. Johnny manages to flee to the surface and climbs into to their dinghy, whilst Mora swims away. Johnny, after recovering from a spasm of profound shock, waits for ages in the dinghy, but Mora doesn’t return. Johnny retreats to a hotel in Venice where he squirms in his bed. The next morning, Johnny is puzzled when he sees in the paper no report of Mora being missing and the ad for the mermaid show still included. He heads to the carnival and finds Murdock still spruiking if without his usual zest, but upon venturing insides the show finds Mora’s pathetic, staring corpse lying in the water of the tank. Murdock confronts him with a pistol, commenting, “The murderer always returns to the scene of his crime…You had to see the result of your monstrous act!” “But I loved her,” Johnny murmurs, before ducking and shoving over the tank, which crashes against Murdock and disarms him, his wildly fired gun attracting two cops who intervene whilst Mora’s body lies at the feet of both men who contended for her possession, but fatefully sprawled on her paltry fake patriarch.

The meaningful upshot of Harrington’s little mythos here is the reveal that Mora eventually became entranced and convinced by Murdock’s lies, which were intended to keep her close to him – Harrington’s final, cunningly conceived metaphor for the way so many social paradigms are constructed. A postscript scene sees Murdock confess to inventing the whole siren story to keep Mora under his control and having killed her previous boyfriends, is reminiscent of the deflating tone of the psychiatrist’s explanation in Psycho (1960). Like that scene, this one lets in the cleansing light of rationalism whilst still leaving the identity of the mystery woman unclear – most likely she was someone Murdock hired to help enforce his illusion, but nobody else remembers seeing her, contriving to retain an ever so slight note of lingering, oneiric threat. It’s as if Harrington was paying heed to fashion but still giving a hint as to his truest faith. The authentic touch of romantic tragedy offered is leavened slightly by the promise Johnny faces a future with Ellen, who, with her more solicitous and practical touch, comes to the police station to give him a cup of coffee.

In his first work for Corman, Coppola had refashioned the Soviet film Nebo Zovyot (1959) into Battle Beyond the Sun (1962), a partial remake-cum-adaptation: Harrington was given Planeta Bur (1959) and did more or less the same thing, inserting new scenes with Faith Domergue and Basil Rathbone but following the original film. Harrington didn’t think it worth putting his name to, instead crediting himself with the pseudonym John Sebastian. With Queen of Blood, Harrington grew bolder: utilising footage from Mechte Navstrechu (1963) as well Nebo Zovyot once more, he followed a similar procedure in the first half but then swerved into his own storyline. Queen of Blood, whilst inevitably fractured as an artefact, nonetheless proves eventually to achieve a strikingly similar mood of dreamlike immersion and near-subliminal strangeness to Night Tide, assimilating the inherited footage into itself as Harrington’s new footage mimics design elements of the original but also submits the existing material to his audio effects and careful editing. Harrington applied a lush approach to making a colour film, more than a little strongly reminiscent of Mario Bava in the war of drenching, uncanny hues, suggesting Harrington had likely watched some of the Italian maestro’s work. That said, Queen of Blood came out at virtually the same time as Bava’s Terrore nella Spazio (1966), with both films often cited as evident influences on Alien, revealing how both directors came up with strikingly similar ideas for how to transfer the allure of Gothic horror into a science fiction setting independently.

Queen of Blood also takes on the basic notion of a literal femme fatale more directly than Night Tide. The plot involves humanity responding an overture from an alien race in the year 1990, a time when, in the film’s timeline, space travel has become advanced and missions are increasingly far-flung. The International Institute of Space Technology provides a thriving hub for the assembled mental might and capability of the Earth, under the administration of Dr Farraday (Basil Rathbone). Astronaut and communications specialist Laura James (Judi Meredith) is the first to pick up the alien signals, which she lets her boyfriend and fellow astronaut Allan Brenner (John Saxon) listen to, resolving at first only as rhythmic noise. Farraday however successfully translates the signals, and informs the assembled personnel of the Institute of the nature of the aliens and their friendly intentions. The aliens successfully launch a probe to the Earth which streaks through the atmosphere and lands in the ocean, and soon after announce their intention to send an ambassadorial mission. Laura picks up a transmission from the ambassadorial craft however that reveals a disaster en route, forcing a crash-landing on Mars. Farraday elects to send the Oceano I and II craft on the mission of rescuing the ambassadors.

Farraday, Laura, and Allan all travel to a moonbase which controls the various deep space missions, along with the appointed commander for the Oceano I, Anders Brockman (Robert Boon) and crewman Paul Grant (Hopper): Laura is assigned to go with them by Farraday, whilst Allan is assigned to the Oceano II, which will set out several days later as backup. After weathering a sunburst, the Oceano I, lightly damaged, still makes it to Mars and lands, but upon finding the crashed alien ship only find one being aboard, and theorise others likely ejected on an escape craft. With the Oceano II unready for launch yet, Allan and Tony Barrata (Don Eitner) volunteer to take the smaller craft Meteor, which is ready, to deploy the satellite more quickly, but the Meteor’s lack of fuel means they’ll have to effect a crossing from Phobos to Mars with their own escape shuttle and return on the Oceano I. The two men reach Phobos and launch the satellite, only to find the alien lifeboat is actually marooned on Phobos. They rescue the one survivor on board, a weirdly beautiful woman (Florence Marly), and given their own escape shuttle can only take two people, one of the men has to stay with the Meteor to be picked up later by the Oceano II. Allan initially intends staying, but Tony demands they flip for it and loses, so Allan takes the woman down to Mars. He carries the alien woman across country to the Oceano I, met along the way by Anders and Paul after they weather out a storm. Finally, reassured that Tony will be rescued by Farraday, the Oceano I sets out for home.

Some of all this is definitely narrative make-work to utilise the inherited footage, and the film doesn’t really, properly find its proper path until half-way through. Most of the work Coppola applied to Battle Beyond The Sun was hiding the Soviet markings and imagery in the movie he was revising; Harrington is much less fastidious, letting the Soviet red star appear on tail fins now and then and keeping a wide shot of a meeting, supposedly at the Space Institute, with Sputnik in a mural. But then again Harrington’s vaguely internationalist governing setup perhaps isn’t so averse to a bit of Commie influence. The disparity between the elaborate beauty and design care of the Soviet films, which were major productions for the time and place, and the cheap infrastructure of Harrington’s footage, is amusing, but also tapped for interesting contrasts. The visions of the alien environs and personnel Harrington extrapolates from the older film, with their bold, flowing, spherical designs and buildings, their lush look with smoky greys and suturing reds, have a baroque flavour sharply different to the functional technocracy (and blatant cheapness) of the Earthlings’ places and craft. The uneasy mating of harvested Soviet epic spectacle with ramshackle Hollywood make-do can be taken as its own subtext, a clash of cultural opposites, ironic given how usually it’s seen the other way around, with other film cultures anxiously emulating the grandeur and slickness of Hollywood product: rather the Soviet films Corman was making use were better-produced than a great deal of Hollywood sci-fi.

Nonetheless, Harrington does something creative and memorable with the intercut footage, the visions of blazing retrorockets firing in the void, a plastic Mars glowing above the crags of Phobos, and furious winds rummaging the red planet’s soil in seething waves. Harrington assimilates it all in a manner that renders it all similar to Johnny’s wanderings in Venice in Night Tide, evoking a restless poetic desolation, a search for meaning and connection that is only to be granted in a specifically cruel way, the toing and froing of all the anxious astronauts and their hardware a wild goose chase that does, at the end, prove to be in service of something, but that something isn’t what anyone but the aliens had in mind. Harrington’s experimental film background undoubtedly was of use here, given the way filmmakers in that realm often mined old movies, disassembling them shot by shot and recombining them for flashes of mysterious art, like Joseph Cornell’s Rose Hobart (1936), or Anger’s use of footage from The King of Kings (1927) in Scorpio Rising (1963). Harrington manages to conjure an atmosphere similar to what Byron Haskin managed on his Robinson Crusoe On Mars (1964), finding a place where pulp adventuring and an elusive genre poetry mate. Harrington exacerbates the mood with the electronic sound effects and Leonard Moran’s pulsing, shimmering electronic music, reminiscent of Forbidden Planet (1956), applied over the spacefaring footage and the early scenes of the aliens communicating with the humans and sending out their emissaries. In a linked manner, Harrington’s film is preoccupied by cosmic ambition and the infinite possible, all heralded in the first half, giving way to a narrative that corkscrews inwards in portraying seething hunger, predatory desire, and the most primal truths of existence.

Harrington gets off on the arch joke of the two contrasting women at the film’s heart, both of them with frost-blonde hair, Meredith’s ice-cream-scoop bob sculpted within an inch of its life but rounded to a feminine planetoid, where Marly’s alien sports a thrusting beehive, queenly and vaguely phallic all at once. Amongst other things she’s camp culture’s ür-ancestor to the women in The B-52’s, the Coneheads, and the fake Martian woman in Tim Burton’s Mars Attacks! (1996). Meredith, a former ice skating star who turned to acting, had previously most notably played the sweetheart princess briefly but memorably transformed into a cackling, spectacularly dressed witch in Nathan Juran’s Jack The Giant Killer (1962); here she’s handed the regulation role of the one girl on the spaceship, but she’s also gifted a reasonably unfussy role in the drama, with Farraday mentioning his confidence in her, and Allan not voicing any sexist qualms about his woman heading off into danger, the two merely being frustrated when they find Farraday’s assigning them to different ships. Allan displays his quality when he readily volunteers to help out the Oceano mission with the risky flight to Phobos, and then immediately desists from his immediate object of reaching Laura when the situation changes, establishing his readiness to put the mission before his needs. In contrast to Laura, Marly’s alien woman comes with green skin, rubbery-textured skin, blood-red lips, and bright blond hair jutting in a beehive crown: her eyes gain a phosphorescent glow when she asserts a powerful telepathic will that prove able to suborn the men around her, a marvellous actualisation of the metaphor for her sexual charisma and exotic allure.

Saxon, still relatively early in his days as an ubiquitous B-movie star, is called upon by Harrington to inhabit a quality very similar to Johnny in Night Tide, as Allan’s sense of innate disgust and scepticism when faced with a set of new, disturbing truths becomes blatant even as others insist on a cover story that runs counter to good sense. Tony for his part gets off lightly even when it seems he’s had bad luck in being stuck on Phobos, electing to spend his time taking and experimenting with soil samples. Anders and Paul are along, seemingly for scientific rationality and also for the presumed masculine variey, but actually prove to be food. In Harrington’s central coup of darkly humorous-horrific irony, the rescued alien, first revived in the company of the four humans who have laboured so long and hard to save her, beholds Paul with delight, then Anders with even more evident appreciation, and then finally Allan with beaming ecstasy – only to then wilt with bitchy aggravation when she sees Laura. “Our visitor doesn’t seem to get along too well her own sex,” Anders comments as he assigns Paul to tending to her needs rather than Laura, and Paul coaxingly gets her to try drinking water, Paul’s manner like a parent tending to a baby whilst the alien all but purrs with stirred quasi-erotic wont that’s inseparable from a different kind of thirst. Harrington fought hard with Corman to cast Marly as his interstellar vampire, in part because she was a friend, and because he felt she had just the right, exotic allure required for the role. Marly, a French actress who had appeared in René Clement’s Les Maudits (1947) nearly twenty years earlier but had suffered through accidental blacklist after coming to Hollywood, certainly had exotic allure in spades with her architectural cheekbones and eyes that almost seemed to glow like a big cat’s even without the pencil spots Harrington trains on them when the alien is enthralling her male prey.

Harrington finally puts over the icy-cold joke of his alien woman proving under the superficial humanity to be something different, as she waits for the right moment to get Paul alone. Paul, on watch with the other asleep, surveys his fellow astronauts and seeks out the alien woman in her room, a throbbing red beacon light bathing the set and a buzzing on the soundtrack that sounds suggestively like bees. Finally the alien woman emerges from the shadows, drenched in the blood-red light but the green of her skin undimmed as her hand climbs eagerly up his chest, her eyes glowing brilliant and cat-like, mesmerising her prey for an assault Harrington films as an intimate and eager clinch, but the next day Anders tries to wake Paul but finds him unresponsive, and realises he’s cold and dead. Upon finding the woman blood-glutted, tell-tale trickles of crimson leaking from her mouth still, the three remaining astronauts recoil in horror, but Anders quickly determines to deal calmly and understandingly with the problem: “How can we expect her to conform to our ideas of proper behaviour?” he rebukes Allan and Laura who immediately brand her as a monster: “Is there such a difference between blood and a rare beefsteak?” he prods further whilst mentioning the unknown factors of the aliens’ society and ideas of morality, given the woman might be as he calls her a “kind of intellectual insect,” or even more plant-like than animal given the high chlorophyll content in her skin.

Here Harrington mischievously explores the ambiguities of social expectation and moral codes as expected of the individual in ignorance of their true nature, a topic of ever-fraught meaning, but also gives it his own sarcastic twist, presenting characters who don’t have the good sense to realise their gut instincts are correct. Soon after Anders has his own deadly encounter with the alien, in one of Harrington’s most cleverly executed, effectively hallucinatory scenes. Anders, moved by an intangible feeling in the eerily quiet and lit crew cabin as the weird buzzing noise builds, looks through an open bulkhead door towards the alien’s chamber with the throbbing red beacon, as if perceiving something that refuses to resolve. At first he only seems to behold an empty room, but after blinking catches sight of the alien advancing on him in a sinuous prowl, with bright eyes and fixed, unsettling smile. Anders takes up his gun to defend himself, but with her mesmeric eyes ablaze he drops it and stands defenceless to her ravenous need, her hungry lips parting around her wickedly bared teeth. After finding Anders dead, Allan and Laura elect to try and hold the woman at bay for the rest of the voyage by tying her to a bunk, but she uses psychic power to burn through the rope holding her.

Queen Of Blood’s release in the same year Star Trek premiered is another suggestive coincidence: film and series both betrayed a compulsive fascination with a future of space travel where the primeval often lurks under the technocratic surfaces and monstrosities lurk within deceptive exteriors, as illustrated by an episode of Star Trek like its official debut episode “The Man Trap,” and illustrated with lurid, virtually fauvist colours that seem to be vivid and palpable but actually imbue everything on screen with the instability of surrealism. Queen Of Blood also connects to that other central fixture of modern sci-fi, Star Wars (1977), through the participation of Gary Kurtz as production manager: I can’t help but wonder if something of Harrington’s use of sound in specific to generate a weird and alien atmosphere might well have been transmitted on through Kurtz to the production ethos of George Lucas, who was, ironically, one of the relatively few Movie Brats to not spend a phase in the Corman apparatus. John Cline’s artwork under the opening credits recall Corman’s love for prefacing his films with paintings of a stylised modernist bent that helped announce his stripped-down textures, here promising outlandishly colourful blossoms on lunar landscapes under dark stars. Harrington’s penchant for including cameo performances from friends and fellow aficionados, or charged with an air of meaning in connection to the subcultures he loved, extends to an appearance by the legendary author and archivist Forrest J. Ackerman as Farraday’s aide.

As for Farraday himself, he’s gifted with the still-imposing and innately sensible tones of Rathbone, who at the age of 74 was looking gaunt and tired even with enough dye in his hair to stain a river (this would prove Rathbone’s second-last film), in playing the avuncular and wise authority figure, a status that suddenly comes into doubt right at the end. The Queen of Blood’s reign ends in an anticlimactic fashion but Harrington still manages another marvellously creep moment as Laura  awakens from a nap and searches for Allan, the spaceship interior weirdly quiet and deserted-feeling. At last she finds him lying prone and mesmerised in the control room, whilst the alien laps his blood with leisurely glee from a bite on his wrist. Laura grabs her and they have a tussle that Harrington wryly renders a catfight, Laura’s nails leaving long oozing scratches in the alien’s back, green blood leaking out. The alien shrieks in bewildering anguish and dashes away, and Laura revives Allan. They track the alien back to the crew cabin and find her dead, bled out from her seemingly paltry wounds. Allan’s best theory is that she was a haemophiliac, associating that trait as on Earth with royalty. Then Laura discovers the most disturbing legacy of their adventure: the queen has left the spaceship infested with her bulbous, throbbing eggs, laid in nooks all about the interior.

Like the sad meditation on the nature of love and the things it drives people to do that caps Night Tide, here Harrington offers his skewed and mordant take on biological essentialism and the results of the urge to go forth and multiply, bringing the film to a shuddering halt with a sickly evocation of a different kind of propagation that is nonetheless merely a variant. This is also where the similarities to Alien and its sequels come most sharply to the fore, opening the door as it does to a new age of fantastical cinema with a compulsive fascination for physical perversity and a new survey of metaphor for an age where the body lies at the nexus of so many anxieties. Laura and Allan anticipate the ship having to be sterilised laboriously, but instead find Farraday, like the late Anders before him Farraday, is overjoyed to have these specimens survive for study, and has them collected. Harrington fades out on the sight of a tray full of the eggs – realised however amusingly as throbbing rubber bulbs set in green jell-o – containing all their potential danger and wonder for a human race whose curiosity is too often stronger than its good sense.

Standard
1990s, 2010s, Action-Adventure, Scifi

Independence Day (1996) / Independence Day: Resurgence (2016)

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Director: Roland Emmerich
Screenwriters: Dean Devlin, Roland Emmerich / Dean Devlin, Roland Emmerich, James Vanderbilt, James A. Woods, Nicolas Wright

By Roderick Heath

Roland Emmerich was an unlikely candidate to become one of Hollywood’s biggest directors. Born in Stuttgart in 1955, the son of a wealthy manufacturer of garden machinery, Emmerich spent much of his youth swanning about Europe and North American before knuckling down and attending Munich’s University of Film and Television, initially intending to become a production designer. After watching Star Wars (1977) he decided to try directing too. Required to make a short film as his thesis project, Emmerich instead made a complete feature, the science fiction film The Noah’s Ark Principle, which gained a theatrical release in 1984, followed by two more German-language genre films, Joey (aka Making Contact, 1985) and Hollywood-Monster (aka Ghost Chase, 1987). Emmerich’s fast-evolving reputation as a technically skilled and visually impressive filmmaker soon landed him the job of directing Moon 44 (1990), a West German-produced, English-language feature about prisoners pressganged into serving a nefarious space mining company. Moon 44, not for the last time in Emmerich’s career, was critically derided for its derivative story and clunky dramatics, but it proved an international calling card. One member of the cast, Dean Devlin, would become Emmerich’s producing and writing partner, and it also gained Emmerich offers from Hollywood, making his debut there with 1992’s Universal Soldier

The surprise success of Universal Soldier, a flashily-filmed tale about warring cyborg supersoldiers, helped Emmerich and Devlin get their next project off the ground. Stargate (1994) depicted a team of Earth soldiers, and one nerdy scientist, who travel via a wormhole opened up by a recovered piece of alien technology to a distant desert planet. There they find human inhabitants enslaved by spacefaring, body-swapping aliens resembling ancient Egyptian gods. Stargate proved a big hit with its blend of hoary sci-fi ranging from Doctor Who to Edgar Rice Burroughs and Erich Von Daniken, and old-fashioned action-adventure movie sweep realised with Emmerich’s colourful eye. It also climaxed with a consistent motif in Emmerich’s films, with the oppressed rising up against tyrannous and genocidal powers. From this point on Emmerich and Devlin adopted the adage “go big or go home” like a personal religion, and in obedience came up with Independence Day. Upon release in July 1996, Independence Day seemed a logical extension of the evolving special effects blockbuster style, but also proved the truest curtain-raiser for the next wave of that style, as it rapidly became the second highest-grossing film in history just behind Jurassic Park (1992), and made former rapper and TV comic actor Will Smith into a major movie star.

Emmerich and Devlin quickly moved to repeat the film’s success with their Hollywoodised take on Godzilla (1998), a goofy, mindlessly entertaining film that proved a weak box office performer, and one infamous to fans of the great kaiju for its disrespectful take on the creature’s lore and traits. Whilst Emmerich made segues into historical tales for The Patriot (2000) and Anonymous (2011), straight-up action filmmaking on White House Down (2013), and even the personal and relatively low-key activist drama with Stonewall (2015), he nonetheless remained synonymous with, and even infamous for, his continuing string of expensive, flashy, absurd, and variably popular blockbusters, including The Day After Tomorrow (2004), 10,000 BC (2007), and 2012 (2009), to a creeping feeling of diminishing returns on an entertainment level, but sufficiently sustained financial success. Emmerich remained happily tuned out of the tide of fashion in Hollywood aesthetics. Whilst his major rival in the ‘90s blockbuster stakes Michael Bay made his flashy, Ritalin-jagged, cubist-edited, advertising-and-video clip-derived style a new standard, and Steven Spielberg’s Saving Private Ryan (1998) made vivid, unstable camerawork and immersive realism a hallmark of serious intent, Emmerich maintained his unerringly clean, visually legible visual approach, and preferred to keep his edge by constantly upping the game of CGI-era special effects and preposterously big thinking to go with them.

Emmerich resembles no lesser classic Hollywood forebear than Cecil B. DeMille in his both his love of grand scale in his subjects and filmmaking, and broad, stylised approach to the dramatic level of his movies, in trying to appeal to the biggest possible audience. DeMille’s quip that every time he made a movie critics’ estimation of the audience’s IQ dropped by ten points could well have been made about Emmerich. Both Anonymous and Stonewall were sharply rejected because despite shifting into material demanding more finesse Emmerich maintained his unsubtle and glossy approach, and the considerable virtues of The Patriot, with its astounding action scenes and more thoughtful concerns, were smothered in dubiously manipulative depictions of history and cornball sentiment. On the other hand, Emmerich’s films also have a habit as coming on as cartoonish at first but eventually revealing more interesting things going on under the surface. Devilin meanwhile sank much money and clout into the awful 2006 film Flyboys. In any event, after a few failures, Emmerich and Devlin finally reunited to make a signal to their biggest hit, and in 2016 Independence Day: Resurgence was released. But its reception, to say the least, was not a case of history repeating.

The first Independence Day remains one of the signal pop culture events of its moment, and indeed stands now as perhaps the most essential relic of the mid-‘90s mood, that time when modern history was taking a breather between the Cold War and 9/11, between fear of nuclear holocaust and fear of global warming, and when Hollywood was urgently looking about for sources of danger and threat for genre films whilst special effects were going through a rapid evolution. 1996’s Twister had already announced a string of disaster movies as new showcases for those effects delivered as event movie fare, of which Titanic (1997) would prove the zenith, and in many ways Independence Day belongs to that movement too. But Independence Day is also a sci-fi movie, a war movie, a buddy movie, a comedy, and a freewheeling travelogue through the whole idea of pop culture as it had congealed by 1996. Whilst the style and pitch of Independence Day rejected edgy alternative culture trends in independent film and music, nonetheless it took much permission from TV shows like The Simpsons in ticking off pop culture reference points in jokey, knowing, audience-conspiring fashion, and exacerbated the Quentin Tarantino-era post-modern craze in merrily assembling assorted bits of a few dozen older movies into one big moveable feast, or as Devlin happily called it, a “movie movie.”

Independence Day is essentially a supersized remake of Byron Haskin’s The War of the Worlds (1953), stealing the basic proposition of an invasion of the Earth by blankly malevolent alien foes protected by energy shields that prove impenetrable whilst wielding annihilating force of their own. But where Haskin’s film maintained to some degree the thesis of H.G. Wells in portraying with vicious irony a mirror to the Western colonialist mindset and updated it with new atomic age logic as humanity is found completely helpless before the exterminating invaders, Independence Day is a paean to fighting pith turned on uppity enemies, turning towards Star Wars and old war movies in its last act. The film comes on with its pop culture referentialism carefully cross-indexed and counterweighted for maximum appeal. REM’s “It’s the End of the World As We Know It” heard near the outset box-ticks Gen X whilst a shout-out to John Lennon – “Smart man. Shot in the back, very sad.” – serves the Boomers. A gag based in a quote from 2001: A Space Odyssey (1968) and a clip from The Day The Earth Stood Still (1951) establish genre cred. The plot meanwhile is rooted in modern esoterica once restricted to obsessive fringe scenes but popularised in the decade by the hugely popular TV series The X-Files, like the 1947 Roswell “UFO” crash and Area 51, and the show is mentioned in the dialogue. The image of the Apollo 11 site being despoiled by alien intrusion signals the onset of millennium angst, breaking down the triumphal achievements of the Twentieth century zeitgeist in the face of an uneasy new historical nexus. Soft-target cultural satire drops like soaking drizzle, with gags about Los Angelinos firing their guns at the spaceship over their city, daffy onlookers hoping the aliens are going to bring back Elvis, and a character listing all the people he has to call and warn about the aliens including his lawyer – “Ah, screw my lawyer.” 

This element of Independence Day, given its relative sparseness in Emmerich’s other movies, surely was Devlin’s special contribution, and whilst it hinders Independence Day from being the urgent genre classic it might have been, it also certainly helped mediate Emmerich’s delight in broad gestures and rooted his approach in a contemporary pop argot that even when dated still has an amusing crackle. It also recalls the way a ‘50s sci-fi movie could convince you a grand worldwide event was taking place on a shoestring budget with shots of extras supposedly in different places around the world listening to PA and radio broadcasts about the frightening new event. Emmerich pays heed to that tradition with a modern gloss, depicting the alien arrival through myriad TV news reports, and later including a montage of representative of different armed forces around the world craning their ears for low-tech Morse Code broadcasts setting up the last-ditch resistance. Emmerich’s visual exposition wields just the right sense of truly awesome things occurring, from the menacing opening shot of a massive shadow passing over the moon surface and setting the debris of the Apollo 11 landing shuddering, and the mysterious and eerie alien signal heard over speakers in an astronomical observatory. Independence Day keeps one foot firmly planted in its ‘50s sci-fi roots, also recalling Rudolph Maté’s When Worlds Collide (1951) and Fred F. Sears’ Earth Vs. The Flying Saucers (1956). The images of the colossal, circular alien space ships descending on Earth and hovering over cities meanwhile blatantly pinches famous images from the 1980s TV miniseries V.  Whilst Independence Day in many ways set the scene for the modern blockbuster to be less a proper narrative but rather a succession of gestures in spectacle grown out of intertextual awareness – or to put that more simply, a movie that counts on us all having seen a lot of movies and not minding – Emmerich still draws and delivers pleasure in obeying the ritual narrative form. He would do a similarly good job depicting war coming close in eerie shots of gunfire flashing amongst trees in The Patriot.

Those spaceships, fifteen in number, are disgorged by a gigantic mother ship that parks a short distance from Earth, and take up position over major cities around the world. The heroes of Independence Day are meanwhile flung together in a manner very reminiscent of 1970s disaster movies like The Poseidon Adventure (1972) and Earthquake (1974), predestined to unite and fight for survival. Emmerich establishes each in turn. President Thomas J. Whitmore (Bill Pullman), ensconced in the White House, with his Communications Secretary Connie Spano (Margaret Colin) fretting over his sliding popularity, sourced in apparently vacillating performance. Her ex-husband David Levinson (Jeff Goldblum), an environmentally-conscious MIT graduate and satellite expert currently employed as a cable TV channel technician in Manhattan, plays chess in the park with his former rabbi father Julius (Jeff Hirsch), and is soon called in by his boss Marty Gilbert (Harvey Fierstein) when the alien signal starts playing havoc with the station’s broadcasts. Marine F-18 fighter pilot Captain Steven Hiller (Smith) is on leave, sleeping in with his stripper girlfriend Jasmine Dubrow (Vivica A. Fox), oblivious to the gigantic spaceship floating over central LA, even as her son Dylan (Ross Bagley) plays at shooting them down. Russell Casse (Randy Quaid) is a crop-duster pilot and a hopeless alcoholic, constantly tormented by his neighbours for his claims of having been kidnapped by aliens ten years earlier and used in their experiments. 

Emmerich invests most of these introductions with notes of comedy that also help in differentiating the players. He delivers a jot of goofy slapstick as Russell lolls drunkenly against his plane, whilst his son Miguel (James Duval) berates him for dusting the wrong field. Whitmore dryly jokes on the phone with his wife Marilyn (Mary O’Connell) about confessing to sleeping with a beautiful brunette, actually his very young daughter Patricia (Mae Whitman) zonked out at his side. Levinson senior and junior talk with well-oiled, sarcastic New York Jewish humour. The joke of Hiller failing to notice the spaceship above is drawn out as he goes out to fetch his morning paper and slowly turns his head, seeing his neighbours packing in panic, at first assuming it’s over-reaction to an earth tremor. In a manner that services a need for character arcs but specially tooled for the ‘90s era with both its generational scepticism and anxiety about a waning sense of purpose, just about all of the heroes in Independence Day are in some way or another underachievers. Even the war hero former pilot president is a bit of a slacker in need of a new spur to action. Hiller, another great pilot, seems to be facing the stymieing of his dream of becoming an astronaut through his choice of partner. David, a scientific genius, claims to be very happy doing what he does, presumably because he feels he’s not participating in any worldly evil. Russell is redeemed from shambling wreck of a human to Christlike saviour of mankind.

David’s special talent forces him soon to abandon his wilful obscurity when, analysing the alien signal shimmering underneath the TV satellite signal, realises it’s coordinating between the positioning spaceships and its diminishing loop is more or less a countdown to something he guesses can’t be good. Needing to warn someone in authority, David decides to dash to Washington and get Connie to secure him time with Whitmore, despite their uneasy past: David socked Whitmore back when he was a candidate and thought Connie was having an affair with him. He gets his father to drive him, and when Whitmore realises what David has discovered, immediately has all the White House staff including Connie and Secretary of Defense Albert Nimziki (James Rebhorn), as well as David and Julius, flown out of Washington on Air Force One. In LA, Jasmine’s fellow exotic dancer Tiffany (Kiersten Warren) ventures onto the roof of a skyscraper to join a mob welcoming the aliens, whilst Jasmine and Dylan flee the city. Marty is advised to do the same by David. When the countdown reaches it end, powerful energy beams spume out of the spaceships and devastate vast patches of cityscape beneath them, killing Tiffany and Marty and everyone else within range in orgiastic spectacles of destruction.

Emmerich offers repeated references to Spielberg’s Close Encounters of the Third Kind (1977), the preeminent example of a post-1960s countercultural viewpoint on the possibility of aliens as friendly and godlike, and the build-up to their arrival in a series of portentous, worldwide events. Emmerich depicts a vignette in a remote part of Iraq where the vast, boiling, blazing cloud around a descending ship is glimpsed, recalling Spielberg’s locale-hopping and visual portent of Biblical awe, but later mischievously despoiling Spielberg’s film when a helicopter is sent up to communicate with an alien ship with banks of flashing lights, only to be coldly blasted out of the air. A scene of Whitmore and his highest-ranking military leader, Marine General Grey (Robert Loggia), reluctantly agreeing to try using nuclear weapons on one alien craft, only for even that to fail against their energy shield, is a virtual carbon copy of the same scene in The War of the Worlds. The bluntly destructive and oblivious purpose of the aliens makes them perfect antagonists for an age crying out for a lack of moral complication in its big movies. One of the aliens, when Whitmore tries to communicate with it, tells him all they want humans to do is die. The images of the aliens blasting away at American cities, pounding the Empire State Building to rubble and blowing the White House to fiery smithereens, still have thunderous visual impact, and the latter was hailed as one of the key moments in modern special effects staging, as well as the movie’s most instantly identifiable image. 

These scenes also channel decades of nuclear angst in a manner most mainstream movies had avoided, now finally making the subject of blockbuster silliness, before 9/11 would make it all too real again. The only victims of the annihilation we’re introduced to are Tiffany and Marty, both of them likeable but silly people, and Marty’s groan of “Oh, crap!” as he sees the fireball coming for him staves off the sense of horror with a note of absurdism. Meanwhile, David and Julius being hurriedly ushered onto Air Force One, which only just manages to take off ahead of the consuming fireball, nods to When Worlds Collide and its indulgence of a bleak but secretly thrilling fantasy, that of being near-pure luck catching a ride on the last flight out of the apocalypse. Jasmine and Dylan manage to find shelter off a road tunnel, with Emmerich making the chief point of suspense whether or not their pet dog can reach them in time to be saved. Spoiler: he does. Hiller and his fellow pilots are soon sent out to attack the ship over LA, but find the craft perfectly protected by a curtain of energy around it, against which both the missiles and hapless aircraft crash and explode. 

The big ship disgorges a vast swarm of small fighters, also shield-protected, and the Earthling’s planes are swiftly decimated. Hiller’s pal Captain Jimmy Wilder (Harry Connick Jr) dies in failing to outmanoeuvre one alien fighter, and Hiller vengefully leads the alien craft into a swerving chase down the Grand Canyon: Hiller manages to contrive the alien’s crashlanding by catching it in a detached parachute and ejecting just before his plane collides with the canyon wall, the alien ship striking the upper lips of the canyon and sliding to a halt on the ground above. Hiller lands, struts to the craft, and when the alien within suddenly squirms out of a hatch he promptly socks it, declaring with a vigour that instantly knits him into the pantheon of wisecracking movie heroes from James Bond to John McClane, “Welcome to Earth!” This scene of course inscribed Smith as an instant major movie star, in ways both familiar and new. Hiller is immediately confirmed as a classical all-American hero, utterly masculine and charged with swagger, reflexively daring, resourceful, afraid of nothing, and also African-American: indeed perhaps only a Black man could so thoroughly own such traits in an age officially sceptical of heroes.

Independence Day is filled with a specific sense of 1990s America as a newly multicultural place capable of absorbing once-radical elements and outsiders into its gestalt identity. Wilder, playing the role of the squadron’s joker and morale-booster, performs an extended imitation of politician and civil rights leader Jesse Jackson by way of celebrating the squadron, not in a mocking way but instead anointing Jackson as a worthy leadership figure for heroes of all colours in the same way a character in a World War II movie might imitate FDR. The everything’s-cool-now, end-of-history fantasising is extended to later scenes that depict warriors of all nations, including Brits, Israelis, Iraqis, and Russians all coming together under American leadership against the evil alien foe, and of course Whitmore’s conceit in his famous pep speech of repurposing the Fourth of July as the world’s Independence Day. Many of course outside of the US rolled their eyes very hard, but it also summarised something about the ‘90s island of stability in a Pax Americana, and most viewers simply went with the flow whilst jamming their mouths full of popcorn. Irony streaks Independence Day as a film made by a gay German immigrant with unabashedly progressive politics dedicating a hymn to American militarism and imperial standing, and yet Emmerich bends his sense of those virtues to a newly inclusive and broad-minded parabola. That unswervingly heroic concept of patriotic identity is counterbalanced by a familiar brand of shallow satire on bureaucracy and the more obnoxious side of government, represented saliently by Nimziki, keeper of national secrets. 

Nimziki’s name was a poke at a former studio executive who gave Emmerich and Devlin trouble on Stargate, a bad habit that would be more infamously repeated on Godzilla when they named a dipshit Mayor after film critic Roger Ebert. The film’s best line, one that delivers a drier joke than most and also sets up a crucial story pivot, works in very large part thanks to Rebhorn’s delivery, as Julius harangues Whitmore and others for knowing about the aliens after the Roswell crash and hiding them at Area 51 per UFO lore: Whitmore says that’s nonsense, but Nimziki suddenly decides it’s time to let him know that, “Ah, Mr President…that’s not entirely accurate.” Turns out Area 51 really does conceal an underground base housing a crashed UFO, which proves to be one of the alien fighter craft, with its long-dead crew preserved. The site is overseen militarily by Maj. Mitchell (Adam Baldwin), a central casting soldier, and scientifically by the long-haired and kooky Dr Okun (Brent Spiner), who is so delighted by the President’s arrival and the recent activation of the long-dormant alien technology thanks to the proximity of the new aliens that he’s oblivious to the terror and destruction above. Theorising the craft crashed on some scouting mission, Okun also explains that the aliens’ fearsome appearance, with cobra-like hood and vaguely humanoid build with squirming tentacular appendages, is actually a biomechanical suit around a smaller, rather squishier being with similar weaknesses to humans but communicate psychically rather than vocally. 

Meanwhile Hiller drags the still-unconscious alien he’s captured across a salt flat in Nevada. He encounters the Casses and other refugees in a huge fleet of mobile homes fleeing across the flats, and talks them into taking him to Area 51, which for some reason he’s aware of. Jasmine, wandering a devastated LA, starts helping survivors, and she find Marilyn Whitmore lying injured and bedraggled by the wreckage of her helicopter. Jasmine requisitions a flatbed truck and loads survivors in the back, heading to Hiller’s base and finding it destroyed, forcing her and her charges to camp out there. Along the way Jasmine bonds with the very different Marilyn – when she tells the First Lady she’s a dancer, Marilyn beams, “Ballet,” to Jasmine’s sheepish reply, “Exotic.” – and cares for her as her injuries take a toll, before they’re finally picked up by the army. The character relationships in Independence Day are clever not just in offering cheer-along arcs for the zeroes-to-heroes, but in having them all physically converge and unify or reconcile as well, made most immediately literal when David and Connie share a loving gesture whilst watching Hiller and Jasmine get married, at a time when just about every big Hollywood movie had to revolve around a sundered couple reuniting. 

Smith and Goldblum were basically hired to do slight variations on their already-familiar personas, with Smith transferring the likeably cocky braggadocio, mixed with just a little awareness of his own jive and determination to keep dancing anyway, of his character from the TV series The Fresh Prince of Bel-Air to the big screen, with a new edge of more muscular and matured confidence (although it took his more nuanced variation on his persona presented in Fred Schepisi’s Six Degrees of Separation, 1995, to establish his movie acting cred and sell him to Emmerich and Devilin). David is another of Goldblum’s rambling, gawky-sexy savants after The Fly’s (1986) Seth Brundle and Jurassic Park’s Ian Malcolm. Relieved from any need to get too inventive, the two actors are effortlessly charming, and when finally flung together prove to have truly fun chemistry (“Forget the fat lady! You’re obsessed with fat lady!”). Pullman, who became a star for about ten minutes in the mid-‘90s after ages on the periphery with the likes of The Serpent and the Rainbow (1987) and finally gaining fans with the rom-com While You Were Sleeping (1995), gained easily his most well-remembered role even as I recall some critics calling his President Whitmore a loser. Given that Pullman’s more recently found his true metier as a grizzled character actor, white-bread lead roles clearly never really tapped his deepest strengths, and yet his fightin’ President Whitmore is a definite strength of Independence Day, projecting low-key charm and hints of a hawkish glint in his eye whilst plugging his stolid way through the work of being a politician.

The obvious but certainly effective casting continues down to Hirsch’s arch, scene-stealing performance as Julius, Rebhorn to deliver antagonism, and Quaid’s high comedy presence. Other actors like Loggia, Dan Lauria as one of his underlings, and Baldwin are plainly required to evoke the old, tough, gruff or young, square-jawed military men of old war movies. One actor notably playing against his most familiar role is Spiner, his moon unit scientist Okun a total contrast to his part as the cyborg Data on Star Trek: The Next Generation, and he brings nutty energy to the film for his few scenes. The women in Independence Day have more thankless roles, by comparison, although they all do good work, particularly Colin, who never had such a high-profile part again. Where in late 1980 and ‘90s action cinema the figurative daughters of Ellen Ripley were becoming more prominent, Independence Day only points to Jasmine as a gutsy lady. The overall quality however is that the film absolutely requires every actor to walk a fine line, between total seriousness and a sense of crisp humour, avoiding campy knowing even as Emmerich and Devlin readily court that quality in their writing.

Whilst it sported plenty of known faces, Independence Day nonetheless didn’t have a colossal star at its heart. That proved to its advantage as it helped mint a new one, and also emphasised the ensemble aspect of its story whilst helping keep costs down on a movie that, whilst very high-budget, still wasn’t nearly as expensive as other blockbusters around the same time. The selling point of the film was its special effects, although, with a record number of effects shots required in the production, the end results are occasionally uneven. Still, images of the alien ships, streaked by fire in their descent through the atmosphere, hovering in banks of boiling cloud over cityscapes, retain their instantly transfixing sense of evil, epic beauty, and the dog fights between the human and alien fighter craft confirmed massive leaps in technical reach and know-how even since the grand space battle of Star Wars – Episode VI: Return of the Jedi (1983). Emmerich’s shots of American fighters massing high above the rocky forms of the American desert landscape in preparation for the desperate final showdown below have thrilling, epic force and an interesting visual lustre thanks to Karl Walter Lindenlaub’s cinematography. 

As so often in Emmerich’s oeuvre, the mixture of cutting-edge technical skill and formal elegance in his filmmaking baldly contrasts his dramatic sensibility, his desire to enfold the movie theatre full of people in a manner that provokes their knowing whilst also quietly nullifying it. Emmerich does so with an aesthetic that can only be described as straight-faced camp, an attitude the film finally, joyfully exalts in the climactic scenes involving Russell, in which Independence Day succeeds in both delivering a grand thrill and also finally outing itself as a crazy comedy. If Independence Day offers the best example of that talent, if not his best film, it’s largely because the light-hearted and serious elements are in the finest balance, chasing each-other around much like the warring craft in the climactic scene, and have roots in that specific sensibility I’ve mentioned. Emmerich’s arsenal of recurring motifs, particularly nerdy or weak-seeming men proving themselves valiant without needing to undercut the more traditionally heroic figures around them, are both reliable as crowd-pleasing flourishes but also seem to have genuinely obsessive meaning for Emmerich. Emmerich’s follow-ups like The Day After Tomorrow and 2012 have a more serious and nuanced tone, but that sits more uneasily with the increasingly silly, gotta-top-myself plotting and broader gestures, and Emmerich’s most recent works like Midway (2019) and Moonfall (2022) seems airbrushed in every regard to appeal to a decentralised audience, particularly the Chinese market. 

After getting their asses kicked seven ways from sunset, the humans finally start getting their act together in Independence Day after Hiller brings the alien to Area 51: Okun tries to surgically inspect the creature, only for it to awaken and go on a rampage. Confronting the alien via the glass wall of the operating room, Whitmore communicates with it, as the creature has a tentacle wrapped around his throat to exploit Okun’s vocal cords, and also when the creature links with Whitmore to share awareness of human only being the latest in a long line of exterminated foes of the rapacious, locust-like species. Whitmore collapses upon such psychic intrusion, and Mitchell, after asking if the glass is bulletproof, blows the alien away. When Whitmore decides to nuke the bastards, David vehemently protests and gets drunk, and after the bomb’s failure he flails around in anger and disgust. When his father tries to convince him to get off the floor because he might catch a cold, David suddenly has an inspiration: testing his theory out on the captive fighter craft, he proves the alien systems can be briefly disabled with a computer virus, taking down their protective shields, but also says the only sure way to deliver the virus is to fly the captive craft up into the mother ship. Hiller volunteers to fly David up there, as he feels he has the best idea of the craft’s capabilities. 

Once launched in initially ungainly fashion, David and Hiller find themselves drawn into the enormous mother ship with a tractor beam and docked deep within it, with an alien controller glaring out at them, forcing them to hide whilst David works his magic. Wells’ idea of the aliens brought down by a virus is updated for a digital age is an idea with a little wit but also tends to be one detail of the plot many object to as the aliens don’t seem to have Norton Antivirus, although it can be explained in various ways; more irksome to me is the question as to why, when they were willing to a few hours earlier and even load up David and Hiller’s ship with one, the humans don’t have atomic missiles ready to hurl at the other ships rather than poking away at them with tiny payloads from their fighters. Whitmore elects to lead the hastily assembled squadron of aircraft to attack the craft rapidly zeroing in on Area 51, with Russell rapidly sobering himself up to join the assault and adapting awkwardly to a modern fighter. Before taking off, Whitmore gives the gathering pilots a pep talk from the back of a truck in pastiche of the St. Crispin’s Day scene from Kenneth Branagh’s Henry V (1989), as Whitmore, with words not quite of Shakespearean beauty, nonetheless declares that “we will not go quietly into the night!”, to thunderous appreciation, with Emmerich diving in with gleefully cornball eagerness to note a pilot giving a vehement salute. David meanwhile encourages his father to return to his metier as a rabbi, and proves urgently needed as the end seems nigh.

It goes without saying that Independence Day delivers on all it promises in its climax, with flashes of real storytelling savvy in touches like the first shot the fighters take at the approaching ship sees the shield still working, but Whitmore, with a cagey squint, decides to give it another go and this time hits home. David and Hiller settle down to light up the cigars as if in accepting defeat after they can’t escape the dock, only to then become a pair of mischievous boys about to really ruin the aliens’ day as they fire a nuclear missile into the control bay. The flee at speed, just managing, in time-honoured fashion, to beat the enormous closing doors. And, of course, the spectacle of Randy Quaid saving the world. After the fighters fail to bring down the ship and are forced to engage in a colossal dogfight with the alien craft, Whitmore fails with his last missile to hit the vulnerable-seeming energy cannon under the ship, and Russell finds his last missile won’t launch, and so decides to ram the cannon with his plane, screaming in madcap and vengeful delight (“Hello boys, I’m back!”) as he rides to oblivion and glory at the weapon, which is about to unleash exterminating force on Area 51 in a touch pilfered from Star Wars and that in turn pilfered from The Guns of Navarone (1961). It’s the sort of scene that’s impossible not to laugh at whilst watching, but that’s only a part of its awesomeness. Russell’s sacrifice succeeds, the ship explodes, and with the vulnerability exposed all the other assaults bring down their targets near such locales as Sydney and Giza. David and Hiller’s payload also explodes, blasting the mother ship to smithereens.

Independence Day ends with another arch remix of very recognisable imagery, this time from Phillip Kaufman’s The Right Stuff (1983), as David and Hiller are glimpsed leaving behind their crashed ship with a strut of success, puffing away on their cigars and greeted by their adoring women whilst flaming wreckage of the mother ship streaks through the sky, providing the ultimate July Four fireworks display. Independence Day works because it conspires with the audience, seeking out that part of us that secretly loves the old goofy stuff, and indeed by now it might even be taken as goofy old stuff itself, as it has managed to outlive its chosen release window unlike many ‘90s hits. Tim Burton’s Mars Attacks (1996) and Paul Verhoeven’s Starship Troopers (1997) provided immediate ripostes with their infinitely more sarcastic and cynical ransacking of Earth-vs-the-aliens plots, but of course, neither was anywhere near so popular. After a long time in development hell, a proper sequel came along almost twenty years to the day later, but Independence Day: Resurgence was doomed to be just a footnote to the original film’s success, particularly after Smith elected not to appear in it. Resurgence gained withering reviews at the time, but I mildly liked it: it certainly has a lot of problems, some sore lacks from the magic formula of the original, but some of those lacks ironically are woven in with aspects that are actually superior. Where the ‘96 film was sly and bouncy in its humour and general assurance to the audience that despite all the destruction and death this was just a fun bit of make-believe, Resurgence tries to take its ideas more seriously. This time Emmerich and his four (!) credited co-screenwriters including Devlin grapple with the notion of a rebuilt Earth, now armed with alien technology but having faced down an intervening two decades of disruption. 

Where the original concludes on a note of unalloyed triumph and cheer, Resurgence states that parts of the world including central Africa faced years of vicious battle between humans and stranded aliens, and the landscape is still littered with the cavernous hulks of smashed alien death machines. The oncoming generation of warriors comprise orphans of the dead or those moulded by the conflict. Heroes like President Whitmore are now troubled and tormented by their encounters with the alien psychic ability, making them seem mentally unstable, whilst the imprisoned hordes of alien survivors, long catatonic, start waking up and celebrating when they sense more of their kind on the way. Most wrenching of all, Steven Hiller vanished during a trip to space, leaving his adopted son Dylan (Jessie T. Usher) as an anointed nepotistic hero in taking up his mantle as a pilot: bad blood persists between him and his former comrade Jake Morrison (Liam Hemsworth) as Jake tried desperately to prove himself a better pilot in training and almost caused Dylan’s death. Jake, now flying transport craft in space, is at least still engaged to be married to Patricia Whitmore (Maika Monroe), who trained as a pilot alongside Jake and Dylan but now works as an aide to the current president, Elizabeth Lanford (Sela Ward), and cares for her father.

In the intervening twenty years Earth has known unparalleled peace and cooperation, with David Levinson (Goldblum again) having supervised exploitation of the alien tech to build defences and a controlling moonbase. As the twentieth anniversary of the assault looms, all hell breaks loose again when a spaceship approaches a moonbase and is shot down. Ignoring an order from Lanford to come home, David is helped to reach the moon crash site by Jake, who knows him through Patricia. The now-widowed David is accompanied by linguist and sometime lover Catherine Marceaux (Charlotte Gainsbourg), Floyd Rosenberg (Nicolas Wright), a government bureaucrat auditing David’s operation, Dikembe Umbutu (DeObia Oparei), a Congolese warlord who battled the aliens on the ground and whose insights into the aliens David and Catherine were studying, and Jake’s co-pilot Charlie Miller (Travis Tope), who grew up with Jake as orphans of the invasion. They retrieve a white spherical object from the moondust, just as a new, unimaginably large alien “Harvester” ship arrives and easily blows away the Earth’s new defences, before sweeping in over Eurasia, its gravity wake scooping up cities and scattering the rubble far and wide. Barely surviving as they’re dragged along for the ride, the team manage to get their find back to Area 51. David quickly recognises the Harvester intends to complete a process of drilling out the Earth’s core started in the previous assault. The recovered sphere is revealed to be an emissary of a cybernetic intelligence of a race that long since shed physical bodies, with the last survivor now leading a resistance against the aliens on a hidden planet and wanting to recruit humans to the cause.

Emmerich managed to bring back Loggia for a brief cameo shortly before his death, and Hirsch, Fox, and Spiner for surprisingly substantial parts. Spiner’s Okun awakens from a twenty-year coma, and after a little dazed stumbling around quickly turns his eccentric intelligence to the new invasion: like Whitmore, he finds he has an inchoate connection with the aliens. Emmerich had previously kept allowing his sexuality into the first film only in jokey asides like a fellow pilot throwing up his hands in disavowal when he catches Hiller and Wilder in a pose that looks like Wilder is proposing marriage, and in Fierstein’s nelly performance. Here Emmerich made Okun more pointedly queer, having been assiduously cared for his assistant and romantic partner Dr Isaacs (John Storey) in his coma, and when Isaacs is killed by marauding aliens, Emmerich manages an engaging flicker of pathos before Okun goes nuts and starts gunning down the monsters. Julius, in a touch Emmerich recycled from 2012, is making a paltry living selling his book called How I Saved The World in a tour of rest homes, in between kicking back on his boat, which gets washed ashore on a tsunami as the alien craft arrives. 

Rescued from the rubble by some orphaned youngsters (including Joey King and Mckenna Grace) who are trying to drive out of the disaster area, Julius finishes up taking them and some other kids in hand and making for Area 51. Fox gets the least to do as Jasmine, who’s become a doctor in the interim and dies whilst saving patients from her collapsing hospital. With the aliens’ return stimulating Whitmore and Okun and others to new life much like the alien captives and the old machines, Whitmore tries to warn Lanford of the impending attack. Lanford and many others in the order of succession are killed when the aliens penetrate their bunker. William Fichtner is cast against his usually villainous type in playing the Chairman of the Joint Chiefs, Joshua Adams, who also becomes President, although he doesn’t get any memorable speeches. Eventually the cyber-intelligence tells the humans that the aliens are actually ruled by queens, and no-one has ever managed to kill one of the queens that commander the Harvesters, which are incredibly big, smart, and tough, and obsessively dedicated to exterminating all of its hated cybernetic enemies. Realising this obsession is a crucial weakness, David devises a trap to lure in the queen and blow it up with an enormously powerful bomb that must be contained by a shield device. Patricia volunteers to deliver the bomb, but her father takes the ship carrying it instead and she follows in a fighter.

The least thrilling part of Resurgence comes ironically when Emmerich tries ever so hard to top the original’s city-levelling spectacle. He depicts the ridiculously large new alien ship, so big it spans about a fifth of the planet, tearing up cities and dropping pieces of Beijing and Kuala Lumpar on London, with the luckless heroes along for the ride. David sighs, “They like to get the landmarks,” as Jake narrowly dodges one of the Petronas Towers as it falls on Tower Bridge. The reasonably judicious effects in the ’96 film give way here to spectacular yet impersonal CGI and overlong sequences, and whilst the storyline throws up a range of intriguing new ideas and developments, the essential plot settles for an extended riff on the original. Both Hemsworth, who was being hyped at the time as his brother Chris’s edgier rival but has nothing like the same screen presence, and Usher are merely okay, whilst Trope is stuck with the modern cliché role of the overly-talkative and insecure guy. The pair constantly fall afoul of moonbase commander Jiang (Chin Han), whose stern disapproval Jake accepts as a good-looking rebel playing by his own rules. Where the first film was fleet and witty in setting up its characters and processing their various hang-ups in ideograms, Resurgence keeps stopping for clunky heart-to-hearts in the more familiar recent screenwriting style.

Another problem is inseparable from one of the more intriguing new choices, as Resurgence conjures an alternative reality to the real 2016. This one is filled with technology augmented or entirely changed by utilising the alien salvage, and an equally altered social and political landscape, allowing Emmerich to indulge a little liberal fantasising about an age of more environmentally friendly tech and gender and racial equity, even as he also works to darken the palette a little in noting the chaos reaped by the invasion. This development resembles some classic works of Japanese anime including The Macross Saga and Space Battleship Yamato, and the film overall sustains a live-action anime feel throughout. But the detail of this future is patchy, unsurprisingly given that Emmerich and Devilin’s conceptual thinking was never that advanced, making one wonder why with hovercopters and moon-hopping spacecraft are available most people are still getting about in old-school planes and motor vehicles (then again, access to technology has always been a many-tiered thing). The result compounds a feeling of blandness, missing the merry jingoism (in a film that also kisses a lot of Chinese butt for the sake of both financing and release there) without anything to replace it. Where the original’s humour drew so effectively from the zeitgeist of its making, Emmerich and Devlin have to use broader gags to try and fill the gap, like Okun wandering about with his rump showing through his hospital gown. The central trio of Jake, Dylan, and Patricia never get a chance to put their old camaraderie from training to work by coming together in battle.

What I feel the film does get right however is worth noting. Goldblum and Pullman slot right back into their roles as if no time had elapsed. Where many recent films extending old franchises have proven awkward and often infuriating to fans in bringing back old heroes, David and Whitmore, even with a lot more grey hairs and some rough times behind them, feel consistent with the people they were before, and are as vital to the story as the inheriting youngsters. There’s a nice gag when Julius, driving up to Area 51 with his young charges in a school bus and unwittingly threatening the well-laid trap, is alerted to a “tall, dangling man” waving at him: “Tall? Dangling? That’s my David!” Monroe, who had anchored the horror film It Follows (2015) and emerged as one of the most talented and interesting starlets of the moment, is the best new element as Patricia, more substantially conceived as a next-generation representative than Dylan and the others. Her heartfelt shows of caring for her father are balanced by a warlike edge that emerges in the climactic scenes as every inch her father’s daughter. If the film had focused more squarely on her, it might not have been more popular, but it would have been stronger. One moment that feels equal to anything in the original comes when the Whitmores converse over radio as they fly towards battle, the old President telling Patricia, “I’m not saving the world, I’m saving you.” Angelababy’s Rain is another kick-ass woman pilot, but barely characterised beyond being exemplary and the awkward love interest for Charlie, although her first appearance amidst a flocking crowd of adoring fans offers a neat touch conflating different forms of celebrity worship.

Emmerich interpolates what seems like an odd Vietnam allusion as Jake, Charlie, Dylan, and Rain fly inside the Harvester and try to blow it up, only to be foiled by cunning booby-traps and left tramping through the swampy undergrowth sustained within the vast hull’s contained ecosystem. There they battle aliens, with a neat reversal as Jake conspicuously fails to pull off the elder Hiller’s punch on an enemy. Finally they manage to escape in alien fighters, but find themselves locked into a swarm of such craft. Whitmore succeeds in penetrating the queen’s ship, which detaches from the Harvester to hunt down the cyber-intelligence. Whitmore blows the ship and himself up, in a fitting echo of Russell in the original, but the queen survives thanks to a personal shield, and returns to relentlessly trying to destroy her foes. Emmerich seems to be taking a second shot at Godzilla with the sight of the enormous queen stalking our heroes. Patricia, vengefully blasting the queen from on high, manages to knock out her shield, and Dylan and Rain, taking an enormous risk on Jake’s advice, manage to rip their craft out of the swarm and finish the queen off, causing the Harvester to depart. Okun excitedly tells the heroes that the cyber-intelligence is going to give them new technology including interstellar travel, and predicts, “We are gonna kick some serious alien ass!” just before the slam-cut ending. An amusing promise to leave off on, and one I wouldn’t have minded delivered on, but also likely to remain unfulfilled given Resurgence’s weak box office. Sometimes you just can’t go home again.

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1950s, Crime/Detective, Scifi, Thriller

Kiss Me Deadly (1955)

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Director: Robert Aldrich
Screenwriter: A.I. Bezzerides

By Roderick Heath

Robert Aldrich was one of Hollywood’s greatest directors and one of its most unclassifiable, his life and art stamped with fearsome individualism and replete with ironies. Chief amongst which is that for a director who usually made such gritty movies filled with violence and mania and living rage, Aldrich came from perhaps the most privileged background of any major American filmmaker. Aldrich was born in 1918 into a Rhode Island family with deep roots and deeper pockets. Aldrich counted amongst his ancestors Rhode Island Colony founder Roger Williams and Revolutionary War hero Nathanael Greene. The Aldrich family’s affluence was chiefly owed to his grandfather, a hugely successful inventor. Aldrich’s father was an influential newspaper publisher, and his aunt married into the Rockefellers, establishing a potent political clique. Aldrich himself was heir to the family fortune, but he broke with his family and stoically accepted complete disinheritance after a turn to leftist politics in college partly inspired by the spectacle of the Great Depression. He persuaded an uncle to get him a job on the lowest rung of the ladder at RKO Pictures, around the same time Orson Welles signed his contract with the studio, but unlike Welles Aldrich faced a long apprenticeship as a filmmaker.

After being rejected for service in World War II, Aldrich was nonetheless able to move quickly into working as an assistant director. Soon he went freelance and was in heavy demand. He worked with a swathe of major filmmakers including Charlie Chaplin, Jean Renoir, Lewis Milestone, William A. Wellman, Abraham Polonsky, and Joseph Losey, and made connections with many of his future, stalwart collaborators including cinematographer Joseph Biroc and composer Frank DeVol. Aldrich was left alone during the Red Scare, perhaps because of his relative youth and family background, but many of his friends and collaborators like Polonsky were targeted and blacklisted, and Aldrich remained their staunch supporter. With his growing directorial ambitions frustrated by a lack of offers to make features, he worked in television for a busy few years, which he described as a “director’s crash course” that taught him efficiency but also gave space to experiment. In between TV jobs, an established director recommended him to MGM, leading to him making his feature debut on the low-budget baseball film, Big Leaguer (1953). It wasn’t a success, but when he pieced together the action film World for Ransom (1954) with the cast and sets of a TV shows he regularly helmed, he gained the attention of Burt Lancaster and producer Harold Hecht, and was hired to make the Western Apache (1954). This proved a hit, and a follow-up, Vera Cruz, was even more successful.  

Now fully established, Aldrich moved into producing as well as directing, founding his Associates and Aldrich company, commencing a lifelong effort to maintain as much control as possible over his movies. In an amazing spasm of work, he made eight films in the first three years of his career, including some of his very best work in Vera Cruz, Kiss Me Deadly, Autumn Leaves, and Attack, as well as the overcooked but fascinating Hollywood tale The Big Knife (1955). Unfortunately he also commenced another of his career habits, as that run of great works didn’t include enough hits, and he only made sporadic movies for time in a peripatetic career until Whatever Happened To Baby Jane? (1962) proved another, much-lauded success. This pattern would repeat as big hits like The Dirty Dozen (1967) and The Longest Yard (1974) punctuated more personal, edgy, and often unpopular works. Perhaps the fundamental concern of Aldrich’s cinema, beyond a compulsive interest in character forced to extremes of survival, was a preoccupation with characters consumed by a feeling they’re not in control of themselves or their lives, and being driven to extreme measures to earn a slice of agency and rescue themselves, writhing their way through hellish straits in an attempt to come to grips with their world and battle the emblems of their frustration, only to too often squander it or finish up in self-negation. Cool intelligence was the only trait Aldrich exalted, but also found it rare. Authority was inevitably treated with utmost scepticism.

Most often in Aldrich’s films this registered through emphasis on a certain brand of virile masculinity with outsider heroes put in a pressure cooker situation, particularly in his take on Mickey Spillane’s popular private eye character Mike Hammer in Kiss Me Deadly, the war-is-hell tales Attack and The Dirty Dozen, the disaster survival film The Flight of the Phoenix (1964), the Depression-era duel of bum and thug in Emperor of the North Pole, and the clash of jailers and jailed in The Longest Yard. But he also often articulated the same theme through a succession of fractured heroines, in the sullen melodrama of Autumn Leaves, the gothic furore of Whatever Happened To Baby Jane? (1962) and Hush, Hush Sweet Charlotte (1964), and the forlorn queerness of The Killing of Sister George (1968). When he took on Hollywood myth-making it came in the twinned, gendered portraiture of The Big Knife and The Legend of Lylah Clare (1968), both of which couch their arguments in portrayals of the anointed movie star as a creature possessed and puppeteered by the wills of others, including the audience. By the time he made films like The Grissom Gang (1970), Ulzana’s Raid (1972) and Hustle (1975), films that purely articulated his tragic-romantic streak in the context of brutally honest takes on the Gangster, Western, and cop thriller respectively, the zeitgeist and filmmaking fashion had caught up with him, even as his hit-and-miss habits continued until his death in 1983.  

Aldrich also often presaged trends in Hollywood and the broader pop culture, his ahead-of-his-time stature particularly ironic given his only occasional synch with the popular audience. He anticipated the next generation of “Movie Brat” directors in trying to construct his own movie studio to escape the thralls of the system as much as possible, finally springboarding it off the success of The Dirty Dozen only to, like most of his followers, lay it waste in following his wont. Apache and Vera Cruz set the scene for the revisionist-themed Westerns of the 1960s and ‘70s, and the latter provided a crucial embarkation point for both Sam Peckinpah and Sergio Leone. Attack announced a new era of bitter, ambivalent war movies. His calculated use of the aging stars Bette Davis and Joan Crawford in Whatever Happened To Baby Jane? found a new way to utilise the mystique of aging movie stars and their popular cachet, and helped usher in a camp sensibility in exploiting the disparity between their acting styles and air of pathos in ruined grandeur and a cruder new world, as well as Aldrich’s penchant for overheated behaviour. The Dirty Dozen, still his most famous and popular film, presented Aldrich with the perfect vehicle to articulate his obsessions and express his rebellious streak, even as it shaded into a uniquely fork-tongued tale where the nominally heroic rebels are mostly, ultimately revealed as viciously murderous lunatics and then killed in the name of greater good.  

Kiss Me Deadly meanwhile would prove a source point not just for the next few decades’ worth of urban crime films but, in a way, a swathe of modern cinema. Whilst detectably influenced by the likes of Welles, John Huston, and Joseph H. Lewis, Kiss Me Deadly fused their examples and created something fresh and weird. Whilst it wasn’t much of a success at first in the US, it became a cult hit in France, and proved a major inspiration for the Nouvelle Vague cadre, in its dynamic use of location shooting and also the way it utilised genre film conventions to encompass a panoramic viewpoint on a time and place, crawling through the gut of 1955 Los Angeles in both the sweep of its settings and its survey of characters, and adding on new elements of encoded political commentary. Jean-Luc Godard assimilated its aesthetics deeply, as did Stanley Kubrick for The Killing (1956), Welles repaid the favour by taking some licence for his Touch of Evil (1958), John Boorman took it to it few more paces into the realm of the surreal with Point Blank (1967), and Arthur Penn would recontextualise it for Night Moves (1975). Decades later Steven Spielberg and George Lucas would take direct inspiration from its bizarre and grotesque open-the-Pandora’s-Box climax for Raiders of the Lost Ark (1981). Walter Hill would nod to it with The Driver (1978), as would John Carpenter in The Fog (1980) and Prince of Darkness (1987), Alex Cox would subsume it for Repo Man (1984), and Quentin Tarantino would extrapolate its MacGuffin, “the Great Whatsit,” into an even more abstract distillation of narrative purpose and symbolism in Pulp Fiction (1994). A persuasive afterlife for a movie condemned by Estes Kefauver’s famous Senate committee on organised crime for trying to ruin American youth.

Kiss Me Deadly was written by A.I. Bezzerides, a screenwriter who specialised in tough noir films usually with a focus on working class heroes. He had penned the source novel for Raoul Walsh’s 1940 hit They Drive By Night, a title that echoes in the opening of Aldrich’s film. Aldrich’s daring and peculiar mix of headlong force and discursion manifests in his opening frames, which split the difference between actualising a kind of idle driving fantasy and the hangover from a troubling dream. A frantic woman dressed only in an overcoat (Cloris Leachman) runs down a stretch of lonely highway, and stands before an oncoming car to force it stop. The driver of the car proves to be Mike Hammer (Ralph Meeker), who grudgingly gives her a ride. Aldrich finally lets the credits roll but has them spool downwards, slanting towards the camera, as if nodding to the credit scenes of monster movies like It Came From Beneath The Sea (1953) but reversed, mimicking the roll of the road and suggesting something strange and untrustworthy about the story about to unfold, as if engaging in an act of devolution. This only emphasises the strange, punch-drunk nocturnal mood as the two burn down the road, drilling into vast darkness with headlights and a moody Nat King Cole ditty on the radio as an incidental, diegetic title theme.  

A meeting of opposites: the frightened, forlorn, contemplative, poetry-loving woman needles the most insensate of tough guys, teasing his masculine vanity as she diagnoses his character via his convertible and general demeanour with an air of rueful knowing: “I bet you do push-ups every morning to keep your belly hard…You’re the kind of man who never gives in a relationship, only takes…” Meanwhile she invokes the Victorian English poet Christina Rossetti, grazing a world and sensibility about as alien to Hammer as any Martian language, as she explains she was named after the poet, and quotes the title of the poem “Remember” in a way that imbues it with totemic import that nags at Mike evermore for all his detached and mercenary postures. Christina’s wryly teasing meditation on such extremes of gendered values immediately cuts against the grain of Spillane’s mythos – the equivalent passage in the book sees Hammer telling his female passenger, there named Berga Torn, multiple times to shut up – and sets up Aldrich’s deconstruction of it. Christina comes cloaked in mystery, alluding to mysterious men who locked her up in a sanatorium and took away her clothes to force her to stay, and warning Hammer she can’t tell him why: “Because what I don’t know won’t hurt me?” Hammer suggests.

After a brief stop at a gas station, where Hammer gets an attendant (Robert Sherman) to pull out a branch jammed in a wheel from his swerve and for Christina to hurriedly hand the attendant a letter to stamp and mail, they continue their journey, only to be run off the road by a car waiting on the curb. Aldrich focuses only on the legs of the men getting out of the car as Christina begins to scream, and her screams continue as Aldrich dissolves to a shot of her bare legs dangling off a bed. She’s plainly being brutally tortured by the men, until she finally goes limp and silent and dead. Mike himself lies barely conscious on a mattress-less bed and is pushed off it onto the ground, where he can only see the legs of the captors, and hears a distinctive, ironically cultured voice commenting that the torturer who still hopes to revive her would have to raise the dead – “And just who do you think you are that you think you can raise the dead?” Mike and Christina’s corpse are placed back in Mike’s roadster and sent over a cliff, intended to be the end of the matter, only for Mike to wake up days later in a hospital.

Aldrich’s style in this long and fascinating opening announces a creative vision detaching itself from classical Hollywood method like a butterfly erupting from a chrysalis. This is apparent not just in the unusual way of interpolating the credits but in the jagged, nervous textures, which continue throughout the film. The way Aldrich shoots Meeker and Leachman in a real car on a real road. The sudden swerve from the deceptively quiet, quasi-romantic tension of the car ride to violence. The frenzy of Christina’s bloodcurdling screams and the ingenious way of skirting showing the horror of her torture whilst still conveying the cruelty and the ruthlessness of her tormenters. The way Aldrich obliquely portrays the thugs, bordering on a form of abstraction, close to disembodied agents of fate. In the novel Hammer gets in a few good socks at the attackers before he’s overwhelmed: here he’s rather easily blindsided and taken down, and only survives thanks to sheer luck and physical toughness. The ironically cultured voice belongs to Dr Soberin (Albert Dekker), who remains unseen save his shoes and trousers until the very last scene, but he pervades the drama as the ultimate master of corruption who nonetheless purveys civilised values as an educated aesthete and well of sardonic commentary, providing an intellectual’s auto-critique of the drama in repeatedly comparing its twists and turns to Greek and Biblical mythology.

After he recovers Mike faces down members of the Interstate Crime Commission who want answers about what happened to him and Christina. The cabal turn acidic disdain on his character and way of making a living as a private eye, which basically consists of alternating using himself and his secretary Velda (Maxine Cooper) as honey traps to leverage divorce cases that come his way. “All right, you’ve got me convinced – I’m a real stinker,” Mike drawls, and all the interview accomplishes is to let Mike know that Christina’s death was part of something important enough to “set bells ringing all the way to Washington.” Mike is allowed to go on his way but Mike’s friend and nemesis on the force, Lt Pat Murphy (Wesley Addy), warns him off pursuing the case even as he knows the thought is wriggling like a worm in Mike’s brain. Mike repeatedly announces he expects to earn a big cut of whatever action lies behind Christina’s murder, and follows faint leads through Christina’s friends and acquaintances, starting with Ray Diker (Mort Marshall), a former newspaper science reporter. When Mike meets with Diker he finds the man has been badly beaten, but he still gives Mike Christina’s last name and address. In Christina’s apartment, which she shared with a roommate, Lily Carver, who has since fled the place, he finds a book of Rossetti poems and little else. An old caretaker in the building (Silvio Minciotti) tells him where Lily is staying, and Lily in turn tells Mike about how Christina “stepped on a carousel” and was consumed by fear. Diker calls up again and gives Mike more names from Christina’s circle of friends, who also died in seemingly random traffic accidents. As he digs, he connects their deaths with two hoods employed by big-time gangster Carl Evello (Paul Stewart).  

Aldrich’s film was the second film to be based on a Spillane novel, following 1953’s interesting if cheap and relatively crude I, The Jury, directed by Harry Essex and with Biff Elliott playing Hammer. Spillane’s Hammer novels found fast and lasting popularity even as they offered a defiantly pulpy take on the detective story. Whereas Dashiell Hammett and Raymond Chandler strove to invest the style with real literary sophistication and a muted, almost tragic sense of their lone wolf heroes exploring and battling criminals with a sense of them as mere extensions of a venal, on-the-make society, Spillane pitched his books as naked, near-delirious macho fantasies replete with lashings of sex and sadistic violence. In many ways Hammer was the American, low-rent equivalent of James Bond: Hammer was offered as an ideal projection figure for a generation of stymied post-war men acting out fantasies of unleashing brute force in a world portrayed as a Hobbesian hellhole where only a streetwise barbarian like Hammer can thrive. Spillane wryly but honestly described himself as having politics to the right of Genghis Khan. Spillane’s writing garnered little respect, and he certainly aimed for diamond-hard thrills, but there’s a sense of imagist intensity and brutish power to some of his prose, as in the startling climactic paragraphs of the novel of Kiss Me Deadly:  

The smile never left her mouth and before it was on me I thumbed the lighter and in the moment of time before the scream blossoms into the wild cry of terror she was a mass of flame tumbling on the floor with the blue flames of alcohol turning the white of her hair into black char and her body convulsing under the agony of it. The flames were teeth that ate, ripping and tearing into scars of other flames and her voice the shrill sound of death on the loose.

Understandably, most filmmakers tackling Spillane felt uneasy with his books’ unregenerate, quasi-fascistic worldview and down-and-dirty servicing of their audience’s appetites, and set about partly dismantling his dingy mythos in varying ways. Essex cast Elliott as an amusingly luggish Hammer, with the aspect of a former footballer and the glazed eyes of a neurotic itching to punch everything that confounded his intelligence. Aldrich and Bezzerides, for their part, purvey the version of Hammer found in their version of Kiss Me Deadly as a bottom feeder and chauvinistic egotist who more than earns the disdain turned his way by cops, who causes death and destruction through his pig-headed determination and shallowness of outlook. Spillane himself would ultimately grow frustrated with such tweaks and play his own character, to less than galvanising effect, in the low-budget, British-produced The Girl Hunters (1963). Aldrich and Bezzerides keep Hammer at a certain distance, initially through Christina’s comments about him and then through Murphy, who keeps issuing warnings to him to keep out of the big kids’ business with a tone of schoolyard provocation, and then finally delivers scathing rebuke to him when his meddling puts Velda in mortal peril and screws up the police investigation. He’s also made a fool of by the cunning of Lily, who is actually named Gabrielle and is Soberin’s mistress and confederate: the game is only given away when Murphy tells Mike they fished the real Lily’s body out of the harbour days before.

Nonetheless Hammer was a perfect hero for Aldrich precisely because he is simultaneously a prickly, rebellious man in contention with society and one perfectly attuned to its secret appetites. As Christina correctly guesses right off the bat, he’s at once at extremely hardy and wily in his way, but also a sucking void of arrogance who doesn’t know what’s actually valuable to him until it’s taken from him. His battle with a mysterious, almost miasmic form of evil throughout the film is at once far beyond the compass of his primeval instincts but perhaps also only can be taken on by someone like him. As the world evolves into a strange, frightening new era charged with apocalyptic potential, Hammer, even more than Bond in his battles with supervillains, wields the primitive to take on the futuristic. Not that he’s anywhere near as successful as Bond: Aldrich’s Hammer is a damn fool as often as he’s an effective battering ram of results-getting, and he barely ever comes to grips with the machinations at work in the case. Meeker comes on with just the right affect for the character with his bulletproof forehead, pork roast chin, and sullen, rubbery grin he has the aspect of an overgrown high school bully, handsome in a blunt force trauma sort of way. Where in a traditional detective story the hero’s doggedness is their ultimate advantage and quality, Mike spends most of the film following a trail of corpses and nearly becomes one himself, ultimately putting Velda in danger after a career of pimping her out for gain.  

Murphy revokes Mike’s PI licence and gun permit early in the film, forcing him to survive and make headway without either. The character was also removed from the New York he haunted in Spillane’s books and transplanted to Los Angeles. Whatever motivated this, it was a particularly consequential change for the way Aldrich renders the city a character unto itself throughout the film, exploiting its locations and also utilising its geography as a kind of moral and social map, reaching from seamy little apartments and hotel rooms to gleaming mansions, through which Hammer’s investigation takes him. “Why are you always trying to make a noise like a cop?” Velda asks at one point, in a story that patently refuses to indulge Mike’s pretentions to playing the lone vigilante avenger. Aldrich’s concept of Mike Hammer sees him as a man still with lingering glimmers of empathy for fellow proles even as he’s dedicated to making himself prosperous feeding on scraps falling from the tables of the rich and bored. He helps the old caretaker carry a weight, he maintains a genuinely warm friendship with hyperactive Greek motor mechanic Nick (Nick Dennis), nicknamed “Va Va Voom” because of his constant utterance of that phrase, who looks after Mike’s car and sometimes does errands for him. Mike hangs out in a jazz bar full of Black patrons where, ironically, he seems most at home and relaxed to get pie-eyed, on plainly intimate terms with the denizens including the bartender (Art Loggins) and lounge singer (Kitty White), who offer him commiserations for his pains. Despite his grouchy projections he also offers essentially decent turns of behaviour in helping Christina and “Lily” as they’re stalked by malevolent persons. Mike even has, in a technological wonder for 1955, his own answering machine service on a reel-to-reel recording device, a mechanism through which the voices of both allies and enemies are mediated with a weird, ghostly texture, again like harbingers of fate.  

His investigation isn’t however the logical game of connect-the-dots. What leads Hammer gets come mostly from Diker, who keeps feeding him or Velda names, and he’s left to feel out their connections. Many players in the sordid little story are already dead, killed with ruthless efficiency by the enigmatic cabal comprising Soberin and Evello, a strange meeting of minds if ever there was, and their minions. Mike talks with Harvey Wallace (Strother Martin), a truck driver who hit and killed one man Diker mentions, a boxer named Kowalsky, who swears the man was thrown in front of his truck. He talks with Kowalsky’s trainer Eddie Yeager (Juano Hernandez), but Yeager tells him he was visited by the goons and allowed to keep breathing on the proviso he keep silent about Kowalsky. Mike meets with failed opera singer Carmen Trivago (Fortunio Bonanova), who was the friend of another dead man named by Diker, named Nicholas Raymondo. Mike learns, in the most consequential development, that Raymondo was a nuclear scientist beset by gnawing melancholia and who Trivago tells Mike was murdered by some men in search of some obscure object he possessed. Diker also puts Velda onto an art dealer named William Mist, who has connections with both Soberin and Evello. What really happened or how such a diverse group of personalities became enmeshed never becomes entirely clear, but the nature of the “Great Whatsit,” as Velda eventually, sarcastically describes the object of everybody’s search, wields diabolic power.  

Mike’s ruthless streak is more than sufficiently illustrated when he’s followed by a knife-wielding heavy (Paul Richards), presumably sent by the cabal, down an appropriately mean street. Mike turns the tables by suddenly waylaying the goon and beating him until he goes tumbling down a long flight of stairs into oblivion, Mike watching him go with a sneer of satisfied pleasure. Later, he intimidates Trivago simply by plucking out one of his prized Caruso records and casually snapping it in half, immediately making the man talkative. When Mike goes to Evello’s mansion to stir up the ants, he encounters Evello’s sister Friday (Marian Carr) who’s eager to meet this big hunk of meat but also stirs Evello to set his two prize toughs, Sugar Smallhouse (Jack Lambert) and Charlie Max (Jack Elam) on him, only for Mike to unleash a show of force that lays Sugar flat and sends Max scurrying away in fear. Aldrich wittily elides showing just what move Mike uses on Sugar, and later has Evello question just what he did, keeping some morsel of mystique to Mike, as if to confirm that yes, in a fair fight when he can see his foes coming, Mike Hammer is a truly effective dude. Trouble is, too often he can’t see them coming. Sugar and Charlie are indicated to the hands directly responsible for the spate of murders – Mike surveys and identifies their discarded shoes in Evello’s poolhouse – and Christina’s death in torture, but they’re just as human as Mike and touched with comedy, distant ancestors of Pulp Fiction’s Jules and Vincent as a pair of dim, semi-competent hoods whose job just happens to be dishing out murder and threats on the behalf of Evello and whose chief advantage is their willingness to do it. After Mike easily flattens Sugar, demanding Sugar lift his game, the two heavies later waylay Mike in his office and Sugar knocks him out with a blackjack, proudly announcing, “I been taking lessons.” Aldrich soon undercuts this boast of evolution when he again cuts away as Sugar is attacked by Mike in a fraught moment and only Sugar’s mortal scream is heard.

From its surrounding hinterlands as glimpsed at night at the opening scenes to the stilt-riding beach house where the climax unfolds, Aldrich renders his mid-century LA area the ultimate expression of the modern world, a realm of sleek, fast cars and boxy domiciles, bright lights and abyssal dark, shiny newness concealing patches of blight and desperation, place of squalor hosting hints of some lost grandeur in the now rundown and seamy buildings of the town’s older quarters. Mike gazes down at the street outside his apartment with its crisp, rectilinear lines and flowing bright bubbles of traffic, skulks around tasteless insta-mansions and invades the Edward Hopper blankness of skid row rooms. Here people subsist with their small packages of culture and personality, like Christina’s flat crammed with books and Trivago with his records, whilst the people on the bottom of the heap work up their muscles and wits in boxers’ gymnasium under the indulgent eye of Yeager who, as Mike sourly goads him, always sells out his fighters for easy money in thrown bouts. This LA is ageless, ahistorical, vibrant on its roads, gleaming and featureless in most of its interiors, but where the hard edges and bright lights still somehow harbour shadows, illustrated most insistently in the scene where Mike first returns to his apartment after being released from hospital: Mike explores his seemingly obvious “home” with its clinical furnishings – the only sign of human habitation is an unfinished game of solitaire left on a table – with paranoid care and tentativeness, expecting a nasty surprise somewhere. When Mike ventures into the seamier parts of town he, and Aldrich’s camera, find islets of the baroque to latch onto – old wooden verandas and stained glass fanlights, cavernous foyers and the slow, slanting progress of the Angels Flight funicular.  

Kiss Me Deadly wasn’t shot by Aldrich’s future regular cinematographer Joseph Biroc, but Ernest Laszlo, who aids Aldrich in mimicking Welles in his constant recourse to high and low camera angles to build his compositions and capture a constant sense of the vertiginous, wrenching both characters and viewers out of a settled sense of space (he also tips his hat to Welles more directly in casting Stewart and Bonanova, both from Citizen Kane, 1941). Mike’s fight with the knife-wielding killer offers an interlude of pure urban mystique with bare brick walls touched by inky shadow and whitewashed windows glowing seedily, before the thug’s endless tumble down the stairs into concrete jungle oblivions. Otherwise Aldrich is forced often to contend with the mercenary blankness of the utilitarian architecture and décor and find brutalist poetry in it all. Compositions are often built around doorways and corridors to provide frames within frames that often emphasise people separating and fragmenting, particularly in a pair of twinned shots late in the film in which Velda roams her apartment murmuring sleepily in her meditation on Mike’s obsession with the Great Whatsit and then retreating to bed in moral exhaustion after Mike commands her to seduce Mist. The lobby of Lily’s building becomes a trap of space and expressionist shadows as Aldrich gazes down from on high on Mike and Lily as the hero proposes to rescue the fearful waif from the darkness crushing in on her.  

Mike and Velda’s relationship, a constant of the Spillane books, is moulded into a study in Aldrich’s near-compulsory fascination with folie-a-deux figurations, sporting people locked into a sadomasochistic bind through some dynamic of control and obedience, love and hate, and sometimes become fatefully entangled, whilst there are hints of something similar in Soberin and Gabrielle’s relationship too. Velda is used to offering her proofs of love in obeying Mike’s need for her to be professionally unfaithful. Aldrich had already mooted this obsessive refrain in The Big Knife in a manner both overt and embryonic in the theme of the movie star enthralled to the status of stardom as well as the domineering, blackmailing studio honcho, and even the two fast friends doomed to shoot it out to the death in Vera Cruz. Aldrich moved on to such variations as the heroic sergeant and cowardly colonel in Attack, the mutually loathing sisters of Whatever Happened To Baby Jane?, the mother and baby dyke of The Killing of Sister George and director and star in The Legend of Lylah Clare and even to an extent the prisoner-soldiers of The Dirty Dozen – people who need others to shock them into some sort of life ironically by goading them, wounding them, driving them to awful deeds, feeding off the perverse emotional energy sparked.  

It could be grazing the zone of pop psychology to note that Aldrich’s preoccupation with this theme might have reflected his experience with his family, but it’s hard to doubt he gained intimate knowledge of a kind of conspiracy between oppressor and oppressed in that experience. Mike and Velda’s symbiotic project, as the ICC men diagnose initially, is one of calculated mutual exploitation that depends on basic hungers in other, eminently exploitable people. But it’s also marked by strange expressions of love, as Velda does what she does largely to please Mike, and Mike does what he does to please Mike too. “I’m gonna need all the rest I can get if I’m gonna have any strength to fight off my new-found – my bosom friend,” Velda murmurs wearily as she heads to bed after Mike has instructed her to seduce Mist, merely to find out more about the enigmatic doctor. Aldrich makes a recurring joke out of macho men too caught up in their obsessive pursuits to be interested in the lusty ladies clinging to them: Mike cannily exploits this in the case of Friday, but he himself is constantly distracted from Velda’s come-ons. Only, ironically, Soberin expresses any kind of gratitude to his odalisque-agent Gabrielle “for all the creature comforts you’ve given me,” but he still proposes to leave her behind as he presumably wings away to distant shores with the Great Whatsit as his treasure.

Meanwhile Soberin calls up Mike and delivers in velvet fashion a mix of warning to desist and a token of amity, which proves to be a flashy replacement for his smashed car, left park out the front of his building. The gift horse comes fitted with two bombs – one for finding, the other to actually do the job – and Mike narrowly intervenes to save Nick, who dives into the vehicle when he spots it and considers a little spin. Nick’s stalwart aid to Mike, which also sees him dispatched to look into whoever souped the car up on the promise that Mike will buy him his own sports car when the whole deal pays off, eventually proves fatal: Soberin, again identified by his signature shoes, enters Nick’s workshop whilst he’s labouring under a car and let the trolley jack down, crushing Nick to death. Nick’s death is charged with special, brutal irony as Aldrich offers a shot of Nick’s screaming face from the viewpoint of the car falling down on him, Nick’s passion for the automobile consummated in a strange, gruesome erotic rite, and the truest, worthiest sacrifice to the cult of the Great Whatsit. Not long after, whilst Mike gets plastered in the Black jazz bar, Velda also vanishes, and Nick is flushed out with the news. Mike however first drives back to the gas station where he and Christina stopped to try and learn from the attendant where the letter she wanted mail was addressed. When he finds it was sent to him, Mike dashes back to his office, but there is waylaid by Sugar and Charlie.

Mike is taken to a beachfront house which, although Mike doesn’t know this yet, belongs to Soberin. “For a couple of cannons you two sure are polite,” Mike comments as they deliver him to the house, only for Mike to try and make a break, the two hoods chasing him down and beating him senseless at the edge of the surging surf. This choice of location for the lair of villainy eventually proves by the film’s end to be one of Aldrich’s most effective choices, exploiting the air of gentle apocalypse to be found on the western edge of the American continent, the sunset place of a cultural and geopolitical realm, about to host a more fiery and spectacular equivalent. The punch-up in the surf also became after this something of a regulation cliché of LA noir films. Mike is tied to a bed face-down and injected by Soberin with sodium pentathol to make him more pliable, because they’re just as clueless as he is as to the location of the Great Whatsit. During the vigil that follows Mike recovers enough to wrench one hand free, and when he draws Evello in close on the pretext of spilling the beans, he overpowers the gangster. He then lures in Sugar, who unwittingly stabs Evello, as Mike’s tied him to the bed in his place. Mike kills Sugar and flees, leaving only the bewildered and lonely Charlie behind. For an added touch of wit, Aldrich has this scene accompanied not be music but by the buzz of a radio broadcaster commentating on a boxing bout in which one fighter suddenly turns the tables on his opponent.

Mike subsequently puzzles out the special sarcasm in Christina’s demand in both word and letter to “remember me,” as he gets “Lily” to read him the Rossetti poem and through it deduces Christina must have swallowed whatever it was she had that was valuable, which proves to be a key. He and “Lily” go to the morgue and Mike quickly deduces the morgue attendant, Doc Kennedy (Percy Helton), must have the key after performing her autopsy. Kennedy, no fool, assumes something valuable is attached to it, and demands a big payoff, and eventually Mike simply crushes the fool’s hand in his own desk drawer and retrieves the key himself. Here Mike finally encounters a character sleazier and blunter in his greed than he is, and he takes great, grinning delight in dishing out brutality to Kennedy. The key proves to fit a locker kept by Nicholas Raymondo at an athletic club, but when he bullies his way to the locker and opens it, he finds a strange case that’s disturbingly hot to the touch, and when he opens the lid a fraction he receives an awful burn on his wrist. Leaving the case put, he goes out and finds “Lily” has fled. Mike on the warpath is a hell of a thing, but he’s still a sap, because Gabrielle and Soberin return, kill the club attendant (Leonard Mudie), and take the case. Mike is finally forced to break into Mist’s apartment to seek out any kind of lead on Soberin’s whereabouts: Mist downs a bottle of sleeping pills to escape Mike’s coercive attentions, but Mike sees Soberin’s name on the prescription for the pills and uses his wiles to eventually learn that the beach house belongs to the doctor.

Kiss Me Deadly is crammed with superlative performances, most famously from Dennis as Nick, whose constant exclamation of “Vroom! Vroom! Pow!” describes a working class immigrant’s sheer delight in even getting to touch and anatomise the awesome new speed machines of his adopted land, a sort of pure worship for its creations that has a curiously innocent and unsullied quality that’s matched by Nick’s love of Mike and both of which are paid off in the ugliest manner possible. Dennis created an instant catchphrase and archetype. More subtle but just as good are vignettes like the way Hernandez’s Yeager beams with the cigar between his teeth tilted up at a high and proud angle as he boasts to Mike about his new fighter, only for the cigar to droop when Mike mentions Kowalski’s name. Neither Cooper nor Rodgers had notable careers after their parts here, but they both have a vital presence in the film, particularly Rodgers with her short-cut blonde hair and unnerving smile that later shifts, once “Lily” morphs Gabrielle, into a sweetly enticing but crazy-eyed and murderous antithesis of Mike, cooing to him as she describes mocks his embodiment of the macho lout, as Christina did but with pathos exchanged for a sick kind of empowerment. Cooper, making her feature debut and who would be a regular presence in Aldrich’s movies as well as a fierce anti-blacklist activist, makes a mark as Velda, whether it’s allowing a slyly insolent provocation into her tone as she swings around an exercise pole whilst talking with Mike, slick from stem to stern with sweat from keeping her money maker tight, or carefully laying a pillow against his thigh before taking up post lying against him as if playing inverted therapist. Both actresses, like the rest of the cast, have features brutalised by Laszlo’s lighting and photography, flaws in skin and physiognomy laid bare, but it’s precisely this palpable sense of physicality that’s part of Kiss Me Deadly’s unique form-as-function.

Meanwhile Addy affects the same elongated, sarcastic drawl as Lee Marvin’s character in The Dirty Dozen whilst dealing with a recalcitrant lout, suggest both actors might well be purposefully mimicking Aldrich himself. It’s Addy’s Murphy who finally has to clue Mike into what he’s been buzzing around the edge of throughout the story, as he’s stricken with contempt for his friend in his blunderings after Velda is kidnapped and Gabrielle’s deception is revealed, and Mike goads him back for the cops’ blundering attempt to keep Christina locked up to sweat the Great Whatsit’s location out of her. When he sees the burn from the case on Mike’s wrist and realises he’s been close to it, Murphy finally offers what he describes as “harmless words, just a bunch of letters scrambled together” but which have great import: “Manhattan Project, Los Alamos, Trinity.” Flirting with spilling state secrets is also a risk of blasphemy: the dark god of the Great Whatsit can only be invoked by describing the contours of its temples, the mystery of its nature. Here, at last, Aldrich gets to the centre of the maze, diagnosing the wellspring of a curious kind of madness starting to eat up the world. The terror of all the characters Mike has met through the movie isn’t just rooted in fear of some thugs but in the thing at the back of the drama, the mysterious and deadly box loaded up with Armageddon fuel. Murphy spots the burn on Mike’s wrist, a veritable mark of Cain for a new anti-Genesis.  

“There’s a new art in the world and this doctor’s starting a collection,” one character reports to Mike, describing Soberin’s new, alarming hobby-cum-business, signalling the need for new aesthetics to go along with new reality. Soberin with his highfalutin’ reference points proclaims it Pandora’s Box and invests Gabrielle as Lot’s Wife turned to a pillar of salt for looking back at Sodom, and likens himself to Cerberus guarding the gates of hell as he warns her not to open the case. Aldrich might well have cast Dekker as Soberin with recollection of his role playing the mad scientist of Dr. Cyclops (1940), who similarly monkeyed around with atomic stuff with sardonic pronouncements filled with mythical references. Kiss Me Deadly’s dark and febrile texture finds its logical endpoint in the brilliance that escapes the box when Mike fingers it open, Let There Be Light recontextualised as the harbinger of cataclysm. Soberin is both the conduit for the literary and intellectual pretences Aldrich and Bezzerides invested in the film and also an insta-lampoon of those pretences: even after he’s been shot in the gut he still won’t shut up with the mythopoeic references. Not at all coincidentally, a few years later when Aldrich would go to Italy to get in on the historical religious epic craze, he chose to make a film about Sodom and Gomorrah (1962) as Kiss Me Deadly’s woozy prequel.

Bezzerides later claimed he was chiefly driven by a desire to have fun when he was thrashing out the script given his contempt for Spillane and his writing. And yet there’s coherence to the film’s vision as a whole that becomes apparent as the last pieces of the story click together, and it becomes clear what the Great Whatsit is. In the book it was merely a shipment of dope: here, it’s a consignment of radioactive material purloined from some Promethean government experiment, the threat of the atomic age enclosed in a box and possessed with atavistic power that collapses all boundaries between past and present, myth and reality. Raoul Walsh’s White Heat (1949) had already breached such territory as it concluded with its legendary vision of the last gangland musketeer consumed in an erupting fireball that looked awfully like an atomic bomb blast, the old school wild antihero laid waste by, and laying waste with, the power of a new age. Aldrich and Bezzerides went a step further in Kiss Me Deadly in making the nuclear age itself the ultimate plot device and also the negation of all other concerns.  

Many critical interpretations were spun off from a slightly edited version of the climax circulated in Europe that made it seem as if Mike and Velda are consumed when Gabrielle finally does open the case, whilst the full version makes it plain our two antiheroes do escape, at least as far as the beach, barely reassuring as that is. The climax also finally resolves the gendered conflicts running throughout with a death’s head smirk appearing on Gabrielle’s face as, confronted by Mike after she’s already shot Soberin and claimed possession of the Great Whatsit, she entices/threatens Mike to advance to her: “Kiss me Mike – I want you to kiss me. The liar’s kiss that say ‘I love you,’ but means something else…You’re good at giving such kisses.” But the real “Deadly” Gabrielle wants to be kissed by is whatever is in the case, a need that overrides all caution and sense, so she shoots Mike in the gut and opens the case, the glowing pile within glimpsed with a creepy, sucking, whispering sound. The Great Whatsit immediately turns her to a pillar of flame, her wildly agonised and exultant screams echoing Christina’s. Mike has enough strength to get up off the floor, escape the fire, and save Velda from where she’s being held, and the two watch as the atomic hellfire burns out Soberin’s house up, a new star born and blazing on the coast, the surf lapping around their legs. This ending is scarcely more reassuring than the edited one, as Aldrich leaves the possibly dying Mike and Velda, last remnants of their kind, driven into the western sea. The logical end of the American dream.

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2020s, Action-Adventure, Auteurs, Scifi

Avatar: The Way of Water (2022)

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Director: James Cameron
Screenwriters: James Cameron, Rick Jaffa, Amanda Silver

By Roderick Heath

Here there be spoilers…

So, at long last, 13 years after Avatar hit movie screens and became in unadjusted terms the biggest movie of all time, James Cameron returns with a big, teetering second helping of adventure on Pandora. The wait was mostly forced by Cameron’s ceaseless push for technical advancement to outpace the ever-quickening assimilation of such achievement by the modern viewer. Meanwhile the intervening years have been made to feel even longer by all the cultural commentators repeatedly stating that Avatar supposedly left no cultural footprint, in contrast to other pop cultural colossi like Gone With The Wind (1939), The Godfather (1972), Star Wars (1977), E.T. – The Extra-Terrestrial (1982), or even Cameron’s own Titanic (1997), which did indeed often generate quotes and directorial visions that sank deep into the popular consciousness. Certainly no-one’s been getting around saying “I see you” since 2009, but on the other hand the images of Avatar remain instantly recognisable. I made no bones about enjoying the film enormously back then and today still feel one of its best qualities is also its most salient feature of general criticism – Cameron applied his showmanship to a familiar space opera storyline and quasi-mythic template, engaging with fanciful scientific and mystical concepts but weaving it all around a story that paid many nods to pulp adventure and scientifiction writing like Edgar Rice Burroughs’ Tarzan and Barsoom tales, whilst blending in overtones of revisionist Westerns like A Man Called Horse (1972) and Dances With Wolves (1990). There was, then, something wilfully classical about Avatar, coexisting with the cutting-edge showmanship and loopy blend of hi-tech dreaming and new-age mysticism, and that choice allowed Cameron to easily sell to the audience a lot of images and ideas that were actually extremely bizarre.

In that long interval much has changed: Cameron’s regular collaborator, the composer James Horner, died in a plane crash in 2015, and Twentieth Century Fox, the once-mighty film studio that backed Avatar, has now been redesignated by its new Disney overlords as merely Twentieth Century Film, as if to coldly declare anything it releases to be yesterday’s news. Some enthusiasm for an Avatar sequel probably has bled off in that time. But that’s arguably counterbalanced by a building mystique, fuelled by the prospect that whatever Cameron was cooking up, it wouldn’t just be any old buck-chasing rehash. It’s also left Cameron in an awkward position, appealing to a movie audience the greater bulk of which would have been kids when they first watched Avatar, or perhaps never saw it or barely remember it, and a pulse of anxiety has been amplified by the peculiar and worrying moment of cinema-going we’re currently in. It’s hard not to root for Cameron and Avatar: The Way of Water, in part because whilst it is a sequel, it is at least Cameron’s sequel, based in his own material and tackled with all the outsized enthusiasm the man brings to his blockbusters, in an age where audiences have been depressingly eager to surrender any hint of artistic interest in cinema product so long as franchising is served up with consistent baseline competence. A sequel to Avatar must partly serve the purpose of reiterating the basic proposition and recapturing some of its more peculiar facets, particularly the way the original film offered a type of extended fantasy travelogue in its midsection. Cameron knows his way around sequels, with his script for Rambo: First Blood Part II (1985) and his own Aliens (1986) and Terminator 2: Judgment Day (1991). With each of those films, Cameron essentially reused the skeleton of the original film’s plot and essential elements, whilst riffing on them in other ways, greatly amplifying their scope and swapping in clever new variations on basic ideas, like the alien queen and the liquid metal T-1000.

So it didn’t surprise me that much when The Way of Water essentially does the same thing. Cameron kicks off the film with Jake Sully (Sam Worthington) bringing us up to speed on what’s transpired since he was fully assimilated into the Na’vi and kicked the wicked human capitalist exploiters off Pandora. This opening narration immediately inspires a little narrative whiplash, particularly as Jake mentions that not only have he and Neytiri (Zoe Saldana) had three children of their own – Neteyam (Jamie Flatters), Lo’ak (Britain Dalton), and Tuk (Trinity Jo-Li Bliss) – but they’ve also become adoptive parents to two more. One is Kiri (Sigourney Weaver), born out of Dr Grace Augustine’s mindless Na’vi avatar in a perplexing event, and a young human boy nicknamed Spider (Jack Champion), who was left behind with Augustine’s scientific team by the fleeing humans because he was too young for cryogenic stasis. Spider splits his time between the Na’vi fort and the laboratory still run by Na’vi-allied human scientists including Norm Spellman (Joel David Moore) and Max Patel (Dileep Rao). The question of who fathered Kiri and Spider is raised, although only that of Spider is answered in the course of the film: turns out he’s the son of the late Miles Quaritch (Stephen Lang), a fact that sits uneasily in the back of the young man’s mind but doesn’t seem too important.

But then a fleet of human spaceships arrive again on Pandora, this time with the object of transforming the planet into a human colony to escape a dying Earth. With them comes a gang of “recombinants,” Na’vi bodies created from the genetic material of Quaritch and the other soldiers in his old squad and reunited with their saved memories and personalities, specifically to exploit their ingrained knowledge of fighting on Pandora. The reborn Quaritch, whilst readily perceiving himself as something different to what he used to be, nonetheless is exactly the same total jerkwad as ever, and delights in being set loose on Pandora to track down and kill Jake and Neytiri. Jake, Neytiri, their kids and clan recommence their guerrilla war on the invaders, but the children are captured by Quaritch and his unit. Jake and Neytiri attack and manage to free them all except for Spider. Quaritch intervenes to stop the new military commander of the invaders, General Ardmore (Edie Falco), from using torturous brain scans to force information about the family’s whereabouts from his “son,” instead using more psychological pressure to force Spider to become his guide and translator.

Meanwhile, realising the danger, Jake insists that the family flee their home and travel out to oceanic islands inhabited by the Metkayina, water-dwelling Na’vi who have evolved thick tails and arms specifically for swimming. They also have close relations with the tulkun, a species of whale-like creatures with advanced and communicative intelligence, but also an ethos of total pacifism that leaves them vulnerable to human predation. The Metkayina chieftain Tonowari (Cliff Curtis) and his shamanka-like wife Ronal (Kate Winslet) uneasily let the Sully clan into their midst, and Jake in turn demands his kids toe the line with the Metkayina, but after being bullied by Tonowari and Ronal’s son Aonung (Filip Geljo) and his pals, Neteyam and Lo’ak brawl with them. Under the guise of making peace, Aonung and his gang talk Lo’ak into accompanying them out to fish in the open ocean, but then abandon Lo’ak. He’s nearly eaten by a giant predator, but is rescued by a tulkun named Payakan, who’s an outcast from his kind because he once tried to fight back against human hunters.

The shift in locale from the lush forests of the previous film’s locations allows Cameron a new stage to purvey the pure immersive appeal of exploring his created environments, as the Sully clan are introduced to the oceanic environs the Metkayina live in. This entails challenges of adaptation for the formerly arboreal family, like swapping their pterodactyl-like, symbiotically-linked Mountain Banshee mounts for a new species that seem like cross-breeds of barracuda and flying fish, allowing them to not just wing over water but dive under it as well. As with the previous film, these environs and the creatures living in them are fantastically magnified versions of more prosaically familiar earthly things that gloss them over with a new coat of strangeness and luminous spectacle, even if the invention never quite gets as pleasantly nutty as the previous film’s floating mountains. Where the Na’vi were a melange of different indigenous American nations, the Metkayina are based pretty baldly on Polynesian and Maori culture (it’s also amusing to see the digitally transformed Winslet, who first gained attention in Heavenly Creatures, 1994, and Curtis, who became an international character actor on the back of Once Were Warriors, 1994, united in an accidental nod to the glories of mid-1990s New Zealand cinema — even if neither actor really gets much to do). Cameron treads oddly similar territory here to where his fellow digi-visionary blockbuster auteur George Lucas went with Star Wars – Episode I: The Phantom Menace (1999) with his visions of wicked machines descending from the sky and torching the natural environment, and Cameron blatantly makes the similarity plainer when he repeats the “always a bigger fish” joke from the Lucas film.

The choice of shifting much of the focus of the story of The Way of Water onto the next generation is one that most clearly echoes what Cameron did on Terminator 2. Where young John Connor was a wayward product of a quasi-countercultural youth terminally on the outs with the square world he’s forced to subsist in whilst being constantly conscious of another, impending reality, the Sully youngsters are conscious of their status of mutts born between species and cultures, anointing with both burdens and special status, although Spider has some of John’s PG-swearing attitude. Cameron puts much emphasis on the youngsters of the family trying to find their way and negotiate familiar problems of growing up, particularly in the elder brothers’ clashes with the snooty local youths who like teasing and hazing the new kids on the block. Kiri, meanwhile, emerges as the most interesting of the new characters, with her bizarre birth and hazy heritage, adrift with a moony fascination for the world and stirring mysterious interactions with it, that even strikes the Na’vi as pretty odd. The sight (and sound) of Weaver rendered as an alien adolescent is amusing enough in itself, but also gives the part some curious note of pathos: where much of the recent craze for wielding de-aging digital technology has been applied for pretty cynical ends, or was used by Martin Scorsese on The Irishman (2019) for discomforting musing on aging on screen, Cameron seems genuinely delighted by the possibility of setting such things in flux.

Like many very successful late-career filmmakers, Cameron’s become relatively indifferent to expected standards of realism, going instead for instantly legible visual mystique and dialogue that, whilst inflected with contemporary argot, is pitched on a level designed to be accessible to the young and to resonate on an essential level. The Way of Water strongly reminded me of a brand of family entertainments that used to be reasonably common on screen and in books, those ones where a gang of kids would be living on a permanent safari or the like because their parents had a weird job, and their ranks would be both open and loyal in all sorts of all-together-now fun – actually, Noel Marshall’s Roar (1981) is a good, if particularly unnerving example of that – as well as more reminiscent of classic Disney live-action adventure movies than anything Disney makes now. I sincerely mean this as a compliment. Cameron’s insistent (bordering on bullhorned) approach to his environmental themes, as the youngsters are appalled to register violations of the natural world they intermingle with, echoes those kinds of stories too. Not that Cameron’s gone entirely soft: The Way of Water is still a big, booming action-adventure movie where the audience is however ironically encouraged to cheer when the nasty, exploitative humans get their violent comeuppance. Indeed, he expressly set out to create an interesting tension between the idea that advanced intelligence leads to more pacifistic behaviour, as expressed through the tulkun, and its impossibility when faced with naked aggression.

A while ago I pondered the notion that Cameron might indeed by modern cinema’s preeminent, old-school, capital-R Romantic artist. The fascinating result of watching Cameron’s output back-to-back was coming to recognise this, not just in the vast concepts but in the sense of passion as a world-reshaping force, as expressed in his crucial relationships. Cameron certainly invites overt connection with some greats of the Romantic school, most obviously his variations on the Frankenstein mythos of Mary Shelley. Of course, that could be just the pervasive influence on the genre Cameron works in, but he’s also gone further, annexing the specifically North American mythos of the likes of James Fenimore Cooper and Herman Melville and their own engagement with ideas out of Rousseau. Cameron’s fascination for technology, the foe of the Romantic Movement when it emerged in the late 1700s, might seem to preclude that, but for Cameron technology is both the tool of realising his fantasies and, within the frame of those fantasies, a source of monumental contradiction. Indeed, it emerges that Cameron loves tech because it allows Romantic concepts to regain precedence from realism; whether positively or negatively or with aspects of both, the success or failure of the tech shatters the stolid world and unleashes his heroes and their passions. That aforementioned similarity to The Phantom Menace also recalls how that film dipped a toe into a Wagnerian sense of the natural and spiritual world being violated by the spirit of industrialised greed.

Most of Cameron’s films, ranging from the dread apocalyptic fantasies of the Terminator films to the disintegrating modern dream of Titanic that specifically kills off both the Romantic artist and the aristocratic world that couched the style, and the dreams of perfect fusion found in The Abyss (1989) and the first Avatar, contended with that ambivalence. For Cameron technology had the ironic promise of stirring atavistic potential, repopulating the world with demons like the Terminators and neo-knights like the steel-suited Ripley. Again, also pervasive in the genre, but Cameron seems highly conscious of the traditions he works in. Here he wades into the south sea dreaming of Melville’s Omoo and Typee before wholeheartedly offering a variation on Moby Dick as retold from the whale’s point of view. Cameron’s well-known passion for the ocean, which evidently combines a healthy sense of unease with awe, is worked through here at length, as it presents an obvious example of a world that is at once familiar but also eternally alien to humanity. Cameron nudged quasi-transcendental territory with The Abyss and the blatantly angelic look of the aliens in that movie who have developed their technology to the state where there is no tension between it and their natural environment, leading to his messianic climax, in a grandiose cinematic articulation of Arthur C. Clarke’s maxim that technology rendered on an unrecognisably advanced level might as well be magic.

Cameron was of course pinching heavily from Steven Spielberg’s Close Encounters of the Third Kind (1977) there, but Spielberg is less a Romantic than a curious blend of modernist sceptic and Old Testament thaumaturg. Cameron in Avatar finally went over his own theoretical horizon by presenting the fantasy of a natural system so complete and connected it essentially makes technology unnecessary, even primitive-seeming, so long as one developed sufficiently to meet it half-way: it was not so much an abandonment of technology as an attempt to imaginatively synthesis something that serves the same function. That system works not just as a great communication network but contains the memories of its world in a kind of spiritual database. Cameron tries to give this some specific new expressions in The Way of Water, particularly through Kiri, who has a peculiar relationship with Eywa, as the Na’vi call the planetary deity-consciousness that permeates all the life-forms of Pandora to some degree. Kiri’s first attempt to plug into the Metkayina’s local version of the spirit tree like the others can results in her suffering a seizure that gets diagnosed as something like epilepsy after having a vision of her “mother,” only for her to later try it under extreme pressure and reveal uncanny control that allows her to kill a couple of pursuers. Cameron keeps mum to a potentially frustrating degree about what’s going on here, which he plainly means to get into more in the next instalment. I could nonetheless venture a thesis – that Kiri likely had no father and instead is the spontaneously generated attempt by Eywa to reincarnate Grace, and came out connected to Eywa to a unique degree: she can’t link to the spirit tree because she is one.

Cameron seems to be pinching ideas from Frank Herbert’s Dune novels throughout here, with the recombinants reminiscent of Herbert’s gholas, Kiri resembling a less freaky variation on the super-consciousness-inheriting Alia, and the tulkuns as much friendlier sandworms. Fair play – Cameron seems more interested in those ideas and their potential that Denis Villeneuve’s recent hemi-adaptation of Dune was. The first Avatar came out at a time when the pervasiveness of the internet and the truth of a new kind of reality it was fostering had become undeniable, and Cameron’s portrayal of the human operators and their projected selves finding new truth in an extra-reality wonderland felt timely, even if he never let it get in the way of a good story. Today, the internet’s more unsettling traits have become plainer, but Cameron isn’t interested in reflecting on that, in large part because he’s now dealing with experience more explicitly related to the body, of changes to the body and its expressed meaning, which is also touching on fashionable concerns, if less encompassing ones. Repeatedly throughout Cameron explores the idea of a kind of afterlife made possible through both digital transmission and rehousing in the recombinants, and through the great neural function of Eywa, where consciousnesses live on and can be communed with in some form.

The release of the original Avatar inspired a fascinating variety of responses for what it entailed for the culture at large, ranging from right-wing readings dismayed by its environmentalist stance and borderline-misanthropic anger, to accusations from some leftists of dated racism and much musing over contradictions regarding Cameron’s imperial might as a film technician and what he chose to celebrate with it. Meanwhile its general success signalled that, over and above his great skill and showman’s instinct apparent purely on a filmmaking level, Cameron had the pulse of the mass audience still, speaking directly to common fantasies and worries. I don’t really know if The Way of Water will set any of that stuff in motion again. One of the values of sci-fi is of course that it offers a stage to explore such things on a quasi-abstract, displaced level: Avatar reflected on such things on the level of a parable, proposing what it would look if, say, one encountered an ecosystem as one, giant, literal living thing. The disparity with life as we know it is obvious: nature doesn’t work like that, at least not on this planet, and so we’ve been obliged to utilise the world to meet our needs, if indeed to the degree of forming contempt for it. The Na’vi are gifted a kind of exceptionalism because they know Eywa on a direct level, without which they might seem obnoxiously arrogant. Here Cameron does tacitly admit that they are a little, when he has the Sully children browbeaten by the Metkayina brats both as outsiders and as half-breeds. Their enclosed and sufficient world would likely to be even more, and not less, allergic to and intolerant of alienness and outsiders.

Which is perhaps the chief way The Way of Water is a trifle disappointing: Cameron backs away from offering any kind of dialogue or argument of values, of taking his concepts deeper. Even the Wachowskis with their forsaken The Matrix sequels dared to deconstruct their basic power fantasy, as did Lucas. Again, Cameron might be saving that for a later instalment, but I still felt a nibble of frustration as he shifted from an extrapolated “save the rainforest” message to “save the whales.” Quaritch and his team, meaning to track down the Sullys after catching wind of their general location, pressgangs some tulkun hunters into transporting them there and, once he grasps the power of the relationship between the Metkayina and the tulkuns, encourages the hunters to start killing close to the islands, to draw out resistance, and the Sullys very likely with them. Cameron stages a suitably spectacular and nakedly heart-rending sequence of the hunters, led by their ratbag captain Scoresby (Brendan Cowell), chasing down and killing a tulkun mother, a laborious process as the tulkuns have tough, bony bodies and have to be finished off with an explosive harpoon. Cameron gives a further kick in the ribs when he reveals the object of the hunt boils down to a couple of litres of brain fluid that has unique aging-halting properties, now the leading commercial prize on Pandora. This is nominally better as a plot propeller than the previous film’s notorious (perhaps unfairly so given its basis in theoretical physics) “Unobtainium,” and does actually reflect on some unpleasant facts about a long history of animal exploitation. Nonetheless it provokes many questions, as to when and how the humans discovered these properties, and how it became such a priority in the course of the very recent return of the colonial mission. It’s also very plainly there to make the audience whoop when the time to kick ass finally arrives.

Which takes some time, as The Way of Water resists simply leaping into all-action shenanigans, which could be a plus or minus depending on how it strikes you. Cameron deliberately stymies Jake, the accomplished swashbuckler, as he’s now a protective family man playing nice on someone else’s turf. After Lo’ak is nearly killed early in the film, when Jake and the Na’vi blow up a maglev train built through the jungle, Jake becomes increasingly concerned by his second son’s seeming recklessness in the face of danger, and his brood’s general difficulty with the concept of obeying orders. Lo’ak meanwhile feels like he’s considered less worthy compared to his more circumspect older brother, but his disaffection and determination to prove himself ultimately help him connect with Payakan, another being stray from his flock. Lo’ak tries to make others see the worth of Payakan, even as he’s told the reason why the other tulkun shun him. The chain of relations, elemental as they are, nonetheless accrue substance through insistence: connection, whether it be friendship, between Lo’ak and Payakan, synergetic, as between the Metkayina and the tulkuns, romantic, as between Neteyam and Reya (Baiey Bass), the chieftain’s willowy daughter, or familial, between the Sullys and even the Quaritchs, is a constant in this world, echoing in the mirroring father-son conflicts and played out on a more ethereal level by Kiri, who is at once an orphan and an expression of the very planet’s need for connection.

Quaritch in the first film was a heightened caricature of American militarist machismo, imbued with the traits of an explicitly Ahab-like character, scarred by his encounter with the fierce and ungovernable wildlife and determined to decimate it all in the course of asserting power. Here Cameron makes the connection more overt as Quaritch oversees the tulkun hunt, even if it’s only a means to end. Meanwhile his methods for interrogating and browbeating Metkayina villagers, where Spider’s presence influences him to avoid executing prisoners but still burns down their homes, confirm the Vietnam War is still on Cameron’s mind. Bringing Quaritch back smacks of waned inspiration akin to the way Agent Smith became a boring fixture in The Matrix sequels, but also understandable, as Lang’s marvellously sullen and contemptuous aggression in the role was one of the first film’s most potent if unsubtle elements. Cameron signals intention to take Quaritch to peculiar places. Even as for the most part he’s just playing the matinee villain again this time around, Cameron broaches some of this intent, now that Quaritch is inhabiting a life form built for a new planet and must soon or later respond to its wavelengths, whilst his son is still thoroughly human but identifies with the Na’vi. Cameron pauses to note the profoundly dislocating spectacle of Quaritch, after recovering the filmed record of his human body’s death at the hands of Jake and Neytiri, witnessing that death as a viewer locked in a new and alien body. The possibility that Spider’s presence coaxes something like humanity out of the now-inhuman Quaritch is dangled throughout the film, and whilst he remains a monster, he finally does prove to have this one, particular weak spot. Spider’s increasingly horrified response to both Quaritch’s methods and the hunting of the tulkuns eventually drives him to intervene on his adopted family’s behalf in the climax, but then also repays a debt by saving Quaritch from the fruits of his own malevolence.

One element The Way of Water definitely lacks that buoyed the first film had was the surreal, fetish-fuel romance of Jake and Neytiri. The love affairs here, such as between Neteyam and Reya and Spider and Kiri, are by comparison only glanced over, and don’t have the same playfully transgressive quality. The emphasis on Lo’ak’s journey also means that Kiri, who has the more intriguing story if less immediately important for how the plot resolves, isn’t given as much time as she deserves. Jake and Neytiri finally reclaim their eminence in the climax when they go on the warpath to save their brood from Quaritch, with Neytiri pushed to the edge of the genuinely unbalanced when the family take a brutal loss, reduced to taking Spider hostage to counter Quaritch and threatening to cut his throat. Which Spider seems oddly forgiving of later, but then again he’s not doing too well when it comes to parental figures. When push does come to shoot, the wrath of the Metkayina as they charge out to assault the humans is nothing compared to the show-stopping spectacle of Payakan launching himself out of the water and crashing down upon the deck of the hunting craft in trying to save his tiny friend, dealing out righteous destruction and turning Quaritch’s contrived trap into a chaotic free-for-all that also rewrites Moby Dick sinking the Pequod and killing Ahab from grim expression of cosmic indifference and chaos to act of direct and vengeful justice, even down to Payakan taking out his most hated foe by wrapping him up in his own harpoon line.

Whatever one thinks of Cameron’s extension of his mythos, it’s impossible to deny the man still knows how to make a movie on the biggest scale possible, and that’s become a rare gift even in an age where every two-bit director seems to fancy themselves a pontential special effects epic maestro. The years spent refining the special effects have paid off: even if they still sometimes look like what they essentially are, a very sophisticated CGI cartoon, they have a lustre, a richness of colour and grain of detail, that’s quite astounding, particularly with what must have been the excruciatingly finicky work of making digital effects interact with water. Cameron has one of the most clean and fluidic eyes for graphics of any director working, refusing at any point to let the movie degenerate into a jumble of shots for their own sake even as elements pile up to a crazy degree, so when the action finally, properly busts out in the climax it comes with exhilarating force: on a first viewing it leaves a delirious impression of charging flying fish rides and wild underwater battles with mechanical crabs and aerial assaults from a berserker Neytiri. Cameron has some fun tossing in touches ripped off from his own films, in his own aesthetic form of recombinant and daring the audience to call him on it – scenes recalling Titanic as the heroes and villains are trapped within the capsized and flooding hunting ship, Neytiri losing Tuk down a chute a la Ripley and Newt in Aliens, and nods to the angelic aliens of The Abyss as Kiri straps to her back a jellyfish-like creature that works like a scuba tank and spreads gleaming wing-like fronds.

The oddest and most stirring quality of The Way of Water is that it is, even more than its precursor, at once deeply misanthropic and perfectly idealistic, even corny (dig the Tinkerbell-esque way Kiri helps track down the trapped family in the ship), in the way it manipulates a puppet theatre of human facets, the clash between cruelty and empathy, destruction and protection, playing upon the desire for grand new landscapes whilst also insistently reminding us of how we’ve fouled up the ones we know too well. Cameron’s always been a fascinating bundle of contradictions, a male action movie director famed for female protagonists, who populates his tech-heavy films with some of the few memorable romances in recent popular cinema, a control freak who often delivers antiestablishment messages through the ungainly vehicles of colossal blockbusters. And he goes on being one even as the imaginative constructs of the Avatar universe labour so urgently to find some point of fusion for them all. Avatar: The Way of Water is also many warring things, a failure of imagination on some levels and a spectacular and hugely entertaining expression of it on others, a long and clunky example of franchise cinema but also a full-blooded, gleeful relief from it, a film that does its best to satisfy on its own merits whilst keeping on an eye on things still in the future.

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1950s, Horror/Eerie, Scifi

It Came From Outer Space (1953) / Tarantula (1955)

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Director: Jack Arnold
Screenwriters: Harry Essex, Jack Arnold (uncredited), Ray Bradbury (uncredited) / Martin Berkeley, Robert M. Fresco

By Roderick Heath

Jack Arnold likely deserves the title of science fiction cinema’s first genuine auteur. Great and important directors had worked in the genre since the earliest days of the medium, but Arnold was the first filmmaker to demonstrate both a great love and knowledge of sci-fi, as he had consumed it voraciously when growing up, and to make most of his notable films in it. In this regard he beat out chief rival Ishirô Honda by a year, whilst Byron Haskin, who first tackled the genre in the same year Arnold did, was a less constant devotee. Arnold, whose full name was John Arnold Waks and was the son of Russian immigrants, was born in Connecticut in 1916. After studying acting and working as a vaudeville dancer, he started landing roles on Broadway, but as it did for so many, World War II proved a career hurdle. Arnold signed up to be a pilot, but a lack of planes meant he was placed with the Signal Corps, and after taking a crash course in cinematography became an assistant to the esteemed documentary filmmaker Robert Flaherty in making military films, until he finally gained his shot as a pilot and served out the war in the air. When peace came filmmaking was still on Arnold’s mind, and he formed a production outfit to make commercial shorts and documentaries, whilst also resuming his acting career now in movies. Arnold’s 1950 documentary With These Hands, a pro-union documentary about early twentieth century working conditions, garnered Arnold attention and an Oscar nomination. Arnold was soon given a shot at making a feature film by Universal, debuting with Girls in the Night, one of three movies he finished up turning out in 1953. The second was It Came From Outer Space.

It Came From Outer Space was the first of a string of successful, now-iconic sci-fi films produced by former Orson Welles collaborator and actor William Alland, hired by Universal to turn out films in the genre which was big box office business in the early 1950s. Alland and Arnold quickly followed up their breakthrough with the even more famous and popular The Creature From The Black Lagoon (1954), and its sequel Revenge of the Creature (1955). A TV play Arnold co-wrote and directed for the series Science Fiction Theatre called ‘No Food For Thought’ was quickly adapted by him into the feature Tarantula (1955) – Arnold’s lone contribution to the giant monster strand of the day’s sci-fi boom. He followed it with the film often called his masterpiece, The Incredible Shrinking Man (1956), and two less successful genre entries, The Space Children (1958) and Monster on the Campus (1958). In between these Arnold also made interesting, meaty noir and Western films like The Glass Web (1953), Man In The Shadow (1958), No Name On The Bullet (1959), the satirical comedy The Mouse That Roared (1959), and the beloved teensploitation thriller High School Confidential (1958). Arnold’s incredible pace of work through the ‘50s helped make his name synonymous with the decade’s pop culture in hindsight, but whilst he remained a busy worker, his creativity seemed to burn out as the kinds of movies he liked to make faded in popularity. He spent most of the rest of his career churning out TV episodes and directing the odd, anonymous feature, whilst amidst his late career the only movie that leaps out now is the provocatively titled Blaxploitation Western Boss Nigger (1975).

It Came From Outer Space had its genesis in an original film treatment entitled ‘The Meteor,’ written by the rising star of sci-fi and fantasy writing Ray Bradbury, who also in 1953 has his short story ‘The Fog Horn’ adapted as The Beast From 20,000 Fathoms, the movie that kicked off the ‘50s giant monster craze. Regular sci-fi screenwriter and Arnold collaborator Harry Essex was credited with the script for It Came From Outer Space, although Bradbury and Arnold reportedly had input. Bradbury’s imprint is patent in the sometimes wistfully poetic dialogue. It Came From Outer Space bears one of the most famous and evocative titles in the history of movies, encapsulating the forceful, lurid appeal the ‘50s sci-fi style with its simultaneous excitement and anxiety for the suddenly expanding limits of human existence in the burgeoning space and atomic ages, and the uneasy mood of the Cold War’s height. As if to give it an aesthetic to match its looming title, It Came From Outer Space was filmed in 3D. When David Cronenberg and his brand of gruesome, subversive body horror came along two decades later, his debut film Shivers (1975) was also called, by way inverting, They Came From Within. But It Came From Outer Space isn’t exactly the kind of movie it sounds like, and came out at a pivotal juncture for the ‘50s sci-fi movement.

The style had started off as inquisitive and yearning and fretful, evinced in early entries like Destination Moon (1950), When Worlds Collide (1951), and The Day The Earth Stood Still (1951). It Came From Outer Space continued this run of inquisitive fare, but The Thing From Another World (1951) enshrined the more common run of portrayals of malevolent alien incursion. It Came From Outer Space also, alongside William Cameron Menzies’ Invaders From Mars (1953), established the subgenre of humans being replaced or suborned by alien entities, to be taken up and given variations like Invasion of the Body Snatchers (1956) and I Married A Monster From Outer Space (1958). It Came From Outer Space manages the tricky task of extracting strong dramatic tension from an ambiguous situation without clear villains or immediate world-threatening stakes, choosing rather a key of eerily poetic mystery woven around a smart parable for the fear of the unknown and its crazy-making influence on the human mind, collective and individual.

For a kid out of New Haven, Arnold evinced a genuine and powerful sense of the desert as a dramatic location, first demonstrated on It Came From Outer Space and carried over to Tarantula. In both movies Arnold manages to make the seemingly bright, open, sun-broiled spaces of desert locales – generally the environs of the Mojave Desert and the rock formations of Dead Man’s Point in Lucerne Valley, California – into places capable hiding sources of danger and wonder, where you could just well believe aliens and mammoth arachnids could be lurking. A sense of atmosphere was indeed one of Arnold’s singular talents, applied to his best films: he was equally good at capturing the teeming, enclosing world of the jungle for The Creature From The Black Lagoon and slowly transforming bland suburbia into a shadowland of adventure and threat with The Incredible Shrinking Man. The brief but effective pre-title sequence of Tarantula offers a slow pan across a desert landscape, accompanied only by the sound of wind washing through the cacti, until a misshapen human figure stumbles into view, disease entering a cruel but balanced system. Arnold would take up that idea more concertedly on The Incredible Shrinking Man. Another was taking his characters sufficiently seriously and preventing the human element of his movies taking a backseat. Arnold made minor genre stars of aging former ingénues like Richard Carlson, Richard Denning, and John Agar, and interesting, undervalued starlets like Barbara Rush, Julie Adams, and Mara Corday. Some of It Came From Outer Space’s sly power stems from the intelligent way it links its romantically involved heroes’ adventures with the alien with their psychological and social travails.

At the outset of It Came From Outer Space, professional science journalist and amateur astronomer John Putnam (Carlson) is dining with girlfriend Ellen Fields (Rush) at his house in the Arizona desert, just outside the small town of Sand Rock, which Putnam’s opening narration describes as “a nice town – knowing its past and sure of its future, as it makes ready for the night and the predictable morning.” Immediately the setting is invested with qualities both specific but also microcosmic, as Arnold films the town in a hazy aerial shot as evening descends. Putnam and Ellen’s easy conversation is threaded with asides contending with their prospects, as Putnam worries he doesn’t make enough steady money to keep Ellen if they get married, something Ellen evidently isn’t particularly concerned about, as Putnam has the cast of a dreamer and thinker somewhat outside the normal run of men she knows, like the town’s sheriff Matt Warren (Charles Drake), who turns protective attentions her way and the disapproving kind on Putnam as the drama unfolds, suggesting he has foiled romantic ambitions in that direction. When the couple go out to take a look through his telescope (not a euphemism…I think), they see a huge, flaming meteorite streak through the sky and slam into the earth nearby. The duo rush to get a helicopter pilot, Pete Davis (Dave Willock) to fly them to the impact crater, and when he descends into the crater Putnam is astounded to behold a large, circular vessel, moments before it’s buried by a landslide.

It Came From Outer Space and Tarantula are connected by their use of landscape and the way the desert space is tethered to evocation of threat and the superfuturistic landscapes opened up by scientific development, even as the manifestation of those threats come from radically different angles. Arnold finds it’s precisely the primal, hallucinatory quality of the desert expanse and the quiet of the rural world that makes it perfect to host destabilising infestation, largely because it already hosts such things. Arnold delves in to notice a landscape crawling with animal life engaged in the cold business of survival through predation, and the illusion of peace to the human eye is also connected to its danger as a sparse place of heat and dryness. In a marvellous vignette in It Came From Outer Space, telephone line repairman Frank Daylon (Joe Sawyer) meditates on the shifting nature of the landscape he often works in: “After working out on the desert for fifteen year like I have you see a lot of things – hear a lot of things too. Sun in the sky and the heat – all that sand out there with the rivers, lakes that aren’t real at all – and sometimes you think that the wind gets in the wires and hum and listens and talks…”

This lilt of the poetic runs through the veins of It Came From Outer Space. The meat of the drama, on the other hand, comes with overtones of Ibsen and Arthur Miller, about the clash between the unusual individual and the prosaic community, hinted at in Putnam’s opening narration, as Putnam finds himself laughingly disbelieved when he reports seeing the spaceship in the crater. Even his astronomer friend Dr Snell (George Eldredge) doesn’t believe his report, pointing out that the physical traces around the site are consistent with a meteorite’s impact. Warren is more provocative in his dismissal, trying to use Putnam’s report and the fact Ellen is momentarily neglecting her job as a teacher to back him up to imply Putnam is a bad influence. This motif was also employed in The Beast From 20,000 Fathoms – intelligent, educated men who represent the voice of observant awareness shading into prophecy, but cannot convince others of the validity of their observations if it disturbs their worldview. Sounds familiar. Arnold gives it a more interesting spin in making Putnam a natural outsider, regarded as a bit of a weirdo by others, even Snell describing him bitingly to an assistant as “more than odd – individual and lonely. A man who thinks for himself.” Only Ellen, who is initially dubious too, sticks with Putnam, largely because as they drive home from the crater they catch sight of one of the aliens as it looms before them on the road.

Like just about every sci-fi film of the ‘50s, It Came From Outer Space is usually viewed through the prism of the era’s anti-Communist hysteria, which makes this quintessentially Bradburyesque central figure particularly telling, as the story unfolds and the nature of the alien visitors resolves from pure enigma, and Arnold wrestles with the concept of potentially fateful culture clash where both sides come to be frightened and defensive and the possibility of mutual destruction looms. Putnam’s discovery of the alien ship coincides with one of the aliens emerging from the crashed ship. Arnold resorts to the first of many point-of-view shots from the alien perspective, with the alien’s unusual vision through its single, prominent eye suggested by filming through a circular, jelly-like lens – the plain progenitor of the many similar viewpoint evocations of the lurking menace ranging through Jaws (1975) to Predator (1987) and beyond. Putnam meanwhile gazes up in awe at the huge, spherical craft with its hull decorated with hexagonal portals, and open portway through which he can glimpse machines buzzing and glowing with mysterious purpose.

This diptych of bewildered fascination set up here eventually leads to a brilliant punch-line at the film’s end, when the alien leader is revealed to have taken on Putnam’s appearance, leading to a climax that’s essentially one version of the type Putnam represent arguing with another, separated not just by their true physiognomy but history, philosophy, and scientific achievement – and the fact that the alien’s Putnam is charge indicates their evolution. Soon the aliens, whose ship crashed on top of an old gold mine which some luckless prospectors are trying to work, are moving around, waylaying people and assuming their forms in order to get their hands on equipment required to repair their ship. They claim the prospectors, and also Frank and his fellow lineman George (Russell Johnson), after the two men talk with Putnam and Ellen and Frank answers Putnam’s question as to whether they’ve seen anything unusual, “No, I haven’t seen anything – but I’m sure hearing things.” Frank lets Putnam listen to the unusual sounds vibrating through the telephone wires, a sign of the alien presence. Later, Ellen and Putnam encounter what looks like Frank but is really one of the impersonating aliens. Putnam and Ellen are bemused and suspicious at George’s suddenly changed, vacant manner, and his new habit of looking at the sun without squinting or blinking. Putnam sees an arm lying oustreteched from behind a rock, and assuing it’s Frank’s and that he’s been killed, hurriedly slips away with Ellen. Frank isn’t dead, however, and he awakens to the reality-warping sight of George awakeneing from unconsciousness with his alien double standing over him: the double assures the two men that they won’t be harmed. By the time Putnam and Ellen bring Warren back to the site, all evidence of the strange event is gone.

Arnold is a difficult filmmaker to describe, largely because he was such a no-nonsense talent at his height, his images charged with an igneous solidity, and yet able to conjure a sense of the numinous at will. It Came From Outer Space and Tarantula are brisk, supremely efficient films, both running 80 minutes, but packing in tight, well-told stories that nonetheless aren’t mere plot machines, but convey a sense of atmosphere and off-hand human detail as humdrum worlds suddenly begin to come apart at the seams. Something of Arnold’s skill is best conveyed by the scene where Putnam and Ellen encounter the alien that’s replaced George: Arnold adopts the alien viewpoint as it lurks behind the couple as they search for the linemen, only to have the creature extend a nebulous tendril that becomes a hand and touches Ellen on the shoulder, a clever special effect flourish that also provides an example of Arnold’s inventive use of the still-very new 3D frame, the required dimensional effect looming into the depth of the frame rather than out. The dark fairytale atmosphere is amplified by the way the aliens loom around the desert environs and leave trails behind them, like snails, only their passing is marked by a glittering dust that fades away after a time, claiming their human hosts in a whirl of steam and gold.

When Putnam spots ‘Frank’ and ‘George’ walking the main street of Sand Rock, he follows them and confronts them: the two doubles, holding back within the shadows of a building, don’t bother trying to fool Putnam, and assure him they need to be left to go about their business. Whenever the alien doubles are heard to speak, Arnold has their voices dubbed with ADR recording and slightly treated, so they sound disembodied. The choice of focusing part of the narrative on the two linemen, who also represent Putnam’s only real friends in the locale and who are in their way something like the film’s poetic Greek chorus at first, was personal on Bradbury’s part, as his father had worked that job in Tucson. Their replacement signals an assault on the salt-of-the-earth portion of Sand Rock whilst authority, represented by Warren, is forced gradually to concede something funny’s going on, but then becomes increasingly paranoid and frantic. Warren calls in Putnam and Ellen after dismissing their entreaties repeatedly, when Frank’s wife (Virginia Mullen) and George’s girlfriend Jane (Kathleen Hughes) report the two men have vanished together after stopping at their homes, acting strangely, and heading off with all their clothes. Warren also tells Putnam about electrical equipment being stolen all around town, after Putnam suggests the linemen were targeted for their service truck with its equipment. Ellen is soon waylaid on the road by Frank’s double and then claimed by the aliens, and a double of her appears to Putnam to lead him to a rendezvous with the alien leader in the old mind shaft. Putnam demands to see the alien’s real form before he’ll agree to try and keep the town at bay, but when the alien emerges, looking something like a cross between a slug and a bent penis with one glowing eye. Even the open-minded and rational Putnam cringes in horror before something so radically different.

Something of the film’s power and originality for its time is still conveyed by this vividly staged moment, which has always stuck in my mind like a fishhook, as well a subsequent, subtler scene where Putnam, talking over the incident with Warren later and needs a reference point for dealing with the unfamiliar. Putnam points to a scuttling tarantula on the ground and asks the sheriff what he’d do if the spider came for him, whereupon Warren simply stands on the bug, illustrating Putnam’s concerns precisely. That Arnold had similar wartime experience to Gene Roddenberry, who would later dedicate so much of Star Trek to investigating the same preoccupations as It Came From Outer Space, particularly the problem of recognising the value of intelligent life that looks and acts very differently, doesn’t feel coincidental. Later, in his squirming, ratcheting anxiety, Warren comments that more murders are committed at 92˚ Fahrenheit than at any other temperature (a speech Bradbury also deployed in his short story ‘Touched With Fire’), prior to forming a posse to root out the infesting interlopers, in a wry sidelong swipe at Western film conventions here that connects with the film’s sceptical attitude about the rousing of the communal hive, a motif with telling meaning in the context of McCarthyism’s height. Putnam is a more thoughtful and pacifistic answer to High Noon’s (1952) Will Kane as the bulwark between community and chaos. As Warren goes on the warpath, the posse causes the death of Frank’s double by catching him a roadblock and shooting at his truck until he swerves and crashes.

Perhaps the most affecting aspect of It Came From Outer Space however is that whilst it’s sci-fi in basic plot and themes, in style and mood it moves closer to fable-like fantasy, pervaded with aspects of dream logic. The aliens take on and cast off human apparel at will and travel about by flying, almost like thought. Frank’s monologue about the desert sets up a drama where reality is unstable, changelings lurk as in ancient folklore. Ellen’s alien double appears to Putnam, having changed from her usual prim apparel into a billowing black gown. This is the sort of touch which can trip a camp alarm in a modern viewer, but there is a reasonably clever motive behind it – knowing that Putnam is both their potential best ally and also most aggravating foe, the aliens have absorbed enough about humans to play on Putnam’s desire for Ellen to make him react just a little off kilter, and later almost manage to kill him by playing on this exactly. It also of course works on other levels, invoking familiar fantastical metaphor for erotic transformation, alien double Ellen embodying witchy femininity tantalising and dangerous, skirting metaphors more usually the province of vampire movies. When Putnam tries to outrun Warren’s posse and approach the aliens through the mine, Ellen’s double appears to him again and tries to fool him to falling into a crevice, as the aliens are now in the defensive. She shoots at him with an energy weapon that resembles a wand, further smudging the line between genre imagery. The ‘wand’, in a strong, simple special effect, carves great ruts in the stone walls behind Putnam, who fires back with his pistol, striking the alien who transforms back into its true form before plunging into the crevice and seeming to dissolve in the water pooling there.

Finally Putnam manages to reach the alien ship and confronts their gang of doppelgangers, including the one that’s taken on his own appearance. The alien Putnam warns off his human counterpart as he turns on the repaired drive for the spaceship, a thrumming mechanism exuding obscure but dazzling cosmic power: “You know how long we’ve worked on this? A thousand years of reaching for the stars.” The alien explains they were travelling on to their true destination only to be forced to crash-land on Earth, and intend to travel on. Putnam convinces the aliens to release their human captives and in exchange they’ll hold off the posse long enough to let the spaceship blast off, which they do by dynamiting the entrance to the mine. Finally the spaceship blasts off out of the crater, watched in awe by the humans, whilst Putnam anticipates a time when the two species will meet again and humanity is evolved enough to countenance it. This notion of a first contact that doesn’t entirely take is still a relatively underserved one, although the film’s narrative shape was likely remembered by Steven Spielberg for E.T. – The Extra-Terrestrial (1982).

Tarantula is both a companion piece to It Came From Outer Space and also a counterpoint to it in key respects. Where the earlier film is humanistic and curious and close to unique, Tarantula involves the overtly monstrous and inimical, and exemplifies a more familiar genre template. The story is driven by the failure of the same kind of Promethean scientific project that the aliens have finally succeeded in. It also inverts the core romantic situation by making protagonist Dr Matt Hastings (John Agar) a man reasonably happy in the stolid role of a doctor in another small Arizona town, this one with the slightly amended name of Desert Rock, who quickly falls under the sway of a glamorous young biology doctoral student, Stephanie ‘Steve’ Clayton (Corday), who embodies the siren call of a changing world beyond and arrives on the bus. Steve comes to town to take up a job as a research assistant to renowned scientist Professor Gerald Deemer (Leo G. Carroll). Deemer has set up a laboratory in an isolated ranch house in the desert along with two doctoral students also as assistants, Eric Jacobs and Paul Lund (both played by Eddie Parker), to work on his new project of synthesising a food hormone that can make plants and animals grow faster and larger, to cure world hunger. The opening shot I mentioned earlier sees Jacobs, face disfigured, stumbling through the desert and collapsing dead, before the opening titles roll. Jacobs’ body is found and inspected by Matt, who is bewildered by what was clearly a case of acromegalia but couldn’t possibly have developed as fast as its seems to in the course of a few days, and he approaches Deemer to learn more. Deemer confirms Jacobs had acromegalia and won’t say more, or allow an autopsy.

When Deemer returns to his house he enters his laboratory, which is filled with test animals, many of which have grown vastly outsized thanks to an experimental growth serum he and his collaborators have been developing, with the aim of increasing food supplies for a growing, hungry world population. In a neat visual joke-cum-flash of exposition, Arnold shows Deemer injecting the serum into a normal tarantula, whilst, in the background, offering sight of a tarantula already dosed several times, grown to be the size of a Great Dane and kept in a glass case. Deemer is assaulted by Lund, who has also developed acromegalia: Lund swings a chair at Deemer and smashes the big tarantula’s case, and the monstrous animal crawls ponderously out the door and vanishes in the desert whilst the two men fight and the lab catches afire. Lund knocks Deemer out and injects his prone form with the serum, before dropping dead, whilst most of the test animals perish in the fire. Deemer buries Lund’s body and acts as if nothing happened when Steve comes to work for him, and with Matt constantly popping by with questions about Jacob as well as interest in Steve. As Deemer begins to rapidly succumb to both acromegalia and accompanying mental instability, his ever-growing pet project stalks the hills and dales around Desert Rock eating up horses, cattle ranchers, and other hapless locals with voracious appetite.

Tarantula is close in setting and story to Gordon Douglas’ mighty Them! (1954), swapping out many giant ants for one huge arachnid, and because its creation involves radiation it counts as one of the many atomic monsters that lumbered across screens. Tarantula doesn’t have the dramatic force or sweep of Them! or the iconic stature of Godzilla (1954), but in one respect it’s more cogent than either, in the way it connects the monster with its creation: the tarantula isn’t spawned by accident, but is conceived as an expression of a utopian project that ultimately proves ill-conceived, quite apart from thinking making a predatory spider huge a good idea. The cleverly structured story opens with the destructive fallout of the savants’ experimenting and over-enthusiastic attempts to prove their formula a success, but just what transpired is only slowly clarified, that Lund and Jacobs were so eager to prove the serum worked despite its instability they injected themselves and fell victim to the artificially induced acromegalia. Lund’s rampage in the laboratory reflects both the serum’s corrosive impact but also an expression of enraged frustration, resulting him in sentencing his colleague Deemer to a slow and awful death like his own. Much as the giant monster allowed filmmakers to tackle the subject of the atomic bomb without seeming to, the motif of bodily poisoning and degeneration here touches on the consequences of nuclear fallout, the signature of the age written in distorted and misshapen bodies.

Tarantula gains much from Carroll’s performance, his low-key air of calm ideal for playing a scientist compelled by intellectual curiosity rather than emotional display, an essentially decent but fatefully tunnel-visioned genius, and one who slowly starts to disintegrate in mind and body as Lund’s dose starts to take hold. The presence of a respected character actor like Carroll said something about the lifting horizons and respectability of ’50 sci-fi cinema, approaching the movement’s highpoints in production terms with This Island Earth (1955) and Forbidden Planet (1956), and was paid tribute in turn via the mischievous wordplay of genre film lampoon-cum-lampoon The Rocky Horror Picture Show twenty years later. Agar, not an actor I’m fond of at the best of times, is nonetheless solid as Matt, who has an engaging character arc as the local lad of modest talent who, a little like Putnam, is faced with incredulity, in his case when he insists that Jacobs couldn’t have developed acromegalia so quickly, but finds it was certainly the cause of death when he performs an autopsy after at last gaining Deemers’ permission. Local sheriff Jack Andrews (Nestor Paiva), Matt’s friend but also sceptical about his talent weighed against Deemer’s opinion, teases him mercilessly about the wrong call, but as Matt digs he begins to piece together the picture of what happened at the laboratory.

A chunk of Tarantula’s first half is given over to romantic business as Matt and Steve flirt up a storm, in the kinds of scenes genre fans likely groan over a bit then and now, even if it is solid character business that’s properly connected with the plot. Tarantula can’t entirely escape the usual awkwardness sci-fi movies of the period often wielded in trying to deal with the idea of a female scientist, with even Deemer taken aback by getting a research assistant who looks like a Playboy model (as Corday would become in 1958): “I didn’t expect someone who looked like you…I’m sorry my dear, that was supposed to be a compliment.” It benefits, however, from Arnold’s relative matter-of-factness on the issue – when Matt makes a quip about giving women the vote leading to “lady scientists,” he pitches it as an inside gag between them, and she quickly proves her abilities in helping Deemer rebuild the lab and prepare the serum. Nor does she collapse into a screaming damsel in the climactic scenes, as she recognises the spider has discovered the road will lead it to more food – that is, Desert Rock. Her masculine nickname nudges the spectacle in the ribs a little even as Steve is presented as all woman, down to her improbably chic wardrobe. Whilst all of the tarantula’s victims are male, the film builds to a phobic crescendo inhabiting a realm of fervent psychological symbolism when the by-now monumental tarantula crawls towards Deemer’s house on the search for morsel and sets its eyes on Steve within, the monstrous form without the ultimate depiction of the septic id envisioning itself, drooling literally over the female body within.

Corday, a model, dancer, singer and actress, was a minor starlet around Hollywood for a few years, was given her first starring role by Arnold for the Western The Man From Bitter Spring (1955), and with Tarantula was making the first of the three monster movies for which she’s mostly remembered today (along with The Giant Claw, 1957, and The Black Scorpion, 1957). Whilst her movie career waned soon after, she remains one of the more interesting starlets to feature in the era’s genre cinema, displaying a confident poise and edge of humour that largely remained untapped. She’s just about the only good thing about The Giant Claw, for instance, playing the sceptical, sarcastic love interest, and anyone who can look as keen as she does whilst being romanced by John Agar deserves an Oscar. Years later, after being out of movies for a couple of decades, she was given some small parts in movies by her friend Clint Eastwood, who appears at the end of Tarantula in a small but vital early part of his own, after having appeared in Revenge of the Creature for Arnold. There’s a hint of an in-joke to Arnold casting Paiva, who had been the boisterous and hardy Brazilian riverboat captain Lucas in The Creature From The Black Lagoon and usually played Latin caricatures, as an all-American sheriff. Brief but surprisingly good comic relief comes Hank Patterson as Josh, the bashful but stickybeaked desk clerk in the hotel where Matt also has his practice, who likes to listen in on Matt’s phone calls and tries flirting unsuccessfully with Steve.

The monster movie portion of Tarantula doesn’t really get going until the second half, apart from brief shots privileged to the audience of the growing spider stalking across the long, straight highway that links Desert Rock with Deemer’s house, and Arnold sets himself the challenge of abandoning the noirish lilt he gave to the desert scenes in It Came From Outer Space and instead evoking menace in the locale at its most glaringly sunlit. When Matt and Steve stop for a cigarette break by an awesome outcropping of stone (Dead Man’s Point again), they scan the horizon like their precursors in It Came From Outer Space and meditate on the desert’s strange power, as Matt comments, “Everything that ever walked or crawled on the face of the Earth – swum the depths of the ocean – soared through the skies left its imprint here.” Steve notes it was once a sea floor, and Matt comments they can still find seashells here, and looks from the air like “something from another life…serene, quiet, yet strangely evil, as if it were hiding its secret from man.” This proves literal, as something starts an avalanche of rock from the peak of the outcrop, and when Matt and Steve drive off the legs of the tarantula stir behind the formation. Of course any tarantula growing over a certain size would soon collapse for the weight of its own exoskeleton and suffocate for lack of lungs, but let’s not worry about that.

What is important is Arnold’s depicting of the tarantula on the loose – attacking a ranch, grabbing a cattle truck and hurling it off the road, and chasing down a pair of itinerant labourers camping out. Arnold conjures flickers of nightmarish dread with his images of the colossal spider stalking across landscapes, barging its way through power lines as the currents spark and arc, and falling on dwarfed and hapless human victims. Clifford Stine’s special effects rely on a photographically enlarged tarantula for the most part, and whilst it’s a pity the film didn’t have Willis O’Brien or Ray Harryhausen on hand, and there are occasional superimposition problems, the effects are sufficient and effective in large part because of their simplicity. One particularly potent shot offers the two labourers drinking coffee around their campfire and sharing a joke, whilst the tarantula ponderously crawls over the ridge above them and down towards them with quiet, remorseless focus, until the two men notice it too late. Arnold uses high crane shots to mimic the viewpoint of the tarantula looming over and pouncing on its screaming prey. The tarantula leaves only the bones of its food and large pools of venom for the investigators to puzzle over: Matt, analysing and realising what the venom is, soon tries to bring in outside help, but events begin to outpace him, as Deemer in his deranged state tries to stop Steve talking to Matt on the phone.

Along the way Tarantula squeezes in some off-hand commentary on the responsibility of different forms of authority in crises in addition to the central theme of Deemer’s experiment-gone-wrong, and continuing on from It Came From Outer Space’s portrait of hysterical authority versus wise restraint, here finally more idealised as the threat is hostile and deadly. Surveying the perplexing and mysterious signs left by the tarantula’s attack on the cattle truck, Matt encourages local journalist Joe Burch (Ross Elliott) to simply describe it as a road accident, in case too many vague and alarming details spark a panic. Matt’s methodical approach is meanwhile valorised – he is after all the hero, but then that’s also why he’s the hero – as he refuses to be fobbed off with vague explanations and the intimidating impact of professional stature.

When Matt rushes to the ranch house, he finds the contrite Deemer ready to explain all that’s transpired, and mourning the marvellous results of his experiments lost in the fire. Steve thinks his story is the product of his unbalanced mind, but Matt begins to fit the pieces together. He flies to Phoenix to consult with biologist Prof. Townsend, who backs up his analysis of the venom. Here we get shoehorned in one of those informative little educational movies within a movie detailing the characteristics of a real tarantula: Townsend comments as they watch the film that the tarantula “doesn’t know the meaning of fear,” and foreshadows the climax of the film as he explains the tarantula’s great enemy is a species of wasp, a flying foe. Meanwhile back at the ranch (ha), as Deemer languishes in bed, increasingly disfigured by his advancing disease, and Steve prepares to sleep, the tarantula approaches and attacks the house, and begins crushing the building as it scrambles to get at the morsels within. Deemer is consumed by his own creation, whilst Matt turns up in time to whisk Steve off along the highway with the monster in pursuit.

The main problem with Tarantula as a monster movie is that can’t sustain its action as well as Arnold managed with The Creature From The Black Lagoon, which, one it dispensed with mystery and set-up, was sustained by the relentless attacks of its human-sized antagonist. Tarantula also suffers a little from a rather jerky pace, essentially compressing the inevitable battle to hold the spider at bay into the last ten minutes. Arnold still infuses the inevitable moment of confrontation with the primal horror stalking down the highway for the chieftains of Desert Rock with notes of deadpan humour as well as suspense – the Sheriff’s exclamation of “Jumpin’ Jupiter!” when he spots the tarantula, is one of many moments Arnold seems to be inviting the audience to fill in less censor-friendly comments. The town paltry ranks of official guardians snap into action with Matt helping, as they raid all the supplies of dynamite in Desert Rock and plant it on the highway, blowing it up when the tarantula marches over it, but barely singing a hair on his legs.

Finally, as the tarantula nears Desert Rock, a flight of air force jets ride in like the cavalry. This provides a reminder that all monster movies are made to some extent or other in the mould of King Kong (1933). The jets fire rockets at the spider, but fail to do much damage; it’s only when they hit it with napalm that the spider is consumed in a great writhing fireball, halted right at the fringe of the town. As a climax this is both spectacular, and represents a flourish of personal satisfaction for the former pilot Arnold, but also a rather terse and practical one, as the film immediately fades out on the sight of the tarantula burning. Notably, the young Eastwood plays the commander of the attacking planes, but his face is obscured by his flight mask; there is no real hero here, the actual job of bringing down the monster an impersonal business performed by professionals wielding hard military force. For that it feels peculiarly realistic and indeed anticlimactic compared to the many variations on the Aliens (1986) get-away-from-her-you-bitch ending where lone plucky protagonists have to face down monstrous adversaries in more recent monster movies. Still, it has dimensions that echo beyond its immediate purpose – the use of napalm as emblem of the American military’s prowess would take on a rather less heroic meaning a decade or so later.

A vast number of sci-fi and monster movie directors have painstakingly recreated Arnold’s juxtapositions of mood and setting – Spielberg on Jaws (1975) and Close Encounters of the Third Kind (1977), John Carpenter with Halloween (1978) and The Fog (1979), Lewis Teague’s Alligator (1980), Frank Marshall’s Arachnophobia (1990), Ron Underwood’s Tremors (1990), Roland Emmerich’s Independence Day (1996), J.J. Abrams’ Super 8 (2011) and Jordan Peele’s Nope (2022) – all owe a great deal to the Arnold aesthetic. Whilst the surrealism-tinged styles of David Lynch and David Cronenberg in part represented a critique of the imprint of Arnold and other ‘50s sci-fi and Horror cinema, nonetheless both ran with elements of his films – the subplot of Tarantula involving the rapid physical degeneration of characters brought about by scientific experimentation invokes an early variation on Cronenberg’s body horror, whilst The Incredible Shrinking Man’s portrait of everyday suburbia turning threatening and relentless emasculation anticipates elements of both directors. One of the sore lacks of many contemporary directors venturing into this tradition is an ability to establish baseline normality before introducing the unreal – something Arnold made look easy. Perhaps the audience was pushed out of the normal so many times we couldn’t find our way back.

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